[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0

;-| KEZ |-----------------------------------------------------------------

[Command]
name = "ELEMENT-N"
command = ~D,D,D,a
time = 30
[Command]
name = "ELEMENT-F"
command = ~D,D,D,b
time = 30
[Command]
name = "ELEMENT-T"
command = ~D,D,D,c
time = 30
[Command]
name = "ELEMENT-E"
command = ~D,D,D,x
time = 30
[Command]
name = "ELEMENT-W"
command = ~D,D,D,y
time = 30
[Command]
name = "ELEMENT-I"
command = ~D,D,D,z
time = 30

[Command]
name = "ELEMENT-s3"
command = ~D,B,D,B,a+b
time = 30
[Command]
name = "ELEMENT-s2"
command = ~D,F,D,F,x+y
time = 30

[Command]
name = "ELEMENT-s1"
command = ~D,F,D,F,x
time = 30
[Command]
name = "ELEMENT-s1"
command = ~D,F,D,F,y
time = 30

[Command]
name = "ELEMENT-s4"
command = ~D,B,D,B,a
time = 30
[Command]
name = "ELEMENT-s4"
command = ~D,B,D,B,b
time = 30

[Command]
name = "ELEMENT-s5"
command = ~D,F,D,F,c
time = 30

[Command]
name = "ELEMENT-s6"
command = ~D,B,D,B,c
time = 30

;------------------------------------------------------------------------------
;-| KEZ |-------------------------------------------------------------------


[Command]
name = "ELEMENT-1"
command = ~D,DF,F,x
time = 15
[Command]
name = "ELEMENT-2"
command = ~D,DF,F,y
time = 15
[Command]
name = "ELEMENT-3"
command = ~D,DB,B,x
time = 15
[Command]
name = "ELEMENT-4"
command = ~D,DB,B,y
time = 15
[Command]
name = "ELEMENT-5"
command = ~D,DB,B,a
time = 15
[Command]
name = "ELEMENT-6"
command = ~D,DB,B,b
time = 15
[Command]
name = "ELEMENT-7"
command = ~D,DF,F,a
time = 15
[Command]
name = "ELEMENT-8"
command = ~D,DF,F,b
time = 15

[Command]
name = "ELEMENT-9"
command = ~B,F,a
time = 15
[Command]
name = "ELEMENT-9"
command = ~B,F,b
time = 15
[Command]
name = "ELEMENT-10"
command = ~B,F,x
time = 15
[Command]
name = "ELEMENT-11"
command = ~B,F,y
time = 15

[Command]
name = "FF_ab"
command = F, F, a+b

[Command]
name = "FF_a"
command = F, F, a

[Command]
name = "FF_b"
command = F, F, b

[Command]
name = "longjump"    
command = ~$D,$U
time = 20

;------------------------------------------------------------------------------
;-| L[QA |---------------------------------------------------------
[Command]
name = "FF"     ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = F, F
time = 10

[Command]
name = "BB"     ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = B, B
time = 10

;------------------------------------------------------------------------------
;-|  |-----------------------------------------------------------------
[Command]
name = "recovery"   ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = x+a
time = 1

[Command]
name = "recovery"   ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = a+x
time = 1


[Command]
name = "heavy"
command = y+b
time = 1

[Command]
name = "roll"
command = z
time = 1

;------------------------------------------------------------------------------
;-| L[{{^ |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;------------------------------------------------------------------------------
;-| {^P |---------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;---------------------------
;(p[߃Xe[gpɃR}hǉĂ܂)
[Command]
name = "hold_c"
command = /c

[Command]
name = "hold_a"
command = /a

[Command]
name = "hold_b"
command = /b

[Command]
name = "hold_x"
command = /x

;------------------------------------------------------------------------------
;-| L[ςȂ |-----------------------------------------------------
[Command]
name = "holdfwd"   ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = /$F
time = 1

[Command]
name = "holdback"  ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = /$B
time = 1

[Command]
name = "holdup"    ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = /$U
time = 1

[Command]
name = "holddown"  ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = /$D
time = 1

