[Command]
name="AI0"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI1"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI2"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI3"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI4"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI5"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI6"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI7"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI8"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI9"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI10"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI11"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI12"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI13"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI14"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI15"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI16"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI17"
command=a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time=0
[Command]
name="AI18"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI19"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI20"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI21"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI22"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI23"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI24"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI25"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI26"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI27"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI28"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI29"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI30"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI31"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI32"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI33"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI34"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI35"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI36"
command=z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI37"
command=z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time=0
[Command]
name="AI38"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time=0
[Command]
name="AI39"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time=0
[Command]
name="AI40"
command=z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time=0
[Command]
name="AI41"
command=z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time=0
[Command]
name="AI42"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI43"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time=0
[Command]
name="AI44"
command=z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time=0
[Command]
name="AI45"
command=z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time=0
[Command]
name="AI46"
command=z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time=0
[Command]
name="AI47"
command=z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI48"
command=z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time=0
[Command]
name="AI49"
command=z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time=0
[Command]
name="AI50"
command=z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time=0
[Command]
name="CirnoEx3-1"
command=~D,DF,F,D,DF,F,c
time=30
[Command]
name="CirnoEx3-2"
command=~D,DB,B,D,DB,B,c
time=30
[Command]
name="CirnoEx2-1"
command=~D,DF,F,D,DF,F,x+y
time=30
[Command]
name="CirnoEx2-2"
command=~D,DF,F,D,DF,F,a+b
time=30
[Command]
name="CirnoEx2-3"
command=~D,DB,B,D,DB,B,x+y
time=30
[Command]
name="CirnoEx2-4"
command=~D,DB,B,D,DB,B,a+b
time=30
[Command]
name="CirnoEx-1"
command=~D,DF,F,D,DF,F,x
time=30
[Command]
name="CirnoEx-2"
command=~D,DF,F,D,DF,F,y
time=30
[Command]
name="CirnoEx-3"
command=~D,DF,F,D,DF,F,b
time=30
[Command]
name="CirnoEx-4"
command=~D,DF,F,D,DF,F,a
time=30
[Command]
name="CirnoEx-5"
command=~D,DB,B,D,DB,B,x
time=30
[Command]
name="CirnoEx-6"
command=~D,DB,B,D,DB,B,y
time=30
[Command]
name="CirnoEx-7"
command=~D,DB,B,D,DB,B,b
time=30
[Command]
name="CirnoEx-8"
command=~D,DB,B,D,DB,B,a
time=30
[Command]
name="Cirno-EX"
command=~D,F,x+y
time=30
