[Command]
name="AI0"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI1"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI2"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI3"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI4"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI5"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI6"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI7"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI8"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI9"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI10"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI11"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI12"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI13"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI14"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI15"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI16"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI17"
command=a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time=0
[Command]
name="AI18"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI19"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI20"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI21"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI22"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI23"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI24"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI25"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI26"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI27"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI28"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI29"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI30"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI31"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI32"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI33"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI34"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI35"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI36"
command=z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI37"
command=z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time=0
[Command]
name="AI38"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time=0
[Command]
name="AI39"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time=0
[Command]
name="AI40"
command=z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time=0
[Command]
name="AI41"
command=z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time=0
[Command]
name="AI42"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI43"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time=0
[Command]
name="AI44"
command=z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time=0
[Command]
name="AI45"
command=z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time=0
[Command]
name="AI46"
command=z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time=0
[Command]
name="AI47"
command=z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI48"
command=z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time=0
[Command]
name="AI49"
command=z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time=0
[Command]
name="AI50"
command=z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time=0
[Remap]
x=x
y=y
z=z
a=a
b=b
c=c
s=s
[Defaults]
command.time=15
command.buffer.time=1
[Command]
name="Ash-O-4"
command=~D,F,D,F,a+b
time=30
[Command]
name="Ash-O-5"
command=~D,B,D,F,x+y
time=30
[Command]
name="Ash-O-6"
command=~D,F,D,F,c
time=30
[Command]
name="Ash-O-7"
command=~D,B,D,F,c
time=30
[Command]
name="Ash-O-8"
command=~D,B,D,B,c
time=30
[Command]
name="Ash-O-9"
command=~D,F,D,B,c
time=30
[Command]
name="Ash-O-10"
command=~D,D,D,c+z
time=30
[Command]
name="TELbg"
command=D,D,D,c
time=30
[Command]
name="WF~i["
command=D,DB,B,D,DB,B,a+b
time=25
[Command]
name="Ash-O-3"
command=~D,DB,B,D,DB,B,x+y
time=25
[Command]
name="Ash-O-1"
command=~D,DB,B,D,DB,B,x
time=25
[Command]
name="Ash-O-1"
command=~D,DB,B,D,DB,B,y
time=25
[Command]
name="Ash-O-2"
command=~D,DB,B,D,DB,B,a
time=25
[Command]
name="Ash-O-2"
command=~D,DB,B,D,DB,B,b
time=25
[Command]
name="t["
command=~D,B,D,F,x
time=30
[Command]
name="t["
command=~D,B,D,F,y
time=30
[Command]
name="e~h["
command=~D,F,D,F,x
time=25
[Command]
name="e~h["
command=~D,F,D,F,y
time=25
[Command]
name="uBI[Y"
command=~D,F,D,F,a
time=25
[Command]
name="uBI[Y"
command=~D,F,D,F,b
time=25
[Command]
name="@f~G["
command=~B,D,F,x+y
time=20
[Command]
name="Ash-EX3"
command=~D,B,x+y
[Command]
name="Ash-EX4"
command=~D,B,a+b
[Command]
name="WFj[X"
command=~D,B,x
[Command]
name="WFj[Y"
command=~D,B,y
[Command]
name="WFj[A"
command=~D,B,a
[Command]
name="WFj[B"
command=~D,B,b
[Command]
name="Ash-EX2"
command=~D,F,a+b
[Command]
name="jH[X"
command=~D,F,a
[Command]
name="jH[X"
command=~D,F,b
[Command]
name="Ash-EX1"
command=~D,F,x+y
[Command]
name="ピ@g[Y"
command=~D,F,x
[Command]
name="@g[Y"
command=~D,F,y
[Command]
name="Ash-EX5"
command=B,F,a+b
[Command]
name="WF~i[EJvX"
command=B,F,b
time=25
[Command]
name="WF~i[EJvX"
command=B,F,a
time=25
[Command]
name="Ash-1"
command=D,DB,B,c
time=25
[Command]
name="jump"    
command=D,$U
time=12
[Command]
name="FF"
command=F,F
time=10
[Command]
name="BB"
command=B,B
time=10
[Command]
name="recovery"
command=x+a
time=1
[Command]
name="recovery"
command=z
time=1
[Command]
name="ӂƂ΂"
command=y+b
time=1
[Command]
name="ӂƂ΂"
command=c
time=1
[Command]
name="a+b"
command=a+b
