[begin action 31000]
clsn2default:1
clsn2[0]=-14,-84,11,0
1000,2,0,0,2
1000,3,0,0,4
1000,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,6,0,0,2
1000,7,0,0,2
1000,1000,0,0,22
1000,1001,0,0,2
1000,1002,0,0,44
1000,1003,0,0,4
[begin action 31050]
clsn2default:1
clsn2[0]=-14,-84,11,0
1000,2,0,0,2
1000,3,0,0,4
1000,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,6,0,0,2
1000,7,0,0,2
1000,1000,0,0,22
1000,1001,0,0,2
1000,1002,0,0,44
1000,1003,0,0,4



;i_bg236ˁjB
[begin action 10955]
10950,0,0,0,1,,s
10950,1,0,0,1,,s
10950,2,0,0,1,,s
10950,3,0,0,1,,s
10950,4,0,0,1,,s
10950,5,0,0,1,,s
10950,6,0,0,1,,s
10950,7,0,0,1,,s
10950,8,0,0,1,,s
10950,9,0,0,1,,s
10950,10,0,0,1,,s
10950,11,0,0,1,,s
10950,12,0,0,1,,s
10950,13,0,0,1,,s
10950,14,0,0,1,,s
10950,15,0,0,1,,s
10950,16,0,0,1,,s
10950,17,0,0,1,,s
10950,18,0,0,1,,s
10950,19,0,0,1,,s
10950,15,0,0,1,,s
10950,16,0,0,1,,s
10950,17,0,0,1,,s
10950,18,0,0,1,,s
10950,19,0,0,1,,s
10950,20,0,0,1,,s
10950,21,0,0,1,,s
10950,22,0,0,1,,s
10950,23,0,0,1,,s
10950,24,0,0,1,,s
10950,25,0,0,1,,s
10950,26,0,0,1,,s
10950,27,0,0,1,,s
10950,28,0,0,1,,s
10950,29,0,0,1,,s
10950,30,0,0,1,,s
10950,31,0,0,1,,s
10950,32,0,0,1,,s
10950,33,0,0,1,,s
10950,34,0,0,1,,s
10950,35,0,0,1,,s
10950,36,0,0,1,,s
10950,37,0,0,1,,s
10950,38,0,0,1,,s
10950,39,0,0,1,,s
10950,35,0,0,1,,s
10950,36,0,0,1,,s
10950,37,0,0,1,,s
10950,38,0,0,1,,s
10950,39,0,0,1,,s
10950,34,0,0,1,,s
10950,33,0,0,1,,s
10950,32,0,0,1,,s
10950,31,0,0,1,,s
10950,30,0,0,1,,s
10950,29,0,0,1,,s
10950,28,0,0,1,,s
10950,27,0,0,1,,s
10950,26,0,0,1,,s
10950,25,0,0,1,,s
10950,24,0,0,1,,s
10950,23,0,0,1,,s
10950,22,0,0,1,,s
10950,21,0,0,1,,s
10950,20,0,0,1,,s
10950,14,0,0,1,,s
10950,13,0,0,1,,s
10950,12,0,0,1,,s
10950,11,0,0,1,,s
10950,10,0,0,1,,s
10950,9,0,0,1,,s
10950,8,0,0,1,,s
10950,7,0,0,1,,s
10950,6,0,0,1,,s
10950,5,0,0,1,,s
10950,4,0,0,1,,s
10950,3,0,0,1,,s
10950,2,0,0,1,,s
10950,1,0,0,1,,s
10950,0,0,0,1,,s
[begin action 10965]
10960,0,0,0,1,,as160d256
10960,1,0,0,1,,as160d256
10960,2,0,0,1,,as160d256
10960,3,0,0,1,,as160d256
10960,4,0,0,1,,as160d256
10960,5,0,0,1,,as160d256
10960,6,0,0,1,,as160d256
10960,7,0,0,1,,as160d256
10960,8,0,0,1,,as160d256
10960,9,0,0,1,,as160d256
10960,10,0,0,1,,as160d256
10960,11,0,0,1,,as160d256
10960,12,0,0,1,,as160d256
10960,13,0,0,1,,as160d256
10960,14,0,0,1,,as160d256
10960,15,0,0,1,,as160d256
10960,16,0,0,1,,as160d256
10960,17,0,0,1,,as160d256
10960,18,0,0,1,,as160d256
10960,19,0,0,1,,as160d256
10960,15,0,0,1,,as160d256
10960,16,0,0,1,,as160d256
10960,17,0,0,1,,as160d256
10960,18,0,0,1,,as160d256
10960,19,0,0,1,,as160d256
10960,20,0,0,1,,as160d256
10960,21,0,0,1,,as160d256
10960,22,0,0,1,,as160d256
10960,23,0,0,1,,as160d256
10960,24,0,0,1,,as160d256
10960,25,0,0,1,,as160d256
10960,26,0,0,1,,as160d256
10960,27,0,0,1,,as160d256
10960,28,0,0,1,,as160d256
10960,29,0,0,1,,as160d256
10960,30,0,0,1,,as160d256
10960,31,0,0,1,,as160d256
10960,32,0,0,1,,as160d256
10960,33,0,0,1,,as160d256
10960,34,0,0,1,,as160d256
10960,35,0,0,1,,as160d256
10960,36,0,0,1,,as160d256
10960,37,0,0,1,,as160d256
10960,38,0,0,1,,as160d256
10960,39,0,0,1,,as160d256
10960,35,0,0,1,,as160d256
10960,36,0,0,1,,as160d256
10960,37,0,0,1,,as160d256
10960,38,0,0,1,,as160d256
10960,39,0,0,1,,as160d256
10960,34,0,0,1,,as160d256
10960,33,0,0,1,,as160d256
10960,32,0,0,1,,as160d256
10960,31,0,0,1,,as160d256
10960,30,0,0,1,,as160d256
10960,29,0,0,1,,as160d256
10960,28,0,0,1,,as160d256
10960,27,0,0,1,,as160d256
10960,26,0,0,1,,as160d256
10960,25,0,0,1,,as160d256
10960,24,0,0,1,,as160d256
10960,23,0,0,1,,as160d256
10960,22,0,0,1,,as160d256
10960,21,0,0,1,,as160d256
10960,20,0,0,1,,as160d256
10960,14,0,0,1,,as160d256
10960,13,0,0,1,,as160d256
10960,12,0,0,1,,as160d256
10960,11,0,0,1,,as160d256
10960,10,0,0,1,,as160d256
10960,9,0,0,1,,as160d256
10960,8,0,0,1,,as160d256
10960,7,0,0,1,,as160d256
10960,6,0,0,1,,as160d256
10960,5,0,0,1,,as160d256
10960,4,0,0,1,,as160d256
10960,3,0,0,1,,as160d256
10960,2,0,0,1,,as160d256
10960,1,0,0,1,,as160d256
10960,0,0,0,1,,as160d256