[Command]
name="Cirno-EX2"
command=~D,F,a+b
time=30
[Command]
name="Cirno-EX3"
command=~D,B,x+y
time=30
[Command]
name="Cirno-EX4"
command=~D,B,a+b
time=30
[Command]
name="Cirno-EX5"
command=~B,D,B,a+b
time=30
[Command]
name="Cirno-1"
command=~D,DF,F,x
time=30
[Command]
name="Cirno-2"
command=~D,DF,F,y
time=30
[Command]
name="Cirno-3"
command=~D,DF,F,b
time=30
[Command]
name="Cirno-4"
command=~D,DF,F,a
time=30
[Command]
name="Cirno-5"
command=~D,DB,B,x
time=30
[Command]
name="Cirno-6"
command=~D,DB,B,y
time=30
[Command]
name="Cirno-7"
command=~D,DB,B,b
time=30
[Command]
name="Cirno-8"
command=~D,DB,B,a
time=30
[Command]
name="Cirno-9"
command=~B,D,DB,B,b
time=30
[Command]
name="Cirno-10"
command=~B,D,DB,B,a
time=30
[Command]
name="Cirno-11"
command=~B,F,x
time=30
[Command]
name="Cirno-12"
command=~B,F,y
time=30
[Command]
name="Cirno-13"
command=~B,F,b
time=30
[Command]
name="Cirno-14"
command=~B,F,a
time=30
[Command]
name="Cirno-15"
command=~D,DB,B,c
time=30
[Command]
name="Cirno-16"
command=~D,DF,F,c
time=30
[Command]
name="Cirno-17"
command=~D,D,x
time=30
[Command]
name="Cirno-17-2"
command=~D,D,y
time=30
[Command]
name="Cirno-17-3"
command=~D,D,b
time=30
[Command]
name="Cirno-17-4"
command=~D,D,a
time=30
[Command]
name="FF_ab"
command=F,F,a+b
[Command]
name="FF_a"
command=F,F,a
[Command]
name="FF_b"
command=F,F,b
[Command]
name="FF"
command=F,F
time=10
[Command]
name="BB"
command=B,B
time=10
[Command]
name="recovery"
command=x+a
time=1
[Command]
name="recovery"
command=z
time=1
[Command]
name="down_a"
command=/$D,a
time=1
[Command]
name="down_b"
command=/$D,b
time=1
[Command]
name="a"
command=a
time=1
[Command]
name="b"
command=b
time=1
[Command]
name="x"
command=x
time=1
[Command]
name="y"
command=y
time=1
[Command]
name="z"
command=z
time=1
[Command]
name="start"
command=s
time=1
[Command]
name="c"
command=c
time=1
[Command]
name="holdfwd"
command=/$F
time=1
[Command]
name="holdback"
command=/$B
time=1
[Command]
name="holdup"
command=/$U
time=1
[Command]
name="holddown"
command=/$D
time=1

[Statedef -1]
[State ]
type=Selfstate
trigger1=Ishelper(99999)
value=99999
ignorehitpause=1
[State ]
type=Helper
triggerall=name="Cirno"&&authorname="݂"
triggerall=!Ishelper
triggerall=!var(30)
trigger1=!numhelper(99999)
stateno=99999
name="AI"
id=99999
pos=0,0
helpertype=normal
postype=p1
ownpal=0
keyctrl=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State ]
type=varset
triggerall=!var(30)
triggerall=roundstate=[1,2]
trigger1=command="AI0"
trigger2=command="AI1"
trigger3=command="AI2"
trigger4=command="AI3"
trigger5=command="AI4"
trigger6=command="AI5"
trigger7=command="AI6"
trigger8=command="AI7"
trigger9=command="AI8"
trigger10=command="AI9"
trigger11=command="AI10"
trigger12=command="AI11"
trigger13=command="AI12"
trigger14=command="AI13"
trigger15=command="AI14"
trigger16=command="AI15"
trigger17=command="AI16"
trigger18=command="AI17"
trigger19=command="AI18"
trigger20=command="AI19"
trigger21=command="AI20"
trigger22=command="AI21"
trigger23=command="AI22"
trigger24=command="AI23"
trigger25=command="AI24"
trigger26=command="AI25"
trigger27=command="AI26"
trigger28=command="AI27"
trigger29=command="AI28"
trigger30=command="AI29"
trigger31=command="AI30"
trigger32=command="AI31"
trigger33=command="AI32"
trigger34=command="AI33"
trigger35=command="AI34"
trigger36=command="AI35"
trigger37=command="AI36"
trigger38=command="AI37"
trigger39=command="AI38"
trigger40=command="AI39"
trigger41=command="AI40"
trigger42=command="AI41"
trigger43=command="AI42"
trigger44=command="AI43"
trigger45=command="AI44"
trigger46=command="AI45"
trigger47=command="AI46"
trigger48=command="AI47"
trigger49=command="AI48"
trigger50=command="AI49"
trigger51=command="AI50"
trigger52=numhelper(99999)=1
trigger52=helper(99999),var(30)=2
trigger53=palno>=7
var(30)=1

[State ]
type=ChangeState
value=120
triggerall=!Ishelper
triggerall=var(30)
triggerall=roundstate=2
triggerall=StateNo!=[120,155]
triggerall=ctrl
triggerall=enemynear,movetype!=H
trigger1=inguarddist
[State ]
type=Changestate
value=19
triggerall=!Ishelper
triggerall=var(30)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X<=30
trigger1=random<=150
[State ]
type=Changestate
value=19
triggerall=!Ishelper
