[begin action 33010]
1000,1010,0,0,8
1000,1011,0,0,8
1000,1012,0,0,8
1000,1010,0,0,8
1000,1011,0,0,8
1000,1012,0,0,3
1000,1010,0,0,3
1000,1011,0,0,3
1000,1012,0,0,3
1000,1010,0,0,3
1000,1011,0,0,3
1000,1012,0,0,3
1000,1010,0,0,3
1000,1011,0,0,3
1000,1012,0,0,3
1000,1010,0,0,3
1000,1011,0,0,3
1000,1012,0,0,3
1000,1010,0,0,3
1000,1011,0,0,3
1000,1012,0,0,3
1000,1010,0,0,3
1000,1011,0,0,3
1000,1012,0,0,3
1000,1010,0,0,3
1000,1011,0,0,3
1000,1012,0,0,3
1000,1010,0,0,3
1000,1011,0,0,3
1000,1012,0,0,3
1000,1010,0,0,3
1000,1011,0,0,3
1000,1012,0,0,3
1000,1010,0,0,3
1000,1013,0,0,2
1000,1014,0,0,59
240,5,14,0,4,h
240,6,1,0,4
240,7,1,0,4
[begin action 33060]
1000,1010,0,0,8
1000,1011,0,0,8
1000,1012,0,0,8
1000,1010,0,0,8
1000,1011,0,0,8
1000,1012,0,0,3
1000,1010,0,0,3
1000,1011,0,0,3
1000,1012,0,0,3
1000,1010,0,0,3
1000,1011,0,0,3
1000,1012,0,0,3
1000,1010,0,0,3
1000,1011,0,0,3
1000,1012,0,0,3
1000,1010,0,0,3
1000,1011,0,0,3
1000,1012,0,0,3
1000,1010,0,0,3
1000,1011,0,0,3
1000,1012,0,0,3
1000,1010,0,0,3
1000,1011,0,0,3
1000,1012,0,0,3
1000,1010,0,0,3
1000,1011,0,0,3
1000,1012,0,0,3
1000,1010,0,0,3
1000,1011,0,0,3
1000,1012,0,0,3
1000,1010,0,0,3
1000,1011,0,0,3
1000,1012,0,0,3
1000,1010,0,0,3
1000,1013,0,0,2
1000,1014,0,0,59
240,5,14,0,4,h
240,6,1,0,4
240,7,1,0,4

[begin action 33015]
20210,0,0,0,8
20210,1,0,0,8
20210,2,0,0,8
20210,0,0,0,8
20210,1,0,0,8
20210,2,0,0,3
20210,0,0,0,3
20210,1,0,0,3
20210,2,0,0,3
20210,0,0,0,3
20210,1,0,0,3
20210,2,0,0,3
20210,0,0,0,3
20210,1,0,0,3
20210,2,0,0,3
20210,0,0,0,3
20210,1,0,0,3
20210,2,0,0,3
20210,0,0,0,3
20210,1,0,0,3
20210,2,0,0,3
20210,0,0,0,3
20210,1,0,0,3
20210,2,0,0,3
20210,0,0,0,3
20210,1,0,0,3
20210,2,0,0,3
20210,0,0,0,3
20210,1,0,0,3
20210,2,0,0,3
20210,0,0,0,3
20210,1,0,0,3
20210,2,0,0,3
20210,0,0,0,3
20210,3,0,0,2
20210,4,0,0,59
20130,5,14,0,4,h
20130,6,1,0,4
20130,7,1,0,4
[begin action 33065]
20210,0,0,0,8
20210,1,0,0,8
20210,2,0,0,8
20210,0,0,0,8
20210,1,0,0,8
20210,2,0,0,3
20210,0,0,0,3
20210,1,0,0,3
20210,2,0,0,3
20210,0,0,0,3
20210,1,0,0,3
20210,2,0,0,3
20210,0,0,0,3
20210,1,0,0,3
20210,2,0,0,3
20210,0,0,0,3
20210,1,0,0,3
20210,2,0,0,3
20210,0,0,0,3
20210,1,0,0,3
20210,2,0,0,3
20210,0,0,0,3
20210,1,0,0,3
20210,2,0,0,3
20210,0,0,0,3
20210,1,0,0,3
20210,2,0,0,3
20210,0,0,0,3
20210,1,0,0,3
20210,2,0,0,3
20210,0,0,0,3
20210,1,0,0,3
20210,2,0,0,3
20210,0,0,0,3
20210,3,0,0,2
20210,4,0,0,59
20130,5,14,0,4,h
20130,6,1,0,4
20130,7,1,0,4











