[Command]
name="AI0"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI1"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI2"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI3"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI4"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI5"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI6"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI7"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI8"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI9"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI10"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI11"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI12"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI13"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI14"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI15"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI16"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI17"
command=a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time=0
[Command]
name="AI18"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI19"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI20"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI21"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI22"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI23"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI24"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI25"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI26"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI27"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI28"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI29"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI30"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI31"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI32"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI33"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI34"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI35"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI36"
command=z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI37"
command=z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time=0
[Command]
name="AI38"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time=0
[Command]
name="AI39"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time=0
[Command]
name="AI40"
command=z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time=0
[Command]
name="AI41"
command=z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time=0
[Command]
name="AI42"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI43"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time=0
[Command]
name="AI44"
command=z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time=0
[Command]
name="AI45"
command=z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time=0
[Command]
name="AI46"
command=z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time=0
[Command]
name="AI47"
command=z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI48"
command=z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time=0
[Command]
name="AI49"
command=z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time=0
[Command]
name="AI50"
command=z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time=0
[Remap]
x=x
y=y
z=z
a=a
b=b
c=c
s=s
[Defaults]
command.time=30
command.buffer.time=1
[Command]
name="MeilingEx3-1"
command=~D,DF,F,D,DF,F,c
time=30
[Command]
name="MeilingEx2-1"
command=~D,DF,F,D,DF,F,x+y
time=30
[Command]
name="MeilingEx2-2"
command=~D,DF,F,D,DF,F,a+b
time=30
[Command]
name="MeilingEx2-3"
command=~D,DB,B,D,DB,B,x+y
time=30
[Command]
name="MeilingEx2-4"
command=~D,DB,B,D,DB,B,a+b
time=30
[Command]
name="MeilingEx-1"
command=~D,DF,F,D,DF,F,x
time=30
[Command]
name="MeilingEx-1"
command=~D,DF,F,D,DF,F,y
time=30
[Command]
name="MeilingEx-2"
command=~D,DF,F,D,DF,F,a
time=30
[Command]
name="MeilingEx-2-2"
command=~D,DF,F,D,DF,F,b
time=30
[Command]
name="MeilingEx-3"
command=~D,DB,B,D,DB,B,x
time=30
[Command]
name="MeilingEx-3-2"
command=~D,DB,B,D,DB,B,y
time=30
[Command]
name="MeilingEx-4"
command=~D,DB,B,D,DB,B,a