triggerall=var(30)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=!inguarddist
triggerall=stateno!=100
triggerall=ctrl||stateno=19||stateno=21
triggerall=random<=60
trigger1=p2bodydist X<=30
[State ]
type=Changestate
value=21
triggerall=!Ishelper
triggerall=var(30)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X>=121
trigger1=random<=60
[State ]
type=Changestate
value=21
triggerall=!Ishelper
triggerall=var(30)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=!inguarddist
triggerall=stateno!=100
triggerall=ctrl||stateno=19||stateno=21
triggerall=random<=60
trigger1=p2bodydist X>=90
[State ]
type=Changestate
value=105
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(30)
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X<=30
triggerall=backedgebodydist>40
trigger1=random<=200
[State ]
type=ChangeState
value=40000+(life<=lifemax*.3)*1000
triggerall=power>=3000
triggerall=!Ishelper
triggerall=Alive
triggerall=var(30)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=p2bodydist x<=110
trigger1=ctrl
[State ]
type=ChangeState
value=30000
triggerall=!Ishelper
triggerall=var(30)
triggerall=RoundState=2
triggerall=random<=130
triggerall=power>=2000
triggerall=statetype!=A
triggerall=ctrl
trigger1=1
trigger2=prevstateno=[120,155]
[State ]
type=ChangeState
value=31000
triggerall=!numhelper(31000)
triggerall=!Ishelper
triggerall=var(30)
triggerall=!var(6)
triggerall=RoundState=2
triggerall=random=[400,650]
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=32000
triggerall=!numhelper(32000)
triggerall=!Ishelper
triggerall=var(30)
triggerall=!var(7)
triggerall=RoundState=2
triggerall=random=[700,950]
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=33000
triggerall=!Ishelper
triggerall=var(30)
triggerall=RoundState=2
triggerall=random<=600
triggerall=power>=2000
triggerall=numtarget
triggerall=statetype!=A
triggerall=ctrl
trigger1=target,stateno=[1085,1086]
trigger2=target,stateno=[12025,12026]

[State ]
type=ChangeState
value=ifelse(statetype=A,18000,11000)
triggerall=!Ishelper
triggerall=var(30)
triggerall=RoundState=2
triggerall=random<=30
triggerall=power>=1000
triggerall=ctrl
trigger1=1
trigger2=prevstateno=[120,155]
trigger3=stateno=1900&&movehit
[State ]
type=ChangeState
value=16000
triggerall=!Ishelper
triggerall=!numhelper(16000)
triggerall=var(30)
triggerall=!var(5)
triggerall=RoundState=2
triggerall=random>=600
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=ifelse(statetype=A,20000,15000)
triggerall=!Ishelper
triggerall=var(30)
triggerall=RoundState=2
triggerall=random=(50,100]
triggerall=power>=1000
triggerall=!numhelper(15000)
triggerall=p2bodydist x>=80
trigger1=ctrl
[State ]
type=ChangeState
value=19000
triggerall=!Ishelper
triggerall=var(30)
triggerall=RoundState=2
triggerall=random=(850,900]
triggerall=power>=1000
triggerall=p2bodydist x<=90
trigger1=ctrl
[State ]
type=ChangeState
value=ifelse(statetype=A,21000,17000)
triggerall=!Ishelper
triggerall=var(30)
triggerall=RoundState=2
triggerall=random=(750,800]
triggerall=power>=1000
triggerall=!numhelper(17000)
triggerall=p2bodydist x>=80
trigger1=ctrl
[State ]
type=ChangeState
value=13000
triggerall=!Ishelper
triggerall=var(30)
triggerall=RoundState=2
triggerall=random=(200,230]
triggerall=power>=1000
triggerall=statetype!=A
triggerall=ctrl
trigger1=1
trigger2=prevstateno=[120,155]
[State ]
type=ChangeState
value=14000
triggerall=power>=1000
triggerall=!Ishelper
triggerall=var(30)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemy,statetype!=L
triggerall=enemy,movetype!=H
trigger1=ctrl
trigger1=random=[300,330)
[State ]
type=ChangeState
value=10000
triggerall=!Ishelper
triggerall=var(30)
triggerall=RoundState=2
triggerall=random=(400,420]
triggerall=power>=1000
triggerall=statetype!=A
trigger1=stateno=1100&&movehit&&animelemtime(8)>=0
[State ]
type=ChangeState
value=12000
triggerall=!Ishelper
triggerall=!numhelper(12000)
triggerall=!numhelper(12025)
triggerall=var(30)
triggerall=RoundState=2
triggerall=random=(600,630]
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl


[State ]
type=ChangeState
value=225
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=Roundstate=2
triggerall=statetype!=A
triggerall=movehit
trigger1=stateno=220&&p2bodydist X>=13
[State ]
type=ChangeState
