;
;XA1~2iځB
;6XXA3iځB
;4XXA4iځB

[begin action 36200]
clsn2default:1
clsn2[0]=-14,-84,11,0
1000,2,0,0,4
clsn1:1
clsn1[0]=11,-70,78,0
1000,1020,0,0,4
1000,1020,0,0,6
1000,3,0,0,2
1000,2,0,0,2
[begin action 36210]
clsn2default:1
clsn2[0]=-14,-84,11,0
240,0,0,0,4
clsn1:1
clsn1[0]=0,-90,90,0
240,1,0,0,4
240,2,0,0,4
240,3,0,0,4
240,4,0,0,4
240,5,0,0,4
240,6,0,0,4
240,7,0,0,4
[begin action 36220]
clsn2:1
clsn2[0]=64,-72,0,0
5300,4,0,0,4
clsn1:1
clsn1[0]=87,-78,-40,0
clsn2:1
clsn2[0]=87,-78,0,0
5300,3,0,0,2
clsn1:1
clsn1[0]=87,-78,-40,0
clsn2:1
clsn2[0]=64,-72,0,0
5300,2,0,0,2
clsn2:1
clsn2[0]=-64,-72,0,0
5300,1,0,0,2
clsn2:1
clsn2[0]=-87,-78,0,0
5300,0,0,0,2
clsn2:1
clsn2[0]=-64,-72,0,0
5300,5,0,0,2
clsn2:1
clsn2[0]=64,-72,0,0
5300,4,0,0,2
clsn1:1
clsn1[0]=87,-78,-40,0
clsn2:1
clsn2[0]=87,-78,0,0
5300,3,0,0,2
clsn1:1
clsn1[0]=87,-78,-40,0
clsn2:1
clsn2[0]=64,-72,0,0
5300,2,0,0,2
clsn2:1
clsn2[0]=-64,-72,0,0
5300,1,0,0,2
clsn2:1
clsn2[0]=-87,-78,0,0
5300,0,0,0,2
clsn2:1
clsn2[0]=-64,-72,0,0
5300,5,0,0,2
clsn2:1
clsn2[0]=64,-72,0,0
5300,4,0,0,2
clsn2:1
clsn2[0]=87,-78,0,0
5300,3,0,0,2
clsn2:1
clsn2[0]=64,-72,0,0
5300,2,0,0,2
clsn2:1
clsn2[0]=-64,-72,0,0
5300,1,0,0,3
clsn2:1
clsn2[0]=-87,-78,0,0
5300,0,0,0,4
clsn2:1
clsn2[0]=-64,-72,0,0
5300,5,0,0,5
[begin action 36230]
clsn2default:1
clsn2[0]=-14,-84,11,0
210,0,0,0,2
210,1,0,0,2
210,2,0,0,2
clsn1:1
clsn1[0]=2,-94,65,0
210,3,0,0,4
210,3,0,0,12
210,4,0,0,4
210,5,0,0,4
210,6,0,0,4
210,7,0,0,4


;
;XXA1iځB

[begin action 36400]
clsn2default:1
clsn2[0]=-25,-61,21,0
400,0,0,0,2
400,1,0,0,1
400,2,0,0,1
clsn1:1
clsn1[0]=-6,-47,49,13
400,3,0,0,4
400,3,0,0,4
400,4,0,0,3
400,5,0,0,3
400,6,0,0,3


;
;XA1iځB
;6XXA2iځB
;XA3~4iځB
;4XXA5iځB

[begin action 36600]
clsn2default:1
clsn2[0]=-14,-84,11,0
200,0,0,0,2
200,1,0,0,2
clsn1:1
clsn1[0]=0,-76,44,0
200,2,0,0,1
clsn1:1
clsn1[0]=0,-76,44,0
200,3,0,0,2
clsn1:1
clsn1[0]=0,-76,44,0
200,4,0,0,1
200,5,0,0,2
200,6,0,0,3
200,7,0,0,3
200,8,0,0,3
[begin action 36610]
clsn2default:1
clsn2[0]=-14,-84,11,0
710,0,0,0,2
710,1,0,0,2
710,2,0,0,2
710,3,0,0,2
710,4,0,0,4
710,5,0,0,4
710,6,0,0,4
710,7,0,0,4
710,8,0,0,4
710,9,0,0,4
[begin action 36620]
clsn2default:1
clsn2[0]=-14,-84,11,0
600,0,0,0,2
600,1,0,0,2
600,2,0,0,2
clsn1:1
clsn1[0]=0,-64,76,0
600,3,0,0,4
600,3,0,0,4
600,4,0,0,6
600,5,0,0,4
600,6,0,0,4
600,7,0,0,4
[begin action 36630]
clsn2default:1
clsn2[0]=-14,-84,11,0
610,0,0,0,4
610,1,0,0,4
clsn1:1
clsn1[0]=58,0,-47,-114
610,2,0,0,2
clsn1:1
clsn1[0]=58,0,-47,-114
610,3,0,0,2
610,4,0,0,2
610,5,0,0,2
610,6,0,0,2
610,7,0,0,2
610,8,0,0,2
610,9,0,0,2
[begin action 36640]
clsn2default:1
clsn2[0]=-14,-84,11,0
220,0,0,0,2
220,1,0,0,6
clsn1:1
clsn1[0]=13,-55,63,0
220,2,0,0,2
clsn1:1
clsn1[0]=13,-55,63,0
220,3,0,0,2
220,3,0,0,10
220,4,0,0,4
220,5,0,0,4










