[Command]
name="AI0"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI1"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI2"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI3"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI4"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI5"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI6"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI7"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI8"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI9"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI10"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI11"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI12"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI13"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI14"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI15"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI16"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI17"
command=a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time=0
[Command]
name="AI18"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI19"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI20"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI21"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI22"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI23"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI24"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI25"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI26"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI27"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI28"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI29"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI30"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI31"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI32"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI33"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI34"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI35"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI36"
command=z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI37"
command=z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time=0
[Command]
name="AI38"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time=0
[Command]
name="AI39"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time=0
[Command]
name="AI40"
command=z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time=0
[Command]
name="AI41"
command=z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time=0
[Command]
name="AI42"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI43"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time=0
[Command]
name="AI44"
command=z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time=0
[Command]
name="AI45"
command=z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time=0
[Command]
name="AI46"
command=z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time=0
[Command]
name="AI47"
command=z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI48"
command=z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time=0
[Command]
name="AI49"
command=z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time=0
[Command]
name="AI50"
command=z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time=0
[Remap]
x=x
y=y
z=z
a=a
b=b
c=c
s=s
[Defaults]
command.time=15
command.buffer.time=1
[Command]
name="SakuyaEx3-1"
command=~D,DF,F,D,DF,F,c
time=30
[Command]
name="SakuyaEx3-2"
command=~D,DF,F,D,DF,F,z
time=30
[Command]
name="SakuyaEx2-1"
command=~D,DF,F,D,DF,F,x+y
time=30
[Command]
name="SakuyaEx2-2"
command=~D,DF,F,D,DF,F,a+b
time=30
[Command]
name="SakuyaEx2-3"
command=~D,D,D,x
time=30
[Command]
name="SakuyaEx2-4"
command=~D,D,D,y
time=30
[Command]
name="SakuyaEx2-5"
command=~D,DB,B,D,DB,B,x+y
time=30
[Command]
name="SakuyaEx2-6"
command=~D,DB,B,D,DB,B,a+b
time=30
[Command]
name="SakuyaEx-1"
command=~D,DF,F,D,DF,F,x
time=30
[Command]
name="SakuyaEx-1"
command=~D,DF,F,D,DF,F,y
time=30
[Command]
name="SakuyaEx-2"
command=~D,DF,F,D,DF,F,a
time=30
[Command]
name="SakuyaEx-2"
command=~D,DF,F,D,DF,F,b
time=30
[Command]
name="SakuyaEx-3"
command=~D,DB,B,D,DB,B,x
time=30
[Command]
name="SakuyaEx-3"
command=~D,DB,B,D,DB,B,y
time=30
[Command]
name="SakuyaEx-4"
command=~D,DB,B,D,DB,B,a
time=30
[Command]
name="SakuyaEx-4"
command=~D,DB,B,D,DB,B,b
time=30
[Command]
name="SakuyaEx-5"
command=~D,DB,B,D,DB,B,c
time=30
[Command]
name="SakuyaEx-6"
command=~D,DF,F,D,DF,F,s
time=30
[Command]
name="Sakuya-EX"
command=~D,F,x+y
time=30
[Command]
name="Sakuya-EX2"
command=~D,F,a+b
time=30
[Command]
name="Sakuya-EX3"
command=~D,B,x+y
time=30
[Command]
name="Sakuya-EX4"
