[Command]
name="AI0"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI1"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI2"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI3"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI4"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI5"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI6"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI7"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI8"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI9"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI10"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI11"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI12"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI13"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI14"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI15"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI16"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI17"
command=a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time=0
[Command]
name="AI18"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI19"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI20"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI21"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI22"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI23"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI24"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI25"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI26"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI27"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI28"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI29"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI30"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI31"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI32"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI33"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI34"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI35"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI36"
command=z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI37"
command=z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time=0
[Command]
name="AI38"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time=0
[Command]
name="AI39"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time=0
[Command]
name="AI40"
command=z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time=0
[Command]
name="AI41"
command=z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time=0
[Command]
name="AI42"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI43"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time=0
[Command]
name="AI44"
command=z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time=0
[Command]
name="AI45"
command=z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time=0
[Command]
name="AI46"
command=z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time=0
[Command]
name="AI47"
command=z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI48"
command=z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time=0
[Command]
name="AI49"
command=z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time=0
[Command]
name="AI50"
command=z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time=0
[Remap]
x=x
y=y
z=z
a=a
b=b
c=c
s=s
[Defaults]
command.time=20
command.buffer.time=3
[Command]
name="VengeanceEx3-1"
command=~D,DF,F,D,DF,F,c
time=30
[Command]
name="VengeanceEx3-2"
command=~D,DF,F,D,DF,F,z
time=30
[Command]
name="VengeanceEx2-1"
command=~D,DF,F,D,DF,F,x+y
time=30
[Command]
name="VengeanceEx2-2"
command=~D,DF,F,D,DF,F,a+b
time=30
[Command]
name="VengeanceEx2-3"
command=~D,DB,B,D,DB,B,x+y
time=30
[Command]
name="VengeanceEx2-4"
command=~D,DB,B,D,DB,B,a+b
time=30
[Command]
name="VengeanceEx-1"
command=~D,DF,F,D,DF,F,x
time=30
[Command]
name="VengeanceEx-2"
command=~D,DF,F,D,DF,F,y
time=30
[Command]
name="VengeanceEx-3"
command=~D,DF,F,D,DF,F,b
time=30
[Command]
name="VengeanceEx-4"
command=~D,DF,F,D,DF,F,a
time=30
[Command]
name="VengeanceEx-5"
command=~D,DB,B,D,DB,B,x
time=30
[Command]
name="VengeanceEx-6"
command=~D,DB,B,D,DB,B,y
time=30
[Command]
name="VengeanceEx-7"
command=~D,DB,B,D,DB,B,b
time=30
[Command]
name="VengeanceEx-8"
command=~D,DB,B,D,DB,B,a
time=30
[Command]
name="VengeanceEx-9"
command=~D,D,D,c
time=30
[Command]
name="VengeanceEx-10"
command=~D,DB,B,D,DB,B,c
time=30
[Command]
name="Mokou-1"
command=~D,DF,F,x
time=30
[Command]
name="Mokou-2"
command=~D,DF,F,y
time=30
[Command]
name="Mokou-3"
command=~F,D,DF,F,x
time=30
[Command]
name="Mokou-4"
command=~F,D,DF,F,y