[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0
triggerall=var(56)=1
trigger1=var(52)!=6
trigger1=movecontact=1
trigger1=movehit=1
trigger1=var(50)=16200
value=s220,1
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0
triggerall=var(56)=1
trigger1=var(52)!=6
trigger1=movecontact=1
trigger1=movehit=1
trigger1=var(50)=16230
value=s16230,0
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0
triggerall=var(56)=1
trigger1=projcontacttime(0)=0
trigger1=projcontacttime(16610)=0
value=s16230,0
freqmul=1.0
volume=0
channel=-1
ignorehitpause=1
[state ]
type=playsnd
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0||ishelper(100000)
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0
triggerall=var(56)=1
trigger1=var(52)!=6
trigger1=movecontact=1
trigger1=movehit=1
trigger1=var(50)=16600
value=s200,1
freqmul=1.0
volume=255
channel=-1
ignorehitpause=1







[state ]
type=targetstate
triggerall=!ishelper
trigger1=projhittime(16640)=0
value=11001
ignorehitpause=1







[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0
triggerall=var(56)=1
triggerall=floor(sysfvar(4))%2=0
trigger1=!(var(50)=16600&&animelemtime(3)>=0)
trigger1=!(var(50)=16610&&animelemtime(5)>=0)
trigger1=!(var(50)=16620&&animelemtime(4)>=0)
trigger1=!(var(50)=16630&&animelemtime(3)>=0)
sysfvar(4)=(2*6)*floor(floor(sysfvar(4))/(2*6))+floor(sysfvar(4))%2+2*0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0
triggerall=var(56)=1
triggerall=floor(sysfvar(4))%2=0
triggerall=var(22)=1
triggerall=floor((sysvar(0)%(257000*25))/257000)=[1,3]
trigger1=var(50)=16200&&animelemtime(2)>=0
trigger2=var(50)=16210&&animelemtime(2)>=0
trigger3=var(50)=16220&&animelemtime(8)>=0
trigger4=var(50)=16400&&animelemtime(4)>=0
trigger5=var(50)=16600&&animelemtime(3)>=0
trigger6=var(50)=16610&&animelemtime(5)>=0
trigger7=var(50)=16620&&animelemtime(4)>=0
trigger8=var(50)=16630&&animelemtime(3)>=0
sysfvar(4)=(2*6)*floor(floor(sysfvar(4))/(2*6))+floor(sysfvar(4))%2+2*4
ignorehitpause=1
[state ]
type=turn
triggerall=!ishelper&&floor((sysvar(2)%floor(2.0**1))/floor(2.0**0))=0
triggerall=var(56)=1
triggerall=floor(sysfvar(4))%2=0
triggerall=facing*(enemynear,screenpos x-screenpos x)<0
trigger31=var(50)=16200&&floor((floor(sysfvar(4))%(2*6))/2)=4&&animelemtime(2)=12
trigger32=var(50)=16210&&floor((floor(sysfvar(4))%(2*6))/2)=4&&animelemtime(2)=12
trigger33=var(50)=16220&&floor((floor(sysfvar(4))%(2*6))/2)=4&&animelemtime(8)=12
trigger34=var(50)=16400&&floor((floor(sysfvar(4))%(2*6))/2)=4&&animelemtime(4)=12
trigger35=var(50)=16600&&floor((floor(sysfvar(4))%(2*6))/2)=4&&animelemtime(3)=8
trigger36=var(50)=16610&&floor((floor(sysfvar(4))%(2*6))/2)=4&&animelemtime(5)=12
trigger37=var(50)=16620&&floor((floor(sysfvar(4))%(2*6))/2)=4&&animelemtime(4)=8
trigger38=var(50)=16630&&floor((floor(sysfvar(4))%(2*6))/2)=4&&animelemtime(3)=8
ignorehitpause=1







