[Command]
name="AI0"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI1"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI2"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI3"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI4"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI5"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI6"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI7"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI8"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI9"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI10"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI11"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI12"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI13"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI14"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI15"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI16"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI17"
command=a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time=0
[Command]
name="AI18"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI19"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI20"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI21"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI22"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI23"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI24"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI25"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI26"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI27"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI28"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI29"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI30"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI31"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI32"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI33"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI34"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI35"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI36"
command=z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI37"
command=z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time=0
[Command]
name="AI38"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time=0
[Command]
name="AI39"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time=0
[Command]
name="AI40"
command=z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time=0
[Command]
name="AI41"
command=z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time=0
[Command]
name="AI42"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI43"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time=0
[Command]
name="AI44"
command=z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time=0
[Command]
name="AI45"
command=z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time=0
[Command]
name="AI46"
command=z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time=0
[Command]
name="AI47"
command=z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI48"
command=z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time=0
[Command]
name="AI49"
command=z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time=0
[Command]
name="AI50"
command=z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time=0
[Remap]
x=x
y=y
z=z
a=a
b=b
c=c
s=s
[Defaults]
command.time=15
command.buffer.time=1
[Command]
name="K`-O-10"
command=~D,B,D,B,c
time=30
[Command]
name="K`-O-9"
command=~D,B,D,F,c
time=30
[Command]
name="K`-O-8"
command=~D,F,D,F,c
time=30
[Command]
name="K`-O-7"
command=~D,B,D,B,x+y
time=30
[Command]
name="K`-O-6"
command=~D,B,D,B,a+b
time=30
[Command]
name="K`-O-5"
command=~D,F,D,F,x+y
time=30
[Command]
name="K`-O-2"
command=~D,F,D,F,a+b
time=30
[Command]
name="K`-O-3"
command=~D,F,D,F,a
time=30
[Command]
name="K`-O-3"
command=~D,F,D,F,b
time=30
[Command]
name="K`-O-4"
command=~D,B,D,B,a
time=30
[Command]
name="K`-O-4"
command=~D,B,D,B,b
time=30
[Command]
name="QCFHCB_z"
command=~D,F,D,B,z
time=30
[Command]
name="QCBHCF_xy"
command=~D,B,D,F,x+y
time=30
[Command]
name="QCBHCF_x"
command=~D,B,D,F,x
time=30
[Command]
name="QCBHCF_y"