time=30
[Command]
name="Mokou-5"
command=~D,DF,F,b
time=30
[Command]
name="Mokou-6"
command=~D,DF,F,a
time=30
[Command]
name="Mokou-7"
command=~D,DB,B,x
time=30
[Command]
name="Mokou-8"
command=~D,DB,B,y
time=30
[Command]
name="Mokou-9"
command=~D,DB,B,b
time=30
[Command]
name="Mokou-10"
command=~D,DB,B,a
time=30
[Command]
name="Mokou-11"
command=~D,DF,F,c
time=30
[Command]
name="Mokou-12"
command=~D,DB,B,c
time=30
[Command]
name="FF"
command=F,F
time=10
[Command]
name="BB"
command=B,B
time=10
[Command]
name="DUF"
command=D,UF
time=10
[Command]
name="DUB"
command=D,UB
time=10
[Command]
name="DU"
command=D,U
time=10
[Command]
name="DD"
command=D,D
time=10
[Command]
name="recovery"
command=/$F,a
time=1
[Command]
name="recovery" 
command=/$F,b
time=1
[Command]
name="recovery" 
command=/$F,c
time=1
[Command]
name="recovery" 
command=/$F,x
time=1
[Command]
name="recovery" 
command=/$B,a
time=1
[Command]
name="recovery" 
command=/$B,b
time=1
[Command]
name="recovery" 
command=/$B,c
time=1
[Command]
name="recovery" 
command=/$B,x
time=1
[Command]
name="down_a"
command=/$D,a
time=1
[Command]
name="down_b"
command=/$D,b
time=1
[Command]
name="up_x"
command=/$x,U
time=1
[Command]
name="upf_x"
command=/$x,UF
time=1
[Command]
name="upb_x"
command=/$x,UB
time=1
[Command]
name="a"
command=a
time=1
[Command]
name="b"
command=b
time=1
[Command]
name="c"
command=c
time=1
[Command]
name="x"
command=x
time=1
[Command]
name="y"
command=y
time=1
[Command]
name="z"
command=z
time=1
[Command]
name="start"
command=s
time=1
[Command]
name="hold_a"
command=/$a
[Command]
name="hold_b"
command=/$b
[Command]
name="hold_c"
command=/$c
[Command]
name="fly"
command=/x
[Command]
name="hold_y"
command=/y
[Command]
name="hold_z"
command=/z
[Command]
name="holdfwd"
command=/$F
time=1
[Command]
name="holdback"
command=/$B
time=1
[Command]
name="holdup"
command=/$U
time=1
[Command]
name="holddown"
command=/$D
time=1
[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1
[Statedef -1]
[State ]
type=varset
triggerall=!var(59)
triggerall=roundstate=[1,2]
trigger1=command="AI0"
trigger2=command="AI1"
trigger3=command="AI2"
trigger4=command="AI3"
trigger5=command="AI4"
trigger6=command="AI5"
trigger7=command="AI6"
trigger8=command="AI7"
trigger9=command="AI8"
trigger10=command="AI9"
trigger11=command="AI10"
trigger12=command="AI11"
trigger13=command="AI12"
trigger14=command="AI13"
trigger15=command="AI14"
trigger16=command="AI15"
trigger17=command="AI16"
trigger18=command="AI17"
trigger19=command="AI18"
trigger20=command="AI19"
trigger21=command="AI20"
trigger22=command="AI21"
trigger23=command="AI22"
trigger24=command="AI23"
trigger25=command="AI24"
trigger26=command="AI25"
trigger27=command="AI26"
trigger28=command="AI27"
trigger29=command="AI28"
trigger30=command="AI29"
trigger31=command="AI30"
trigger32=command="AI31"
trigger33=command="AI32"
trigger34=command="AI33"
trigger35=command="AI34"
trigger36=command="AI35"
trigger37=command="AI36"
trigger38=command="AI37"
trigger39=command="AI38"
trigger40=command="AI39"
trigger41=command="AI40"
trigger42=command="AI41"
trigger43=command="AI42"
trigger44=command="AI43"
trigger45=command="AI44"
trigger46=command="AI45"
trigger47=command="AI46"
trigger48=command="AI47"
trigger49=command="AI48"
trigger50=command="AI49"
trigger51=command="AI50"
trigger52=numhelper(99999)=1
trigger52=helper(99999),var(50)=2
trigger53=palno>=7
var(39)=1
[State ]
type=VarSet
trigger1=!Ishelper
fvar(2)=(p2bodydist x-vel x*2-enemynear,vel x*2)
ignorehitpause=1
[State ]
type=changestate
triggerall=!Ishelper
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X<=30
trigger1=random<=var(39)*150
value=19
[State ]
type=Changestate
triggerall=!Ishelper
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=!inguarddist
triggerall=stateno!=100
triggerall=ctrl||stateno=19||stateno=21
triggerall=random<=var(39)*60
trigger1=p2bodydist X<=30
value=19
[State ]
type=changestate
triggerall=!Ishelper
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X>=121
trigger1=random<=var(39)*60
value=21
[State ]
type=Changestate
triggerall=!Ishelper
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=!inguarddist
triggerall=stateno!=100
triggerall=ctrl||stateno=19||stateno=21
triggerall=random<=var(39)*60
trigger1=p2bodydist X>=90
value=21
[State ]
type=ChangeState
value=120
triggerall=!Ishelper
triggerall=var(39)
triggerall=Roundstate=2
triggerall=stateno!=[120,155]
triggerall=Ctrl
triggerall=statetype!=A
trigger1=inguarddist
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X<=30
triggerall=backedgebodydist>40
trigger1=random<=200
value=105
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=enemynear,movetype=I
