[Command]
name="AI0"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI1"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI2"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI3"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI4"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI5"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI6"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI7"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI8"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI9"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI10"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI11"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI12"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI13"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI14"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI15"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI16"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI17"
command=a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time=0
[Command]
name="AI18"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI19"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI20"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI21"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI22"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI23"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI24"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI25"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI26"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI27"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI28"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI29"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI30"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI31"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI32"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI33"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI34"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI35"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI36"
command=z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI37"
command=z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time=0
[Command]
name="AI38"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time=0
[Command]
name="AI39"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time=0
[Command]
name="AI40"
command=z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time=0
[Command]
name="AI41"
command=z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time=0
[Command]
name="AI42"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI43"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time=0
[Command]
name="AI44"
command=z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time=0
[Command]
name="AI45"
command=z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time=0
[Command]
name="AI46"
command=z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time=0
[Command]
name="AI47"
command=z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI48"
command=z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time=0
[Command]
name="AI49"
command=z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time=0
[Command]
name="AI50"
command=z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time=0
[Remap]
x=x
y=y
z=z
a=a
b=b
c=c
s=s
[Defaults]
command.time=15
command.buffer.time=1
[Defaults]
command.time=20
command.buffer.time=1
[command]
name="Nighttime Explosion"
command=~D,DF,F,D,DF,F,c
time=20
[command]
name="Yatagarasu"
command=~D,DF,F,D,DB,B,c
time=20
[command]
name="Iori-O-2"
command=~D,DB,B,D,DF,F,c
time=25
[command]
name="Iori-O-3"
command=~D,D,D,c
time=25
[command]
name="Revelation"
command=~D,DB,B,D,DB,B,a+b
time=20
[command]
name="Iori-O-1"
command=~D,DF,F,D,DF,F,x+y
time=25
[command]
name="Maiden"
command=~D,DF,F,D,DB,B,x+y
time=25
[Command]
name="淉؁w^x"
command=~D,DF,F,D,DF,F,c
time=25
[command]
name="Doble Freeze Yamibarai"
command=~D,DB,B,D,DF,F,x+y
time=25
[command]
name="Termination"
command=~D,DF,F,D,DF,F,x
time=20
[command]
name="Termination"
command=~D,DF,F,D ,DF,F,y
time=20
[Command]
name="O_ZV"
command=~D,DB,B,D,DB,B,c
time=20
[Command]
name="̖\"
command=~D,DF,F,D,DB,B,b
time=20
[Command]
name="㌌̖\"
command=~D,DF,F,D,DB,B,a
time=20
[Command]
name="֐SE뎮Et"
command=~D,DF,F,D,DB,B,x
time=20
[Command]
name="֐SE뎮Et"
command=~D,DF,F,D,DB,B,y
time=20
[Command]
name="QSEZE淉"
command=~D,DF,F,D,DF,F,x
time=20
[Command]
name="QSEZE淉"
command=~D,DF,F,D,DF,F,y
time=20
[Command]
name="MAX bloody explosion"
command=~D,DF,F,D,DF,F,a+b
time=20
[Command]
name="bloody explosion"
command=~D,DF,F,D,DF,F,b
time=20
[Command]
name="bloody explosion"
command=~D,DF,F,D,DF,F,a
time=20
[Command]
name="bloody explosion"
command=~D,DF,F,D,DF,F,b
time=20
[command]
name="Freeze Yamibarai"
command=~D,DB,B,D,F,y
time=20
[command]
name="Freeze Yamibarai"
command=~D,DB,B,D,F,x
time=20
[command]
name="Freeze Yamibarai 2"
command=~D,DB,B,D,F,y
time=20
[Command]
name="Iori-EX1"
command=~D,DF,F,x+y
time=15
[Command]
name="Iori-EX2"
command=~F,D,DF,F,x+y
time=15
[Command]
name="Iori-EX3"
command=~D,DB,B,x+y
time=15
[Command]
name="Iori-EX4"
command=~F,DF,D,DB,B,a+b
time=15
[Command]
name=""
command=~B,DB,B,x
time=15
[Command]
name=""
command=~B,DB,B,y
time=15
[Command]
name="QSE뎮E܋"
command=~F,D,DF,a
time=15
[Command]
name="QSE뎮E܋"
command=~F,D,DF,b
time=15
[Command]
name="SESĂ"
command=~F,D,DF,x
time=15
[Command]
name="SESĂ"
command=~F,D,DF,y
time=15
[command]
name="flash_1"
command=~D,D,D,a
time=15
[command]
name="Flash_2"
command=~D,D,D,b
time=15
[Command]
name="lE󎮁EՌ"
command=~F,DF,D,DB,B,a
time=15
[Command]
name="lE󎮁EՌ"
command=~F,DF,D,DB,B,b
time=15
[Command]
name="8"
command=~D,DB,B,a
time=15
[Command]
name="8"
command=~D,DB,B,b
time=15
[Command]
name="SEE"
command=~D,DB,B,x