;XA1iځB
trigger70=floor((sysvar(0)%(257000*25))/257000)=[1,3]
trigger70=statetype=s
trigger70=ctrl
trigger70=var(22)=1&&var(0)!=1&&var(1)!=1&&var(24)!=1
trigger70=1||var(50):=16200

;XA2iځB
trigger71=floor((sysvar(0)%(257000*25))/257000)=[1,3]
trigger71=statetype=s
trigger71=ctrl
trigger71=var(24)=1
trigger71=1||var(50):=16210
trigger72=var(50)=16400&&floor((floor(sysfvar(4))%(2*6))/2)=4&&animelemtime(4)=12
trigger72=1||var(50):=16210
trigger73=var(50)=16200&&floor((floor(sysfvar(4))%(2*6))/2)=4&&animelemtime(2)=12
trigger73=1||var(50):=16210

;6XXA3iځB
trigger74=floor((sysvar(0)%(257000*25))/257000)=[1,3]
trigger74=statetype=s
trigger74=ctrl
trigger74=var(22)=1&&var(0)=1&&var(1)!=1&&var(24)!=1
trigger74=1||var(50):=16220
trigger75=var(50)=16210&&floor((floor(sysfvar(4))%(2*6))/2)=4&&animelemtime(2)=12
trigger75=1||var(50):=16220

;4XXA4iځB
trigger76=floor((sysvar(0)%(257000*25))/257000)=[1,3]
trigger76=statetype=s
trigger76=ctrl
trigger76=var(22)=1&&var(1)=1&&var(24)!=1
trigger76=1||var(50):=16230
trigger77=var(50)=16220&&floor((floor(sysfvar(4))%(2*6))/2)=4&&animelemtime(8)=12
trigger77=1||var(50):=16230



;XXA1iځB
trigger78=floor((sysvar(0)%(257000*25))/257000)=[1,3]
trigger78=statetype=c
trigger78=ctrl
trigger78=var(22)=1
trigger78=1||var(50):=16400



;XA1iځB
trigger79=floor((sysvar(0)%(257000*25))/257000)=[1,3]
trigger79=statetype=a
trigger79=ctrl
trigger79=var(22)=1&&var(0)!=1&&var(1)!=1&&var(24)!=1&&var(25)!=1
trigger79=1||var(50):=16600

;6XXA2iځB
trigger80=floor((sysvar(0)%(257000*25))/257000)=[1,3]
trigger80=statetype=a
trigger80=ctrl
trigger80=var(22)=1&&var(0)=1&&var(1)!=1&&var(24)!=1&&var(25)!=1
trigger80=1||var(50):=16610
trigger81=var(50)=16600&&floor((floor(sysfvar(4))%(2*6))/2)=4&&animelemtime(3)=8
trigger81=1||var(50):=16610

;XA3iځB
trigger82=floor((sysvar(0)%(257000*25))/257000)=[1,3]
trigger82=statetype=a
trigger82=ctrl
trigger82=var(24)=1&&var(25)!=1
trigger82=1||var(50):=16620
trigger83=var(50)=16610&&floor((floor(sysfvar(4))%(2*6))/2)=4&&animelemtime(5)=12
trigger83=1||var(50):=16620

;XA4iځB
trigger84=floor((sysvar(0)%(257000*25))/257000)=[1,3]
trigger84=statetype=a
trigger84=ctrl
trigger84=var(25)=1
trigger84=1||var(50):=16630
trigger85=var(50)=16620&&floor((floor(sysfvar(4))%(2*6))/2)=4&&animelemtime(4)=8
trigger85=1||var(50):=16630

;4XXA5iځB
trigger86=floor((sysvar(0)%(257000*25))/257000)=[1,3]
trigger86=statetype=a
trigger86=ctrl
trigger86=var(22)=1&&var(1)=1&&var(24)!=1&&var(25)!=1
trigger86=1||var(50):=16640
trigger87=var(50)=16630&&floor((floor(sysfvar(4))%(2*6))/2)=4&&animelemtime(3)=8
trigger87=1||var(50):=16640

;XÃWvLZB
trigger88=var(50)=16230&&animelemtime(4)>=8
trigger88=var(2)=1
trigger88=1||var(50):=40
trigger89=var(50)=16640&&statetype=s
trigger89=var(2)=1
trigger89=1||var(50):=40