triggerall=stateno!=[105,106]
trigger1=p2bodydist X>=120
trigger1=random<=150
value=100
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=enemynear,movetype!=H
triggerall=p2bodydist X<=140
triggerall=backedgebodydist>40
trigger1=random=150
value=105
[State ]
type=ChangeState
value=800
triggerall=!Ishelper
triggerall=var(39)
triggerall=random<=360
triggerall=ctrl&&statetype!=A
triggerall=p2stateno!=[5050,5122]
triggerall=p2statetype!=A
triggerall=p2bodydist x<=10
trigger1=ctrl
[State ]
type=ChangeState
value=200
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(39)
triggerall=p2bodydist x=[-15,20]
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
trigger1=enemynear,movetype!=H
trigger1=enemynear,statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
[State ]
type=ChangeState
value=210
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype!=A
trigger1=enemynear,movetype!=A
trigger1=fvar(2)=[-5,30]
trigger1=random<40
trigger1=ctrl
trigger2=stateno=200&&movehit&&random>500
[State ]
type=ChangeState
value=220
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype!=A
triggerall=fvar(2)=[0,38]
triggerall=random<=500
trigger1=stateno=200&&movehit
[State ]
type=ChangeState
value=400
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2statetype!=A
triggerall=p2bodydist x=[-15,20]
trigger1=enemynear,movetype!=H
trigger1=enemynear,statetype!=A
trigger1=ctrl
trigger2=stateno=400&&movecontact
trigger3=stateno=200&&moveguarded
[State ]
type=ChangeState
value=420
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2statetype!=A
triggerall=fvar(2)=[20,50]
trigger1=stateno=400&&movecontact
[State ]
type=ChangeState
value=410
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2statetype!=A
trigger1=stateno=420&&movecontact
[State ]
type=ChangeState
value=600
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype=A
triggerall=RoundState=2
trigger1=(!(screenpos x<30&&facing>0)&&!(screenpos X>270&&facing<0))
trigger1=ctrl
trigger1=fvar(2)=[-20,40]
trigger1=p2dist y=[-70,40]
[State ]
type=ChangeState
value=610
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype=A
triggerall=RoundState=2
trigger1=stateno=600&&movehit
[State ]
type=ChangeState
value=620
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype=A
triggerall=RoundState=2
trigger1=stateno=610&&movehit
[State ]
type=changestate
triggerall=!Ishelper
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=20||stateno=21||(stateno=52&&time>=3)||(stateno=100)
triggerall=p2statetype!=l
triggerall=p2statetype=C
triggerall=p2stateno=[120,155]
triggerall=p2statetype!=A 
triggerall=!inguarddist
triggerall=p2bodydist x=[100,160]
triggerall=p2bodydist y>=0
trigger1=random<=var(39)*15
value=46
ctrl=0
[State ]
type=ChangeState
value=30000
triggerall=power>=3000
triggerall=Alive
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=p2statetype!=L
triggerall=p2movetype!=H
triggerall=p2bodydist x<=110
trigger1=ctrl
trigger1=random<=500
[State ]
type=ChangeState
value=31000
triggerall=power>=3000
triggerall=Alive
triggerall=var(39)
triggerall=var(50)
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=random>500
[State ]
type=ChangeState
value=20000
triggerall=power>=2000
triggerall=Alive
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=random<=80
[State ]
type=ChangeState
value=21000
triggerall=power>=2000
triggerall=Alive
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=random>=920
[State ]
type=ChangeState
value=22000
triggerall=power>=2000
triggerall=Alive
triggerall=var(39)
triggerall=!numhelper(22000)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl
trigger1=random=[500,580]
trigger2=var(50)&&random>=200
[State ]
type=ChangeState
value=23000
triggerall=power>=2000
triggerall=Alive
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=random=[200,280]
trigger2=stateno=1311&&movehit&&random>=600
trigger3=stateno=1400&&animelemtime(9)>=0&&movehit&&random>=600
[State ]
type=ChangeState
value=14000
triggerall=power>=1000
triggerall=Alive
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=!numhelper(14000)
trigger1=ctrl
[State ]
type=ChangeState
value=10000
triggerall=power>=1000
triggerall=Alive
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=random<=40
trigger2=stateno=1400&&animelemtime(9)>=0&&movehit&&random<400
[State ]
type=ChangeState
value=11000
triggerall=power>=1000
triggerall=Alive
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=random>=960
[State ]
type=ChangeState
value=12000
triggerall=power>=1000
triggerall=Alive
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=random=[400,440]
[State ]
type=ChangeState
value=13000