value=220
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=Roundstate=2
triggerall=statetype!=A
triggerall=p2BodyDist X=[-15,33]
triggerall=enemynear,statetype!=L
triggerall=enemynear,statetype!=A
trigger1=ctrl&&p2stateno!=[120,155]
trigger2=stateno=220&&movehit
[State ]
type=ChangeState
value=430
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2statetype=S&&p2movetype!=A
triggerall=p2statetype!=A
trigger1=ctrl||stateno=19||stateno=100
trigger1=p2bodydist x=[-5,25]
trigger1=random<=300
[State ]
type=ChangeState
value=400+random%2*20
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(59)
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2bodydist x=[-15,30]
triggerall=p2statetype!=A
trigger1=stateno=400&&movecontact
trigger2=stateno=420&&movecontact
[State ]
type=ChangeState
value=410
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(59)
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2movetype=H
triggerall=p2statetype!=A
trigger1=stateno=400&&movecontact
trigger1=p2bodydist x=[5,45]
[State ]
type=ChangeState
value=430
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(59)
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2movetype=H
trigger1=stateno=420&&movecontact
trigger1=p2bodydist x=[5,45]

[State ]
type=ChangeState
value=800
triggerall=!Ishelper
triggerall=var(30)
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,statetype!=A
triggerall=p2bodydist x=[-15,40]
triggerall=enemynear,stateno=[120,155]
trigger1=ctrl

[State ]
type=ChangeState
value=1280
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=roundstate=2
triggerall=!numhelper(1280)&&!numhelper(1281)&&!numhelper(1282)&&!numhelper(1283)
triggerall=statetype!=A
triggerall=power>=500
trigger1=ctrl&&random>=960&&p2bodydist x>=100
[State ]
type=ChangeState
value=1200
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=roundstate=2
triggerall=!numhelper(1210)&&!numhelper(1211)&&!numhelper(1212)
triggerall=statetype!=A
trigger1=ctrl&&random>=890&&p2bodydist x>=100
[State ]
type=ChangeState
value=2100
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=roundstate=2
triggerall=!numhelper(1210)&&!numhelper(1211)&&!numhelper(1212)
triggerall=statetype=A
trigger1=ctrl&&random>=890&&p2bodydist x>=100
[State ]
type=ChangeState
value=1380
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=roundstate=2
triggerall=!numhelper(1390)
triggerall=statetype!=A
triggerall=power>=500
triggerall=random<=50
trigger1=ctrl&&p2bodydist x>=30
trigger2=prevstateno=810
[State ]
type=ChangeState
value=1350
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=roundstate=2
triggerall=!numhelper(1350)&&!numhelper(1351)&&!numhelper(1352)&&!numhelper(1353)&&!numhelper(1354)
triggerall=statetype!=A
trigger1=ctrl&&random<=150&&p2bodydist x>=150
[State ]
type=ChangeState
value=1300
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=roundstate=2
triggerall=!numhelper(1300)
triggerall=statetype!=A
trigger1=ctrl&&random<=150&&p2bodydist x>=30
trigger2=stateno=1050&&Projhittime(1000)>=0&&Projhittime(1000)<=25&&!Animtime
trigger3=prevstateno=810
[State ]
type=ChangeState
value=2200
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=roundstate=2
triggerall=!numhelper(1300)
triggerall=statetype=A
trigger1=ctrl&&random<=150&&p2bodydist x>=30&&p2bodydist y=[-30,30]
trigger2=stateno=1500&movecontact
trigger3=stateno=1900&movecontact
[State ]
type=ChangeState
value=2250
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=roundstate=2
triggerall=!numhelper(1300)
triggerall=statetype=A
trigger1=ctrl&&random>=850&&p2bodydist x<=30&&p2bodydist y>=10
[State ]
type=ChangeState
value=1900
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=roundstate=2
triggerall=statetype=A
trigger1=stateno=1550&movecontact

[State ]
type=ChangeState
value=1450
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=roundstate=2
triggerall=!numhelper(1450)&&!numhelper(1451)&&!numhelper(1452)&&!numhelper(1453)&&!numhelper(1454)
triggerall=statetype!=A
triggerall=enemynear,statetype=A
triggerall=p2bodydist y<=-120
trigger1=ctrl&&random<=150&&p2bodydist x>=150
[State ]
type=ChangeState
value=1400
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=roundstate=2
triggerall=!numhelper(1300)
triggerall=statetype!=A