time=30
[Command]
name="MeilingEx-4"
command=~D,DB,B,D,DB,B,b
time=30
[Command]
name="Meiling-EX"
command=~D,F,x+y
time=30
[Command]
name="Meiling-EX2"
command=~D,F,a+b
time=30
[Command]
name="Meiling-EX3"
command=~D,B,x+y
time=30
[Command]
name="Meiling-EX4"
command=~D,B,a+b
time=30
[Command]
name="Meiling-1"
command=~D,DF,F,x
time=30
[Command]
name="Meiling-2"
command=~D,DF,F,y
time=30
[Command]
name="Meiling-3"
command=~D,DF,F,b
time=30
[Command]
name="Meiling-4"
command=~D,DF,F,a
time=30
[Command]
name="Meiling-5"
command=~D,DB,B,x
time=30
[Command]
name="Meiling-6"
command=~D,DB,B,y
time=30
[Command]
name="Meiling-7"
command=~D,DB,B,b
time=30
[Command]
name="Meiling-8"
command=~D,DB,B,a
time=30
[Command]
name="Meiling-9"
command=~D,DF,F,c
time=30
[Command]
name="Meiling-10"
command=~D,DB,B,c
time=30
[Command]
name="FF"
command=F,F
time=10
[Command]
name="BB"
command=B,B
time=10
[Command]
name="recovery"
command=x+y
time=1
[Command]
name="recovery"
command=a+b
time=1
[Command]
name="down_a"
command=/$D,a
time=1
[Command]
name="down_b"
command=/$D,b
time=1
[Command]
name="a"
command=a
time=1
[Command]
name="b"
command=b
time=1
[Command]
name="c"
command=c
time=1
[Command]
name="x"
command=x
time=1
[Command]
name="y"
command=y
time=1
[Command]
name="z"
command=z
time=1
[Command]
name="start"
command=s
time=1
[Command]
name="fwd"
command=$F
time=1
[Command]
name="downfwd"
command=$DF
time=1
[Command]
name="down"
command=$D
time=1
[Command]
name="downback"
command=$DB
time=1
[Command]
name="back"
command=$B
time=1
[Command]
name="upback"
command=$UB
time=1
[Command]
name="up"
command=$U
time=1
[Command]
name="upfwd"
command=$UF
time=1
[Command]
name="hold_x"
command=/x
time=1
[Command]
name="hold_y"
command=/y
time=1
[Command]
name="hold_z"
command=/z
time=1
[Command]
name="hold_a"
command=/a
time=1
[Command]
name="hold_b"
command=/b
time=1
[Command]
name="hold_c"
command=/c
time=1
[Command]
name="hold_s"
command=/s
time=1
[Command]
name="holdfwd"
command=/$F
time=1
[Command]
name="holddownfwd"
command=/$DF
time=1
[Command]
name="holddown"
command=/$D
time=1
[Command]
name="holddownback"
command=/$DB
time=1
[Command]
name="holdback"
command=/$B
time=1
[Command]
name="holdupback"
command=/$UB
time=1
[Command]
name="holdup"
command=/$U
time=1
[Command]
name="holdupfwd"
command=/$UF
time=1
[Statedef -1]
[State ]
type=varset
triggerall=!var(30)
triggerall=roundstate=[1,2]
trigger1=command="AI0"
trigger2=command="AI1"
trigger3=command="AI2"
trigger4=command="AI3"
trigger5=command="AI4"
trigger6=command="AI5"
trigger7=command="AI6"
trigger8=command="AI7"
trigger9=command="AI8"
trigger10=command="AI9"
trigger11=command="AI10"
trigger12=command="AI11"
trigger13=command="AI12"
trigger14=command="AI13"
trigger15=command="AI14"
trigger16=command="AI15"
trigger17=command="AI16"
trigger18=command="AI17"
trigger19=command="AI18"
trigger20=command="AI19"
trigger21=command="AI20"
trigger22=command="AI21"
trigger23=command="AI22"
trigger24=command="AI23"
trigger25=command="AI24"
trigger26=command="AI25"
trigger27=command="AI26"
trigger28=command="AI27"
trigger29=command="AI28"
trigger30=command="AI29"
trigger31=command="AI30"
trigger32=command="AI31"
trigger33=command="AI32"
trigger34=command="AI33"
trigger35=command="AI34"
trigger36=command="AI35"
trigger37=command="AI36"
trigger38=command="AI37"
trigger39=command="AI38"
trigger40=command="AI39"
trigger41=command="AI40"
trigger42=command="AI41"
trigger43=command="AI42"
trigger44=command="AI43"
trigger45=command="AI44"
trigger46=command="AI45"
trigger47=command="AI46"
trigger48=command="AI47"
trigger49=command="AI48"
trigger50=command="AI49"
trigger51=command="AI50"
trigger52=numhelper(99999)=1
trigger52=helper(99999),var(29)=2
var(30)=1
[State ]
type=varset
trigger1=!Ishelper
var(15)=0
ignorehitpause=1
[State ]
type=varrandom
triggerall=!IsHelper
triggerall=Alive=1
trigger1=var(30)=1
trigger1=Time=1
trigger2=Statetype!=A&&ctrl
trigger2=TimeMod=30,1
v=31
range=1,100
ignorehitpause=1
[State ]
type=VarSet
trigger1=!Ishelper
fvar(2)=(p2bodydist x-vel x*2-enemynear,vel x*2)
ignorehitpause=1
[State ]
type=ChangeState
value=900
triggerall=!var(1)