triggerall=power>=1000
triggerall=Alive
triggerall=var(39)
triggerall=p2bodydist x<=45
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=random=[600,640]
trigger2=stateno=1400&&animelemtime(9)>=0&&movehit&&random>600
[State ]
type=ChangeState
value=15000
triggerall=power>=1000
triggerall=Alive
triggerall=var(39)
triggerall=p2bodydist x<=45
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=random=[100,140]
trigger2=stateno=1400&&animelemtime(9)>=0&&movehit&&random>800
[State ]
type=Changestate
triggerall=!Ishelper
triggerall=roundstate=2
triggerall=var(39)
triggerall=statetype!=A
triggerall=p2statetype!=L
triggerall=p2movetype!=H
triggerall=!Inguarddist&&enemynear,movetype!=A
triggerall=ctrl
triggerall=random<=150
trigger1=enemynear,statetype=C&&p2bodydist X<=80
value=46
[State ]
type=ChangeState
value=1000
triggerall=!Ishelper
triggerall=var(39)
triggerall=roundstate=2
triggerall=random<=150
triggerall=statetype!=A
triggerall=p2bodydist x=[90,190]
trigger1=ctrl
[State ]
type=ChangeState
value=1050
triggerall=var(39)
triggerall=RoundState=2
triggerall=StateType!=A
triggerall=p2bodydist x<=45
triggerall=p2statetype!=L
triggerall=enemynear,stateno!=[120,155]
triggerall=random>800
trigger1=ctrl
trigger1=!inguarddist
trigger2=stateno=220&&movehit&&random>800
trigger3=stateno=400&&movehit
trigger4=stateno=410&&movehit
trigger5=stateno=420&&movehit
trigger6=stateno=1400&&animelemtime(9)>=0&&movehit
[State ]
type=ChangeState
value=1055
triggerall=var(39)
triggerall=RoundState=2
triggerall=StateType!=A
triggerall=enemynear,movetype=H
triggerall=random>800
trigger1=stateno=1050&&movehit
[State ]
type=ChangeState
value=1100
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=p2statetype!=L
triggerall=p2bodydist x=[-5,35]
trigger1=p2stateno!=[5210,5219]
trigger1=p2movetype!=H
trigger1=ctrl||stateno=19||stateno=100
trigger1=random<=800
[State ]
type=ChangeState
value=1150
triggerall=!Ishelper
triggerall=var(39)
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=P2BodyDist X<=50
trigger1=Ctrl
trigger1=random<100
trigger2=StateNo=210&&movehit
trigger3=stateno=1050&&movehit&&random=[500,800]
[State ]
type=ChangeState
value=1160
triggerall=!Ishelper
triggerall=var(39)
triggerall=RoundState=2
triggerall=statetype=A
trigger1=stateno=1150&&movehit&&animelemtime(8)>=0&&random>=800
[State ]
type=ChangeState
value=1200
triggerall=roundstate=2
triggerall=var(39)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=ctrl||stateno=100||stateno=21
triggerall=random<250
trigger1=enemynear,stateno!=5120
trigger1=enemynear,stateno!=5201
trigger1=enemynear,statetype!=L
trigger1=P2bodydist X>180
trigger1=enemynear,movetype!=A
trigger2=(enemynear,statetype=A && enemynear,movetype=H)||enemynear,statetype=L
trigger2=enemynear,vel x>=0
trigger2=p2bodydist x>=55
[State ]
type=ChangeState
value=1250
triggerall=roundstate=2
triggerall=var(39)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=ctrl||stateno=100||stateno=21
triggerall=random>=750
trigger1=enemynear,stateno!=5120
trigger1=enemynear,stateno!=5201
trigger1=enemynear,statetype!=L
trigger1=P2bodydist X>180
trigger1=enemynear,movetype!=A
trigger2=(enemynear,statetype=A && enemynear,movetype=H)||enemynear,statetype=L
trigger2=enemynear,vel x>=0
trigger2=p2bodydist x>=55
[State ]
type=ChangeState
value=1300
triggerall=roundstate=2
triggerall=Alive
triggerall=var(39)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
triggerall=random<=150
trigger1=ctrl
trigger1=p2bodydist X<=100
trigger2=stateno=220&&movehit&&p2movetype=H&&random=[600,800]
trigger3=stateno=400&&movehit&&p2movetype=H
trigger4=stateno=420&&movehit&&p2movetype=H
[State ]
type=ChangeState
value=1350
triggerall=roundstate=2
triggerall=Alive
triggerall=var(39)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
triggerall=random>=850
trigger1=ctrl
trigger1=p2bodydist X<=100
trigger2=stateno=220&&movehit&&p2movetype=H&&random=[400,600]
trigger3=stateno=400&&movehit&&p2movetype=H
trigger4=stateno=420&&movehit&&p2movetype=H
[State ]
type=ChangeState
value=1400
triggerall=roundstate=2
triggerall=Alive
triggerall=var(39)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
triggerall=p2movetype!=H
triggerall=random=[550,750]
trigger1=ctrl
trigger1=p2bodydist X<=50
trigger2=stateno=220&&movehit&&p2movetype=H&&random=[200,400]
trigger3=stateno=400&&movehit&&p2movetype=H
trigger4=stateno=420&&movehit&&p2movetype=H
[State ]
type=ChangeState
value=1450
triggerall=roundstate=2
triggerall=Alive
triggerall=var(39)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
triggerall=p2movetype!=H
triggerall=random=[350,549]
trigger1=ctrl
trigger1=p2bodydist X<=50