time=1
[Command]
name="down_a"
command=/$D,a
time=1
[Command]
name="down_b"
command=/$D,b
time=1
[Command]
name="a"
command=a
time=1
[Command]
name="b"
command=b
time=1
[Command]
name="c"
command=c
time=1
[Command]
name="x"
command=x
time=1
[Command]
name="y"
command=y
time=1
[Command]
name="z"
command=z
time=1
[Command]
name="start"
command=s
time=1
[Command]
name="holdfwd"
command=/$F
time=1
[Command]
name="holdback"
command=/$B
time=1
[Command]
name="holdup"
command=/$U
time=1
[Command]
name="holddown"
command=/$D
time=1
[Command]
name="holdc"
command=/$c
time=1
[Command]
name="holdx"
command=/$x
time=1
[Command]
name="holdy"
command=/$y
time=1
[Command]
name="holda"
command=/$a
time=1
[Command]
name="holdb"
command=/$b
time=1
[Statedef -1]
[State ]
type=varset
triggerall=!var(59)
triggerall=roundstate=[1,2]
trigger1=command="AI0"
trigger2=command="AI1"
trigger3=command="AI2"
trigger4=command="AI3"
trigger5=command="AI4"
trigger6=command="AI5"
trigger7=command="AI6"
trigger8=command="AI7"
trigger9=command="AI8"
trigger10=command="AI9"
trigger11=command="AI10"
trigger12=command="AI11"
trigger13=command="AI12"
trigger14=command="AI13"
trigger15=command="AI14"
trigger16=command="AI15"
trigger17=command="AI16"
trigger18=command="AI17"
trigger19=command="AI18"
trigger20=command="AI19"
trigger21=command="AI20"
trigger22=command="AI21"
trigger23=command="AI22"
trigger24=command="AI23"
trigger25=command="AI24"
trigger26=command="AI25"
trigger27=command="AI26"
trigger28=command="AI27"
trigger29=command="AI28"
trigger30=command="AI29"
trigger31=command="AI30"
trigger32=command="AI31"
trigger33=command="AI32"
trigger34=command="AI33"
trigger35=command="AI34"
trigger36=command="AI35"
trigger37=command="AI36"
trigger38=command="AI37"
trigger39=command="AI38"
trigger40=command="AI39"
trigger41=command="AI40"
trigger42=command="AI41"
trigger43=command="AI42"
trigger44=command="AI43"
trigger45=command="AI44"
trigger46=command="AI45"
trigger47=command="AI46"
trigger48=command="AI47"
trigger49=command="AI48"
trigger50=command="AI49"
trigger51=command="AI50"
trigger52=numhelper(99999)=1
trigger52=helper(99999),var(50)=2
trigger53=palno>=7
var(59)=1
[State ]
type=ChangeState
value=900
triggerall=!var(55)
triggerall=!Ishelper
triggerall=power<3000
triggerall=roundstate=2
triggerall=Alive
triggerall=var(59)=1
triggerall=!Ishelper
triggerall=movetype!=A
triggerall=p2movetype=H&&p2stateno!=[120,155]
triggerall=statetype!=A
triggerall=prevstateno!=810
trigger1=ctrl&&stateno!=900
trigger1=random<=(var(59)+7)*100
[State ]
type=changestate
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X<=30
trigger1=random<=var(59)*150
value=19
[State ]
type=Changestate
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=!inguarddist
triggerall=stateno!=100
triggerall=ctrl||stateno=19||stateno=21
triggerall=random<=var(59)*60
trigger1=p2bodydist X<=30
value=19
[State ]
type=changestate
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X>=121
trigger1=random<=var(59)*60
value=21
[State ]
type=Changestate
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=!inguarddist
triggerall=stateno!=100
triggerall=ctrl||stateno=19||stateno=21
triggerall=random<=var(59)*60
trigger1=p2bodydist X>=90
value=21
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X<=30
triggerall=backedgebodydist>40
trigger1=random<=200
trigger2=prevstateno=810||prevstateno=815
value=105
ctrl=0
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=enemynear,movetype=I
triggerall=stateno!=[105,106]
trigger1=p2bodydist X>=120
trigger1=random<=150
value=100
ctrl=0
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
Triggerall=enemynear,movetype!=H
triggerall=p2bodydist X<=140
triggerall=backedgebodydist>40
trigger1=random=150
trigger2=prevstateno=810||prevstateno=815
value=105
ctrl=0
[State ]
type=ChangeState
value=ifelse(power>=3000&&!var(55),4400,ifelse(power>=1000,3600,800))
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=random<=360
triggerall=ctrl&&statetype!=A
triggerall=p2stateno!=[5050,5122]
triggerall=p2statetype!=A
triggerall=p2bodydist x<=15
trigger1=ctrl
[State ]
type=ChangeState
value=131
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=Roundstate=2&&statetype!=A&&ctrl
trigger1=random<850
trigger1=enemynear,statetype!=A
trigger1=enemynear,HitDefAttr=C,AA,AP&&P2BodyDist X=[-30,100]
trigger1=(EnemyNear,MoveType=A||p2movetype=A)
trigger2=random<900
trigger2=enemynear,statetype!=A&&inguarddist
[State ]
type=Changestate
value=130
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=Roundstate=2&&statetype!=A&&ctrl
trigger1=random<850
trigger1=enemynear,statetype=A
trigger1=enemynear,HitDefAttr=SA,AA,SA,HA,AP,SP,HP&&P2BodyDist X=[-30,80]
trigger1=(EnemyNear,MoveType=A||p2movetype=A)
trigger2=random<990
trigger2=inGuardDist&&Enemy,NumProj>=1
trigger3=random<950
trigger3=enemynear,statetype=A&&inguarddist
[State ]
type=ChangeState
value=120
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=Roundstate=2
triggerall=stateno!=[120,155]
triggerall=Ctrl
triggerall=statetype!=A
triggerall=inguarddist
trigger1=Random<=60
trigger2=P2BodyDist X>70||EnemyNear,Time>50
trigger2=Random<=150
[State ]
type=ChangeState
value=52000
triggerall=!Ishelper
triggerall=var(59)=1&&Alive&&Vel Y>0&&Pos Y>=0
trigger1=StateNo=5050
trigger2=StateNo=5071
[State ]
type=ChangeState
value=1080
triggerall=!Ishelper
triggerall=power>=500
triggerall=var(59)=1
triggerall=p2movetype!=A
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=statetype=S
trigger1=Projhittime(1000)>=0&&Projhittime(1000)<=25&&p2movetype=H&&ctrl