;
;XA1~2iځB
;6XXA3iځB
;4XXA4iځB
;XXA1iځB
;XA1~3iځB
;6XXA4iځB
;4XXA5iځB

[statedef 16200]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=24500
persistent=256
ignorehitpause=1
[statedef 16210]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=24500
persistent=256
ignorehitpause=1
[statedef 16220]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=24500
persistent=256
ignorehitpause=1
[statedef 16230]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=24500
persistent=256
ignorehitpause=1
[statedef 16400]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=24500
persistent=256
ignorehitpause=1
[statedef 16600]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=24500
persistent=256
ignorehitpause=1
[statedef 16610]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=24500
persistent=256
ignorehitpause=1
[statedef 16620]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=24500
persistent=256
ignorehitpause=1
[statedef 16630]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=24500
persistent=256
ignorehitpause=1
[statedef 16640]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=24500
persistent=256
ignorehitpause=1



[statedef 16231]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
triggerall=hitvel y>=-8
trigger1=1
value=16232
persistent=256
ignorehitpause=1
[state ]
type=changeanim
triggerall=!hitshakeover
trigger1=1
value=5030
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
triggerall=selfanimexist(5035)
trigger1=animtime=0
value=5035
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
triggerall=!selfanimexist(5035)
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5030
trigger1=hitover||pos y>=-1+10&&vel y>0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5035
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=hitshakeover
triggerall=anim=5050
triggerall=selfanimexist(5060)
trigger1=vel y>=1
value=5060
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=1,0
ignorehitpause=1
[state ]
type=hitvelset
triggerall=!hitshakeover
trigger1=1
x=1
y=1
ignorehitpause=1
[state ]
type=posfreeze
triggerall=!hitshakeover
trigger1=1
ignorehitpause=1
[state ]
type=velset
triggerall=hitshakeover
trigger1=1
x=vel x
y=vel y+6*gethitvar(yaccel)
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=pos y>=25&&vel y>0
value=5100
persistent=256
ignorehitpause=1

[statedef 16232]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
trigger1=1
value=5030
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=velset
triggerall=!hitshakeover
trigger1=1
x=-32
y=0
ignorehitpause=1
[state ]
type=posfreeze
triggerall=!hitshakeover
trigger1=1
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=changestate
triggerall=hitshakeover
trigger1=ifelse(facing=1,screenpos x,320-screenpos x)<-vel x+const(size.air.front)+const(size.air.back)
trigger2=time>=25
value=16233
persistent=256
ignorehitpause=1

[statedef 16233]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
trigger1=1
value=5030
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=hitvelset
triggerall=time=[0,3]
trigger1=1
x=1
y=1
ignorehitpause=1
[state ]
type=posset
triggerall=time=[0,3]
trigger1=1
x=facing*(-160+const(size.air.front)+const(size.air.back))
y=0
ignorehitpause=1
[state ]
type=posfreeze
triggerall=time=[0,3]
trigger1=1
ignorehitpause=1
[state ]
type=offset
triggerall=time=[0,3]
trigger1=1
x=1-random%3
y=1-random%3
ignorehitpause=1
[state ]
type=turn
triggerall=time>=4
trigger1=1
ignorehitpause=1
[state ]
type=hitvelset
triggerall=time>=4
trigger1=1
x=1
y=1
ignorehitpause=1
[state ]
type=posset
triggerall=time>=4
trigger1=1
x=-facing*(-160+const(size.air.front)+const(size.air.back))
y=0
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=changestate
triggerall=time>=4
trigger1=1
value=16234
persistent=256
ignorehitpause=1

[statedef 16234]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
triggerall=anim!=5030&&anim!=5035&&anim!=5050&&anim!=5060
trigger1=1
value=5030
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5030
trigger1=hitover||pos y>=-1+10&&vel y>0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5030
triggerall=selfanimexist(5035)
trigger1=animtime=0
value=5035
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5030
triggerall=!selfanimexist(5035)
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5035
trigger1=animtime=0
value=5050
ignorehitpause=1
[state ]
type=changeanim
triggerall=anim=5050
triggerall=selfanimexist(5060)
trigger1=vel y>=1
value=5060
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=a
movetype=h
physics=n
ignorehitpause=1
[state ]
type=screenbound
trigger1=1
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=veladd
trigger1=1
y=gethitvar(yaccel)
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=pos y>=25&&vel y>0
value=5100
persistent=256
ignorehitpause=1










