
;--------------------------------------------------------------------------
;	AIXCb`R}h

[command]
name = "AI0"
command = a,a,a,a
time = 0

[command]
name = "AI1"
command = a,a,a,a
time = 0

[command]
name = "AI2"
command = a,a,a,a
time = 0

[command]
name = "AI3"
command = b,b,b,b
time = 0

[command]
name = "AI4"
command = b,b,b,b
time = 0

[command]
name = "AI5"
command = b,b,b,b
time = 0

[command]
name="AI6"
command = a,a,a,a
time = 0

[command]
name = "AI7"
command = c,c,c,c
time = 0

[command]
name = "AI8"
command = c,c,c,c
time = 0

[command]
name = "AI9"
command = b,b,b,b
time = 0

[command]
name = "AI10"
command = c,c,c,c
time = 0

[command]
name = "AI11"
command = x,x,x,x
time = 0

[command]
name = "AI12"
command = y,y,y,y
time = 0

[command]
name = "AI13"
command = z,z,z,z
time = 0

[command]
name = "AI14"
command = x,x,x,x
time = 0

[command]
name = "AI15"
command = y,y,y,y
time = 0

[command]
name = "AI16"
command = z,z,z,z
time = 0

[command]
name = "AI17"
command = x,x,x,x
time = 0

[command]
name = "AI18"
command = y,y,y,y
time = 0

[command]
name = "AI19"
command = z,z,z,z
time = 0

[command]
name = "AI20"
command = z,z,z,z
time = 0

[command]
name = "AI21"
command = a,a,a,a
time = 0

[command]
name = "AI22"
command = c,c,c,c
time = 0

[command]
name = "AI23"
command = z,z,z,z
time = 0

[command]
name = "AI24"
command = a,a,a,a
time = 0

[command]
name = "AI25"
command = c,c,c,c
time = 0

[command]
name = "AI26"
command = z,z,z,z
time = 0

[command]
name = "AI27"
command = a,a,a,a
time = 0

[command]
name = "AI28"
command = c,c,c,c
time = 0

[command]
name = "AI29"
command = z,z,z,z
time = 0

[command]
name = "AI30"
command = a,a,a,a
time = 0

[command]
name = "AI31"
command = b,b,b,b
time = 0

[command]
name = "AI32"
command = a,a,a,a
time = 0

[command]
name = "AI33"
command = z,z,z,z
time = 0

[command]
name = "AI34"
command = b,b,b,b
time = 0

[command]
name = "AI35"
command = a,a,a,a
time = 0

[command]
name = "AI36"
command = z,z,z,z
time = 0

[command]
name = "AI37"
command = b,b,b,b
time = 0

[command]
name = "AI38"
command = a,a,a,a
time = 0

[command]
name = "AI39"
command = z,z,z,z
time = 0

[command]
name = "AI40"
command = b,b,b,b
time = 0

[command]
name = "AI41"
command = a,a,a,a
time = 0

[command]
name = "AI42"
command = b,b,b,b
time = 0

[command]
name = "AI43"
command = a,a,a,a
time = 0

[command]
name = "AI44"
command = z,z,z,z
time = 0

[command]
name = "AI45"
command = b,b,b,b
time = 0

[command]
name = "AI46"
command = a,a,a,a
time = 0

[command]
name = "AI47"
command = z,z,z,z
time = 0

[command]
name = "AI48"
command = b,b,b,b
time = 0

[command]
name = "AI49"
command = a,a,a,a
time = 0

[command]
name = "AI50"
command = z,z,z,z
time = 0

;-| KEZ |--------------------------------------------------------

[Command]
name = "͂悤"
command = D,DF,F,D,DF,F,x
time = 30

[Command]
name = "͂悤n}["
command = D,DF,F,D,DF,F,y
time = 30

[Command]
name = ""
command = D,DF,F,D,DF,F,c
time = 30

[Command]
name = "͂悤Jb^["
command = D,DF,F,D,DF,F,a
time = 30

[Command]
name = "͂悤n}[EEEH"
command = D,DF,F,D,DF,F,b
time = 30

[Command]
name = "͂悤邭n}["
command = D,DB,B,D,DB,B,a
time = 30

[Command]
name = "͂悤LbN in the sky"
command = D,DB,B,D,DB,B,b
time = 30

[Command]
name = "͂悤e|h"
command = D,DB,B,D,DB,B,y
time = 30

[Command]
name = "Awaken time"
command = D,DF,F,s
time = 30

[Command]
name = "tCErW"
command = D,DF,F,D,DF,F,x
time = 30

[Command]
name = "tCECtFm"
command = D,DF,F,D,DF,F,y
time = 30

[Command]
name = "S[Xg"
command = D,DF,F,D,DF,F,b
time = 30

[Command]
name = "S[XgEuXg"
command = D,DF,F,D,DF,F,a
time = 30

[Command]
name = "jo[XEfBXg[V"
command = D,DF,F,D,DF,F,z
time = 30

[Command]
name = "hXeBbNEr["
command = D,DF,F,D,DF,F,c
time = 30

[Command]
name = ""
command = D,DF,F,D,DF,F,s
time = 30

[Command]
name = "hꂽ"
command = D,DF,F,D,DF,F,y
time = 30

[Command]
name = "Wave eye"
command = D,DF,F,D,DF,F,x
time = 30

[Command]
name = "VCjO"
command = D,DF,F,D,DF,F,a
time = 30

[Command]
name = "Hell`s Gate"
command = D,DF,F,D,DF,F,b
time = 30

[Command]
name = "Chaos Over"
command = D,DF,F,D,DF,F,c
time = 30

[Command]
name = "eyes"
command = D,DB,B,D,DB,B,a
time = 30

[Command]
name = "Blood"
command = D,DB,B,D,DB,B,b