triggerall=enemynear,statetype=A
triggerall=p2bodydist y<=-120
triggerall=prevstateno!=810
trigger1=ctrl&&random<=150&&p2bodydist x>=30

[State ]
type=ChangeState
value=1600
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=roundstate=2
triggerall=!numhelper(1600)
triggerall=statetype!=A
trigger1=ctrl&&random=[200,400)


[State ]
type=ChangeState
value=1050+(power>=500&&random<=90)*30
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=Roundstate=2
triggerall=statetype!=A
triggerall=movehit
trigger1=stateno=225&&random<250&&p2bodydist X=[30,80]
[State ]
type=ChangeState
value=1100+(power>=500&&random<=90&&enemy,life<=enemy,life*.2)*30
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=Roundstate=2
triggerall=statetype!=A
triggerall=movehit
trigger1=stateno=225&&random>=750&&p2bodydist X=[20,50]
[State ]
type=ChangeState
value=1300
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=roundstate=2
triggerall=!numhelper(1300)
triggerall=statetype!=A
triggerall=movehit
trigger1=stateno=225&&random=(250,500]
[State ]
type=ChangeState
value=1500
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=movehit
trigger1=stateno=225&&random=(500,750)
[State ]
type=ChangeState
value=1550
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=Roundstate=2
triggerall=statetype!=A
triggerall=movehit
trigger1=stateno=430&&random<250&&p2bodydist X=[30,80]
[State ]
type=ChangeState
value=1700
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=Roundstate=2
triggerall=random>=800
triggerall=statetype!=A
triggerall=p2BodyDist X<=45
triggerall=enemynear,statetype=L
triggerall=enemynear,stateno=[5100,5150]
trigger1=ctrl
[State ]
type=ChangeState
value=ifelse(facing=1,1802,1803)
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=RoundState=2
triggerall=enemynear,statetype!=L
triggerall=!InGuardDist
triggerall=ctrl
trigger1=random<=100
trigger1=p2bodydist x>=200
[State ]
type=ChangeState
value=1800
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=RoundState=2
triggerall=enemynear,statetype!=L
triggerall=!InGuardDist
triggerall=ctrl
trigger1=random<=100
trigger1=p2bodydist x=[100,200)
[State ]
type=ChangeState
value=1801
triggerall=!Ishelper||Ishelper(32000)
triggerall=var(30)
triggerall=RoundState=2
triggerall=enemynear,statetype!=L
triggerall=p2bodydist x<=60
trigger1=ctrl
trigger1=!InGuardDist
trigger1=random<=40


[State ]
type=ChangeState
value=40000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="CirnoEx3-1"
triggerall=power>=3000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=41000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="CirnoEx3-2"
triggerall=power>=3000
triggerall=life<=lifemax*.3
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=30000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="CirnoEx2-1"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=31000
triggerall=!numhelper(31000)
triggerall=!var(30)
triggerall=!var(6)
triggerall=!Ishelper
triggerall=command="CirnoEx2-2"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=32000
triggerall=!numhelper(32000)
triggerall=!var(30)
triggerall=!var(7)
triggerall=!Ishelper
triggerall=command="CirnoEx2-3"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=33000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="CirnoEx2-4"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=10000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="CirnoEx-1"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=11000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="CirnoEx-2"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=12000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="CirnoEx-3"
triggerall=power>=1000
triggerall=!numhelper(12000)
triggerall=!numhelper(12025)
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=13000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="CirnoEx-4"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=14000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="CirnoEx-5"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=15000
triggerall=!numhelper(15000)
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="CirnoEx-6"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=16000
triggerall=!numhelper(16000)
triggerall=!var(30)
triggerall=!var(5)