command=~D,B,a+b
time=30
[Command]
name="Sakuya-1"
command=~D,DF,F,x
time=30
[Command]
name="Sakuya-2"
command=~D,DF,F,y
time=30
[Command]
name="Sakuya-3"
command=~D,DF,F,b
time=30
[Command]
name="Sakuya-4"
command=~D,DF,F,a
time=30
[Command]
name="Sakuya-5"
command=~D,DB,B,x
time=30
[Command]
name="Sakuya-6"
command=~D,DB,B,y
time=30
[Command]
name="Sakuya-7"
command=~D,DB,B,b
time=30
[Command]
name="Sakuya-8"
command=~D,DB,B,a
time=30
[Command]
name="Sakuya-9"
command=~D,D,a
time=25
[Command]
name="Sakuya-9"
command=~D,D,b
time=25
[Command]
name="Sakuya-9"
command=~D,D,c
time=25
[Command]
name="Sakuya-9"
command=~D,D,x
time=25
[Command]
name="Sakuya-9"
command=~D,D,y
time=25
[Command]
name="Sakuya-9"
command=~D,D,z
time=25
[Command]
name="Sakuya-10"
command=~B,F,x
time=30
[Command]
name="Sakuya-11"
command=~B,F,y
time=30
[Command]
name="Sakuya-12"
command=~B,F,b
time=30
[Command]
name="Sakuya-13"
command=~B,F,a
time=30
[Command]
name="Sakuya-14"
command=~F,B,x
time=30
[Command]
name="Sakuya-15"
command=~F,B,y
time=30
[Command]
name="Sakuya-16"
command=~F,B,b
time=30
[Command]
name="Sakuya-17"
command=~F,B,a
time=30
[Command]
name="FF"
command=F,F
time=10
[Command]
name="BB"
command=B,B
time=10
[Command]
name="recovery"
command=x+y
time=1
[Command]
name="recovery"
command=a+b
time=1
[Command]
name=""
command=y+b
time=1
[Command]
name="roll"
command=x+a
time=1
[Command]
name="down_a"
command=/$D,a
time=1
[Command]
name="down_b"
command=/$D,b
time=1
[Command]
name="a"
command=a
time=1
[Command]
name="b"
command=b
time=1
[Command]
name="c"
command=c
time=1
[Command]
name="x"
command=x
time=1
[Command]
name="y"
command=y
time=1
[Command]
name="z"
command=z
time=1
[Command]
name="start"
command=start
time=1
[Command]
name="hold_x"
command=/x
time=1
[Command]
name="hold_y"
command=/y
time=1
[Command]
name="hold_z"
command=/z
time=1
[Command]
name="hold_a"
command=/a
time=1
[Command]
name="hold_b"
command=/b
time=1
[Command]
name="hold_c"
command=/c
time=1
[Command]
name="hold_s"
command=/s
time=1
[Command]
name="holdfwd"
command=/$F
time=1
[Command]
name="holddownfwd"
command=/$DF
time=1
[Command]
name="holddown"
command=/$D
time=1
[Command]
name="holddownback"
command=/$DB
time=1
[Command]
name="holdback"
command=/$B
time=1
[Command]
name="holdupback"
command=/$UB
time=1
[Command]
name="holdup"
command=/$U
time=1
[Command]
name="holdupfwd"
command=/$UF
time=1
[Statedef -1]
[State ]
type=varset
triggerall=!var(30)
triggerall=roundstate=[1,2]
trigger1=command="AI0"
trigger2=command="AI1"
trigger3=command="AI2"
trigger4=command="AI3"
trigger5=command="AI4"
trigger6=command="AI5"
trigger7=command="AI6"
trigger8=command="AI7"
trigger9=command="AI8"
trigger10=command="AI9"
trigger11=command="AI10"
trigger12=command="AI11"
trigger13=command="AI12"
trigger14=command="AI13"
trigger15=command="AI14"
trigger16=command="AI15"
trigger17=command="AI16"
trigger18=command="AI17"
trigger19=command="AI18"
trigger20=command="AI19"
trigger21=command="AI20"
trigger22=command="AI21"
trigger23=command="AI22"
trigger24=command="AI23"
trigger25=command="AI24"
trigger26=command="AI25"
trigger27=command="AI26"
trigger28=command="AI27"
trigger29=command="AI28"
trigger30=command="AI29"
trigger31=command="AI30"
trigger32=command="AI31"
trigger33=command="AI32"
trigger34=command="AI33"
trigger35=command="AI34"
trigger36=command="AI35"
trigger37=command="AI36"
trigger38=command="AI37"
trigger39=command="AI38"
trigger40=command="AI39"
trigger41=command="AI40"
trigger42=command="AI41"
trigger43=command="AI42"
trigger44=command="AI43"
trigger45=command="AI44"
trigger46=command="AI45"
trigger47=command="AI46"
trigger48=command="AI47"
trigger49=command="AI48"
trigger50=command="AI49"
trigger51=command="AI50"
trigger52=numhelper(99999)=1
trigger52=helper(99999),var(29)=2
trigger53=palno>=12
var(30)=1
[State ]
type=varrandom
triggerall=!IsHelper
triggerall=Alive=1
trigger1=var(30)=1
trigger1=Time=1
trigger2=Statetype!=A&&ctrl
trigger2=TimeMod=30,1
v=31
range=1,100
ignorehitpause=1
[State ]
type=VarSet
trigger1=!Ishelper
fvar(2)=(p2bodydist x-vel x*2-enemynear,vel x*2)
ignorehitpause=1
[State ]
type=ChangeState
value=900
triggerall=!var(1)
triggerall=!var(7)
triggerall=!Ishelper
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=ctrl
trigger1=life<=lifemax*.7
trigger2=enemy,life<=enemy,lifemax*.7
[State ]
type=ChangeState
value=195
triggerall=var(30)
triggerall=ctrl
triggerall=StateType!=A
triggerall=prevstateno!=195&&stateno!=195
trigger1=RoundState=3
trigger1=!numpartner
trigger1=numenemy!=2
[State ]
type=ChangeState
value=120
triggerall=!Ishelper
triggerall=var(30)
triggerall=roundstate=2
triggerall=StateNo!=[120,155]
triggerall=ctrl