time = 30

;-| KEZ |------------------------------------------------------

[Command]
name = "LbN"
command = D,DF,F,x
time = 15

[Command]
name = "OALbN"
command = D,DF,F,y
time = 15

[Command]
name = "Jb^["
command = D,DF,F,a
time = 15

[Command]
name = ""
command = D,DF,F,b
time = 15

[Command]
name = "-2"
command = ~B,D,DB,B,b
time = 15

[Command]
name = "^bN"
command = D,DF,F,c
time = 15

[Command]
name = "Wv"
command = D,DF,F,z
time = 15

[Command]
name = "n}["
command = D,DB,B,x
time = 15

[Command]
name = "hSn}["
command = D,DB,B,y
time = 15

[Command]
name = "@tn}["
command = D,DB,B,a
time = 15

[Command]
name = "@tn}[-2"
command = ~B,D,DB,B,a
time = 15

[Command]
name = "LbN"
command = D,DB,B,b
time = 15

[Command]
name = "҂񂮂n}["
command = D,DB,B,c
time = 15

[Command]
name = ""
command = D,DB,B,z
time = 15

[Command]
name = "Dark Shining"
command = D,DF,F,x
time = 15

[Command]
name = "Alone"
command = D,DB,B,x
time = 15

[Command]
name = "Demony"
command = D,DF,F,y
time = 15

[Command]
name = "Gloris"
command = D,DB,B,y
time = 15

[Command]
name = "Aeria"
command = D,DB,B,a
time = 15

[Command]
name = "Stand"
command = D,DB,B,b
time = 15

[Command]
name = "lamost"
command = D,DF,F,a
time = 15

[Command]
name = "Nothing"
command = D,DF,F,b
time = 15

[Command]
name = "Thing"
command = D,DF,F,c
time = 15

[Command]
name = "Thinker"
command = D,DB,B,c
time = 15

[Command]
name = "rise"
command = D,DF,F,z
time = 15

[Command]
name = "magika"
command = D,DB,B,z
time = 15

;-| Q񉟂Z |-----------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10

[Command]
name = "BB"
command = B, B
time = 10

;-| QER̓Z |-----------------------------------------------

[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "recovery"
command = a
time = 1

[Command]
name = "recovery"
command = b
time = 1

[Command]
name = "recovery"
command = c
time = 1

[Command]
name = "recovery"
command = x
time = 1

[Command]
name = "recovery"
command = y
time = 1

[Command]
name = "recovery"
command = z
time = 1

;-| ƃ{^ŏoZ |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| {^ݒiȂj|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "s"
command = s
time = 1

;-| ςȂݒiȂj-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

[Command]
name = "holddown2"
command = $D
time = 1

[Command]
name = "holdb"
command = /$b
time = 1

[Command]
name = "holdc"
command = /$c
time = 1


[Statedef -1]

[State ]
type = varset
triggerall = !var(30)
triggerall = roundstate = [1,2]
trigger1 = command = "AI0"
trigger2 = command = "AI1"
trigger3 = command = "AI2"
trigger4 = command = "AI3"
trigger5 = command = "AI4"
trigger6 = command = "AI5"
trigger7 = command = "AI6"
trigger8 = command = "AI7"
trigger9 = command = "AI8"
trigger10 = command = "AI9"
trigger11 = command = "AI10"
trigger12 = command = "AI11"
trigger13 = command = "AI12"
trigger14 = command = "AI13"
trigger15 = command = "AI14"
trigger16 = command = "AI15"
trigger17 = command = "AI16"
trigger18 = command = "AI17"
trigger19 = command = "AI18"
trigger20 = command = "AI19"
trigger21 = command = "AI20"
trigger22 = command = "AI21"
trigger23 = command = "AI22"
trigger24 = command = "AI23"
trigger25 = command = "AI24"
trigger26 = command = "AI25"
trigger27 = command = "AI26"
trigger28 = command = "AI27"
trigger29 = command = "AI28"
trigger30 = command = "AI29"
trigger31 = command = "AI30"
trigger32 = command = "AI31"
trigger33 = command = "AI32"
trigger34 = command = "AI33"
trigger35 = command = "AI34"
trigger36 = command = "AI35"
trigger37 = command = "AI36"
trigger38 = command = "AI37"
trigger39 = command = "AI38"
trigger40 = command = "AI39"
trigger41 = command = "AI40"
trigger42 = command = "AI41"
trigger43 = command = "AI42"
trigger44 = command = "AI43"
trigger45 = command = "AI44"
trigger46 = command = "AI45"
trigger47 = command = "AI46"
trigger48 = command = "AI47"
trigger49 = command = "AI48"
trigger50 = command = "AI49"
trigger51 = command = "AI50"
trigger52 = numhelper(99999) = 1
trigger52 = helper(99999),var(31) = 2
var(30) = 1

[State ]
type=varrandom
triggerall=!IsHelper
triggerall=Alive=1
trigger1=var(30)=1
trigger1=Time=1
trigger2=Statetype!=A&&ctrl
trigger2=TimeMod=30,1
v=5
range=1,100
ignorehitpause = 1

