;
;VXeLqVB

;
;AILqB

;
;R}h͏B

[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=0
trigger1=1||var(0):=command="holdfwd"||var(1):=command="holdback"||var(2):=command="holdup"||var(3):=command="holddown"
trigger1=1||var(4):=command="66"||var(5):=command="44"
trigger1=1||var(6):=command="recovery"
ignorehitpause=1


;
;VXeLqVB

;
;AILqB

;
;vpՎϐZbgB

;
;_bgȊO[hʋLqB

[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=1||fvar(10):=facing*(enemynear,screenpos x-screenpos x)
trigger1=statetype!=a
trigger1=enemynear,statetype!=a
trigger1=1||fvar(11):=fvar(10)-ifelse(fvar(10)>=0,const(size.ground.front),const(size.ground.back))-ifelse(facing*(-1+2*(fvar(10)>=0))!=enemynear,facing,enemynear,const(size.ground.front),enemynear,const(size.ground.back))
trigger2=statetype!=a
trigger2=enemynear,statetype=a
trigger2=1||fvar(11):=fvar(10)-ifelse(fvar(10)>=0,const(size.ground.front),const(size.ground.back))-ifelse(facing*(-1+2*(fvar(10)>=0))!=enemynear,facing,enemynear,const(size.air.front),enemynear,const(size.air.back))
trigger3=statetype=a
trigger3=enemynear,statetype!=a
trigger3=1||fvar(11):=fvar(10)-ifelse(fvar(10)>=0,const(size.air.front),const(size.air.back))-ifelse(facing*(-1+2*(fvar(10)>=0))!=enemynear,facing,enemynear,const(size.ground.front),enemynear,const(size.ground.back))
trigger4=statetype=a
trigger4=enemynear,statetype=a
trigger4=1||fvar(11):=fvar(10)-ifelse(fvar(10)>=0,const(size.air.front),const(size.air.back))-ifelse(facing*(-1+2*(fvar(10)>=0))!=enemynear,facing,enemynear,const(size.air.front),enemynear,const(size.air.back))
ignorehitpause=1


;
;fobOLqB

;
;At[hB

[state ]
type=displaytoclipboard
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=1
trigger1=1
text="AIFlag=%d,  AIPattern=%d,  P2BodyDist X=%d"
params=floor(sysfvar(1))%2,floor((floor(sysfvar(1))%(2*4))/2),floor(fvar(11))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=1
trigger1=1
text="\nP2BodyDist X=%d"
params=floor(fvar(11))
ignorehitpause=1


;
;x[g[hB

[state ]
type=displaytoclipboard
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=1
trigger1=1
text="AIFlag=%d,  AIPattern=%d,  P2BodyDist X=%d"
params=floor(sysfvar(1))%2,floor((floor(sysfvar(1))%(2*4))/2),floor(fvar(11))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=1
trigger1=1
text="\nP2BodyDist X=%d"
params=floor(fvar(11))
ignorehitpause=1


;
;M[[hB

[state ]
type=displaytoclipboard
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=1
trigger1=1
text="AIFlag=%d,  AIPattern=%d,  HyperFlag=%d,  H-Support=%d"
params=floor(sysfvar(1))%2,floor((floor(sysfvar(1))%(2*4))/2),floor((floor(sysfvar(1))%(2*4*10))/(2*4)),floor((floor(sysfvar(1))%(2*4*10*2))/(2*4*10))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=1
trigger1=1
text="\nP2BodyDist X=%d"
params=floor(fvar(11))
ignorehitpause=1


;
;_bg[hB

[state ]
type=displaytoclipboard
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=1
triggerall=1
trigger1=1
text="AIFlag=%d,  AIPattern=%d,  HyperFlag=%d,  H-Support=%d"
params=floor(sysfvar(1))%2,floor((floor(sysfvar(1))%(2*4))/2),floor((floor(sysfvar(1))%(2*4*10))/(2*4)),floor((floor(sysfvar(1))%(2*4*10*2))/(2*4*10))
ignorehitpause=1
[state ]
type=appendtoclipboard
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=1
triggerall=1
trigger1=1
text="\nP2BodyDist X=%d"
params=floor(fvar(11))
ignorehitpause=1


;
;eՎϐZbgB

;
;_bgȊO[hʋLqB

;R֘AUpՎϐZbgB
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
trigger1=1||var(0):=0||var(1):=0||var(2):=0||var(3):=0
trigger1=1||var(4):=0||var(5):=0
trigger1=1||var(6):=1
ignorehitpause=1



;̑UpՎϐZbgB
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
trigger1=1||var(10):=0||var(11):=0||var(12):=0
trigger1=1||var(13):=0||var(14):=0||var(15):=0||var(16):=0
trigger1=1||var(17):=0
ignorehitpause=1


;
;_bg[hB

;R֘AUpՎϐZbgB
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=1
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
trigger1=1||var(0):=0||var(1):=0||var(2):=0||var(3):=0
trigger1=1||var(4):=0||var(5):=0
trigger1=1||var(6):=0
ignorehitpause=1



;̑UpՎϐZbgB
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=1
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
trigger1=1||var(10):=0||var(11):=0||var(12):=0
trigger1=1||var(13):=0||var(14):=0||var(15):=0||var(16):=0
trigger1=1||var(17):=0
ignorehitpause=1


;
;R}h͏B

;
;At[hB

;
;At[hAIp^[ϐZbgB
;
;    @{IAAԂρB
;    
;    @ΐ푊̐ђɋB
;    x̂ꍇ́AmŒʏˌsA
;    ȊȌꍇ͋l߂B
;    
;    @_bVyуoNXeA
;    ̋ړꍇɂ𒆎~A
;    ɑΐ푊肪Urłꍇɂ𒆒fAAA̓ɓB
;    
;    @ȂA󒆓͈ȏAIp^[ƕʊǗ̂ƂɎsB
;    

;_bVB
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=var(50)!=100&&var(50)!=105
triggerall=statetype=s||statetype=c&&var(50)!=10
triggerall=ctrl
trigger1=1
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=var(50)!=100&&var(50)!=105
triggerall=statetype=s
triggerall=ctrl
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=0
trigger1=floor(fvar(11))=[90,159]
trigger1=random<600
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=var(50)!=100&&var(50)!=105
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=0
triggerall=statetype=s
triggerall=ctrl
trigger1=floor(fvar(11))<=159
trigger1=floor(ifelse(facing=1,screenpos x,320-screenpos x))>=160
trigger1=enemynear,movetype=h
trigger1=enemynear,stateno!=[120,155]
trigger2=floor(fvar(11))>=160
trigger2=floor(ifelse(facing=1,screenpos x,320-screenpos x))<=159
trigger2=!(enemynear,movetype=h&&enemynear,stateno!=[120,155])
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*2
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=var(50)!=100&&var(50)!=105
triggerall=statetype=a
triggerall=ctrl
trigger1=1
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*3
ignorehitpause=1

;_bVB
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=var(50)=100||var(50)=105
triggerall=statetype=s
triggerall=ctrl
trigger1=var(50)=100
trigger1=floor(fvar(11))<=119
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=var(50)=100||var(50)=105
triggerall=statetype=s
triggerall=ctrl
trigger1=enemynear,movetype=a
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*1
ignorehitpause=1


;
;KEZB

;R֘AUpՎϐZbg̑UpՎϐZbgB
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=roundstate=2

;FzB
trigger1=statetype=s||statetype=c
trigger1=ctrl
trigger1=power>=1000
trigger1=power<=1499
trigger1=enemynear,ctrl=0
trigger1=enemynear,movetype!=h
trigger1=1||var(17):=1||var(0):=1

;BzB
trigger2=statetype=s||statetype=c
trigger2=ctrl
trigger2=power>=2000
trigger2=power<=2699
trigger2=enemynear,ctrl=0
trigger2=1||var(17):=1||var(1):=1

;zB
trigger3=statetype=s||statetype=c
trigger3=ctrl
trigger3=power>=3000
trigger3=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger3=floor(fvar(11))<=149||enemynear,movetype=a||life<0.3*lifemax
trigger3=1||var(17):=1
ignorehitpause=1


;
;AAB
;
;    @ߋ̏ꍇÃK[h󋵂ɂāA
;    ̂܂ܒʏUsł̑s肳B
;    ȂAݎɑΐ푊肪L͈͂EꍇÂ܂ܕKEZsB
;    
;    @ߋ̏ꍇAAA1iڂ͂XJ邪2iڂ͓̂ŁA
;    ̊mŗAA1iڂsAȊȌꍇ6AsB
;    
;    @ߋ̏ꍇA6AsB
;    
;    @ȊȌꍇAeKEZsB
;    

;R֘AUpՎϐZbg̑UpՎϐZbgB
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=0
triggerall=roundstate=2

;AA1iځB
trigger1=statetype=s
trigger1=ctrl
trigger1=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger1=floor(fvar(11))<=49
trigger1=enemynear,stateno!=[120,155]
trigger1=1||var(10):=1
trigger2=statetype=s
trigger2=ctrl
trigger2=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger2=floor(fvar(11))<=49
trigger2=1||var(3):=1
trigger3=statetype=c
trigger3=ctrl
trigger3=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger3=floor(fvar(11))<=49
trigger3=1||var(10):=1

;AA5i(240)B
trigger4=statetype=s
trigger4=ctrl
trigger4=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger4=floor(fvar(11))<=99
trigger4=1||var(10):=1||var(0):=1

;AA6i(1100)B
trigger5=statetype=s||statetype=c
trigger5=ctrl
trigger5=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger5=enemynear,stateno!=[120,155]
trigger5=enemynear,statetype!=l
trigger5=enemynear,movetype=h
trigger5=enemynear,vel y>=-1
trigger5=1||var(14):=1

;AA6i(1200)B
trigger6=statetype=s||statetype=c
trigger6=ctrl
trigger6=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger6=enemynear,stateno!=[120,155]
trigger6=enemynear,statetype!=l
trigger6=enemynear,statetype=a&&enemynear,movetype!=h||enemynear,statetype=a&&enemynear,movetype=h&&enemynear,vel y<-1
trigger6=random<600
trigger6=1||var(15):=1

;AA6i(1300)B
trigger7=statetype=s||statetype=c
trigger7=ctrl
trigger7=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger7=enemynear,stateno!=[120,155]
trigger7=enemynear,statetype!=l
trigger7=enemynear,statetype=a&&enemynear,movetype!=h||enemynear,statetype=a&&enemynear,movetype=h&&enemynear,vel y<-1
trigger7=1||var(16):=1

;AA6i(1000)B
trigger8=statetype=s||statetype=c
trigger8=ctrl
trigger8=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger8=enemynear,statetype!=l
trigger8=1||var(13):=1



;AA1iځAA2iځB
trigger9=var(50)=200&&animelemtime(3)=8
trigger9=floor(fvar(11))=[-50,49]
trigger9=1||var(10):=1
trigger10=var(50)=400&&animelemtime(4)=8
trigger10=floor(fvar(11))=[-50,49]
trigger10=1||var(10):=1

;AA2iځAA3iځB
trigger11=var(50)=210&&animelemtime(4)=8&&(movecontact=[1,8])
trigger11=floor(fvar(11))=[-50,49]
trigger11=1||var(10):=1

;AA3iځAA4iځB
trigger12=var(50)=220&&animelemtime(6)=8
trigger12=floor(fvar(11))=[-100,99]
trigger12=1||var(10):=1

