[Command]
name="AI0"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI1"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI2"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI3"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI4"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI5"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI6"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI7"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI8"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI9"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI10"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI11"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI12"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI13"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI14"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI15"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI16"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI17"
command=a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time=0
[Command]
name="AI18"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI19"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI20"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI21"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI22"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI23"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI24"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI25"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI26"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI27"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI28"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI29"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI30"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI31"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI32"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI33"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI34"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI35"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI36"
command=z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI37"
command=z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time=0
[Command]
name="AI38"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time=0
[Command]
name="AI39"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time=0
[Command]
name="AI40"
command=z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time=0
[Command]
name="AI41"
command=z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time=0
[Command]
name="AI42"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI43"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time=0
[Command]
name="AI44"
command=z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time=0
[Command]
name="AI45"
command=z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time=0
[Command]
name="AI46"
command=z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time=0
[Command]
name="AI47"
command=z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI48"
command=z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time=0
[Command]
name="AI49"
command=z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time=0
[Command]
name="AI50"
command=z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time=0
[Remap]
x=x
y=y
z=z
a=a
b=b
c=c
s=s
[Defaults]
command.time=15
command.buffer.time=1
[Command]
name="NE KYO NEOMAX"
command=~D,DB,B,D,DB,B,c
time=25
[Command]
name="SQE܎E"
command=~D,DF,F,D,DB,B,c
time=25
[Command]
name="555"
command=~D,DF,F,D,DF,F,c
time=25
[Command]
name="OROCHI"
command=~D,DB,B,D,DF,F,c
time=25
[Command]
name="Kyo-O-1"
command=~D,DF,F,D,DF,F,x+y
time=25
[Command]
name="Kyo-O-2"
command=~D,DF,F,D,DF,F,a+b
time=25
[Command]
name="Kyo-O-3"
command=~D,D,D,c
time=25
[Command]
name="SQE܎E"
command=~D,DF,F,DF,D,DB,B,y+b
time=25
[Command]
name="Shingin"
command=~D,DB,B,D,DB,B,x+y
time=35
[Command]
name="MAXOrochiNagi"
command=~D,DB,B,DB,D,DF,F,x+y
time=25
[Command]
name="SE֓"
command=~D,DB,B,DB,D,DF,F,x
time=25
[Command]
name="SE֓"
command=~D,DB,B,DB,D,DF,F,y
time=25
[Command]
name="Yaotome"
command=~D,DF,F,DF,D,DB,B,x
time=35
[Command]
name="Yaotome"
command=~D,DF,F,DF,D,DB,B,y
time=35
[Command]
name="SQE܎E"
command=~D,DF,F,D,DF,F,x
time=25
[Command]
name="SQE܎E2"
command=~D,DF,F,D,DF,F,y
time=25
[Command]
name="YC_4"
command=~D,DB,B,D,DB,B,a+b
time=30
[Command]
name="YC_3"
command=~D,DB,B,D,DB,B,b
time=30
[Command]
name="YC_3"
command=~D,DB,B,D,DB,B,a
time=30
[Command]
name="kyo-new1"
command=~D,DB,B,a
time=20
[Command]
name="kyo-new2"
command=~D,DB,B,b
time=20
[Command]
name="YC_1"
command=~F,D,DF,a
time=15
[Command]
name="YC_2"
command=~F,D,DF,b
time=15
[Command]
name="lSEE?S"
command=~F,DF,D,DB,B,a
time=25
[Command]
name="lSEE?S"
command=~F,DF,D,DB,B,b
time=25
[Command]
name="SEEK"
command=~F,DF,D,DB,B,x
time=25
[Command]
name="SEEK"
command=~F,DF,D,DB,B,y
time=25
[Command]
name="Moero"
command=~D,D,a
time=20
[Command]
name="Moero"
command=~D,D,b
time=20
[Command]
name="rdp_a"
command=~B,D,DB,a
time=20
[Command]
name="rdp_b"
command=~B,D,DB,b
time=20
[Command]
name="dp_a"
command=~F,D,DF,a
time=20
[Command]
name="dp_b"
command=~F,D,DF,b
time=20
[Command]
name="󒆓Ɗyj"
command=~D,DB,B,a
[Command]
name="󒆓Ɗyj"
command=~D,DB,B,b
[Command]
name="SESĂ"
command=~F,D,DF,x
[Command]
name="SESĂ"
command=~F,D,DF,y
[Command]
name="GfBbg"
command=~B,D,DB,B,x
[Command]
name="GfBbg΂"
command=~B,D,DB,B,y
[Command]
name="qcf_a"
command=~D,DF,F,a
[Command]
name="qcf_b"
command=~D,DF,F,b
[Command]
name="qcb_a"
command=~D,DB,B,a
time=20
[Command]
name="qcb_b"
command=~D,DB,B,b
time=20
[Command]
name="S㎮EA났"
command=~D,DF,F,x
time=15
[Command]
name="S㎮EA났"
command=~D,DF,F,y
time=15
[Command]
name="SElEr"
command=~D,DF,F,x
time=15
[Command]
name="SE܎Eř"
command=~D,DF,F,y
time=15
[command]
name="kyo-EX1"
command=~D,DB,B,x+y
time=15
[command]
name="kyo-EX2"
command=~D,DF,F,x+y
time=15
[command]
name="kyo-EX3"
command=~B,D,DB,B,x+y
time=15
[command]
name="kyo-EX4"
command=~B,D,DB,B,a+b
time=15
[command]
name="Poder 1"
command=~D,DB,B,y
time=15
[command]
name="Poder 2"
command=~D,DB,B,x
time=15
[Command]
name="jump"    
command=D,$U
time=12
[Command]
name="FF"
command=F,F
time=10
buffer.time=3
[Command]
name="BB"
command=B,B
time=10
buffer.time=3
[Command]
name="recovery"
command=x+a
time=1
[Command]
name="recovery"
command=z
time=1
[Command]
name="ӂƂ΂"
command=y+b
time=1
[Command]
name="ӂƂ΂"
command=c
time=1
[Command]
name="x+y"
command=x+y
time=1
[Command]
name="a+b"
command=a+b
time=1
[Command]
name="down_a"
command=/$D,a
time=1
[Command]
name="down_b"
command=/$D,b
time=1
[Command]
name="a"
command=a
time=1
buffer.time=3
[Command]
name="b"
command=b
time=1
buffer.time=3
[Command]
name="c"
command=c
time=1
buffer.time=3
[Command]
name="x"
command=x
time=1
buffer.time=3
[Command]
name="y"
command=y
time=1
buffer.time=3
[Command]
name="z"
command=z
time=1
buffer.time=3
[Command]
name="start"
command=s
time=1
[Command]
name="holdfwd"
command=/$F
time=1
[Command]
name="holdback"
command=/$B
time=1
[Command]
name="holdup"
command=/$U
time=1
[Command]
name="holddown"
command=/$D
time=1
[Command]
name="holdxy"
command=/$x+y
time=1
[Command]
name="holdc"
command=/$c
time=1
[Command]
name="holdx"
command=/$x
time=1
[Command]
name="holdy"
command=/$y
time=1
[Command]
name="hold_a"
command=/$a
time=1
[Command]
name="hold_b"
command=/$a
time=1
[Command]
name="holdab"
command=/$a+b
time=1
[Command]
name="hold_y"
command=/$y
time=1
[Statedef -1]
[State ]
type=varset
triggerall=!var(50)
triggerall=roundstate=[1,2]
trigger1=command="AI0"
trigger2=command="AI1"
trigger3=command="AI2"
trigger4=command="AI3"
trigger5=command="AI4"
trigger6=command="AI5"
trigger7=command="AI6"
trigger8=command="AI7"
trigger9=command="AI8"