triggerall=!var(7)
triggerall=!Ishelper
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=ctrl
trigger1=life<=lifemax*.7
trigger2=enemy,life<=enemy,lifemax*.7
[State ]
type=ChangeState
value=195
triggerall=var(30)
triggerall=ctrl
triggerall=StateType!=A
triggerall=prevstateno!=195&&stateno!=195
trigger1=RoundState=3
trigger1=!numpartner
trigger1=numenemy!=2
[State ]
type=ChangeState
value=131
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=Roundstate=2&&statetype!=A&&ctrl
trigger1=enemynear,statetype!=A
trigger1=enemynear,HitDefAttr=C,AA,AP&&P2BodyDist X=[-30,100]
trigger1=(EnemyNear,MoveType=A||p2movetype=A)
trigger2=enemynear,statetype!=A&&inguarddist
[State ]
type=Changestate
value=130
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=Roundstate=2&&statetype!=A&&ctrl
trigger1=enemynear,statetype=A
trigger1=enemynear,HitDefAttr=SA,AA,SA,HA,AP,SP,HP&&P2BodyDist X=[-30,80]
trigger1=(EnemyNear,MoveType=A||p2movetype=A)
trigger2=inGuardDist&&Enemy,NumProj>=1
trigger3=enemynear,statetype=A&&inguarddist
[State ]
type=ChangeState
value=120
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=Roundstate=2
triggerall=stateno!=[120,155]
triggerall=statetype!=A
triggerall=inguarddist
trigger1=Random<=60&&Ctrl
trigger2=P2BodyDist X>70||EnemyNear,Time>50
trigger2=Random<=150&&Ctrl
trigger3=stateno=19||stateno=21
[State ]
type=ChangeState
value=5125+random%2
triggerall=!Ishelper
triggerall=var(30)=1&&Alive
trigger1=stateno=5120
[State ]
type=changestate
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X<=30
trigger1=random<=var(30)*150
value=19
[State ]
type=Changestate
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=!inguarddist
triggerall=stateno!=100
triggerall=ctrl||stateno=19||stateno=21
triggerall=random<=var(30)*60
trigger1=p2bodydist X<=30
value=19
[State ]
type=changestate
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X>=121
trigger1=random<=var(30)*60
value=21
[State ]
type=Changestate
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=!inguarddist
triggerall=stateno!=100
triggerall=ctrl||stateno=19||stateno=21
triggerall=random<=var(30)*60
trigger1=p2bodydist X>=70
value=21
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X<=30
triggerall=backedgebodydist>40
trigger1=random<=200
value=105
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=enemynear,movetype=I
triggerall=stateno!=[105,106]
trigger1=p2bodydist X>=120
trigger1=random<=150
value=100
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=enemynear,movetype!=H
triggerall=p2bodydist X<=140
triggerall=backedgebodydist>40
trigger1=random=150
value=105
[State ]
type=ChangeState
value=800
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=random<=360
triggerall=ctrl&&statetype!=A
triggerall=p2stateno!=[5050,5122]
triggerall=p2statetype!=A
triggerall=p2bodydist x<=10
trigger1=ctrl
[State ]
type=ChangeState
value=3400
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=3000
triggerall=var(31)<40
triggerall=p2bodydist x=[-5,40]
trigger1=stateno=220&&movehit
trigger2=stateno=410&&movehit
trigger3=stateno=1200&&movehit&&Time>=40
[State ]
type=ChangeState
value=3000
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=2000
triggerall=var(31)<20
triggerall=p2bodydist x=[-5,40]
trigger1=enemynear,stateno=5110&&ctrl
trigger2=stateno=220&&movehit
trigger3=stateno=410&&movehit
trigger4=stateno=1200&&movehit&&Time>=40
[State ]
type=ChangeState
value=3100
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=2000
triggerall=!numhelper(3100)
triggerall=var(31)>80
trigger1=ctrl
trigger1=random=[700,800]
trigger1=p2bodydist x>=150
[State ]
type=ChangeState
value=3200
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=2000
triggerall=var(31)=[40,60]
triggerall=p2bodydist x=[-5,40]
trigger1=stateno=220&&movehit
trigger2=stateno=410&&movehit
trigger3=stateno=1200&&movehit&&Time>=40
[State ]
type=ChangeState
value=3300
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=2000
triggerall=var(31)=[61,79]
trigger1=stateno=220&&movehit
trigger2=stateno=410&&movehit
trigger3=stateno=1200&&movehit&&Time>=40
[State ]
type=ChangeState
value=2000
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
triggerall=var(31)<10