triggerall=enemynear,movetype!=H
trigger1=inguarddist
[State ]
type=ChangeState
value=5125+random%2
triggerall=!Ishelper
triggerall=var(30)=1&&Alive
trigger1=stateno=5120
[State ]
type=changestate
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X<=30
trigger1=random<=var(30)*150
value=19
[State ]
type=Changestate
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=!inguarddist
triggerall=stateno!=100
triggerall=ctrl||stateno=19||stateno=21
triggerall=random<=var(30)*60
trigger1=p2bodydist X<=30
value=19
[State ]
type=changestate
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X>=121
trigger1=random<=var(30)*60
value=21
[State ]
type=Changestate
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=!inguarddist
triggerall=stateno!=100
triggerall=ctrl||stateno=19||stateno=21
triggerall=random<=var(30)*60
trigger1=p2bodydist X>=70
value=21
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X<=30
triggerall=backedgebodydist>40
trigger1=random<=200
value=105
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=enemynear,movetype=I
triggerall=stateno!=[105,106]
trigger1=p2bodydist X>=120
trigger1=random<=150
value=100
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=enemynear,movetype!=H
triggerall=p2bodydist X<=140
triggerall=backedgebodydist>40
trigger1=random=150
value=105
[State ]
type=ChangeState
value=800
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=random<=360
triggerall=ctrl&&statetype!=A
triggerall=p2stateno!=[5050,5122]
triggerall=p2statetype!=A
triggerall=p2bodydist x<=10
trigger1=ctrl
[State ]
type=ChangeState
value=4000
triggerall=!var(5)
triggerall=var(30)=1
triggerall=var(50)
triggerall=power>=2000
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=var(31)>=68
triggerall=RoundState=2
trigger1=ctrl
[State ]
type=ChangeState
value=4100
triggerall=var(6)=1
triggerall=!var(5)
triggerall=var(30)=1
triggerall=var(50)
triggerall=power>=3000
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=var(31)>=90
triggerall=RoundState=2
trigger1=ctrl
[State ]
type=ChangeState
value=4200
triggerall=var(6)=2
triggerall=!var(5)
triggerall=var(30)=1
triggerall=var(50)
triggerall=power>=3000
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=var(31)<=10
triggerall=RoundState=2
trigger1=ctrl
[State ]
type=ChangeState
value=3400+(life<300&&palno<7)*300+(palno>=7)*300
triggerall=!Ishelper
triggerall=var(30)
triggerall=!var(6)
triggerall=!var(5)
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=3000
trigger1=ctrl
[State ]
type=ChangeState
value=3000
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=2000
triggerall=var(31)<20
trigger1=ctrl&&enemynear,movetype!=A
trigger2=stateno=220&&movehit&&animelemtime(12)>=0
trigger3=stateno=410&&movehit&&animelemtime(8)>=0
trigger4=stateno=1201&&movehit
[State ]
type=ChangeState
value=3100
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=2000
triggerall=var(31)<20
triggerall=!var(5)
triggerall=!numhelper(3100)
trigger1=ctrl&&enemynear,movetype!=A
trigger2=stateno=220&&movehit&&animelemtime(12)>=0
trigger3=stateno=410&&movehit&&animelemtime(8)>=0
[State ]
type=ChangeState
value=3200
triggerall=!var(5)
triggerall=!var(6)
triggerall=!var(7)
triggerall=var(30)=1
triggerall=var(1)
triggerall=power>=2000
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=RoundState=2
trigger1=ctrl&&var(31)<50
[State ]
type=ChangeState
value=3300
triggerall=!var(6)
triggerall=!var(7)
triggerall=var(30)
triggerall=var(1)
triggerall=power>=2000
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=RoundState=2
trigger1=ctrl&&var(31)>=50
[State ]
type=ChangeState
value=3500
triggerall=roundstate=2
triggerall=Alive
triggerall=power>=2000
triggerall=var(30)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=A
triggerall=p2statetype!=L
triggerall=p2bodydist x<=100
triggerall=p2movetype=A
trigger1=var(31)>=90
trigger1=ctrl
trigger1=p2movetype!=H
[State ]
type=ChangeState
value=3600
triggerall=!Ishelper
triggerall=var(30)
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=2000
triggerall=var(31)>80
trigger1=ctrl&&enemynear,movetype!=A
trigger2=stateno=215&&movehit&&animelemtime(12)>=0
trigger3=stateno=220&&movehit&&animelemtime(12)>=0
trigger4=stateno=410&&movehit&&animelemtime(8)>=0
trigger5=stateno=1611&&animelemtime(7)>=15
trigger6=stateno=1900&&Time>=85&&movehit
trigger7=stateno=1955&&movehit
trigger8=stateno=1980&&movehit
[State ]
type=ChangeState
value=2050
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=(numhelper+enemy,numhelper)<56
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
triggerall=var(31)<10
trigger1=stateno=220&&movehit&&animelemtime(12)>=0
trigger2=stateno=410&&movehit&&animelemtime(8)>=0
trigger3=stateno=1201&&movehit
[State ]
type=ChangeState