trigger10=command="AI9"
trigger11=command="AI10"
trigger12=command="AI11"
trigger13=command="AI12"
trigger14=command="AI13"
trigger15=command="AI14"
trigger16=command="AI15"
trigger17=command="AI16"
trigger18=command="AI17"
trigger19=command="AI18"
trigger20=command="AI19"
trigger21=command="AI20"
trigger22=command="AI21"
trigger23=command="AI22"
trigger24=command="AI23"
trigger25=command="AI24"
trigger26=command="AI25"
trigger27=command="AI26"
trigger28=command="AI27"
trigger29=command="AI28"
trigger30=command="AI29"
trigger31=command="AI30"
trigger32=command="AI31"
trigger33=command="AI32"
trigger34=command="AI33"
trigger35=command="AI34"
trigger36=command="AI35"
trigger37=command="AI36"
trigger38=command="AI37"
trigger39=command="AI38"
trigger40=command="AI39"
trigger41=command="AI40"
trigger42=command="AI41"
trigger43=command="AI42"
trigger44=command="AI43"
trigger45=command="AI44"
trigger46=command="AI45"
trigger47=command="AI46"
trigger48=command="AI47"
trigger49=command="AI48"
trigger50=command="AI49"
trigger51=command="AI50"
trigger52=numhelper(99999)=1
trigger52=helper(99999),var(50)=2
trigger53=palno>=6
var(50)=1
[State ]
type=varrandom
triggerall=!IsHelper
triggerall=palno=7
triggerall=roundstate<=1
trigger1=var(50)=1
v=58
range=1,3
ignorehitpause=1
[State ]
type=ChangeState
value=ifelse(random<=500,2600,3900)
triggerall=var(58)=[1,2]
triggerall=power>=3000
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2life<=200
trigger1=stateno=1602&&movecontact&&p2movetype=H
trigger2=stateno=1701&&movecontact&&p2movetype=H
trigger3=numtarget
trigger3=ctrl&&target,stateno=1076
[State ]
type=ChangeState
value=ifelse(random<=500,4000,7000)
triggerall=var(58)=[1,2]
triggerall=power>=2000
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2life<=100
trigger1=stateno=1602&&movecontact&&p2movetype=H
trigger2=stateno=1701&&movecontact&&p2movetype=H
trigger3=numtarget
trigger3=ctrl&&target,stateno=1076
[State ]
type=ChangeState
value=101
triggerall=var(58)=1
triggerall=var(50)!=0
triggerall=p2movetype!=A
triggerall=statetype!=A
triggerall=numtarget
trigger1=ctrl&&target,stateno=1076
[State ]
type=ChangeState
value=1601
triggerall=var(58)=1
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=stateno=315&&movehit&&p2movetype=H
trigger1=animelemtime(6)>=3
trigger2=stateno=1701&&movehit&&p2movetype=H
[State ]
type=ChangeState
value=1701
triggerall=var(58)=1
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=stateno=315&&movecontact&&p2movetype=H
trigger1=animelemtime(6)>=3
trigger2=stateno=320&&movecontact&&p2movetype=H&&animelemtime(7)>=0
trigger3=stateno=1602&&movecontact&&p2movetype=H
[State ]
type=ChangeState
value=1070
triggerall=var(58)=2
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=stateno=315&&movehit&&p2movetype=H
trigger1=animelemtime(6)>=3
trigger2=stateno=320&&movehit&&p2movetype=H&&animelemtime(7)>=0
trigger3=prevstateno=1070&&p2movetype=H&&stateno!=1070
[State ]
type=ChangeState
value=1601
triggerall=var(58)=3
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=stateno=315&&movehit&&p2movetype=H
trigger1=animelemtime(6)>=3
trigger2=stateno=1701&&movehit&&p2movetype=H
[State ]
type=ChangeState
value=1850
triggerall=var(58)=3
triggerall=roundstate=2
triggerall=Alive
triggerall=P2BodyDist X=[-20,5]
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=stateno=1602&&movehit&&p2movetype=H
trigger2=stateno=1850&&p2movetype=H&&movehit&&!Animtime
[State ]
type=ChangeState
value=1701
triggerall=var(58)=3
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=stateno=315&&movecontact&&p2movetype=H
trigger1=animelemtime(6)>=3
trigger2=stateno=320&&movecontact&&p2movetype=H&&animelemtime(7)>=0
[State ]
type=ChangeState
value=1070
triggerall=var(58)
triggerall=var(50)!=0
triggerall=power>=500
triggerall=roundstate=2
triggerall=statetype=S
triggerall=p2stateno!=[5100,5120]
triggerall=p2Stateno!=[120,155]
triggerall=p2statetype!=A
triggerall=p2life>=300
triggerall=P2BodyDist X>=40
trigger1=ctrl&&random<=400
[State ]
type=ChangeState
value=900
triggerall=power<3000
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype=L
triggerall=P2BodyDist X>90
triggerall=p2movetype=H
trigger1=ctrl&&stateno!=900
trigger1=random<=(var(50)+7)*100
trigger2=numtarget
trigger2=target,stateno=1076
[State ]
type=ChangeState
value=105
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=roundstate=2
triggerall=statetype!=A
TriggerAll=P2Statetype=L
TriggerAll=P2Bodydist X<=90
TriggerAll=BackEdgeBodydist>=30
trigger1=ctrl
trigger2=prevstateno=1851&&!var(58)
trigger3=numtarget
trigger3=target,stateno=1076
[State ]
type=Varset
trigger1=var(50)!=0&&stateno=40&&time=1
sysvar(1)=ifelse(p2statetype=L,-1+((backedgedist <70)*2),1-((random<50&!(p2dist X<50))*2)-((p2dist X<50)*1))
[State ]
type=VarSet
trigger1=var(50)!=0&&stateno=40&&time=1
v=4
value=ifelse(p2statetype=L||(enemy,numproj!=0),0,ifelse(p2dist X<150,1,0))
ignorehitpause=1
persistent=1
[State ]
type=VarSet
trigger1=var(50)!=0&&(stateno=40)&&time=1&&random<300
v=3
value=3+((p2statetype=L)*1)
ignorehitpause=1
persistent=1
[State ]
type=ChangeState
value=132
triggerall=var(50)!=0
triggerall=p2movetype=A
triggerall=statetype=A
triggerall=ctrl
triggerall=stateno!=[191,192]
triggerall=p2statetype=A
trigger1=P2BodyDist X=[40,80]
trigger1=var(21)<=39
trigger2=P2BodyDist X=[-20,39]
trigger2=var(21)<=59
[State ]
type=ChangeState
value=130
triggerall=var(50)!=0
triggerall=p2movetype=A
triggerall=statetype!=A
triggerall=ctrl
triggerall=stateno!=[191,192]
triggerall=p2statetype=S
trigger1=P2BodyDist X=[40,90]
trigger1=var(21)<=14
trigger2=P2BodyDist X=[-15,39]
trigger2=var(21)=[10,29]
trigger3=enemy,teammode=simul
trigger3=P2BodyDist X=[-50,-16]
trigger3=var(21)<=39
trigger4=P2BodyDist X=[-15,39]
trigger4=enemy,hitdefattr=S,NA,SA,HA
trigger4=Random<350
trigger5=P2BodyDist X<=300
trigger5=enemynear,NumProj=1
trigger5=Random<700
trigger6=P2BodyDist X<=300
trigger6=enemynear,ishelper=1
trigger6=Random<750
[State ]
type =ChangeState
value=130
triggerall=var(50)!=0
triggerall=p2movetype=A
triggerall=statetype!=A
triggerall=ctrl
triggerall=stateno!=[191,192]
triggerall=p2statetype=A
trigger1=P2BodyDist X=[40,90]
trigger1=var(21)<=15
trigger2=P2BodyDist X=[-40,39]
trigger2=var(21)<=32
trigger3=P2BodyDist X=[-40,39]
trigger3=enemy,hitdefattr=A,NA,SA,HA
trigger3=Random<540
trigger4=P2BodyDist X<=300
trigger4=enemynear,NumProj=1
trigger4=Random<700
trigger5=P2BodyDist X<=300
trigger5=enemynear,ishelper=1
trigger5=Random<750
[State ]
type=ChangeState
value=131
triggerall=var(50)!=0
triggerall=p2movetype=A
triggerall=statetype!=A
triggerall=ctrl
triggerall=stateno!=[191,192]
trigger1=p2statetype=C
trigger1=P2BodyDist X=[40,85]
trigger1=var(21)<=24
trigger2=p2statetype=C
trigger2=P2BodyDist X=[-20,39]
trigger2=var(21)<=39
trigger3=p2statetype=S
trigger3=P2BodyDist X=[-15,39]
trigger3=var(21)<=9
trigger4=p2statetype=C
trigger4=enemy,teammode=simul
trigger4=P2BodyDist X=[-50,-16]
trigger4=var(21)<=39
trigger5=P2BodyDist X=[-20,39]
trigger5=enemy,hitdefattr=C,NA,SA,HA
trigger5=Random<350
trigger6=P2BodyDist X<=300
trigger6=enemynear,NumProj=1
trigger6=Random<700
trigger7=P2BodyDist X<=300
trigger7=enemynear,ishelper=1
trigger7=Random<750
[State ]
type=ChangeState
value=5201
triggerall=var(50)!=0&&Alive&&Vel Y>0&&Pos Y>=0&&random<=999
triggerall=!var(48)
trigger1=StateNo=5050
trigger2=StateNo=5071
[State ]
type=ChangeState
value=101
triggerall=var(50)!=0
triggerall=p2movetype!=A
triggerall=p2bodydist x=[80,300]
triggerall=random<=80
trigger1=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=700
triggerall=palno=12
triggerall=var(50)!=0
triggerall=p2statetype!=L
triggerall=statetype!=A
triggerall=InGuardDist
triggerall=RoundState=2
trigger1=stateno=[150,152]
[State ]
type=ChangeState
value=700
triggerall=var(50)!=0
triggerall=p2statetype!=L