triggerall=!Ishelper
triggerall=command="CirnoEx-7"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=17000
triggerall=!numhelper(17000)
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="CirnoEx-8"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=18000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="CirnoEx-1"||command="CirnoEx-2"
triggerall=power>=1000
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movehit
trigger3=stateno=610&&movehit
trigger4=stateno=620&&movehit
trigger5=stateno=630&&movehit
trigger6=stateno=1500&&movehit
trigger7=stateno=1550&&movehit
trigger8=stateno=1700&&movehit&&animelemtime(13)>=0
trigger9=stateno=1900&&movehit
trigger10=stateno=2000&&movehit
[State ]
type=ChangeState
value=19000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="CirnoEx-3"||command="CirnoEx-4"
triggerall=power>=1000
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movehit
trigger3=stateno=610&&movehit
trigger4=stateno=620&&movehit
trigger5=stateno=630&&movehit
trigger6=stateno=1500&&movehit
trigger7=stateno=1550&&movehit
trigger8=stateno=1700&&movehit&&animelemtime(13)>=0
trigger9=stateno=1900&&movehit
trigger10=stateno=2000&&movehit
[State ]
type=ChangeState
value=20000
triggerall=!numhelper(15000)
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="CirnoEx-5"||command="CirnoEx-6"
triggerall=power>=1000
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movehit
trigger3=stateno=610&&movehit
trigger4=stateno=620&&movehit
trigger5=stateno=630&&movehit
trigger6=stateno=1500&&movehit
trigger7=stateno=1550&&movehit
trigger8=stateno=1700&&movehit&&animelemtime(13)>=0
trigger9=stateno=1900&&movehit
trigger10=stateno=2000&&movehit
[State ]
type=ChangeState
value=21000
triggerall=!numhelper(17000)
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="CirnoEx-7"||command="CirnoEx-8"
triggerall=power>=1000
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movehit
trigger3=stateno=610&&movehit
trigger4=stateno=620&&movehit
trigger5=stateno=630&&movehit
trigger6=stateno=1500&&movehit
trigger7=stateno=1550&&movehit
trigger8=stateno=1700&&movehit&&animelemtime(13)>=0
trigger9=stateno=1900&&movehit
trigger10=stateno=2000&&movehit

[State ]
type=ChangeState
value=1500
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-11"||command="Cirno-12"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=1550
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-13"||command="Cirno-14"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=1080
triggerall=!var(30)
triggerall=power>=500
triggerall=!Ishelper
triggerall=command="Cirno-EX"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=1000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-1"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=1050
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-2"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=1180
triggerall=!var(30)
triggerall=power>=500
triggerall=!Ishelper
triggerall=command="Cirno-EX2"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=1100
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-3"||command="Cirno-4"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=1280
triggerall=!var(30)
triggerall=power>=500
triggerall=!Ishelper
triggerall=command="Cirno-EX3"
triggerall=!numhelper(1280)&&!numhelper(1281)&&!numhelper(1282)&&!numhelper(1283)
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=1200
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-5"||command="Cirno-6"
triggerall=!numhelper(1210)&&!numhelper(1211)&&!numhelper(1212)
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=1480
triggerall=!var(30)
triggerall=power>=500
triggerall=!Ishelper
triggerall=command="Cirno-EX5"
triggerall=!numhelper(1400)
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
[State ]
type=ChangeState
value=1400
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-9"
triggerall=!numhelper(1300)
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=1450
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-10"
triggerall=!numhelper(1450)&&!numhelper(1451)&&!numhelper(1452)&&!numhelper(1453)&&!numhelper(1454)
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=1380
triggerall=!var(30)
triggerall=power>=500
triggerall=!Ishelper