[State ]
type = Ctrlset
trigger1 = roundstate = 4
value = 0
ignorehitpause = 1

[State ]
type=ChangeState
value=Ifelse(random%2=0,35000,36000)
triggerall=palno=12
triggerall=alive=1
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl=1
trigger1=ctrl
trigger1=var(5)=[0,20]
trigger1=random<=100
[State ]
type=ChangeState
value=Ifelse(random%2=0,30000,31000)
triggerall=palno=12
triggerall=alive=1
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl=1
trigger1=ctrl
trigger1=var(5)=[30,60]
trigger1=random<=100
[State ]
type=ChangeState
value=Ifelse(random%2=0,32000,33000)
triggerall=palno=12
triggerall=alive=1
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl=1
trigger1=ctrl
trigger1=var(5)=[70,80]
trigger1=random<=100
[State ]
type=ChangeState
value=Ifelse(random%2=0,34000,37000)
triggerall=palno=12
triggerall=alive=1
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl=1
trigger1=ctrl
trigger1=var(5)=[81,100]
trigger1=random<=100

[State ]
Type = ChangeState
Value = 120
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = alive = 1
triggerall = roundstate = 2
triggerall = ctrl && stateno != [120,155]
trigger1 = random < 650
trigger1 = p2movetype = A || enemynear,movetype = A || InGuardDist
trigger2 = p2movetype = A || enemynear,movetype = A || InGuardDist || enemynear,NumProj != 0
trigger2 = P2BodyDist X >= 90 || statetype = A

[State ]
type = ChangeState
value = 100
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = alive = 1
triggerall = roundstate = 2
triggerall = StateType != A && ctrl
triggerall = !inguarddist
triggerall = stateno != 100
trigger1 = Random <= 60
trigger1 = P2BodyDist X >= 80

[State ]
type = ChangeState
value = 201
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = Alive = 1
triggerall = roundstate = 2
triggerall = random < 700
triggerall = p2bodydist X = [-50,10]
triggerall = p2statetype != L
triggerall = statetype != A
trigger1 = ctrl || stateno = 52
trigger2 = stateno = 201
trigger2 = movecontact

[State ]
type = ChangeState
value = 401
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = Alive = 1
triggerall = random < 400
triggerall = p2bodydist X = [-10,20]
triggerall = p2statetype != L && p2movetype != A
triggerall = statetype != A
trigger1 = ctrl || stateno = 52
trigger2 = stateno = 201 || stateno = 401
trigger2 = movecontact

[State ]
type = ChangeState
value = 431
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = Alive = 1
triggerall = random < 400
triggerall = p2bodydist X = [-90,30]
triggerall = p2statetype = S && p2movetype != A
triggerall = statetype != A
trigger1 = ctrl || stateno = 52
trigger2 = stateno = 201 || stateno = 401
trigger2 = movecontact

[State ]
type = ChangeState
value = 900
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = alive = 1
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = p2statetype != A
triggerall = p2movetype = H
triggerall = P2BodyDist X = [-25,20]
trigger1 = ctrl
trigger1 = random < 250
trigger2 = (stateno=1000||stateno=1200) && MoveGuarded
trigger2 = random <= 400
trigger3 = ctrl
trigger3 = random < 40
trigger3 = power >= 1000

[State ]
type = ChangeState
value = 1800
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = Alive = 1
triggerall = random < 800
triggerall = p2bodydist X = [-40,50]
triggerall = p2statetype = S && p2movetype != A
triggerall = statetype != A
trigger1 = stateno = 201 || stateno = 401
trigger1 = movecontact
trigger1 = random <= 600

[State ]
type = ChangeState
value = 1500
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = alive = 1
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = p2statetype != A
triggerall = p2movetype = H
triggerall = P2BodyDist X = [-20,90]
trigger1 = ctrl
trigger1 = random < 250
trigger2 = stateno = 1102 && MoveGuarded
trigger2 = random <= 400
trigger3 = ctrl
trigger3 = random < 40
trigger3 = power >= 1000
trigger4 = stateno = 431 && Movecontact
trigger4 = random <= 300

[State ]
type = Changestate
value = 1000
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = alive = 1
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = enemy,stateno != [120,155]
triggerall = ctrl
trigger1 = p2statetype != L
trigger1 = p2movetype != I
trigger1 = p2bodydist x = [-30,120]
trigger2 = p2movetype = H
trigger2 = stateno = 1102
trigger2 = p2bodydist x = [-30,120]
trigger2 = p2bodydist y = [-60,0]

[State ]
type = Changestate
value = ifelse((random<800),1100,1200)
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = alive = 1
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = ctrl
triggerall = p2bodydist x = [0,40]
triggerall = FrontEdgeBodyDist != [0,80]
trigger1 = p2statetype != A
trigger1 = p2movetype != A
trigger2 = p2movetype = H
trigger2 = stateno = 1200
trigger2 = p2bodydist y = [-40,0]

[State ]
type = Changestate
value = 1300
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = alive = 1
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = p2bodydist x = [150,270]
triggerall = ctrl
trigger1 = p2statetype != A
trigger1 = p2movetype != H
trigger1 = ctrl

[State ]
type = ChangeState
value = 1400
triggerall = palno = [1,6]
triggerall = !Ishelper
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = StateType != A
triggerall = p2statetype = C || p2statetype = L
triggerall = p2movetype = A
triggerall = P2BodyDist X >= 80
trigger1 = Ctrl = 1