triggerall=statetype!=A
triggerall=InGuardDist=1
triggerall=ctrl
triggerall=RoundState=2
triggerall=random<=790
triggerall=p2bodydist x=[70,300]
trigger1=ctrl&&enemynear,NumProj&&statetype!=A&&random=[20,300]
trigger2=inguarddist=[0,120]
trigger2=ctrl&&enemynear,NumProj&&statetype!=A
[State ]
type=ChangeState
value=700
triggerall=var(50)!=0
triggerall=RoundState=2
triggerall=random<=790
triggerall=p2bodydist x=[70,300]
trigger1=ctrl&&enemynear,NumProj&&statetype!=A&&random=[20,300]
trigger2=inguarddist=[0,120]
trigger2=ctrl&&enemynear,NumProj&&statetype!=A
[State ]
type=ChangeState
value=700
triggerall=p2statetype!=L
triggerall=var(50)!=0
triggerall=statetype!=A
triggerall=ctrl
triggerall=InGuardDist=1
trigger1=p2bodydist X<40
trigger1=BackEdgeBodyDist<30
trigger2=p2bodydist X>50
trigger3=p2bodydist X<150
trigger3=EnemyNear,ParentDist X!=0||EnemyNear,HitDefAttr=SC,SA,HA
trigger4=p2statetype=A
trigger4=P2movetype=A
[State ]
type=ChangeState
value=700
triggerall=var(50)!=0
triggerall=statetype!=A&&ctrl
trigger1=p2movetype=A&&P2bodydist X>=100&&random<=400&&(p2stateno!=[120,152])
trigger2=p2movetype=A&&(p2bodydist x=[40,70])&&random<=400
[State ]
type=ChangeState
value=800
triggerall=!var(58)
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=A&&p2statetype!=L
triggerall=p2movetype!=H||enemynear,ctrl=0
trigger1=ctrl
trigger1=p2bodydist X<10
trigger1=random<=350
[State ]
type=ChangeState
value=ifelse(random<=500,2600,3900)
triggerall=!var(58)
triggerall=power>=3000
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
trigger1=stateno=2205&&movehit&&p2movetype=H&&random>=300
trigger2=stateno=2902&&movehit&&p2movetype=H&&random<=700
trigger3=stateno=2201&&movehit&&p2movetype=H&&animelemtime(20)>=2&&random<=700
trigger4=stateno=1301&&movehit&&p2movetype=H&&random<=700
trigger5=stateno=1611&&movehit&&p2movetype=H&&random>=300
trigger6=numtarget
trigger6=target,stateno=1076&&ctrl
trigger7=palno=12&&ctrl&&random<=100
[State ]
type=ChangeState
value=7100
triggerall=power>=3000
triggerall=!var(58)
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
trigger1=stateno=2205&&movehit&&p2movetype=H&&random<=700
trigger2=stateno=2902&&movehit&&p2movetype=H&&random>=300
trigger3=stateno=2201&&movehit&&p2movetype=H&&animelemtime(20)>=2&&random>=300
trigger4=stateno=1301&&movehit&&p2movetype=H&&random>=300
trigger5=stateno=1611&&movehit&&p2movetype=H&&random<=700
[State ]
type=ChangeState
value=ifelse(p2bodydist x<=70,2400,2800)
triggerall=!var(58)
triggerall=power>=3000
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=ctrl
trigger1=random>=900
trigger2=random>=830&&palno=12
[State ]
type=ChangeState
value=ifelse(random<=500,2250,7000)
triggerall=!var(58)
triggerall=power>=2000
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
trigger1=stateno=2205&&movehit&&p2movetype=H
trigger2=stateno=2902&&movehit&&p2movetype=H
trigger3=stateno=2201&&movehit&&p2movetype=H&&animelemtime(20)>=2
[State ]
type=ChangeState
value=7000
triggerall=!var(58)
triggerall=power>=2000
triggerall=roundstate=2
triggerall=Alive
triggerall=p2stateno!=[5100,5122]
triggerall=p2movetype!=H&&p2stateno=[120,155]
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=ctrl
trigger1=random=[321,350]
trigger2=random>=700&&palno=12
[State ]
type=ChangeState
value=2160
triggerall=!var(58)
triggerall=power>=1000
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
trigger1=stateno=2152&&Time>=145
[State ]
type=ChangeState
value=20000
triggerall=!var(58)
triggerall=power>=2000
triggerall=roundstate=2
triggerall=Alive
triggerall=p2bodydist x<=70
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
trigger1=stateno=315&&movecontact&&p2movetype=H&&random<=50
trigger1=animelemtime(6)>=3
trigger2=stateno=1301&&movehit&&p2movetype=H&&random>=950
trigger3=stateno=1611&&movehit&&p2movetype=H&&random=[430,480]
[State ]
type=ChangeState
value=2950
triggerall=!var(58)
triggerall=power>=2000
triggerall=roundstate=2
triggerall=Alive
triggerall=p2bodydist x<=70
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
trigger1=stateno=315&&movecontact&&p2movetype=H&&random=[230,270]
trigger1=animelemtime(6)>=3
trigger2=stateno=1301&&movehit&&p2movetype=H&&random=[540,590]
trigger3=stateno=1611&&movehit&&p2movetype=H&&random=[730,780]
[State ]
type=ChangeState
value=4000
triggerall=!var(58)
triggerall=power>=2000
triggerall=roundstate=2
triggerall=Alive
triggerall=p2bodydist x<=60
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
trigger1=stateno=315&&movecontact&&p2movetype=H&&random>=950
trigger1=animelemtime(6)>=3
trigger2=stateno=1301&&movehit&&p2movetype=H&&random<=50
trigger3=stateno=1611&&movehit&&p2movetype=H&&random=[200,250]
[State ]
type=ChangeState
value=ifelse(random<=500,2200,2201)
triggerall=!var(58)
triggerall=power>=1000
triggerall=roundstate=2
triggerall=Alive
triggerall=p2bodydist x<=40
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
trigger1=stateno=315&&movecontact&&p2movetype=H&&random>=900
trigger1=animelemtime(6)>=3
trigger2=stateno=1301&&movehit&&p2movetype=H&&random<=100
trigger3=stateno=1611&&movehit&&p2movetype=H&&random=[200,300]
[State ]
type=ChangeState
value=2150
triggerall=!var(58)
triggerall=power>=1000
triggerall=roundstate=2
triggerall=Alive
triggerall=p2bodydist x<=100
triggerall=p2stateno!=[5100,5122]
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
trigger1=ctrl&&random=[400,430]
trigger2=stateno=315&&movecontact&&p2movetype=H&&random<=100
trigger2=animelemtime(6)>=3
trigger3=stateno=1301&&movehit&&p2movetype=H&&random>=900
trigger4=stateno=1611&&movehit&&p2movetype=H&&random=[430,530]
trigger5=stateno=1631&&movehit&&p2movetype=H&&random<=60
trigger5=animelemtime(7)>=2
[State ]
type=ChangeState
value=2000
triggerall=!var(58)
triggerall=power>=1000
triggerall=roundstate=2
triggerall=Alive
triggerall=p2bodydist x<=70
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
trigger1=stateno=315&&movecontact&&p2movetype=H&&random<=100
trigger1=animelemtime(6)>=3
trigger2=stateno=1301&&movehit&&p2movetype=H&&random>=900
trigger3=stateno=1611&&movehit&&p2movetype=H&&random=[430,530]
[State ]
type=ChangeState
value=2900
triggerall=!var(58)
triggerall=power>=1000
triggerall=roundstate=2
triggerall=Alive
triggerall=p2bodydist x<=70
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
trigger1=stateno=315&&movecontact&&p2movetype=H&&random=[230,330]
trigger1=animelemtime(6)>=3
trigger2=stateno=1301&&movehit&&p2movetype=H&&random=[540,640]
trigger3=stateno=1611&&movehit&&p2movetype=H&&random=[730,830]
[State ]
type=ChangeState
value=ifelse(power>=2000,2560,2550)
triggerall=!var(58)
triggerall=power>=1000
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype=A
trigger1=stateno=1810&&movehit&&p2movetype=H&&random>=600
trigger1=animelemtime(8)>=3
[State ]
type=ChangeState
value=2300
triggerall=!var(58)
triggerall=power>=1000
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype=A
trigger1=stateno=1631&&movehit&&p2movetype=H&&random>=960
trigger1=animelemtime(7)>=2
[State ]
type=ChangeState
value=215
triggerall=!HitPauseTime
triggerall=var(50)!=0
triggerall=random<=860
triggerall=(ctrl||stateno=100||stateno=101)&&statetype!=A
triggerall=p2stateno!=[5050,5122]
triggerall=p2statetype!=A
trigger1=p2bodydist x=[-10,30]
ignorehitpause=1
[State ]
type=ChangeState
value=215
triggerall=var(50)!=0
triggerall=random<=350
triggerall=p2stateno!=[5050,5121]
triggerall=roundstate=2
triggerall=ctrl&&statetype!=A
triggerall=p2bodydist x<=20
triggerall=p2statetype!=A
triggerall=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=215
triggerall=var(50)!=0
triggerall=random<=300
triggerall=p2stateno!=[5050,5121]
triggerall=roundstate=2
triggerall=ctrl&&statetype!=A
triggerall=p2bodydist x=[0,15]
triggerall=p2statetype!=A
triggerall=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=315