trigger2=random>=900&&ctrl
trigger3=stateno=1450&&movecontact&&p2movetype=H&&random<=200
[State ]
type=ChangeState
value=1000
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=!numprojID(1000)
triggerall=random<=350
triggerall=ctrl&&statetype!=A
triggerall=p2bodydist x=[30,120]
trigger1=ctrl
[State ]
type=ChangeState
value=1050
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=p2movetype!=A
triggerall=!numprojID(1000)
triggerall=random<=320
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=statetype=S
triggerall=p2statetype!=A
triggerall=p2bodydist x=[180,300]
trigger1=ctrl
trigger2=stateno=1450&&movecontact&&p2movetype=H&&power>500
[State ]
type=ChangeState
value=4600
triggerall=!Ishelper
triggerall=!var(55)
triggerall=palno>=7
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=3000
trigger1=ctrl
[State ]
type=ChangeState
value=2000
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
triggerall=!numprojID(2000)
trigger1=ctrl
trigger1=random=[300,310]
trigger1=p2bodydist x=[150,200]
trigger2=BackEdgeBodyDist<=20
trigger2=(stateno=1210&&AnimElemtime(27)>=2&&AnimElemtime(29)<0&&movecontact)
trigger2=p2movetype=H
[State ]
type=ChangeState
value=ifelse(power>=2000,3800,2100)
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
triggerall=P2BodyDist X<=50
triggerall=P2StateNo!=[5050,5120]
trigger1=ctrl
trigger1=random=[500,503]
trigger2=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movehit
trigger2=random<80
trigger3=ctrl
trigger3=BackEdgeBodyDist<=20
trigger3=EnemyNear,Movetype=A
trigger3=random<150
trigger4=stateno=1400&&movehit&&p2movetype=H&&random>=900
trigger5=stateno=1450&&movehit&&p2movetype=H&&random<=100
[State ]
type=ChangeState
value=ifelse(power>=2000,3900,3300)
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=power>=1000
triggerall=statetype!=A
trigger1=stateno=1210&&AnimElemtime(27)>=2&&AnimElemtime(29)<0&&movecontact
trigger1=random<250
trigger2=stateno=331&&movehit&&random=[600,650]
[State ]
type=ChangeState
value=ifelse(!(random%2),3300,3400)
triggerall=!Ishelper
triggerall=Var(59)=1
triggerall=power>=1000
triggerall=statetype!=A
trigger1=random=[400,600]
trigger1=p2statetype=A
trigger1=ctrl
trigger1=p2statetype!=L
trigger1=P2movetype!=A
trigger1=P2movetype=H
trigger1=p2bodydist Y<-150
trigger2=stateno=1520&&animelemtime(6)>=0&&movehit
[State ]
type=ChangeState
value=ifelse(!(random%2),3100,4200)
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=2000
trigger1=stateno=1150&&!AnimTime
trigger1=P2StateType=A
trigger1=EnemyNear,Movetype=H
trigger2=EnemyNear,GetHitVar(HitCount)>8
trigger2=EnemyNear,Movetype=H&&p2stateno!=[120,155]
trigger2=stateno=1150||stateno=1100
[State ]
type=ChangeState
value=4300
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=3000
triggerall=movehit&&p2movetype=H
trigger1=stateno=2110
trigger2=stateno=3810
[State ]
type=ChangeState
value=ifelse(power>=3000,4200,3100)
triggerall=var(59)=1
triggerall=var(55)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=2000
triggerall=p2life<=250
triggerall=movehit&&p2movetype=H
trigger1=stateno=1100
trigger2=stateno=1150
trigger3=stateno=1400
trigger4=stateno=1450
trigger5=stateno=1500
trigger6=stateno=1510
[State ]
type=ChangeState
value=ifelse(power>=2000&&power<3000,3100,ifelse(power>=3000,4200,4500))
triggerall=var(59)=1
triggerall=!var(55)
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=2000
triggerall=p2life<=250
triggerall=movehit&&p2movetype=H
trigger1=stateno=1100
trigger2=stateno=1150
trigger3=stateno=1400
trigger4=stateno=1450
trigger5=stateno=1500
trigger6=stateno=1510
[State ]
type=ChangeState
value=ifelse(power>=2000,3700,3000)
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
trigger1=ctrl
trigger1=random<3+(palno=12)*300
trigger2=stateno=1210&&Time>=49&&movehit
trigger3=stateno=2120&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movehit
trigger3=random<300
trigger4=P2BodyDist X<=20
trigger4=EnemyNear,Movetype=A
trigger4=ctrl
trigger5=stateno=3820&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movehit
trigger5=random<300
trigger6=numtarget
trigger6=target,stateno=3360&&ctrl
trigger7=stateno=1400&&movehit&&random>=600&&p2movetype=H&&palno<7
[State ]
type=ChangeState
value=ifelse(!(random%2),3000,ifelse(!(random%2),3700,4200))
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
triggerall=palno=12
trigger1=stateno=[120,155]
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
trigger1=prevstateno=810||prevstateno=815
value=105
ctrl=0
[State ]
type=ChangeState
value=1500
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=StateType!=A
triggerall=P2Movetype=H
trigger1=StateNo=400||StateNo=430
trigger1=Movecontact
trigger1=random>700
trigger2=prevstateno=1210
trigger2=random>700
trigger2=EnemyNear,Movetype=H
trigger2=Stateno!=3000
trigger2=Stateno!=2000
trigger2=Stateno!=3300
trigger3=stateno=1450&&movecontact&&p2movetype=H&&random>=200
[State ]
type=ChangeState
value=430
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2movetype!=A
trigger1=stateno=102
trigger1=p2bodydist x=[-5,25]
trigger1=p2stateno=[3120,3130]
[State ]
type=ChangeState
value=430
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2statetype=S&&p2movetype!=A
triggerall=p2statetype!=A
trigger1=ctrl||stateno=19||stateno=100
trigger1=p2bodydist x=[-5,25]
trigger1=random<=300
[State ]
type=ChangeState
value=400
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2movetype=H
triggerall=p2statetype!=A
trigger1=stateno=430&&movecontact
trigger1=p2bodydist x=[-5,100]