value=2100
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=!var(5)
triggerall=power>=1000
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=var(31)=[10,25]
trigger1=stateno=220&&movehit&&animelemtime(12)>=0
trigger2=stateno=410&&movehit&&animelemtime(8)>=0
[State ]
type=ChangeState
value=2200
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=(numhelper+enemy,numhelper)<56
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
triggerall=var(31)=[21,25]
triggerall=enemynear,movetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=2300
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=!numhelper(2300)
triggerall=(numhelper+enemy,numhelper)<56
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
triggerall=var(31)>=95
triggerall=enemynear,movetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1080
triggerall=!Ishelper
triggerall=power>=500
triggerall=var(30)=1
triggerall=(numhelper+enemy,numhelper)<56
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=random>=980&&ctrl&&fvar(2)>=60
[State ]
type=ChangeState
value=1180
triggerall=!Ishelper
triggerall=power>=500
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=p2stateno!=[5210,5219]
trigger1=p2statetype=A&&p2movetype!=H
trigger1=ctrl||stateno=19||stateno=100
trigger1=random<=250
trigger1=p2bodydist x=[-5,30]
trigger2=stateno=215&&movehit&&animelemtime(12)>=0&&var(31)>=80
trigger3=stateno=220&&movehit&&animelemtime(12)>=0&&var(31)>=80
trigger4=stateno=410&&movehit&&animelemtime(8)>=0&&var(31)>=80
trigger5=stateno=1201&&movehit&&animelemtime(8)>=0&&var(31)<=20
trigger6=stateno=1260&&movehit&&animelemtime(8)>=0&&var(31)<=20
[State ]
type=ChangeState
value=1195
triggerall=!Ishelper
triggerall=power>=500
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype=A
trigger1=stateno=620&&movehit&&var(31)<=20
[State ]
type=ChangeState
value=1160
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype=A
trigger1=stateno=620&&movehit&&var(31)>20-(power<500)*20
[State ]
type=ChangeState
value=1110
triggerall=!Ishelper
triggerall=var(30)
triggerall=roundstate=2
triggerall=statetype=A
triggerall=!(random%3)
trigger1=stateno=1160&&movehit
trigger2=stateno=1551&&movehit&&animelemtime(44)>=0
trigger3=stateno=1910&&Time>=85&&movehit
[State ]
type=ChangeState
value=1750
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype=A
triggerall=random%3=1
trigger1=stateno=1160&&movehit
trigger2=stateno=1551&&movehit&&animelemtime(44)>=0
[State ]
type=ChangeState
value=1800
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype=A
triggerall=random%3=2
trigger1=stateno=1160&&movehit
trigger2=stateno=1551&&movehit&&animelemtime(44)>=0
trigger3=stateno=1910&&Time>=85&&movehit
[State ]
type=ChangeState
value=1950
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2bodydist x<=60
trigger1=random<=290
trigger1=ctrl
trigger2=enemynear,movetype=H&&enemynear,stateno=[120,155]
trigger2=ctrl
trigger3=stateno=215&&movecontact&&animelemtime(12)>=0&&var(31)>=80
trigger4=stateno=220&&movecontact&&animelemtime(12)>=0&&var(31)>=80
trigger5=stateno=410&&movecontact&&animelemtime(8)>=0&&var(31)>=80
trigger6=stateno=1611&&animelemtime(7)>=15
trigger7=stateno=1980&&movecontact
[State ]
type=ChangeState
value=1960
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2bodydist x<=60
trigger1=random>=890
trigger1=ctrl
trigger2=stateno=215&&movehit&&animelemtime(12)>=0&&var(31)>=80
trigger3=stateno=220&&movehit&&animelemtime(12)>=0&&var(31)>=80
trigger4=stateno=410&&movehit&&animelemtime(8)>=0&&var(31)>=80
trigger5=stateno=1900&&Time>=85&&movecontact&&var(31)<=50
[State ]
type=ChangeState
value=1000
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=!numhelper(1000)&&!numhelper(1001)&&!numhelper(1002)&&!numhelper(1003)&&!numhelper(1004)
triggerall=(numhelper+enemy,numhelper)<56
triggerall=ctrl&&statetype!=A
trigger1=random<=350&&fvar(2)>=100
[State ]
type=ChangeState
value=1050
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=p2movetype!=A
triggerall=!numhelper(1050)
triggerall=(numhelper+enemy,numhelper)<56
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=statetype=S&&ctrl
triggerall=p2statetype!=A
trigger1=random<=320&&fvar(2)>=100
[State ]
type=ChangeState
value=1100+random%2*50
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=roundstate=2
triggerall=p2statetype!=L
triggerall=p2bodydist x=[-5,40]
triggerall=p2bodydist y>-100
trigger1=p2stateno!=[5210,5219]
trigger1=p2statetype=A&&p2movetype!=H
trigger1=ctrl||stateno=19||stateno=100
trigger1=random<=800
[State ]
type=ChangeState
value=ifelse(p2bodydist x>=60,1200,1201)
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=ctrl
trigger1=p2bodydist X<=100
trigger1=random<=150
trigger2=stateno=215&&movecontact&&animelemtime(12)>=0&&var(31)>=50