time=15
[Command]
name="SEE-2"
command=~D,DB,B,c
time=15
[Command]
name="SEE"
command=~D,DB,B,y
time=15
[Command]
name="SEŕ"
command=~D,DF,F,x
time=15
[Command]
name="SEŕ"
command=~D,DF,F,y
time=15
[command]
name="Bloody Claws"
command=~D,DF,F,y
time=15
[command]
name="Bloody Claws"
command=~D,DF,F,x
time=15
[Command]
name="QSE뎮E܋"
command=~F,D,DF,a
time=15
[Command]
name="QSE뎮E܋"
command=~F,D,DF,b
time=15
[Command]
name="jump"
command=D,$U
time=12
[Command]
name="FF"
command=F,F
time=14
[Command]
name="BB"
command=B,B
time=14
[Command]
name="recovery"
command=x+a
time=1
[Command]
name="recovery"
command=z
time=1
[Command]
name="ӂƂ΂"
command=y+b
time=1
[Command]
name="ӂƂ΂"
command=c
time=1
[Command]
name="a+b"
command=a+b
time=1
[Command]
name="down_a"
command=/$D,a
time=1
[Command]
name="down_b"
command=/$D,b
time=1
[Command]
name="a"
command=a
time=1
[Command]
name="b"
command=b
time=1
[Command]
name="c"
command=c
time=1
[Command]
name="x"
command=x
time=1
[Command]
name="y"
command=y
time=1
[Command]
name="z"
command=z
time=1
[Command]
name="start"
command=s
time=1
[Command]
name="holdfwd"
command=/$F
time=1
[Command]
name="holdback"
command=/$B
time=1
[Command]
name="holdup"
command=/$U
time=1
[Command]
name="holddown"
command=/$D
time=1
[Command]
name="holdupfwd"
command=/UF
time=1
[Command]
name="holdx"
command=/$x
time=1
[Command]
name="holda"
command=/$a
time=1
[Command]
name="holdy"
command=/$y
time=1
[Command]
name="holdc"
command=/$c
time=1
[Command]
name="random"
command=x
time=1
[Command]
name="random"
command=y
time=1
[Command]
name="random"
command=z
time=1
[Command]
name="random"
command=a
time=1
[Command]
name="random"
command=b
time=1
[Command]
name="random"
command=c
time=1
[Command]
name="random"
command=F
time=1
[Command]
name="random"
command=DF
time=1
[Command]
name="random"
command=D
time=1
[Command]
name="random"
command=DB
time=1
[Command]
name="random"
command=B
time=1
[Command]
name="random"
command=UB
time=1
[Command]
name="random"
command=U
time=1
[Command]
name="random"
command=UF
time=1
[Statedef -1]
[State ]
type=varset
triggerall=!var(50)
triggerall=roundstate=[1,2]
trigger1=command="AI0"
trigger2=command="AI1"
trigger3=command="AI2"
trigger4=command="AI3"
trigger5=command="AI4"
trigger6=command="AI5"
trigger7=command="AI6"
trigger8=command="AI7"
trigger9=command="AI8"
trigger10=command="AI9"
trigger11=command="AI10"
trigger12=command="AI11"
trigger13=command="AI12"
trigger14=command="AI13"
trigger15=command="AI14"
trigger16=command="AI15"
trigger17=command="AI16"
trigger18=command="AI17"
trigger19=command="AI18"
trigger20=command="AI19"
trigger21=command="AI20"
trigger22=command="AI21"
trigger23=command="AI22"
trigger24=command="AI23"
trigger25=command="AI24"
trigger26=command="AI25"
trigger27=command="AI26"
trigger28=command="AI27"
trigger29=command="AI28"
trigger30=command="AI29"
trigger31=command="AI30"
trigger32=command="AI31"
trigger33=command="AI32"
trigger34=command="AI33"
trigger35=command="AI34"
trigger36=command="AI35"
trigger37=command="AI36"
trigger38=command="AI37"
trigger39=command="AI38"
trigger40=command="AI39"
trigger41=command="AI40"
trigger42=command="AI41"
trigger43=command="AI42"
trigger44=command="AI43"
trigger45=command="AI44"
trigger46=command="AI45"
trigger47=command="AI46"
trigger48=command="AI47"
trigger49=command="AI48"
trigger50=command="AI49"
trigger51=command="AI50"
trigger52=numhelper(99999)=1
trigger52=helper(99999),var(50)=2
trigger53=palno>=7
var(50)=1
[State ]
type=ChangeState
value=900
triggerall=power<3000
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=movetype!=A
triggerall=statetype!=A
triggerall=p2movetype=H
triggerall=prevstateno!=1510&&enemy,stateno!=1520
trigger1=ctrl&&stateno!=900
trigger1=random<=(var(50)+7)*100
trigger2=numtarget
trigger2=target,stateno=1690
[State ]
type=changestate
triggerall=var(50)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=20||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X<=30
trigger1=random<=var(50)*150
value=19
[State ]
type=Changestate
triggerall=var(50)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=!inguarddist
triggerall=stateno!=100
triggerall=ctrl||stateno=20||stateno=21
triggerall=random<=var(50)*60
trigger1=p2bodydist X<=30
value=19
[State ]
type=changestate
triggerall=var(50)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=20||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X>=121
trigger1=var(50)=1
trigger1=random<=var(50)*60
value=21
[State ]
type=Changestate
triggerall=var(50)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=!inguarddist
triggerall=stateno!=100
triggerall=ctrl||stateno=19||stateno=20
triggerall=random<=var(50)*60
trigger1=p2bodydist X>=90
value=21
[State ]
type=changestate
triggerall=var(50)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=20||stateno=21||(stateno=52&&time>=3)||(stateno=100)
triggerall=p2statetype != l
triggerall=p2statetype=C
triggerall=p2stateno=[120,155]
triggerall=p2statetype!=A 
triggerall=!inguarddist
triggerall=p2bodydist x=[100,160]
triggerall=p2bodydist y>=0
trigger1=random<=var(50)*15
value=46
ctrl=0
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=p2statetype!=L
triggerall=p2movetype!=H
triggerall=!Inguarddist&&enemynear,movetype!=A
triggerall=ctrl
triggerall=var(50)=1&&random<=150
trigger1=enemynear,statetype=C&&p2bodydist X<=80
value=46
ctrl=0
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=var(50)=1
triggerall=statetype!=A
triggerall=ctrl||stateno=20||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X<=30
triggerall=backedgebodydist>40
trigger1=random<=200
value=105
ctrl=0
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=var(50)=1
triggerall=statetype!=A
triggerall=ctrl||stateno=20||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=enemynear,movetype=I
triggerall=stateno!=[105,106]