[State ]
type = ChangeState
value = 1600
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = RoundState = 2
triggerall = statetype != A
triggerall = p2statetype != L
triggerall = p2movetype != A
triggerall = !numhelper(160)
triggerall = !numhelper(161)
triggerall = !numhelper(162)
triggerall = !numhelper(163)
triggerall = !numhelper(164)
triggerall = !numhelper(165)
triggerall = !numhelper(166)
triggerall = !numhelper(10162)
triggerall = !numprojID(10129)
triggerall = !numprojID(10130)
triggerall = !numprojID(10132)
triggerall = !numprojID(10135)
triggerall = !numprojID(10136)
triggerall = !numprojID(10137)
triggerall = !numprojID(10138)
triggerall = !numprojID(10139)
triggerall = !numprojID(10161)
triggerall = !numprojID(10163)
triggerall = !numprojID(10164)
triggerall = !numprojID(10170)
trigger1 = Ctrl
trigger1 = p2bodydist x = [100,200]
trigger1 = random < 400
trigger2 = (stateno=1102||stateno=1802) && movehit
trigger2 = random <= 400

[State ]
type = Changestate
value = 1700
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = alive = 1
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = p2statetype != C
triggerall = p2movetype != A
triggerall = ctrl
triggerall = P2stateno != [150,155]
trigger1 = p2bodydist x = [50,70]
trigger1 = p2statetype != A
trigger2 = stateno = 1102
trigger2 = p2bodydist x = [60,70]
trigger2 = random <= 200

[State ]
type = Changestate
value = Ifelse(random%2=0,1900,1951)
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = ctrl
triggerall = P2StateType != L
trigger1 = p2movetype = A
trigger1 = p2bodydist x = [5,40]
trigger2 = stateno = 1952 && movehit

[State ]
type = ChangeState
value = 1952
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = statetype != A
triggerall = p2movetype != H
triggerall = roundstate = 2
triggerall = random < 700
trigger1 = P2Bodydist X = [-2,30]
trigger1 = ctrl
trigger2 = StateNo = 1102
trigger2 = P2Bodydist X = [-2,30]
trigger2 = random = [800,999]
trigger2 = ctrl
trigger3 = StateNo = 1802
trigger3 = P2Bodydist X = [-2,30]
trigger3 = random = [800,999]
trigger3 = ctrl

[State ]
type = ChangeState
value = Ifelse(p2statetype=A,3100,3000)
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = ctrl = 1
trigger1 = var(5) = [51,60]
trigger1 = P2StateNo != [5100,5129]
trigger1 = P2BodyDist X = [220,320]
trigger2 = (stateno=1102||stateno=1802) && movehit
trigger2 = random >= 600

[State ]
type = ChangeState
value = Ifelse(p2statetype=A,3600,3500)
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = statetype = C
triggerall = roundstate = 2
triggerall = ctrl = 1
trigger1 = var(5) = [51,60]
trigger1 = P2StateNo != [5100,5129]
trigger1 = P2BodyDist X = [220,320]
trigger2 = (stateno=1102||stateno=1802) && movehit
trigger2 = random >= 600

[State ]
type = ChangeState
value = 3700
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = RoundState = 2
triggerall = statetype = C
triggerall = p2statetype != L
triggerall = p2movetype != A
trigger1 = Ctrl
trigger1 = P2BodyDist X = [220,320]
trigger1 = !NumProjID(10174)
trigger1 = random < 300
trigger2 = (stateno = 1102) && movehit && !AnimTime
trigger2 = random < 200

[State ]
type = ChangeState
value = 3200
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = RoundState = 2
triggerall = statetype != A
triggerall = p2statetype != L
triggerall = p2movetype != A
trigger1 = Ctrl
trigger1 = p2bodydist x = [100,200]
trigger1 = !NumProjID(10174)
trigger1 = random < 300
trigger2 = (stateno = 1102) && movehit && !AnimTime
trigger2 = random < 200

[State ]
type = ChangeState
value = 3300
triggerall = palno = [1,6]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = ctrl = 1
triggerall = !NumProjID(10172)
triggerall = !NumProjID(10173)
trigger1 = var(5) = [91,100]
trigger1 = P2StateNo != [5100,5129]

[State ]
type = Changestate
value = 2700
triggerall = palno = [1,6]
triggerall = !Ishelper
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = StateType != A
TriggerAll = P2StateType != L
triggerall = ctrl
triggerall = random = [200,400]
trigger1 = power >= 2000
trigger1 = ctrl = 1

[State ]
type = ChangeState
value = Ifelse(random%2=0,2300,2500)
triggerall = palno = [1,6]
triggerall = power >= 1000
triggerall = !numprojID(8023)
TriggerAll = P2Statetype != L
TriggerAll = P2Bodydist X <= 200
triggerall = alive = 1
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = statetype != A
triggerall = power >= 1000
trigger1 = ctrl
trigger1 = random = [300,310]
trigger1 = p2bodydist x = [150,200]
trigger2 = BackEdgeBodyDist <= 20
trigger2 = stateno = 1102 && movecontact
trigger2 = p2movetype = H
trigger3 = BackEdgeBodyDist <= 20
trigger3 = stateno = 1002 && movecontact
trigger3 = p2movetype = H

[State ]
type = ChangeState
value = 2600
triggerall = palno = [1,6]
triggerall = power >= 1000
triggerall = P2StateNo != 5120
triggerall = var(30) = 1
triggerall = p2statetype != L
triggerall = statetype = A
triggerall = enemy,stateno !=[5100,5110]
triggerall = P2Bodydist X = [0,100]
triggerall = P2Bodydist Y = [40,90]
triggerall = random = [300,400]
trigger1 = ctrl