;
;XA1~2iځB
;6XXA3iځB
;4XXA4iځB
;XXA1iځB
;XA1iځB
;6XXA2iځB
;XA3~4iځB
;4XXA5iځB

[statedef 24500]
type=u
movetype=u
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=!ishelper
trigger1=sysvar(0)%257000!=256007
trigger2=ishelper
trigger2=root,sysvar(0)%257000!=256007
value=1836769491
persistent=256
ignorehitpause=1


;
;{ݒB

;ȊOB
[state ]
type=changeanim
trigger1=anim!=var(50)+20000
trigger2=animtime=0
value=var(50)+20000
ignorehitpause=1


;
;Ut[ۑpՎϐZbgB

;IvVځB
[state ]
type=null
triggerall=1||var(40):=2
trigger1=var(50)=16200
trigger1=1||var(40):=2
trigger2=var(50)=16210
trigger2=1||var(40):=2
trigger3=var(50)=16220
trigger3=animelemtime(2)<=3+1
trigger3=1||var(40):=2
trigger4=var(50)=16220
trigger4=animelemtime(2)>=4+1
trigger4=1||var(40):=8
trigger5=var(50)=16230
trigger5=1||var(40):=4
trigger6=var(50)=16400
trigger6=1||var(40):=4
trigger7=var(50)=16600
trigger7=1||var(40):=3
trigger8=var(50)=16610
trigger8=1||var(40):=5
trigger9=var(50)=16620
trigger9=1||var(40):=4
trigger10=var(50)=16630
trigger10=1||var(40):=3
trigger11=var(50)=16640
trigger11=1||var(40):=3
ignorehitpause=1


;
;{ݒitjB

;IvVځB
[state ]
type=statetypeset
triggerall=var(50)=16200||var(50)=16210||var(50)=16220||var(50)=16230
trigger1=1
statetype=s
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=16400
trigger1=1
statetype=c
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=16600||var(50)=16610||var(50)=16620||var(50)=16630||var(50)=16640
trigger1=1
statetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=16600||var(50)=16610||var(50)=16620||var(50)=16630
triggerall=pos y>=-1
trigger1=1
statetype=s
ignorehitpause=1
[state ]
type=statetypeset
triggerall=var(50)=16640
trigger1=pos y>=-1
trigger2=animelemtime(var(40))>=0
statetype=s
ignorehitpause=1


;
;B

;IvVځB
[state ]
type=playsnd
triggerall=animelemtime(var(40))=-4
trigger1=var(50)=16200
trigger2=var(50)=16210
trigger3=var(50)=16230
trigger4=var(50)=16610
trigger5=var(50)=16630
trigger6=var(50)=16640
value=s220,0
freqmul=1.0
volume=255
channel=1
ignorehitpause=1
[state ]
type=playsnd
triggerall=animelemtime(var(40))=-4
trigger1=var(50)=16210
trigger2=var(50)=16640
value=s230,0
freqmul=1.0
volume=255
channel=2
ignorehitpause=1
[state ]
type=playsnd
triggerall=animelemtime(var(40))=-4
trigger1=var(50)=16220
trigger2=var(50)=16400
trigger3=var(50)=16600
trigger4=var(50)=16620
value=s200,0
freqmul=1.0
volume=255
channel=3
ignorehitpause=1
[state ]
type=playsnd
triggerall=animelemtime(var(40))=-4
trigger1=var(50)=16220
trigger2=var(50)=16400
trigger3=var(50)=16620
value=s210,0
freqmul=1.0
volume=255
channel=4
ignorehitpause=1

[state ]
type=playsnd
triggerall=var(50)=16610
trigger1=animelemtime(var(40))=-6
trigger2=animelemtime(var(40))=0
value=s230,1
freqmul=0.6
volume=255
channel=5
ignorehitpause=1
[state ]
type=playsnd
triggerall=var(50)=16610
trigger1=animelemtime(var(40))=-6
trigger2=animelemtime(var(40))=0
value=s230,1
freqmul=0.6
volume=255
channel=6
ignorehitpause=1
[state ]
type=playsnd
triggerall=var(50)=16640
trigger1=animelemtime(var(40))=0
value=s16230,0
freqmul=1.0
volume=255
channel=7
ignorehitpause=1