trigger1=p2bodydist X>=120
trigger1=random<=150
value=100
ctrl=0
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=var(50)=1
triggerall=statetype!=A
triggerall=ctrl||stateno=20||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
Triggerall=enemynear,movetype!=H
triggerall=p2bodydist X<=140
triggerall=backedgebodydist>40
trigger1=random=150
value=105
ctrl=0
[State ]
type=ChangeState
value=800
triggerall=var(50)=1
triggerall=random<=360
triggerall=ctrl&&statetype!=A
triggerall=p2stateno!=[5050,5122]
triggerall=p2statetype!=A
triggerall=p2bodydist x<=15
trigger1=ctrl
[State ]
type=ChangeState
value=131
triggerall=var(50)=1
triggerall=Roundstate=2&&statetype!=A&&ctrl
trigger1=random<850
trigger1=enemynear,statetype!=A
trigger1=enemynear,HitDefAttr=C,AA,AP&&P2BodyDist X=[-30,100]
trigger1=(EnemyNear,MoveType=A||p2movetype=A)
trigger2=random<900
trigger2=enemynear,statetype!=A&&inguarddist
[State ]
type=Changestate
value=130
triggerall=var(50)=1
triggerall=Roundstate=2&&statetype!=A&&ctrl
trigger1=random<850
trigger1=enemynear,statetype=A
trigger1=enemynear,HitDefAttr=SA,AA,SA,HA,AP,SP,HP&&P2BodyDist X=[-30,80]
trigger1=(EnemyNear,MoveType=A||p2movetype=A)
trigger2=random<990
trigger2=inGuardDist&&Enemy,NumProj>=1
trigger3=random<950
trigger3=enemynear,statetype=A&&inguarddist
[State ]
type=ChangeState
value=120
triggerall=var(50)=1
triggerall=Roundstate=2
triggerall=stateno!=[120,155]
triggerall=Ctrl
triggerall=statetype!=A
triggerall=inguarddist
trigger1=Random<=60
trigger2=P2BodyDist X>70||EnemyNear,Time>50
trigger2=Random<=150
[State ]
type=ChangeState
value=710
triggerall=var(50)=1
triggerall=p2statetype!=L
triggerall=statetype!=A
triggerall=InGuardDist
triggerall=ctrl
triggerall=RoundState=2
triggerall=random<=790
triggerall=p2bodydist x=[70,300]
trigger1=ctrl&&enemynear,NumProj&&statetype!=A&&random=[20,300]
trigger2=inguarddist<=120
trigger2=ctrl&&enemynear,NumProj&&statetype!=A
[State ]
type=ChangeState
value=710
triggerall=var(50)=1
triggerall=RoundState=2
triggerall=random<=790
triggerall=p2bodydist x=[70,300]
trigger1=ctrl&&enemynear,NumProj&&statetype!=A&&random=[20,300]
trigger2=inguarddist<=120
trigger2=ctrl&&enemynear,NumProj&&statetype!=A
[State ]
type=ChangeState
value=710
triggerall=p2statetype!=L
triggerall=var(50)=1
triggerall=statetype!=A
triggerall=ctrl
triggerall=InGuardDist
trigger1=p2bodydist X<40
trigger1=BackEdgeBodyDist<30
trigger2=p2bodydist X>50
trigger3=p2bodydist X<150
trigger3=EnemyNear,ParentDist X!=0||EnemyNear,HitDefAttr=SC,SA,HA
trigger4=p2statetype=A
trigger4=P2movetype=A
[State ]
type=ChangeState
value=710
triggerall=var(50)=1
triggerall=statetype!=A&&ctrl
trigger1=p2movetype=A&&P2bodydist X>=100&&random<=400&&(p2stateno!=[120,152])
trigger2=p2movetype=A&&(p2bodydist x=[40,70])&&random<=400
[State ]
type=ChangeState
value=5201
triggerall=var(50)=1&&Alive&&Vel Y>0&&Pos Y>=0
triggerall=!var(48)
trigger1=StateNo=5050
trigger2=StateNo=5071
[State ]
type=changestate
value=3100
triggerall=var(50)=1
triggerall=power>=3000
triggerall=roundstate=2
triggerall=p2statetype!=A
triggerall=p2statetype!=L
triggerall=p2stateno!=[5050,5122]
triggerall=statetype!=A
triggerall=p2bodydist x<=70
triggerall=statetype=S
triggerall=ctrl
trigger1=p2movetype=H&&p2stateno!=[120,155]
trigger2=numtarget
trigger2=target,stateno=1690&&random<=300
trigger3=numtarget
trigger3=target,stateno=2620&&random>=300
trigger4=stateno=2510&&animelemtime(40)>=0
[State ]
type=changestate
value=ifelse(random<=500,3200,ifelse(random<=500,3500,ifelse(random<=500,2050,3700)))
triggerall=var(50)=1
triggerall=power>=3000
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=statetype=S
triggerall=palno=12
trigger1=stateno=[120,155]
[State ]
type=changestate
value=3200
triggerall=var(50)=1
triggerall=power>=3000
triggerall=roundstate=2
triggerall=p2statetype!=A
triggerall=p2statetype!=L
triggerall=p2stateno!=[5050,5122]
triggerall=statetype!=A
triggerall=p2bodydist x<=300
triggerall=p2movetype=A
triggerall=statetype=S
triggerall=ctrl
trigger1=enemynear,Numhelper&&statetype!=A&&random<=300&&p2movetype!=H
trigger2=numtarget
trigger2=target,stateno=1690&&random>=800
trigger3=numtarget
trigger3=target,stateno=2620&&random>=800
trigger4=prevstateno=1510&&random<=200
[State ]
type=changestate
value=3500
triggerall=var(50)=1
triggerall=power>=3000
triggerall=roundstate=2
triggerall=p2statetype!=A
triggerall=p2statetype!=L
triggerall=p2stateno!=[5050,5122]
triggerall=statetype!=A
triggerall=p2movetype=A
triggerall=statetype=S
triggerall=ctrl
trigger1=enemynear,Numhelper&&statetype!=A&&random>=700
trigger2=numtarget
trigger2=target,stateno=1690&&random=[500,700]
trigger3=numtarget
trigger3=target,stateno=2620&&random=[500,700]
trigger4=prevstateno=1510&&random=[200,400]
trigger5=palno=12&&stateno=[120,155]
[State ]
type=changestate
value=3600
triggerall=var(50)=1
triggerall=power>=3000
triggerall=roundstate=2
triggerall=p2statetype!=A
triggerall=p2statetype!=L
triggerall=p2stateno!=[5050,5122]
triggerall=statetype!=A
triggerall=p2bodydist x<=50
triggerall=statetype=S
triggerall=ctrl
trigger1=numtarget
trigger1=target,stateno=1690&&random<=200
trigger2=numtarget
trigger2=target,stateno=2620&&random<=200
trigger3=prevstateno=1510&&random=[400,600]
[State ]
type=ChangeState
value=3700
triggerall=var(50)=1
triggerall=roundstate=2
triggerall=power>=3000
triggerall=statetype!=A
triggerall=p2bodydist x<=150
trigger1=ctrl&&random<=200&&enemy,hitdefattr=S,NA,SA
trigger2=stateno=1260&&movehit&&p2movetype=H&&random>=400
trigger3=stateno=1370&&movehit&&p2movetype=H&&random>=500&&Time>=40
trigger4=numtarget
trigger4=target,stateno=1690&&random=[150,350]
trigger5=numtarget
trigger5=target,stateno=2620&&random=[150,350]
trigger6=prevstateno=1510&&random>=800
[State ]
type=ChangeState
value=2900
triggerall=var(50)=1
triggerall=roundstate=2
triggerall=power>=2000
triggerall=statetype!=A