command=~D,B,D,F,y
time=30
[Command]
name="QCBHCF_y"
command=~D,B,D,F,y
time=30
[Command]
name="K`-O-1"
command=~D,B,D,B,x
time=30
[Command]
name="K`-O-1"
command=~D,B,D,B,y
time=30
[Command]
name="DFDFC"
command=~D,F,D,F,x
time=30
[Command]
name="DFDFC"
command=~D,F,D,F,y
time=30
[Command]
name="QCFHCB_xy"
command=~D,F,D,B,x
time=30
[Command]
name="QCFHCB_xy"
command=~D,F,D,B,y
time=30
[Command]
name="QCFHCB_x"
command=~D,F,D,B,x
time=30
[Command]
name="QCFHCB_y"
command=~D,F,D,B,y
time=30
[Command]
name="DP_a"
command=~F,D,DF,a
time=20
[Command]
name="DP_b"
command=~F,D,DF,b
time=20
[Command]
name="K`-EX2"
command=~D,DB,B,a+b
time=20
[Command]
name="RDP_a"
command=~B,D,DB,a
time=20
[Command]
name="RDP_b"
command=~B,D,DB,b
time=20
[Command]
name="K`-EX1"
command=~F,D,DF,x+y
time=20
[Command]
name="DP_x"
command=~F,D,DF,x
time=20
[Command]
name="DP_y"
command=~F,D,DF,y
time=20
[Command]
name="HCF_a"
command=~B,D,F,a
time=15
[Command]
name="HCF_b"
command=~B,D,F,b
time=15
[Command]
name="HCB_a"
command=~F,D,B,a
time=15
[Command]
name="HCB_b"
command=~F,D,B,b
time=15
[Command]
name="QCF_a"
command=~D,DF,F,a
time=15
[Command]
name="QCF_b"
command=~D,DF,F,b
time=15
[Command]
name="QCF_x"
command=~D,DF,F,x
time=15
[Command]
name="QCF_y"
command=~D,DF,F,y
time=15
[Command]
name="QCB_a"
command=~D,DB,B,a
time=15
[Command]
name="QCB_b"
command=~D,DB,B,b
time=15
[Command]
name="K`-1"
command=~D,DB,B,x
time=15
[Command]
name="K`-1"
command=~D,DB,B,y
time=15
[Command]
name="FF"
command=F,F
time=10
[Command]
name="BB"
command=B,B
time=10
[Command]
name="PChargeA"
command=/a
time=1
[Command]
name="PChargeY"
command=/y
time=1
[Command]
name="Blowback"
command=b+y
time=1
[Command]
name="Roll/Dodge"
command=a+x
time=1
[Command]
name="hijump"
command=~$D,$U
time=8
[Command]
name="recovery"
command=a+x
time=1
[Command]
name="down_a"
command=/$D,a
time=1
[Command]
name="down_b"
command=/$D,b
time=1
[Command]
name="a"
command=a
time=1
[Command]
name="b"
command=b
time=1
[Command]
name="z"
command=z
time=1
[Command]
name="x"
command=x
time=1
[Command]
name="y"
command=y
time=1
[Command]
name="c"
command=c
time=1
[Command]
name="start"
command=s
time=1
[Command]
name="x+y"
command=x+y
time=1
[Command]
name="holdc"
command=/$c
time=1
[Command]
name="holdb"
command=/$b
time=1
[Command]
name="holda"
command=/$a
time=1
[Command]
name="holdz"
command=/$z
time=1
[Command]
name="holdy"
command=/$y
time=1
[Command]
name="holdx"
command=/$x
time=1
[Command]
name="holdfwd"
command=/$F
time=1
[Command]
name="holdback"
command=/$B
time=1
[Command]
name="holdup"
command=/$U
time=1
[Command]
name="holddown"
command=/$D
time=1
[Statedef -1]
[State ]
type=varset
triggerall=!var(59)
triggerall=roundstate=[1,2]
trigger1=command="AI0"
trigger2=command="AI1"
trigger3=command="AI2"
trigger4=command="AI3"
trigger5=command="AI4"
trigger6=command="AI5"
trigger7=command="AI6"
trigger8=command="AI7"
trigger9=command="AI8"
trigger10=command="AI9"
trigger11=command="AI10"
trigger12=command="AI11"
trigger13=command="AI12"
trigger14=command="AI13"
trigger15=command="AI14"
trigger16=command="AI15"
trigger17=command="AI16"
trigger18=command="AI17"
trigger19=command="AI18"
trigger20=command="AI19"
trigger21=command="AI20"
trigger22=command="AI21"
trigger23=command="AI22"
trigger24=command="AI23"
trigger25=command="AI24"
trigger26=command="AI25"
trigger27=command="AI26"
trigger28=command="AI27"
trigger29=command="AI28"
trigger30=command="AI29"
trigger31=command="AI30"
trigger32=command="AI31"
trigger33=command="AI32"
trigger34=command="AI33"
trigger35=command="AI34"
trigger36=command="AI35"
trigger37=command="AI36"
trigger38=command="AI37"
trigger39=command="AI38"
trigger40=command="AI39"
trigger41=command="AI40"
trigger42=command="AI41"
trigger43=command="AI42"
trigger44=command="AI43"
trigger45=command="AI44"
trigger46=command="AI45"
trigger47=command="AI46"
trigger48=command="AI47"
trigger49=command="AI48"
trigger50=command="AI49"
trigger51=command="AI50"
trigger52=numhelper(99999)=1
trigger52=helper(99999),var(59)=2
trigger53=palno>=7
var(59)=1
[State ]
type=ChangeState
value=195
triggerall=var(59)=1
triggerall=ctrl
triggerall=StateType!=A
triggerall=prevstateno!=195&&stateno!=195