[State ]
type=ChangeState
value=410
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2movetype=H
triggerall=p2statetype!=A
trigger1=stateno=400&&movecontact
trigger1=p2bodydist x=[-5,30]
[State ]
type=ChangeState
value=215
triggerall=!Ishelper
triggerall=Var(59)=1
triggerall=Roundstate=2
triggerall=random<=800
triggerall=statetype!=A
triggerall=p2BodyDist X=[-5,30]
triggerall=p2movetype!=H
triggerall=p2statetype!=L
triggerall=p2statetype!=A
triggerall=p2stateno!=[5100,5300]
triggerall=ctrl||stateno=19||stateno=100||stateno=[120,150]
trigger1=abs(enemynear,pos X-pos X)<=40
trigger1=p2statetype=S
trigger1=p2stateno!=[120,155]
[State ]
type=ChangeState
value=315
triggerall=!Ishelper
triggerall=Var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=p2statetype!=A
triggerall=p2stateno=[5000,5172]
triggerall=p2bodydist x=[-5,100]
triggerall=movehit
trigger1=stateno=215&&time=10
[State ]
type=ChangeState
value=300
triggerall=!Ishelper
triggerall=power>=1000
triggerall=Var(59)=1
triggerall=Roundstate=2
triggerall=statetype!=A
triggerall=stateno=[120,155]
triggerall=p2dist X<=50
trigger1=p2movetype=A
trigger1=p2statetype!=L&&p2statetype!=A
trigger1=(p2bodydist X=[-5,35])||(enemynear,Vel X>0&&(p2bodydist X=[-5,35]))
trigger1=random<=500||((p2life<=80||FrontEdgeBodyDist<=65)&&random<=500)
[State ]
type=ChangeState
value=300
triggerall=!Ishelper
triggerall=power>=1000
triggerall=var(59)=1
triggerall=Roundstate=2
triggerall=statetype!=A
triggerall=stateno=[120,155]
trigger1=p2bodydist X=[-5,30]
trigger1=(p2stateno=[200,245])||(p2stateno=[400,440])
trigger1=p2movetype=A
trigger1=p2statetype!=A
[State ]
type=ChangeState
value=300
triggerall=!Ishelper
triggerall=power>=1000
triggerall=var(59)=1
triggerall=Roundstate=2
triggerall=statetype!=A
triggerall=stateno=[120,155]
trigger1=p2bodydist X=[-5,30]
trigger1=p2stateno=[600,640]
trigger1=p2movetype=A
trigger1=p2statetype=A
[State ]
type=ChangeState
value=1480
triggerall=power>=500
triggerall=roundstate=2
triggerall=Alive
triggerall=var(59)=1
triggerall=!Ishelper
triggerall=statetype!=A
trigger1=ctrl&&prevstateno=1080&&Projhit1000=1&&p2movetype=H
[State ]
type=ChangeState
value=1100
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=p2statetype!=L
triggerall=p2bodydist x=[-5,70]
triggerall=p2bodydist y>-100
triggerall=prevstateno!=810
trigger1=p2stateno!=[5210,5219]
trigger1=p2statetype=A&&p2movetype!=H
trigger1=ctrl||stateno=19||stateno=100||stateno=430&&p2bodydist x=[-50,50]
trigger1=random<=800
[State ]
type=ChangeState
value=1100
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=p2statetype!=L
triggerall=p2bodydist x=[-50,80]
triggerall=prevstateno!=810
trigger1=p2stateno!=[5210,5219]
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=p2movetype=A
trigger1=stateno=430
[State ]
type=ChangeState
value=1150
triggerall=!Ishelper
triggerall=Var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=prevstateno!=810
triggerall=p2statetype=A
triggerall=p2stateno=[5000,5172]
triggerall=p2bodydist x=[-5,100]
triggerall=movehit
trigger1=stateno=320
[State ]
type=ChangeState
value=1100
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=P2BodyDist X<=50
triggerall=p2statetype!=L
triggerall=statetype!=A
triggerall=prevstateno!=810
trigger1=MoveHit
trigger1=StateNo=400
trigger1=movetype=A
trigger1=random<350
trigger2=StateNo=410
trigger2=movecontact
trigger2=p2statetype=A
trigger3=StateNo=1400
trigger3=movecontact&&palno>=7
trigger4=StateNo=1400
trigger4=Movehit&&palno<7
[State ]
type=ChangeState
value=1150
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=p2statetype!=L
triggerall=prevstateno!=810
trigger1=P2statetype=A
trigger1=P2Movetype=A
trigger1=P2BodyDist X<=50
trigger1=Ctrl
trigger1=random<50
trigger2=StateNo=1400
trigger2=movecontact
[State ]
type=ChangeState
value=ifelse((!EnemyNear,GetHitVar(HitCount)%4)||(EnemyNear,GetHitVar(HitCount)%4=3),1150,1100)
triggerall=var(59)=1
triggerall=!Ishelper
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=P2BodyDist X<=50
triggerall=p2statetype!=L
triggerall=prevstateno!=810
trigger1=P2StateType=A
trigger1=EnemyNear,Movetype=H
trigger1=ctrl
trigger2=stateno=321&&movecontact&&palno>=7
trigger3=stateno=400
trigger3=Movehit
trigger4=stateno=430
trigger4=Movehit
trigger5=StateNo=1400
trigger5=movecontact
[State ]
type=ChangeState
value=321
triggerall=var(59)=1
triggerall=!Ishelper
triggerall=RoundState=2
triggerall=StateType!=A
triggerall=P2Movetype=H
trigger1=StateNo=400||StateNo=430
trigger1=movecontact
trigger1=random<200
trigger2=stateno=1150||stateno=1100
trigger2=Movehit
[State ]
type=ChangeState
value=331
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=Ctrl
triggerall=statetype!=A
trigger1=P2BodyDist X<=15
trigger1=random<230
[State ]
type=ChangeState
value=1400
triggerall=roundstate=2
triggerall=Alive
triggerall=var(59)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=ctrl
trigger1=p2bodydist X<=100
trigger1=random<=150
trigger2=stateno=410&&movecontact&&p2movetype=H
trigger3=stateno=331&&movecontact&&p2movetype=H
trigger4=stateno=1100&&movecontact&&p2movetype=H&&palno>=7
trigger5=stateno=315&&movecontact&&p2movetype=H
trigger6=stateno=1510&&movecontact&&p2movetype=H&&random>=700
[State ]
type=ChangeState
value=1450
triggerall=roundstate=2
triggerall=Alive
triggerall=var(59)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=ctrl
trigger1=p2bodydist X<=180
trigger1=random<=150
trigger2=stateno=410&&movecontact&&p2movetype=H
trigger3=stateno=321&&movecontact&&p2movetype=H
[State ]