;
;ʐݒB

;IvVځB
[state ]
type=envshake
triggerall=var(50)=16200
trigger1=animelemtime(var(40))>=0&&animelemtime(var(40))<=3
time=2
freq=180
ampl=floor((4-4*sin((pi/2/4)*animelemtime(var(40))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=var(50)=16210
trigger1=animelemtime(var(40))>=0&&animelemtime(var(40))<=3
time=2
freq=180
ampl=floor((6-6*sin((pi/2/4)*animelemtime(var(40))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=var(50)=16220
trigger1=animelemtime(var(40))>=0&&animelemtime(var(40))<=3
time=2
freq=180
ampl=floor((8-8*sin((pi/2/4)*animelemtime(var(40))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=var(50)=16230
trigger1=animelemtime(var(40))>=0&&animelemtime(var(40))<=15
time=2
freq=180
ampl=floor((16-16*sin((pi/2/16)*animelemtime(var(40))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=var(50)=16610
trigger1=animelemtime(var(40))>=0&&animelemtime(var(40))<=3
time=2
freq=180
ampl=floor((7-7*sin((pi/2/4)*animelemtime(var(40))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=var(50)=16620
trigger1=animelemtime(var(40))>=0&&animelemtime(var(40))<=3
time=2
freq=180
ampl=floor((5-5*sin((pi/2/4)*animelemtime(var(40))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=var(50)=16630
trigger1=animelemtime(var(40))>=0&&animelemtime(var(40))<=3
time=2
freq=180
ampl=floor((5-5*sin((pi/2/4)*animelemtime(var(40))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1
[state ]
type=envshake
triggerall=var(50)=16640
trigger1=animelemtime(var(40))>=0&&animelemtime(var(40))<=15
time=2
freq=180
ampl=floor((16-16*sin((pi/2/16)*animelemtime(var(40))))*sin((pi/2/0.96954)*(gametime%1000)))
phase=90
ignorehitpause=1


;
;WݒB

;IvVځB
[state ]
type=velset
triggerall=var(50)=16200
trigger1=animelemtime(var(40))=-4
x=8
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=16210
trigger1=animelemtime(var(40))=-4
x=10
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=16220
trigger1=animelemtime(var(40))=-4
x=12
ignorehitpause=1

[state ]
type=velset
triggerall=var(50)=16400
trigger1=animelemtime(var(40))=-4
x=6
ignorehitpause=1

[state ]
type=velset
triggerall=var(50)=16600
triggerall=statetype=a
trigger1=animelemtime(var(40))=-4
trigger1=vel y>-3
y=-3
ignorehitpause=1
[state ]
type=posadd
triggerall=var(50)=16610
triggerall=ifelse(facing=1,320-screenpos x,screenpos x)<120
trigger1=animelemtime(1)>=0&&animelemtime(1)<=19
x=0.2*(ifelse(facing=1,320-screenpos x,screenpos x)-120)
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=16610
triggerall=statetype=a
trigger1=animelemtime(var(40))=-4
x=-2
y=-4
ignorehitpause=1
[state ]
type=veladd
triggerall=var(50)=16620
triggerall=statetype=a
trigger1=animelemtime(var(40))=-4
x=10
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=16630
triggerall=statetype=a
trigger1=animelemtime(var(40))=-4
x=-2
y=-6
ignorehitpause=1
[state ]
type=turn
triggerall=var(50)=16640
triggerall=floor(facing*(enemynear,screenpos x-screenpos x))<0
trigger1=animelemtime(1)>=0&&animelemtime(var(40))<=-3
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=16640
triggerall=statetype=a
trigger1=animelemtime(var(40))=-4
y=-0.25*pos y
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=16640
triggerall=statetype=a
trigger1=animelemtime(var(40))=-4
trigger1=-1.5*0.25*pos y*4<=ifelse(facing=1,320-screenpos x,screenpos x)-(43+30+40)
x=-1.5*0.25*pos y
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=16640
triggerall=statetype=a
trigger1=animelemtime(var(40))=-4
trigger1=-1.5*0.25*pos y*4>ifelse(facing=1,320-screenpos x,screenpos x)-(43+30+40)
x=0.25*(ifelse(facing=1,320-screenpos x,screenpos x)-(43+30+40))
ignorehitpause=1

[state ]
type=velset
triggerall=var(50)=16600||var(50)=16610||var(50)=16620||var(50)=16630||var(50)=16640
triggerall=statetype=s
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=var(50)=16600||var(50)=16610||var(50)=16620||var(50)=16630||var(50)=16640
triggerall=statetype=s
trigger1=1
y=-1
ignorehitpause=1