triggerall=p2bodydist x=[-5,40]
trigger1=stateno=220&&movehit
trigger2=stateno=410&&movehit
trigger3=stateno=1200&&movehit&&Time>=40
[State ]
type=ChangeState
value=2060
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=RoundState=2
triggerall=statetype=A
triggerall=power>=1000
triggerall=var(31)<10
triggerall=p2bodydist x=[-5,40]
trigger1=stateno=600&&movehit
trigger2=stateno=1100&&movehit&&animelemtime(9)>=0
trigger3=stateno=1110&&movehit&&animelemtime(9)>=0
trigger4=stateno=1300&&movehit
[State ]
type=ChangeState
value=2100
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
triggerall=!numhelper(2100)
triggerall=var(31)>90
trigger1=ctrl
trigger1=random=[300,310]
trigger1=p2bodydist x>=150
[State ]
type=ChangeState
value=2200+random%2*5
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=power>=1000
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=var(31)=[10,20]
triggerall=p2bodydist x<=40
trigger1=stateno=220&&movehit
trigger2=stateno=410&&movehit
trigger3=stateno=1200&&movehit&&Time>=40
[State ]
type=ChangeState
value=2300
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=power>=1000
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=var(31)=[80,90]
triggerall=p2bodydist x<=40
trigger1=stateno=220&&movehit
trigger2=stateno=410&&movehit
trigger3=stateno=1200&&movehit&&Time>=40
[State ]
type=ChangeState
value=1100
triggerall=!numhelper(1100)
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=p2bodydist X<=80
trigger1=ctrl
trigger1=random>=700
trigger2=stateno=220&&movecontact&&p2movetype=H&&random>=500
trigger3=stateno=230&&movecontact&&p2movetype=H&&random<=500
[State ]
type=ChangeState
value=ifelse(power>=500,1190,1160)
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype=A
trigger1=stateno=620&&movehit
[State ]
type=ChangeState
value=1110
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype=A
trigger1=stateno=1300&&movehit&&p2bodydist x=[-5,40]
[State ]
type=ChangeState
value=ifelse(statetype!=A,1080,1090)
triggerall=!Ishelper
triggerall=power>=500
triggerall=var(30)=1
triggerall=!(numhelper(1080)||numhelper(1081)||numhelper(1082)||numhelper(1083)||numhelper(1084)||numhelper(1005)||numhelper(1006))
triggerall=roundstate=2
trigger1=random>=960&&ctrl&&fvar(2)>=60
[State ]
type=ChangeState
value=1180
triggerall=!Ishelper
triggerall=power>=500
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=p2stateno!=[5210,5219]
trigger1=p2statetype=A&&p2movetype!=H
trigger1=ctrl||stateno=19||stateno=100
trigger1=random<=250
trigger1=p2bodydist x=[-5,40]
trigger2=stateno=220&&movehit&&var(31)>=80
trigger3=stateno=420&&movehit&&var(31)>=80
trigger4=stateno=1200&&movehit&&Time>=40&&var(31)<=20
[State ]
type=ChangeState
value=1100+random%2*50
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=p2statetype!=L
triggerall=p2bodydist x=[-5,40]
triggerall=p2bodydist y>-100
trigger1=p2stateno!=[5210,5219]
trigger1=p2statetype=A&&p2movetype!=H
trigger1=ctrl||stateno=19||stateno=100
trigger1=random<=800
[State ]
type=ChangeState
value=ifelse(var(50)=21,1400,ifelse(var(50)=22,1500,1600))
triggerall=palno>=7&&var(50)&&var(1)&&!var(7)
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=var(31)<=15
trigger1=ctrl
[State ]
type=ChangeState
value=ifelse(var(50)=21,1450,ifelse(var(50)=22,1550,1650))
triggerall=palno>=7&&var(50)&&var(1)&&!var(7)
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=var(31)>=85
trigger1=ctrl
[State ]
type=ChangeState
value=1160
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype=A
trigger1=stateno=620&&movehit&&var(31)>20-(power<500)*20
[State ]
type=ChangeState
value=1000
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=!(numhelper(1000)||numhelper(1001)||numhelper(1002)||numhelper(1003)||numhelper(1004))
triggerall=ctrl&&statetype!=A
trigger1=random<=350&&fvar(2)>=100
[State ]
type=ChangeState
value=1050
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=p2movetype!=A
triggerall=!(numhelper(1000)||numhelper(1001)||numhelper(1002)||numhelper(1003)||numhelper(1004))
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=statetype=S&&ctrl
triggerall=p2statetype!=A
trigger1=random<=320&&fvar(2)>=100
[State ]
type=ChangeState