type=ChangeState
value=1300
triggerall=var(59)=1
TriggerAll=Roundstate=2
triggerall=!numprojID(1300)&&!numprojID(1305)&&!numprojID(1310)&&!numprojID(1315)
triggerall=statetype!=A
Triggerall=p2statetype=L
trigger1=ctrl
Trigger1=P2BodyDist X<100
[State ]
type=ChangeState
value=1315
triggerall=var(59)=1
TriggerAll=Roundstate=2
triggerall=!numprojID(1300)&&!numprojID(1305)&&!numprojID(1310)&&!numprojID(1315)
triggerall=statetype!=A
Triggerall=p2statetype=L
trigger1=ctrl
Trigger1=P2BodyDist X>200
[State ]
type=ChangeState
value=1310
triggerall=var(59)=1
TriggerAll=Roundstate=2
triggerall=!numprojID(1300)&&!numprojID(1305)&&!numprojID(1310)&&!numprojID(1315)
triggerall=statetype!=A
Triggerall=p2statetype=L
trigger1=ctrl
Trigger1=P2BodyDist X>150
[State ]
type=ChangeState
value=1305
triggerall=var(59)=1
TriggerAll=Roundstate=2
triggerall=!numprojID(1300)&&!numprojID(1305)&&!numprojID(1310)&&!numprojID(1315)
triggerall=statetype != A
Triggerall=p2statetype=L
trigger1=ctrl
Trigger1=P2BodyDist X>100
[State ]
type=ChangeState
value=1200
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=StateType!=A
triggerall=p2statetype=S
triggerall=P2BodyDist X<=25
trigger1=ctrl
trigger1=random<250
trigger2=stateno=400&&movehit
trigger2=random<100
trigger3=ctrl&&random<40
[State ]
type=changestate
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=20||stateno=21||(stateno=52&&time>=3)||(stateno=100)
triggerall=p2statetype!=l
triggerall=p2statetype=C
triggerall=p2stateno=[120,155]
triggerall=p2statetype!=A 
triggerall=!inguarddist
triggerall=p2bodydist x=[100,160]
triggerall=p2bodydist y>=0
trigger1=random<=var(59)*15
value=46
ctrl=0
[State ]
type=Changestate
triggerall=!Ishelper
triggerall=roundstate=2
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=p2statetype!=L
triggerall=p2movetype!=H
triggerall=!Inguarddist&&enemynear,movetype!=A
triggerall=ctrl
triggerall=random<=150
trigger1=enemynear,statetype=C&&p2bodydist X<=80
value=46
ctrl=0
[State ]
type=ChangeState
value=700
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=P2BodyDist X=[-5,350]
trigger1=p2stateno!=[5000,5173]
trigger1=p2movetype!=H&&p2statetype!=L
trigger1=enemynear,NumHelper&&Inguarddist
trigger1=ctrl||stateno=19||stateno=100
trigger1=random<=800
[State ]
type=ChangeState
value=4600
triggerall=!Ishelper
triggerall=!var(59)
triggerall=!var(55)
triggerall=command="Ash-O-10"
triggerall=power>=3000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=4500
triggerall=!Ishelper
triggerall=!var(59)
triggerall=!var(55)
triggerall=command="Ash-O-9"
triggerall=power>=3000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger9=stateno=1150&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger10=stateno=1210&&AnimElemtime(27)>=2&&AnimElemtime(29)<0&&movecontact
trigger11=stateno=2100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=stateno=2110&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger13=stateno=2120&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger14=stateno=1510&&movecontact
trigger15=stateno=3800&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger16=stateno=3810&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger17=stateno=3820&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
[State ]
type=ChangeState
value=4400
triggerall=!Ishelper
triggerall=!var(59)
triggerall=!var(55)
triggerall=command="Ash-O-8"
triggerall=power>=3000
triggerall=stateno!=100
trigger1=statetype!=A
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
[State ]
type=ChangeState
value=4300
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="Ash-O-7"
triggerall=power>=3000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger9=stateno=1150&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger10=stateno=1210&&AnimElemtime(27)>=2&&AnimElemtime(29)<0&&movecontact
trigger11=stateno=2100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=stateno=2110&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger13=stateno=2120&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger14=stateno=1510&&movecontact
trigger15=stateno=3800&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger16=stateno=3810&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger17=stateno=3820&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
[State ]
type=ChangeState
value=4200
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="Ash-O-6"
triggerall=power>=3000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger9=stateno=1150&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger10=stateno=1210&&AnimElemtime(27)>=2&&AnimElemtime(29)<0&&movecontact
trigger11=stateno=2100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=stateno=2110&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger13=stateno=2120&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger14=stateno=1510&&movecontact
trigger15=stateno=3800&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger16=stateno=3810&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger17=stateno=3820&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
[State ]
type=ChangeState
value=3800
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="Ash-O-4"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=[200,245]
trigger8=!movecontact
trigger9=stateno=2100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger10=stateno=2110&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger11=stateno=2120&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger13=stateno=1150&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger14=stateno=1510&&movecontact