[Command]
name = "fwd"
command = F
time = 1

;==============================================================================
[Statedef -1];̍s͐΂ɏȂłBK{̍ڂłB

[State ]
type = ChangeState
value = 3100
triggerall = var(2) != 2
triggerall = !var(1)
triggerall = var(0) = 1
triggerall = !var(59)
triggerall = palno = 8
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-F"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 3200
triggerall = var(2) != 2
triggerall = !var(1)
triggerall = var(0) = 2
triggerall = !var(59)
triggerall = palno = 9
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-T"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 3300
triggerall = var(2) != 2
triggerall = !var(1)
triggerall = var(0) = 3
triggerall = !var(59)
triggerall = palno = 10
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-E"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 3400
triggerall = var(2) != 2
triggerall = !var(1)
triggerall = var(0) = 4
triggerall = !var(59)
triggerall = palno = 11
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-W"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 3500
triggerall = var(2) != 2
triggerall = !var(1)
triggerall = var(0) = 5
triggerall = !var(59)
triggerall = palno = 12
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-I"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 3000
triggerall = var(2) != 2
triggerall = !var(0)
triggerall = !var(1)
triggerall = !var(59)
triggerall = palno = 7
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-N"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 3001
triggerall = var(2) != 2
triggerall = var(1) != 0
triggerall = var(0) != 1
triggerall = !var(59)
triggerall = palno = 7
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-F"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 3002
triggerall = var(2) != 2
triggerall = var(1) != 0
triggerall = !var(59)
triggerall = var(0) != 2
triggerall = palno = 7
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-T"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 3003
triggerall = var(2) != 2
triggerall = var(1) != 0
triggerall = !var(59)
triggerall = var(0) != 3
triggerall = palno = 7
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-E"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 3004
triggerall = var(2) != 2
triggerall = var(1) != 0
triggerall = !var(59)
triggerall = var(0) != 4
triggerall = palno = 7
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-W"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 3005
triggerall = var(2) != 2
triggerall = var(1) != 0
triggerall = !var(59)
triggerall = var(0) != 5
triggerall = palno = 7
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-I"
triggerall = statetype != A
trigger1 = ctrl

[State ]
type = ChangeState
value = 2050
triggerall = var(2) != 2
triggerall = !var(0)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 3000
triggerall =  command = "ELEMENT-s6"
triggerall = statetype != A
trigger1 = ctrl

[State ]
type = ChangeState
value = 2040
triggerall = var(2) != 2
triggerall = !var(0)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 3000
triggerall =  command = "ELEMENT-s5"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 2140
triggerall = var(2) != 2
triggerall = var(0) = 1
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 3000
triggerall =  command = "ELEMENT-s5"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 2240
triggerall = var(2) != 2
triggerall = var(0) = 2
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 3000
triggerall =  command = "ELEMENT-s5"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 2340
triggerall = var(2) != 2
triggerall = var(0) = 3
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 3000
triggerall =  command = "ELEMENT-s5"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 2440
triggerall = var(2) != 2
triggerall = var(0) = 4
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 3000
triggerall =  command = "ELEMENT-s5"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 2540
triggerall = var(2) != 2
triggerall = var(0) = 5
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 3000
triggerall =  command = "ELEMENT-s5"
triggerall = statetype != A
trigger1 = ctrl