value=1010
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=!(numhelper(1000)||numhelper(1001)||numhelper(1002)||numhelper(1003)||numhelper(1004))
triggerall=ctrl&&statetype=A
trigger1=random<=350&&fvar(2)>=100
[State ]
type=ChangeState
value=1060
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=p2movetype!=A
triggerall=!(numhelper(1000)||numhelper(1001)||numhelper(1002)||numhelper(1003)||numhelper(1004))
triggerall=roundstate=2
triggerall=statetype=A
triggerall=statetype=S&&ctrl
triggerall=p2statetype!=A
trigger1=random<=320&&fvar(2)>=100
[State ]
type=ChangeState
value=1000
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=!(numhelper(1000)||numhelper(1001)||numhelper(1002)||numhelper(1003)||numhelper(1004))
triggerall=ctrl&&statetype!=A
trigger1=random<=350&&fvar(2)>=100
[State ]
type=ChangeState
value=1050
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=p2movetype!=A
triggerall=!(numhelper(1000)||numhelper(1001)||numhelper(1002)||numhelper(1003)||numhelper(1004))
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=statetype=S
triggerall=p2statetype!=A
trigger1=random<=320&&fvar(2)>=100&&ctrl
trigger2=stateno=1200&&movehit&&Time>=40&&var(31)=[34,66]
[State ]
type=ChangeState
value=1200
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=p2statetype!=L
triggerall=p2bodydist x=[-15,20]
trigger1=p2stateno!=[5210,5219]
trigger1=p2movetype!=H
trigger1=ctrl||stateno=19||stateno=100
trigger1=random>=200
[State ]
type=ChangeState
value=1200
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=var(31)=[34,66]
trigger1=stateno=220&&movehit
trigger2=stateno=420&&movehit
[State ]
type=ChangeState
value=1280
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=stateno=220&&movehit&&var(31)<=20
trigger2=stateno=420&&movehit&&var(31)<=20
trigger3=stateno=1200&&movehit&&Time>=40&&var(31)>=80
[State ]
type=ChangeState
value=1380
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=p2statetype!=L
triggerall=p2bodydist x>=90
triggerall=power>=500
triggerall=!enemynear,numproj
trigger1=p2stateno!=[5210,5219]
trigger1=p2movetype!=H
trigger1=ctrl||stateno=19||stateno=100
trigger1=random<=40
[State ]
type=ChangeState
value=1300
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=p2statetype!=L
triggerall=p2bodydist x>=90
triggerall=!enemynear,numproj
trigger1=p2stateno!=[5210,5219]
trigger1=p2movetype!=H
trigger1=ctrl||stateno=19||stateno=100
trigger1=random>=200
[State ]
type=ChangeState
value=1300
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=var(31)>=67
trigger1=stateno=220&&movehit
trigger2=stateno=420&&movehit
[State ]
type=ChangeState
value=200
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=stateno!=100
triggerall=p2bodydist x=[-15,20]
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
trigger1=enemynear,movetype!=H
trigger1=enemynear,statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
[State ]
type=ChangeState
value=205
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=fvar(2)=[-6,15]
triggerall=random<=500
trigger1=stateno=200&&movehit
[State ]
type=ChangeState
value=210
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
trigger1=enemynear,movetype!=A
trigger1=fvar(2)=[-5,30]
trigger1=random<40
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=205&&movehit
trigger4=stateno=210&&movehit&&palno>=7
[State ]
type=ChangeState
value=220
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
trigger1=stateno=210&&movehit
[State ]
type=ChangeState
value=400
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2statetype!=A
triggerall=p2bodydist x=[-15,20]
trigger1=enemynear,movetype!=H
trigger1=enemynear,statetype!=A
trigger1=ctrl
trigger2=stateno=400&&movecontact
trigger3=stateno=200&&moveguarded
trigger4=stateno=1200&&moveguarded&&Time>=40
[State ]
type=ChangeState
value=410
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2statetype!=A
triggerall=fvar(2)=[-5,36]
trigger1=stateno=400&&movecontact
[State ]
type=ChangeState
value=420
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2statetype!=A
trigger1=stateno=420&&movecontact
[State ]
type=ChangeState
value=600
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype=A