[State ]
type = Changestate
value = ifelse((power >= 2000),2200,2100)
triggerall = palno = [1,6]
triggerall = !Ishelper
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = StateType != A
TriggerAll = P2StateType != L
triggerall = ctrl
triggerall = random = [700,900]
triggerall = power >= 1000
trigger1 = ctrl = 1
trigger1 = stateno = 1802 && movecontact
trigger1 = random = [700,800]
trigger2 = projhit10174 = 1
trigger3 = prevstateno = 2600 && random = [800,900]

[State ]
type = Changestate
value = 2000
triggerall = palno = [1,6]
triggerall = !Ishelper
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = StateType != A
triggerall = random = [0,900]
triggerall = ctrl
trigger1 = power >= 3000
trigger1 = ctrl = 1

[State ]
type = ChangeState
value = 2400
triggerall = palno = [1,6]
triggerall = power >= 3000
triggerall = roundstate = 2
triggerall = var(30) = 1
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
triggerall = random = [0,700]
trigger1 = p2bodydist X < 5
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H

[State ]
type = Changestate
value = 2800
triggerall = palno = [1,6]
triggerall = roundstate = 2
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = p2movetype != A
triggerall = ctrl
triggerall = !numhelper(2700)
trigger1 = power >= 2000
trigger1 = var(5) = [81,90]

[State ]
type = ChangeState
value = 105
triggerall = palno = [7,10]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = roundstate = 2
triggerall = statetype != A
TriggerAll = P2Statetype = L
TriggerAll = P2Bodydist X <= 70
TriggerAll = BackEdgeBodydist >= 30
trigger1 = ctrl

[State ]
type = ChangeState
value = 100
triggerall = palno = [7,10]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = Roundstate = 2
triggerall = P2BodyDist X>=100
triggerall = StateType != A
triggerall = !inguarddist
triggerall = stateno != 100
triggerall = Ctrl 
trigger1 = Random <= 200

[State ]
type = ChangeState
value = 130
triggerall = palno = [7,10]
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = statetype != A
triggerall = (ctrl || stateno = 20 || (stateno = [100,101]))
triggerall = p2statetype != L
triggerall = p2statetype = A
triggerall = enemy,movetype = A || p2movetype = A || inguarddist
triggerall = inguarddist||((p2bodydist x = [-40,40])&&enemynear,Statetype=A)
triggerall = !(enemy,hitdefattr = SCA, NT, ST, HT)
trigger1 = enemy,hitdefattr = SCA, NA, SA, HA, NP, SP, HP

[State ]
type = ChangeState
value = 131
triggerall = palno = [7,10]
triggerall = !Ishelper
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = (ctrl || stateno = 11)
triggerall = p2statetype != L
triggerall = p2statetype != A
triggerall = p2movetype = A || inguarddist
triggerall = !(enemy,hitdefattr = SCA, NT, ST, HT)
trigger1 = enemy,hitdefattr = SCA, NA, SA, HA, NP, SP, HP

[State ]
type = ChangeState
value = 6000
triggerall = palno != [1,6]
triggerall = alive = 1
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = p2bodydist X >= 50
trigger1 = ctrl = 1
trigger1 = p2movetype != A
trigger1 = random <= 100

[State ]
type = ChangeState
value = 6100
triggerall = palno != [1,6]
triggerall = !numhelper(1110)
triggerall = alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = roundstate = 2
trigger1 = ctrl
trigger1 = random <= 100

[State ]
type = ChangeState
value = ifelse((random<500),6200,6300)
triggerall = alive   = 1
triggerall = var(30) = 1
triggerall = palno != [1,6]
triggerall = !numhelper(1300)
triggerall = p2bodydist X   >= 30
triggerall = statetype  != A
triggerall = enemy,alive
trigger1 = ctrl = 1
trigger1 = random <= 150

[State ]
type = ChangeState
value = ifelse((random<500),6400,6500)
triggerall = palno != [1,6]
triggerall = alive = 1
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = statetype != A
triggerall = roundstate = 2
trigger1 = ctrl = 1
trigger1 = p2movetype != A
trigger1 = Random <= 100 + 150*(enemy,statetype = L)

[State ]
type = ChangeState
value = ifelse((random<500),6600,7000)
triggerall = alive = 1
triggerall = !numhelper(1600)
triggerall = palno != [1,6]
triggerall = !Ishelper
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = roundstate = 2
triggerall = p2bodydist X >= 100
trigger1 = ctrl = 1
trigger1 = random <= 100

[State ]
type = ChangeState
value = ifelse((random<500),6700,7100)
triggerall = !numhelper(1600)
triggerall = palno != [1,6]
triggerall = !Ishelper
triggerall = alive = 1
triggerall = var(30) = 1
triggerall = !Ishelper
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = p2bodydist X >= 50
trigger1 = ctrl
trigger1 = random <= 150

[State ]
type = ChangeState
value = 6800
triggerall = palno != [1,6]
triggerall = !Ishelper
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = StateType != A
triggerall = p2statetype != A
triggerall = p2movetype = H
triggerall = P2BodyDist X >= 80
trigger1 = Ctrl = 1