trigger2=stateno=220&&movehit&&p2movetype=H&&random<200
trigger3=stateno=400&&movehit&&p2movetype=H
trigger4=stateno=420&&movehit&&p2movetype=H
[State ]
type=ChangeState
value=1500
triggerall=var(39)
triggerall=RoundState=2
triggerall=StateType!=A
triggerall=p2bodydist x<=70
trigger1=ctrl
trigger1=p2statetype=L
[State ]
type=ChangeState
value=1600
triggerall=!Ishelper
triggerall=var(39)
triggerall=roundstate=2
triggerall=random<=850
triggerall=statetype!=A
triggerall=!numhelper(1600)
trigger1=ctrl
[State ]
type=ChangeState
value=2000
triggerall=var(39)
triggerall=RoundState=2
triggerall=StateType=A
triggerall=p2bodydist x<=45
triggerall=!numhelper(2000)
triggerall=random>800
trigger1=ctrl
trigger2=stateno=620&&movehit
trigger3=stateno=1160&&animelemtime(10)>=0&&movecontact
trigger4=stateno=1312&&animelemtime(17)>=0&&movecontact
trigger5=stateno=2200&&Time>=25&&movecontact
trigger6=stateno=2360&&animelemtime(30)>=0&&movecontact
[State ]
type=ChangeState
value=2050
triggerall=var(39)
triggerall=RoundState=2
triggerall=StateType=A
triggerall=p2bodydist x>=100
triggerall=!numhelper(2000)
trigger1=random>800
trigger1=ctrl
trigger2=stateno=620&&movehit&&random>800
trigger3=stateno=1160&&animelemtime(10)>=0&&movecontact&&random>800
trigger4=stateno=1312&&animelemtime(17)>=0&&movecontact&&random>800
trigger5=stateno=1351&&animelemtime(11)>=0&&movecontact&&random>500
trigger6=stateno=2200&&Time>=25&&movecontact&&random>800
trigger7=stateno=2360&&animelemtime(30)>=0&&movecontact&&random>800
[State ]
type=ChangeState
value=2100
triggerall=var(39)
triggerall=RoundState=2
triggerall=StateType=A
trigger1=random=[300,500]
trigger1=ctrl
[State ]
type=ChangeState
value=2150
triggerall=var(39)
triggerall=RoundState=2
triggerall=StateType=A
triggerall=!numhelper(2100)|!numhelper(2101)
trigger1=random=[500,700]
trigger1=ctrl
[State ]
type=ChangeState
value=2200
triggerall=roundstate=2
triggerall=Alive
triggerall=var(39)
triggerall=!Ishelper
triggerall=statetype=A
triggerall=p2statetype!=L
trigger1=random<=150
trigger1=ctrl
trigger1=p2bodydist X<=100
trigger2=stateno=620&&movehit&&random=[600,799]
trigger3=stateno=1150&&movehit&&animelemtime(8)>=0&&random=[600,799]
trigger4=stateno=1151&&animelemtime(8)>=0&&movehit&&random<=333
trigger5stateno=1312&&animelemtime(17)>=0&&movehit&&random=[600,799]
trigger6=stateno=2350&&movehit&&random=[600,799]
trigger7=stateno=2360&&animelemtime(30)>=0&&movehit&&random<=333
[State ]
type=ChangeState
value=2250
triggerall=roundstate=2
triggerall=Alive
triggerall=var(39)
triggerall=!Ishelper
triggerall=statetype=A
triggerall=p2statetype!=L
trigger1=random>=850
trigger1=ctrl
trigger1=p2bodydist X<=50
trigger2=stateno=620&&movehit
trigger3=stateno=1150&&movehit&&animelemtime(8)>=0&&random=[400,599]
trigger4=stateno=1151&&animelemtime(8)>=0&&movehit&&random=[334,666]
trigger5=stateno=1312&&animelemtime(17)>=0&&movehit&&random=[400,599]
trigger6=stateno=2200&&Time>=25&&movehit&&random<=800
trigger7=stateno=2350&&movehit
trigger8=stateno=2360&&animelemtime(30)>=0&&movehit&&random=[334,666]
[State ]
type=ChangeState
value=2300
triggerall=roundstate=2
triggerall=Alive
triggerall=var(39)
triggerall=!Ishelper
triggerall=statetype=A
triggerall=!numhelper(2300)
trigger1=random=[650,849]
trigger1=ctrl
trigger1=p2bodydist X>=100
trigger2stateno=1351&&animelemtime(11)>=0&&movehit&&random<=500
trigger3=stateno=2360&&animelemtime(30)>=0&&movehit&&random>666
[State ]
type=ChangeState
value=2350
triggerall=roundstate=2
triggerall=Alive
triggerall=var(39)
triggerall=!Ishelper
triggerall=statetype=A
trigger1=random=[650,849]
trigger1=ctrl
trigger1=p2bodydist X<=100
trigger2=stateno=620&&movehit
trigger3=stateno=1150&&movehit&&animelemtime(8)>=0&&random<400
trigger4=stateno=1151&&animelemtime(8)>=0&&movehit&&random>666
trigger5=stateno=1312&&animelemtime(17)>=0&&movehit&&random<400
[State ]
type=ChangeState
value=2360
triggerall=roundstate=2
triggerall=Alive
triggerall=var(39)
triggerall=!Ishelper
triggerall=statetype=A
trigger1=stateno=2350&&movehit
[State ]
type=ChangeState
value=30000
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="VengeanceEx3-1"
triggerall=power>=3000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=31000
triggerall=var(50)
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="VengeanceEx3-2"
triggerall=power>=3000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=220&&movecontact
trigger4=stateno=230&&movecontact
trigger5=stateno=410&&movecontact
trigger6=stateno=420&&movecontact
trigger7=stateno=430&&movecontact
[State ]
type=ChangeState
value=20000
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="VengeanceEx2-1"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=220&&movecontact