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=p2statetype!=L
triggerall=statetype!=A
trigger1=ctrl
trigger1=random<=320
trigger1=P2BodyDist X=[-25,2]
trigger2=stateno=215&&movecontact&&p2movetype=H&&random<=500
[State ]
type=ChangeState
value=320
triggerall=var(50)!=0
triggerall=random<=250
triggerall=p2stateno!=[5050,5121]
triggerall=roundstate=2
triggerall=ctrl&&statetype!=A
triggerall=p2bodydist x=[30,90]
triggerall=p2statetype!=A
triggerall=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=320
triggerall=var(50)!=0
triggerall=random<=170
triggerall=p2stateno!=[5050,5121]
triggerall=roundstate=2
triggerall=ctrl&&statetype!=A
triggerall=p2bodydist x=[10,100]
triggerall=p2statetype!=A
triggerall=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=320
triggerall=var(50)!=0
triggerall=roundstate=2
triggerall=random<=250
triggerall=p2stateno!=[5050,5121]
triggerall=roundstate=2
triggerall=ctrl&&statetype!=A
triggerall=p2bodydist x=[30,90]
triggerall=p2statetype!=A
triggerall=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=320
triggerall=var(50)!=0
triggerall=roundstate=2
triggerall=roundstate=2
triggerall=p2statetype!=A
triggerall=statetype=S
trigger1=stateno=1621&&moveguarded&&p2movetype=H
[State ]
type=ChangeState
value=1400
triggerall=!var(58)
triggerall=var(50)!=0
triggerall=p2statetype!=L&&p2Stateno!=[5050,5120]
triggerall=roundstate=2
triggerall=p2bodydist x<=50
triggerall=statetype=S
triggerall=p2statetype!=A
trigger1=ctrl&&random>=800
trigger2=stateno=315&&movecontact&&p2movetype=H&&random=[700,900]
trigger2=animelemtime(6)>=3
[State ]
type=ChangeState
value=ifelse(power>=500,1880,1810)
triggerall=var(50)!=0
triggerall=!var(58)
triggerall=roundstate=2
triggerall=statetype=S
trigger1=stateno=1400&&movehit&&p2movetype=H&&animelemtime(29)>=0&&random<=500
[State ]
type=ChangeState
value=1870
triggerall=!var(58)
triggerall=var(50)!=0
triggerall=roundstate=2
triggerall=statetype=S
trigger1=stateno=1400&&movehit&&p2movetype=H&&animelemtime(31)>=0&&random>=500
[State ]
type=ChangeState
value=1070
triggerall=!var(58)
triggerall=var(50)!=0
triggerall=power>=500
triggerall=roundstate=2
triggerall=statetype=S
triggerall=p2stateno!=[5100,5120]
triggerall=p2Stateno!=[120,155]
triggerall=p2statetype!=A
trigger1=ctrl&&random<=170+(palno=12)*350
trigger2=stateno=1602&&!movecontact&&animelemtime(9)>=0
trigger3=stateno=1611&&!movecontact&&animelemtime(7)>=0
trigger4=stateno=1602&&movecontact&&animelemtime(9)>=0&&random>=800
trigger5=stateno=320&&movecontact&&p2movetype=H&&animelemtime(7)>=0&&random=[300,400]
trigger6=stateno=1611&&movecontact&&animelemtime(7)>=0&&random<=200
[State ]
type=ChangeState
value=1170
triggerall=!var(58)
triggerall=var(50)!=0
triggerall=power>=500
triggerall=p2statetype!=L&&p2Stateno!=[5050,5120]
triggerall=Enemy,stateno!=[1270,1275]
triggerall=random>=900
triggerall=roundstate=2
triggerall=ctrl&&statetype!=A
triggerall=statetype=S
triggerall=p2bodydist x=[2,80]
trigger1=ctrl
[State ]
type=ChangeState
value=ifelse((Enemy,BackEdgeBodyDist<=10),1150,1100)
triggerall=!var(58)
triggerall=var(50)!=0
triggerall=Enemy,stateno!=[1270,1275]
triggerall=p2statetype!=L&&p2Stateno!=[5050,5120]
triggerall=random<=600
triggerall=roundstate=2
triggerall=ctrl&&statetype!=A
triggerall=statetype=S
triggerall=p2statetype=A
triggerall=p2bodydist x=[2,80]
trigger1=ctrl
[State ]
type=ChangeState
value=1601
triggerall=!var(58)
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=ctrl
trigger1=p2bodydist X=[-30,20]
trigger1=random<=150
trigger2=stateno=315&&movecontact&&p2movetype=H&&random=[300,600]
trigger2=animelemtime(6)>=3
trigger3=stateno=1701&&movecontact&&p2movetype=H&&random<=500
[State ]
type=ChangeState
value=1701
triggerall=!var(58)
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=ctrl
trigger1=p2bodydist X=[-30,20]
trigger1=random<=150
trigger2=stateno=315&&movecontact&&p2movetype=H&&random>=800
trigger2=animelemtime(6)>=3
trigger3=stateno=320&&movecontact&&p2movetype=H&&animelemtime(7)>=0
[State ]
type=ChangeState
value=1711
triggerall=!var(58)
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=stateno=1701&&movecontact&&p2movetype=H&&random>=500
[State ]
type=ChangeState
value=1721
triggerall=!var(58)
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=stateno=1711&&movecontact&&p2movetype=H
[State ]
type=ChangeState
value=1731
triggerall=!var(58)
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype=A
triggerall=p2statetype!=L
trigger1=stateno=1721&&movecontact&&p2movetype=H&&AnimElemtime(5)>=1&&AnimElemtime(6)<0
[State ]
type=ChangeState
value=1611
triggerall=!var(58)
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
trigger1=stateno=1602&&movecontact&&p2movetype=H
[State ]
type=ChangeState
value=ifelse(random<=500,1631,1621)
triggerall=!var(58)
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
trigger1=stateno=1611&&movecontact&&p2movetype=H
[State ]
type=ChangeState
value=ifelse(random<=500,1850,ifelse(power>=500,1170,1150))
triggerall=!var(58)
triggerall=roundstate=2
triggerall=Alive
triggerall=var(50)=1
triggerall=!Ishelper
triggerall=statetype!=A
trigger1=stateno=1621&&movehit&&p2movetype=H
[State ]
type=ChangeState
value=1000
trigger1=var(50)!=0
triggerall=!var(58)
triggerall=roundstate=2
triggerall=!numprojID(1400)
triggerall=random<=350
triggerall=p2stateno=5120
triggerall=ctrl&&statetype!=A
triggerall=p2bodydist x=[30,120]
trigger1=ctrl
[State ]
type=ChangeState
value=1050
triggerall=var(50)!=0
triggerall=!var(58)
triggerall=p2movetype!=A
triggerall=!numprojID(1600)
triggerall=numhelper(1000)<=0
triggerall=p2stateno!=2620
triggerall=random<=320
triggerall=roundstate=2
triggerall=ctrl&&statetype!=A
triggerall=statetype=S
triggerall=p2statetype!=A
triggerall=p2bodydist x=[180,300]
trigger1=ctrl
[State ]
type=changestate
value=7100
triggerall=!Ishelper
triggerall=!var(50)
triggerall=command="Kyo-O-3"
triggerall=power>=3000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=!var(18)
trigger13=stateno=1760&&AnimElemtime(6)>=0&&AnimElemtime(7)<0&&movecontact
trigger14=stateno=1405&&AnimElemtime(4)>=0&&AnimElemtime(5)<0&&movecontact
trigger15=stateno=1900&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger16=stateno=1950&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger17=stateno=1905&&AnimElemtime(1)>=0&&AnimElemtime(5)<0&&movecontact
trigger18=stateno=2110&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger19=stateno=2111&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger20=stateno=2112&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger21=stateno=2210&&AnimElemtime(14)>=0&&AnimElemtime(47)<0&&movecontact
trigger22=stateno=1705&&AnimElemtime(1)>=0&&AnimElemtime(2)<0&&movecontact
trigger23=stateno=1250&&movecontact
trigger24=stateno=2201&&AnimElemtime(21)>=0&&AnimElemtime(23)<0&&movecontact
trigger25=stateno=100
trigger26=stateno=1602&&movecontact
trigger27=stateno=1200&&movecontact
[State ]
type=changestate
value=2400
triggerall=!Ishelper
triggerall=!var(50)
triggerall=command="555"
triggerall=power>=3000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=!var(18)
trigger13=stateno=1760&&AnimElemtime(6)>=0&&AnimElemtime(7)<0&&movecontact
trigger14=stateno=1405&&AnimElemtime(4)>=0&&AnimElemtime(5)<0&&movecontact
trigger15=stateno=1900&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger16=stateno=1950&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger17=stateno=1905&&AnimElemtime(1)>=0&&AnimElemtime(5)<0&&movecontact
trigger18=stateno=2110&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger19=stateno=2111&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger20=stateno=2112&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger21=stateno=2210&&AnimElemtime(14)>=0&&AnimElemtime(47)<0&&movecontact
trigger22=stateno=1705&&AnimElemtime(1)>=0&&AnimElemtime(2)<0&&movecontact