;AA4iځAA5iځB
trigger13=var(50)=230&&animelemtime(5)=12
trigger13=floor(fvar(11))=[-140,139]
trigger13=1||var(10):=1

;AA5iځAA6i(1100)B
trigger14=var(50)=240&&animelemtime(2)=12
trigger14=floor(fvar(11))>160
trigger14=random<500
trigger14=1||var(11):=1||var(0):=1

;AA5iځAA6i(1000)B
trigger15=var(50)=240&&animelemtime(2)=12
trigger15=random<600
trigger15=1||var(10):=1

;AA5iځAA6i(1200)B
trigger16=var(50)=240&&animelemtime(2)=12
trigger16=random<600
trigger16=1||var(11):=1

;AA5iځAA6i(1300)B
trigger17=var(50)=240&&animelemtime(2)=12
trigger17=1||var(12):=1
ignorehitpause=1


;
;nBnCB
;
;    @̃K[h󋵂ɂāÂ܂܍U邩ނ肳B
;    킯ȂݑȂ悤ɋݍÜꕔrandom̃gK[gpA
;    KEZsgK[ǉB
;    

;R֘AUpՎϐZbg̑UpՎϐZbgB
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=1
triggerall=roundstate=2
triggerall=floor(facing*(enemynear,screenpos x-screenpos x))>=0

;݁B
trigger1=statetype=s
trigger1=ctrl
trigger1=enemynear,stateno=[120,155]
trigger1=1||var(3):=1

;BB
trigger2=statetype=s
trigger2=ctrl
trigger2=enemynear,movetype=h
trigger2=1||var(11):=1

;CB
trigger3=statetype=s
trigger3=ctrl
trigger3=1||var(12):=1

;݁BB
trigger4=statetype=c
trigger4=ctrl
trigger4=enemynear,movetype=h
trigger4=1||var(11):=1

;݁CB
trigger5=statetype=c
trigger5=ctrl
trigger5=1||var(12):=1

;623ˁB
trigger6=statetype=s||statetype=c
trigger6=ctrl
trigger6=1||var(14):=1
ignorehitpause=1


;
;_bVB
;
;    @苗is܂Ń_bV邢̓oNXe悤B
;    

;R֘AUpՎϐZbg̑UpՎϐZbgB
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=2
triggerall=roundstate=2
triggerall=floor(facing*(enemynear,screenpos x-screenpos x))>=0

;_bVB
trigger1=var(50)!=100&&var(50)!=105
trigger1=floor(ifelse(facing=1,screenpos x,320-screenpos x))<=159
trigger1=statetype=s
trigger1=ctrl
trigger1=1||var(4):=1

;oNXeB
trigger2=var(50)!=100&&var(50)!=105
trigger2=floor(ifelse(facing=1,screenpos x,320-screenpos x))>=160
trigger2=statetype=s
trigger2=ctrl
trigger2=1||var(5):=1
ignorehitpause=1
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=2
triggerall=roundstate=2
trigger1=var(50)=100
trigger1=floor(ifelse(facing=1,screenpos x,320-screenpos x))<=159+100
trigger1=1||var(0):=1
trigger2=var(50)=105
trigger2=floor(ifelse(facing=1,screenpos x,320-screenpos x))>=160-100
trigger2=1||var(1):=1
ignorehitpause=1


;
;󒆓쐧B
;
;    @ɉċ󒆃_bV܂͋󒆃oNXesB
;    
;    @󒆃_bV܂͋󒆃oNXesꍇA
;    mAAsAȊȌꍇ͊eʏˌsB
;    

[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=3
triggerall=roundstate=2

;󒆁󒆃_bVB
trigger1=statetype=a
trigger1=ctrl
trigger1=var(50)!=110&&var(50)!=115
trigger1=floor(ifelse(facing=1,screenpos x,320-screenpos x))<=159
trigger1=1||var(4):=1

;󒆁󒆃oNXeB
trigger2=statetype=a
trigger2=ctrl
trigger2=var(50)!=110&&var(50)!=115
trigger2=floor(ifelse(facing=1,screenpos x,320-screenpos x))>=160
trigger2=1||var(5):=1



;󒆁AA1iځB
trigger3=statetype=a
trigger3=ctrl
trigger3=var(50)=110||var(50)=115
trigger3=random<300
trigger3=1||var(10):=1||var(1):=1||var(3):=1

;AA1iځAA2iځB
trigger4=var(50)=600&&animelemtime(4)=8
trigger4=1||var(10):=1||var(1):=1||var(3):=1

;AA2iځAA3iځB
trigger5=var(50)=610&&animelemtime(3)=8
trigger5=1||var(10):=1||var(1):=1||var(3):=1



;󒆁BB
trigger6=statetype=a
trigger6=ctrl
trigger6=var(50)=110||var(50)=115
trigger6=enemynear,movetype!=a&&random<300
trigger6=1||var(11):=1||var(1):=1||var(3):=1

;󒆁CB
trigger7=statetype=a
trigger7=ctrl
trigger7=var(50)=110||var(50)=115
trigger7=1||var(12):=1||var(1):=1||var(3):=1
ignorehitpause=1
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=3
triggerall=roundstate=2
trigger1=var(50)=110
trigger1=1||var(0):=1
trigger2=var(50)=115
trigger2=1||var(1):=1
ignorehitpause=1


;
;x[g[hB

;
;x[g[hAIp^[ϐZbgB
;
;    @GŖʓ|Ȃ̂ŐB
;    

;_bVB
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=var(50)!=100
triggerall=statetype=s||statetype=c&&var(50)!=10
triggerall=ctrl
trigger1=1
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=var(50)!=100
triggerall=statetype=s
triggerall=ctrl
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=0
triggerall=floor(fvar(11))>=0
trigger1=floor(fvar(11))>=150
trigger1=enemynear,movetype=h
trigger1=random<600
trigger2=random<300
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=var(50)!=100
triggerall=statetype=s
triggerall=ctrl
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=0
triggerall=floor(fvar(11))>=0
trigger1=floor(fvar(11))>=105
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*2
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=var(50)!=100
triggerall=statetype=a
triggerall=ctrl
trigger1=1
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*3
ignorehitpause=1

;_bVB
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=var(50)=100
trigger1=floor(fvar(11))<=104
trigger2=enemynear,movetype=a
trigger2=random<700
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=var(50)=100
trigger1=enemynear,movetype=a
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*1
ignorehitpause=1


;
;KEZB

;R֘AUpՎϐZbg̑UpՎϐZbgB
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=roundstate=2

;zB
trigger1=statetype=s||statetype=c
trigger1=ctrl
trigger1=power>=1000
trigger1=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0
trigger1=(floor((floor(sysfvar(4))%(3*7))/3)=[0,4])||floor((floor(sysfvar(4))%(3*7))/3)=5&&var(26)=[0,5]
trigger1=life<0.5*lifemax
trigger1=1||var(17):=1
trigger2=statetype=s||statetype=c
trigger2=ctrl
trigger2=power>=1000
trigger2=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0
trigger2=floor((floor(sysfvar(4))%(3*7))/3)=6
trigger2=1||var(17):=1

;FzB
trigger3=statetype=s||statetype=c
trigger3=ctrl
trigger3=power>=2000
trigger3=power<=2999
trigger3=floor((floor(sysfvar(4))%(3*7))/3)=0&&var(26)=[1,6]
trigger3=1||var(17):=1||var(0):=1
trigger4=statetype=s||statetype=c
trigger4=ctrl
trigger4=power>=2000
trigger4=power<=2999
trigger4=floor((floor(sysfvar(4))%(3*7))/3)=0&&var(26)=0||floor((floor(sysfvar(4))%(3*7))/3)=[1,6]
trigger4=enemynear,movetype=a&&random<300||life<0.3*lifemax
trigger4=1||var(17):=1||var(0):=1

;BzB
trigger5=statetype=s||statetype=c
trigger5=ctrl
trigger5=power>=3000
trigger5=1||var(17):=1||var(1):=1
ignorehitpause=1


;
;AAB

;R֘AUpՎϐZbg̑UpՎϐZbgB
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=0
triggerall=roundstate=2
triggerall=var(17)!=1

;AA5i(2000)B
trigger1=statetype=s||statetype=c
trigger1=ctrl
trigger1=floor(fvar(11))>=150
trigger1=1||var(13):=1

;AA5i(2200)B
trigger2=statetype=s||statetype=c
trigger2=ctrl
trigger2=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger2=floor(fvar(11))<=104
trigger2=floor(ifelse(facing=1,screenpos x,320-screenpos x))>=160
trigger2=enemynear,movetype=a
trigger2=random<700
trigger2=1||var(15):=1

;AA1iځB
trigger3=statetype=s
trigger3=ctrl
trigger3=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger3=floor(fvar(11))<=104
trigger3=enemynear,stateno!=[120,155]
trigger3=1||var(10):=1
trigger4=statetype=s
trigger4=ctrl
trigger4=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger4=floor(fvar(11))<=104
trigger4=1||var(3):=1
trigger5=statetype=c
trigger5=ctrl
trigger5=floor(facing*(enemynear,screenpos x-screenpos x))>=0
trigger5=floor(fvar(11))<=104
trigger5=1||var(10):=1



;AA1iځAA2iځB
trigger6=var(50)=6200&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger6=1||var(10):=1
trigger7=var(50)=6400&&animelemtime(5)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger7=1||var(10):=1

;AA2iځAA3iځB
trigger8=var(50)=6210&&animelemtime(2)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger8=1||var(10):=1

;AA3iځAA4iځB
trigger9=var(50)=6220&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger9=1||var(10):=1



;AA4iځAA5iځB
trigger10=var(50)=6230&&animelemtime(6)=16-4*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger10=floor((floor(sysfvar(4))%(3*7*2))/(3*7))=0
trigger10=random<300
trigger10=1||var(10):=1
trigger11=var(50)=6230&&animelemtime(6)=16-4*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger11=floor(sysfvar(2))%141=0
trigger11=random<600
trigger11=1||var(11):=1
trigger12=var(50)=6230&&animelemtime(6)=16-4*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger12=1||var(12):=1
ignorehitpause=1


;
;̑n㉓uUB

;R֘AUpՎϐZbg̑UpՎϐZbgB
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=1
triggerall=roundstate=2
triggerall=var(17)!=1
triggerall=floor(facing*(enemynear,screenpos x-screenpos x))>=0

;22ˁB
trigger1=statetype=s||statetype=c
trigger1=ctrl
trigger1=floor((floor(sysfvar(2))%(141*201))/141)=0
trigger1=enemynear,statetype!=a
trigger1=enemynear,movetype!=h
trigger1=enemynear,vel x!=0
trigger1=1||var(16):=1

;݁B
trigger2=statetype=s
trigger2=ctrl
trigger2=enemynear,movetype=h&&enemynear,statetype=a||random<500
trigger2=1||var(3):=1

;BB
trigger3=statetype=s
trigger3=ctrl
trigger3=floor(fvar(11))<=149
trigger3=1||var(11):=1

;CB
trigger4=statetype=s
trigger4=ctrl
trigger4=1||var(12):=1



;݁BB
trigger5=statetype=c
trigger5=ctrl
trigger5=floor(fvar(11))<=149
trigger5=1||var(11):=1