trigger1=RoundState=3
trigger1=!numpartner
trigger1=numenemy!=2
[State ]
type=ChangeState
value=880
triggerall=power<3000
triggerall=roundstate=2
triggerall=Alive
triggerall=var(59)=1
triggerall=!Ishelper
triggerall=movetype!=A
triggerall=statetype!=A
triggerall=p2movetype=H
triggerall=p2stateno!=1560
trigger1=ctrl&&stateno!=900
trigger1=random<=(var(59)+7)*100
[State ]
type=changestate
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=20||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X<=30
trigger1=random<=var(59)*150
value=19
[State ]
type=Changestate
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=!inguarddist
triggerall=stateno!=100
triggerall=ctrl||stateno=20||stateno=21
triggerall=random<=var(59)*60
trigger1=p2bodydist X<=30
value=19
[State ]
type=changestate
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=20||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X>=121
trigger1=var(59)=1
trigger1=random<=var(59)*60
value=21
[State ]
type=Changestate
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=!inguarddist
triggerall=stateno!=100
triggerall=ctrl||stateno=19||stateno=20
triggerall=random<=var(59)*60
trigger1=p2bodydist X>=90
value=21
[State ]
type=changestate
triggerall=var(59)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=20||stateno=21||(stateno=52&&time>=3)||(stateno=100)
triggerall=p2statetype != l
triggerall=p2statetype=C
triggerall=p2stateno=[120,155]
triggerall=p2statetype!=A 
triggerall=!inguarddist
triggerall=p2bodydist x=[100,160]
triggerall=p2bodydist y>=0
trigger1=random<=var(59)*15
value=46
ctrl=0
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=p2statetype!=L
triggerall=p2movetype!=H
triggerall=!Inguarddist&&enemynear,movetype!=A
triggerall=ctrl
triggerall=var(59)=1&&random<=150
trigger1=enemynear,statetype=C&&p2bodydist X<=80
value=46
ctrl=0
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=ctrl||stateno=20||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X<=30
triggerall=backedgebodydist>40
trigger1=random<=200
value=105
ctrl=0
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=ctrl||stateno=20||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=enemynear,movetype=I
triggerall=stateno!=[105,106]
triggerall=random<=150
trigger1=p2bodydist X>=120
trigger2=p2stateno=1560&&p2movetype=H
value=102
ctrl=0
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=ctrl||stateno=20||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
Triggerall=enemynear,movetype!=H
triggerall=p2bodydist X<=140
triggerall=backedgebodydist>40
trigger1=random=150
value=105
ctrl=0
[State ]
type=ChangeState
value=ifelse(power>=2000,3600,850)
triggerall=var(59)=1
triggerall=random<=360
triggerall=ctrl&&statetype!=A
triggerall=p2stateno!=[5050,5122]
triggerall=p2statetype!=A
triggerall=p2bodydist x<=15
trigger1=ctrl
[State ]
type=ChangeState
value=131
triggerall=var(59)=1
triggerall=Roundstate=2&&statetype!=A&&ctrl
trigger1=random<850
trigger1=enemynear,statetype!=A
trigger1=enemynear,HitDefAttr=C,AA,AP&&P2BodyDist X=[-30,100]
trigger1=(EnemyNear,MoveType=A||p2movetype=A)
trigger2=random<900
trigger2=enemynear,statetype!=A&&inguarddist
[State ]
type=Changestate
value=130
triggerall=var(59)=1
triggerall=Roundstate=2&&statetype!=A&&ctrl
trigger1=random<850
trigger1=enemynear,statetype=A
trigger1=enemynear,HitDefAttr=SA,AA,SA,HA,AP,SP,HP&&P2BodyDist X=[-30,80]
trigger1=(EnemyNear,MoveType=A||p2movetype=A)
trigger2=random<990
trigger2=inGuardDist&&Enemy,NumProj>=1
trigger3=random<950
trigger3=enemynear,statetype=A&&inguarddist
[State ]
type=ChangeState
value=120
triggerall=var(59)=1
triggerall=Roundstate=2
triggerall=stateno!=[120,155]
triggerall=Ctrl
triggerall=statetype!=A
triggerall=inguarddist
trigger1=Random<=60
trigger2=P2BodyDist X>70||EnemyNear,Time>50
trigger2=Random<=150
[State ]
type=ChangeState
value=150
triggerall=Var(59)=1
triggerall=statetype!=A
triggerall=RoundState=2
trigger1=stateno=5201&&time>=15
trigger1=p2bodydist x>=31
trigger2=p2movetype=A
trigger2=ctrl||stateno=102
trigger2=facing=!enemynear,facing
trigger2=p2bodydist x=[-15,300]
[State ]
type=ChangeState
value=150
triggerall=Var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=p2movetype=A&&p2statetype=A