[statedef 11000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=23900
persistent=256
ignorehitpause=1
[statedef 11050]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=23900
persistent=256
ignorehitpause=1



[statedef 11001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
trigger1=1
value=5030
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=facing*((facing*(-56)-pos x)/18)
y=((-147-const(size.mid.pos.y))-pos y-0.5*gethitvar(yaccel)*18*18)/18
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
ignorehitpause=1
[state ]
type=offset
trigger1=1
x=1-random%3
y=1-random%3
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=changestate
triggerall=time>=12
trigger1=1
value=13002
persistent=256
ignorehitpause=1

[statedef 11002]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
triggerall=anim!=5030&&anim!=5035&&anim!=5050&&anim!=5060
trigger1=1
value=5030
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5030
trigger1=hitover||pos y>=-1+10&&vel y>0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5030
triggerall=selfanimexist(5035)
trigger1=animtime=0
value=5035
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5030
triggerall=!selfanimexist(5035)
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5035
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5050
triggerall=selfanimexist(5060)
trigger1=vel y>=1
value=5060
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=veladd
trigger1=1
y=gethitvar(yaccel)
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=pos y>=25&&vel y>0
value=5100
persistent=256
ignorehitpause=1

[statedef 11003]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
triggerall=!hitshakeover
trigger1=1
value=5030
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
triggerall=selfanimexist(5035)
trigger1=animtime=0
value=5035
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
triggerall=!selfanimexist(5035)
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
trigger1=hitover||pos y>=-1+10&&vel y>0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5035
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5050
triggerall=selfanimexist(5060)
trigger1=vel y>=1
value=5060
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=hitvelset
triggerall=!hitshakeover
trigger1=1
x=1
y=1
ignorehitpause=1
[state ]
type=posfreeze
triggerall=!hitshakeover
trigger1=1
ignorehitpause=1
[state ]
type=velset
triggerall=hitshakeover
trigger1=1
x=vel x
y=vel y+gethitvar(yaccel)
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=pos y>=25&&vel y>0
value=5100
persistent=256
ignorehitpause=1



[statedef 23900]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)+20000+5*(floor(sysfvar(4))%2)
trigger2=animtime=0
value=var(50)+20000+5*(floor(sysfvar(4))%2)
ignorehitpause=1



;Ut[ۑpՎϐZbgB
[state ]
type=null
triggerall=1||var(20):=2||var(21):=0
trigger1=var(50)=11000
trigger1=1||var(20):=4||var(21):=30
trigger2=var(50)=11050
trigger2=1||var(20):=4||var(21):=30
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(50)=11000
trigger1=1
statetype=s
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=11050
trigger1=1
statetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=11050
triggerall=pos y>=-1
trigger1=1
statetype=s
ignorehitpause=1

[state ]
type=sprpriority
trigger1=1
value=160
ignorehitpause=1



;KEZoB
[state ]
type=playsnd
trigger1=animelemtime(var(20))=0
value=s8000,0
freqmul=0.75
volume=0
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))=0
value=s1100,1
freqmul=1.2
volume=-128
channel=2
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))>=0&&animelemtime(var(20))<=19
id=0
anim=14000
trans=addalpha
alpha=0,floor(128*sin((pi/2/20)*animelemtime(var(20))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(var(20))>=0&&animelemtime(var(20))<=19
time=2
freq=180
ampl=floor((10-10*sin((pi/2/20)*animelemtime(var(20))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=0
id=var(50)
anim=14120
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.75,(2-var(57))*0.5*0.75
shadow=0,0,0
sprpriority=-169
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=0
id=var(50)
anim=14121
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.75*0.5,(2-var(57))*0.5*0.75*0.5
shadow=0,0,0
sprpriority=-168
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=floor(sysfvar(4))%2=0
trigger1=animelemtime(var(20))=-2
value=s1100,0
freqmul=0.8
volume=255
channel=3
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor(sysfvar(4))%2=1
trigger1=animelemtime(var(20))=-2
value=s8000,1
freqmul=1.1+0.2*cos(random)
volume=255
channel=4
ignorehitpause=1

[state ]
type=playsnd
trigger1=animelemtime(var(20))=var(21)
value=s9300,2
freqmul=2
volume=128
channel=5
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))=var(21)
value=s10200,0
freqmul=0.8
volume=128
channel=6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))=var(21)
value=s9100,0
freqmul=1.1
volume=-128
channel=7
ignorehitpause=1



;ʐݒB
[state ]
type=explod
trigger1=animelemtime(var(20))>=20&&animelemtime(var(20))<=var(21)+19
id=0
anim=14000
trans=addalpha
alpha=0,128
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))>=var(21)+20&&animelemtime(var(20))<=var(21)+39
id=0
anim=14000
trans=addalpha
alpha=0,floor(128+128*sin((pi/2/20)*(animelemtime(var(20))-var(21)-20)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=envshake
trigger1=animelemtime(var(20))>=0&&animelemtime(var(20))<=3
time=2
freq=180
ampl=floor((16-16*sin((pi/2/4)*animelemtime(var(20))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(var(20))>=var(21)+0&&animelemtime(var(20))<=var(21)+9
time=2
freq=180
ampl=floor((20-17*sin((pi/2/10)*(animelemtime(var(20))-var(21))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(var(20))>=var(21)+10&&animelemtime(var(20))<=var(21)+19
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(var(20))>=var(21)+20&&animelemtime(var(20))<=var(21)+29
time=2
freq=180
ampl=floor((3-3*sin((pi/2/10)*(animelemtime(var(20))-var(21)-20)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1



