[Command]
name="AI0"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI1"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI2"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI3"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI4"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI5"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI6"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI7"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI8"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI9"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI10"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI11"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI12"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI13"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI14"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI15"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI16"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI17"
command=a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time=0
[Command]
name="AI18"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI19"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI20"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI21"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI22"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI23"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI24"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI25"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI26"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI27"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI28"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI29"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI30"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI31"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI32"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI33"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI34"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI35"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI36"
command=z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI37"
command=z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time=0
[Command]
name="AI38"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time=0
[Command]
name="AI39"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time=0
[Command]
name="AI40"
command=z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time=0
[Command]
name="AI41"
command=z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time=0
[Command]
name="AI42"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI43"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time=0
[Command]
name="AI44"
command=z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time=0
[Command]
name="AI45"
command=z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time=0
[Command]
name="AI46"
command=z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time=0
[Command]
name="AI47"
command=z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI48"
command=z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time=0
[Command]
name="AI49"
command=z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time=0
[Command]
name="AI50"
command=z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time=0
[Remap]
x=x
y=y
z=z
a=a
b=b
c=c
s=s
[Defaults]
command.time=15
command.buffer.time=0 
[Command]
name="FantasmaEx3-1"
command=~D,DF,F,D,DF,F,c
time=30
[Command]
name="FantasmaEx2-1"
command=~D,DF,F,D,DF,F,x+y
time=30
[Command]
name="FantasmaEx2-2"
command=~D,DF,F,D,DF,F,a+b
time=30
[Command]
name="FantasmaEx2-3"
command=~D,DB,B,D,DB,B,x+y
time=30
[Command]
name="FantasmaEx2-4"
command=~D,DB,B,D,DB,B,a+b
time=30
[Command]
name="FantasmaEx-1"
command=~D,DF,F,D,DF,F,x
time=30
[Command]
name="FantasmaEx-2"
command=~D,DF,F,D,DF,F,y
time=30
[Command]
name="FantasmaEx-3"
command=~D,DF,F,D,DF,F,b
time=30
[Command]
name="FantasmaEx-4"
command=~D,DF,F,D,DF,F,a
time=30
[Command]
name="FantasmaEx-5"
command=~D,DB,B,D,DB,B,x
time=30
[Command]