[State ]
type = ChangeState
value = 6800
triggerall = palno != [1,6]
triggerall = !Ishelper
triggerall = roundstate = 2
triggerall = alive = 1
triggerall = var(30) = 1
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = p2statetype != A
triggerall = P2stateno = [150,155]
triggerall = p2bodydist X >= 80
trigger1 = ctrl = 1
trigger1 = random <= 860

[State ]
type = ChangeState
value = 6800
triggerall = palno != [1,6]
triggerall = !Ishelper
triggerall = roundstate = 2
triggerall = alive = 1
triggerall = var(30) = 1
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = p2movetype = A
triggerall = p2bodydist X >= 80
trigger1 = ctrl = 1
trigger1 = random <= 360

[State ]
type = ChangeState
value = 6800
triggerall = palno != [1,6]
triggerall = !Ishelper
triggerall = roundstate = 2
triggerall = alive = 1
triggerall = var(30) = 1
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = backEdgeDist <= 90
trigger1 = ctrl = 1
trigger1 = random <= 290

[State ]
type = ChangeState
value = 6900
triggerall = palno != [1,6]
triggerall = !Ishelper
triggerall = alive = 1
triggerall = var(30) = 1
triggerall = roundstate = 2
triggerall = p2bodydist X >= 100+((palno=[7,12])*40)
triggerall = statetype != A
trigger1 = ctrl = 1
trigger1 = random <= 100+((palno=[7,12])*50)

[State ]
type = ChangeState
value = ifelse((random<500),10000,13000)
triggerall = palno = [7,11]
triggerall = !Ishelper
triggerall = alive = 1
triggerall = var(30) = 1
triggerall = RoundState = 2
triggerall = statetype != A
triggerall = p2movetype != H
triggerall = power >= 1000
triggerall = power <= 1999
triggerall = ctrl = 1
trigger1 = ctrl
trigger1 = random = [200,600]
trigger1 = p2bodydist x = [150,200]
trigger2 = BackEdgeBodyDist <= 20
trigger2 = p2movetype = H

[State ]
type = ChangeState
value = 11000
triggerall = palno = [7,11]
triggerall = !Ishelper
triggerall = alive = 1
triggerall = var(30) = 1
triggerall = RoundState = 2
triggerall = statetype != A
triggerall = p2movetype = H
triggerall = power >= 2000
triggerall = P2BodyDist X= [0,50]
triggerall = P2StateNo != [5050,5120]
triggerall = ctrl = 1
trigger1 = ctrl
trigger1 = random = [500,503]

[State ]
type = ChangeState
value = 14000
triggerall = palno = [7,11]
triggerall = !Ishelper
triggerall = alive = 1
triggerall = var(30) = 1
triggerall = RoundState = 2
triggerall = statetype != A
triggerall = p2movetype != H
triggerall = power >= 2000
triggerall = ctrl = 1
trigger1 = ctrl
trigger1 = random = [600,950]
trigger1 = p2bodydist x = [20,100]
trigger2 = BackEdgeBodyDist <= 20
trigger2 = p2movetype = H

[State ]
type = ChangeState
value = 15000
triggerall = palno = [7,11]
triggerall = !Ishelper
triggerall = alive = 1
triggerall = var(30) = 1
triggerall = RoundState = 2
triggerall = statetype != A
triggerall = power >= 2000
triggerall = ctrl = 1
trigger1 = ctrl
trigger1 = random = [400,700]
trigger1 = p2bodydist x = [150,200]
trigger2 = BackEdgeBodyDist <= 20
trigger2 = p2movetype = H

[State ]
type = ChangeState
value = 12000
triggerall = palno = [7,11]
triggerall = !Ishelper
triggerall = alive = 1
triggerall = var(30) = 1
triggerall = RoundState = 2
triggerall = StateType != A
triggerall = p2movetype != I
triggerall = Random <= 100
triggerall = Power >= 3000
triggerall = ctrl = 1
triggerall = random > 500
trigger1 = ctrl

[State ]
type = ChangeState
value = 16000
triggerall = palno = [10,11]
triggerall = !Ishelper
triggerall = alive = 1
triggerall = var(30) = 1
triggerall = RoundState = 2
triggerall = StateType != A
triggerall = p2movetype != I
triggerall = Random <= 100
triggerall = Power >= 3000
triggerall = ctrl = 1
triggerall = random < 500
trigger1 = ctrl

[State ]
type = ChangeState
value = 60000
triggerall = palno = 6
triggerall = var(1) = 1
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = ctrl
trigger1 = ctrl

;--------------------------------------------------

[State ]
type = ChangeState
value = 30000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = 12
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "VCjO"
trigger1 = ctrl

[State ]
type = ChangeState
value = 31000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = 12
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "jo[XEfBXg[V"
trigger1 = ctrl

[State ]
type = ChangeState
value = 32000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = 12
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "Hell`s Gate"
trigger1 = ctrl

[State ]
type = ChangeState
value = 33000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = 12
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "Chaos Over"
trigger1 = ctrl

[State ]
type = ChangeState
value = 34000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = 12
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "eyes"
trigger1 = ctrl

[State ]
type = ChangeState
value = 35000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = 12
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "hꂽ"
trigger1 = ctrl

[State ]
type = ChangeState
value = 36000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = 12
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "Wave eye"
trigger1 = ctrl

[State ]
type = ChangeState
value = 37000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = 12
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "Blood"
trigger1 = ctrl

[State ]
type = ChangeState
value = 10000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,11]
triggerall = command != "holddown"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = command = "tCErW"
trigger1 = ctrl