;WݒB
[state ]
type=posadd
trigger1=animelemtime(var(20))>=-4+0&&animelemtime(var(20))<=-4+19
x=0.2*(ifelse(facing=1,320-screenpos x,screenpos x)-30)
ignorehitpause=1

[state ]
type=velset
triggerall=var(50)=11050
trigger1=animelemtime(var(20))=-4
y=-(pos y/10)
ignorehitpause=1

[state ]
type=velset
triggerall=var(50)=11050
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=var(50)=11050
triggerall=statetype=s
trigger1=1
y=-1
ignorehitpause=1

[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1



;ZB
[state ]
type=velset
triggerall=var(50)=11000
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=11050
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y
ignorehitpause=1



;Zt{mbNVbNEF[uB
[state ]
type=explod
trigger1=animelemtime(var(20))=-2
id=var(50)
anim=21000
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=159
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=-2
id=var(50)
anim=21050+1000*(floor(sysfvar(4))%2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=170
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;B
[state ]
type=explod
trigger1=animelemtime(var(20))=0
id=var(50)
anim=10955
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-167
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=0
id=var(50)
anim=10965
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-166
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=0
id=var(50)
anim=10965
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=171
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=hitdef
triggerall=var(50)=11000
trigger1=animelemtime(var(20))=0
id=var(50)
chainid=-1
nochainid=-1
attr=s,sa
hitflag=hlafdp
guardflag=hl
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=50,5
fall.damage=0
getpower=50,25
givepower=0,10
kill=0
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=-1
;p1getp2facing=0
palfx.time=0
pausetime=0,0
guard.pausetime=0,0
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=hitdef
triggerall=var(50)=11050
trigger1=animelemtime(var(20))=0
id=var(50)
chainid=-1
nochainid=-1
attr=a,sa
hitflag=hlafdp
guardflag=a
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=50,5
fall.damage=0
getpower=50,25
givepower=0,10
kill=0
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=-1
;p1getp2facing=0
palfx.time=0
pausetime=0,0
guard.pausetime=0,0
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1

[state ]
type=projectile
triggerall=var(50)=11000
triggerall=animelemtime(var(20))=var(21)
trigger1=1
projid=var(50)
projanim=40460
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=27
projhits=3
projmisstime=6
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=s,sa
hitflag=hlafdp
guardflag=hl
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=50,5
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,12
guard.pausetime=0,12
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=6,30
air.velocity=6,30
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=projectile
triggerall=var(50)=11050
triggerall=animelemtime(var(20))=var(21)
trigger1=1
projid=var(50)
projanim=40460
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=27
projhits=3
projmisstime=6
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=a,sa
hitflag=hlafdp
guardflag=a
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=50,5
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,12
guard.pausetime=0,12
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=6,30
air.velocity=6,30
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;^[QbgB
[state ]
type=targetstate
triggerall=numtarget=[1,8]
trigger1=movehit=1
value=11001
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(100000)
sysvar(0)=var(50)
ignorehitpause=1










[begin action 33000]
1000,2,0,0,2
1000,3,0,0,4
1000,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,6,0,0,2
1000,7,0,0,2
1000,1000,0,0,62
1000,1001,0,0,2
1000,1002,0,0,138
3000,0,0,0,100
3000,1,0,0,2
3000,2,0,0,2
3000,3,0,0,2
3000,4,0,0,2
6210,0,0,0,214
6210,1,0,0,6
6210,2,0,0,4
6210,3,0,0,4
[begin action 33050]
1000,2,0,0,2
1000,3,0,0,4
1000,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
1000,6,0,0,2
1000,7,0,0,2
1000,1000,0,0,62
1000,1001,0,0,2
1000,1002,0,0,138
3000,0,0,0,100
3000,1,0,0,2
3000,2,0,0,2
3000,3,0,0,2
3000,4,0,0,2
6210,0,0,0,214
6210,1,0,0,6
6210,2,0,0,4
6210,3,0,0,4

[begin action 33005]
20020,2,0,0,2
20020,3,0,0,4
20020,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,6,0,0,2
20020,7,0,0,2
20210,0,0,0,62
20210,1,0,0,2
20210,2,0,0,138
20030,0,0,0,100
20030,1,0,0,2
20030,2,0,0,2
20030,3,0,0,2
20030,4,0,0,2
20040,0,0,0,214
20040,1,0,0,6
20040,2,0,0,4
20040,3,0,0,4
[begin action 33055]
20020,2,0,0,2
20020,3,0,0,4
20020,4,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,5,0,0,2
clsn1:2
clsn1[0]=-70,-130,40,-50
clsn1[1]=0,-110,150,0
20020,6,0,0,2
20020,7,0,0,2
20210,0,0,0,62
20210,1,0,0,2
20210,2,0,0,138
20030,0,0,0,100
20030,1,0,0,2
20030,2,0,0,2
20030,3,0,0,2
20030,4,0,0,2
20040,0,0,0,214
20040,1,0,0,6
20040,2,0,0,4
20040,3,0,0,4