triggerall=command="Cirno-EX4"
triggerall=!numhelper(1390)
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=1300
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-7"
triggerall=!numhelper(1300)
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=1350
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-8"
triggerall=!numhelper(1350)&&!numhelper(1351)&&!numhelper(1352)&&!numhelper(1353)&&!numhelper(1354)
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=1600
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-15"
triggerall=!numhelper(1600)
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=1700
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-16"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=1100&&movehit&&animelemtime(8)>=0
trigger11=stateno=1700&&movehit&&animelemtime(13)>=0
[State ]
type=ChangeState
value=1800
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-17"
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=600&&movehit
trigger11=stateno=610&&movehit
trigger12=stateno=620&&movehit
trigger13=stateno=630&&movehit
trigger14=stateno=1100&&movehit&&animelemtime(8)>=0
trigger15=stateno=1700&&movehit&&animelemtime(13)>=0
trigger16=stateno=1900&&movehit
trigger17=stateno=2000&&movehit
[State ]
type=ChangeState
value=1801
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-17-2"
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=600&&movehit
trigger11=stateno=610&&movehit
trigger12=stateno=620&&movehit
trigger13=stateno=630&&movehit
trigger14=stateno=1100&&movehit&&animelemtime(8)>=0
trigger15=stateno=1700&&movehit&&animelemtime(13)>=0
trigger16=stateno=1900&&movehit
trigger17=stateno=2000&&movehit
[State ]
type=ChangeState
value=1802
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-17-3"
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=600&&movehit
trigger11=stateno=610&&movehit
trigger12=stateno=620&&movehit
trigger13=stateno=630&&movehit
trigger14=stateno=1100&&movehit&&animelemtime(8)>=0
trigger15=stateno=1700&&movehit&&animelemtime(13)>=0
trigger16=stateno=1900&&movehit
trigger17=stateno=2000&&movehit
[State ]
type=ChangeState
value=1803
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-17-4"
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=225&&movehit
trigger6=stateno=230&&movehit
trigger7=stateno=400&&movehit
trigger8=stateno=410&&movehit
trigger9=stateno=430&&movehit
trigger10=stateno=600&&movehit
trigger11=stateno=610&&movehit
trigger12=stateno=620&&movehit
trigger13=stateno=630&&movehit
trigger14=stateno=1100&&movehit&&animelemtime(8)>=0
trigger15=stateno=1700&&movehit&&animelemtime(13)>=0
trigger16=stateno=1900&&movehit
trigger17=stateno=2000&&movehit
[State ]
type=ChangeState
value=1900
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-1"||command="Cirno-2"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movehit
trigger3=stateno=610&&movehit
trigger4=stateno=620&&movehit
trigger5=stateno=630&&movehit
trigger6=stateno=1550&&movehit
trigger7=stateno=2000&&movehit
[State ]
type=ChangeState
value=2000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-3"||command="Cirno-4"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movehit
trigger3=stateno=610&&movehit
trigger4=stateno=620&&movehit
trigger5=stateno=630&&movehit
[State ]
type=ChangeState
value=2100
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-5"||command="Cirno-6"
triggerall=!numhelper(1210)&&!numhelper(1211)&&!numhelper(1212)
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movehit
trigger3=stateno=610&&movehit
trigger4=stateno=620&&movehit
trigger5=stateno=630&&movehit
trigger6=stateno=1550&&movehit
trigger7=stateno=1900&&movehit
trigger8=stateno=2000&&movehit
[State ]
type=ChangeState
value=2200
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-7"
triggerall=!numhelper(1300)
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movehit
trigger3=stateno=610&&movehit
trigger4=stateno=620&&movehit
trigger5=stateno=630&&movehit
trigger6=stateno=1550&&movehit
trigger7=stateno=1900&&movehit
trigger8=stateno=2000&&movehit
[State ]
type=ChangeState
value=2250
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Cirno-8"
triggerall=!numhelper(1300)
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movehit