triggerall=ctrl||stateno=102
trigger1=p2bodydist x=[-40,90]
[State ]
type=ChangeState
value=130
triggerall=Var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=p2movetype=A
triggerall=p2statetype=A||p2statetype=S
triggerall=ctrl||stateno=102
trigger1=p2bodydist x=[-40,105]
[State ]
type=ChangeState
value=131
triggerall=Var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=p2movetype=A
triggerall=ctrl||stateno=102
trigger1=p2statetype=C
trigger1=p2bodydist x=[40,100]
trigger1=p2stateno=[400,420]
trigger2=p2statetype=C
trigger2=p2bodydist x=[-20,39]
trigger3=p2statetype=S
trigger3=p2bodydist x=[-15,100]
trigger4=p2statetype=C
trigger4=enemy,teammode=simul
trigger4=p2bodydist x=[-50,-16]
trigger4=p2stateno=[400,420]
trigger5=p2bodydist x=[-20,39]
trigger5=enemy,hitdefattr=C,NA,SA,HA
[State ]
type=ChangeState
value=132
triggerall=Var(59)=1
triggerall=RoundState=2
triggerall=statetype=A
triggerall=p2statetype=A&&p2movetype=A
triggerall=ctrl||stateno=102
trigger1=p2bodydist x=[-40,100]
[State ]
type=ChangeState
value=760
triggerall=var(59)=1
triggerall=p2statetype!=L
triggerall=statetype!=A
triggerall=InGuardDist
triggerall=ctrl
triggerall=RoundState=2
triggerall=random<=790
triggerall=p2bodydist x=[70,300]
trigger1=ctrl&&enemynear,NumProj&&statetype!=A&&random=[20,300]
trigger2=inguarddist<=120
trigger2=ctrl&&enemynear,NumProj&&statetype!=A
[State ]
type=ChangeState
value=760
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=random<=790
triggerall=p2bodydist x=[70,300]
trigger1=ctrl&&enemynear,NumProj&&statetype!=A&&random=[20,300]
trigger2=inguarddist<=120
trigger2=ctrl&&enemynear,NumProj&&statetype!=A
[State ]
type=ChangeState
value=760
triggerall=p2statetype!=L
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=ctrl
triggerall=InGuardDist
trigger1=p2bodydist X<40
trigger1=BackEdgeBodyDist<30
trigger2=p2bodydist X>50
trigger3=p2bodydist X<150
trigger3=EnemyNear,ParentDist X!=0||EnemyNear,HitDefAttr=SC,SA,HA
trigger4=p2statetype=A
trigger4=P2movetype=A
[State ]
type=ChangeState
value=760
triggerall=var(59)=1
triggerall=statetype!=A&&ctrl
trigger1=p2movetype=A&&P2bodydist X>=100&&random<=400&&(p2stateno!=[120,152])
trigger2=p2movetype=A&&(p2bodydist x=[40,70])&&random<=400
[State ]
type=ChangeState
value=5201
triggerall=var(59)=1&&Alive&&Vel Y>0&&Pos Y>=0
trigger1=StateNo=5050
trigger2=StateNo=5071
[State ]
type=ChangeState
value=ifelse(!(random%2),6300,6400)
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=p2BodyDist X<=30
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=3000
trigger1=stateno=1010&&movehit&&random<=400
trigger2=stateno=1200&&movehit&&random>=600
trigger3=stateno=1310&&movehit&&random>=600
trigger4=stateno=3206&&animelemtime(47)>=0&&movehit&&random<=500
[State ]
type=ChangeState
value=6000
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=p2BodyDist X<=65
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=3000
trigger1=ctrl
trigger1=random>900
trigger2=stateno=1010&&movehit&&random>=600
trigger3=stateno=1200&&movehit&&random<=400
trigger4=stateno=1310&&movehit&&random<=400
trigger5=stateno=3206&&animelemtime(47)>=0&&movehit&&random>=500
trigger6=Projhittime(1002)>=0&&Projhittime(1002)<=25&&random>=500
[State ]
type=ChangeState
value=3300
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=2000
trigger1=ctrl
trigger1=random>960
trigger2=stateno=1010&&movehit&&random>=700
trigger3=stateno=1200&&movehit&&random<=300
trigger4=stateno=1310&&movehit&&random<=300
trigger5=stateno=3206&&animelemtime(47)>=0&&movehit&&random<500
[State ]
type=ChangeState
value=3700
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=2000
trigger1=stateno=1010&&movehit&&random<=300
trigger2=stateno=1200&&movehit&&random>=700
trigger3=stateno=1310&&movehit&&random>=700
trigger4=stateno=3206&&animelemtime(47)>=0&&movehit&&random>=500
[State ]
type=ChangeState
value=3800
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=p2statetype=S
triggerall=power>=2000
trigger1=ctrl
trigger1=random<80
[State ]
type=ChangeState
value=2060
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
trigger1=ctrl
trigger1=random<30
trigger2=stateno=1010&&movehit