triggerall=RoundState=2
trigger1=(!(screenpos x<30&&facing>0)&&!(screenpos X>270&&facing<0))
trigger1=ctrl
trigger1=fvar(2)=[-20,40]
trigger1=p2dist y=[-70,40]
trigger2=stateno=1100&&movehit&&animelemtime(9)>=0
trigger3=stateno=1110&&movehit&&animelemtime(9)>=0
[State ]
type=ChangeState
value=610
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype=A
triggerall=RoundState=2
trigger1=stateno=600&&movehit
[State ]
type=ChangeState
value=620
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype=A
triggerall=RoundState=2
trigger1=stateno=610&&movehit

[State ]
type=ChangeState
value=3400
triggerall=!var(30)
triggerall=power>=3000
triggerall=!Ishelper
triggerall=command="MeilingEx3-1"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
[State ]
type=ChangeState
value=3000
triggerall=!var(30)
triggerall=power>=2000
triggerall=!Ishelper
triggerall=command="MeilingEx2-1"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
[State ]
type=ChangeState
value=3100
triggerall=!var(30)
triggerall=power>=2000
triggerall=!Ishelper
triggerall=!numhelper(2100)||!numhelper(2170)||!numhelper(2175)||!numhelper(3100)
triggerall=command="MeilingEx2-2"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
trigger10=stateno=2000&&movecontact&&animelemtime(3)>=20
[State ]
type=ChangeState
value=3200
triggerall=!var(30)
triggerall=power>=2000
triggerall=!Ishelper
triggerall=command="MeilingEx2-3"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
trigger10=stateno=2000&&movecontact&&animelemtime(3)>=20
trigger11=stateno=2200&&movecontact&&Time>=100
[State ]
type=ChangeState
value=3300
triggerall=!var(30)
triggerall=power>=2000
triggerall=!Ishelper
triggerall=command="MeilingEx2-4"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
trigger10=stateno=2000&&movecontact&&animelemtime(3)>=20
[State ]
type=ChangeState
value=2000
triggerall=!var(30)
triggerall=power>=1000
triggerall=!Ishelper
triggerall=command="MeilingEx-1"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
[State ]
type=ChangeState
value=2060
triggerall=!var(30)
triggerall=power>=1000
triggerall=!Ishelper
triggerall=command="MeilingEx-1"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1100&&movecontact&&animelemtime(9)>=0
trigger6=stateno=1110&&movecontact&&animelemtime(9)>=0
trigger7=stateno=1300&&movecontact
[State ]
type=ChangeState
value=2100
triggerall=!var(30)
triggerall=power>=1000
triggerall=!Ishelper
triggerall=!numhelper(2100)||!numhelper(2170)||!numhelper(2175)||!numhelper(3100)
triggerall=command="MeilingEx-2"||command="MeilingEx-2-2"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
[State ]
type=ChangeState
value=2160
triggerall=!var(30)
triggerall=power>=1000
triggerall=!Ishelper
triggerall=!numhelper(2100)||!numhelper(2170)||!numhelper(2175)||!numhelper(3100)
triggerall=command="MeilingEx-2"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1100&&movecontact&&animelemtime(9)>=0
trigger6=stateno=1110&&movecontact&&animelemtime(9)>=0
trigger7=stateno=1300&&movecontact
[State ]
type=ChangeState
value=2165
triggerall=!var(30)
triggerall=power>=1000
triggerall=!Ishelper
triggerall=!numhelper(2100)||!numhelper(2170)||!numhelper(2175)||!numhelper(3100)
triggerall=command="MeilingEx-2-2"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1100&&movecontact&&animelemtime(9)>=0
trigger6=stateno=1110&&movecontact&&animelemtime(9)>=0
trigger7=stateno=1300&&movecontact
[State ]
type=ChangeState
value=2200
triggerall=!var(30)
triggerall=power>=1000
triggerall=!Ishelper
triggerall=command="MeilingEx-3"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
[State ]
type=ChangeState
value=2205
triggerall=!var(30)
triggerall=power>=1000
triggerall=!Ishelper
triggerall=command="MeilingEx-3-2"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
[State ]
type=ChangeState
value=2260
triggerall=!var(30)
triggerall=power>=1000
triggerall=!Ishelper
triggerall=command="MeilingEx-3"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1100&&movecontact&&animelemtime(9)>=0
trigger6=stateno=1110&&movecontact&&animelemtime(9)>=0
trigger7=stateno=1300&&movecontact
[State ]
type=ChangeState
value=2265
triggerall=!var(30)
triggerall=power>=1000
triggerall=!Ishelper