;݁CB
trigger6=statetype=c
trigger6=ctrl
trigger6=1||var(12):=1



;AA5i(2000)B
trigger7=statetype=s||statetype=c
trigger7=ctrl
trigger7=1||var(13):=1
ignorehitpause=1


;
;_bVB

;R֘AUpՎϐZbg̑UpՎϐZbgB
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=2
triggerall=roundstate=2
triggerall=var(17)!=1
triggerall=floor(facing*(enemynear,screenpos x-screenpos x))>=0

;_bVB
trigger1=var(50)!=100
trigger1=statetype=s
trigger1=ctrl
trigger1=1||var(4):=1
ignorehitpause=1
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=2
triggerall=roundstate=2
trigger1=var(50)=100
trigger1=1||var(0):=1
ignorehitpause=1


;
;󒆓쐧B

[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=3
triggerall=roundstate=2

;󒆁󒆃_bVB
trigger1=statetype=a
trigger1=ctrl
trigger1=var(50)!=40&&var(50)!=110&&var(50)!=115
trigger1=floor(ifelse(facing=1,screenpos x,320-screenpos x))<=159
trigger1=1||var(4):=1

;󒆁󒆃oNXeB
trigger2=statetype=a
trigger2=ctrl
trigger2=var(50)!=40&&var(50)!=110&&var(50)!=115
trigger2=floor(ifelse(facing=1,screenpos x,320-screenpos x))>=160
trigger2=1||var(5):=1



;󒆁AA1iځB
trigger3=statetype=a
trigger3=ctrl
trigger3=var(50)=40
trigger3=1||var(10):=1||var(1):=1||var(3):=1
trigger4=statetype=a
trigger4=ctrl
trigger4=var(50)=110||var(50)=115
trigger4=enemynear,movetype=a
trigger4=floor(fvar(11))<75
trigger4=1||var(10):=1||var(1):=1||var(3):=1



;󒆁BB
trigger5=statetype=a
trigger5=ctrl
trigger5=var(50)=110||var(50)=115
trigger5=enemynear,movetype=a
trigger5=floor(fvar(11))=[75,149]
trigger5=1||var(11):=1||var(1):=1||var(3):=1

;󒆁CB
trigger6=statetype=a
trigger6=ctrl
trigger6=var(50)=110||var(50)=115
trigger6=enemynear,movetype=a
trigger6=1||var(12):=1||var(1):=1||var(3):=1



;AA1iځAA2iځB
trigger7=var(50)=6600&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger7=1||var(10):=1||var(1):=1||var(3):=1

;AA2iځAA3iځB
trigger8=var(50)=6610&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger8=1||var(10):=1||var(1):=1||var(3):=1
ignorehitpause=1
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=3
triggerall=roundstate=2
trigger1=var(50)=110
trigger1=1||var(0):=1
trigger2=var(50)=115
trigger2=1||var(1):=1
ignorehitpause=1


;
;M[[hB

;
;M[[hKEZpxǗϐZbgB

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4*10))/(2*4))=9
triggerall=animelemtime(1)=0+1
trigger1=var(50)=9100||var(50)=9200||var(50)=9300
sysfvar(1)=(2*4*10)*floor(floor(sysfvar(1))/(2*4*10))+floor(sysfvar(1))%(2*4)+(2*4)*0
ignorehitpause=1
[state ]
type=varadd
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4*10))/(2*4))=[0,8]
trigger1=var(53)=[1,4]
trigger1=floor((floor(sysfvar(1))%(2*4*10*2))/(2*4*10))=0
trigger2=var(50)=7230&&animelemtime(4+2)=0
trigger3=var(50)=8000&&animelemtime(7+4)=0
trigger4=var(50)=8001&&animelemtime(3+4)=0
trigger5=var(50)=8200&&animelemtime(8+4)=0
trigger6=var(50)=8201&&animelemtime(4+4)=0
trigger7=var(50)=7610&&animelemtime(4+2)=0
sysfvar(1)=(2*4)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(4))%(3*7))/3)=0&&var(26)=[1,6]
trigger1=1
sysfvar(1)=(2*4*10)*floor(floor(sysfvar(1))/(2*4*10))+floor(sysfvar(1))%(2*4)+(2*4)*9
ignorehitpause=1


;
;M[[hKEZpxǗ⏕ϐZbgB

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4*10))/(2*4))=[0,8]
trigger1=1
sysfvar(1)=(2*4*10*2)*floor(floor(sysfvar(1))/(2*4*10*2))+floor(sysfvar(1))%(2*4*10)+(2*4*10)*(var(53)=[1,4])
ignorehitpause=1


;
;M[[hAIp^[ϐZbgB

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=statetype=s||statetype=c&&var(50)!=10
triggerall=ctrl
trigger1=1
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=statetype=s
triggerall=ctrl
triggerall=floor(fvar(11))<=99&&random<300||floor(fvar(11))>=100&&random<600
trigger1=floor((floor(sysfvar(2))%(61*121*301))/(61*121))=0
trigger2=floor((floor(sysfvar(2))%(61*121))/61)=0
trigger3=floor(sysfvar(2))%61=0
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=statetype=s
triggerall=ctrl
trigger1=floor(fvar(11))<=99
trigger1=enemynear,movetype=h&&vel x>=0&&vel x<1||random<200
trigger3=floor(fvar(11))>=150
trigger3=vel x>=-1
trigger3=random<300
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*2
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4*10))/(2*4))=9
triggerall=statetype=s||statetype=c
triggerall=ctrl
trigger1=1
sysfvar(1)=(2*4)*floor(floor(sysfvar(1))/(2*4))+floor(sysfvar(1))%2+2*3
ignorehitpause=1


;
;AAB
;
;    Xe[g}bvB
;    
;    7200
;          
;    74007210722072307240
;                                    
;                                    8001
;                                                          
;                                                          
;                                                          
;                                      8200            8100
;                                                        
;                                    820180008101
;                                                          
;                                                8300
;    

;R֘AUpՎϐZbg̑UpՎϐZbgB
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=0
triggerall=roundstate=2

;AA1iځB
trigger1=statetype=s
trigger1=ctrl
trigger1=(floor(fvar(11))=[-75,149])||var(58)<300
trigger1=random<600
trigger1=1||var(10):=1
trigger2=statetype=s
trigger2=ctrl
trigger2=(floor(fvar(11))=[-75,149])||var(58)<300
trigger2=1||var(3):=1
trigger3=statetype=c
trigger3=ctrl
trigger3=1||var(10):=1

;AA5i(8200)B
trigger4=statetype=s||statetype=c
trigger4=ctrl
trigger4=enemynear,statetype=a||random<100
trigger4=1||var(15):=1

;AA6i(8000)B
trigger5=statetype=s||statetype=c
trigger5=ctrl
trigger5=1||var(13):=1



;AA1iځAA2iځB
trigger6=var(50)=7200&&animelemtime(4+2)=0
trigger6=1||var(10):=1
trigger7=var(50)=7400&&animelemtime(5+2)=0
trigger7=1||var(10):=1

;AA2iځAA3iځB
trigger8=var(50)=7210&&animelemtime(2+4)=0
trigger8=1||var(10):=1

;AA3iځAA4iځB
trigger9=var(50)=7220&&animelemtime(3+3)=0
trigger9=1||var(10):=1



;AA4iځAA5~6iځB
trigger10=var(50)=7230&&animelemtime(4+2)=0
trigger10=enemynear,statetype!=a||(enemynear,stateno=[120,155])||random<300
trigger10=1||var(11):=1
trigger11=var(50)=7230&&animelemtime(4+2)=0
trigger11=random<500
trigger11=1||var(12):=1
trigger12=var(50)=7230&&animelemtime(4+2)=0
trigger12=1||var(10):=1



;AA5i(8001)AA7iځB
trigger13=var(50)=8001&&animelemtime(3+4)=0
trigger13=random<800
trigger13=1||var(11):=1
trigger14=var(50)=8001&&animelemtime(3+4)=0
trigger14=1||var(12):=1



;AA5i(8200)AA6~7iځB
trigger15=var(50)=8200&&animelemtime(8+4)=0
trigger15=random<200
trigger15=1||var(11):=1
trigger16=var(50)=8200&&animelemtime(8+4)=0
trigger16=1||var(12):=1



;AA5i(8201)AA6~7iځB
trigger17=var(50)=8201&&animelemtime(4+4)=0
trigger17=random<500
trigger17=1||var(11):=1
trigger18=var(50)=8201&&animelemtime(4+4)=0
trigger18=1||var(12):=1



;AA6i(8000)AA7iځB
trigger19=var(50)=8000&&animelemtime(7+4)=0
trigger19=random<800
trigger19=1||var(11):=1
trigger20=var(50)=8000&&animelemtime(7+4)=0
trigger20=1||var(12):=1
ignorehitpause=1


;
;nBnCB

;R֘AUpՎϐZbg̑UpՎϐZbgB
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=1
triggerall=roundstate=2

;݁B
trigger1=statetype=s
trigger1=ctrl
trigger1=floor((floor(sysfvar(2))%(61*121*301))/(61*121))=0
trigger1=random<500||floor((floor(sysfvar(2))%(61*121))/61)!=0&&floor(sysfvar(2))%61!=0
trigger1=1||var(3):=1

;CB
trigger2=statetype=s
trigger2=ctrl
trigger2=floor((floor(sysfvar(2))%(61*121))/61)=0
trigger2=random<666||floor(sysfvar(2))%61!=0
trigger2=1||var(12):=1

;BB
trigger3=statetype=s
trigger3=ctrl
trigger3=floor(sysfvar(2))%61=0
trigger3=1||var(11):=1



;݁CB
trigger4=statetype=c
trigger4=ctrl
trigger4=floor((floor(sysfvar(2))%(61*121*301))/(61*121))=0
trigger4=random<666||floor(sysfvar(2))%61!=0
trigger4=1||var(12):=1

;݁BB
trigger5=statetype=c
trigger5=ctrl
trigger5=floor(sysfvar(2))%61=0
trigger5=1||var(11):=1



;AA6i(8000)B
trigger6=statetype=s||statetype=c
trigger6=ctrl
trigger6=1||var(13):=1

;AA6i(8000)AA7iځB
trigger7=var(50)=8000&&animelemtime(7+4)=0
trigger7=random<800
trigger7=1||var(11):=1
trigger8=var(50)=8000&&animelemtime(7+4)=0
trigger8=1||var(12):=1
ignorehitpause=1


;
;WvB

;R֘AUpՎϐZbg̑UpՎϐZbgB
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=2
triggerall=roundstate=2

;󒆁B
trigger1=statetype=s
trigger1=ctrl
trigger1=1||var(2):=1



;󒆁󒆃_bVB
trigger2=statetype=a
trigger2=ctrl
trigger2=var(50)!=40&&var(50)!=110&&var(50)!=115
trigger2=floor(ifelse(facing=1,screenpos x,320-screenpos x))<=159
trigger2=vel y<0
trigger2=1||var(4):=1

;󒆁󒆃oNXeB
trigger3=statetype=a
trigger3=ctrl
trigger3=var(50)!=40&&var(50)!=110&&var(50)!=115
trigger3=floor(ifelse(facing=1,screenpos x,320-screenpos x))>=160
trigger3=vel y<0
trigger3=1||var(5):=1



;󒆁AA1iځB
trigger4=statetype=a
trigger4=ctrl
trigger4=var(50)=40
trigger4=floor(fvar(11))>=150
trigger4=random<400
trigger4=1||var(10):=1||var(1):=1||var(3):=1