;i_bgzjB
[begin action 10950]
10950,0,0,0,2,,s
10950,1,0,0,2,,s
10950,2,0,0,2,,s
10950,3,0,0,2,,s
10950,4,0,0,2,,s
10950,5,0,0,2,,s
10950,6,0,0,2,,s
10950,7,0,0,2,,s
10950,8,0,0,2,,s
10950,9,0,0,2,,s
10950,10,0,0,2,,s
10950,11,0,0,2,,s
10950,12,0,0,2,,s
10950,13,0,0,2,,s
10950,14,0,0,2,,s
loopstart
10950,15,0,0,2,,s
10950,16,0,0,2,,s
10950,17,0,0,2,,s
10950,18,0,0,2,,s
10950,19,0,0,2,,s
[begin action 10951]
10950,20,0,0,2,,s
10950,21,0,0,2,,s
10950,22,0,0,2,,s
10950,23,0,0,2,,s
10950,24,0,0,2,,s
10950,25,0,0,2,,s
10950,26,0,0,2,,s
10950,27,0,0,2,,s
10950,28,0,0,2,,s
10950,29,0,0,2,,s
10950,30,0,0,2,,s
10950,31,0,0,2,,s
10950,32,0,0,2,,s
10950,33,0,0,2,,s
10950,34,0,0,2,,s
loopstart
10950,35,0,0,2,,s
10950,36,0,0,2,,s
10950,37,0,0,2,,s
10950,38,0,0,2,,s
10950,39,0,0,2,,s
[begin action 10952]
10950,40,0,0,2,,s
10950,41,0,0,2,,s
10950,42,0,0,2,,s
10950,43,0,0,2,,s
10950,44,0,0,2,,s
10950,45,0,0,2,,s
10950,46,0,0,2,,s
10950,47,0,0,2,,s
10950,48,0,0,2,,s
10950,49,0,0,2,,s
loopstart
10950,50,0,0,2,,s
10950,51,0,0,2,,s
10950,52,0,0,2,,s
10950,53,0,0,2,,s
10950,54,0,0,2,,s
[begin action 10953]
10950,55,0,0,2,,s
10950,56,0,0,2,,s
10950,57,0,0,2,,s
10950,58,0,0,2,,s
10950,59,0,0,2,,s
10950,60,0,0,2,,s
10950,61,0,0,2,,s
10950,62,0,0,2,,s
10950,63,0,0,2,,s
10950,64,0,0,2,,s
10950,65,0,0,2,,s
10950,66,0,0,2,,s
10950,67,0,0,2,,s
10950,68,0,0,2,,s
10950,69,0,0,2,,s
10950,70,0,0,2,,s
10950,71,0,0,2,,s
10950,72,0,0,2,,s
10950,73,0,0,2,,s
10950,74,0,0,2,,s
10950,75,0,0,2,,s
10950,76,0,0,2,,s
10950,77,0,0,2,,s
10950,78,0,0,2,,s
10950,79,0,0,2,,s
loopstart
10950,80,0,0,2,,s
10950,81,0,0,2,,s
10950,82,0,0,2,,s
10950,83,0,0,2,,s
10950,84,0,0,2,,s
[begin action 10954]
10950,85,0,0,2,,s
10950,86,0,0,2,,s
10950,87,0,0,2,,s
10950,88,0,0,2,,s
10950,89,0,0,2,,s
10950,90,0,0,2,,s
10950,91,0,0,2,,s
10950,92,0,0,2,,s
10950,93,0,0,2,,s
[begin action 10960]
10960,0,0,0,2,,as160d256
10960,1,0,0,2,,as160d256
10960,2,0,0,2,,as160d256
10960,3,0,0,2,,as160d256
10960,4,0,0,2,,as160d256
10960,5,0,0,2,,as160d256
10960,6,0,0,2,,as160d256
10960,7,0,0,2,,as160d256
10960,8,0,0,2,,as160d256
10960,9,0,0,2,,as160d256
10960,10,0,0,2,,as160d256
10960,11,0,0,2,,as160d256
10960,12,0,0,2,,as160d256
10960,13,0,0,2,,as160d256
10960,14,0,0,2,,as160d256
loopstart
10960,15,0,0,2,,as160d256
10960,16,0,0,2,,as160d256
10960,17,0,0,2,,as160d256
10960,18,0,0,2,,as160d256
10960,19,0,0,2,,as160d256
[begin action 10961]
10960,20,0,0,2,,as160d256
10960,21,0,0,2,,as160d256
10960,22,0,0,2,,as160d256
10960,23,0,0,2,,as160d256
10960,24,0,0,2,,as160d256
10960,25,0,0,2,,as160d256
10960,26,0,0,2,,as160d256
10960,27,0,0,2,,as160d256
10960,28,0,0,2,,as160d256
10960,29,0,0,2,,as160d256
10960,30,0,0,2,,as160d256
10960,31,0,0,2,,as160d256
10960,32,0,0,2,,as160d256
10960,33,0,0,2,,as160d256
10960,34,0,0,2,,as160d256
loopstart
10960,35,0,0,2,,as160d256
10960,36,0,0,2,,as160d256
10960,37,0,0,2,,as160d256
10960,38,0,0,2,,as160d256
10960,39,0,0,2,,as160d256
[begin action 10962]
10960,40,0,0,2,,as160d256
10960,41,0,0,2,,as160d256
10960,42,0,0,2,,as160d256
10960,43,0,0,2,,as160d256
10960,44,0,0,2,,as160d256
10960,45,0,0,2,,as160d256
10960,46,0,0,2,,as160d256
10960,47,0,0,2,,as160d256
10960,48,0,0,2,,as160d256
10960,49,0,0,2,,as160d256
loopstart
10960,50,0,0,2,,as160d256
10960,51,0,0,2,,as160d256
10960,52,0,0,2,,as160d256
10960,53,0,0,2,,as160d256
10960,54,0,0,2,,as160d256
[begin action 10963]
10960,55,0,0,2,,as160d256
10960,56,0,0,2,,as160d256
10960,57,0,0,2,,as160d256
10960,58,0,0,2,,as160d256
10960,59,0,0,2,,as160d256
10960,60,0,0,2,,as160d256
10960,61,0,0,2,,as160d256
10960,62,0,0,2,,as160d256
10960,63,0,0,2,,as160d256
10960,64,0,0,2,,as160d256
10960,65,0,0,2,,as160d256
10960,66,0,0,2,,as160d256
10960,67,0,0,2,,as160d256
10960,68,0,0,2,,as160d256
10960,69,0,0,2,,as160d256
10960,70,0,0,2,,as160d256
10960,71,0,0,2,,as160d256
10960,72,0,0,2,,as160d256
10960,73,0,0,2,,as160d256
10960,74,0,0,2,,as160d256
10960,75,0,0,2,,as160d256
10960,76,0,0,2,,as160d256
10960,77,0,0,2,,as160d256
10960,78,0,0,2,,as160d256
10960,79,0,0,2,,as160d256
loopstart
10960,80,0,0,2,,as160d256
10960,81,0,0,2,,as160d256
10960,82,0,0,2,,as160d256
10960,83,0,0,2,,as160d256
10960,84,0,0,2,,as160d256
[begin action 10964]
10960,85,0,0,2,,as160d256
10960,86,0,0,2,,as160d256
10960,87,0,0,2,,as160d256
10960,88,0,0,2,,as160d256
10960,89,0,0,2,,as160d256
10960,90,0,0,2,,as160d256
10960,91,0,0,2,,as160d256
10960,92,0,0,2,,as160d256
10960,93,0,0,2,,as160d256