name="FantasmaEx-6"
command=~D,DB,B,D,DB,B,y
time=30
[Command]
name="FantasmaEx-7"
command=~D,DB,B,D,DB,B,b
time=30
[Command]
name="FantasmaEx-8"
command=~D,DB,B,D,DB,B,a
time=30
[Command]
name="Iku-1"
command=~D,DF,F,x
time=30
[Command]
name="Iku-2"
command=~D,DF,F,y
time=30
[Command]
name="Iku-3"
command=~D,DF,F,b
time=30
[Command]
name="Iku-4"
command=~D,DF,F,a
time=30
[Command]
name="Iku-5"
command=~D,DB,B,x
time=30
[Command]
name="Iku-6"
command=~D,DB,B,y
time=30
[Command]
name="Iku-7"
command=~D,DB,B,b
time=30
[Command]
name="Iku-8"
command=~D,DB,B,a
time=30
[Command]
name="FF"
command=F,F
[Command]
name="BB"
command=B,B
[Command]
name="DU"
command=D,$U
time=20
[Command]
name="recovery"
command=/$F,a
time=1
[Command]
name="recovery"
command=/$B,a
time=1
[Command]
name="recovery"
command=/$F,b
time=1
[Command]
name="recovery"
command=/$B,b
time=1
[Command]
name="recovery"
command=/$F,c
time=1
[Command]
name="recovery"
command=/$B,c
time=1
[Command]
name="recovery"
command=/$F,z
time=1
[Command]
name="recovery"
command=/$B,z
time=1
[Command]
name="a"
command=a
time=1
[Command]
name="b"
command=b
time=1
[Command]
name="c"
command=c
time=1
[Command]
name="x"
command=x
time=1
[Command]
name="y"
command=y
time=1
[Command]
name="z"
command=z
time=1
[Command]
name="start"
command=s
time=1
[Command]
name="holda"
command=/a
[Command]
name="holdb"
command=/b
[Command]
name="holdc"
command=/c
[Command]
name="holdz"
command=/z
[Command]
name="fwd"
command=$F
time=1
[Command]
name="back"
command=$B
time=1
[Command]
name="up"
command=$U
time=1
[Command]
name="down"
command=$D
time=1
[Command]
name="holdfwd"
command=/$F
time=1
[Command]
name="holdback"
command=/$B
time=1
[Command]
name="holdup"
command=/$U
time=1
[Command]
name="holddown"
command=/$D
time=1
[Statedef -1]
[State ]
type=varset
triggerall=!var(59)
triggerall=roundstate=[1,2]
trigger1=command="AI0"
trigger2=command="AI1"
trigger3=command="AI2"
trigger4=command="AI3"
trigger5=command="AI4"
trigger6=command="AI5"
trigger7=command="AI6"
trigger8=command="AI7"
trigger9=command="AI8"
trigger10=command="AI9"
trigger11=command="AI10"
trigger12=command="AI11"
trigger13=command="AI12"
trigger14=command="AI13"
trigger15=command="AI14"
trigger16=command="AI15"
trigger17=command="AI16"
trigger18=command="AI17"
trigger19=command="AI18"
trigger20=command="AI19"
trigger21=command="AI20"
trigger22=command="AI21"
trigger23=command="AI22"
trigger24=command="AI23"
trigger25=command="AI24"
trigger26=command="AI25"
trigger27=command="AI26"
trigger28=command="AI27"
trigger29=command="AI28"
trigger30=command="AI29"
trigger31=command="AI30"
trigger32=command="AI31"
trigger33=command="AI32"
trigger34=command="AI33"
trigger35=command="AI34"
trigger36=command="AI35"
trigger37=command="AI36"
trigger38=command="AI37"
trigger39=command="AI38"
trigger40=command="AI39"
trigger41=command="AI40"
trigger42=command="AI41"
trigger43=command="AI42"
trigger44=command="AI43"
trigger45=command="AI44"
trigger46=command="AI45"
trigger47=command="AI46"
trigger48=command="AI47"
trigger49=command="AI48"
trigger50=command="AI49"
trigger51=command="AI50"
trigger52=numhelper(99999)=1
trigger52=helper(99999),var(50)=2
trigger53=1
var(39)=1
[State ]
type=ChangeState
value=31000
triggerall=numhelper(90000)
triggerall=var(15)
triggerall=!Ishelper
triggerall=Alive
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl
trigger1=helper(90000),var(4)>=3000
trigger2=life<=lifemax*.25
[State ]
type=ChangeState
value=20000
triggerall=!var(15)
triggerall=!var(17)
triggerall=life<=lifemax*.5
triggerall=!Ishelper
triggerall=Alive
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=21000
triggerall=!var(15)
triggerall=var(17)=1
triggerall=!Ishelper
triggerall=Alive
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=22000
triggerall=!numhelper(22000)
triggerall=!var(15)
triggerall=!Ishelper
triggerall=power>=2000
triggerall=Alive
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=random>=620
[State ]
type=ChangeState
value=23000
triggerall=!var(15)
triggerall=var(17)=2
triggerall=life<=lifemax*.5
triggerall=!Ishelper