trigger3=stateno=610&&movehit
trigger4=stateno=620&&movehit
trigger5=stateno=630&&movehit
trigger6=stateno=1550&&movehit
trigger7=stateno=1900&&movehit
trigger8=stateno=2000&&movehit
[State ]
type=ChangeState
value=100
triggerall=!Ishelper
triggerall=!var(30)
trigger1=command="FF"
trigger1=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=105
triggerall=!Ishelper
triggerall=!var(30)
trigger1=command="BB"
trigger1=statetype=S
trigger1=ctrl
[State ]
type=Changestate
value=110
triggerall=!var(30)
triggerall=!Ishelper
triggerall=stateno!=110
trigger1=command="FF"
trigger1=statetype=A
trigger1=ctrl
[State ]
type=Changestate
value=115
triggerall=!var(30)
triggerall=!Ishelper
triggerall=stateno!=115
trigger1=command="BB"
trigger1=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=800
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="y"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=p2bodydist X<25
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
[State ]
type=ChangeState
value=800
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="b"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=p2bodydist X<25
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
[State ]
type=ChangeState
value=200
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="x"
triggerall=command!="holddown"
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=400&&movehit
[State ]
type=ChangeState
value=210
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="y"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=220&&movehit
[State ]
type=ChangeState
value=225
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="a"
triggerall=command="holdfwd"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=400&&movehit
trigger6=stateno=420&&movehit
[State ]
type=ChangeState
value=220
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="a"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=220&&movehit
[State ]
type=ChangeState
value=250
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="b"
triggerall=command="holdfwd"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=230&&movehit
[State ]
type=ChangeState
value=230
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="b"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
[State ]
type=ChangeState
value=240
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="c"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=230&&movehit
trigger6=stateno=225&&movehit
[State ]
type=ChangeState
value=400
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="x"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
trigger2=stateno=400&&movehit
[State ]
type=ChangeState
value=415
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="y"
triggerall=command="holdfwd"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
trigger2=stateno=400&&movehit
[State ]
type=ChangeState
value=410
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="y"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
trigger2=stateno=400&&movehit
trigger3=stateno=420&&movehit
[State ]
type=ChangeState
value=420
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="a"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
trigger2=stateno=420&&movehit
[State ]
type=ChangeState
value=430
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="b"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
trigger2=stateno=400&&movehit
trigger3=stateno=420&&movehit
[State ]
type=ChangeState
value=600
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="x"
trigger1=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movehit&&animelemtime(3)>=0
[State ]
type=ChangeState
value=610
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="y"
trigger1=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movehit&&animelemtime(3)>=0
[State ]
type=ChangeState
value=620
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="a"
trigger1=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movehit&&animelemtime(3)>=0
trigger3=stateno=610&&movehit
[State ]
type=ChangeState
value=630
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="b"
trigger1=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movehit&&animelemtime(3)>=0
trigger3=stateno=610&&movehit
trigger4=stateno=620&&movehit