trigger3=stateno=1200&&movehit&&random<=200
trigger4=stateno=1310&&movehit&&random<=200
[State ]
type=ChangeState
value=3000
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
trigger1=stateno=1200&&movehit&&random>=800
trigger2=stateno=1310&&movehit&&random>=800
[State ]
type=ChangeState
value=3200
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
trigger1=stateno=1200&&movehit&&random=[300,500]
trigger2=stateno=1310&&movehit&&random=[300,500]
trigger3=stateno=215&&movehit&&random>=900
trigger4=stateno=410&&movehit&&random>=900
[State ]
type=ChangeState
value=3400
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
triggerall=p2statetype=S
trigger1=stateno=1200&&movehit&&random=[100,250]
trigger2=stateno=1310&&movehit&&random=[100,250]
trigger3=stateno=215&&movehit&&random=[500,600]
trigger4=stateno=410&&movehit&&random=[500,600]
[State ]
type=ChangeState
value=3500
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
trigger1=ctrl
trigger1=random<30
trigger2=stateno=1010&&movehit
trigger3=stateno=1200&&movehit&&random=[550,600]
trigger4=stateno=1310&&movehit&&random<=100
[State ]
type=ChangeState
value=215
triggerall=!Ishelper
triggerall=Var(59)=1
triggerall=Roundstate=2
triggerall=random<=800
triggerall=statetype!=A
triggerall=p2BodyDist X=[-5,30]
triggerall=p2movetype!=H
triggerall=p2statetype!=L
triggerall=p2statetype!=A
triggerall=p2stateno!=[5100,5300]
triggerall=ctrl||stateno=19||stateno=100||stateno=[120,150]
trigger1=abs(enemynear,pos X-pos X)<=40
trigger1=p2statetype=S
trigger1=p2stateno!=[120,155]
[State ]
type=ChangeState
value=430
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2statetype=S&&p2movetype!=A
triggerall=p2statetype!=A
trigger1=ctrl||stateno=19||stateno=100
trigger1=p2bodydist x=[-5,25]
trigger1=random<=300
[State ]
type=ChangeState
value=400
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2movetype=H
triggerall=p2statetype!=A
trigger1=stateno=430&&movecontact
trigger1=p2bodydist x=[-5,100]
[State ]
type=ChangeState
value=410
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2movetype=H
triggerall=p2statetype!=A
trigger1=stateno=400&&movecontact
trigger1=p2bodydist x=[-5,30]
[State ]
type=ChangeState
value=1205
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=p2statetype!=L
triggerall=p2bodydist x=[-50,50]
trigger1=stateno=410&&movehit
[State ]
type=ChangeState
value=1300
triggerall=!Ishelper
triggerall=Var(59)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=p2bodydist x=[-5,100]
triggerall=p2statetype!=L
trigger1=stateno=215&&movecontact&&animelemtime(6)>=1
trigger2=stateno=245&&movecontact
trigger3=stateno=410&&movecontact
ignorehitpause=1
[State ]
type=ChangeState
value=1310
triggerall=var(59)
triggerall=!Ishelper
triggerall=RoundState=2
trigger1=prevstateno=215&&stateno=1300&&time>4
[State ]
type=ChangeState
value=1200+(power>=500)*50*random%2
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=p2statetype!=L
triggerall=p2bodydist x=[-50,30]
trigger1=stateno=1310&&movehit
[State ]
type=ChangeState
value=1015
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=p2bodydist x>30
triggerall=p2statetype!=L
trigger1=stateno=1310&&animelemtime(6)>=0
trigger2=stateno=400&&movehit
[State ]
type=ChangeState
value=1005+(power>=500)*15*random%2
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=p2statetype!=L
trigger1=prevstateno=1310&&stateno=1015&&animelemtime(7)>=0
[State ]
type=ChangeState
value=1000
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=p2statetype!=L
trigger1=stateno=1200&&movehit&&animelemtime(5)<0&&prevstateno=1310
[State ]
type=ChangeState
value=1010
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=p2statetype!=L
trigger1=stateno=1000&&animelemtime(9)>=0&&prevstateno=1200
[State ]
type=ChangeState
value=1200+(power>=500)*50*random%2
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=p2statetype!=L
triggerall=p2bodydist x=[-5,70]
triggerall=p2bodydist y>-100
triggerall=prevstateno!=810
trigger1=p2stateno!=[5210,5219]
trigger1=p2statetype=A&&p2movetype!=H
trigger1=ctrl||stateno=19||stateno=100||stateno=430&&p2bodydist x=[-50,50]
trigger1=random<=800
[State ]
type=ChangeState
value=1500
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=!numhelper(1500)