[begin action 10970]
10970,0,0,0,2,,a
10970,1,0,0,2,,a
10970,2,0,0,2,,a
10970,3,0,0,2,,a
10970,4,0,0,2,,a
10970,5,0,0,2,,a
10970,6,0,0,2,,a
10970,7,0,0,2,,a
10970,8,0,0,2,,a
10970,9,0,0,2,,a
10970,10,0,0,2,,a
10970,11,0,0,2,,a
10970,12,0,0,2,,a
10970,13,0,0,2,,a
10970,14,0,0,2,,a
10970,15,0,0,2,,a
10970,16,0,0,2,,a
10970,17,0,0,2,,a
10970,18,0,0,2,,a
10970,19,0,0,2,,a
loopstart
10970,20,0,0,2,,a
10970,21,0,0,2,,a
10970,22,0,0,2,,a
10970,23,0,0,2,,a
10970,24,0,0,2,,a
10970,25,0,0,2,,a
10970,26,0,0,2,,a
10970,27,0,0,2,,a
10970,28,0,0,2,,a
10970,29,0,0,2,,a
10970,30,0,0,2,,a
10970,31,0,0,2,,a
10970,32,0,0,2,,a
10970,33,0,0,2,,a
10970,34,0,0,2,,a
10970,35,0,0,2,,a
10970,36,0,0,2,,a
10970,37,0,0,2,,a
10970,38,0,0,2,,a
10970,39,0,0,2,,a
[begin action 10971]
10970,40,0,0,2,,a
10970,41,0,0,2,,a
10970,42,0,0,2,,a
10970,43,0,0,2,,a
10970,44,0,0,2,,a
10970,45,0,0,2,,a
10970,46,0,0,2,,a
10970,47,0,0,2,,a
10970,48,0,0,2,,a
10970,49,0,0,2,,a
10970,50,0,0,2,,a
10970,51,0,0,2,,a
10970,52,0,0,2,,a
10970,53,0,0,2,,a
10970,54,0,0,2,,a
10970,55,0,0,2,,a
10970,56,0,0,2,,a
10970,57,0,0,2,,a
10970,58,0,0,2,,a
10970,59,0,0,2,,a
[begin action 10980]
10980,0,0,0,2,,s
10980,1,0,0,2,,s
10980,2,0,0,2,,s
10980,3,0,0,2,,s
10980,4,0,0,2,,s
10980,5,0,0,2,,s
10980,6,0,0,2,,s
10980,7,0,0,2,,s
10980,8,0,0,2,,s
10980,9,0,0,2,,s
10980,10,0,0,2,,s
10980,11,0,0,2,,s
10980,12,0,0,2,,s
10980,13,0,0,2,,s
10980,14,0,0,2,,s
10980,15,0,0,2,,s
10980,16,0,0,2,,s
10980,17,0,0,2,,s
10980,18,0,0,2,,s
10980,19,0,0,2,,s
loopstart
10980,20,0,0,2,,s
10980,21,0,0,2,,s
10980,22,0,0,2,,s
10980,23,0,0,2,,s
10980,24,0,0,2,,s
10980,25,0,0,2,,s
10980,26,0,0,2,,s
10980,27,0,0,2,,s
10980,28,0,0,2,,s
10980,29,0,0,2,,s
10980,30,0,0,2,,s
10980,31,0,0,2,,s
10980,32,0,0,2,,s
10980,33,0,0,2,,s
10980,34,0,0,2,,s
10980,35,0,0,2,,s
10980,36,0,0,2,,s
10980,37,0,0,2,,s
10980,38,0,0,2,,s
10980,39,0,0,2,,s
[begin action 10981]
10980,40,0,0,2,,s
10980,41,0,0,2,,s
10980,42,0,0,2,,s
10980,43,0,0,2,,s
10980,44,0,0,2,,s
10980,45,0,0,2,,s
10980,46,0,0,2,,s
10980,47,0,0,2,,s
10980,48,0,0,2,,s
10980,49,0,0,2,,s
10980,50,0,0,2,,s
10980,51,0,0,2,,s
10980,52,0,0,2,,s
10980,53,0,0,2,,s
10980,54,0,0,2,,s
10980,55,0,0,2,,s
10980,56,0,0,2,,s
10980,57,0,0,2,,s
10980,58,0,0,2,,s
10980,59,0,0,2,,s



[statedef 13000]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=24200
persistent=256
ignorehitpause=1
[statedef 13050]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=24200
persistent=256
ignorehitpause=1



[statedef 13001]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
trigger1=1
value=5030
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=facing*((facing*(-56)-pos x)/58)
y=((-147-const(size.mid.pos.y))-pos y-0.5*gethitvar(yaccel)*58*58)/58
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
ignorehitpause=1
[state ]
type=offset
trigger1=1
x=1-random%3
y=1-random%3
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=changestate
triggerall=time>=12
trigger1=1
value=13002
persistent=256
ignorehitpause=1

[statedef 13002]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
triggerall=anim!=5030&&anim!=5035&&anim!=5050&&anim!=5060
trigger1=1
value=5030
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5030
trigger1=hitover||pos y>=-1+10&&vel y>0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5030
triggerall=selfanimexist(5035)
trigger1=animtime=0
value=5035
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5030
triggerall=!selfanimexist(5035)
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5035
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5050
triggerall=selfanimexist(5060)
trigger1=vel y>=1
value=5060
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=veladd
trigger1=1
y=gethitvar(yaccel)
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=pos y>=25&&vel y>0
value=5100
persistent=256
ignorehitpause=1

[statedef 13003]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
triggerall=!hitshakeover
trigger1=1
value=5030
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
triggerall=selfanimexist(5035)
trigger1=animtime=0
value=5035
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
triggerall=!selfanimexist(5035)
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
trigger1=hitover||pos y>=-1+10&&vel y>0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5035
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5050
triggerall=selfanimexist(5060)
trigger1=vel y>=1
value=5060
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=hitvelset
triggerall=!hitshakeover
trigger1=1
x=1
y=1
ignorehitpause=1
[state ]
type=posfreeze
triggerall=!hitshakeover
trigger1=1
ignorehitpause=1
[state ]
type=velset
triggerall=hitshakeover
trigger1=1
x=vel x
y=vel y+gethitvar(yaccel)
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=facing*((facing*56-pos x)/10)
y=((-137-const(size.mid.pos.y))-pos y)/10
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=pos y>=25&&vel y>0
value=5100
persistent=256
ignorehitpause=1