triggerall=p2bodydist x<=50
trigger1=ctrl&&random>=800&&enemy,hitdefattr=S,NA,SA
trigger2=stateno=1260&&movehit&&p2movetype=H&&random=[400,600]
trigger3=stateno=1370&&movehit&&p2movetype=H&&random<=200&&Time>=40
trigger4=numtarget
trigger4=target,stateno=1690&&random=[150,300]
trigger5=numtarget
trigger5=target,stateno=2620&&random=[150,300]
[State ]
type=ChangeState
value=2800
triggerall=var(50)=1
triggerall=roundstate=2
triggerall=power>=2000
triggerall=statetype!=A
triggerall=p2bodydist x<=150
trigger1=ctrl&&random<=200&&enemy,hitdefattr=S,NA,SA
trigger2=stateno=1260&&movehit&&p2movetype=H&&random=[200,400]
trigger3=stateno=1370&&movehit&&p2movetype=H&&random>=800&&Time>=40
[State ]
type=ChangeState
value=2050
triggerall=var(50)=1
triggerall=roundstate=2
triggerall=power>=1000
triggerall=statetype!=A
triggerall=p2bodydist x<=150
trigger1=ctrl&&random<=500&&enemy,hitdefattr=S,NA,SA
trigger2=stateno=1260&&movehit&&p2movetype=H&&random=[600,800]
trigger3=stateno=1370&&movehit&&p2movetype=H&&random<=200&&Time>=40
trigger4=numtarget
trigger4=target,stateno=1690&&random=[450,600]
trigger5=numtarget
trigger5=target,stateno=2620&&random=[450,600]
[State ]
type=ChangeState
value=20002
triggerall=var(50)=1
triggerall=roundstate=2
triggerall=power>=1000&&power<2000
triggerall=statetype!=A
trigger1=stateno=2510&&AnimElemtime(57)>1&&AnimElemtime(68)<5&&movehit
[State ]
type=ChangeState
value=20010
triggerall=var(50)=1
triggerall=roundstate=2
triggerall=power>=2000
triggerall=statetype!=A
trigger1=stateno=2510&&AnimElemtime(57)>1&&AnimElemtime(68)<5&&movehit
[State ]
type=ChangeState
value=2300
triggerall=var(50)=1
triggerall=random<=400
triggerall=p2stateno!=[5050,5121]
triggerall=roundstate=2
triggerall=p2movetype!=H
triggerall=power>=1000
triggerall=statetype!=A
triggerall=p2statetype=A
triggerall=p2bodydist x=[5,90]
trigger1=ctrl
[State ]
type=ChangeState
value=2150
triggerall=var(50)=1
triggerall=random<=450
triggerall=roundstate=2
triggerall=p2statetype!=A
triggerall=power>=1000
triggerall=p2statetype!=L
triggerall=statetype != A
triggerall=p2bodydist x<=250
triggerall=p2movetype=A
triggerall=statetype=S
trigger1=ctrl
trigger1=p2movetype!=H
[State ]
type=ChangeState
value=2150
triggerall=var(50)=1
triggerall=power>=1000
triggerall=RoundState=2
triggerall=random<=790
triggerall=p2bodydist x=[70,300]
trigger1=ctrl&&enemynear,NumProj&&statetype!=A&&random=[20,300]
trigger2=inguarddist<=120
trigger2=ctrl&&enemynear,NumProj&&statetype!=A
[State ]
type=ChangeState
value=ifelse(power>=2000,2540,2550)
triggerall=var(50)=1
triggerall=!numprojID(1600)
triggerall=numhelper(1000)<=0
triggerall=power>=1000
triggerall=p2stateno!=2621
triggerall=random<=20
triggerall=statetype!=A
triggerall=p2bodydist x=[130,300]
triggerall=p2statetype!=A
triggerall=statetype=S
triggerall=roundstate=2
trigger1=ctrl
[State ]
type=ChangeState
value=430
triggerall=!hitpausetime
triggerall=roundstate=2
triggerall=p2movetype!=A
triggerall=p2stateno=1520
triggerall=var(50)=1
triggerall=random<=860
triggerall=(ctrl||stateno=100||stateno=102)&&statetype!=A
triggerall=p2stateno!=[5050,5122]
triggerall=p2statetype!=A
trigger1=p2bodydist x=[-10,30]
ignorehitpause=1
[State ]
type=ChangeState
value=210
triggerall=var(50)=1
triggerall=random<=999
triggerall=roundstate=2
triggerall=ctrl&&statetype!=A
triggerall=statetype=S
triggerall=p2stateno=[5000,5001]
triggerall=p2statetype!=A
triggerall=p2bodydist x<=40
trigger1=ctrl
[State ]
type=ChangeState
value=430
triggerall=var(50)=1
triggerall=random<=200
triggerall=p2stateno!=[5050,5121]
triggerall=roundstate=2
triggerall=ctrl&&statetype!=A
triggerall=p2bodydist x<=20
triggerall=p2statetype!=A
triggerall=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=440
triggerall=var(50)=1
triggerall=random<=200
triggerall=p2stateno!=[5050,5121]
triggerall=p2stateno=[150,151]
triggerall=roundstate=2
triggerall=ctrl&&statetype!=A
triggerall=p2bodydist x<=70
triggerall=p2statetype!=A
triggerall=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=300
triggerall=var(50)=1
triggerall=p2statetype!=A
triggerall=movecontact
trigger1=stateno=235
trigger2=stateno=400
[State ]
type=ChangeState
value=300
triggerall=var(50)=1
triggerall=p2statetype!=A
triggerall=p2bodydist x<=12
triggerall=movecontact
trigger1=stateno=215
trigger1=time=7
[State ]
type=ChangeState
value=ifelse((random<=400),100,210)
triggerall=var(50)=1
triggerall=p2stateno=1520
triggerall=ctrl&&statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=ifelse((enemy,backedgebodydist<=10),210,400)
triggerall=var(50)=1
triggerall=p2statetype!=A
triggerall=movecontact
trigger1=stateno=430
trigger1=time=6
[State ]
type=ChangeState
value=1500
triggerall=var(50)=1
triggerall=p2statetype!=A
triggerall=movecontact
trigger1=stateno=1410
trigger1=time=4
[State ]
type=ChangeState
value=1500
triggerall=var(50)=1
triggerall=RoundState=2
triggerall=p2statetype!=L
triggerall=statetype!=A&&p2statetype!=A
triggerall=P2Stateno!=[120,155]
triggerall=enemynear,prevstateno!=[5000,5999]
trigger1=ctrl&&p2bodydist X<=20&&enemynear,MoveType=I
trigger1=random<720
trigger2=ctrl&&(abs(enemynear,Pos X-Pos X)<=20)&&enemynear,movetype=A&&(Prevstateno=5120||Prevstateno=5200)
trigger2=random<540
trigger3=stateno=100&&p2bodydist X<=20&&enemynear,MoveType=I
trigger3=random<720
trigger4=stateno=100&&(abs(enemynear,Pos X-Pos X)<=20)&&enemynear,movetype=A&&(Prevstateno=5120||Prevstateno=5200)
trigger4=random<540
ignorehitpause=0
[State ]
type=ChangeState
value=1400
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=A&&p2statetype!=L
trigger1=ctrl
trigger1=p2bodydist X=[30,100]
trigger1=random<=350
[State ]
type=ChangeState
value=ifelse(power>=500,1780,1750)
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
trigger1=stateno=1370&&movehit&&p2movetype=H&&Time>=40&&random=[600,800]
[State ]
type=ChangeState