;
;ZB

;IvVځB
[state ]
type=velset
trigger1=var(50)=16200||var(50)=16210||var(50)=16220||var(50)=16230||var(50)=16400
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=16600&&animelemtime(7)<=-1||var(50)=16610&&animelemtime(7)<=-1||var(50)=16620&&animelemtime(6)<=-1||var(50)=16630&&animelemtime(9)<=-1
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*((0.1*(vel y>=0)+(vel y<0))*const(movement.yaccel))
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=16600&&animelemtime(7)>=0||var(50)=16610&&animelemtime(7)>=0||var(50)=16620&&animelemtime(6)>=0||var(50)=16630&&animelemtime(9)>=0
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y+(statetype=a)*const(movement.yaccel)
ignorehitpause=1
[state ]
type=velset
triggerall=var(50)=16640
trigger1=1
x=vel x*((statetype=s)*const(movement.stand.friction)+(statetype=c||statetype=l)*const(movement.crouch.friction)+(statetype=a))
y=vel y
ignorehitpause=1


;
;žt@CAB

;IvVځB
[state ]
type=explod
triggerall=var(50)=16610
trigger1=animelemtime(var(40))=-6
id=var(50)
anim=110100
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.6,(2-var(57))*0.5*0.6
shadow=0,0,0
sprpriority=20
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=48,-37
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=var(50)=16610
trigger1=animelemtime(var(40))=-6
id=var(50)
anim=10351
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.3,(2-var(57))*0.5*0.3
shadow=0,0,0
sprpriority=21
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=48,-37
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1

[state ]
type=explod
triggerall=var(50)=16610
trigger1=animelemtime(var(40))=0
id=var(50)
anim=110100
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.6,(2-var(57))*0.5*0.6
shadow=0,0,0
sprpriority=22
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=48,-37
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=var(50)=16610
trigger1=animelemtime(var(40))=0
id=var(50)
anim=10351
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5*0.3,(2-var(57))*0.5*0.3
shadow=0,0,0
sprpriority=23
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=48,-37
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1


;
;̌t@CAB

;IvVځB
[state ]
type=explod
triggerall=var(50)=16640
trigger1=animelemtime(var(40))=0
id=var(50)
anim=210065
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-99
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=43+30,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=var(50)=16640
trigger1=animelemtime(var(40))=0
id=var(50)
anim=10940
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=-98
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=43+30,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1
[state ]
type=explod
triggerall=var(50)=16640
trigger1=animelemtime(var(40))=0
id=var(50)
anim=10940
;trans=addalpha
;alpha=256,256
facing=1
vfacing=1
scale=(2-var(57))*0.5,(2-var(57))*0.5
shadow=0,0,0
sprpriority=26
ontop=0
ownpal=1
supermove=0
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
removetime=-2
removeongethit=0
pos=43+30,0
postype=p1
random=0,0
bindtime=1
vel=0,0
accel=0,0
ignorehitpause=1


;
;UpՎϐZbgB

;IvVځB
[state ]
type=null
trigger1=var(50)=16200
trigger1=1||var(41):=1||var(42):=10||fvar(0):=-5||fvar(1):=-2||fvar(2):=-5||fvar(3):=-2||fvar(4):=0.35
trigger2=var(50)=16210
trigger2=1||var(41):=1||var(42):=10||fvar(0):=-5||fvar(1):=-2||fvar(2):=-5||fvar(3):=-2||fvar(4):=0.35
trigger3=var(50)=16220
trigger3=1||var(41):=1||var(42):=10||fvar(0):=-3||fvar(1):=-3||fvar(2):=-3||fvar(3):=-3||fvar(4):=0.35
trigger4=var(50)=16230
trigger4=1||var(41):=1||var(42):=15||fvar(0):=1||fvar(1):=-6||fvar(2):=-2||fvar(3):=-40||fvar(4):=0.35
trigger5=var(50)=16400
trigger5=1||var(41):=1||var(42):=10||fvar(0):=-3||fvar(1):=0||fvar(2):=-3||fvar(3):=-1||fvar(4):=0.35
trigger6=var(50)=16600
trigger6=1||var(41):=0||var(42):=12||fvar(0):=-3||fvar(1):=0||fvar(2):=-3||fvar(3):=-1||fvar(4):=0.35
trigger7=var(50)=16620
trigger7=1||var(41):=1||var(42):=12||fvar(0):=-3||fvar(1):=0||fvar(2):=-3||fvar(3):=-1||fvar(4):=0.35
trigger8=var(50)=16630
trigger8=1||var(41):=1||var(42):=18||fvar(0):=-4||fvar(1):=-4||fvar(2):=-4||fvar(3):=-4||fvar(4):=0.35
trigger9=var(50)=16640
trigger9=1||var(41):=1||var(42):=12||fvar(0):=-2||fvar(1):=-40||fvar(2):=-2||fvar(3):=-40||fvar(4):=2.1
ignorehitpause=1