trigger23=stateno=1250&&movecontact
trigger24=stateno=2201&&AnimElemtime(21)>=0&&AnimElemtime(23)<0&&movecontact
trigger25=stateno=100
trigger26=stateno=1602&&movecontact
trigger27=stateno=1200&&movecontact
[State ]
type=ChangeState
value=3900
triggerall=!Ishelper
triggerall=command="NE KYO NEOMAX"
triggerall=power>=3000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0 &&movecontact
trigger12=!var(18)
trigger13=stateno=1760&&AnimElemtime(6)>=0&&AnimElemtime(7)<0&&movecontact
trigger14=stateno=1405&&AnimElemtime(4)>=0&&AnimElemtime(5)<0&&movecontact
trigger15=stateno=1900&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger16=stateno=1950&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger17=stateno=1905&&AnimElemtime(1)>=0&&AnimElemtime(5)<0&&movecontact
trigger18=stateno=2110&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger19=stateno=2111&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger20=stateno=2112&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger21=stateno=2210&&AnimElemtime(14)>=0&&AnimElemtime(47)<0&&movecontact
trigger22=stateno=1705&&AnimElemtime(1)>=0&&AnimElemtime(2)<0&&movecontact
trigger23=stateno=1250&&movecontact
trigger24=stateno=2201&&AnimElemtime(21)>=0&&AnimElemtime(23)<0&&movecontact
trigger25=stateno=100
trigger26=stateno=16051&&movecontact
trigger27=stateno=1701&&movecontact
triggerall=!var(50)
[State ]
type=ChangeState
value=2800
triggerall=!Ishelper
triggerall=command="OROCHI"
triggerall=power>=3000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0 &&movecontact
trigger12=!var(18)
trigger13=stateno=1760&&AnimElemtime(6)>=0&&AnimElemtime(7)<0&&movecontact
trigger14=stateno=1405&&AnimElemtime(4)>=0&&AnimElemtime(5)<0&&movecontact
trigger15=stateno=1900&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger16=stateno=1950&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger17=stateno=1905&&AnimElemtime(1)>=0&&AnimElemtime(5)<0&&movecontact
trigger18=stateno=2110&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger19=stateno=2111&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger20=stateno=2112&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger21=stateno=2210&&AnimElemtime(14)>=0&&AnimElemtime(47)<0&&movecontact
trigger22=stateno=1705&&AnimElemtime(1)>=0&&AnimElemtime(2)<0&&movecontact
trigger23=stateno=1250&&movecontact
trigger24=stateno=2201&&AnimElemtime(21)>=0&&AnimElemtime(23)<0&&movecontact
trigger25=stateno=100
trigger26=stateno=1602&&movecontact
trigger27=stateno=1701&&movecontact
triggerall=!var(50)
[State ]
type=ChangeState
value=2600
triggerall=!Ishelper
triggerall=command="SQE܎E"
triggerall=power>=3000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0 &&movecontact
trigger12=!var(18)
trigger13=stateno=1760&&AnimElemtime(6)>=0&&AnimElemtime(7)<0&&movecontact
trigger14=stateno=1405&&AnimElemtime(4)>=0&&AnimElemtime(5)<0&&movecontact
trigger15=stateno=1900&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger16=stateno=1950&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger17=stateno=1905&&AnimElemtime(1)>=0&&AnimElemtime(5)<0&&movecontact
trigger18=stateno=2110&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger19=stateno=2111&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger20=stateno=2112&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger21=stateno=2210&&AnimElemtime(14)>=0&&AnimElemtime(47)<0&&movecontact
trigger22=stateno=1705&&AnimElemtime(1)>=0&&AnimElemtime(2)<0&&movecontact
trigger23=stateno=1250&&movecontact
trigger24=stateno=2201&&AnimElemtime(21)>=0&&AnimElemtime(23)<0&&movecontact
trigger25=stateno=100
trigger26=stateno=1602&&movecontact
trigger27=stateno=1701&&movecontact
triggerall=!var(50)
[State ]
type=ChangeState
value=7000
triggerall=!Ishelper
triggerall=!var(50)
triggerall=command="Kyo-O-2"
triggerall=power>=2000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=210
trigger4=stateno=215&&movecontact&&time<=15
trigger5=stateno=235&&movecontact
trigger6=stateno=245&&movecontact&&time<=6
trigger7=stateno=400&&movecontact
trigger8=stateno=410&&movecontact&&time<=11
trigger9=stateno=430&&movecontact
trigger10=stateno=440
trigger11=stateno=315&&movecontact&&time=[22,27]
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger13=stateno=1602&&movecontact
trigger14=stateno=1701&&movecontact
trigger15=stateno=1155&&AnimElemtime(1)>=0&&AnimElemtime(2)<0&&movecontact
trigger16=stateno=1405&&AnimElemtime(4)>=0&&AnimElemtime(5)<0&&movecontact
trigger17=stateno=1900&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger18=stateno=1950&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger19=stateno=2205&&movecontact
trigger20=stateno=2201&&movecontact&&animelemtime(20)>=0
trigger21=stateno=2902&&movecontact
trigger22=stateno=100
trigger23=stateno=300&&prevstateno!=[120,152]
[State ]
type=ChangeState
value=4000
triggerall=!Ishelper
triggerall=!var(50)
triggerall=command="Kyo-O-1"
triggerall=power>=2000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=210
trigger4=stateno=215&&movecontact&&time=[0,15]
trigger5=stateno=235&&movecontact
trigger6=stateno=245&&movecontact&&time=[0,6]
trigger7=stateno=400&&movecontact
trigger8=stateno=410&&movecontact&&time=[0,11]
trigger9=stateno=430&&movecontact
trigger10=stateno=440
trigger11=stateno=315&&movecontact&&time=[22,27]
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger13=stateno=1602&&movecontact
trigger14=stateno=1701&&movecontact
trigger15=stateno=1155&&AnimElemtime(1)>=0&&AnimElemtime(2)<0&&movecontact
trigger16=stateno=1405&&AnimElemtime(4)>=0&&AnimElemtime(5)<0&&movecontact
trigger17=stateno=1900&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger18=stateno=1950&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger19=stateno=2115&&movecontact
trigger20=stateno=3051&&movecontact
trigger21=stateno=2200&&AnimElemtime(21)>=0&&AnimElemtime(23)<0&&movecontact
trigger21=p2stateno=[5000,5050]
trigger22=stateno=100
trigger23=stateno=300&&prevstateno!=[120,152]
[State ]
type=ChangeState
value=20000
triggerall=!Ishelper
triggerall=command="MAXOrochiNagi"
triggerall=power>=2000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0 &&movecontact
trigger12=!var(18)
trigger13=stateno=1760&&AnimElemtime(6)>=0&&AnimElemtime(7)<0&&movecontact
trigger14=stateno=1405&&AnimElemtime(4)>=0&&AnimElemtime(5)<0&&movecontact
trigger15=stateno=1900&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger16=stateno=1950&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger17=stateno=1905&&AnimElemtime(1)>=0&&AnimElemtime(5)<0&&movecontact
trigger18=stateno=1705&&AnimElemtime(1)>=0&&AnimElemtime(2)<0&&movecontact
trigger19=stateno=100
trigger20=stateno=1602&&movecontact
trigger21=stateno=1701&&movecontact
trigger22=stateno=1200&&movecontact
triggerall=!var(50)
[State ]
type=ChangeState
value=2000
triggerall=!Ishelper
triggerall=command="SE֓"
triggerall=power>=1000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0 &&movecontact
trigger12=!var(18)
trigger13=stateno=1760&&AnimElemtime(6)>=0&&AnimElemtime(7)<0&&movecontact
trigger14=stateno=1405&&AnimElemtime(4)>=0&&AnimElemtime(5)<0&&movecontact
trigger15=stateno=1900&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger16=stateno=1950&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger17=stateno=1905&&AnimElemtime(1)>=0&&AnimElemtime(5)<0&&movecontact
trigger18=stateno=1705&&AnimElemtime(1)>=0&&AnimElemtime(2)<0&&movecontact
trigger19=stateno=100
trigger20=stateno=1602&&movecontact
trigger21=stateno=1701&&movecontact
trigger22=stateno=1200&&movecontact
triggerall=!var(50)
[State ]
type=ChangeState
value=2560
triggerall=!Ishelper
triggerall=!var(50)
triggerall=ifelse((p2dist x>0),(command="MAXOrochiNagi"||command="MAXOrochiNagi"),(command="MAXOrochiNagi"||command="MAXOrochiNagi"))
triggerall=statetype=A
triggerall=power>=2000
