
;-| KEZ |--------------------------------------------------------
[Command]
name = "Sakuya-A"
command = ~D,DF,F,D,DF,F, a
time = 30

[Command]
name = "Sakuya-B"
command = ~D,DF,F,D,DF,F, b
time = 30

[Command]
name = "Sakuya-C"
command = ~D,DF,F,D,DF,F, c
time = 30

[Command]
name = "Sakuya-D"
command = ~D,DF,F,D,DF,F, z
time = 30

[Command]
name = "Sakuya-E"
command = ~D,DB,B,D,DB,B, c
time = 30

[Command]
name = "Sakuya-F"
command = ~D,DB,B,D,DB,B, z
time = 30

[Command]
name = "Sakuya-G"
command = ~D,DF,F,D,DF,F, x
time = 30

[Command]
name = "Sakuya-H"
command = ~D,DF,F,D,DF,F, y
time = 30

[Command]
name = "Sakuya-I"
command = ~D,DB,B,D,DB,B, a
time = 30

[Command]
name = "Sakuya-J"
command = ~D,DB,B,D,DB,B, b
time = 30


;-| KEZ |------------------------------------------------------
[Command]
name = "Sakuya-1"
command = ~D,DF,F, a
time = 25

[Command]
name = "Sakuya-2"
command = ~D,DF,F, b
time = 25

[Command]
name = "gp"
command = ~D,DF,F, c
time = 25

[Command]
name = "Sakuya-3"
command = ~D,DF,F, y
time = 25

[Command]
name = "Sakuya-4"
command = ~D,DF,F, x
time = 25

[Command]
name = "Sakuya-5"
command = ~D,DB,B, a
time = 25

[Command]
name = "Sakuya-6"
command = ~D,DB,B, b
time = 25

[Command]
name = "Sakuya-7"
command = ~D,DB,B,y
time = 25

[Command]
name = "Sakuya-8"
command = ~D,DB,B,x
time = 25

[Command]
name = "[v"
command = ~D,D, a
time = 25

[Command]
name = "[v"
command = ~D,D, b
time = 25

[Command]
name = "[v"
command = ~D,D, c
time = 25

[Command]
name = "[v"
command = ~D,D, x
time = 25

[Command]
name = "[v"
command = ~D,D, y
time = 25

[Command]
name = "[v"
command = ~D,D, z
time = 25

;------------------------------------------------------------------------------
;-| L[QA |---------------------------------------------------------
[Command]
name = "FF"     ;Common1.cnsɎgpĂ邽߁AR}hςƂ͒
command = F, F
time = 10

[Command]
name = "BB"     ;Common1.cns
command = B, B
time = 10

;------------------------------------------------------------------------------
;-|  |-----------------------------------------------------------------
[Command]
name = "recovery"   ;Common1.cns
command = x+y
time = 1

[Command]
name = "recovery"   ;Common1.cns
command = a+b
time = 1

[Command]
name = ""
command = y+b
time = 1

[Command]
name = "roll"
command = x+a
time = 1

;------------------------------------------------------------------------------
;-| L[{{^ |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;------------------------------------------------------------------------------
;-| {^P |---------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = start
time = 1

;------------------------------------------------------------------------------
;-| {^ςȂ |-----------------------------------------------------
[Command]
name = "hold_x"
command = /x
time = 1

[Command]
name = "hold_y"
command = /y
time = 1

[Command]
name = "hold_z"
command = /z
time = 1

[Command]
name = "hold_a"
command = /a
time = 1

[Command]
name = "hold_b"
command = /b
time = 1

[Command]
name = "hold_c"
command = /c
time = 1

[Command]
name = "hold_s"
command = /s
time = 1

;------------------------------------------------------------------------------
;-| L[ςȂ |-----------------------------------------------------
[Command]
name = "holdfwd" ;Required (do not remove)
command = /$F
time = 1

[Command]
name = "holddownfwd"
command = /$DF
time = 1

[Command]
name = "holddown" ;Required (do not remove)
command = /$D
time = 1

[Command]
name = "holddownback"
command = /$DB
time = 1

[Command]
name = "holdback" ;Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdupback"
command = /$UB
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holdupfwd"
command = /$UF
time = 1