;󒆁AA1iځB
trigger5=statetype=a
trigger5=ctrl
trigger5=var(50)=110||var(50)=115
trigger5=floor(fvar(11))=[-75,199]
trigger5=vel x>0
trigger5=random<500
trigger5=1||var(10):=1||var(1):=1||var(3):=1

;󒆁CB
trigger6=statetype=a
trigger6=ctrl
trigger6=var(50)=110||var(50)=115
trigger6=floor((floor(sysfvar(2))%(61*121))/61)=0
trigger6=random<300
trigger6=1||var(12):=1||var(3):=1

;󒆁BB
trigger7=statetype=a
trigger7=ctrl
trigger7=var(50)=110||var(50)=115
trigger7=1||var(11):=1||var(3):=1



;AA1iځAA2iځB
trigger8=var(50)=7600&&animelemtime(3+3)=0
trigger8=1||var(10):=1||var(1):=1||var(3):=1

;AA2iځAA3iځB
trigger9=var(50)=7610&&animelemtime(4+2)=0
trigger9=1||var(10):=1||var(1):=1||var(3):=1
ignorehitpause=1
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=2
triggerall=roundstate=2
trigger1=var(50)=110
trigger1=1||var(0):=1
trigger2=var(50)=115
trigger2=1||var(1):=1
ignorehitpause=1


;
;KEZB

;R֘AUpՎϐZbg̑UpՎϐZbgB
[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=1
triggerall=floor((floor(sysfvar(1))%(2*4))/2)=3
triggerall=roundstate=2

;zB
trigger1=statetype=s||statetype=c
trigger1=ctrl
trigger1=random<333||floor((floor(sysfvar(4))%(3*7))/3)=0&&var(26)=[1,6]
trigger1=1||var(17):=1

;FzB
trigger2=statetype=s||statetype=c
trigger2=ctrl
trigger2=random<500
trigger2=1||var(17):=1||var(0):=1

;BzB
trigger3=statetype=s||statetype=c
trigger3=ctrl
trigger3=1||var(17):=1||var(1):=1
ignorehitpause=1


;
;AILqB

;
;R}h͏B

[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(53)!=6
triggerall=floor(sysfvar(1))%2=0
trigger1=1||var(10):=command="a"||var(11):=command="b"||var(12):=command="c"
trigger1=1||var(13):=command="236shot"||var(14):=command="623shot"||var(15):=command="214shot"||var(16):=command="22shot"
trigger1=1||var(17):=command="z"
ignorehitpause=1


;
;VXeLqWB

;
;ȈՃgK[ځB

;
;Xe[gԍۑϐZbgB

[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(53)!=6

;
;holdfwdB

;Cӂ̗ԁ_bVj[g_bVIijB
trigger1=statetype=s
trigger1=ctrl
trigger1=var(4)=1
trigger1=1||var(50):=100
trigger2=var(50)=100
trigger2=var(0)!=1
trigger2=1||var(50):=101

;Cӂ̗ԁB
trigger3=statetype=s
trigger3=var(50)!=100
trigger3=ctrl
trigger3=var(0)=1
trigger3=1||var(50):=20



;Cӂ̋󒆏ԁ󒆃_bVj[g󒆃_bVIiWvj[gjB
trigger4=statetype=a
trigger4=ctrl
trigger4=var(4)=1
trigger4=1||var(50):=110
trigger5=var(50)=110
trigger5=var(0)!=1
trigger5=1||var(50):=111


;
;holdbackB

;Cӂ̗ԁoNXej[goNXeIijB
trigger6=statetype=s
trigger6=ctrl
trigger6=var(5)=1
trigger6=1||var(50):=105
trigger7=var(50)=105
trigger7=var(1)!=1
trigger7=1||var(50):=106

;Cӂ̗ԁK[hJniK[hj[gjB
trigger8=statetype=s
trigger8=var(50)!=120&&var(50)!=125&&var(50)!=140&&var(50)!=126&&var(50)!=127
trigger8=var(50)!=40
trigger8=ctrl
trigger8=var(1)=1
trigger8=var(50):=120

;Cӂ̗ԁB
trigger9=statetype=s
trigger9=var(50)!=120&&var(50)!=125&&var(50)!=140&&var(50)!=126&&var(50)!=127
trigger9=var(50)!=105
trigger9=ctrl
trigger9=var(1)=1
trigger9=1||var(50):=20



;Cӂ̋ݏԁK[hJniK[hj[gjB
trigger10=statetype=c
trigger10=ctrl
trigger10=var(1)=1
trigger10=var(50):=120



;Cӂ̋󒆏ԁ󒆃oNXej[g󒆃oNXeIiWvj[gjB
trigger11=statetype=a
trigger11=ctrl
trigger11=var(5)=1
trigger11=1||var(50):=115
trigger12=var(50)=115
trigger12=var(1)!=1
trigger12=1||var(50):=116

;Cӂ̋󒆏ԁK[hJniK[hj[gjB
trigger13=statetype=a
trigger13=var(50)!=120&&var(50)!=125&&var(50)!=140&&var(50)!=126&&var(50)!=127
trigger13=var(50)!=45&&var(50)!=105&&var(50)!=115
trigger13=ctrl
trigger13=var(1)=1
trigger13=var(50):=120



;K[hJn||K[hj[gK[hIB
trigger14=var(50)=120||var(50)=125
trigger14=var(1)!=1
trigger14=var(50):=140


;
;holdupB

;Cӂ̗ԁWvJniWvj[gjB
trigger15=statetype=s
trigger15=ctrl
trigger15=var(2)=1
trigger15=1||var(50):=40


;
;holddownB

;Cӂ̗ԁ݊Jni݃j[gjB
trigger16=statetype=s
trigger16=var(50)!=120&&var(50)!=125&&var(50)!=140&&var(50)!=126&&var(50)!=127
trigger16=ctrl
trigger16=var(3)=1
trigger16=1||var(50):=10



;݊Jn||݃j[gݏIijB
trigger17=var(50)=10||var(50)=11
trigger17=var(3)!=1
trigger17=1||var(50):=12


;
;recoveryB

;ꗎnナJo||󒆃JoB
trigger18=var(50)=5302
trigger18=hitfall
trigger18=alive!=0
trigger18=canrecover
trigger18=pos y>=-1-20&&vel y>0
trigger18=var(6)=1
trigger18=1||var(50):=5303
trigger19=var(50)=5302
trigger19=hitfall
trigger19=alive!=0
trigger19=canrecover
trigger19=vel y>-1
trigger19=var(6)=1
trigger19=1||var(50):=5304


;
;̈扡fB

;B
trigger20=var(50)=20
trigger20=var(0)=1&&var(1)=1||var(0)!=1&&var(1)!=1
trigger20=1||var(50):=0


;
;ȊOB

;Wvj[g||󒆃_bV||󒆃oNXeWvIijB
trigger21=var(50)=50||var(50)=110||var(50)=111||var(50)=115||var(50)=116
trigger21=pos y>=-1&&vel y>0
trigger21=1||var(50):=52



;K[hJn||K[hj[giK[hI||݃j[g||Wvj[gjB
trigger22=var(50)=120||var(50)=125
trigger22=!inguarddist
trigger22=var(50):=140



;Cӂ̏ԁK[hdK[hdB
trigger23=var(53)=2
trigger23=1||var(50):=126
trigger24=var(50)=126
trigger24=hitshakeover
trigger24=1||var(50):=127



;K[hdとK[hj[g||WvIB
trigger25=var(50)=127
trigger25=gethitvar(hittime)=-1
trigger25=1||var(50):=125
trigger26=var(50)=127
trigger26=statetype=a
trigger26=pos y>=-1&&vel y>0
trigger26=1||var(50):=52



;Cӂ̏ԁdB
trigger27=var(53)=1
trigger27=1||var(50):=5300

;Cӂ̏ԁꗎB
trigger28=var(50)!=[5300,5306]
trigger28=alive!=0
trigger28=1||var(50):=5302



;ddB
trigger29=var(50)=5300
trigger29=hitshakeover
trigger29=1||var(50):=5301



;dと||݃j[g||ꗎ||]|B
trigger30=var(50)=5301
trigger30=gethitvar(groundtype)=3
trigger30=pos y>=-1+15&&vel y>0
trigger30=1||var(50):=5305
trigger31=var(50)=5301
trigger31=gethitvar(groundtype)!=3
trigger31=statetype=s||statetype=c||statetype=l
trigger31=hitover
trigger31=1||var(50):=11*(statetype=c)+5305*(statetype=l)
trigger32=var(50)=5301
trigger32=gethitvar(groundtype)!=3
trigger32=statetype=a
trigger32=hitover||pos y>=-1+10&&vel y>0
trigger32=1||var(50):=5302



;ꗎWvI||]|B
trigger33=var(50)=5302
trigger33=!hitfall
trigger33=pos y>=-1&&vel y>0
trigger33=1||var(50):=52
trigger34=var(50)=5302
trigger34=hitfall
trigger34=(anim!=[5051,5059])&&(anim!=[5061,5069])
trigger34=pos y>=-1+25&&vel y>0
trigger34=1||var(50):=5305
trigger35=var(50)=5302
trigger35=hitfall
trigger35=(anim=[5051,5059])||(anim=[5061,5069])
trigger35=pos y>=-1&&vel y>0
trigger35=1||var(50):=5305



;nナJo||󒆃JoWvIB
trigger36=var(50)=5303||var(50)=5304
trigger36=pos y>=-1&&vel y>0
trigger36=1||var(50):=52



;]|ꎀSB
trigger37=var(50)=5305
trigger37=alive=0
trigger37=anim=[5110,5119]
trigger37=1||var(50):=5306
ignorehitpause=1


;
;VXeLqWB

;
;[hʐ\B

;
;At[hB

;
;s͋LϐZbgB

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(53)!=6
trigger1=!(var(50)=200&&animelemtime(3)>=0)
trigger1=!(var(50)=210&&animelemtime(4)>=0)
trigger1=!(var(50)=220&&animelemtime(6)>=0)
trigger1=!(var(50)=230&&animelemtime(5)>=0)
trigger1=!(var(50)=240&&animelemtime(2)>=0)
trigger1=!(var(50)=400&&animelemtime(4)>=0)
trigger1=!(var(50)=600&&animelemtime(4)>=0)
trigger1=!(var(50)=610&&animelemtime(3)>=0)
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(53)!=6
triggerall=var(10)=1
trigger1=var(50)=200&&animelemtime(3)>=0
trigger2=var(50)=210&&animelemtime(4)>=0
trigger3=var(50)=220&&animelemtime(6)>=0
trigger4=var(50)=230&&animelemtime(5)>=0
trigger5=var(50)=240&&animelemtime(2)>=0
trigger6=var(50)=400&&animelemtime(4)>=0
trigger7=var(50)=600&&animelemtime(4)>=0
trigger8=var(50)=610&&animelemtime(3)>=0
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(53)!=6
triggerall=var(11)=1
trigger1=var(50)=240&&animelemtime(2)>=0
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*2
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(53)!=6
triggerall=var(12)=1
trigger1=var(50)=240&&animelemtime(2)>=0
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*3
ignorehitpause=1