triggerall=roundstate=2
triggerall=random<=150
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1510+random%3*10
triggerall=!Ishelper
triggerall=var(59)=1
triggerall=numhelper(1500)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=stateno=1500
trigger1=animelemtime(6)>=10&&animelemtime(7)<0
trigger1=helper(1500),stateno=1501
[State ]
type=ChangeState
value=1305
triggerall=!Ishelper
triggerall=Var(59)=1
triggerall=Roundstate=2
triggerall=random<=400
triggerall=statetype!=A
triggerall=p2BodyDist X=[70,140]
triggerall=p2movetype!=H
triggerall=p2statetype!=L
triggerall=p2statetype!=A
triggerall=p2stateno!=[5100,5300]
triggerall=ctrl||stateno=19||stateno=100||stateno=[120,150]
trigger1=p2statetype=S
trigger1=p2stateno!=[120,155]
[State ]
type=ChangeState
value=1310
triggerall=!Ishelper
triggerall=Var(59)=1
triggerall=Roundstate=2
trigger1=stateno=1300&&movecontact
trigger2=stateno=1305&&movecontact
[State ]
type=ChangeState
value=1405
triggerall=!Ishelper
triggerall=Var(59)=1
triggerall=Roundstate=2
triggerall=statetype=A
triggerall=random<=250
triggerall=p2BodyDist X<=40
trigger1=ctrl
[State ]
type=ChangeState
value=6400
Triggerall=!var(59)
triggerall=command="K`-O-10"
triggerall=power>=3000
triggerall=!Ishelper
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=6300
Triggerall=!var(59)
triggerall=command="K`-O-9"
triggerall=power>=3000
triggerall=!Ishelper
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2) >1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=6000
Triggerall=!var(59)
triggerall=command="K`-O-8"
triggerall=power>=3000
triggerall=!Ishelper
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=3800
Triggerall=!var(59)
triggerall=command="K`-O-7"
triggerall=power>=2000
triggerall=!Ishelper
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=3700
Triggerall=!var(59)
triggerall=command="K`-O-6"
triggerall=power>=2000
triggerall=!Ishelper
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=3600
Triggerall=!var(59)
triggerall=command="K`-O-5"
triggerall=power>=2000
triggerall=!Ishelper
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=3300
Triggerall=!var(59)
triggerall=command="K`-O-2"
triggerall=power>=2000
triggerall=!Ishelper
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=3400
Triggerall=!var(59)
triggerall=command="K`-O-3"
triggerall=power>=1000
triggerall=!Ishelper
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=3500
Triggerall=!var(59)
triggerall=command="K`-O-4"
triggerall=power>=1000
triggerall=!Ishelper
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=3000
Triggerall=!var(59)
triggerall=command="K`-O-1"
triggerall=power>=1000
triggerall=!Ishelper
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=2060
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="DFDFC"
triggerall=power>=1000
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
trigger12=stateno=1200&&movecontact=1&&statetype=S
trigger13=stateno=1205&&movecontact=1&&statetype=S
ignorehitpause=1
[State ]
type=ChangeState
value=3200
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="QCFHCB_x"||command="QCFHCB_y"
triggerall=power>=1000
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=1500
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="K`-1"
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=1405
triggerall=!var(59)
triggerall=!Ishelper
triggerall=ifelse((Anim!=[5,6]),command="QCF_b",command="QCB_b")
trigger1=statetype=A
trigger1=ctrl||stateno=105
trigger2=(stateno=610||stateno=640)
trigger2=movecontact=1
trigger3=(stateno=810)
trigger3=movecontact=1
[State ]
type=ChangeState
value=1400
triggerall=!var(59)
triggerall=!Ishelper
triggerall=ifelse((Anim!=[5,6]),command="QCF_a",command="QCB_a")
trigger1=statetype=A
trigger1=ctrl||stateno=105
trigger2=(stateno=610||stateno=640)
trigger2=movecontact=1
trigger3=(stateno=810)
trigger3=movecontact=1
[State ]
type=ChangeState
value=1325
triggerall=!var(59)
triggerall=!Ishelper
triggerall=ifelse((Anim!=[5,6]),command="QCB_b",command="QCF_b")
trigger1=statetype=A
trigger1=ctrl||stateno=105
trigger2=(stateno=610||stateno=640)
trigger2=movecontact=1
trigger3=(stateno=810||stateno=1210)