trigger4=stateno=230&&movecontact
trigger5=stateno=410&&movecontact
trigger6=stateno=420&&movecontact
trigger7=stateno=430&&movecontact
trigger8=stateno=1400&&animelemtime(9)>=0&&movecontact
[State ]
type=ChangeState
value=21000
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="VengeanceEx2-2"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=220&&movecontact
trigger4=stateno=230&&movecontact
trigger5=stateno=410&&movecontact
trigger6=stateno=420&&movecontact
trigger7=stateno=430&&movecontact
[State ]
type=ChangeState
value=22000
triggerall=!var(39)
triggerall=!Ishelper
triggerall=!numhelper(22000)
triggerall=command="VengeanceEx2-3"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=220&&movecontact
trigger4=stateno=230&&movecontact
trigger5=stateno=410&&movecontact
trigger6=stateno=420&&movecontact
trigger7=stateno=430&&movecontact
[State ]
type=ChangeState
value=23000
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="VengeanceEx2-4"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=220&&movecontact
trigger4=stateno=230&&movecontact
trigger5=stateno=410&&movecontact
trigger6=stateno=420&&movecontact
trigger7=stateno=430&&movecontact
trigger8=stateno=1311&&movecontact
trigger9=stateno=1400&&animelemtime(9)>=0&&movecontact
[State ]
type=ChangeState
value=10000
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="VengeanceEx-1"||command="VengeanceEx-2"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=220&&movecontact
trigger4=stateno=230&&movecontact
trigger5=stateno=410&&movecontact
trigger6=stateno=420&&movecontact
trigger7=stateno=430&&movecontact
trigger8=stateno=1400&&animelemtime(9)>=0&&movecontact
[State ]
type=ChangeState
value=11000
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="VengeanceEx-3"||command="VengeanceEx-4"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=220&&movecontact
trigger4=stateno=230&&movecontact
trigger5=stateno=410&&movecontact
trigger6=stateno=420&&movecontact
trigger7=stateno=430&&movecontact
trigger8=stateno=1311&&movecontact
trigger9=stateno=1400&&animelemtime(9)>=0&&movecontact
[State ]
type=ChangeState
value=12000
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="VengeanceEx-5"||command="VengeanceEx-6"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=220&&movecontact
trigger4=stateno=230&&movecontact
trigger5=stateno=410&&movecontact
trigger6=stateno=420&&movecontact
trigger7=stateno=430&&movecontact
[State ]
type=ChangeState
value=13000
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="VengeanceEx-7"||command="VengeanceEx-8"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=220&&movecontact
trigger4=stateno=230&&movecontact
trigger5=stateno=410&&movecontact
trigger6=stateno=420&&movecontact
trigger7=stateno=430&&movecontact
trigger8=stateno=1400&&animelemtime(9)>=0&&movecontact
[State ]
type=ChangeState
value=14000
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="VengeanceEx-9"
triggerall=!numhelper(14000)
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=15000
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="VengeanceEx-10"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=220&&movecontact
trigger4=stateno=230&&movecontact
trigger5=stateno=410&&movecontact
trigger6=stateno=420&&movecontact
trigger7=stateno=430&&movecontact
trigger8=stateno=1311&&movecontact
trigger9=stateno=1400&&animelemtime(9)>=0&&movecontact
[State ]
type=ChangeState
value=2000
triggerall=!var(39)
triggerall=!Ishelper
triggerall=!numhelper(2000)
triggerall=command="Mokou-1"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1151&&animelemtime(8)>=0&&movecontact
trigger6=stateno=1160&&animelemtime(10)>=0&&movecontact
trigger7=stateno=1312&&animelemtime(17)>=0&&movecontact
trigger8=stateno=1351&&animelemtime(11)>=0&&movecontact
trigger9=stateno=2200&&Time>=25&&movecontact
trigger10=stateno=2250&&animelemtime(14)>=0&&movecontact
trigger11=stateno=2350&&movecontact
trigger12=stateno=2360&&animelemtime(30)>=0&&movecontact
[State ]
type=ChangeState
value=2050
triggerall=!var(39)
triggerall=!Ishelper
triggerall=!numhelper(2050)
triggerall=command="Mokou-2"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1151&&animelemtime(8)>=0&&movecontact
trigger6=stateno=1160&&animelemtime(10)>=0&&movecontact
trigger7=stateno=1312&&animelemtime(17)>=0&&movecontact
trigger8=stateno=1351&&animelemtime(11)>=0&&movecontact
trigger9=stateno=2200&&Time>=25&&movecontact
trigger10=stateno=2250&&animelemtime(14)>=0&&movecontact
trigger11=stateno=2350&&movecontact
trigger12=stateno=2360&&animelemtime(30)>=0&&movecontact
[State ]
type=ChangeState
value=2100