;
;LZUB

[state ]
type=turn
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(53)!=6
triggerall=facing*(enemynear,screenpos x-screenpos x)<0
trigger1=var(50)=200&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(3)=8
trigger2=var(50)=210&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8&&(movecontact=[1,8])
trigger3=var(50)=220&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(6)=8
trigger4=var(50)=230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(5)=12
trigger5=var(50)=240&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(2)=12
trigger6=var(50)=240&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(2)=12
trigger7=var(50)=240&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(2)=12
trigger8=var(50)=400&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8
trigger9=var(50)=600&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8
trigger10=var(50)=610&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(3)=8
ignorehitpause=1


;
;Xe[gԍۑϐZbgB

[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=0
triggerall=var(53)!=6
triggerall=var(55)!=2&&var(55)!=5

;
;ʏŌB

;AA1iځB
trigger1=statetype=s
trigger1=ctrl
trigger1=var(10)=1&&var(0)!=1
trigger1=1||var(50):=200

;AA2iځB
trigger2=var(50)=200&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(3)=8
trigger2=1||var(50):=210
trigger3=var(50)=400&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8
trigger3=1||var(50):=210

;AA3iځB
trigger4=var(50)=210&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8&&(movecontact=[1,8])
trigger4=1||var(50):=220

;AA4iځB
trigger5=var(50)=220&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(6)=8
trigger5=1||var(50):=230

;6AAA5iځB
trigger6=statetype=s
trigger6=ctrl
trigger6=var(10)=1&&var(0)=1
trigger6=1||var(50):=240
trigger7=var(50)=230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(5)=12
trigger7=1||var(50):=240



;AAA1iځB
trigger8=statetype=c
trigger8=ctrl
trigger8=var(10)=1
trigger8=1||var(50):=400



;AA1iځB
trigger9=statetype=a
trigger9=ctrl
trigger9=var(10)=1
trigger9=1||var(50):=600

;AA2iځB
trigger10=var(50)=600&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8
trigger10=1||var(50):=610

;AA3iځB
trigger11=var(50)=610&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(3)=8
trigger11=1||var(50):=620


;
;ʏˌB

;BB
trigger12=statetype=s
trigger12=ctrl
trigger12=var(11)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger12=1||var(50):=300

;CB
trigger13=statetype=s
trigger13=ctrl
trigger13=var(12)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger13=1||var(50):=310

;BB
trigger14=statetype=c
trigger14=ctrl
trigger14=var(11)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger14=1||var(50):=500

;CB
trigger15=statetype=c
trigger15=ctrl
trigger15=var(12)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger15=1||var(50):=510

;BB
trigger16=statetype=a
trigger16=ctrl
trigger16=var(11)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger16=1||var(50):=700

;CB
trigger17=statetype=a
trigger17=ctrl
trigger17=var(12)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger17=1||var(50):=710


;
;KEZB

;236ˁB
trigger18=statetype=s||statetype=c
trigger18=ctrl
trigger18=var(13)=1
trigger18=1||var(50):=1000
trigger19=var(50)=240&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(2)=12
trigger19=1||var(50):=1001

;623ˁB
trigger20=statetype=s||statetype=c
trigger20=ctrl
trigger20=var(14)=1
trigger20=1||var(50):=1100
trigger21=var(50)=240&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&var(0)=1&&animelemtime(2)=12
trigger21=1||var(50):=1101
trigger22=var(50)=240&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&var(0)=1&&animelemtime(2)=12
trigger22=1||var(50):=1101

;214ˁB
trigger23=statetype=s||statetype=c
trigger23=ctrl
trigger23=var(15)=1
trigger23=1||var(50):=1200
trigger24=var(50)=240&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(2)=12
trigger24=1||var(50):=1201

;22ˁB
trigger25=statetype=s||statetype=c
trigger25=ctrl
trigger25=var(16)=1
trigger25=1||var(50):=1300
trigger26=var(50)=240&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(2)=12
trigger26=1||var(50):=1301


;
;KEZB

;zB
trigger27=statetype=s||statetype=c
trigger27=ctrl
trigger27=power>=3000
trigger27=var(17)=1&&var(0)!=1&&var(1)!=1
trigger27=1||var(50):=3000

;FzB
trigger28=statetype=s||statetype=c
trigger28=ctrl
trigger28=power>=1000
trigger28=var(17)=1&&var(0)=1
trigger28=1||var(50):=3100

;BzB
trigger29=statetype=s||statetype=c
trigger29=ctrl
trigger29=power>=2000
trigger29=var(17)=1&&var(1)=1
trigger29=1||var(50):=3200
ignorehitpause=1


;
;x[g[hB

;
;s͋LϐZbgB

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(53)!=6
trigger1=!(var(50)=6200&&animelemtime(4)>=0)
trigger1=!(var(50)=6210&&animelemtime(2)>=0)
trigger1=!(var(50)=6220&&animelemtime(4)>=0)
trigger1=!(var(50)=6230&&animelemtime(6)>=0)
trigger1=!(var(50)=6400&&animelemtime(5)>=0)
trigger1=!(var(50)=6600&&animelemtime(4)>=0)
trigger1=!(var(50)=6610&&animelemtime(4)>=0)
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(53)!=6
triggerall=var(10)=1
trigger1=var(50)=6200&&animelemtime(4)>=0
trigger2=var(50)=6210&&animelemtime(2)>=0
trigger3=var(50)=6220&&animelemtime(4)>=0
trigger4=var(50)=6230&&animelemtime(6)>=0
trigger5=var(50)=6400&&animelemtime(5)>=0
trigger6=var(50)=6600&&animelemtime(4)>=0
trigger7=var(50)=6610&&animelemtime(4)>=0
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(53)!=6
triggerall=var(11)=1
trigger1=var(50)=6230&&animelemtime(6)>=0
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*2
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(53)!=6
triggerall=var(12)=1
trigger1=var(50)=6230&&animelemtime(6)>=0
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*3
ignorehitpause=1


;
;LZUB

[state ]
type=turn
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(53)!=6
triggerall=facing*(enemynear,screenpos x-screenpos x)<0
trigger1=var(50)=6200&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger2=var(50)=6400&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(5)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger3=var(50)=6210&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(2)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger4=var(50)=6220&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger5=var(50)=6230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(6)=16-4*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger6=var(50)=6230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(6)=16-4*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger7=var(50)=6230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(6)=16-4*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger8=var(50)=6600&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger9=var(50)=6610&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
ignorehitpause=1


;
;Xe[gԍۑϐZbgB

[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=1
triggerall=var(53)!=6
triggerall=var(55)!=2&&var(55)!=5

;
;ʏŌB

;AA1iځB
trigger1=statetype=s
trigger1=ctrl
trigger1=var(10)=1&&var(0)!=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger1=1||var(50):=6200

;AA2iځB
trigger2=var(50)=6200&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger2=1||var(50):=6210
trigger3=var(50)=6400&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(5)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger3=1||var(50):=6210

;AA3iځB
trigger4=var(50)=6210&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(2)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger4=1||var(50):=6220

;6AAA4iځB
trigger5=statetype=s
trigger5=ctrl
trigger5=var(10)=1&&var(0)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger5=1||var(50):=6230
trigger6=var(50)=6220&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger6=1||var(50):=6230



;AAA1iځB
trigger7=statetype=c
trigger7=ctrl
trigger7=var(10)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger7=1||var(50):=6400



;AA1iځB
trigger8=statetype=a
trigger8=ctrl
trigger8=var(10)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger8=1||var(50):=6600

;AA2iځB
trigger9=var(50)=6600&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger9=1||var(50):=6610

;AA3iځB
trigger10=var(50)=6610&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4)=8-2*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger10=1||var(50):=6620


;
;ʏˌB

;BB
trigger11=statetype=s
trigger11=ctrl
trigger11=var(11)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger11=1||var(50):=6300

;CB
trigger12=statetype=s
trigger12=ctrl
trigger12=var(12)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger12=1||var(50):=6310

;BB
trigger13=statetype=c
trigger13=ctrl
trigger13=var(11)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger13=1||var(50):=6500

;CB
trigger14=statetype=c
trigger14=ctrl
trigger14=var(12)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger14=1||var(50):=6510

;BB
trigger15=statetype=a
trigger15=ctrl
trigger15=var(11)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger15=1||var(50):=6700

;CB
trigger16=statetype=a
trigger16=ctrl
trigger16=var(12)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger16=1||var(50):=6710


;
;KEZB

;236ˁB
trigger17=statetype=s||statetype=c
trigger17=ctrl
trigger17=var(13)=1&&var(17)!=1
trigger17=1||var(50):=2000
trigger18=var(50)=6230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(6)=16-4*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger18=1||var(50):=2001

;623ˁB
trigger19=floor(sysfvar(2))%141=0
trigger19=statetype=s||statetype=c
trigger19=ctrl
trigger19=var(14)=1&&var(17)!=1
trigger19=1||var(50):=2100
trigger20=var(50)=6230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(6)=16-4*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger20=1||var(50):=2100

;214ˁB
trigger21=statetype=s||statetype=c
trigger21=ctrl
trigger21=var(15)=1&&var(17)!=1
trigger21=1||var(50):=2200
trigger22=var(50)=6230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(6)=16-4*floor((floor(sysfvar(4))%(3*7*2))/(3*7))
trigger22=1||var(50):=2201

;22ˁB
trigger23=floor((floor(sysfvar(2))%(141*201))/141)=0
trigger23=statetype=s||statetype=c
trigger23=ctrl
trigger23=var(16)=1&&var(17)!=1
trigger23=1||var(50):=2300


;
;KEZB

;zB
trigger24=statetype=s||statetype=c
trigger24=ctrl
trigger24=power>=1000
trigger24=var(17)=1&&var(0)!=1&&var(1)!=1
trigger24=1||var(50):=4000

;FzB
trigger25=statetype=s||statetype=c
trigger25=ctrl
trigger25=power>=2000
trigger25=var(17)=1&&var(0)=1
trigger25=1||var(50):=4100

;BzB
trigger26=statetype=s||statetype=c
trigger26=ctrl
trigger26=power>=3000
trigger26=var(17)=1&&var(1)=1
trigger26=1||var(50):=4200
ignorehitpause=1


;
;M[[hB

;
;s͋LϐZbgB

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(53)!=6
trigger1=!(var(50)=7200&&animelemtime(4)>=0)
trigger1=!(var(50)=7210&&animelemtime(2)>=0)
trigger1=!(var(50)=7220&&animelemtime(3)>=0)
trigger1=!(var(50)=7230&&animelemtime(4)>=0)
trigger1=!(var(50)=7400&&animelemtime(5)>=0)
trigger1=!(var(50)=7600&&animelemtime(3)>=0)
trigger1=!(var(50)=7610&&animelemtime(4)>=0)
trigger1=!(var(50)=7230&&animelemtime(4)>=0)
trigger1=!(var(50)=8000&&animelemtime(7)>=0)
trigger1=!(var(50)=8001&&animelemtime(3)>=0)
trigger1=!(var(50)=8200&&animelemtime(6)>=0)
trigger1=!(var(50)=8201&&animelemtime(4)>=0)
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(53)!=6
triggerall=var(10)=1
trigger1=var(50)=7200&&animelemtime(4)>=0
trigger2=var(50)=7400&&animelemtime(5)>=0
trigger3=var(50)=7210&&animelemtime(2)>=0
trigger4=var(50)=7220&&animelemtime(3)>=0
trigger5=var(50)=7230&&animelemtime(4)>=0
trigger6=var(50)=7600&&animelemtime(3)>=0
trigger7=var(50)=7610&&animelemtime(4)>=0
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(53)!=6
triggerall=var(11)=1
trigger1=var(50)=7230&&animelemtime(4)>=0
trigger2=var(50)=8000&&animelemtime(7)>=0
trigger3=var(50)=8001&&animelemtime(3)>=0
trigger4=var(50)=8200&&animelemtime(8)>=0
trigger5=var(50)=8201&&animelemtime(4)>=0
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*2
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(53)!=6
triggerall=var(12)=1
trigger1=var(50)=7230&&animelemtime(4)>=0
trigger2=var(50)=8000&&animelemtime(7)>=0
trigger3=var(50)=8001&&animelemtime(3)>=0
trigger4=var(50)=8200&&animelemtime(8)>=0
trigger5=var(50)=8201&&animelemtime(4)>=0
sysfvar(4)=(3*7*2*4)*floor(floor(sysfvar(4))/(3*7*2*4))+floor(sysfvar(4))%(3*7*2)+(3*7*2)*3
ignorehitpause=1