[State ]
type = ChangeState
value = 2020
triggerall = var(2) != 2
triggerall = !numhelper(2020)
triggerall = !var(0)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 2000
triggerall =  command = "ELEMENT-s3"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
trigger9 = stateno = 1060 && MoveContact = 1
trigger10 = stateno = 1070 && MoveContact = 1
[State ]
type = ChangeState
value = 2130
triggerall = var(2) != 2
triggerall = var(0) = 1
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 2000
triggerall =  command = "ELEMENT-s3"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
trigger9 = stateno = 1160 && MoveContact = 1
[State ]
type = ChangeState
value = 2230
triggerall = var(2) != 2
triggerall = var(0) = 2
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 2000
triggerall =  command = "ELEMENT-s3"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 2330
triggerall = var(2) != 2
triggerall = var(0) = 3
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 2000
triggerall =  command = "ELEMENT-s3"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 2430
triggerall = var(2) != 2
triggerall = var(0) = 4
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 2000
triggerall =  command = "ELEMENT-s3"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 2530
triggerall = var(2) != 2
triggerall = var(0) = 5
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 2000
triggerall =  command = "ELEMENT-s3"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 2010
triggerall = var(2) != 2
triggerall = !var(0)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 2000
triggerall =  command = "ELEMENT-s2"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
trigger9 = stateno = 1060 && MoveContact = 1
trigger10 = stateno = 1070 && MoveContact = 1
[State ]
type = ChangeState
value = 2110
triggerall = var(2) != 2
triggerall = var(0) = 1
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 2000
triggerall =  command = "ELEMENT-s2"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
trigger9 = stateno = 1160 && MoveContact = 1
[State ]
type = ChangeState
value = 2210
triggerall = var(2) != 2
triggerall = var(0) = 2
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 2000
triggerall =  command = "ELEMENT-s2"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
trigger9 = stateno = 1160 && MoveContact = 1
[State ]
type = ChangeState
value = 2310
triggerall = var(2) != 2
triggerall = var(0) = 3
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 2000
triggerall =  command = "ELEMENT-s2"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
trigger9 = stateno = 1321 && MoveContact = 1
[State ]
type = ChangeState
value = 2410
triggerall = var(2) != 2
triggerall = var(0) = 4
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 2000
triggerall =  command = "ELEMENT-s2"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 2510
triggerall = var(2) != 2
triggerall = var(0) = 5
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 2000
triggerall =  command = "ELEMENT-s2"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 2030
triggerall = var(2) != 2
triggerall = !var(0)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 1000
triggerall =  command = "ELEMENT-s4"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
trigger9 = stateno = 1061 && MoveContact = 1
[State ]
type = ChangeState
value = 2120
triggerall = var(2) != 2
triggerall = var(0) = 1
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 1000
triggerall =  command = "ELEMENT-s4"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
trigger9 = stateno = 1160 && MoveContact = 1
[State ]
type = ChangeState
value = 2220
triggerall = var(2) != 2
triggerall = !numhelper(2220)
triggerall = var(0) = 2
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 1000
triggerall =  command = "ELEMENT-s4"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 2320
triggerall = var(2) != 2
triggerall = var(0) = 3
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 1000
triggerall =  command = "ELEMENT-s4"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
trigger9 = stateno = 1331 && MoveContact = 1
[State ]
type = ChangeState
value = 2420
triggerall = var(2) != 2
triggerall = var(0) = 4
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 1000
triggerall =  command = "ELEMENT-s4"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 2520
triggerall = var(2) != 2
triggerall = var(0) = 5
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 1000
triggerall =  command = "ELEMENT-s4"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 2000
triggerall = var(2) != 2
triggerall = !var(0)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 1000
triggerall =  command = "ELEMENT-s1"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
trigger9 = stateno = 1060 && MoveContact = 1
trigger10 = stateno = 1070 && MoveContact = 1
[State ]
type = ChangeState
value = 2100
triggerall = var(2) != 2
triggerall = var(0) = 1
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 1000
triggerall =  command = "ELEMENT-s1"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
trigger9 = stateno = 1160 && MoveContact = 1
[State ]
type = ChangeState
value = 2200
triggerall = var(2) != 2
triggerall = !numhelper(2200)
triggerall = var(0) = 2
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 1000
triggerall =  command = "ELEMENT-s1"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
trigger9 = stateno = 1160 && MoveContact = 1
[State ]
type = ChangeState
value = 2300
triggerall = var(2) != 2
triggerall = !numhelper(2300)
triggerall = var(0) = 3
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 1000
triggerall =  command = "ELEMENT-s1"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
trigger9 = stateno = 1321 && MoveContact = 1
[State ]
type = ChangeState
value = 2400
triggerall = var(2) != 2
triggerall = var(0) = 4
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 1000
triggerall =  command = "ELEMENT-s1"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 2500
triggerall = var(2) != 2
triggerall = var(0) = 5
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = power >= 1000
triggerall =  command = "ELEMENT-s1"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
trigger9 = numhelper(1500) = 1
trigger9 = helper(1500),movecontact && (stateno = 1500 || stateno = 1510)