[State ]
type=ChangeState
value=3700
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="Ash-O-3"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&movecontact
trigger8=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger9=stateno=1150&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger10=stateno=1210&&AnimElemtime(27)>=2&&AnimElemtime(31)<0&&movecontact
trigger11=stateno=2100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=stateno=2110&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger13=stateno=2120&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger14=stateno=[200,245]
trigger14=!movecontact
trigger15=stateno=1510&&movecontact
trigger16=stateno=3800&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger17=stateno=3810&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger18=stateno=3820&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
[State ]
type=ChangeState
value=3400
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="Ash-O-1"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger9=stateno=1150&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger10=stateno=1210&&AnimElemtime(27)>=2&&AnimElemtime(29)<0&&movecontact
trigger11=stateno=1520&movecontact
[State ]
type=ChangeState
value=3900
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="Ash-O-5"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger9=stateno=1150&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger10=stateno=1210&&AnimElemtime(27)>=2&&AnimElemtime(29)<0&&movecontact
trigger11=stateno=1510&&movecontact
[State ]
type=ChangeState
value=3300
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="t["
triggerall=power>=1000
triggerall=!numhelper(3340)
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger9=stateno=1150&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger10=stateno=1210&&AnimElemtime(27)>=2&&AnimElemtime(29)<0&&movecontact
trigger11=stateno=1510&&movecontact
[State ]
type=ChangeState
value=3100
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="WF~i["
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger9=stateno=1150&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger10=stateno=1210&&AnimElemtime(27)>=2&&AnimElemtime(29)<0&&movecontact
trigger11=stateno=2100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=stateno=2110&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger13=stateno=2120&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger14=stateno=1510&&movecontact
trigger15=stateno=3800&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger16=stateno=3810&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger17=stateno=3820&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
[State ]
type=ChangeState
value=3000
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="TELbg"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&movecontact
trigger8=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger9=stateno=1150&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger10=stateno=1210&&AnimElemtime(27)>=2&&AnimElemtime(31)<0&&movecontact
trigger11=stateno=2100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=stateno=2110&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger13=stateno=2120&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger14=stateno=[200,245]
trigger14=!movecontact
trigger15=stateno=1510&&movecontact
trigger16=stateno=3800&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger17=stateno=3810&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger18=stateno=3820&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
[State ]
type=ChangeState
value=3600
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="Ash-O-2"
triggerall=power>=1000
triggerall=stateno!=100
trigger1=statetype!=A
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
[State ]
type=ChangeState
value=2000
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="e~h["
triggerall=power>=1000
triggerall=!numprojID(2000)
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger9=stateno=1150&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger10=stateno=1400&&movecontact
trigger11=stateno=1450&&movecontact
trigger12=stateno=1510&&movecontact
trigger13=stateno=1210&&AnimElemtime(27)>=2&&AnimElemtime(29)<0&&movecontact
[State ]
type=ChangeState
value=2100
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="uBI[Y"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger9=stateno=1150&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger10=stateno=1400&&movecontact
trigger11=stateno=1450&&movecontact
trigger12=stateno=1510&&movecontact
[State ]
type=ChangeState
value=1200
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="@f~G["
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
[State ]
type=ChangeState
value=1480
triggerall=!Ishelper
triggerall=power>=500
triggerall=!var(59)
triggerall=command="Ash-EX5"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=40
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=300&&movecontact
trigger9=stateno=331&&movecontact
trigger10=stateno=1400&&movecontact
trigger11=stateno=1450&&movecontact
trigger12=stateno=1510&&movecontact
[State ]
type=ChangeState
value=1400
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="WF~i[EJvX"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=40
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=300&&movecontact
trigger9=stateno=331&&movecontact
trigger10=stateno=1400&&movecontact