value=1350
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=ctrl
trigger1=p2bodydist X=[-30,20]
trigger1=random<=150
trigger2=stateno=210&&movecontact&&p2movetype=H
trigger3=stateno=300&&movecontact&&p2movetype=H
trigger4=stateno=1410&&movecontact&&p2movetype=H
[State ]
type=ChangeState
value=1360
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=stateno=1350&&movecontact&&p2movetype=H
[State ]
type=ChangeState
value=1370
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=stateno=1360&&movecontact&&p2movetype=H
[State ]
type=ChangeState
value=1290
triggerall=power>=500
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=stateno=1370&&movehit&&p2movetype=H&&Time>=40&&random<=200
[State ]
type=ChangeState
value=1250
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=stateno=1370&&movehit&&p2movetype=H&&Time>=40
[State ]
type=ChangeState
value=1260
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=stateno=1250&&movehit&&p2movetype=H
[State ]
type=ChangeState
value=1270
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=stateno=1260&&movehit&&p2movetype=H
[State ]
type=ChangeState
value=1680
triggerall=var(50)=1
triggerall=power>=500
triggerall=roundstate=2
triggerall=statetype=S
triggerall=p2stateno!=[5100,5120]
triggerall=p2Stateno!=[120,155]
triggerall=p2statetype!=A
trigger1=ctrl&&random<=170+(palno=12)*350
trigger2=stateno=1260&&movecontact&&random>=900
[State ]
type=ChangeState
value=1600
trigger1=var(50)=1
triggerall=roundstate=2
triggerall=!numprojID(1600)
triggerall=random<=350
triggerall=p2stateno=5120
triggerall=ctrl&&statetype!=A
triggerall=p2bodydist x=[30,120]
trigger1=ctrl
[State ]
type=ChangeState
value=1650
triggerall=var(50)=1
triggerall=p2movetype!=A
triggerall=!numprojID(1600)
triggerall=random<=320
triggerall=roundstate=2
triggerall=ctrl&&statetype!=A
triggerall=statetype=S
triggerall=p2statetype!=A
triggerall=p2bodydist x=[180,300]
trigger1=ctrl
[State ]
type=ChangeState
value=1900
triggerall=var(50)=1
triggerall=random<=300
triggerall=roundstate=2
triggerall=p2statetype!=A
triggerall=p2bodydist x<=100
triggerall=statetype=A
trigger1=ctrl
[State ]
type=changestate
value=3700
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="Iori-O-3"
triggerall=power>=3000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=210&&movecontact
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&movecontact&&prevstateno!=[120,152]
trigger12=stateno=1751&&AnimElemtime(1)>0&&AnimElemtime(2)<=2&&movecontact
trigger13=stateno=1810&&AnimElemtime(5)>0&&AnimElemtime(6)<=2&&movecontact
trigger14=stateno=100
[State ]
type=changestate
value=3600
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="Iori-O-2"
triggerall=power>=3000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=210&&movecontact
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&movecontact&&prevstateno!=[120,152]
trigger12=stateno=1751&&AnimElemtime(1)>0&&AnimElemtime(2)<=2&&movecontact
trigger13=stateno=1810&&AnimElemtime(5)>0&&AnimElemtime(6)<=2&&movecontact
trigger14=stateno=100
[State ]
type=changestate
value=3500
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="Yatagarasu"
triggerall=power>=3000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=210&&movecontact
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&movecontact&&prevstateno!=[120,152]
trigger12=stateno=1751&&AnimElemtime(1)>0&&AnimElemtime(2)<=2&&movecontact
trigger13=stateno=1810&&AnimElemtime(5)>0&&AnimElemtime(6)<=2&&movecontact
trigger14=stateno=100
[State ]
type=ChangeState
value=1900
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="Bloody Claws"
trigger1=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=625&&movecontact
trigger5=stateno=630&&movecontact
trigger6=stateno=640&&movecontact
trigger7=stateno=320&&movecontact
[State ]
type=ChangeState
value=2900
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="Revelation"
triggerall=power>=2000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=210&&movecontact
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=1751&&AnimElemtime(1)>0&&AnimElemtime(2)<=2&&movecontact
trigger10=stateno=1810&&AnimElemtime(5)>0&&AnimElemtime(6)<=2&&movecontact
trigger13=stateno=1260&&AnimElemtime(4)>0&&AnimElemtime(5)<10&&movecontact
trigger14=stateno=100
[State ]
type=ChangeState
value=1950
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="flash_1"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=215&&movecontact
trigger6=stateno=235&&movecontact
trigger7=stateno=400&&movecontact
trigger8=stateno=410&&movecontact
trigger9=stateno=305&&movecontact
trigger10=stateno=750&&movecontact
[State ]
type=ChangeState
value=1960
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="Flash_2"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=215&&movecontact
trigger6=stateno=235&&movecontact
trigger7=stateno=400&&movecontact
trigger8=stateno=410&&movecontact
trigger9=stateno=305&&movecontact
trigger10=stateno=750&&movecontact
[State ]
type=changestate
value=3200
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="Nighttime Explosion"
triggerall=power>=3000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=210&&movecontact
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&movecontact&&prevstateno!=[120,152]
trigger12=stateno=1751&&AnimElemtime(1)>0&&AnimElemtime(2)<=2&&movecontact
trigger13=stateno=1810&&AnimElemtime(5)>0&&AnimElemtime(6)<=2&&movecontact
trigger14=stateno=100
[State ]
type=ChangeState
value=2300
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="Termination"
triggerall=power>=1000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=210&&movecontact
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=1751&&AnimElemtime(1)>0&&AnimElemtime(2)<=2&&movecontact
trigger10=stateno=1810&&AnimElemtime(5)>0&&AnimElemtime(6)<=2&&movecontact
trigger11=stateno=1260&&AnimElemtime(4)>0&&AnimElemtime(5)<10&&movecontact