[statedef 13004]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
triggerall=!hitshakeover
trigger1=1
value=5030
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
triggerall=selfanimexist(5035)
trigger1=animtime=0
value=5035
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
triggerall=!selfanimexist(5035)
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
trigger1=hitover||pos y>=-1+10&&vel y>0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5035
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5050
triggerall=selfanimexist(5060)
trigger1=vel y>=1
value=5060
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=hitvelset
triggerall=!hitshakeover
trigger1=1
x=1
y=1
ignorehitpause=1
[state ]
type=posfreeze
triggerall=!hitshakeover
trigger1=1
ignorehitpause=1
[state ]
type=velset
triggerall=hitshakeover
trigger1=1
x=vel x
y=vel y+gethitvar(yaccel)
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=facing*((facing*(56-40)-pos x)/10)
y=((-137-20-const(size.mid.pos.y))-pos y)/10
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=pos y>=25&&vel y>0
value=5100
persistent=256
ignorehitpause=1

[statedef 13005]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
triggerall=!hitshakeover
trigger1=1
value=5030
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
triggerall=selfanimexist(5035)
trigger1=animtime=0
value=5035
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
triggerall=!selfanimexist(5035)
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
trigger1=hitover||pos y>=-1+10&&vel y>0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5035
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5050
triggerall=selfanimexist(5060)
trigger1=vel y>=1
value=5060
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=nothitby
triggerall=!hitshakeover
trigger1=1
value=sca
time=4
ignorehitpause=1
[state ]
type=nothitby
triggerall=!hitshakeover
trigger1=1
value2=sca
time=4
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=velset
triggerall=!hitshakeover
trigger1=1
x=(-160-facing*pos x)/4
y=((-100-const(size.mid.pos.y))-pos y)/4
ignorehitpause=1
[state ]
type=posfreeze
triggerall=!hitshakeover
trigger1=1
ignorehitpause=1
[state ]
type=velset
triggerall=hitshakeover
trigger1=1
x=vel x
y=vel y+gethitvar(yaccel)
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=pos y>=25&&vel y>0
value=5100
persistent=256
ignorehitpause=1



[statedef 24200]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)+20000+5*(floor(sysfvar(4))%2)
trigger2=animtime=0
value=var(50)+20000+5*(floor(sysfvar(4))%2)
ignorehitpause=1



;Ut[ۑpՎϐZbgB
[state ]
type=null
triggerall=1||var(20):=2||var(21):=0||var(22):=0||var(23):=0||var(24):=0||var(25):=0
trigger1=1||var(20):=4;̊AjԍB
trigger1=1||var(21):=0;Ȃ̊Jn̗݌vo߃t[B
trigger1=1||var(22):=var(21)+70;萹̊Jn̗݌vo߃t[B
trigger1=1||var(23):=var(22)+130;U肩Ԃ萹̊Jn̗݌vo߃t[B
trigger1=1||var(24):=var(23)+100;r[̊Jn̗݌vo߃t[B
trigger1=1||var(25):=var(24)+180;r[̊Jn̗݌vo߃t[B
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(50)=13000
trigger1=1
statetype=s
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=13050
trigger1=1
statetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=13050
triggerall=pos y>=-1
trigger1=1
statetype=s
ignorehitpause=1

[state ]
type=sprpriority
trigger1=1
value=160
ignorehitpause=1



;KEZoB
[state ]
type=playsnd
trigger1=animelemtime(var(20))=var(23)
value=s3000,0
freqmul=1.05
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))=var(23)
value=s3000,0
freqmul=1.05
volume=255
channel=2
ignorehitpause=1
[state ]
type=poweradd
trigger1=animelemtime(var(20))=var(23)
value=-3000
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))>=var(23)+0&&animelemtime(var(20))<=var(23)+19
id=var(50)
anim=25000
trans=addalpha
alpha=floor(256*sin((pi/2/20)*(animelemtime(var(20))-var(23)-0))),floor(256*cos((pi/2/20)*(animelemtime(var(20))-var(23)-0)))
facing=1
vfacing=1
scale=0.5*2,0.5*2
shadow=0,0,0
sprpriority=400
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=160,120
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))>=var(23)+20&&animelemtime(var(20))<=var(23)+49
id=var(50)
anim=25000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=0.5*2,0.5*2
shadow=0,0,0
sprpriority=400
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=160,120
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))>=var(23)+50&&animelemtime(var(20))<=var(23)+79
id=var(50)
anim=25000
trans=addalpha
alpha=floor(256*cos((pi/2/30)*(animelemtime(var(20))-var(23)-50))),floor(256*sin((pi/2/30)*(animelemtime(var(20))-var(23)-50)))
facing=1
vfacing=1
scale=0.5*(2+8*sin((pi/2/30)*(animelemtime(var(20))-var(23)-50))),0.5*(2+8*sin((pi/2/30)*(animelemtime(var(20))-var(23)-50)))
shadow=0,0,0
sprpriority=400
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=160,120
postype=back
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;B
[state ]
type=playsnd
triggerall=floor(sysfvar(4))%2=0
trigger1=animelemtime(var(20))=-2
value=s1100,0
freqmul=0.8
volume=255
channel=3
ignorehitpause=1
[state ]
type=playsnd
triggerall=floor(sysfvar(4))%2=1
trigger1=animelemtime(var(20))=-2
value=s8000,1
freqmul=1.1+0.2*cos(random)
volume=255
channel=4
ignorehitpause=1

[state ]
type=playsnd
trigger1=animelemtime(var(20))=var(21)
value=s10200,0
freqmul=0.8
volume=255
channel=5
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))=var(21)
value=s10200,0
freqmul=0.6
volume=255
channel=6
ignorehitpause=1

[state ]
type=playsnd
trigger1=animelemtime(var(20))=var(22)
value=s13000,0
freqmul=0.9
volume=255
channel=5
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))=var(22)
value=s13000,0
freqmul=0.9
volume=255
channel=6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))=var(22)
value=s9100,4
freqmul=0.9
volume=255
channel=7
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))=var(22)
value=s9100,4
freqmul=0.9
volume=128
channel=8
ignorehitpause=1