trigger11=stateno=1450&&movecontact
trigger12=stateno=1510&&movecontact
[State ]
type=ChangeState
value=1450
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="WF~i[EJvX"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=40
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=300&&movecontact
trigger9=stateno=321&&movecontact
trigger10=stateno=1400&&movecontact
trigger11=stateno=1450&&movecontact
trigger12=stateno=1510&&movecontact
[State ]
type=ChangeState
value=1350
triggerall=!Ishelper
triggerall=power>=500
triggerall=!var(59)
triggerall=command="Ash-EX3"
triggerall=statetype!=A
triggerall=!numprojID(1350)
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
[State ]
type=ChangeState
value=1360
triggerall=!Ishelper
triggerall=power>=500
triggerall=!var(59)
triggerall=command="Ash-EX4"
triggerall=statetype!=A
triggerall=!numprojID(1360)
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
[State ]
type=ChangeState
value=1300
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="WFj[X"
triggerall=statetype!=A
triggerall=!numprojID(1300)
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
[State ]
type=ChangeState
value=1310
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="WFj[Y"
triggerall=statetype!=A
triggerall=!numprojID(1310)
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
[State ]
type=ChangeState
value=1305
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="WFj[A"
triggerall=statetype!=A
triggerall=!numprojID(1305)
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
[State ]
type=ChangeState
value=1315
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="WFj[B"
triggerall=statetype!=A
triggerall=!numprojID(1315)
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
[State ]
type=ChangeState
value=1180
triggerall=!Ishelper
triggerall=power>=500
triggerall=!var(59)
triggerall=command="Ash-EX2"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=40
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=300&&movecontact
trigger8=stateno=310&&movecontact
trigger9=stateno=315&&movecontact
trigger10=stateno=321&&movecontact
trigger11=stateno=331&&movecontact
trigger12=stateno=1400&&movecontact
trigger13=stateno=1450&&movecontact
trigger14=stateno=1510&&movecontact
[State ]
type=ChangeState
value=1080
triggerall=!Ishelper
triggerall=power>=500
triggerall=!var(59)
triggerall=command="Ash-EX1"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=310&&movecontact
trigger9=stateno=315&&movecontact
trigger10=stateno=321&&movecontact
trigger11=stateno=331&&movecontact
trigger12=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger13=stateno=1150&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger14=stateno=1510&&movecontact
[State ]
type=ChangeState
value=1000
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="ピ@g[Y"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=310&&movecontact
trigger9=stateno=315&&movecontact
trigger10=stateno=321&&movecontact
trigger11=stateno=331&&movecontact
trigger12=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger13=stateno=1150&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger14=stateno=1510&&movecontact
[State ]
type=ChangeState
value=1050
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="@g[Y"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=215&&movecontact
trigger3=stateno=235&&movecontact
trigger4=stateno=245&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact
trigger8=stateno=310&&movecontact
trigger9=stateno=315&&movecontact
trigger10=stateno=321&&movecontact
trigger11=stateno=331&&movecontact
trigger12=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger13=stateno=1150&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger14=stateno=1510&&movecontact
[State ]
type=ChangeState
value=1100
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="jH[X"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=40
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=300&&movecontact
trigger8=stateno=310&&movecontact
trigger9=stateno=315&&movecontact
trigger10=stateno=321&&movecontact
trigger11=stateno=331&&movecontact
trigger12=stateno=1400&&movecontact
trigger13=stateno=1450&&movecontact
trigger14=stateno=1510&&movecontact
[State ]
type=ChangeState
value=1150
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="jH[X"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=40
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=300&&movecontact
trigger8=stateno=310&&movecontact
trigger9=stateno=315&&movecontact
trigger10=stateno=321&&movecontact
trigger11=stateno=331&&movecontact
trigger12=stateno=1400&&movecontact
trigger13=stateno=1450&&movecontact
trigger14=stateno=1510&&movecontact
[State ]
type=ChangeState
value=1500
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="Ash-1"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=40
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=300&&movecontact
trigger9=stateno=1400&&movecontact
trigger10=stateno=1450&&movecontact
trigger11=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=stateno=1150&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
ignorehitpause=1
[State ]
type=ChangeState
value=710
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="recovery"&&command="holdback"
trigger1=statetype=S
trigger1=ctrl
trigger2=power>=1000
trigger2=stateno=[150,151]
[State ]
type=ChangeState
value=700
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="recovery"
trigger1=statetype=S
trigger1=ctrl
trigger2=power>=1000
trigger2=stateno=[150,151]
trigger3=stateno=100