;
;LZUB

[state ]
type=turn
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(53)!=6
triggerall=facing*(enemynear,screenpos x-screenpos x)<0
trigger1=var(50)=7200&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4+2)=0
trigger2=var(50)=7400&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(5+2)=0
trigger3=var(50)=7210&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(2+4)=0
trigger4=var(50)=7220&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(3+3)=0
trigger5=var(50)=7230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4+2)=0
trigger6=var(50)=7230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(4+2)=0
trigger7=var(50)=7230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(4+2)=0
trigger8=var(50)=7600&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(3+3)=0
trigger9=var(50)=7610&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4+2)=0
trigger10=var(50)=8000&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(7+4)=0
trigger11=var(50)=8001&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(3+4)=0
trigger12=var(50)=8200&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(8+4)=0
trigger13=var(50)=8201&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(4+4)=0
ignorehitpause=1


;
;Xe[gԍۑϐZbgB

[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=0
triggerall=floor(sysfvar(4))%3=2
triggerall=var(53)!=6
triggerall=var(55)!=2&&var(55)!=5

;
;ʏŌB

;AA1iځB
trigger1=statetype=s
trigger1=ctrl
trigger1=var(10)=1&&var(0)!=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger1=1||var(50):=7200

;AA2iځB
trigger2=var(50)=7200&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4+2)=0
trigger2=1||var(50):=7210
trigger3=var(50)=7400&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(5+2)=0
trigger3=1||var(50):=7210

;AA3iځB
trigger4=var(50)=7210&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(2+4)=0
trigger4=1||var(50):=7220

;AA4iځB
trigger5=var(50)=7220&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(3+3)=0
trigger5=1||var(50):=7230

;6AAA5iځB
trigger6=statetype=s
trigger6=ctrl
trigger6=var(10)=1&&var(0)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger6=1||var(50):=7240
trigger7=var(50)=7230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4+2)=0
trigger7=1||var(50):=7240



;AAA1iځB
trigger8=statetype=c
trigger8=ctrl
trigger8=var(10)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger8=1||var(50):=7400



;AA1iځB
trigger9=statetype=a
trigger9=ctrl
trigger9=var(10)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger9=1||var(50):=7600

;AA2iځB
trigger10=var(50)=7600&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(3+3)=0
trigger10=1||var(50):=7610

;AA3iځB
trigger11=var(50)=7610&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=1&&animelemtime(4+2)=0
trigger11=1||var(50):=7620


;
;ʏˌB

;BB
trigger12=floor(sysfvar(2))%61=0
trigger12=statetype=s
trigger12=ctrl
trigger12=var(11)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger12=1||var(50):=7300

;CB
trigger13=floor((floor(sysfvar(2))%(61*121))/61)=0
trigger13=statetype=s
trigger13=ctrl
trigger13=var(12)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger13=1||var(50):=7310

;BB
trigger14=floor(sysfvar(2))%61=0
trigger14=statetype=c
trigger14=ctrl
trigger14=var(11)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger14=1||var(50):=7500

;CB
trigger15=floor((floor(sysfvar(2))%(61*121*301))/(61*121))=0
trigger15=statetype=c
trigger15=ctrl
trigger15=var(12)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger15=1||var(50):=7510

;BB
trigger16=statetype=a
trigger16=ctrl
trigger16=var(11)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger16=1||var(50):=7700

;CB
trigger17=floor((floor(sysfvar(2))%(61*121))/61)=0
trigger17=statetype=a
trigger17=ctrl
trigger17=var(12)=1&&var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger17=1||var(50):=7710


;
;KEZB

;236ˁB
trigger18=statetype=s||statetype=c
trigger18=ctrl
trigger18=var(13)=1&&var(17)!=1
trigger18=1||var(50):=8000
trigger19=var(50)=7230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(4+2)=0
trigger19=1||var(50):=8001
trigger20=var(50)=8200&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(8+4)=0
trigger20=1||var(50):=8000
trigger21=var(50)=8201&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(4+4)=0
trigger21=1||var(50):=8000

;623ˁB
trigger22=statetype=s||statetype=c
trigger22=ctrl
trigger22=var(14)=1&&var(17)!=1
trigger22=1||var(50):=8100
trigger23=var(50)=8000&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(7+4)=0
trigger23=1||var(50):=8101
trigger24=var(50)=8001&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=2&&animelemtime(3+4)=0
trigger24=1||var(50):=8101

;214ˁB
trigger25=statetype=s||statetype=c
trigger25=ctrl
trigger25=var(15)=1&&var(17)!=1
trigger25=1||var(50):=8200
trigger26=var(50)=7230&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(4+2)=0
trigger26=1||var(50):=8201

;22ˁB
trigger27=statetype=s||statetype=c
trigger27=ctrl
trigger27=var(16)=1&&var(17)!=1
trigger27=1||var(50):=8300
trigger28=var(50)=8000&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(7+4)=0
trigger28=1||var(50):=8300
trigger29=var(50)=8001&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(3+4)=0
trigger29=1||var(50):=8300
trigger30=var(50)=8200&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(8+4)=0
trigger30=1||var(50):=8300
trigger31=var(50)=8201&&floor((floor(sysfvar(4))%(3*7*2*4))/(3*7*2))=3&&animelemtime(4+4)=0
trigger31=1||var(50):=8300


;
;KEZB

;zB
trigger32=statetype=s||statetype=c
trigger32=ctrl
trigger32=var(17)=1&&var(0)!=1&&var(1)!=1
trigger32=1||var(50):=9100

;FzB
trigger33=statetype=s||statetype=c
trigger33=ctrl
trigger33=var(17)=1&&var(0)=1
trigger33=1||var(50):=9200

;BzB
trigger34=statetype=s||statetype=c
trigger34=ctrl
trigger34=var(17)=1&&var(1)=1
trigger34=1||var(50):=9300
ignorehitpause=1


;
;_bg[hB

;
;ATgtH[B

;
;_bg[hs͋LϐZbgB

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=1
triggerall=floor(sysfvar(4))%2=0
triggerall=var(53)!=6
trigger1=!(var(50)=10200&&animelemtime(4)>=0)
trigger1=!(var(50)=10210&&animelemtime(3)>=0)
trigger1=!(var(50)=10220&&animelemtime(3)>=0)
trigger1=!(var(50)=10230&&animelemtime(25)>=0)
trigger1=!(var(50)=10240&&animelemtime(4)>=0)
trigger1=!(var(50)=10250&&animelemtime(4)>=0)
trigger1=!(var(50)=10260&&animelemtime(6)>=0)
trigger1=!(var(50)=10270&&animelemtime(2)>=0)
trigger1=!(var(50)=10400&&animelemtime(5)>=0)
trigger1=!(var(50)=10600&&animelemtime(4)>=0)
trigger1=!(var(50)=10601&&animelemtime(14)>=0)
trigger1=!(var(50)=10610&&statetype=a&&animelemtime(2)>=0)
sysfvar(4)=(2*4)*floor(floor(sysfvar(4))/(2*4))+floor(sysfvar(4))%2+2*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=1
triggerall=floor(sysfvar(4))%2=0
triggerall=var(53)!=6
triggerall=var(10)=1
trigger1=var(50)=10200&&animelemtime(4)>=0
trigger2=var(50)=10400&&animelemtime(5)>=0
trigger3=var(50)=10210&&animelemtime(3)>=0
trigger4=var(50)=10220&&animelemtime(3)>=0
trigger5=var(50)=10230&&animelemtime(25)>=0
trigger6=var(50)=10240&&animelemtime(4)>=0
trigger7=var(50)=10250&&animelemtime(4)>=0
trigger8=var(50)=10260&&animelemtime(6)>=0
trigger9=var(50)=10270&&animelemtime(2)>=0
trigger10=var(50)=10600&&animelemtime(4)>=0
trigger11=var(50)=10601&&animelemtime(14)>=0
trigger12=var(50)=10610&&statetype=a&&animelemtime(2)>=0
sysfvar(4)=(2*4)*floor(floor(sysfvar(4))/(2*4))+floor(sysfvar(4))%2+2*1
ignorehitpause=1


;
;LZUB

[state ]
type=turn
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=1
triggerall=floor(sysfvar(4))%2=0
triggerall=var(53)!=6
triggerall=facing*(enemynear,screenpos x-screenpos x)<0
trigger1=var(50)=10200&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=16
trigger2=var(50)=10400&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(5)=16
trigger3=var(50)=10210&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(3)=12
trigger4=var(50)=10220&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(3)=12
trigger5=var(50)=10230&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(25)=8
trigger6=var(50)=10240&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=14
trigger7=var(50)=10250&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=8
trigger8=var(50)=10260&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(6)=12
trigger9=var(50)=10270&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(2)=11
trigger10=var(50)=10600&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=12
trigger11=var(50)=10601&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(14)=12
trigger12=var(50)=10610&&statetype=a&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(2)=8
ignorehitpause=1


;
;Xe[gԍۑϐZbgB

[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=1
triggerall=floor(sysfvar(4))%2=0
triggerall=var(53)!=6
triggerall=var(55)!=2&&var(55)!=5

;
;ʏŌB

;AA1iځB
trigger1=statetype=s
trigger1=ctrl
trigger1=var(10)=1&&var(0)!=1&&var(1)!=1&&command!="236attack"&&command!="623attack"&&command!="214attack"&&command!="22attack"
trigger1=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger1=1||var(50):=10200

;AA2iځB
trigger2=statetype=s||statetype=c
trigger2=ctrl
trigger2=command="236attack"
trigger2=var(17)!=1
trigger2=1||var(50):=10210
trigger3=var(50)=10200&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=16
trigger3=1||var(50):=10210
trigger4=var(50)=10400&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(5)=16
trigger4=1||var(50):=10210

;AA3iځB
trigger5=statetype=s||statetype=c
trigger5=ctrl
trigger5=command="623attack"
trigger5=var(17)!=1
trigger5=1||var(50):=10220
trigger6=var(50)=10210&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(3)=12
trigger6=1||var(50):=10220

;6AAA4iځB
trigger7=statetype=s
trigger7=ctrl
trigger7=var(10)=1&&var(0)=1&&var(1)!=1&&command!="236attack"&&command!="623attack"&&command!="214attack"&&command!="22attack"
trigger7=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger7=1||var(50):=10230
trigger8=var(50)=10220&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(3)=12
trigger8=1||var(50):=10230