[State ]
type = ChangeState
value = 11000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,11]
triggerall = command != "holddown"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = command = "S[Xg"
trigger1 = ctrl

[State ]
type = ChangeState
value = 12000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,11]
triggerall = command != "holddown"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = command = "jo[XEfBXg[V"
trigger1 = ctrl

[State ]
type = ChangeState
value = 13000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,11]
triggerall = command != "holddown"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = command = "tCECtFm"
trigger1 = ctrl

[State ]
type = ChangeState
value = 14000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,11]
triggerall = command != "holddown"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = command = "S[XgEuXg"
trigger1 = ctrl

[State ]
type = ChangeState
value = 15000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,11]
triggerall = command != "holddown"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = command = "hXeBbNEr["
trigger1 = ctrl

[State ]
type = ChangeState
value = 16000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [10,11]
triggerall = command != "holddown"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = command = ""
trigger1 = ctrl

[State ]
type = ChangeState
value = 2000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = command = "͂悤"
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 2100
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = command = ""
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 2200
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = command = "͂悤Jb^["
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 2300
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = command = "͂悤n}[EEEH"
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 2400
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = command = "͂悤n}["
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 2500
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = command = "͂悤邭n}["
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 2600
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = power >= 1000
triggerall = statetype = A
trigger1 = command = "͂悤LbN in the sky"
trigger1 = ctrl


[State ]
type = ChangeState
value = 2700
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = command = "͂悤LbN in the sky"
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 2800
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = command = "͂悤e|h"
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 60000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = 6
triggerall = command != "holddown"
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = command = "Awaken time"
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 1000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "LbN"
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 1100
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "OALbN"
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 1200
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "Jb^["
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 3000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = !numhelper(3001)
trigger1 = command = ""
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 3100
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = !numhelper(3101)
trigger1 = command = "-2"
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 3200
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = !numprojID(10174)
trigger1 = command = ""
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 3300
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = !numprojID(10172)
triggerall = !numprojID(10173)
trigger1 = command = "@tn}[-2"
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 3500
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = !numhelper(3101)
triggerall = p2bodydist x = [150,270]
trigger1 = statetype = C
trigger1 = ctrl

[State ]
type = ChangeState
value = 3600
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = !numhelper(3101)
triggerall = p2bodydist x = [150,270]
trigger1 = statetype = C
trigger1 = ctrl

[State ]
type = ChangeState
value = 3700
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = !NumProjID(10174)
triggerall = p2bodydist x = [150,270]
trigger1 = statetype = C
trigger1 = ctrl

[State ]
type = ChangeState
value = 3800
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = !NumProjID(10178)
triggerall = p2bodydist x = [150,270]
trigger1 = statetype = C
trigger1 = ctrl

[State ]
type = ChangeState
value = 3900
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "b"
triggerall = !numhelper(3101)
triggerall = p2bodydist x = [150,270]
trigger1 = statetype = A
trigger1 = ctrl

[State ]
type = ChangeState
value = 4000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "c"
triggerall = !numhelper(3102)
triggerall = p2bodydist x = [150,270]
trigger1 = statetype = A
trigger1 = ctrl

[State ]
type = ChangeState
value = 4100
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "z"
triggerall = !numhelper(10174)
triggerall = p2bodydist x = [150,270]
trigger1 = statetype = A
trigger1 = ctrl

[State ]
type = ChangeState
value = 4200
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "a"
triggerall = !NumProjID(10178)
triggerall = p2bodydist x = [150,270]
trigger1 = statetype = A
trigger1 = ctrl

[State ]
type = ChangeState
value = 1300
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "^bN"
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 1400
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "Wv"
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 1500
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "n}["
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 1600
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = !numhelper(160)
triggerall = !numhelper(161)
triggerall = !numhelper(162)
triggerall = !numhelper(163)
triggerall = !numhelper(164)
triggerall = !numhelper(165)
triggerall = !numhelper(166)
triggerall = !numhelper(10162)
triggerall = !numprojID(10129)
triggerall = !numprojID(10130)
triggerall = !numprojID(10132)
triggerall = !numprojID(10135)
triggerall = !numprojID(10136)
triggerall = !numprojID(10137)
triggerall = !numprojID(10138)
triggerall = !numprojID(10139)
triggerall = !numprojID(10161)
triggerall = !numprojID(10163)
triggerall = !numprojID(10164)
triggerall = !numprojID(10170)
triggerall = statetype != A
trigger1 = command = "hSn}["
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 1700
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "@tn}["
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 1800
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "LbN"
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 1900
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "n}["
trigger1 = statetype = A
trigger1 = ctrl

trigger2 = stateno = 611 && movecontact
trigger3 = stateno = 631 && movecontact
trigger4 = stateno = 641 && movecontact
trigger5 = stateno = 601 && movecontact
trigger6 = stateno = 611 && movecontact

[State ]
type = ChangeState
value = 1951
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "hSn}["
trigger1 = statetype = A
trigger1 = ctrl

trigger2 = stateno = 611 && movecontact
trigger3 = stateno = 631 && movecontact
trigger4 = stateno = 641 && movecontact
trigger5 = stateno = 601 && movecontact
trigger6 = stateno = 611 && movecontact

[State ]
type = ChangeState
value = 1952
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "҂񂮂n}["
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 405 && movecontact
trigger6 = stateno = 415 && movecontact

[State ]
type = ChangeState
value = 6000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "Dark Shining"
trigger1 = ctrl