[State ]
type = ChangeState
value = 1000
triggerall = var(2) != 2
triggerall = !var(0)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-1"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1100
triggerall = var(2) != 2
triggerall = var(0) = 1
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-1"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1200
triggerall = var(2) != 2
triggerall = var(0) = 2
triggerall = !var(59)
triggerall = !numhelper(1200)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-1"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1300
triggerall = var(2) != 2
triggerall = var(0) = 3
triggerall = !var(59)
triggerall = !numprojid(1300)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-1"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1400
triggerall = var(2) != 2
triggerall = var(0) = 4
triggerall = !var(59)
triggerall = !numprojid(1400)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-1"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1500
triggerall = var(2) != 2
triggerall = var(0) = 5
triggerall = !var(59)
triggerall = !numhelper(1500)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-1"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1010
triggerall = var(2) != 2
triggerall = !var(0)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-2"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1110
triggerall = var(2) != 2
triggerall = var(0) = 1
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-2"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1210
triggerall = var(2) != 2
triggerall = var(0) = 2
triggerall = !var(59)
triggerall = !numhelper(1210)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-2"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1310
triggerall = var(2) != 2
triggerall = var(0) = 3
triggerall = !var(59)
triggerall = !numprojid(1300)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-2"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1410
triggerall = var(2) != 2
triggerall = var(0) = 4
triggerall = !var(59)
triggerall = !numprojid(1400)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-2"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1510
triggerall = var(2) != 2
triggerall = var(0) = 5
triggerall = !var(59)
triggerall = !numhelper(1500)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-2"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1020
triggerall = var(2) != 2
triggerall = !var(0)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-3"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1120
triggerall = var(2) != 2
triggerall = var(0) = 1
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-3"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1220
triggerall = var(2) != 2
triggerall = var(0) = 2
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-3"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1320
triggerall = var(2) != 2
triggerall = var(0) = 3
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-3"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1420
triggerall = var(2) != 2
triggerall = var(0) = 4
triggerall = !var(59)
triggerall = !numprojid(1420)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-3"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1520
triggerall = var(2) != 2
triggerall = var(0) = 5
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-3"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1030
triggerall = var(2) != 2
triggerall = !var(0)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-4"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1130
triggerall = var(2) != 2
triggerall = var(0) = 1
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-4"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1230
triggerall = var(2) != 2
triggerall = var(0) = 2
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-4"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1330
triggerall = var(2) != 2
triggerall = var(0) = 3
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-4"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1430
triggerall = var(2) != 2
triggerall = var(0) = 4
triggerall = !numhelper(1430)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-4"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1520
triggerall = var(2) != 2
triggerall = var(0) = 5
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-4"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1040
triggerall = var(2) != 2
triggerall = !var(0)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-5"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1140
triggerall = var(2) != 2
triggerall = var(0) = 1
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-5"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1240
triggerall = var(2) != 2
triggerall = var(0) = 2
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-5"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1340
triggerall = var(2) != 2
triggerall = var(0) = 3
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-5"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1440
triggerall = var(2) != 2
triggerall = var(0) = 4
triggerall = !numhelper(1440)
triggerall = !numhelper(1450)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-5"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1530
triggerall = var(2) != 2
triggerall = var(0) = 5
triggerall = !numhelper(1530)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-5"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1050
triggerall = var(2) != 2
triggerall = !var(0)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-6"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1150
triggerall = var(2) != 2
triggerall = var(0) = 1
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-6"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1250
triggerall = var(2) != 2
triggerall = var(0) = 2
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-6"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1350
triggerall = var(2) != 2
triggerall = var(0) = 3
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-6"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1450
triggerall = var(2) != 2
triggerall = var(0) = 4
triggerall = !numhelper(1440)
triggerall = !numhelper(1450)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-6"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1530
triggerall = var(2) != 2
triggerall = var(0) = 5
triggerall = !numhelper(1530)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-6"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1060
triggerall = var(2) != 2
triggerall = !var(0)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-7"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1160
triggerall = var(2) != 2
triggerall = var(0) = 1
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-7"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1260
triggerall = var(2) != 2
triggerall = var(0) = 2
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-7"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 1360
triggerall = var(2) != 2
triggerall = var(0) = 3
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-7"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 1460
triggerall = var(2) != 2
triggerall = var(0) = 4
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-7"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 1540
triggerall = var(2) != 2
triggerall = var(0) = 5
triggerall = !var(59)
triggerall = !numprojid(1540)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-7"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 1070
triggerall = var(2) != 2
triggerall = !var(0)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-8"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1170
triggerall = var(2) != 2
triggerall = var(0) = 1
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-8"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = Stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = Stateno = 210 && (animelem=5,>0 && animelem=6,<0)
trigger5 = Stateno = 211 && (animelem=4,>0 && animelem=7,<0)
trigger6 = Stateno = 231 && (animelem=3,>0 && animelem=4,<0) 
trigger7 = Stateno = 400 && MoveContact = 1
trigger8 = Stateno = 410 && ((animelem=5,>0 && animelem=6,<0) && MoveContact = 1)
[State ]
type = ChangeState
value = 1270
triggerall = var(2) != 2
triggerall = var(0) = 2
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-8"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 1360
triggerall = var(2) != 2
triggerall = var(0) = 3
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-8"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 1460
triggerall = var(2) != 2
triggerall = var(0) = 4
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-8"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 1550
triggerall = var(2) != 2
triggerall = var(0) = 5
triggerall = !var(59)
triggerall = !numprojid(1550)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-8"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 1080
triggerall = var(2) != 2
triggerall = !var(0)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-9"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 1090
triggerall = var(2) != 2
triggerall = !var(0)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-10"
triggerall = statetype != A
trigger1 = ctrl
[State ]
type = ChangeState
value = 1095
triggerall = var(2) != 2
triggerall = !var(0)
triggerall = !var(59)
triggerall = roundstate = 2
triggerall =  command = "ELEMENT-11"
triggerall = statetype != A
trigger1 = ctrl