[state ]
type=playsnd
trigger1=animelemtime(var(20))=var(24)+5
value=s13000,1
freqmul=1.2
volume=255
channel=9
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))=var(24)+5
value=s13000,2
freqmul=0.6
volume=255
channel=10
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(var(20))=var(24)+5
value=s9300,2
freqmul=1.3
volume=255
channel=11
ignorehitpause=1

[state ]
type=playsnd
trigger1=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0
trigger1=projcontacttime(13000)=0||projcontacttime(13001)=0||projcontacttime(13002)=0||projcontacttime(13003)=0
trigger2=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0
trigger2=projcontacttime(13050)=0||projcontacttime(13051)=0||projcontacttime(13052)=0||projcontacttime(13053)=0
trigger3=ishelper(100000)
trigger3=root,projcontacttime(13000)=1||root,projcontacttime(13001)=1||root,projcontacttime(13002)=1||root,projcontacttime(13003)=1
trigger4=ishelper(100000)
trigger4=root,projcontacttime(13050)=1||root,projcontacttime(13051)=1||root,projcontacttime(13052)=1||root,projcontacttime(13053)=1
value=s300,0
freqmul=1.0
volume=-128
channel=12
ignorehitpause=1



;ʐݒB
[state ]
type=explod
trigger1=animelemtime(var(20))>=var(22)&&animelemtime(var(20))<=var(24)+4
id=0
anim=14000
trans=addalpha
alpha=0,128
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))>=var(25)+0&&animelemtime(var(20))<=var(25)+19
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*cos((pi/2/20)*(animelemtime(var(20))-var(25)-0)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))>=var(25)+20&&animelemtime(var(20))<=var(25)+39
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/20)*(animelemtime(var(20))-var(25)-20)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(var(20))>=var(21)+0&&animelemtime(var(20))<=var(21)+1
trigger2=animelemtime(var(20))>=var(22)+0&&animelemtime(var(20))<=var(22)+1
trigger3=animelemtime(var(20))>=var(24)+5&&animelemtime(var(20))<=var(24)+6
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))>=var(22)&&animelemtime(var(20))<=var(23)-1
trigger1=(animelemtime(var(20))-var(22))%8=[0,1]
id=0
anim=14000
trans=addalpha
alpha=48,256
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))>=var(24)+5&&animelemtime(var(20))<=var(25)+20-1
trigger1=(animelemtime(var(20))-var(24)-5)%8=[0,1]
id=0
anim=14000
trans=addalpha
alpha=0,192
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483647
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=bgpalfx
trigger1=animelemtime(var(20))>=var(22)&&animelemtime(var(20))<=var(25)+19-1
invertall=1
time=2
ignorehitpause=1

[state ]
type=envshake
trigger1=animelemtime(var(20))>=var(21)+0&&animelemtime(var(20))<=var(21)+4
time=2
freq=180
ampl=floor((32-30*sin((pi/2/5)*(animelemtime(var(20))-var(21)-0)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(var(20))>=var(21)+5&&animelemtime(var(20))<=var(22)-1
time=2
freq=180
ampl=floor(2*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1

[state ]
type=envshake
trigger1=animelemtime(var(20))>=var(22)+0&&animelemtime(var(20))<=var(22)+4
time=2
freq=180
ampl=floor((32-30*sin((pi/2/5)*(animelemtime(var(20))-var(22)-0)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(var(20))>=var(22)+5&&animelemtime(var(20))<=var(24)+4
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1

[state ]
type=envshake
trigger1=animelemtime(var(20))>=var(24)+5&&animelemtime(var(20))<=var(24)+9
time=2
freq=180
ampl=floor((32-29*sin((pi/2/5)*(animelemtime(var(20))-var(24)-5)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(var(20))>=var(24)+10&&animelemtime(var(20))<=var(25)+20-1
time=2
freq=180
ampl=floor(3*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1

[state ]
type=envshake
trigger1=animelemtime(var(20))>=var(25)+20&&animelemtime(var(20))<=var(25)+49
time=2
freq=180
ampl=floor((3-3*sin((pi/2/30)*(animelemtime(var(20))-var(25)-20)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1

[state ]
type=assertspecial
trigger1=animelemtime(var(20))>=var(21)&&animelemtime(var(20))<=var(25)+19
flag=nobardisplay
ignorehitpause=1



;WݒB
[state ]
type=posadd
trigger1=animelemtime(var(20))>=0-4&&animelemtime(var(20))<=19-4
x=0.2*(ifelse(facing=1,320-screenpos x,screenpos x)-60)
ignorehitpause=1
[state ]
type=posadd
trigger1=animelemtime(var(20))>=var(24)+4+0&&animelemtime(var(20))<=var(24)+4+9
x=0.5*(ifelse(facing=1,320-screenpos x,screenpos x)-300)
ignorehitpause=1

[state ]
type=velset
triggerall=var(50)=13050
trigger1=animelemtime(var(20))=-4
y=-(pos y/10)
ignorehitpause=1

[state ]
type=velset
triggerall=var(50)=13050
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=var(50)=13050
triggerall=statetype=s
trigger1=1
y=-1
ignorehitpause=1



;ZB
[state ]
type=velset
triggerall=var(50)=13000
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=13050
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y
ignorehitpause=1