;4AAA5iځB
trigger9=statetype=s
trigger9=ctrl
trigger9=var(10)=1&&var(1)=1&&command!="236attack"&&command!="623attack"&&command!="214attack"&&command!="22attack"
trigger9=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger9=1||var(50):=10240
trigger10=var(50)=10230&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(25)=8
trigger10=1||var(50):=10240

;AA6iځB
trigger11=statetype=s||statetype=c
trigger11=ctrl
trigger11=command="214attack"
trigger11=var(17)!=1
trigger11=1||var(50):=10250
trigger12=var(50)=10240&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=14
trigger12=1||var(50):=10250

;AA7iځB
trigger13=statetype=s||statetype=c
trigger13=ctrl
trigger13=command="22attack"
trigger13=var(17)!=1
trigger13=1||var(50):=10260
trigger14=var(50)=10250&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=8
trigger14=1||var(50):=10260

;AA8iځB
trigger15=var(50)=10260&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(6)=12
trigger15=1||var(50):=10270



;AAA1iځB
trigger16=statetype=c
trigger16=ctrl
trigger16=var(10)=1
trigger16=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger16=1||var(50):=10400



;AA1iځB
trigger17=statetype=a
trigger17=ctrl
trigger17=var(10)=1&&var(0)!=1
trigger17=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger17=1||var(50):=10600
trigger18=var(50)=10270&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(2)=11
trigger18=1||var(50):=10601

;AA2iځB
trigger19=statetype=a
trigger19=ctrl
trigger19=var(10)=1&&var(0)=1
trigger19=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger19=1||var(50):=10610
trigger20=var(50)=10600&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=12
trigger20=1||var(50):=10610
trigger21=var(50)=10601&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(14)=12
trigger21=1||var(50):=10610


;
;ʏˌB

;BB
trigger22=floor(sysfvar(2))%31=0
trigger22=statetype=s
trigger22=ctrl
trigger22=var(11)=1
trigger22=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger22=1||var(50):=10300

;BB
trigger23=floor(sysfvar(2))%31=0
trigger23=statetype=c
trigger23=ctrl
trigger23=var(11)=1
trigger23=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger23=1||var(50):=10500

;BB
trigger24=floor(sysfvar(2))%31=0
trigger24=statetype=a
trigger24=ctrl
trigger24=var(11)=1&&var(0)!=1
trigger24=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger24=1||var(50):=10700
trigger25=floor(sysfvar(2))%31=0
trigger25=statetype=a
trigger25=ctrl
trigger25=var(11)=1&&var(0)=1
trigger25=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger25=1||var(50):=10702
trigger26=floor(sysfvar(2))%31=0
trigger26=var(50)=10610&&statetype=a&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(2)=8
trigger26=1||var(50):=10702

;CB
trigger27=floor(sysfvar(2))%31=0
trigger27=statetype=s
trigger27=ctrl
trigger27=var(12)=1
trigger27=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger27=1||var(50):=10310

;CB
trigger28=floor(sysfvar(2))%31=0
trigger28=statetype=c
trigger28=ctrl
trigger28=var(12)=1
trigger28=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger28=1||var(50):=10510

;CB
trigger29=floor(sysfvar(2))%31=0
trigger29=statetype=a
trigger29=ctrl
trigger29=var(12)=1
trigger29=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger29=1||var(50):=10710


;
;KEZB

;236ˁB
trigger30=floor((floor(sysfvar(2))%(31*22*61))/(31*22))=0
trigger30=floor((floor(sysfvar(2))%(31*22*61*101))/(31*22*61))=0
trigger30=statetype=s||statetype=c
trigger30=ctrl
trigger30=var(13)=1&&var(17)!=1
trigger30=1||var(50):=11000
trigger31=floor((floor(sysfvar(2))%(31*22*61))/(31*22))=0
trigger31=floor((floor(sysfvar(2))%(31*22*61*101))/(31*22*61))=0
trigger31=statetype=a
trigger31=ctrl
trigger31=var(13)=1&&var(17)!=1
trigger31=1||var(50):=11050

;623ˁB
trigger32=floor((floor(sysfvar(2))%(31*22*61))/(31*22))=0
trigger32=floor((floor(sysfvar(2))%(31*22*61*101))/(31*22*61))=0
trigger32=statetype=s||statetype=c
trigger32=ctrl
trigger32=var(14)=1&&var(17)!=1
trigger32=1||var(50):=11100
trigger33=floor((floor(sysfvar(2))%(31*22*61))/(31*22))=0
trigger33=floor((floor(sysfvar(2))%(31*22*61*101))/(31*22*61))=0
trigger33=statetype=a
trigger33=ctrl
trigger33=var(14)=1&&var(17)!=1
trigger33=1||var(50):=11150

;214ˁB
trigger34=floor((floor(sysfvar(2))%(31*22*61))/(31*22))=0
trigger34=floor((floor(sysfvar(2))%(31*22*61*101))/(31*22*61))=0
trigger34=statetype=s||statetype=c
trigger34=ctrl
trigger34=var(15)=1&&var(17)!=1
trigger34=1||var(50):=11200
trigger35=floor((floor(sysfvar(2))%(31*22*61))/(31*22))=0
trigger35=floor((floor(sysfvar(2))%(31*22*61*101))/(31*22*61))=0
trigger35=statetype=a
trigger35=ctrl
trigger35=var(15)=1&&var(17)!=1
trigger35=1||var(50):=11250

;22ˁB
trigger36=floor((floor(sysfvar(2))%(31*22*61))/(31*22))=0
trigger36=floor((floor(sysfvar(2))%(31*22*61*101))/(31*22*61))=0
trigger36=statetype=s||statetype=c
trigger36=ctrl
trigger36=var(16)=1&&var(17)!=1
trigger36=1||var(50):=11300
trigger37=floor((floor(sysfvar(2))%(31*22*61))/(31*22))=0
trigger37=floor((floor(sysfvar(2))%(31*22*61*101))/(31*22*61))=0
trigger37=statetype=a
trigger37=ctrl
trigger37=var(16)=1&&var(17)!=1
trigger37=1||var(50):=11350


;
;KEZB

;zB
trigger38=statetype=s||statetype=c
trigger38=ctrl
trigger38=power>=3000
trigger38=var(17)=1&&var(0)!=1&&var(1)!=1
trigger38=1||var(50):=13000
trigger39=statetype=a
trigger39=ctrl
trigger39=power>=3000
trigger39=var(17)=1&&var(0)!=1&&var(1)!=1
trigger39=1||var(50):=13050

;FzB
trigger40=statetype=s||statetype=c
trigger40=ctrl
trigger40=power>=1000
trigger40=var(17)=1&&var(0)=1
trigger40=1||var(50):=13100
trigger41=statetype=a
trigger41=ctrl
trigger41=power>=1000
trigger41=var(17)=1&&var(0)=1
trigger41=1||var(50):=13150

;BzB
trigger42=statetype=s||statetype=c
trigger42=ctrl
trigger42=power>=2000
trigger42=var(17)=1&&var(1)=1
trigger42=1||var(50):=13200
trigger43=statetype=a
trigger43=ctrl
trigger43=power>=2000
trigger43=var(17)=1&&var(1)=1
trigger43=1||var(50):=13250
ignorehitpause=1


;
;L[tH[B

;
;_bg[hs͋LϐZbgB

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=1
triggerall=floor(sysfvar(4))%2=1
triggerall=var(53)!=6
trigger1=!(var(50)=10205&&animelemtime(4)>=0)
trigger1=!(var(50)=10215&&animelemtime(2)>=0)
trigger1=!(var(50)=10225&&animelemtime(3)>=0)
trigger1=!(var(50)=10235&&animelemtime(3)>=0)
trigger1=!(var(50)=10245&&animelemtime(4)>=0)
trigger1=!(var(50)=10255&&animelemtime(5)>=0)
trigger1=!(var(50)=10265&&animelemtime(4)>=0)
trigger1=!(var(50)=10275&&animelemtime(4)>=0)
trigger1=!(var(50)=10405&&animelemtime(5)>=0)
trigger1=!(var(50)=10605&&animelemtime(4)>=0)
trigger1=!(var(50)=10615&&animelemtime(4)>=0)
trigger1=!(var(50)=10625&&animelemtime(6)>=0)
trigger1=!(var(50)=10635&&statetype=s&&animelemtime(2)>=0)
sysfvar(4)=(2*4)*floor(floor(sysfvar(4))/(2*4))+floor(sysfvar(4))%2+2*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=1
triggerall=floor(sysfvar(4))%2=1
triggerall=var(53)!=6
triggerall=var(10)=1
trigger1=var(50)=10205&&animelemtime(4)>=0
trigger2=var(50)=10405&&animelemtime(5)>=0
trigger3=var(50)=10215&&animelemtime(2)>=0
trigger4=var(50)=10225&&animelemtime(3)>=0
trigger5=var(50)=10235&&animelemtime(3)>=0
trigger6=var(50)=10245&&animelemtime(4)>=0
trigger7=var(50)=10255&&animelemtime(5)>=0
trigger8=var(50)=10265&&animelemtime(4)>=0
trigger9=var(50)=10275&&animelemtime(4)>=0
trigger10=var(50)=10605&&animelemtime(4)>=0
trigger11=var(50)=10615&&animelemtime(4)>=0
trigger12=var(50)=10625&&animelemtime(6)>=0
trigger13=var(50)=10635&&statetype=s&&animelemtime(2)>=0
sysfvar(4)=(2*4)*floor(floor(sysfvar(4))/(2*4))+floor(sysfvar(4))%2+2*1
ignorehitpause=1


;
;LZUB

[state ]
type=turn
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=1
triggerall=floor(sysfvar(4))%2=1
triggerall=var(53)!=6
triggerall=facing*(enemynear,screenpos x-screenpos x)<0
trigger1=var(50)=10205&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=16
trigger2=var(50)=10405&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(5)=16
trigger3=var(50)=10215&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(2)=14
trigger4=var(50)=10225&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(3)=16
trigger5=var(50)=10235&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(3)=18
trigger6=var(50)=10245&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=8
trigger7=var(50)=10255&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(5)=10
trigger8=var(50)=10265&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=8
trigger9=var(50)=10275&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=8
trigger10=var(50)=10605&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=14
trigger11=var(50)=10615&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=12
trigger12=var(50)=10625&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(6)=20
trigger13=var(50)=10635&&statetype=s&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(2)=16
ignorehitpause=1


;
;Xe[gԍۑϐZbgB

[state ]
type=null
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=1
triggerall=floor(sysfvar(4))%2=1
triggerall=var(53)!=6
triggerall=var(55)!=2&&var(55)!=5

;
;ʏŌB

;AA1iځB
trigger1=statetype=s
trigger1=ctrl
trigger1=var(10)=1&&var(0)!=1&&var(1)!=1&&command!="236attack"&&command!="623attack"&&command!="214attack"&&command!="22attack"
trigger1=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger1=1||var(50):=10205

;AA2iځB
trigger2=statetype=s||statetype=c
trigger2=ctrl
trigger2=command="236attack"
trigger2=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger2=1||var(50):=10215
trigger3=var(50)=10205&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=16
trigger3=1||var(50):=10215
trigger4=var(50)=10405&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(5)=16
trigger4=1||var(50):=10215