[statedef -1]
[state -2]
type = varset
trigger1=!Ishelper&&roundstate=2
var(59)=1
[state ]
type=varset
triggerall=var(59)=1
trigger1=roundstate>=3
var(59)=-1
ignorehitpause=1
[State ]
type=varrandom
triggerall=!IsHelper
triggerall=Alive=1
trigger1=var(59)=1
trigger1=Time=1
trigger2=Statetype!=A&&ctrl
trigger2=TimeMod=30,1
v=58
range=1,100
[State ]
type=ChangeState
value=195
triggerall=prevstateno!=195
triggerall=var(59)=-1
triggerall=ctrl
triggerall=StateType!=A
trigger1=RoundState=3&&!numpartner&&numenemy!=2
;
[state -1]
type = changestate
triggerall = var(59) = 1
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = ctrl || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3)
triggerall = enemynear,statetype = l
triggerall = p2bodydist X <= 30
trigger1 = random<=var(59)*150
value = 19
;
[state -1]
type = changestate
triggerall = var(59) = 1
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear,statetype != l
triggerall = enemynear,movetype != h
triggerall = enemynear,movetype != a
triggerall = !inguarddist
triggerall = stateno != [100,102]
triggerall = ctrl || stateno = 20|| stateno = 21 
triggerall = random <= var(59)*60
trigger1 = p2bodydist X <= 30
value = 19
;Oi
[state -1]
type = changestate
triggerall = var(59) = 1
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = ctrl  || stateno = 19 || stateno = 20 ||  (stateno = 52 && time >= 3) 
triggerall = enemynear,statetype = l
triggerall = p2bodydist X >= 121
trigger1 = var(59) = 1
trigger1 = random<=var(59)*60
value = 21
;Oi
[state -1]
type = changestate
triggerall = var(59) = 1
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = enemynear,statetype != l
triggerall = enemynear,movetype != h
triggerall = enemynear,movetype != a
triggerall = !inguarddist
triggerall = stateno != [100,102]
triggerall = ctrl ||stateno = 19|| stateno = 20
triggerall = random <= var(59)*60
trigger1 = p2bodydist X >= 90
value = 21
;Wv
[state -1]
type = changestate
triggerall = var(59) = 1
triggerall = statetype = A && enemynear,statetype = A
triggerall = ((stateno = [600,630]) && movecontact)
trigger1 = enemynear,pos y - pos y = [-20,40]
trigger2 = p2bodydist X > 50
value = 45
ctrl = 0
;OWv
[state -1]
type = changestate
triggerall = var(59) = 1
triggerall = roundstate = 2
triggerall = statetype != a
triggerall = ctrl || stateno = 19 || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3) || (stateno = [100,102])
triggerall = p2statetype != l
triggerall = p2statetype = C
triggerall = p2stateno = [120,155]
triggerall = p2statetype != a 
triggerall = !inguarddist
triggerall = p2bodydist x = [100,160]
triggerall = p2bodydist y >=0
trigger1 = random <=var(59)*15
value = 46
ctrl = 0
;Wv
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(59) = 1
triggerall = statetype!=A
triggerall = p2statetype != L
triggerall = p2movetype != H
triggerall = !Inguarddist && enemynear,movetype!=A
triggerall = ctrl
triggerall = var(59)=1&&random<=150
trigger1 = enemynear,statetype = C && p2bodydist X <= 80
value = 46
ctrl = 0
;Wv
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(59) = 1
triggerall = statetype!=A
trigger1 = stateno = 240 && movehit && animtime = 0
trigger2 = stateno = 1050 && movehit
value = 46
ctrl = 0
;obNXebv
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(59) = 1
triggerall = statetype != a
triggerall = ctrl || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3)
triggerall = enemynear,statetype = l
triggerall = p2bodydist X <= 30
triggerall = backedgebodydist > 40
trigger1 = random<= 200
value = 105
ctrl = 0
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(59) = 1
triggerall = statetype != a
triggerall = ctrl || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3)
triggerall = enemynear,statetype != l
triggerall = enemynear,movetype != h
triggerall = enemynear,movetype != a
triggerall = enemynear,movetype = i
triggerall = stateno != [105,107]
trigger1 = p2bodydist X >= 120
trigger1 = random<= 150
value = 100
ctrl = 0
;obNXebv
[state -1]
type = changestate
triggerall = roundstate = 2
triggerall = var(59) = 1
triggerall = statetype != a
triggerall = ctrl || stateno = 20 || stateno = 21 || (stateno = 52 && time >= 3)
triggerall = enemynear,statetype = l
Triggerall = enemynear,movetype != H
triggerall = p2bodydist X <= 140
triggerall = backedgebodydist > 40
trigger1 = random<= 150
value = 105
ctrl = 0
[State ]
type=ChangeState
value=3000
triggerall=numhelper(2900)=1
triggerall=power>=2000
triggerall=Alive
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=helper(2900),sysfvar(0)>=6200&&ctrl
[State ]
type=ChangeState
value=2900
triggerall=roundno<=2
triggerall=power>=2000
triggerall=Alive
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=!numhelper(2900)
trigger1=sysfvar(1)>=1800&&ctrl
[State ]
type=ChangeState
value=2000+random%2*100
triggerall=power>=1000
triggerall=Alive
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=P2BodyDist X<=30
trigger1=ctrl
trigger1=var(58)<=20
trigger1=random<=40
[State ]
type=ChangeState
value=2200
triggerall=power>=2000
triggerall=Alive
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=var(58)=[20,30]
trigger1=random>=900
[State ]
type=ChangeState
value=2300
triggerall=power>=2000
triggerall=Alive
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=var(58)=[30,40]
trigger1=random<=100
[State ]
type=ChangeState
value=2400
triggerall=power>=2000
triggerall=Alive
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=var(58)=[40,50]
trigger1=random=[500,600]
[State ]
type=ChangeState
value=2500
triggerall=power>=2000
triggerall=Alive
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=var(58)=[50,60]
trigger1=random=[200,300]
[State ]
type=ChangeState
value=2600
triggerall=power>=2000
triggerall=Alive
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=var(58)=[60,70]
trigger1=random>=900
[State ]
type=ChangeState
value=2700
triggerall=power>=3000
triggerall=Alive
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=var(58)=[70,80]
trigger1=random=[350,450]
[State ]
type=ChangeState
value=2800
triggerall=power>=3000
triggerall=Alive
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger1=var(58)=[80,90]
trigger1=random=[650,750]