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="Mokou-5"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1151&&animelemtime(8)>=0&&movecontact
trigger6=stateno=1160&&animelemtime(10)>=0&&movecontact
trigger7=stateno=1312&&animelemtime(17)>=0&&movecontact
trigger8=stateno=1351&&animelemtime(11)>=0&&movecontact
trigger9=stateno=2200&&Time>=25&&movecontact
trigger10=stateno=2250&&animelemtime(14)>=0&&movecontact
trigger11=stateno=2350&&movecontact
trigger12=stateno=2360&&animelemtime(30)>=0&&movecontact
[State ]
type=ChangeState
value=2150
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="Mokou-6"
triggerall=statetype=A
triggerall=!numhelper(2100)|!numhelper(2101)
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1151&&animelemtime(8)>=0&&movecontact
trigger6=stateno=1160&&animelemtime(10)>=0&&movecontact
trigger7=stateno=1312&&animelemtime(17)>=0&&movecontact
trigger8=stateno=1351&&animelemtime(11)>=0&&movecontact
trigger9=stateno=2200&&Time>=25&&movecontact
trigger10=stateno=2250&&animelemtime(14)>=0&&movecontact
trigger11=stateno=2350&&movecontact
trigger12=stateno=2360&&animelemtime(30)>=0&&movecontact
[State ]
type=ChangeState
value=2200
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="Mokou-7"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1151&&animelemtime(8)>=0&&movecontact
trigger6=stateno=1312&&animelemtime(17)>=0&&movecontact
trigger7=stateno=2350&&movecontact
trigger8=stateno=2360&&animelemtime(30)>=0&&movecontact
[State ]
type=ChangeState
value=2250
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="Mokou-8"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1151&&animelemtime(8)>=0&&movecontact
trigger6=stateno=1312&&animelemtime(17)>=0&&movecontact
trigger7=stateno=2200&&Time>=25&&movecontact
trigger8=stateno=2350&&movecontact
trigger9=stateno=2360&&animelemtime(30)>=0&&movecontact
[State ]
type=ChangeState
value=2300
triggerall=!var(39)
triggerall=!Ishelper
triggerall=!numhelper(2300)
triggerall=command="Mokou-9"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1351&&animelemtime(11)>=0&&movecontact
trigger6=stateno=2250&&animelemtime(14)>=0&&movecontact
trigger7=stateno=2360&&animelemtime(30)>=0&&movecontact
[State ]
type=ChangeState
value=2350
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="Mokou-10"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1151&&animelemtime(8)>=0&&movecontact
trigger6=stateno=1312&&animelemtime(17)>=0&&movecontact
[State ]
type=ChangeState
value=1100
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="Mokou-3"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=230&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=420&&movecontact
trigger9=stateno=430&&movecontact
trigger10=stateno=1400&&animelemtime(9)>=0&&movecontact
[State ]
type=ChangeState
value=1150
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="Mokou-4"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=230&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=420&&movecontact
trigger9=stateno=430&&movecontact
trigger10=stateno=1400&&animelemtime(9)>=0&&movecontact
[State ]
type=ChangeState
value=1000
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="Mokou-1"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
trigger4=stateno=410&&movecontact
trigger5=stateno=420&&movecontact
trigger6=stateno=1400&&animelemtime(9)>=0&&movecontact
[State ]
type=ChangeState
value=1050
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="Mokou-2"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=230&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=420&&movecontact
trigger9=stateno=1400&&animelemtime(9)>=0&&movecontact
[State ]
type=ChangeState
value=1200
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="Mokou-5"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=230&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=420&&movecontact
trigger9=stateno=430&&movecontact
trigger10=stateno=1050&&animelemtime(8)>=0&&movecontact
trigger11=stateno=1400&&animelemtime(9)>=0&&movecontact
[State ]
type=ChangeState
value=1250
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="Mokou-6"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=230&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=420&&movecontact
trigger9=stateno=430&&movecontact
trigger10=stateno=1050&&animelemtime(8)>=0&&movecontact
trigger11=stateno=1400&&animelemtime(9)>=0&&movecontact
[State ]
type=ChangeState
value=1300
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="Mokou-7"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=230&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=420&&movecontact