;------------------------------------------------------------------------------
;_bV
[State -1, Dash]
type = ChangeState
value = 100
triggerall = !var(59)
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
ignorehitpause = 0

;obNXebv
[State -1, Back Step]
type = ChangeState
value = 105
triggerall = !var(59)
triggerall = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 1255 && screenpos x = [0,320]
ignorehitpause = 0

;荞݁A
[State -1, Roll]
type = ChangeState
value = ifelse(Command="holdback",710,700)
triggerall = !var(59)
triggerall = command = "roll" || command = "recovery"
trigger1 = statetype = S && Ctrl
trigger2 = stateno = 1255 && screenpos x = [0,320]
ignorehitpause = 0

;K[hLZO]
[State -1, Roll]
type = ChangeState
value = ifelse(Command="holdback",710,700) 
triggerall = !var(59)
triggerall = command = "roll" || command = "recovery"
triggerall = Power >= 1000
trigger1 = stateno = 150
trigger2 = stateno = 151
trigger3 = stateno = 152
trigger4 = stateno = 153

;------------------------------------------------------------------------------
;
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = !var(59)
triggerall = command = "y"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X = (-5,3) ;̕ɂtȂƁc
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X = (-3,5) ;̌ɉoĂ܂
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H
ignorehitpause = 0

;K
[State -1, Kung Fu Throw]
type = ChangeState
value = 900
triggerall = !var(59)
triggerall = command = "b"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X = (-5,3) ;̕ɂtȂƁc
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X = (-3,5) ;̌ɉoĂ܂
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H
ignorehitpause = 0

;Ԃ΂U
[State -1]
type = ChangeState
value = 245
triggerall = !var(59)
triggerall = command = "c" || command = "heavy"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl
ignorehitpause = 0