;AA3iځB
trigger5=statetype=s||statetype=c
trigger5=ctrl
trigger5=command="623attack"
trigger5=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger5=1||var(50):=10225
trigger6=var(50)=10215&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(2)=14
trigger6=1||var(50):=10225

;AA4iځB
trigger7=statetype=s||statetype=c
trigger7=ctrl
trigger7=command="214attack"
trigger7=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger7=1||var(50):=10235
trigger8=var(50)=10225&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(3)=16
trigger8=1||var(50):=10235

;6AAA5iځB
trigger9=statetype=s
trigger9=ctrl
trigger9=var(10)=1&&var(0)=1&&var(1)!=1&&command!="236attack"&&command!="623attack"&&command!="214attack"&&command!="22attack"
trigger9=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger9=1||var(50):=10245
trigger10=var(50)=10235&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(3)=18
trigger10=1||var(50):=10245

;AA6iځB
trigger11=var(50)=10245&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=8
trigger11=1||var(50):=10255

;4AAA11iځB
trigger12=statetype=s
trigger12=ctrl
trigger12=var(10)=1&&var(1)=1&&command!="236attack"&&command!="623attack"&&command!="214attack"&&command!="22attack"
trigger12=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger12=1||var(50):=10265
trigger13=var(50)=10635&&statetype=s&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(2)=16
trigger13=1||var(50):=10265

;AA12iځB
trigger14=statetype=s||statetype=c
trigger14=ctrl
trigger14=command="22attack"
trigger14=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger14=1||var(50):=10275
trigger15=var(50)=10265&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=8
trigger15=1||var(50):=10275

;AA13iځB
trigger16=var(50)=10275&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=8
trigger16=1||var(50):=10285



;AAA1iځB
trigger17=statetype=c
trigger17=ctrl
trigger17=var(10)=1
trigger17=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger17=1||var(50):=10405



;AA1iځB
trigger18=statetype=a
trigger18=ctrl
trigger18=var(10)=1&&var(0)!=1&&var(1)!=1&&command!="236attack"
trigger18=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger18=1||var(50):=10605
trigger19=var(50)=10255&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(5)=10
trigger19=1||var(50):=10605

;AA2iځB
trigger20=statetype=a
trigger20=ctrl
trigger20=var(10)=1&&var(0)=1&&var(1)!=1&&command!="236attack"
trigger20=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger20=1||var(50):=10615
trigger21=var(50)=10605&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=14
trigger21=1||var(50):=10615

;AA3iځB
trigger22=statetype=a
trigger22=ctrl
trigger22=var(10)=1&&var(1)=1&&command!="236attack"
trigger22=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger22=1||var(50):=10625
trigger23=var(50)=10615&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(4)=12
trigger23=1||var(50):=10625

;AA4iځB
trigger24=statetype=a
trigger24=ctrl
trigger24=command="236attack"
trigger24=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger24=1||var(50):=10635
trigger25=var(50)=10625&&floor((floor(sysfvar(4))%(2*4))/2)=1&&animelemtime(6)=20
trigger25=1||var(50):=10635


;
;ʏˌB

;BB
trigger26=floor((floor(sysfvar(2))%(31*22))/31)=0
trigger26=statetype=s
trigger26=ctrl
trigger26=var(11)=1
trigger26=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger26=1||var(50):=10305

;BB
trigger27=floor((floor(sysfvar(2))%(31*22))/31)=0
trigger27=statetype=c
trigger27=ctrl
trigger27=var(11)=1
trigger27=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger27=1||var(50):=10505

;BB
trigger28=floor((floor(sysfvar(2))%(31*22))/31)=0
trigger28=statetype=a
trigger28=ctrl
trigger28=var(11)=1
trigger28=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger28=1||var(50):=10705

;CB
trigger29=floor((floor(sysfvar(2))%(31*22))/31)=0
trigger29=statetype=s
trigger29=ctrl
trigger29=var(12)=1
trigger29=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger29=1||var(50):=10315

;CB
trigger30=floor((floor(sysfvar(2))%(31*22))/31)=0
trigger30=statetype=c
trigger30=ctrl
trigger30=var(12)=1
trigger30=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger30=1||var(50):=10515

;CB
trigger31=floor((floor(sysfvar(2))%(31*22))/31)=0
trigger31=statetype=a
trigger31=ctrl
trigger31=var(12)=1
trigger31=var(13)!=1&&var(14)!=1&&var(15)!=1&&var(16)!=1&&var(17)!=1
trigger31=1||var(50):=10715


;
;KEZB

;236ˁB
trigger32=floor((floor(sysfvar(2))%(31*22*61))/(31*22))=0
trigger32=floor((floor(sysfvar(2))%(31*22*61*101))/(31*22*61))=0
trigger32=statetype=s||statetype=c
trigger32=ctrl
trigger32=var(13)=1&&var(17)!=1
trigger32=1||var(50):=11000
trigger33=floor((floor(sysfvar(2))%(31*22*61))/(31*22))=0
trigger33=floor((floor(sysfvar(2))%(31*22*61*101))/(31*22*61))=0
trigger33=statetype=a
trigger33=ctrl
trigger33=var(13)=1&&var(17)!=1
trigger33=1||var(50):=11050

;623ˁB
trigger34=floor((floor(sysfvar(2))%(31*22*61))/(31*22))=0
trigger34=floor((floor(sysfvar(2))%(31*22*61*101))/(31*22*61))=0
trigger34=statetype=s||statetype=c
trigger34=ctrl
trigger34=var(14)=1&&var(17)!=1
trigger34=1||var(50):=11100
trigger35=floor((floor(sysfvar(2))%(31*22*61))/(31*22))=0
trigger35=floor((floor(sysfvar(2))%(31*22*61*101))/(31*22*61))=0
trigger35=statetype=a
trigger35=ctrl
trigger35=var(14)=1&&var(17)!=1
trigger35=1||var(50):=11150

;214ˁB
trigger36=floor((floor(sysfvar(2))%(31*22*61))/(31*22))=0
trigger36=floor((floor(sysfvar(2))%(31*22*61*101))/(31*22*61))=0
trigger36=statetype=s||statetype=c
trigger36=ctrl
trigger36=var(15)=1&&var(17)!=1
trigger36=1||var(50):=11200
trigger37=floor((floor(sysfvar(2))%(31*22*61))/(31*22))=0
trigger37=floor((floor(sysfvar(2))%(31*22*61*101))/(31*22*61))=0
trigger37=statetype=a
trigger37=ctrl
trigger37=var(15)=1&&var(17)!=1
trigger37=1||var(50):=11250

;22ˁB
trigger38=floor((floor(sysfvar(2))%(31*22*61))/(31*22))=0
trigger38=floor((floor(sysfvar(2))%(31*22*61*101))/(31*22*61))=0
trigger38=statetype=s||statetype=c
trigger38=ctrl
trigger38=var(16)=1&&var(17)!=1
trigger38=1||var(50):=11300
trigger39=floor((floor(sysfvar(2))%(31*22*61))/(31*22))=0
trigger39=floor((floor(sysfvar(2))%(31*22*61*101))/(31*22*61))=0
trigger39=statetype=a
trigger39=ctrl
trigger39=var(16)=1&&var(17)!=1
trigger39=1||var(50):=11350


;
;KEZB

;zB
trigger40=statetype=s||statetype=c
trigger40=ctrl
trigger40=power>=3000
trigger40=var(17)=1&&var(0)!=1&&var(1)!=1
trigger40=1||var(50):=13000
trigger41=statetype=a
trigger41=ctrl
trigger41=power>=3000
trigger41=var(17)=1&&var(0)!=1&&var(1)!=1
trigger41=1||var(50):=13050

;FzB
trigger42=statetype=s||statetype=c
trigger42=ctrl
trigger42=power>=1000
trigger42=var(17)=1&&var(0)=1
trigger42=1||var(50):=13100
trigger43=statetype=a
trigger43=ctrl
trigger43=power>=1000
trigger43=var(17)=1&&var(0)=1
trigger43=1||var(50):=13150

;BzB
trigger44=statetype=s||statetype=c
trigger44=ctrl
trigger44=power>=2000
trigger44=var(17)=1&&var(1)=1
trigger44=1||var(50):=13200
trigger45=statetype=a
trigger45=ctrl
trigger45=power>=2000
trigger45=var(17)=1&&var(1)=1
trigger45=1||var(50):=13250
ignorehitpause=1


;
;ȈExplodpExplodB

[state ]
type=removeexplod
triggerall=var(56)=1
triggerall=floor(sysfvar(4))%2=1
triggerall=numexplod(100000)>=1
trigger1=(var(50)!=[0,159])&&var(50)!=[5000,5999]
id=100000
ignorehitpause=1


;
;VXeLqXB

;
;ȈՃgK[ځB

;
;Xe[gԍۑϐZbgB

;
;]08F̐鍐ΉB

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=ishelper(100000)
triggerall=floor((root,sysvar(2)%floor(2.0**9))/floor(2.0**8))=1
triggerall=roundstate=[0,2]
trigger1=1
var(50)=9400
ignorehitpause=1


;
;ȊOB

[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=ishelper(100000)
trigger1=1
sysvar(0)=var(50)
ignorehitpause=1


;
;Wf[^B

;
;{ݒB

[state ]
type=statetypeset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(53)!=6
trigger1=1
movetype=a
ignorehitpause=1

[state ]
type=statetypeset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(53)!=6
triggerall=var(50)=126||var(50)=127||var(50)=5300||var(50)=5301||var(50)=5302||var(50)=5303||var(50)=5304||var(50)=5150
trigger1=1
movetype=h
ignorehitpause=1
[state ]
type=statetypeset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(53)!=6
triggerall=var(50)=5302
triggerall=!hitfall&&alive!=0
triggerall=anim=5040||anim=5035&&(hitover||pos y>=-1+0.15*const(size.height)&&vel y>0)
trigger1=hitover
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(53)!=6
triggerall=var(50)=5303
triggerall=anim=5210
trigger1=1
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(53)!=6
triggerall=var(50)=5304
triggerall=anim=5120||anim=5121||anim=5122
trigger1=1
movetype=i
ignorehitpause=1

[state ]
type=statetypeset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(53)!=6
trigger1=var(50)=0||var(50)=10||var(50)=11||var(50)=12||var(50)=20||var(50)=40||var(50)=45||var(50)=50||var(50)=52
trigger2=var(50)=100||var(50)=101||var(50)=105||var(50)=106||var(50)=110||var(50)=111||var(50)=115||var(50)=116
trigger3=var(50)=120||var(50)=125||var(50)=140
trigger4=var(50)=5500
trigger1=1
movetype=i
ignorehitpause=1

[state ]
type=statetypeset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(53)!=6
trigger1=1
physics=n
ignorehitpause=1

[state ]
type=sprpriority
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(53)!=6
trigger1=1
value=0
ignorehitpause=1
[state ]
type=sprpriority
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(53)!=6
trigger1=var(50)=40||var(50)=45||var(50)=50||var(50)=52
trigger2=var(50)=100||var(50)=101||var(50)=105||var(50)=106||var(50)=110||var(50)=111||var(50)=115||var(50)=116
value=1
ignorehitpause=1
[state ]
type=sprpriority
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(53)!=6
trigger1=var(50)=5150
value=-3
ignorehitpause=1
[state ]
type=sprpriority
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(53)!=6
trigger1=movetype=a
value=2
ignorehitpause=1