trigger3=stateno=220&&movecontact&&animelemtime(12)>=0&&var(31)>=50
trigger4=stateno=410&&movecontact&&animelemtime(8)>=0&&var(31)>=50
[State ]
type=ChangeState
value=1280
triggerall=roundstate=2
triggerall=Alive
triggerall=power>=500
triggerall=var(30)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
triggerall=enemynear,movetype!=H
trigger1=ctrl
trigger1=p2bodydist X>100
trigger1=random<=20
[State ]
type=ChangeState
value=1650
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=ctrl
trigger1=p2bodydist X>100
trigger1=random>=850
[State ]
type=ChangeState
value=1450
triggerall=roundstate=2
triggerall=Alive
triggerall=var(59)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=ctrl
trigger1=p2bodydist X>100
trigger1=random<=150
trigger2=stateno=215&&movecontact&&animelemtime(12)>=0&&var(31)>=50
trigger3=stateno=220&&movecontact&&animelemtime(12)>=0&&var(31)>=50
trigger4=stateno=410&&movecontact&&animelemtime(8)>=0&&var(31)>=50
[State ]
type=ChangeState
value=1100
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=stateno=215&&movehit&&animelemtime(12)>=0&&var(31)>=80
trigger2=stateno=220&&movehit&&animelemtime(12)>=0&&var(31)>=80
trigger3=stateno=410&&movehit&&animelemtime(8)>=0&&var(31)>=80
trigger4=stateno=1201&&movehit
trigger5=stateno=1260&&movehit
trigger6=stateno=1955&&movehit
[State ]
type=ChangeState
value=1380
triggerall=roundstate=2
triggerall=Alive
triggerall=power>=500
triggerall=var(30)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=A
triggerall=p2statetype!=L
triggerall=p2bodydist x<=100
triggerall=p2movetype=A
triggerall=statetype=S
trigger1=random<=40
trigger1=ctrl
trigger1=p2movetype!=H
[State ]
type=ChangeState
value=ifelse(!(random%2),1300,1350)
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=A
triggerall=p2statetype!=L
triggerall=p2bodydist x<=100
triggerall=p2movetype=A
triggerall=statetype=S
trigger1=random<=390
trigger1=ctrl
trigger1=p2movetype!=H
[State ]
type=ChangeState
value=1500
triggerall=!Ishelper
triggerall=var(30)
triggerall=p2movetype!=A
triggerall=!numhelper(1500)
triggerall=(numhelper+enemy,numhelper)<56
triggerall=roundstate=2
triggerall=statetype!=A&&ctrl
triggerall=p2statetype=L
triggerall=p2movetype!=A
trigger1=random<=320
[State ]
type=ChangeState
value=1550
triggerall=!Ishelper
triggerall=var(30)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=p2statetype!=A&&p2statetype!=L
trigger1=ctrl&&random=[520,600]
trigger2=stateno=215&&movehit&&animelemtime(12)>=0&&var(31)<50
trigger3=stateno=220&&movehit&&animelemtime(12)>=0&&var(31)<50
trigger4=stateno=410&&movehit&&animelemtime(8)>=0&&var(31)<50
trigger5=stateno=1611&&animelemtime(7)>=15&&var(31)<50
trigger6=stateno=1900&&Time>=85&&movehit&&var(31)<50
trigger7=stateno=1955&&movehit&&var(31)<50
trigger8=stateno=1980&&movehit&&var(31)<50
[State ]
type=ChangeState
value=1600
triggerall=!Ishelper
triggerall=var(30)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=p2statetype!=A&&p2statetype!=L
triggerall=p2bodydist x<=80
trigger1=ctrl&&random=[720,800]
trigger2=stateno=215&&movehit&&animelemtime(12)>=0&&var(31)<50
trigger3=stateno=220&&movehit&&animelemtime(12)>=0&&var(31)<50
trigger4=stateno=410&&movehit&&animelemtime(8)>=0&&var(31)<50
trigger5=stateno=1611&&animelemtime(7)>=15&&var(31)<50
trigger6=stateno=1900&&Time>=85&&movehit&&var(31)<50
trigger7=stateno=1955&&movehit&&var(31)<50
trigger8=stateno=1980&&movehit&&var(31)<50
[State ]
type=ChangeState
value=1010
triggerall=!numhelper(1010)&&!numhelper(1011)&&!numhelper(1012)&&!numhelper(1013)&&!numhelper(1014)
triggerall=!Ishelper
triggerall=var(30)
triggerall=roundstate=2
triggerall=statetype=A
triggerall=(numhelper+enemy,numhelper)<56
triggerall=statetype=A
trigger1=ctrl&&random<100
[State ]
type=ChangeState
value=1060
triggerall=!numhelper(1060)
triggerall=!Ishelper
triggerall=var(30)
triggerall=roundstate=2
triggerall=statetype=A
triggerall=(numhelper+enemy,numhelper)<56
triggerall=statetype=A
trigger1=ctrl&&random=[500,600]
[State ]
type=ChangeState
value=1850
triggerall=!numhelper(1850)
triggerall=!Ishelper
triggerall=var(30)
triggerall=roundstate=2
triggerall=statetype=A
triggerall=(numhelper+enemy,numhelper)<56
triggerall=statetype=A
trigger1=ctrl&&random>=900
[State ]
type=ChangeState
value=1900+random%2*10
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=ctrl
trigger1=p2bodydist X<=100
trigger1=random<=150





[State ]
type=ChangeState
value=200
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=stateno!=100
triggerall=p2bodydist x=[-15,20]
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
trigger1=enemynear,movetype!=H
trigger1=enemynear,statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
[State ]