trigger1=ctrl||stateno=101
trigger2=stateno=1000
trigger2=movecontact&&movetype=A
trigger2=(fvar(5)>=1000&&!var(33))||(power>=2000&&var(33))||(power>=1000&&var(33)&&var(51))
trigger3=stateno=[1700,1750]
trigger3=movecontact&&movetype=A
trigger3=(fvar(5)>=1000&&!var(33))||(power>=2000&&var(33))||(power>=1000&&var(33)&&var(51))
trigger4=var(53)
trigger5=stateno=1810&&AnimElemtime(4)>=0&&AnimElemtime(11)<0&&movecontact
trigger6=stateno=1731&&AnimElemtime(1)>=0
trigger7=stateno=1155&&animelemtime(2)>=0
trigger8=stateno=2550
[State ]
type=ChangeState
value=2550
triggerall=!Ishelper
triggerall=!var(50)
triggerall=ifelse((p2dist x>0),(command="SE֓"||command="SE֓"),(command="SE֓"||command="SE֓"))
triggerall=statetype=A
triggerall=power>=1000
trigger1=ctrl||stateno=101
trigger2=stateno=1000
trigger2=movecontact&&movetype=A
trigger2=(fvar(5)>=1000&&!var(33))||(power>=2000&&var(33))||(power>=1000&&var(33)&&var(51))
trigger3=stateno=[1700,1750]
trigger3=movecontact&&movetype=A
trigger3=(fvar(5)>=1000&&!var(33))||(power>=2000&&var(33))||(power>=1000&&var(33)&&var(51))
trigger4=var(53)
trigger5=stateno=1810&&AnimElemtime(4)>=0&&AnimElemtime(11)<0&&movecontact
trigger6=stateno=1731&&AnimElemtime(1)>=0
trigger7=stateno=1155&&animelemtime(2)>=0
[State ]
type=ChangeState
value=2150
triggerall=!Ishelper
triggerall=command="Yaotome"
triggerall=power>=1000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0 &&movecontact
trigger12=!var(18)
trigger13=stateno=1760&&AnimElemtime(6)>=0&&AnimElemtime(7)<0&&movecontact
trigger14=stateno=1405&&AnimElemtime(4)>=0&&AnimElemtime(5)<0&&movecontact
trigger15=stateno=1900&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger16=stateno=1950&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger17=stateno=1905&&AnimElemtime(1)>=0&&AnimElemtime(5)<0&&movecontact
trigger18=stateno=2110&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger19=stateno=2111&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger20=stateno=2112&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger21=stateno=2210&&AnimElemtime(14)>=0&&AnimElemtime(47)<0&&movecontact
trigger22=stateno=1705&&AnimElemtime(1)>=0&&AnimElemtime(2)<0&&movecontact
trigger23=stateno=1250&&movecontact
trigger24=stateno=2201&&AnimElemtime(21)>=0&&AnimElemtime(23)<0&&movecontact
trigger25=stateno=100
triggerall=!var(50)
[State ]
type=ChangeState
value=2250
triggerall=!Ishelper
triggerall=command="Shingin"
triggerall=power>=2000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0 &&movecontact
trigger12=!var(18)
trigger13=stateno=1760&&AnimElemtime(6)>=0&&AnimElemtime(7)<0&&movecontact
trigger14=stateno=1405&&AnimElemtime(4)>=0&&AnimElemtime(5)<0&&movecontact
trigger15=stateno=1900&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger16=stateno=1950&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger17=stateno=1905&&AnimElemtime(1)>=0&&AnimElemtime(5)<0&&movecontact
trigger18=stateno=2110&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger19=stateno=2111&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger20=stateno=2112&&AnimElemtime(7)>=0&&AnimElemtime(11)<0&&movecontact
trigger21=stateno=2210&&AnimElemtime(14)>=0&&AnimElemtime(47)<0&&movecontact
trigger22=stateno=1705&&AnimElemtime(1)>=0&&AnimElemtime(2)<0&&movecontact
trigger23=stateno=1250&&movecontact
trigger24=stateno=2201&&AnimElemtime(21)>=0&&AnimElemtime(23)<0&&movecontact
trigger25=stateno=100
trigger26=stateno=1602&&movecontact
trigger27=stateno=1701&&movecontact
trigger28=anim=2902&&movecontact
trigger29=anim=2205&&movecontact
triggerall=!var(50)
[State ]
type=ChangeState
value=2950
triggerall=!Ishelper
triggerall=command="YC_4"
triggerall=power>=2000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210
trigger4=stateno=215&&movecontact&&time=[0,6]
trigger5=stateno=240&&movecontact
trigger6=stateno=245&&movecontact&&time=[0,13]
trigger7=stateno=400&&movecontact
trigger8=stateno=410&&movecontact&&time=[0,11]
trigger9=anim=300
trigger10=stateno=315&&movecontact&&time=[22,27]
trigger11=stateno=440&&movecontact&&time=[0,13]
trigger12=stateno=100
trigger13=stateno=310
trigger14=stateno=100
trigger15=stateno=1711&&movecontact
triggerall=!var(50)
[State ]
type=ChangeState
value=2900
triggerall=!Ishelper
triggerall=command="YC_3"
triggerall=power>=1000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210
trigger4=stateno=215&&movecontact&&time=[0,6]
trigger5=stateno=240&&movecontact
trigger6=stateno=245&&movecontact&&time=[0,13]
trigger7=stateno=400&&movecontact
trigger8=stateno=410&&movecontact&&time=[0,11]
trigger9=anim=300
trigger10=stateno=315&&movecontact&&time=[22,27]
trigger11=stateno=440&&movecontact&&time=[0,13]
trigger12=stateno=100
trigger13=stateno=310
trigger14=stateno=100
trigger15=stateno=1711&&movecontact
triggerall=!var(50)
[State ]
type=ChangeState
value=1860
triggerall=!Ishelper
triggerall=command="YC_1"
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210
trigger4=stateno=215&&movecontact&&time=[0,6]
trigger5=stateno=240&&movecontact
trigger6=stateno=245&&movecontact&&time=[0,13]
trigger7=stateno=400&&movecontact
trigger8=stateno=410&&movecontact&&time=[0,11]
trigger9=anim=300
trigger10=stateno=315&&movecontact&&time=[22,27]
trigger11=stateno=440&&movecontact&&time=[0,13]
trigger12=stateno=100
trigger13=stateno=310
trigger14=stateno=100
triggerall=!var(50)
[State ]
type=ChangeState
value=1870
triggerall=!Ishelper
triggerall=command="YC_2"
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210
trigger4=stateno=215&&movecontact&&time=[0,6]
trigger5=stateno=240&&movecontact
trigger6=stateno=245&&movecontact&&time=[0,13]
trigger7=stateno=400&&movecontact
trigger8=stateno=410&&movecontact&&time=[0,11]
trigger9=anim=300
trigger10=stateno=315&&movecontact&&time=[22,27]
trigger11=stateno=440&&movecontact&&time=[0,13]
trigger12=stateno=100
trigger13=stateno=310
trigger14=stateno=100
trigger15=stateno=1400&&animelemtime(32)>=2
triggerall=!var(50)
[State ]
type=ChangeState
value=1880
triggerall=!Ishelper
triggerall=!var(50)
triggerall=command="kyo-EX4"
triggerall=statetype!=A
trigger1=ctrl||stateno=101
trigger2=stateno=200&&animelemtime(2)>0&&animelemtime(3)<0
trigger3=stateno=205&&animelemtime(2)>0&&animelemtime(3)<0
trigger4=stateno=215&&animelemtime(2)>0&&animelemtime(4)<0
trigger5=stateno=305&&animelemtime(3)>0&&animelemtime(4)<0
trigger6=stateno=315&&animelemtime(3)>0&&animelemtime(4)<0
trigger7=stateno=400&&animelemtime(2)>0&&animelemtime(3)<0
trigger8=stateno=405&&animelemtime(4)>0&&animelemtime(5)<0
trigger9=stateno=505&&animelemtime(5)>0&&animelemtime(6)<0
trigger10=stateno=811&&animelemtime(6)>0&&animelemtime(7)<0
trigger11=stateno=980&&animelemtime(5)>0&&animelemtime(6)<0
trigger12=stateno=981&&animelemtime(5)>0&&animelemtime(6)<0
trigger13=stateno=1200&&animelemtime(14)>0
[State ]
type=ChangeState
value=1800
triggerall=!Ishelper
triggerall=!var(50)
triggerall=command="rdp_a"
triggerall=statetype!=A
trigger1=ctrl||stateno=101
trigger2=stateno=200&&animelemtime(2)>0&&animelemtime(3)<0
trigger3=stateno=205&&animelemtime(2)>0&&animelemtime(3)<0
trigger4=stateno=215&&animelemtime(2)>0&&animelemtime(4)<0
trigger5=stateno=305&&animelemtime(3)>0&&animelemtime(4)<0
trigger6=stateno=315&&animelemtime(3)>0&&animelemtime(4)<0
trigger7=stateno=400&&animelemtime(2)>0&&animelemtime(3)<0
trigger8=stateno=405&&animelemtime(4)>0&&animelemtime(5)<0
trigger9=stateno=505&&animelemtime(5)>0&&animelemtime(6)<0
trigger10=stateno=811&&animelemtime(6)>0&&animelemtime(7)<0
trigger11=stateno=980&&animelemtime(5)>0&&animelemtime(6)<0
trigger12=stateno=981&&animelemtime(5)>0&&animelemtime(6)<0
trigger13=stateno=1200&&animelemtime(14)>0
[State ]
type=ChangeState
value=1810
triggerall=!Ishelper
triggerall=!var(50)
triggerall=command="rdp_b"
triggerall=statetype!=A
trigger1=ctrl||stateno=101