[State ]
type=ChangeState
value=1000
triggerall=Alive
triggerall=var(59)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=P2BodyDist X<=30
trigger1=ctrl
trigger1=random<=100
[State ]
type=ChangeState
value=1050
triggerall=Alive
triggerall=var(59)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=P2BodyDist X<=60
trigger1=ctrl
trigger1=random=[100,200]
[State ]
type=ChangeState
value=1100
triggerall=Alive
triggerall=var(59)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=!numhelper(1100)
trigger1=ctrl
trigger1=random=[300,400]
[State ]
type=ChangeState
value=1200
triggerall=Alive
triggerall=var(59)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=!numhelper(1200)
trigger1=ctrl
trigger1=random>=940
[State ]
type=ChangeState
value=1300
triggerall=!numhelper(1300)
triggerall=Alive
triggerall=var(59)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=p2bodydist X<=80
trigger1=ctrl
trigger1=random>=950
[State ]
type=ChangeState
value=1400
triggerall=Alive
triggerall=var(59)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=P2BodyDist X<=30
trigger1=ctrl
trigger1=random>=900
[State ]
type=ChangeState
value=1500
triggerall=!numhelper(1500)
triggerall=Alive
triggerall=var(59)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=roundstate=2
trigger1=ctrl
trigger1=random<=300
[State ]
type=ChangeState
value=1600
triggerall=!numhelper(1600)
triggerall=Alive
triggerall=var(59)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=roundstate=2
trigger1=ctrl
trigger1=random=[700,750]
[State ]
type=ChangeState
value=1800
triggerall=Alive
triggerall=var(59)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=p2statetype!=A
triggerall=p2movetype=H
triggerall=P2BodyDist X>=80
trigger1=ctrl
trigger1=Random<=840
[State ]
type=ChangeState
value=1800
triggerall=Alive
triggerall=var(59)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=p2statetype!=A
triggerall=p2movetype=A
triggerall=P2BodyDist X>=80
trigger1=ctrl
trigger1=Random<=240
[State ]
type=ChangeState
value=1800
triggerall=Alive
triggerall=var(59)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=backEdgeDist<=90
trigger1=ctrl
trigger1=Random<=290

[State ]
type=ChangeState
value=2000
triggerall=!var(59)
triggerall=power>=1000
triggerall=!Ishelper
triggerall=command="Sakuya-A"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=2100
triggerall=!var(59)
triggerall=power>=1000
triggerall=!Ishelper
triggerall=command="Sakuya-B"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=2200
triggerall=!var(59)
triggerall=power>=2000
triggerall=!Ishelper
triggerall=command="Sakuya-C"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=2400
triggerall=!var(59)
triggerall=power>=2000
triggerall=!Ishelper
triggerall=command="Sakuya-D"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=2500
triggerall=!var(59)
triggerall=power>=2000
triggerall=!Ishelper
triggerall=command="Sakuya-E"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=2600
triggerall=!var(59)
triggerall=power>=2000
triggerall=!Ishelper
triggerall=command="Sakuya-F"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=2700
triggerall=!var(59)
triggerall=power>=3000
triggerall=!Ishelper
triggerall=command="Sakuya-G"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=2800
triggerall=!var(59)
triggerall=power>=3000
triggerall=!Ishelper
triggerall=command="Sakuya-H"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=2900
triggerall=!var(59)
triggerall=power>=2000
triggerall=!Ishelper
triggerall=command="Sakuya-I"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=3000
triggerall=!var(59)
triggerall=power>=2000
triggerall=!Ishelper
triggerall=command="Sakuya-J"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1000
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="Sakuya-1"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1050
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="Sakuya-2"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1100
triggerall=!var(59)
triggerall=!numhelper(1100)
triggerall=!Ishelper
triggerall=command="Sakuya-3"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1200
triggerall=!var(59)
triggerall=!numhelper(1200)
triggerall=!Ishelper
triggerall=command="Sakuya-4"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1300
triggerall=!var(59)
triggerall=!numhelper(1300)
triggerall=!Ishelper
triggerall=command="Sakuya-5"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1400
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="Sakuya-6"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1500
triggerall=!var(59)
triggerall=!numhelper(1500)
triggerall=!Ishelper
triggerall=command="Sakuya-7"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1600
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="Sakuya-8"
triggerall=statetype!=A
trigger1=ctrl