trigger12=stateno=100
trigger13=stateno=310&&movecontact
[State ]
type=ChangeState
value=2250
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="MAX bloody explosion"
triggerall=power>=2000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=210&&movecontact
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=1751&&AnimElemtime(1)>0&&AnimElemtime(2)<=2&&movecontact
trigger10=stateno=1810&&AnimElemtime(5)>0&&AnimElemtime(6)<=2&&movecontact
trigger11=stateno=1260&&AnimElemtime(4)>0&&AnimElemtime(5)<10&&movecontact
trigger12=stateno=100
trigger13=stateno=310&&movecontact
trigger14=stateno=2510&&AnimElemtime(5)>0&&AnimElemtime(45)<0&&movecontact
[State ]
type=ChangeState
value=2200
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="bloody explosion"
triggerall=power>=1000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=210&&movecontact
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=1751&&AnimElemtime(1)>0&&AnimElemtime(2)<=2&&movecontact
trigger10=stateno=1810&&AnimElemtime(5)>0&&AnimElemtime(6)<=2&&movecontact
trigger11=stateno=1260&&AnimElemtime(4)>0&&AnimElemtime(5)<10&&movecontact
trigger12=stateno=100
trigger13=stateno=310&&movecontact
[State ]
type=ChangeState
value=3100
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="O_ZV"
triggerall=power>=3000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=210&&movecontact
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=1751&&AnimElemtime(1)>0&&AnimElemtime(2)<=2&&movecontact
trigger10=stateno=1810&&AnimElemtime(5)>0&&AnimElemtime(6)<=2&&movecontact
trigger11=stateno=2510&&AnimElemtime(5)>0&&AnimElemtime(45)<0&&movehit
trigger12=stateno=2515&&AnimElemtime(5)>0&&AnimElemtime(45)<0&&movehit
trigger13=stateno=1260&&AnimElemtime(4)>0&&AnimElemtime(5)<10&&movehit
trigger14=stateno=100
trigger15=stateno=310&&movecontact
[State ]
type=ChangeState
value=2150
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="̖\"
triggerall=power>=1000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=210&&movecontact
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=1751&&AnimElemtime(1)>0&&AnimElemtime(2)<=2&&movecontact
trigger10=stateno=1810&&AnimElemtime(5)>0&&AnimElemtime(6)<=2&&movecontact
trigger11=stateno=1260&&AnimElemtime(4)>0&&AnimElemtime(5)<10&&movecontact
trigger12=stateno=100
trigger13=stateno=310&&movecontact
[State ]
type=ChangeState
value=2100
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="㌌̖\"
triggerall=power>=1000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=210&&movecontact
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=1751&&AnimElemtime(1)>0&&AnimElemtime(2)<=2&&movecontact
trigger10=stateno=1810&&AnimElemtime(5)>0&&AnimElemtime(6)<=2&&movecontact
trigger11=stateno=1260&&AnimElemtime(4)>0&&AnimElemtime(5)<10&&movecontact
trigger12=stateno=100
trigger13=stateno=310&&movecontact
[State ]
type=ChangeState
value=2800
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="Maiden"
triggerall=power>=2000
trigger1=(statetype=s)&&ctrl
trigger2=stateno=210&&movecontact
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&movecontact&&prevstateno != [120,152]
trigger12=stateno=1751&&AnimElemtime(1)>0&&AnimElemtime(2)<=2&&movecontact
trigger13=stateno=1810&&AnimElemtime(5)>0&&AnimElemtime(6)<=2&&movecontact
trigger14=stateno=1260&&AnimElemtime(4)>0&&AnimElemtime(5)<10&&movecontact
trigger15=Stateno=2510&&movecontact&&AnimElem=1,<=85
trigger16=Stateno=2515&&movecontact&&AnimElem=1,<=85
trigger17=stateno=100
[State ]
type=ChangeState
value=2540
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="Doble Freeze Yamibarai"
triggerall=p2stateno!=2620
triggerall=power>=2000
triggerall=numhelper(1000)<=0
triggerall=!numprojID(1600)
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=210&&movecontact
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&movecontact&&prevstateno!=[120,152]
trigger12=stateno=100
[State ]
type=ChangeState
value=1500
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command=""
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=210
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&prevstateno!=[120,152]
trigger12=stateno=1410&&movecontact
trigger13=stateno=1411&&movecontact
trigger14=stateno=100
[State ]
type=ChangeState
value=2550
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="Freeze Yamibarai 2"
triggerall=p2stateno!=2620
triggerall=power>=1000
triggerall=numhelper(1000)<=0
triggerall=!numprojID(1600)
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=210&&movecontact
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&movecontact&&prevstateno!=[120,152]
trigger12=stateno=100
[State ]
type=ChangeState
value=2500
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="Freeze Yamibarai"
triggerall=p2stateno!=2620
triggerall=power>=1000
triggerall=numhelper(1000)<=0
triggerall=!numprojID(1600)
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=210&&movecontact
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&movecontact&&prevstateno!=[120,152]
trigger12=stateno=100
trigger13=stateno=1751&&AnimElemtime(1)>0&&AnimElemtime(2)<=2&&movecontact
trigger14=stateno=1810&&AnimElemtime(5)>0&&AnimElemtime(6)<=2&&movecontact
trigger15=stateno=1260&&AnimElemtime(4)>0&&AnimElemtime(5)<10&&movecontact
[State ]
type=ChangeState
value=2050
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="֐SE뎮Et"
triggerall=power>=1000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=210&&movecontact
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&movecontact&&prevstateno!=[120,152]
trigger12=stateno=1751&&AnimElemtime(1)>0&&AnimElemtime(2)<=2&&movecontact
trigger13=stateno=1810&&AnimElemtime(5)>0&&AnimElemtime(6)<=2&&movecontact
trigger14=stateno=1260&&AnimElemtime(4)>0&&AnimElemtime(5)<10&&movecontact
trigger15=stateno=100
[State ]
type=ChangeState
value=2000