trigger3=movecontact=1
[State ]
type=ChangeState
value=1320
triggerall=!var(59)
triggerall=!Ishelper
triggerall=ifelse((Anim!=[5,6]),command="QCB_a",command="QCF_a")
trigger1=statetype=A
trigger1=ctrl||stateno=105
trigger2=(stateno=610||stateno=640)
trigger2=movecontact=1
trigger3=(stateno=810||stateno=1210)
trigger3=movecontact=1
[State ]
type=ChangeState
value=1310
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="QCB_a"||command="QCB_b"
trigger1=stateno=1300&&time>4||stateno=1305&&time>4
ignorehitpause=1
[State ]
type=ChangeState
value=1350
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="K`-EX2"
triggerall=power>=500
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=1305
triggerall=!var(59)
triggerall=!Ishelper
triggerall=ifelse((Anim!=[5,6]),command="QCB_b",command="QCF_b")
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=1300
triggerall=!var(59)
triggerall=!Ishelper
triggerall=ifelse((Anim!=[5,6]),command="QCB_a",command="QCF_a")
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=1250
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="K`-EX1"
triggerall=power>=500
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=1205
triggerall=!var(59)
triggerall=!Ishelper
triggerall =command="DP_y"
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=1200
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="DP_x"
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=1105
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="QCF_b"
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=1100
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="QCF_a"
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=1015
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="QCF_y"
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=1000
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="QCF_x"
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
trigger9=stateno=980&&movecontact=1
trigger10=stateno=801&&movecontact=1
trigger11=stateno=821&&movecontact=1
[State ]
type=ChangeState
value=761
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="holdback"
trigger1=command="Roll/Dodge"||command="c"
trigger1=stateno=150||stateno=151
trigger1=power>=1000
[State ]
type=ChangeState
value=760
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command!="holdback"
triggerall=statetype!=A
trigger1=command="Roll/Dodge"||command="z"
trigger1=stateno=150||stateno=151
trigger1=power>=1000
[State ]
type=ChangeState
value=761
triggerall=!var(59)
triggerall=!Ishelper
trigger1=command="Roll/Dodge"||command="z"
trigger1=command="holdback"||command="holddown"
trigger1=ctrl
[State ]
type=ChangeState
value=760
triggerall=!var(59)
triggerall=!Ishelper
trigger1=command="Roll/Dodge"||command="z"
trigger1=command!="holdback"
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
[State ]
type=ChangeState
value=850
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="holdfwd"
triggerall=command="y"||command="b"
triggerall=statetype=S
triggerall=ctrl
triggerall=stateno!=100
trigger1=p2bodydist x<20
trigger1=p2movetype!=H
trigger1=p2statetype!=A
[State ]
type=ChangeState
value=100
triggerall=!var(59)
triggerall=!Ishelper
trigger1=command="FF"
trigger1=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=105
triggerall=!var(59)
triggerall=!Ishelper
trigger1=command="BB"
trigger1=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=810
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="holdfwd"&&command="a"&&command!="holddown"
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&animelemtime(3)>1&&animelemtime(4)<0
trigger3=stateno=215&&animelemtime(3)>1&&animelemtime(6)<0
trigger4=stateno=235&&animelemtime(3)>1&&animelemtime(4)<0
trigger5=stateno=245&&animelemtime(4)>1&&animelemtime(5)<0
trigger6=stateno=400&&animelemtime(2)>1&&animelemtime(3)<0
trigger7=stateno=410&&animelemtime(3)>1&&animelemtime(6)<0
trigger8=stateno=440&&animelemtime(3)>1&&animelemtime(6)<0&&!movecontact
[State ]
type=ChangeState
value=800
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="c"&&command!="holddown"
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
[State ]
type=ChangeState
value=800