type=ChangeState
value=210
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
trigger1=enemynear,movetype!=A
trigger1=fvar(2)=[-5,30]
trigger1=random<40
trigger1=ctrl
trigger2=stateno=200&&movehit
[State ]
type=ChangeState
value=215
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=fvar(2)=[0,38]
triggerall=random<=500
trigger1=stateno=200&&movehit
trigger2=stateno=210&&movehit
[State ]
type=ChangeState
value=220
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=fvar(2)=[20,66]
triggerall=random>500
trigger1=stateno=200&&movehit
trigger2=stateno=210&&movehit
[State ]
type=ChangeState
value=400
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2statetype!=A
triggerall=p2bodydist x=[-15,20]
trigger1=enemynear,movetype!=H
trigger1=enemynear,statetype!=A
trigger1=ctrl
trigger2=stateno=400&&movecontact
trigger3=stateno=200&&moveguarded
[State ]
type=ChangeState
value=420
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2statetype!=A
triggerall=fvar(2)=[20,50]
trigger1=stateno=400&&movecontact
[State ]
type=ChangeState
value=410
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=p2statetype!=A
trigger1=stateno=420&&movecontact
[State ]
type=ChangeState
value=600
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype=A
triggerall=RoundState=2
trigger1=(!(screenpos x<30&&facing>0)&&!(screenpos X>270&&facing<0))
trigger1=ctrl
trigger1=fvar(2)=[-20,40]
trigger1=p2dist y=[-70,40]
trigger2=stateno=1100&&movehit&&animelemtime(7)>=0
[State ]
type=ChangeState
value=610
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype=A
triggerall=RoundState=2
trigger1=stateno=600&&movehit
[State ]
type=ChangeState
value=620
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=statetype=A
triggerall=RoundState=2
trigger1=stateno=610&&movehit
[State ]
type=changestate
triggerall=!Ishelper
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=20||stateno=21||(stateno=52&&time>=3)||(stateno=100)
triggerall=p2statetype!=l
triggerall=p2statetype=C
triggerall=p2stateno=[120,155]
triggerall=p2statetype!=A 
triggerall=!inguarddist
triggerall=p2bodydist x=[100,160]
triggerall=p2bodydist y>=0
trigger1=random<=var(30)*15
value=46
ctrl=0
[State ]
type=Changestate
triggerall=!Ishelper
triggerall=roundstate=2
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=p2statetype!=L
triggerall=p2movetype!=H
triggerall=!Inguarddist&&enemynear,movetype!=A
triggerall=ctrl
triggerall=random<=150
trigger1=enemynear,statetype=C&&p2bodydist X<=80
value=46
[State ]
type=ChangeState
value=ifelse(statetype!=A,1400,1450)
triggerall=roundstate=2
triggerall=Alive=1
triggerall=var(30)=1
triggerall=p2statetype!=A
triggerall=p2movetype=H
triggerall=p2bodydist x>=80
trigger1=ctrl
trigger1=random<=45+(palno>=7)*400
[State ]
type=ChangeState
value=ifelse(statetype!=A,1400,1450)
triggerall=roundstate=2
triggerall=Alive=1
triggerall=var(30)=1
triggerall=p2statetype!=A
triggerall=p2stateno=[150,155]
triggerall=p2BodyDist x>=80
trigger1=ctrl
trigger1=random<=45+(palno>=7)*400
[State ]
type=ChangeState
value=ifelse(statetype!=A,1400,1450)
triggerall=roundstate=2
triggerall=Alive=1
triggerall=var(30)=1
triggerall=P2BodyDist X>=55
trigger1=ctrl
trigger1=random<=60+(palno>=7)*400
[State ]
type=ChangeState
value=ifelse(statetype!=A,1400,1450)
triggerall=roundstate=2
triggerall=Alive=1
triggerall=var(30)=1
triggerall=p2movetype=A
triggerall=p2bodydist x>=80
trigger1=ctrl
trigger1=random<=60+(palno>=7)*400
[State ]
type=ChangeState
value=ifelse(statetype!=A,1400,1450)
triggerall=roundstate=2
triggerall=Alive=1
triggerall=var(30)
triggerall=backedgedist<=90
trigger1=ctrl
trigger1=random<=30+(palno>=7)*400

[State ]
type=ChangeState
value=4000
triggerall=!var(5)
triggerall=!var(30)
triggerall=var(50)
triggerall=power>=2000
triggerall=!Ishelper
triggerall=command="SakuyaEx-5"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=4100
triggerall=var(6)=1
triggerall=!var(5)
triggerall=!var(30)
triggerall=var(50)
triggerall=power>=3000
triggerall=!Ishelper
triggerall=command="SakuyaEx-6"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=4200
triggerall=var(6)=2
triggerall=!var(5)
triggerall=!var(30)
triggerall=var(50)
triggerall=power>=3000
triggerall=!Ishelper
triggerall=command="SakuyaEx-6"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=3400
triggerall=!var(5)
triggerall=!var(30)
triggerall=power>=3000
triggerall=!Ishelper
triggerall=command="SakuyaEx3-1"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1201&&movecontact
trigger10=stateno=1611&&animelemtime(7)>=15
trigger11=stateno=1900&&Time>=85&&movecontact
trigger12=stateno=1955&&movecontact
trigger13=stateno=1980&&movecontact
[State ]
type=ChangeState
value=3700
triggerall=!var(5)
triggerall=!var(30)