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="֐SE뎮Et"
triggerall=power>=1000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=210&&movecontact
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&movecontact&&prevstateno!=[120,152]
trigger12=stateno=1751&&AnimElemtime(1)>0&&AnimElemtime(2)<=2&&movecontact
trigger13=stateno=1810&&AnimElemtime(5)>0&&AnimElemtime(6)<=2&&movecontact
trigger14=stateno=1260&&AnimElemtime(4)>0&&AnimElemtime(5)<10&&movecontact
trigger15=stateno=100
[State ]
type=ChangeState
value=1780
triggerall=!var(50)
triggerall=!Ishelper
triggerall=power>=500
triggerall=command="Iori-EX2"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=210
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&prevstateno!=[120,152]
trigger12=stateno=100
[State ]
type=ChangeState
value=1700
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="SESĂ"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=210
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&prevstateno!=[120,152]
trigger12=stateno=100
[State ]
type=ChangeState
value=1750
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="SESĂ"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=210
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&prevstateno!=[120,152]
trigger12=stateno=100
[State ]
type=ChangeState
value=1880
triggerall=!var(50)
triggerall=!Ishelper
triggerall=power>=500
triggerall=command="Iori-EX4"
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=210
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750
trigger12=stateno=100
[State ]
type=ChangeState
value=1800
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="lE󎮁EՌ"
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=210
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750
trigger12=stateno=100
[State ]
type=ChangeState
value=1850
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="lE󎮁EՌ"
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=210
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&prevstateno!=[120,152]
trigger12=stateno=100
[State ]
type=ChangeState
value=1450
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="QSE뎮E܋"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=215&&movecontact&&time<=13
trigger6=stateno=235&&movecontact
trigger7=stateno=400&&movecontact
trigger8=stateno=410&&movecontact
trigger9=stateno=305&&movecontact&&time<=17
trigger10=stateno=100
[State ]
type=ChangeState
value=1400
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="QSE뎮E܋"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=205&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=215&&movecontact&&time<=13
trigger6=stateno=235&&movecontact
trigger7=stateno=400&&movecontact
trigger8=stateno=410&&movecontact
trigger9=stateno=305&&movecontact&&time<=17
trigger10=stateno=100
[State ]
type=ChangeState
value=1290
triggerall=!var(50)
triggerall=!Ishelper
triggerall=power>=500
triggerall=command="Iori-EX3"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=210
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&prevstateno!=[120,152]
trigger12=stateno=1410&&movecontact
trigger12=time<=15
trigger13=stateno=1411&&movecontact
trigger13=time<=15
trigger14=stateno=100
[State ]
type=ChangeState
value=1200
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="SEE"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=210
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&prevstateno!=[120,152]
trigger12=stateno=1410&&movecontact
trigger12=time<=15
trigger13=stateno=1411&&movecontact
trigger13=time<=15
trigger14=stateno=100
[State ]
type=ChangeState
value=1250
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="SEE"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=210
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&prevstateno=[120,152]
trigger12=stateno=1410&&movecontact
trigger12=time<=15
trigger13=stateno=1411&&movecontact
trigger13=time<=15
trigger14=stateno=100
[State ]
type=ChangeState
value=1350
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="8"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=210
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&prevstateno!=[120,152]
trigger12=stateno=1410&&movecontact
trigger12=time<=15
trigger13=stateno=1411&&movecontact
trigger13=time<=15
trigger14=stateno=100
trigger15=stateno=311&&movecontact
[State ]
type=ChangeState
value=1680
triggerall=!var(50)
triggerall=!Ishelper
triggerall=power>=500
triggerall=command="Iori-EX1"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=210
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&prevstateno!=[120,152]
trigger12=stateno=100
[State ]
type=ChangeState
value=1600
triggerall=!var(50)
triggerall=!Ishelper
triggerall=p2stateno!=2620
triggerall=command="SEŕ"
triggerall=statetype != A
triggerall=!numprojID(1600)
triggerall=numhelper(1000)<=0
trigger1=ctrl
trigger2=stateno=210
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&prevstateno!=[120,152]
trigger12=stateno=100
[State ]
type=ChangeState
value=1650
triggerall=!var(50)
triggerall=!Ishelper
triggerall=p2stateno!=2620
triggerall=command="SEŕ"
triggerall=statetype!=A
triggerall=!numprojID(1600)
triggerall=numhelper(1000)<=0
trigger1=ctrl
trigger2=stateno=210
trigger3=stateno=215&&movecontact&&time<=13
trigger4=stateno=235&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=300&&movecontact&&time<=10
trigger8=stateno=305&&movecontact&&time<=17
trigger9=stateno=310&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=750&&prevstateno!=[120,152]
trigger12=stateno=100
[State ]
type=ChangeState
value=720
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="recovery"&&command="holdback"
triggerall=statetype!=A
trigger1=ctrl
trigger2=power>=1000
trigger2=stateno=150
trigger3=power>=1000
trigger3=stateno=152
trigger4=stateno=100
[State ]
type=ChangeState
value=710
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="recovery"