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="holdfwd"&&command="x"&&command!="holddown"
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
[State ]
type=ChangeState
value=195
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="start"
trigger1=stateno!=195
trigger1=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=200
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="x"
triggerall=command!="holddown"
triggerall=p2bodydist x>25
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&time>5
trigger3=stateno=200&&time>5
trigger4=stateno=235&&time>5
trigger5=stateno=400&&time>2
trigger6=stateno=430&&time>2
[State ]
type=ChangeState
value=205
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="x"
triggerall=command!="holddown"
triggerall=p2bodydist x<=25
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&time>5
trigger3=stateno=200&&time>5
trigger4=stateno=235&&time>5
trigger5=stateno=400&&time>2
trigger6=stateno=430&&time>2
[State ]
type=ChangeState
value=210
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="y"
triggerall=command!="holddown"
triggerall=p2bodydist x>25
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
[State ]
type=ChangeState
value=215
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="y"
triggerall=command!="holddown"
triggerall=p2bodydist x<=25
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
[State ]
type=ChangeState
value=230
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="a"
triggerall=command!="holddown"
triggerall=p2bodydist x>35
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&time>5
trigger3=stateno=200&&time>5
trigger4=stateno=235&&time>5
trigger5=stateno=400&&time>2
trigger6=stateno=430&&time>2
[State ]
type=ChangeState
value=235
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="a"
triggerall=command!="holddown"
triggerall=p2bodydist x<=35
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
trigger2=stateno=205&&time>5
trigger3=stateno=200&&time>5
trigger4=stateno=235&&time>5
trigger5=stateno=400&&time>2
trigger6=stateno=430&&time>2
[State ]
type=ChangeState
value=240
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="b"
triggerall=command!="holddown"
triggerall=p2bodydist x>25
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
[State ]
type=ChangeState
value=245
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="b"
triggerall=command!="holddown"
triggerall=p2bodydist x<=25&&!var(59)
trigger1=statetype!=A
trigger1=ctrl||(stateno=100&&animelemtime(2)>1)||stateno=101
[State ]
type=ChangeState
value=400
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="x"
triggerall=command="holddown"
trigger1=statetype!=A
trigger1=ctrl
trigger2=(stateno=100&&animelemtime(2)>1)||stateno=101
trigger3=stateno=400
trigger3=time>3
trigger4=stateno=430
trigger4=time>3
[State ]
type=ChangeState
value=410
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="holddown"
triggerall=command="y"
trigger1=statetype!=A
trigger1=ctrl
trigger2=(stateno=100&&animelemtime(2)>1)||stateno=101
[State ]
type=ChangeState
value=430
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="a"
triggerall=command="holddown"
trigger1=statetype!=A
trigger1=ctrl
trigger2=(stateno=100&&animelemtime(2)>1)||stateno=101
trigger3=stateno=400
trigger3=time>3
trigger4=stateno=430
trigger4=time>3
[State ]
type=ChangeState
value=440
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="b"
triggerall=command="holddown"
trigger1=statetype!=A
trigger1=ctrl
trigger2=(stateno=100&&animelemtime(2)>1)||stateno=101
[State ]
type=ChangeState
value=600
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="x"
trigger1=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=610
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="y"
trigger1=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=630
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="a"
trigger1=!vel x
trigger1=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=640
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="b"
trigger1=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=880
triggerall=!var(59)
triggerall=!Ishelper
triggerall=statetype=S
triggerall=Power<3000
triggerall=ctrl
trigger1=command="holda"
trigger1=command="holdy"