;===========================================================================
;[v
[state -1]
type = changestate
value = 1800
triggerall = command = "[v"
triggerall = var(59) = 0
trigger1 = ctrl
;===========================================================================
;_bV
[state -1]
type = changestate
value = 100
triggerall = var(59) = 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;===========================================================================
;ރ_bV
[state -1]
type = changestate
value = 105
triggerall = var(59) = 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;===========================================================================
;_bV
[state -1]
type = changestate
value = 110
triggerall = var(59) = 0
trigger1 = command = "FF"
trigger1 = statetype = A
trigger1 = ctrl
;===========================================================================
;ރ_bV
[state -1]
type = changestate
value = 115
triggerall = var(59) = 0
trigger1 = command = "BB"
trigger1 = statetype = A
trigger1 = ctrl
tetype != A && p2movetype != H
trigger1 = ctrl
;===========================================================================
;{Z
;===========================================================================
[state -1]
type = changestate
triggerall = var(59) = 0
triggerall = command = "y"
trigger1 = statetype = a
trigger1 = stateno != 106
trigger1 = ctrl
value = 630
ctrl = 0
[state -1]
type = changestate
triggerall = var(59) = 0
triggerall = command = "x"
trigger1 = statetype = a
trigger1 = stateno != 106
trigger1 = ctrl
value = 620
ctrl = 0
[state -1]
type = changestate
triggerall = var(59) = 0
triggerall = command = "b"
trigger1 = statetype = a
trigger1 = stateno != 106
trigger1 = ctrl
value = 610
ctrl = 0
[state -1]
type = changestate
triggerall = var(59) = 0
triggerall = command = "a"
trigger1 = statetype = a
trigger1 = stateno != 106
trigger1 = ctrl
value = 600
ctrl = 0
[state -1]
type = changestate
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
value = 440
ctrl = 0
[state -1]
type = changestate
triggerall = var(59) = 0
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
value = 430
ctrl = 0
[state -1]
type = changestate
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
value = 420
ctrl = 0
[state -1]
type = changestate
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
value = 410
ctrl = 0
[state -1]
type = changestate
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
value = 400
ctrl = 0
[state -1]
type = changestate
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl
value = 290
ctrl = 0
[state -1]
type = changestate
triggerall = var(59) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = p2dist x <=50
triggerall = statetype != a
trigger1 = ctrl
value = 245
ctrl = 0
[state -1]
type = changestate
triggerall = var(59) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = p2dist x >50
triggerall = statetype != a
trigger1 = ctrl
value = 240
ctrl = 0
[state -1]
type = changestate
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = p2dist x <=50
triggerall = statetype != a
trigger1 = ctrl
value = 235
ctrl = 0
[state -1]
type = changestate
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = p2dist x >50
triggerall = statetype != a
trigger1 = ctrl
value = 230
ctrl = 0
[state -1]
type = changestate
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = p2dist x <=50
triggerall = statetype != a
trigger1 = ctrl
value = 215
ctrl = 0
[state -1]
type = changestate
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = p2dist x >50
triggerall = statetype != a
trigger1 = ctrl
value = 210
ctrl = 0
[state -1]
type = changestate
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = p2dist x <=50
triggerall = statetype = S
trigger1 = ctrl
value = 205
ctrl = 0
[state -1]
type = changestate
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = p2dist x >50
triggerall = statetype = S
trigger1 = ctrl
value = 200
ctrl = 0
[state -1]
type = changestate
triggerall = var(59) = 0
triggerall = command = "start"
triggerall = statetype != a
trigger1 = ctrl
value = 195
ctrl = 0