trigger2=stateno=200&&animelemtime(2)>0&&animelemtime(3)<0
trigger3=stateno=205&&animelemtime(2)>0&&animelemtime(3)<0
trigger4=stateno=215&&animelemtime(2)>0&&animelemtime(4)<0
trigger5=stateno=305&&animelemtime(3)>0&&animelemtime(4)<0
trigger6=stateno=315&&animelemtime(3)>0&&animelemtime(4)<0
trigger7=stateno=400&&animelemtime(2)>0&&animelemtime(3)<0
trigger8=stateno=405&&animelemtime(4)>0&&animelemtime(5)<0
trigger9=stateno=505&&animelemtime(5)>0&&animelemtime(6)<0
trigger10=stateno=811&&animelemtime(6)>0&&animelemtime(7)<0
trigger11=stateno=980&&animelemtime(5)>0&&animelemtime(6)<0
trigger12=stateno=981&&animelemtime(5)>0&&animelemtime(6)<0
trigger13=stateno=1200&&animelemtime(14)>0
[State ]
type=ChangeState
value=2200
triggerall=!Ishelper
triggerall=command="SQE܎E"
triggerall=power>=1000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0 &&movecontact
trigger12=!var(18)
trigger13=stateno=1760&&AnimElemtime(6)>=0&&AnimElemtime(7)<0&&movecontact
trigger14=stateno=1405&&AnimElemtime(4)>=0&&AnimElemtime(5)<0&&movecontact
trigger15=stateno=1900&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger16=stateno=1950&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger17=stateno=1905&&AnimElemtime(1)>=0&&AnimElemtime(5)<0&&movecontact
trigger18=stateno=1705&&AnimElemtime(1)>=0&&AnimElemtime(2)<0&&movecontact
trigger19=stateno=1250&&movecontact
trigger20=stateno=100
trigger21=stateno=1602&&movecontact
trigger22=stateno=1701&&movecontact
triggerall=!var(50)
[State ]
type=ChangeState
value=2201
triggerall=!Ishelper
triggerall=command="SQE܎E2"
triggerall=power>=1000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0 &&movecontact
trigger12=!var(18)
trigger13=stateno=1760&&AnimElemtime(6)>=0&&AnimElemtime(7)<0&&movecontact
trigger14=stateno=1405&&AnimElemtime(4)>=0&&AnimElemtime(5)<0&&movecontact
trigger15=stateno=1900&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger16=stateno=1950&&AnimElemtime(4)>=0&&AnimElemtime(6)<0&&movecontact
trigger17=stateno=1905&&AnimElemtime(1)>=0&&AnimElemtime(5)<0&&movecontact
trigger18=stateno=1705&&AnimElemtime(1)>=0&&AnimElemtime(2)<0&&movecontact
trigger19=stateno=1250&&movecontact
trigger20=stateno=100
trigger21=stateno=1602&&movecontact
trigger22=stateno=1701&&movecontact
triggerall=!var(50)
[State ]
type=ChangeState
value=1400
triggerall=!Ishelper
triggerall=command="kyo-new1"
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210
trigger4=stateno=215&&movecontact&&time=[0,6]
trigger5=stateno=240&&movecontact
trigger6=stateno=245&&movecontact&&time=[0,13]
trigger7=stateno=400&&movecontact
trigger8=stateno=410&&movecontact&&time=[0,11]
trigger9=anim=300
trigger10=stateno=315&&movecontact&&time=[22,27]
trigger11=stateno=440&&movecontact&&time=[0,13]
trigger12=stateno=100
trigger13=stateno=310
trigger14=stateno=100
trigger15=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0 &&movecontact
triggerall=!var(50)
[State ]
type=ChangeState
value=1400
triggerall=!Ishelper
triggerall=command="kyo-new2"
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210
trigger4=stateno=215&&movecontact&&time=[0,6]
trigger5=stateno=240&&movecontact
trigger6=stateno=245&&movecontact&&time=[0,13]
trigger7=stateno=400&&movecontact
trigger8=stateno=410&&movecontact&&time=[0,11]
trigger9=anim=300
trigger10=stateno=315&&movecontact&&time=[22,27]
trigger11=stateno=440&&movecontact&&time=[0,13]
trigger12=stateno=100
trigger13=stateno=310
trigger14=stateno=100
trigger15=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0 &&movecontact
triggerall=!var(50)
[State ]
type=ChangeState
value=1900
triggerall=!Ishelper
triggerall=command="󒆓Ɗyj"
triggerall=statetype=A
triggerall=Pos Y<-20
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=630&&movecontact
trigger5=stateno=635&&movecontact
trigger6=stateno=640&&movecontact
trigger7=stateno=645&&movecontact
trigger8=stateno=650&&movecontact
trigger9=stateno=1220&&movecontact
trigger10=stateno=1760&&movecontact
trigger11=stateno=100
trigger12=stateno=1721&&movecontact
triggerall=!var(50)
[State ]
type=ChangeState
value=1910
triggerall=!Ishelper
triggerall=command="󒆓Ɗyj"
triggerall=statetype=A
triggerall=Pos Y<-20
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=630&&movecontact
trigger5=stateno=635&&movecontact
trigger6=stateno=640&&movecontact
trigger7=stateno=645&&movecontact
trigger8=stateno=650&&movecontact
trigger9=stateno=1220&&movecontact
trigger10=stateno=1760&&movecontact
trigger11=stateno=100
trigger12=stateno=1721&&movecontact
triggerall=!var(50)
[State ]
type=ChangeState
value=1170
triggerall=!Ishelper
triggerall=!var(50)
triggerall=command="kyo-EX2"
triggerall=statetype!=A
triggerall=power>=500
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=!var(18)
trigger13=stateno=100
trigger14=stateno=1400&&animelemtime(32)>=2
[State ]
type=ChangeState
value=1100
triggerall=!Ishelper
triggerall=command="SESĂ"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0 &&movecontact
trigger12=!var(18)
triggerall=!var(50)
trigger13=stateno=100
[State ]
type=ChangeState
value=1150
triggerall=!Ishelper
triggerall=command="SESĂ"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0 &&movecontact
trigger12=!var(18)
triggerall=!var(50)
trigger13=stateno=100
trigger14=stateno=1400&&animelemtime(32)>=2
[State ]
type=ChangeState
value=1270
triggerall=!Ishelper
triggerall=!var(50)
triggerall=power>=500
triggerall=command="kyo-EX3"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=!var(18)
trigger13=stateno=1200&&movecontact
trigger14=stateno=100
[State ]
type=ChangeState
value=1200
triggerall=!Ishelper
triggerall=command="GfBbg"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=!var(18)
triggerall=!var(50)
trigger13=stateno=100
[State ]
type=ChangeState
value=1250
triggerall=!Ishelper
triggerall=command="GfBbg΂"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=!var(18)
trigger13=stateno=1200&&movecontact
triggerall=!var(50)
trigger14=stateno=100
[State ]
type=ChangeState
value=1300
triggerall=!Ishelper
triggerall=!var(50)
triggerall=(command="qcf_a"||command="qcb_a")
triggerall=statetype!=A
trigger1=ctrl||stateno=101
trigger2=stateno=200&&animelemtime(2)>0&&animelemtime(3)<0
trigger3=stateno=205&&animelemtime(2)>0&&animelemtime(3)<0
trigger4=stateno=215&&animelemtime(2)>0&&animelemtime(4)<0
trigger5=stateno=305&&animelemtime(3)>0&&animelemtime(4)<0
trigger6=stateno=315&&animelemtime(3)>0&&animelemtime(4)<0
trigger7=stateno=400&&animelemtime(2)>0&&animelemtime(3)<0
trigger8=stateno=405&&animelemtime(4)>0&&animelemtime(5)<0
trigger9=stateno=505&&animelemtime(5)>0&&animelemtime(6)<0
trigger10=stateno=811&&animelemtime(6)>0&&animelemtime(7)<0
trigger11=stateno=980&&animelemtime(5)>0&&animelemtime(6)<0
trigger12=stateno=981&&animelemtime(5)>0&&animelemtime(6)<0
trigger13=var(10)
trigger13=stateno=820&&animelemtime(2)>0&&animelemtime(3)<0
trigger14=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
[State ]
type=ChangeState
value=1350
triggerall=!Ishelper
triggerall=!var(50)
triggerall=(command="qcf_b"||command="qcb_b")
triggerall=statetype!=A
trigger1=ctrl||stateno=101
trigger2=stateno=200&&animelemtime(2)>0&&animelemtime(3)<0
trigger3=stateno=205&&animelemtime(2)>0&&animelemtime(3)<0
trigger4=stateno=215&&animelemtime(2)>0&&animelemtime(4)<0
trigger5=stateno=305&&animelemtime(3)>0&&animelemtime(4)<0
trigger6=stateno=315&&animelemtime(3)>0&&animelemtime(4)<0
trigger7=stateno=400&&animelemtime(2)>0&&animelemtime(3)<0
trigger8=stateno=405&&animelemtime(4)>0&&animelemtime(5)<0
trigger9=stateno=505&&animelemtime(5)>0&&animelemtime(6)<0
trigger10=stateno=811&&animelemtime(6)>0&&animelemtime(7)<0
trigger11=stateno=980&&animelemtime(5)>0&&animelemtime(6)<0
trigger12=stateno=981&&animelemtime(5)>0&&animelemtime(6)<0
trigger13=var(10)
trigger13=stateno=820&&animelemtime(2)>0&&animelemtime(3)<0