triggerall=power>=3000
triggerall=life<300&&palno<7
triggerall=!Ishelper
triggerall=command="SakuyaEx3-2"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1611&&animelemtime(7)>=15
trigger10=stateno=1900&&Time>=85&&movecontact
trigger11=stateno=1980&&movecontact
[State ]
type=ChangeState
value=3000
triggerall=!var(30)
triggerall=(numhelper+enemy,numhelper)<56
triggerall=power>=2000
triggerall=!Ishelper
triggerall=command="SakuyaEx2-1"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=3100
triggerall=!var(30)
triggerall=!var(5)
triggerall=!numhelper(3100)
triggerall=power>=2000
triggerall=!Ishelper
triggerall=command="SakuyaEx2-2"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1611&&animelemtime(7)>=15
trigger10=stateno=1900&&Time>=85&&movecontact
trigger11=stateno=1980&&movecontact
[State ]
type=ChangeState
value=3200
triggerall=!var(5)
triggerall=!var(6)
triggerall=!var(7)
triggerall=!var(30)
triggerall=var(1)
triggerall=power>=2000
triggerall=!Ishelper
triggerall=command="SakuyaEx2-3"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=3300
triggerall=!var(6)
triggerall=!var(7)
triggerall=!var(30)
triggerall=var(1)
triggerall=power>=2000
triggerall=!Ishelper
triggerall=command="SakuyaEx2-4"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=3500
triggerall=!var(30)
triggerall=power>=2000
triggerall=!Ishelper
triggerall=command="SakuyaEx2-5"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=3600
triggerall=!var(5)
triggerall=!var(30)
triggerall=power>=2000
triggerall=!Ishelper
triggerall=command="SakuyaEx2-6"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1611&&animelemtime(7)>=15
trigger10=stateno=1900&&Time>=85&&movecontact
trigger11=stateno=1980&&movecontact
[State ]
type=ChangeState
value=2000
triggerall=!var(30)
triggerall=(numhelper+enemy,numhelper)<56
triggerall=power>=1000
triggerall=!Ishelper
triggerall=command="SakuyaEx-1"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=2050
triggerall=!var(30)
triggerall=(numhelper+enemy,numhelper)<56
triggerall=power>=1000
triggerall=!Ishelper
triggerall=command="SakuyaEx-1"
triggerall=statetype!=A
trigger1=stateno=200&&movecontact
trigger2=stateno=210&&movecontact
trigger3=stateno=215&&movecontact
trigger4=stateno=220&&movecontact&&animelemtime(12)>=0
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact&&animelemtime(8)>=0
trigger7=stateno=420&&movecontact
trigger8=stateno=1201&&movecontact
trigger9=stateno=1611&&animelemtime(7)>=15
trigger10=stateno=1900&&Time>=85&&movecontact
trigger11=stateno=1955&&movecontact
trigger12=stateno=1980&&movecontact
[State ]
type=ChangeState
value=2100
triggerall=!var(30)
triggerall=!var(5)
triggerall=power>=1000
triggerall=!Ishelper
triggerall=command="SakuyaEx-2"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1611&&animelemtime(7)>=15
trigger10=stateno=1900&&Time>=85&&movecontact
trigger11=stateno=1980&&movecontact
[State ]
type=ChangeState
value=2200
triggerall=!var(30)
triggerall=(numhelper+enemy,numhelper)<56
triggerall=power>=1000
triggerall=!Ishelper
triggerall=command="SakuyaEx-3"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
[State ]
type=ChangeState
value=2300
triggerall=!numhelper(2300)
triggerall=(numhelper+enemy,numhelper)<56
triggerall=!var(30)
triggerall=power>=1000
triggerall=!Ishelper
triggerall=command="SakuyaEx-4"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1611&&animelemtime(7)>=15
trigger10=stateno=1900&&Time>=85&&movecontact
trigger11=stateno=1980&&movecontact
[State ]
type=ChangeState
value=1080
triggerall=!var(30)
triggerall=(numhelper+enemy,numhelper)<56
triggerall=power>=500
triggerall=!Ishelper
triggerall=command="Sakuya-EX"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1611&&animelemtime(7)>=15
trigger10=stateno=1900&&Time>=85&&movecontact
trigger11=stateno=1955&&movecontact
trigger12=stateno=1980&&movecontact
[State ]
type=ChangeState
value=1090
triggerall=!var(30)
triggerall=(numhelper+enemy,numhelper)<56
triggerall=power>=500
triggerall=!Ishelper
triggerall=command="Sakuya-EX"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1511&&animelemtime(44)>=0&&movecontact
trigger6=stateno=1910&&Time>=85&&movecontact
[State ]
type=ChangeState
value=1000
triggerall=!numhelper(1000)&&!numhelper(1001)&&!numhelper(1002)&&!numhelper(1003)&&!numhelper(1004)
triggerall=!var(30)
triggerall=(numhelper+enemy,numhelper)<56
triggerall=!Ishelper
triggerall=command="Sakuya-1"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1611&&animelemtime(7)>=15
trigger10=stateno=1900&&Time>=85&&movecontact
trigger11=stateno=1980&&movecontact
[State ]
type=ChangeState
value=1010
triggerall=!numhelper(1010)&&!numhelper(1011)&&!numhelper(1012)&&!numhelper(1013)&&!numhelper(1014)