;
;ATgtH[B

[state ]
type=hitoverride
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0
triggerall=var(56)=1
triggerall=floor(sysfvar(4))%2=0
triggerall=var(52)!=6
trigger1=var(50)=10200||var(50)=10210||var(50)=10220||var(50)=10230||var(50)=10240||var(50)=10250||var(50)=10260||var(50)=10270
trigger2=var(50)=10400
trigger3=var(50)=10600||var(50)=10601||var(50)=10610
trigger4=var(50)=10300||var(50)=10500||var(50)=10700||var(50)=10702||var(50)=10310||var(50)=10510||var(50)=10710
trigger5=var(50)=11000||var(50)=11050||var(50)=11100||var(50)=11150||var(50)=11200||var(50)=11250||var(50)=11300||var(50)=11350
trigger6=var(50)=13000||var(50)=13050||var(50)=13010||var(50)=13060||var(50)=13100||var(50)=13150||var(50)=13200||var(50)=13250
attr=sca,aa,at,ap
stateno=100000
time=1
ignorehitpause=1


;
;L[tH[B

[state ]
type=hitoverride
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0
triggerall=var(56)=1
triggerall=floor(sysfvar(4))%2=1
triggerall=var(52)!=6
trigger1=1
attr=sca,aa,at,ap
stateno=-1
time=1
ignorehitpause=1
[state ]
type=hitoverride
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0
triggerall=var(56)=1
triggerall=floor(sysfvar(4))%2=1
triggerall=var(52)!=6
trigger1=var(50)=10205||var(50)=10215||var(50)=10225||var(50)=10235||var(50)=10245||var(50)=10255||var(50)=10265||var(50)=10275||var(50)=10285
trigger2=var(50)=10405
trigger3=var(50)=10605||var(50)=10615||var(50)=10625||var(50)=10635
trigger4=var(50)=10305||var(50)=10505||var(50)=10705||var(50)=10315||var(50)=10515||var(50)=10715
trigger5=var(50)=11000||var(50)=11050||var(50)=11100||var(50)=11150||var(50)=11200||var(50)=11250||var(50)=11300||var(50)=11350
trigger6=var(50)=13000||var(50)=13050||var(50)=13010||var(50)=13060||var(50)=13100||var(50)=13150||var(50)=13200||var(50)=13250
attr=sca,aa,at,ap
stateno=100000
time=1
ignorehitpause=1





;[h\B
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=var(56)=1
triggerall=1||var(44):=1
trigger1=var(48)=0
trigger2=roundstate=4
trigger3=var(50)=13000||var(50)=13050
trigger3=animelemtime(1)>=45&&animelemtime(1)<=419
trigger4=var(50)=13010||var(50)=13060
trigger4=animelemtime(1)>=45&&animelemtime(1)<=139
var(44)=0
ignorehitpause=1





;
;_bg[hB

;
;ʋLqB

;ʐݒB
[state ]
type=explod
trigger1=numexplod(10625)>=1
trigger2=numexplod(11001)>=1
trigger3=numexplod(11051)>=1
trigger4=numexplod(13001)>=1
trigger5=numexplod(13051)>=1
trigger6=numexplod(13011)>=1
trigger7=numexplod(13061)>=1
id=0
anim=14010
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=2147483647
ontop=1
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1





[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(13000)=0
trigger2=projhittime(13050)=0
trigger3=projhittime(13010)=0
trigger4=projhittime(13060)=0
value=13001
ignorehitpause=1
[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(13001)=0
trigger2=projhittime(13051)=0
trigger3=projhittime(13011)=0
trigger4=projhittime(13061)=0
value=13002
ignorehitpause=1





;zB
trigger64=statetype=s||statetype=c
trigger64=ctrl
trigger64=power>=3000
trigger64=var(17)=1&&var(0)!=1&&var(1)!=1
trigger64=1||var(50):=13000+10*(floor((sysvar(0)%(257000*25))/257000)=[1,2])
trigger65=statetype=a
trigger65=ctrl
trigger65=power>=3000
trigger65=var(17)=1&&var(0)!=1&&var(1)!=1
trigger65=1||var(50):=13050+10*(floor((sysvar(0)%(257000*25))/257000)=[1,2])

trigger77=statetype=s||statetype=c
trigger77=ctrl
trigger77=power>=3000
trigger77=var(17)=1&&var(0)!=1&&var(1)!=1
trigger77=1||var(50):=13000+10*(floor((sysvar(0)%(257000*25))/257000)=[1,2])
trigger78=statetype=a
trigger78=ctrl
trigger78=power>=3000
trigger78=var(17)=1&&var(0)!=1&&var(1)!=1
trigger78=1||var(50):=13050+10*(floor((sysvar(0)%(257000*25))/257000)=[1,2])