triggerall=Alive
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=10000
triggerall=power>=1000
triggerall=Alive
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=random<=40
trigger2=stateno=1000&&animelemtime(14)>=0&&movehit&&random<400
[State ]
type=ChangeState
value=11000
triggerall=!numhelper(11010)
triggerall=power>=1000
triggerall=Alive
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=p2bodydist x>=100
trigger1=ctrl
trigger1=random>=960
[State ]
type=ChangeState
value=12000
triggerall=power>=1000
triggerall=Alive
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=random=[320,360]
[State ]
type=ChangeState
value=13000
triggerall=power>=1000
triggerall=Alive
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=random=[550,590]
[State ]
type=changestate
triggerall=!Ishelper
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X<=30
trigger1=random<=var(39)*150
value=19
[State ]
type=Changestate
triggerall=!Ishelper
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=!inguarddist
triggerall=stateno!=100
triggerall=ctrl||stateno=19||stateno=21
triggerall=random<=var(39)*60
trigger1=p2bodydist X<=30
value=19
[State ]
type=changestate
triggerall=!Ishelper
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X>=121
trigger1=random<=var(39)*60
value=21
[State ]
type=Changestate
triggerall=!Ishelper
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=!inguarddist
triggerall=stateno!=100
triggerall=ctrl||stateno=19||stateno=21
triggerall=random<=var(39)*60
trigger1=p2bodydist X>=90
value=21
[State ]
type=ChangeState
value=120
triggerall=!Ishelper
triggerall=var(39)
triggerall=Roundstate=2
triggerall=stateno!=[120,155]
triggerall=Ctrl
triggerall=statetype!=A
trigger1=inguarddist
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X<=30
triggerall=backedgebodydist>40
trigger1=random<=200
value=105
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=enemynear,movetype=I
triggerall=stateno!=[105,106]
trigger1=p2bodydist X>=120
trigger1=random<=150
value=100
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=enemynear,movetype!=H
triggerall=p2bodydist X<=140
triggerall=backedgebodydist>40
trigger1=random=150
value=105
[State ]
type=ChangeState
value=800
triggerall=!Ishelper
triggerall=var(39)
triggerall=random<=360
triggerall=ctrl&&statetype!=A
triggerall=p2stateno!=[5050,5122]
triggerall=p2statetype!=A
triggerall=p2bodydist x<=10
trigger1=ctrl
[State ]
type=ChangeState
value=200
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(39)
triggerall=p2bodydist x=[-15,20]
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
trigger1=enemynear,movetype!=H
trigger1=enemynear,statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
[State ]
type=ChangeState
value=210
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype!=A
trigger1=enemynear,movetype!=A
trigger1=fvar(2)=[-5,30]
trigger1=random<40
trigger1=ctrl
trigger2=stateno=200&&movehit&&random>500
[State ]
type=ChangeState
value=220
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype!=A
triggerall=fvar(2)=[0,38]
triggerall=random<=500
trigger1=stateno=210&&movehit
[State ]
type=ChangeState
value=230
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype!=A
triggerall=fvar(2)=[-10,48]
triggerall=random<=500
trigger1=stateno=210&&movehit
[State ]
type=ChangeState
value=400
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2statetype!=A
triggerall=p2bodydist x=[-15,20]
trigger1=enemynear,movetype!=H
trigger1=enemynear,statetype!=A
trigger1=ctrl
trigger2=stateno=400&&movecontact
trigger3=stateno=200&&moveguarded
[State ]
type=ChangeState
value=430
triggerall=!Ishelper
triggerall=var(39)
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2statetype!=A
trigger1=stateno=400&&movecontact
[State ]
type=changestate
triggerall=!Ishelper
triggerall=var(39)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=20||stateno=21||(stateno=52&&time>=3)||(stateno=100)
triggerall=p2statetype!=l
triggerall=p2statetype=C
triggerall=p2stateno=[120,155]
triggerall=p2statetype!=A 
triggerall=!inguarddist
triggerall=p2bodydist x=[100,160]