;
;U{́B

;IvVځB
[state ]
type=hitdef
triggerall=animelemtime(var(40))=0
trigger1=var(50)=16200
trigger2=var(50)=16210
trigger3=var(50)=16220
trigger4=var(50)=16230
id=var(50)
chainid=-1
nochainid=-1
attr=s,na
hitflag=hlafdp
guardflag=hl
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(42)
guard.pausetime=0,var(42)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(41)
air.fall=var(41)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=hitdef
triggerall=animelemtime(var(40))=0
trigger1=var(50)=16400
id=var(50)
chainid=-1
nochainid=-1
attr=c,na
hitflag=hlafdp
guardflag=l
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(42)
guard.pausetime=0,var(42)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(41)
air.fall=var(41)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=hitdef
triggerall=animelemtime(var(40))=0
trigger1=var(50)=16600
trigger2=var(50)=16620
trigger3=var(50)=16630
trigger4=var(50)=16640
id=var(50)
chainid=-1
nochainid=-1
attr=a,na
hitflag=hlafdp
guardflag=a
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,var(42)
guard.pausetime=0,var(42)
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=var(41)
air.fall=var(41)
ground.velocity=fvar(0),fvar(1)
air.velocity=fvar(2),fvar(3)
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=fvar(4)
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1

[state ]
type=projectile
triggerall=var(50)=16610
trigger1=animelemtime(var(40))=-6
trigger2=animelemtime(var(40))=0
projid=var(50)
projanim=40540
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=48,-37
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=14
projhits=1
projmisstime=1
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=a,np
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=40,4
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,12
guard.pausetime=0,12
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-3,0
air.velocity=-3,-1
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=0.35
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1
[state ]
type=projectile
triggerall=var(50)=16640
trigger1=animelemtime(var(40))=0
projid=var(50)
projanim=40550
projremanim=-1
projhitanim=-1
projcancelanim=-1
projscale=1,1
projsprpriority=-2147483648
projshadow=0,0,0
offset=43+30,0
postype=p1
velocity=0,0
accel=0,0
velmul=1,1
remvelocity=0,0
projremove=1
projremovetime=26
projhits=3
projmisstime=5
projpriority=2147483647
projedgebound=16777215
projheightbound=-16777216,16777215
projstagebound=16777215
pausemovetime=2147483647*var(55)
supermovetime=2147483647*var(55)
id=var(50)
chainid=-1
nochainid=-1
attr=a,np
hitflag=hlafdp
guardflag=hla
affectteam=e
priority=2147483647,h
hitonce=0
numhits=1
damage=20,2
fall.damage=0
getpower=50,25
givepower=0,10
kill=1
guard.kill=0
animtype=h
air.animtype=b
fall.animtype=b
ground.type=h
air.type=h
forcestand=0
;p1facing=1
p2facing=1
;p1getp2facing=0
palfx.time=0
pausetime=0,12
guard.pausetime=0,12
ground.hittime=10
air.hittime=20
guard.hittime=10
guard.ctrltime=30
airguard.ctrltime=30
ground.slidetime=0
guard.slidetime=0
fall.recover=0
fall.recovertime=2147483647
fall=1
air.fall=1
ground.velocity=-2,-40
air.velocity=-2,-40
;down.velocity=0,0
;guard.velocity=0
;airguard.velocity=0,0
yaccel=2.1
envshake.time=0
fall.envshake.time=0
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardhitsound=-1
;air.juggle=0
;sprpriority=1
;p1stateno=50
;p2stateno=5050
;p2getp1state=1
;down.hittime=0
;down.bounce=0
;fall.kill=1
;guard.dist=const(size.attack.dist)
;mindist=-16777216,-16777215
;maxdist=16777216,16777215
;snap=0,0
ignorehitpause=1


;
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[state ]
type=targetstate
triggerall=var(50)=16230
triggerall=numtarget=[1,8]
trigger1=movehit=1
value=16231
ignorehitpause=1
[state ]
type=targetstate
triggerall=var(50)=16640
triggerall=numtarget=[1,8]
trigger1=movehit=1
value=11001
ignorehitpause=1


;
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[state ]
type=varset
triggerall=animtime=-1
trigger1=1||var(50):=11*(statetype=c||statetype=l)+50*(statetype=a)
trigger1=ishelper(100000)
sysvar(0)=var(50)
ignorehitpause=1



;IvVځB
[state ]
type=varset
triggerall=var(50)=16610||var(50)=16620||var(50)=16630
triggerall=statetype=s
trigger1=1||var(50):=52
trigger1=ishelper(100000)
sysvar(0)=var(50)
ignorehitpause=1