[statedef 13010]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=24210
persistent=256
ignorehitpause=1
[statedef 13060]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=24210
persistent=256
ignorehitpause=1





[statedef 24210]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1

;{ݒB
[state ]
type=changeanim
trigger1=anim!=var(50)+20000+5*(floor(sysfvar(4))%2)
trigger2=animtime=0
value=var(50)+20000+5*(floor(sysfvar(4))%2)
ignorehitpause=1



;Ut[ۑpՎϐZbgB
[state ]
type=null
triggerall=1||var(20):=0||var(21):=0
trigger1=1||var(20):=40;Pr̉錕̏IO݌vt[B
trigger1=1||var(21):=120;Vu[hȍIO݌vt[B
ignorehitpause=1



;{ݒitjB
[state ]
type=statetypeset
triggerall=var(50)=13010
trigger1=1
statetype=s
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=13060
trigger1=1
statetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=13060
triggerall=animelemtime(1)>=var(20)
trigger1=1
statetype=s
ignorehitpause=1

[state ]
type=sprpriority
trigger1=1
value=110
ignorehitpause=1



;KEZoB
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s3000,0
freqmul=0.8
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s3000,0
freqmul=0.8
volume=255
channel=2
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=0
value=s9100,1
freqmul=0.9
volume=255
channel=3
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/20)*animelemtime(1)))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
time=2
freq=180
ampl=floor((10-10*sin((pi/2/20)*animelemtime(1)))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14122
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-49
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=14123
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.6,(2-var(57))*0.5*0.6
shadow=0,0,0
sprpriority=-48
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=const(size.mid.pos.x),const(size.mid.pos.y)
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=poweradd
trigger1=animelemtime(1)=0
value=-3000
ignorehitpause=1



;B
[state ]
type=playsnd
trigger1=animelemtime(1)=var(20)
value=s13000,0
freqmul=0.7
volume=255
channel=4
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=var(20)
value=s13000,0
freqmul=0.7
volume=255
channel=5
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=var(20)
value=s13000,1
freqmul=1.0
volume=255
channel=6
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=var(20)
value=s9100,4
freqmul=0.8
volume=255
channel=7
ignorehitpause=1

[state ]
type=playsnd
trigger1=animelemtime(1)=var(21)
value=s13000,2
freqmul=0.7
volume=255
channel=7
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=var(21)
value=s13000,2
freqmul=0.7
volume=255
channel=8
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=var(21)
value=s8000,2
freqmul=0.6
volume=255
channel=9
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelemtime(1)=var(21)
value=s8000,2
freqmul=0.6
volume=255
channel=10
ignorehitpause=1



;ʐݒB
[state ]
type=explod
trigger1=animelemtime(1)>=var(20)-5&&animelemtime(1)<=var(20)+4
id=0
anim=14000
trans=addalpha
alpha=floor(256*sin((pi/2/10)*(animelemtime(1)-(var(20)-5)))),floor(256*cos((pi/2/10)*(animelemtime(1)-(var(20)-5))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=var(20)+5&&animelemtime(1)<=var(21)-1
id=0
anim=14000
trans=addalpha
alpha=256,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=var(21)&&animelemtime(1)<=var(21)+19
id=0
anim=14000
trans=addalpha
alpha=0,0
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)>=var(21)+20&&animelemtime(1)<=var(21)+59
id=0
anim=14000
trans=addalpha
alpha=0,floor(256*sin((pi/2/40)*(animelemtime(1)-(var(21)+20))))
facing=1
vfacing=1
scale=1,1
shadow=0,0,0
sprpriority=-2147483648
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=left
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=envshake
trigger1=animelemtime(1)>=var(20)&&animelemtime(1)<=var(20)+19
time=2
freq=180
ampl=floor((12-9.5*sin((pi/2/20)*(animelemtime(1)-var(20))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=var(20)+20&&animelemtime(1)<=var(21)-1
time=2
freq=180
ampl=floor(2.5*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
trigger1=animelemtime(1)>=var(21)&&animelemtime(1)<=var(21)+19
time=2
freq=180
ampl=floor((40-38*sin((pi/2/20)*(animelemtime(1)-var(21))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1

[state ]
type=screenbound
trigger1=animelemtime(1)>=0&&animelemtime(1)<=var(21)+19
value=1
movecamera=0,0
ignorehitpause=1