triggerall=p2bodydist y>=0
trigger1=random<=var(39)*15
value=46
ctrl=0
[State ]
type=ChangeState
value=1000
triggerall=!Ishelper
triggerall=var(39)
triggerall=roundstate=2
triggerall=random<=150
triggerall=statetype!=A
triggerall=p2bodydist x<=100
trigger1=ctrl
trigger2=stateno=220&&movehit
[State ]
type=ChangeState
value=1050
triggerall=!Ishelper
triggerall=var(39)
triggerall=roundstate=2
triggerall=random>=850
triggerall=statetype!=A
triggerall=p2bodydist x<=150
trigger1=ctrl
trigger2=stateno=220&&movehit
[State ]
type=ChangeState
value=1100
triggerall=!numhelper(1100)
triggerall=roundstate=2
triggerall=Alive
triggerall=var(39)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
triggerall=p2movetype!=H
triggerall=random=[350,549]
trigger1=ctrl
[State ]
type=ChangeState
value=1150
triggerall=!numhelper(1150)
triggerall=roundstate=2
triggerall=Alive
triggerall=var(39)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
triggerall=p2movetype!=H
triggerall=random=[650,849]
triggerall=p2bodydist x>=100
trigger1=ctrl
[State ]
type=ChangeState
value=1200
triggerall=roundstate=2
triggerall=Alive
triggerall=var(39)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=random=[450,649]
trigger1=ctrl
trigger2=stateno=430&&movehit
[State ]
type=ChangeState
value=1250
triggerall=!numhelper(1250)
triggerall=roundstate=2
triggerall=Alive
triggerall=var(39)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
triggerall=p2movetype!=H
triggerall=random=[550,749]
triggerall=p2bodydist x>=100
trigger1=ctrl
[State ]
type=ChangeState
value=1300
triggerall=!numhelper(1300)
triggerall=roundstate=2
triggerall=Alive
triggerall=var(39)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
triggerall=random>=850
trigger1=ctrl
trigger1=p2bodydist X>=100
[State ]
type=ChangeState
value=1350
triggerall=!numhelper(1350)
triggerall=roundstate=2
triggerall=Alive
triggerall=var(39)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=random=[150,349]
trigger1=ctrl

[State ]
type=ChangeState
value=30000
triggerall=!var(39)
triggerall=!var(15)
triggerall=var(17)=3
triggerall=!Ishelper
triggerall=command="FantasmaEx3-1"
triggerall=power>=3000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=20000
triggerall=!var(39)
triggerall=!var(15)
triggerall=!var(17)
triggerall=!Ishelper
triggerall=command="FantasmaEx2-1"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=21000
triggerall=!var(39)
triggerall=!var(15)
triggerall=var(17)=1
triggerall=!Ishelper
triggerall=command="FantasmaEx2-2"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=22000
triggerall=!numhelper(22000)
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="FantasmaEx2-3"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=23000
triggerall=!var(39)
triggerall=!var(15)
triggerall=var(17)=2
triggerall=!Ishelper
triggerall=command="FantasmaEx2-4"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=10000
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="FantasmaEx-1"||command="FantasmaEx-2"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=11000
triggerall=!var(39)
triggerall=!numhelper(11010)
triggerall=!Ishelper
triggerall=command="FantasmaEx-3"||command="FantasmaEx-4"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=12000
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="FantasmaEx-5"||command="FantasmaEx-6"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=13000
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="FantasmaEx-7"||command="FantasmaEx-8"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1000
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="Iku-1"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
[State ]
type=ChangeState
value=1050
triggerall=!var(39)
triggerall=!Ishelper
triggerall=command="Iku-2"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
[State ]
type=ChangeState
value=1100
triggerall=!var(39)
triggerall=!numhelper(1100)
triggerall=!Ishelper
triggerall=command="Iku-3"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
[State ]
type=ChangeState
value=1150
triggerall=!var(39)
triggerall=!numhelper(1150)