[State ]
type = ChangeState
value = 6100
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "Alone"
trigger1 = ctrl

[State ]
type = ChangeState
value = 6200
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "Demony"
trigger1 = ctrl

[State ]
type = ChangeState
value = 6300
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "Gloris"
trigger1 = ctrl

[State ]
type = ChangeState
value = 6400
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "Aeria"
trigger1 = ctrl

[State ]
type = ChangeState
value = 6500
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "Stand"
trigger1 = ctrl

[State ]
type = ChangeState
value = 6600
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "lamost"
trigger1 = ctrl

[State ]
type = ChangeState
value = 6700
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "Nothing"
trigger1 = ctrl

[State ]
type = ChangeState
value = 6800
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "Thing"
trigger1 = ctrl

[State ]
type = ChangeState
value = 6900
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "Thinker"
trigger1 = ctrl

[State ]
type = ChangeState
value = 7000
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "rise"
trigger1 = ctrl

[State ]
type = ChangeState
value = 7100
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = command = "magika"
trigger1 = ctrl

[State ]
type = ChangeState
value = 900
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "y"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = p2bodydist X < 30
trigger1 = p2statetype != A && p2movetype != H
trigger1 = ctrl
[State ]
type = ChangeState
value = 900
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "b"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = p2bodydist X < 30
trigger1 = p2statetype != A && p2movetype != H
trigger1 = ctrl

[State ]
type = ChangeState
value = 200
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command != "holddown"
trigger1 = command = "x"
trigger1 = statetype = S
trigger1 = ctrl

[State ]
type = ChangeState
value = 201
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
trigger1 = command = "x"
trigger1 = statetype = S
trigger1 = ctrl

[State ]
type = ChangeState
value = 210
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command != "holddown"
trigger1 = command = "y"
trigger1 = statetype = S
trigger1 = ctrl

[State ]
type = ChangeState
value = 211
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
trigger1 = command = "y"
trigger1 = statetype = S
trigger1 = ctrl

[State ]
type = ChangeState
value = 220
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command != "holddown"
trigger1 = command = "b"
trigger1 = ctrl
trigger1 = statetype = S

[State ]
type = ChangeState
value = 221
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
trigger1 = command = "b"
trigger1 = ctrl
trigger1 = statetype = S

[State ]
type = ChangeState
value = 230
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command != "holddown"
trigger1 = command = "a"
trigger1 = ctrl
trigger1 = statetype = S

[State ]
type = ChangeState
value = 231
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
trigger1 = command = "a"
trigger1 = ctrl
trigger1 = statetype = S

[State ]
type = ChangeState
value = 240
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command != "holddown"
trigger1 = command = "z"
trigger1 = ctrl
trigger1 = statetype = S

[State ]
type = ChangeState
value = 241
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
trigger1 = command = "z"
trigger1 = ctrl
trigger1 = statetype = S

[State ]
type = ChangeState
value = 250
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command != "holddown"
trigger1 = command = "c"
trigger1 = ctrl
trigger1 = statetype = S

[State ]
type = ChangeState
value = 251
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command != "holddown"
trigger1 = command = "c"
trigger1 = ctrl
trigger1 = statetype = S

[State ]
type = ChangeState
value = 400
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

[State ]
type = ChangeState
value = 401
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

[State ]
type = ChangeState
value = 410
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl


[State ]
type = ChangeState
value = 411
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl


[State ]
type = ChangeState
value = 421
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = p2bodydist x != [150,270]
trigger1 = statetype = C
trigger1 = ctrl


[State ]
type = ChangeState
value = 430
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl


[State ]
type = ChangeState
value = 431
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = p2bodydist x != [150,270]
trigger1 = statetype = C
trigger1 = ctrl


[State ]
type = ChangeState
value = 441
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = p2bodydist x != [150,270]
trigger1 = statetype = C
trigger1 = ctrl


[State ]
type = ChangeState
value = 451
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = p2bodydist x != [150,270]
trigger1 = statetype = C
trigger1 = ctrl


[State ]
type = ChangeState
value = 600
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl


[State ]
type = ChangeState
value = 601
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl


[State ]
type = ChangeState
value = 610
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl


[State ]
type = ChangeState
value = 611
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl


[State ]
type = ChangeState
value = 620
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl


[State ]
type = ChangeState
value = 621
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "b"
triggerall = p2bodydist x != [150,270]
trigger1 = statetype = A
trigger1 = ctrl


[State ]
type = ChangeState
value = 630
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno = [7,12]
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl


[State ]
type = ChangeState
value = 631
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "a"
triggerall = p2bodydist x != [150,270]
trigger1 = statetype = A
trigger1 = ctrl


[State ]
type = ChangeState
value = 641
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "c"
triggerall = p2bodydist x != [150,270]
trigger1 = statetype = A
trigger1 = ctrl


[State ]
type = ChangeState
value = 651
triggerall = !var(30)
triggerall = name = "Michael-Reforexister"
triggerall = !Ishelper
triggerall = palno != [7,12]
triggerall = command = "z"
triggerall = p2bodydist x != [150,270]
trigger1 = statetype = A
trigger1 = ctrl


[State ]
type = ChangeState
value = 100
triggerall = !var(30)
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

[State ]
type = ChangeState
value = 105
triggerall = !var(30)
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

[State ]
type = ChangeState
value = 110
triggerall = !var(30)
triggerall = palno = [1,6]
trigger1 = command = "FF"
triggerAll = StateType = A
trigger1 = Ctrl