trigger14=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
[State ]
type=ChangeState
value=1070
triggerall=!Ishelper
triggerall=!var(50)
triggerall=command="kyo-EX1"
triggerall=power>=500
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=!var(18)
trigger13=stateno=100
[State ]
type=ChangeState
value=1000
triggerall=!Ishelper
triggerall=command="Poder 2"
triggerall=statetype!=A
triggerall=numprojID(1400)=0
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=!var(18)
triggerall=!var(50)
trigger13=stateno=100
[State ]
type=ChangeState
value=1701
triggerall=!Ishelper
triggerall=command="S㎮EA났"
triggerall=statetype!=A
triggerall=numprojID(1400)=0
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=!var(18)
triggerall=!var(50)
trigger13=stateno=100
[State ]
type=ChangeState
value=1050
triggerall=!Ishelper
triggerall=command="Poder 1"
triggerall=statetype!=A
triggerall=numprojID(1400)=0
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=!var(18)
triggerall=!var(50)
trigger13=stateno=100
[State ]
type=ChangeState
value=1601
triggerall=!Ishelper
triggerall=command="S㎮EA났"
triggerall=statetype!=A
triggerall=numprojID(1400)=0
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=300&&movecontact
trigger11=stateno=315&&movecontact
trigger12=stateno=320&&AnimElemtime(2)>=0&&AnimElemtime(4)<0&&movecontact
trigger12=!var(18)
trigger14=stateno=1701&&movecontact
triggerall=!var(50)
trigger13=stateno=100
[State ]
type=ChangeState
value=710
triggerall=!Ishelper
triggerall=command="recovery"&&command="holdback"
trigger1=statetype=S
trigger1=ctrl
trigger2=power>=1000
trigger2=stateno=[150,151]
triggerall=!var(50)
[State ]
type=ChangeState
value=700
triggerall=!Ishelper
triggerall=command="recovery"
trigger1=statetype=S
trigger1=ctrl
trigger2=power>=1000
trigger2=stateno=[150,151]
trigger3=stateno=100
triggerall=!var(50)
[State ]
type=ChangeState
value=5201
triggerall=!Ishelper
triggerall=command="recovery"
triggerall=alive=1
triggerall=var(48)= 0
trigger1=stateno=5050
trigger1=pos y>0
trigger1=vel y>0
[State ]
type=ChangeState
value=300
triggerall=!Ishelper
triggerall=command="ӂƂ΂"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=ctrl
trigger2=power>=1000
trigger2=stateno=[150,151]
triggerall=!var(50)
trigger3=stateno=100
[State ]
type=ChangeState
value=650
triggerall=!Ishelper
triggerall=command="ӂƂ΂"
triggerall=statetype=A
trigger1=ctrl
triggerall=!var(50)
[State ]
type=ChangeState
value=800
triggerall=!Ishelper
triggerall=command="y"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=p2bodydist X<15
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
triggerall=!var(50)
[State ]
type=ChangeState
value=800
triggerall=!Ishelper
triggerall=command="b"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=p2bodydist X<15
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
triggerall=!var(50)
[State ]
type=ChangeState
value=330
triggerall=!Ishelper
triggerall=command="y"
triggerall=command="holddown"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=105
trigger3=stateno=100
triggerall=!var(50)
[State ]
type=ChangeState
value=320
triggerall=!Ishelper
triggerall=!var(50)
triggerall=command="b"
triggerall=command="holdfwd"
triggerall=command="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=100
[State 
type=ChangeState
value=310
triggerall=!Ishelper
triggerall=!var(50)
triggerall=command="a"
triggerall=command="holdfwd"
triggerall=command!="holddown"
triggerall=statetype=S
trigger1=ctrl
trigger2=stateno=100
[State ]
type=ChangeState
value=315
triggerall=!Ishelper
triggerall=!var(50)
triggerall=command="a"
triggerall=command="holdfwd"
triggerall=command!="holddown"
triggerall=statetype=S
trigger1=ctrl
trigger2=stateno=205&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=235&&movecontact
trigger5=stateno=245&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=440&&movecontact
trigger10=stateno=100
[State ]
type=ChangeState
value=900
triggerall=!var(50)
triggerall=statetype=S
triggerall=Power<3000
triggerall=ctrl
triggerall=!Ishelper
trigger1=command="hold_a"
trigger1=command="hold_y"
[State ]
type=ChangeState
value=100
triggerall=!Ishelper
triggerall=!var(50)
trigger1=command="FF"
trigger1=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=105
triggerall=!Ishelper
triggerall=!var(50)
trigger1=command="BB"
trigger1=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=205
triggerall=!Ishelper
triggerall=!var(50)
triggerall=command="x"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=p2bodydist X<18
trigger1=ctrl
trigger2=stateno=100
[State ]
type=ChangeState
value=200
triggerall=!Ishelper
triggerall=!var(50)
triggerall=command="x"
triggerall=command!="holddown"
triggerall=statetype=S
trigger1=ctrl
trigger2=stateno=100
[State ]
type=ChangeState
value=215
triggerall=!Ishelper
triggerall=command="y"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=p2bodydist X<24
trigger1=ctrl
triggerall=!var(50)
trigger2=stateno=100
[State ]
type=ChangeState
value=210
triggerall=!Ishelper
triggerall=command="y"
triggerall=command!="holddown"
triggerall=statetype=S
trigger1=ctrl
triggerall=!var(50)
trigger2=stateno=100
[State ]
type=ChangeState
value=235
triggerall=!Ishelper
triggerall=command="a"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=p2bodydist X<14
trigger1=ctrl
triggerall=!var(50)
trigger2=stateno=100
[State ]
type=ChangeState
value=230
triggerall=!Ishelper
triggerall=command="a"
triggerall=command!="holddown"
triggerall=statetype=S
trigger1=ctrl
triggerall=!var(50)
trigger2=stateno=100
[State ]
type=ChangeState
value=245
triggerall=!Ishelper
triggerall=command="b"
triggerall=command!="holddown"
triggerall=statetype=S
triggerall=p2bodydist X<20
trigger1=ctrl
triggerall=!var(50)
trigger2=stateno=100
[State ]
type=ChangeState
value=240
triggerall=!Ishelper
triggerall=command="b"
triggerall=command!="holddown"
triggerall=statetype=S
trigger1=ctrl
triggerall=!var(50)
trigger2=stateno=100
[State ]
type=ChangeState
value=195
triggerall=!Ishelper
triggerall=command="start"
triggerall=!var(20)
trigger1=statetype!=A
trigger1=ctrl
triggerall=!var(50)
trigger2=stateno=100
[State ]
type=ChangeState
value=400
triggerall=!Ishelper
triggerall=command="x"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
trigger2=stateno=430&&movecontact
triggerall=!var(50)
trigger3=stateno=100
[State ]
type=ChangeState
value=410
triggerall=!Ishelper
triggerall=command="y"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
triggerall=!var(50)
trigger2=stateno=100
[State ]
type=ChangeState
value=430
triggerall=!Ishelper
triggerall=command="a"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
triggerall=!var(50)
trigger2=stateno=100
[State ]
type=ChangeState
value=440
triggerall=!Ishelper
triggerall=command="b"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
triggerall=!var(50)
trigger2=stateno=100
[State ]
type=ChangeState
value=600
triggerall=!Ishelper
triggerall=command="x"
triggerall=stateno!=105
trigger1=statetype=A
trigger1=ctrl
triggerall=!var(50)
[State ]
type=ChangeState
value=610
triggerall=!Ishelper
triggerall=command="y"
triggerall=stateno!=105
trigger1=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=630
triggerall=!Ishelper
triggerall=command="a"
triggerall=stateno!=105
triggerall=vel X=0
trigger1=statetype=A
trigger1=ctrl
triggerall=!var(50)
[State ]
type=ChangeState
value=635
triggerall=!Ishelper
triggerall=command="a"
triggerall=stateno!=105
triggerall=vel X!=0
trigger1=statetype=A
trigger1=ctrl
triggerall=!var(50)
[State ]
type=ChangeState
value=640
triggerall=!Ishelper
triggerall=command="b"
triggerall=stateno!=105
triggerall=vel X=0
trigger1=statetype=A
trigger1=ctrl
triggerall=!var(50)
[State ]
type=ChangeState
value=645
triggerall=!Ishelper
triggerall=command="b"
triggerall=stateno!=105
triggerall=vel X!=0
trigger1=statetype=A
trigger1=ctrl
triggerall=!var(50)