triggerall=!Ishelper
triggerall=command="Iku-4"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
[State ]
type=ChangeState
value=1200
triggerall=!var(39)
triggerall=!numhelper(1200)
triggerall=!Ishelper
triggerall=command="Iku-5"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
[State ]
type=ChangeState
value=1250
triggerall=!var(39)
triggerall=!numhelper(1250)
triggerall=!Ishelper
triggerall=command="Iku-6"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
[State ]
Type=ChangeState
Value=1300
Triggerall=!var(39)
triggerall=!numhelper(1300)
triggerall=!Ishelper
Triggerall=Command="Iku-7"
Triggerall=StateType!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
[State ]
Type=ChangeState
Value=1350
Triggerall=!var(39)
triggerall=!numhelper(1350)
triggerall=!Ishelper
Triggerall=Command="Iku-8"
Triggerall=StateType!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
[State ]
type=ChangeState
value=800
triggerall=!Ishelper
triggerall=!var(39)
triggerall=command="y"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=p2bodydist X<15
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
[State ]
type=ChangeState
value=800
triggerall=!Ishelper
triggerall=!var(39)
triggerall=command="b"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=p2bodydist X<15
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
[State ]
Type=ChangeState
Value=600
Triggerall=!var(39)
triggerall=!Ishelper
Triggerall=Command="x"
Triggerall=StateType=A
trigger1=ctrl
[State ]
Type=ChangeState
Value=610
Triggerall=!var(39)
triggerall=!Ishelper
Triggerall=Command="y"
Triggerall=StateType=A
trigger1=ctrl
[State ]
Type=ChangeState
Value=620
Triggerall=!var(39)
triggerall=!Ishelper
Triggerall=Command="a"
Triggerall=StateType=A
trigger1=ctrl
[State ]
Type=ChangeState
Value=630
Triggerall=!var(39)
triggerall=!Ishelper
Triggerall=Command="b"
Triggerall=StateType=A
trigger1=ctrl
[State ]
Type=ChangeState
Value=400
Triggerall=!var(39)
triggerall=!Ishelper
Triggerall=Command="x"
Triggerall=StateType!=A
Triggerall=Command="holddown"
trigger1=ctrl
trigger2=stateno=400&&movecontact
[State ]
Type=ChangeState
Value=410
Triggerall=!var(39)
triggerall=!Ishelper
Triggerall=Command="y"
Triggerall=StateType!=A
Triggerall=Command="holddown"
trigger1=ctrl
trigger2=stateno=400&&movecontact
trigger3=stateno=420&&movecontact
[State ]
Type=ChangeState
Value=420
Triggerall=!var(39)
triggerall=!Ishelper
Triggerall=Command="a"
Triggerall=StateType!=A
Triggerall=Command="holddown"
trigger1=ctrl
trigger2=stateno=420&&movecontact
[State ]
Type=ChangeState
Value=430
Triggerall=!var(39)
triggerall=!Ishelper
Triggerall=Command="b"
Triggerall=StateType!=A
Triggerall=Command="holddown"
trigger1=ctrl
trigger2=stateno=400&&movecontact
trigger3=stateno=420&&movecontact
[State ]
Type=ChangeState
Value=200
Triggerall=!var(39)
triggerall=!Ishelper
Triggerall=Command="x"
Triggerall=StateType!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
[State ]
Type=ChangeState
Value=210
Triggerall=!var(39)
triggerall=!Ishelper
Triggerall=Command="y"
Triggerall=StateType!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
[State ]
Type=ChangeState
Value=220
Triggerall=!var(39)
triggerall=!Ishelper
Triggerall=Command="a"
Triggerall=StateType!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
[State ]
Type=ChangeState
Value=230
Triggerall=!var(39)
triggerall=!Ishelper
Triggerall=Command="b"
Triggerall=StateType!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
[State ]
Type=ChangeState
Value=100
Trigger1=!var(39)
Trigger1=StateNo!=100
Trigger1=Command="FF"
Trigger1=Command!="holddown"
Trigger1=StateType!=A
trigger1=ctrl
[State ]
Type=ChangeState
Value=105
Trigger1=!var(39)
Trigger1=StateNo !=105
Trigger1=Command="BB"
Trigger1=Command!="holddown"
Trigger1=StateType!=A
trigger1=ctrl
[State ]
Type=ChangeState
Value=110
Trigger1=!var(39)
Trigger1=Command="FF"
Trigger1=StateType=A
Trigger1=(Vel Y>0)||(Pos Y<-50)
trigger1=ctrl
[State ]
Type=ChangeState
Value=115
Trigger1=!var(39)
Trigger1=Command="BB"
Trigger1=StateType=A
Trigger1=(Vel Y>0)||(Pos Y<-50)
trigger1=ctrl