triggerall=command="MeilingEx-3-2"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1100&&movecontact&&animelemtime(9)>=0
trigger6=stateno=1110&&movecontact&&animelemtime(9)>=0
trigger7=stateno=1300&&movecontact
[State ]
type=ChangeState
value=2300
triggerall=!var(30)
triggerall=power>=1000
triggerall=!Ishelper
triggerall=command="MeilingEx-4"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
[State ]
type=ChangeState
value=1080
triggerall=!var(30)
triggerall=power>=500
triggerall=!Ishelper
triggerall=command="Meiling-EX"
triggerall=!(numhelper(1080)||numhelper(1081)||numhelper(1082)||numhelper(1083)||numhelper(1084)||numhelper(1005)||numhelper(1006))
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
[State ]
type=Changestate
value=1000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Meiling-1"
triggerall=!(numhelper(1000)||numhelper(1001)||numhelper(1002)||numhelper(1003)||numhelper(1004))
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
[State ]
type=Changestate
value=1050
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Meiling-2"
triggerall=!(numhelper(1000)||numhelper(1001)||numhelper(1002)||numhelper(1003)||numhelper(1004))
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
[State ]
type=ChangeState
value=1090
triggerall=!var(30)
triggerall=power>=500
triggerall=!Ishelper
triggerall=command="Meiling-EX"
triggerall=!(numhelper(1080)||numhelper(1081)||numhelper(1082)||numhelper(1083)||numhelper(1084)||numhelper(1005)||numhelper(1006))
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1100&&movecontact&&animelemtime(9)>=0
[State ]
type=ChangeState
value=1010
triggerall=!(numhelper(1000)||numhelper(1001)||numhelper(1002)||numhelper(1003)||numhelper(1004))
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Meiling-1"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1100&&movecontact&&animelemtime(9)>=0
[State ]
type=ChangeState
value=1060
triggerall=!(numhelper(1000)||numhelper(1001)||numhelper(1002)||numhelper(1003)||numhelper(1004))
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Meiling-2"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1100&&movecontact&&animelemtime(9)>=0
[State ]
type=ChangeState
value=1180
triggerall=!var(30)
triggerall=power>=500
triggerall=!Ishelper
triggerall=command="Meiling-EX2"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
[State ]
type=ChangeState
value=1190
triggerall=!var(30)
triggerall=power>=500
triggerall=!Ishelper
triggerall=command="Meiling-EX2"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1300&&movecontact
[State ]
type=Changestate
value=1100
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Meiling-3"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
[State ]
type=Changestate
value=1150
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Meiling-4"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
[State ]
type=Changestate
value=1110
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Meiling-3"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1300&&movecontact
[State ]
type=Changestate
value=1160
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Meiling-4"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1300&&movecontact
[State ]
type=ChangeState
value=1280
triggerall=!var(30)
triggerall=power>=500
triggerall=!Ishelper
triggerall=command="Meiling-EX3"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
[State ]
type=Changestate
value=1200
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Meiling-5"||command="Meiling-6"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
[State ]
type=ChangeState
value=1380
triggerall=!var(30)
triggerall=power>=500
triggerall=!Ishelper
triggerall=command="Meiling-EX4"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
[State ]
type=Changestate
value=1300
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Meiling-7"||command="Meiling-8"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
[State ]
type=Changestate
value=ifelse(var(50)=21,1400,ifelse(var(50)=22,1500,1600))
triggerall=palno>=7&&var(50)&&var(1)&&!var(7)
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Meiling-9"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