triggerall=statetype!=A
trigger1=ctrl
trigger2=power>=1000
trigger2=stateno=150
trigger3=power>=1000
trigger3=stateno=152
trigger4=stateno=100
[State ]
type=ChangeState
value=750
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="ӂƂ΂"
triggerall=statetype!=A
trigger1=ctrl
trigger2=power>=1000
trigger2=stateno=150
trigger3=power>=1000
trigger3=stateno=152
trigger4=stateno=100
[State ]
type=ChangeState
value=760
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="ӂƂ΂"
triggerall=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=300
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="x"
triggerall=command="holdfwd"
triggerall=command!="holddown"
triggerall=statetype=S
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=235&&movecontact
trigger6=stateno=100
[State ]
type=ChangeState
value=310
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="a"
triggerall=command="holdfwd"
triggerall=command!="holddown"
triggerall=statetype=S
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=100
[State ]
type=ChangeState
value=320
triggerall=!var(50)
triggerall=!Ishelper
triggerall=statetype=A
trigger1=ctrl
trigger1=command="a"
trigger1=command="holdback"
trigger1=p2bodydist X>0
trigger2=ctrl
trigger2=command="a"
trigger2=command="holdfwd"
trigger2=p2bodydist X<0
trigger3=stateno=106&&(command="holdback"&&command="a")
[State ]
type=ChangeState
value=800
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="y"
triggerall=command="holdfwd"||command="holdback"
triggerall=stateno!=100
triggerall=statetype=S
trigger1=p2bodydist X<15
trigger1=(p2statetype=S)||(p2statetype=C)
trigger1=p2movetype!=H
trigger1=ctrl
[State ]
type=ChangeState
value=830
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="b"
triggerall=command="holdfwd"||command="holdback"
triggerall=stateno!=100
triggerall=statetype=S
trigger1=p2bodydist X<15
trigger1=(p2statetype=S) || (p2statetype=C)
trigger1=p2movetype!=H
trigger1=ctrl
[State ]
type=ChangeState
value=900
triggerall=!var(50)
triggerall=!Ishelper
triggerall=statetype=S
triggerall=Power<3000
triggerall=ctrl=1
trigger1=command="holda"
trigger1=command="holdy"
[State ]
type=ChangeState
value=100
triggerall=!var(50)
triggerall=!Ishelper
triggerall=(Command="FF"&&P2dist X >=0)||(Command="BB"&&P2dist X <0)
triggerall=Statetype=S
trigger1=Ctrl
[State ]
type=ChangeState
value=105
triggerall=!var(50)
triggerall=!Ishelper
triggerall=(Command="BB"&&P2dist X >=0)||(Command="FF"&&P2dist X<0)
triggerall=Statetype=S
trigger1=Ctrl
[State ]
type=ChangeState
value=205
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="x"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=p2bodydist X<25
trigger1=ctrl
trigger2=stateno=700
trigger3=stateno=100
[State ]
type=ChangeState
value=200
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="x"
triggerall=command!="holddown"
triggerall=statetype=S
trigger1=ctrl
trigger2=stateno=700
trigger3=stateno=100
[State ]
type=ChangeState
value=215
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="y"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=p2bodydist X<35
trigger1=ctrl
trigger2=stateno=700
trigger3=stateno=100
[State ]
type=ChangeState
value=210
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="y"
triggerall=command!="holddown"
triggerall=statetype=S
trigger1=ctrl
trigger2=stateno=700
trigger3=stateno=100
[State ]
type=ChangeState
value=235
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="a"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=p2bodydist X<20
trigger1=ctrl
trigger2=stateno=700
trigger3=stateno=100
[State ]
type=ChangeState
value=230
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="a"
triggerall=command!="holddown"
triggerall=statetype=S
trigger1=ctrl
trigger2=stateno=700
trigger3=stateno=100
[State ]
type=ChangeState
value=245
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="b"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=p2bodydist X<35
trigger1=ctrl
trigger2=stateno=700
trigger3=stateno=100
[State ]
type=ChangeState
value=240
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="b"
triggerall=command!="holddown"
triggerall=statetype=S
trigger1=ctrl
trigger2=stateno=700
trigger3=stateno=100
[State ]
type=ChangeState
value=195
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="start"
trigger1=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=400
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="x"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
trigger2=stateno=430&&movecontact
trigger3=stateno=100
[State ]
type=ChangeState
value=410
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="y"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
trigger2=stateno=100
[State ]
type=ChangeState
value=430
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="a"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
trigger2=stateno=100
[State ]
type=ChangeState
value=440
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="b"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
trigger2=stateno=100
[State ]
type=ChangeState
value=600
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="x"
triggerall=stateno!=105
trigger1=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=610
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="y"
triggerall=stateno!=105
trigger1=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=630
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="a"
triggerall=stateno!=105
trigger1=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=640
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="b"
triggerall=stateno!=105
trigger1=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=5201
triggerall=!var(50)
triggerall=!Ishelper
triggerall=command="recovery"
triggerall=alive
triggerall=!var(48)
trigger1=stateno=5050
trigger1=pos y>0
trigger1=vel y>0