[state ]
type=assertspecial
trigger1=animelemtime(1)>=0&&animelemtime(1)<=var(20)+4
flag=nobardisplay
ignorehitpause=1
[state ]
type=assertspecial
trigger1=1
flag=nokoslow
ignorehitpause=1



;WݒB
[state ]
type=turn
trigger1=animelemtime(1)=0
trigger1=facing*pos x+160>160
ignorehitpause=1
[state ]
type=velset
trigger1=animelemtime(1)>=0&&animelemtime(1)<=var(20)-1
x=0
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=animelemtime(1)>=0&&animelemtime(1)<=var(20)-1
x=0.2*(ifelse(facing=1,320-screenpos x,screenpos x)-290)
y=0.2*(-pos y-1)
ignorehitpause=1
[state ]
type=posset
trigger1=animelemtime(1)>=var(20)&&animelemtime(1)<=var(21)+19
x=-130*facing
ignorehitpause=1

[state ]
type=velset
triggerall=var(50)=13060
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=var(50)=13060
triggerall=statetype=s
trigger1=1
y=-1
ignorehitpause=1



;ZB
[state ]
type=velset
triggerall=var(50)=13010
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=13060
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y
ignorehitpause=1



;Pr̉錕B
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=110192
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-47
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(20)
removeongethit=0
pos=40,-70
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=0
id=var(50)
anim=10207
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=120
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(20)
removeongethit=0
pos=40,-70
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)=var(20)
id=var(50)
anim=110193
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-47
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=40,-70
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=var(20)
id=var(50)
anim=10208
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=120
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=40,-70
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1



;VB
[state ]
type=explod
trigger1=animelemtime(1)=var(20)
id=var(50)+1
anim=10950
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*2,0.5*2
shadow=0,0,0
sprpriority=-46
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(21)-var(20)
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=var(20)
id=var(50)+1
anim=10960
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*2,0.5*2
shadow=0,0,0
sprpriority=-45
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(21)-var(20)
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
trigger1=animelemtime(1)=var(20)
id=var(50)+1
anim=10980
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*2,0.5*2
shadow=0,0,0
sprpriority=122
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=var(21)-var(20)
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)>=var(20)&&animelemtime(1)<=var(21)-1
trigger1=animelemtime(1)%10=0
id=var(50)+1
anim=10970
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*2,0.5*2
shadow=0,0,0
sprpriority=121
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
trigger1=animelemtime(1)=var(21)
id=var(50)+1
anim=10981
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=0.5*2,0.5*2
shadow=0,0,0
sprpriority=122
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=20
removeongethit=0
pos=0,0
postype=p1
random=0,0
bindtime=-1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=modifyexplod
trigger1=animelemtime(1)>=var(21)+10&&animelemtime(1)<=var(21)+19
id=var(50)+1
anim=10981
trans=addalpha
alpha=floor(256*cos((pi/2/10)*(animelemtime(1)-(var(21)+10)))),256
ignorehitpause=1



;U{́B
[state ]
type=projectile
triggerall=var(50)=13010
trigger1=animelemtime(1)>=var(20)&&animelemtime(1)<=var(21)-1
trigger1=animelemtime(1)%8=0
projid=var(50)
projanim=40510
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=16
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=s,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=0,0
givepower=0,10
kill=0
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,15
guard.pausetime=0,15
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=projectile
triggerall=var(50)=13060
trigger1=animelemtime(1)>=var(20)&&animelemtime(1)<=var(21)-1
trigger1=animelemtime(1)%8=0
projid=var(50)
projanim=40510
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=16
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=a,hp
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=0,0
givepower=0,10
kill=0
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,15
guard.pausetime=0,15
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1

[state ]
type=projectile
triggerall=var(50)=13010
trigger1=animelemtime(1)=var(21)
projid=var(50)+1
projanim=40010
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=10
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=s,ha
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=200,20
fall.damage=0
getpower=0,0
givepower=0,10
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,0
guard.pausetime=0,0
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=2.1
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=projectile
triggerall=var(50)=13060
trigger1=animelemtime(1)=var(21)
projid=var(50)+1
projanim=40010
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=0,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=10
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=a,ha
hitflag=hlafdp
guardflag=
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=200,20
fall.damage=0
getpower=0,0
givepower=0,10
kill=1
guard.kill=1
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,0
guard.pausetime=0,0
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=0,0
air.velocity=0,0
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=2.1
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1



;Xe[gԍۑϐZbgB
[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(100000)
sysvar(0)=var(50)
ignorehitpause=1