;K[hLZԂ΂U
[State -1]
type = ChangeState
value = 255
triggerall = !var(59)
triggerall = command = "c" || command = "heavy"
triggerall = statetype != A
triggerall = Power >= 1000
trigger1 = stateno = 150
trigger2 = stateno = 151
trigger3 = stateno = 152
trigger4 = stateno = 153

;WvԂƂ΂U
[State -1]
type = ChangeState
value = 650
triggerall = !var(59)
triggerall =  command = "c" || command = "heavy"
triggerall = statetype = A
trigger1 = ctrl

;==============================================================================
;ߋp`
[State -1, Stand Light Punch]
type = ChangeState
value = 201
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2BodyDist X <= 30
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger3 = stateno = 430 && (animelem=4,>0 && animelem=6,<0)

;p`
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = !var(59)
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2BodyDist X > 30
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger3 = stateno = 430 && (animelem=4,>0 && animelem=6,<0)

[State -1, Stand Strong Punch]
type = ChangeState
value = 211
triggerall = !var(59)
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2BodyDist X <= 30
triggerall = statetype != A
trigger1 = ctrl
ignorehitpause = 0

;p`
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = !var(59)
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
ignorehitpause = 0

;------------------------------------------------------------------------------
;ߋLbN
[State -1, Stand Light Kick]
type = ChangeState
value = 231
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2BodyDist X <= 30
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger3 = stateno = 430 && (animelem=4,>0 && animelem=6,<0)
ignorehitpause = 0

;LbN
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = !var(59)
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = P2BodyDist X > 30
trigger1 = ctrl
trigger2 = stateno = 200 && (animelem=4,>0 && animelem=5,<0)
ignorehitpause = 0

;ߋLbN
[State -1, Standing Strong Kick]
type = ChangeState
value = 241
triggerall = !var(59)
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2BodyDist X <= 25
triggerall = statetype != A
trigger1 = ctrl
ignorehitpause = 0

;LbN
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = !var(59)
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
ignorehitpause = 0

;------------------------------------------------------------------------------
;Ⴊݎp`
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = !var(59)
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = stateno = 400 && (animelem=3,>0 && animelem=5,<0)
trigger5 = stateno = 430 && (animelem=4,>0 && animelem=6,<0)
ignorehitpause = 0

;Ⴊ݋p`
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = !var(59)
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
ignorehitpause = 0

;------------------------------------------------------------------------------
;ႪݎLbN
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = !var(59)
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200 && (animelem=4,>0 && animelem=5,<0)
trigger3 = stateno = 201 && (animelem=3,>0 && animelem=4,<0)
trigger4 = stateno = 400 && (animelem=3,>0 && animelem=5,<0)
trigger5 = stateno = 430 && (animelem=4,>0 && animelem=6,<0)
ignorehitpause = 0

;Ⴊ݋LbN
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = !var(59)
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
ignorehitpause = 0

;------------------------------------------------------------------------------
;󒆎p`
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = !var(59)
triggerall = command = "x"
triggerall = stateno != 105  ;obNXebv͋֎~
triggerall = stateno != 5040
trigger1 = statetype = A
trigger1 = ctrl
ignorehitpause = 0


;󒆋p`
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = !var(59)
triggerall = command = "y"
triggerall = stateno != 105
triggerall = stateno != 5040
trigger1 = statetype = A
trigger1 = ctrl
ignorehitpause = 0


;------------------------------------------------------------------------------
;󒆎LbN
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = !var(59)
triggerall = command = "a"
triggerall = stateno != 105
triggerall = stateno != 5040
triggerall = statetype = A
trigger1 = ctrl
ignorehitpause = 0

;󒆋LbN
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = !var(59)
triggerall = command = "b"
triggerall = stateno != 105
triggerall = stateno != 5040
triggerall = statetype = A
trigger1 = ctrl
ignorehitpause = 0

;------------------------------------------------------------------------------
;
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall = !var(59)
trigger1 = statetype != A
trigger1 = ctrl