[State ]
type=Changestate
value=ifelse(var(50)=21,1450,ifelse(var(50)=22,1550,1650))
triggerall=palno>=7&&var(50)&&var(1)&&!var(7)
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Meiling-10"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(3)>=2
trigger8=stateno=420&&movecontact
trigger9=stateno=1200&&movecontact&&Time>=40
[State ]
type=ChangeState
value=800
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="y"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=p2bodydist X<25
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
[State ]
type=ChangeState
value=800
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="b"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=p2bodydist X<25
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
[State ]
type=Changestate
value=900
triggerall=!var(1)
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="z"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=Changestate
value=195
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="start"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=Changestate
value=100
triggerall=!var(30)
triggerall=!Ishelper
trigger1=command="FF"
trigger1=statetype=S
trigger1=ctrl
[State ]
type=Changestate
value=105
triggerall=!var(30)
triggerall=!Ishelper
trigger1=command="BB"
trigger1=statetype=S
trigger1=ctrl
[State ]
type=Changestate
value=110
triggerall=!var(30)
triggerall=!Ishelper
triggerall=stateno!=110
trigger1=command="FF"
trigger1=statetype=A
trigger1=ctrl
[State ]
type=Changestate
value=115
triggerall=!var(30)
triggerall=!Ishelper
triggerall=stateno!=115
trigger1=command="BB"
trigger1=statetype=A
trigger1=ctrl
[State ]
type=Changestate
value=205
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="x"&&command="holdfwd"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
[State ]
type=ChangeState
value=200
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="x"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
[State ]
type=ChangeState
value=210
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="y"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=400&&movecontact
[State ]
type=Changestate
value=220
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="a"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
[State ]
type=ChangeState
value=230
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="b"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
[State ]
type=ChangeState
value=400
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="x"
triggerall=command="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=400&&movecontact
[State ]
type=ChangeState
value=410
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="y"
triggerall=command="holddown"
triggerall=statetype != A
trigger1=ctrl
trigger2=stateno=400&&movecontact
[State ]
type=ChangeState
value=420
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="a"
triggerall=command="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=410&&movecontact&&animelemtime(3)>=2
[State ]
type=ChangeState
value=430
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="b"
triggerall=command="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=420&&movecontact
[State ]
type=ChangeState
value=600
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="x"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=1100&&movecontact&&animelemtime(9)>=0
trigger4=stateno=1110&&movecontact&&animelemtime(9)>=0
[State ]
type=ChangeState
value=610
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="y"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=1100&&movecontact&&animelemtime(9)>=0
trigger4=stateno=1110&&movecontact&&animelemtime(9)>=0
[State ]
type=ChangeState
value=620
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="a"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=1100&&movecontact&&animelemtime(9)>=0
trigger5=stateno=1110&&movecontact&&animelemtime(9)>=0
[State ]
type=ChangeState
value=630
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="b"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1100&&movecontact&&animelemtime(9)>=0
trigger6=stateno=1110&&movecontact&&animelemtime(9)>=0