;Zt{mbNVbNEF[uB
[state ]
type=explod
trigger1=animelemtime(var(20))=-2
id=var(50)
anim=21000
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=159
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=-2
id=var(50)
anim=21050+1000*(floor(sysfvar(4))%2)
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=174
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;M[GtFNgB
[state ]
type=explod
trigger1=animelemtime(var(20))=0
id=var(50)
anim=14202
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-139
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(21)+16
removeongethit=0
pos=-19,-65
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=0
id=var(50)
anim=14212
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=170
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(21)+16
removeongethit=0
pos=-19,-65
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(var(20))=var(21)+16
id=var(50)
anim=14203
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-139
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=-19,-65
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=var(21)+16
id=var(50)
anim=14213
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=170
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=-19,-65
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;B
[state ]
type=explod
trigger1=animelemtime(var(20))=var(21)
id=var(50)
anim=10950
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-138
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(22)-var(21)
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=var(21)
id=var(50)
anim=10960
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-137
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(22)-var(21)
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=var(21)
id=var(50)
anim=10960
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=171
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(22)-var(21)
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(var(20))=var(22)
id=var(50)
anim=10951
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-138
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(23)-var(22)
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=var(22)
id=var(50)
anim=10961
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-137
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(23)-var(22)
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=var(22)
id=var(50)
anim=10961
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=171
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(23)-var(22)
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(var(20))=var(23)
id=var(50)
anim=10952
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-138
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(24)-var(23)
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=var(23)
id=var(50)
anim=10962
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-137
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(24)-var(23)
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=var(23)
id=var(50)
anim=10962
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=171
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(24)-var(23)
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(var(20))=var(24)
id=var(50)
anim=10953
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-138
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(25)-var(24)
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=var(24)
id=var(50)
anim=10963
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-137
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(25)-var(24)
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=var(24)
id=var(50)
anim=10963
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=171
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(25)-var(24)
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(var(20))=var(25)
id=var(50)
anim=10954
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-138
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=var(25)
id=var(50)
anim=10964
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-137
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=var(25)
id=var(50)
anim=10964
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=171
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(var(20))=var(22)
id=var(50)
anim=10970
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=172
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(23)-var(22)-40
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=var(22)
id=var(50)
anim=10980
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=173
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(23)-var(22)-40
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(var(20))=var(23)-40
id=var(50)
anim=10971
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=172
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=var(23)-40
id=var(50)
anim=10981
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=173
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;M[GtFNgB
[state ]
type=explod
trigger1=animelemtime(var(20))=var(24)+10
id=var(50)
anim=14200
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-139
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=(var(25)+20+30-6)-(var(24)+10)
removeongethit=0
pos=30,-15
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=var(24)+10
id=var(50)
anim=14210
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=170
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=(var(25)+20+30-6)-(var(24)+10)
removeongethit=0
pos=30,-15
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(var(20))=var(25)+20+30-6
id=var(50)
anim=14201
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-139
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=30,-15
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(var(20))=var(25)+20+30-6
id=var(50)
anim=14211
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=170
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=30,-15
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;U{́B
[state ]
type=hitdef
triggerall=var(50)=13000
trigger1=animelemtime(var(20))=0
id=var(50)
chainid=-1
nochainid=-1
attr=s,ha
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=50,5
fall.damage=0
getpower=0,0
givepower=0,10
kill=0
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=-1
;p1getp2facing=0
palfx.time=0
pausetime=0,0
guard.pausetime=0,0
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=hitdef
triggerall=var(50)=13050
trigger1=animelemtime(var(20))=0
id=var(50)
chainid=-1
nochainid=-1
attr=a,ha
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=50,5
fall.damage=0
getpower=0,0
givepower=0,10
kill=0
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=-1
;p1getp2facing=0
palfx.time=0
pausetime=0,0
guard.pausetime=0,0
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=0
air.fall=0
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1

[state ]
type=projectile
triggerall=var(50)=13000
triggerall=animelemtime(var(20))=var(22)
trigger1=1
projid=var(50)
projanim=40510
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=var(23)-var(22)
projhits=2147483647
projmisstime=6
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=s,ha
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=5,0
fall.damage=0
getpower=0,0
givepower=0,10
kill=0
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,12
guard.pausetime=0,12
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-6,30
air.velocity=-6,30
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=projectile
triggerall=var(50)=13050
triggerall=animelemtime(var(20))=var(22)
trigger1=1
projid=var(50)
projanim=40510
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=var(23)-var(22)
projhits=2147483647
projmisstime=6
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=a,ha
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=5,0
fall.damage=0
getpower=0,0
givepower=0,10
kill=0
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,12
guard.pausetime=0,12
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-6,30
air.velocity=-6,30
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1

[state ]
type=projectile
triggerall=var(50)=13000
triggerall=animelemtime(var(20))=var(23)
trigger1=1
projid=var(50)+1
projanim=40511
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=var(24)-var(23)
projhits=2147483647
projmisstime=6
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=s,ha
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=5,0
fall.damage=0
getpower=0,0
givepower=0,10
kill=0
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,12
guard.pausetime=0,12
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-6,30
air.velocity=-6,30
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=projectile
triggerall=var(50)=13050
triggerall=animelemtime(var(20))=var(23)
trigger1=1
projid=var(50)+1
projanim=40511
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=var(24)-var(23)
projhits=2147483647
projmisstime=6
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=a,ha
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=5,0
fall.damage=0
getpower=0,0
givepower=0,10
kill=0
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,12
guard.pausetime=0,12
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-6,30
air.velocity=-6,30
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1

[state ]
type=projectile
triggerall=var(50)=13000
triggerall=animelemtime(var(20))=var(24)+8
trigger1=1
projid=var(50)+2
projanim=40512
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=4
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=s,ha
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=200,20
fall.damage=0
getpower=0,0
givepower=0,10
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,1
guard.pausetime=0,1
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=projectile
triggerall=var(50)=13050
triggerall=animelemtime(var(20))=var(24)+8
trigger1=1
projid=var(50)+2
projanim=40512
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=4
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=a,ha
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=200,20
fall.damage=0
getpower=0,0
givepower=0,10
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,1
guard.pausetime=0,1
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1

[state ]
type=projectile
triggerall=var(50)=13000
triggerall=animelemtime(var(20))=var(24)+12
trigger1=1
projid=var(50)+3
projanim=40513
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=var(25)-var(24)-12
projhits=2147483647
projmisstime=6
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=0,10
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,12
guard.pausetime=0,12
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-6,30
air.velocity=-6,30
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=projectile
triggerall=var(50)=13050
triggerall=animelemtime(var(20))=var(24)+12
trigger1=1
projid=var(50)+3
projanim=40513
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=var(25)-var(24)-12
projhits=2147483647
projmisstime=6
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=a,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=10,1
fall.damage=0
getpower=0,0
givepower=0,10
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,12
guard.pausetime=0,12
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-6,30
air.velocity=-6,30
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;^[QbgB
[state ]
type=targetstate
triggerall=numtarget=[1,8]
trigger1=movehit=1
value=13001
ignorehitpause=1



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[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(100000)
sysvar(0)=var(50)
ignorehitpause=1