[State ]
type=ChangeState
value=52000
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="recovery"
triggerall=alive
trigger1=stateno=5050
trigger1=pos y>-30
trigger1=vel y>0&&vel y<9
[State ]
type=ChangeState
value=300
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="ӂƂ΂"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=ctrl
trigger2=power>=1000
trigger2=stateno=[150,151]
[State ]
type=ChangeState
value=650
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="ӂƂ΂"
triggerall=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=800
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="y"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=p2bodydist X<15
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
[State ]
type=ChangeState
value=800
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="b"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=p2bodydist X<15
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
[State ]
type=ChangeState
value=310
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="x"
triggerall=command="holdfwd"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger9=stateno=1150&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger10=stateno=1101&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger11=stateno=1151&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
[State ]
type=ChangeState
value=321
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="a"
triggerall=command="holdback"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger9=stateno=1150&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger10=stateno=1101&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger11=stateno=1151&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=stateno=1450&&AnimElemtime(6)>=0&&AnimElemtime(12)<0&&movecontact
[State ]
type=ChangeState
value=331
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="b"
triggerall=command="holdback"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=1100&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger9=stateno=1150&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger10=stateno=1101&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger11=stateno=1151&&AnimElemtime(3)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=stateno=1400&&AnimElemtime(6)>=0&&AnimElemtime(12)<0&&movecontact
[State ]
type=ChangeState
value=100
triggerall=!Ishelper
triggerall=!var(59)
trigger1=command="FF"
trigger1=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=105
triggerall=!Ishelper
triggerall=!var(59)
trigger1=command="BB"
trigger1=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=205
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="x"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=p2bodydist X<20
trigger1=ctrl
[State ]
type=ChangeState
value=200
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="x"
triggerall=command!="holddown"
triggerall=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=215
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="y"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=p2bodydist X<20
trigger1=ctrl
[State ]
type=ChangeState
value=210
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="y"
triggerall=command!="holddown"
triggerall=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=235
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="a"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=p2bodydist X<15
trigger1=ctrl
[State ]
type=ChangeState
value=230
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="a"
triggerall=command!="holddown"
triggerall=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=245
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="b"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=p2bodydist X<20
trigger1=ctrl
[State ]
type=ChangeState
value=240
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="b"
triggerall=command!="holddown"
triggerall=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=195
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="start"
trigger1=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=400
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="x"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
trigger2=stateno=430&&time>=4&&movecontact
[State ]
type=ChangeState
value=410
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="y"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
[State ]
type=ChangeState
value=430
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="a"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
[State ]
type=ChangeState
value=440
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="b"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
[State ]
type=ChangeState
value=600
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="x"
triggerall=stateno!=105
trigger1=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=610
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="y"
triggerall=stateno!=105
trigger1=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=630
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="a"
triggerall=stateno!=105
trigger1=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=640
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="b"
triggerall=stateno!=105
trigger1=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=900
triggerall=!var(59)
triggerall=!var(55)
triggerall=!Ishelper
triggerall=statetype=S
triggerall=Power<3000
triggerall=ctrl
trigger1=command="holda"
trigger1=command="holdy"