trigger9=stateno=430&&movecontact
trigger10=stateno=1400&&animelemtime(9)>=0&&movecontact
[State ]
type=ChangeState
value=1350
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="Mokou-8"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=230&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=420&&movecontact
trigger9=stateno=430&&movecontact
trigger10=stateno=1400&&animelemtime(9)>=0&&movecontact
[State ]
type=ChangeState
value=1400
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="Mokou-9"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=230&&movecontact
trigger4=stateno=410&&movecontact
trigger5=stateno=420&&movecontact
[State ]
type=ChangeState
value=1450
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="Mokou-10"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=220&&movecontact
trigger4=stateno=230&&movecontact
trigger5=stateno=410&&movecontact
trigger6=stateno=420&&movecontact
trigger7=stateno=430&&movecontact
trigger8=stateno=1400&&animelemtime(9)>=0&&movecontact
[State ]
type=ChangeState
value=1500
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="Mokou-12"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=230&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=420&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=1400&&animelemtime(9)>=0&&movecontact
[State ]
type=ChangeState
value=1600
triggerall=!var(39)
triggerall=!Ishelper
triggerall=!numhelper(1600)
triggerall=command="Mokou-11"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=230&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=420&&movecontact
trigger9=stateno=430&&movecontact
[State ]
type=ChangeState
value=800
triggerall=!Ishelper
triggerall=!var(39)
triggerall=command="y"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=p2bodydist X<15
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
[State ]
type=ChangeState
value=800
triggerall=!Ishelper
triggerall=!var(39)
triggerall=command="b"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=p2bodydist X<15
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
[State ]
type=ChangeState
value=100
triggerall=!var(39)
triggerall=statetype=S
triggerall=ctrl
trigger1=command="FF"
[State ]
type=ChangeState
value=105
triggerall=!var(39)
triggerall=statetype=S
triggerall=ctrl
trigger1=command="BB"
[State ]
type=ChangeState
value=110
triggerall=!var(39)
triggerall=command="FF"
triggerall=StateType=A
triggerall=stateno!=110
trigger1=ctrl
[State ]
type=ChangeState
value=115
triggerall=!var(39)
triggerall=command="BB"
triggerall=StateType=A
triggerall=stateno!=115
trigger1=ctrl
[State ]
type=ChangeState
value=200
triggerall=command="x"
triggerall=command!="holddown"
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
[State ]
type=ChangeState
value=210
triggerall=!var(39)
triggerall=command="y"
triggerall=command!="holddown"
triggerall=StateType!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
[State ]
type=ChangeState
value=220
triggerall=!var(39)
triggerall=command="a"
triggerall=command!="holddown"
triggerall=StateType!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
[State ]
type=ChangeState
value=230
triggerall=!var(39)
triggerall=command="b"
triggerall=command!="holddown"
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=220&&movecontact
[State ]
type=ChangeState
value=400
triggerall=!var(39)
triggerall=command="x"
triggerall=command="holddown"
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
[State ]
type=ChangeState
value=410
triggerall=!var(39)
triggerall=command="y"
triggerall=command="holddown"
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
trigger4=stateno=420&&movecontact
[State ]
type=ChangeState
value=420
triggerall=!var(39)
triggerall=command="a"
triggerall=command="holddown"
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
trigger4=stateno=420&&movecontact
[State ]
type=ChangeState
value=430
triggerall=!var(39)
triggerall=command="b"
triggerall=command="holddown"
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=400&&movecontact
trigger3=stateno=410&&movecontact
trigger4=stateno=420&&movecontact
[State ]
type=ChangeState
value=600
triggerall=!var(39)
triggerall=command="x"
trigger1=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
[State ]
type=ChangeState
value=610
triggerall=!var(39)
triggerall=command="y"
trigger1=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
[State ]
type=ChangeState
value=620
triggerall=!var(39)
triggerall=command="a"
trigger1=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
[State ]
type=ChangeState
value=630
triggerall=!var(39)
triggerall=command="b"
trigger1=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