triggerall=!var(30)
triggerall=(numhelper+enemy,numhelper)<56
triggerall=!Ishelper
triggerall=command="Sakuya-1"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1511&&animelemtime(44)>=0&&movecontact
trigger6=stateno=1910&&Time>=85&&movecontact
[State ]
type=ChangeState
value=1050
triggerall=!numhelper(1050)
triggerall=!var(30)
triggerall=(numhelper+enemy,numhelper)<56
triggerall=!Ishelper
triggerall=command="Sakuya-2"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1611&&animelemtime(7)>=15
trigger10=stateno=1900&&Time>=85&&movecontact
trigger11=stateno=1955&&movecontact
trigger12=stateno=1980&&movecontact
[State ]
type=ChangeState
value=1060
triggerall=!numhelper(1060)
triggerall=!var(30)
triggerall=(numhelper+enemy,numhelper)<56
triggerall=!Ishelper
triggerall=command="Sakuya-2"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1511&&animelemtime(44)>=0&&movecontact
trigger6=stateno=1910&&Time>=85&&movecontact
[State ]
type=ChangeState
value=1180
triggerall=!var(30)
triggerall=!var(5)
triggerall=power>=500
triggerall=!Ishelper
triggerall=command="Sakuya-EX2"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1201&&movecontact
trigger10=stateno=1611&&animelemtime(7)>=15
trigger11=stateno=1900&&Time>=85&&movecontact
trigger12=stateno=1955&&movecontact
trigger13=stateno=1980&&movecontact
[State ]
type=ChangeState
value=1195
triggerall=!var(30)
triggerall=!var(5)
triggerall=power>=500
triggerall=!Ishelper
triggerall=command="Sakuya-EX2"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1511&&animelemtime(44)>=0&&movecontact
trigger6=stateno=1910&&Time>=85&&movecontact
[State ]
type=ChangeState
value=1100
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Sakuya-3"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1201&&movecontact
trigger10=stateno=1611&&animelemtime(7)>=15
trigger11=stateno=1900&&Time>=85&&movecontact
trigger12=stateno=1955&&movecontact
trigger13=stateno=1980&&movecontact
[State ]
type=ChangeState
value=1110
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Sakuya-3"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1511&&animelemtime(44)>=0&&movecontact
trigger6=stateno=1910&&Time>=85&&movecontact
[State ]
type=ChangeState
value=1150
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Sakuya-4"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1201&&movecontact
trigger10=stateno=1611&&animelemtime(7)>=15
trigger11=stateno=1900&&Time>=85&&movecontact
trigger12=stateno=1955&&movecontact
trigger13=stateno=1980&&movecontact
[State ]
type=ChangeState
value=1160
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Sakuya-4"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1511&&animelemtime(44)>=0&&movecontact
trigger6=stateno=1910&&Time>=85&&movecontact
[State ]
type=ChangeState
value=1280
triggerall=!var(30)
triggerall=!var(5)
triggerall=power>=500
triggerall=!Ishelper
triggerall=command="Sakuya-EX3"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1611&&animelemtime(7)>=15
trigger10=stateno=1900&&Time>=85&&movecontact
trigger11=stateno=1980&&movecontact
[State ]
type=ChangeState
value=ifelse(p2bodydist x>=60,1200,1201)
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Sakuya-5"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1611&&animelemtime(7)>=15
trigger10=stateno=1900&&Time>=85&&movecontact
trigger11=stateno=1980&&movecontact
[State ]
type=ChangeState
value=ifelse(p2bodydist x>=60,1250,1201)
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Sakuya-6"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
[State ]
type=ChangeState
value=1380
triggerall=!var(30)
triggerall=power>=500
triggerall=!Ishelper
triggerall=command="Sakuya-EX4"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
[State ]
type=ChangeState
value=1300
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Sakuya-7"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1350
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Sakuya-8"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1400+(statetype=A)*50
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Sakuya-9"
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1611&&animelemtime(7)>=15
[State ]
type=ChangeState
value=1500
triggerall=!numhelper(1500)
triggerall=!var(30)
triggerall=(numhelper+enemy,numhelper)<56
triggerall=!Ishelper
triggerall=command="Sakuya-10"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1611&&animelemtime(7)>=15
[State ]
type=ChangeState
value=1550
triggerall=!var(30)
triggerall=!var(5)
triggerall=!Ishelper
triggerall=command="Sakuya-11"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1611&&animelemtime(7)>=15
trigger10=stateno=1900&&Time>=85&&movecontact
trigger11=stateno=1955&&movecontact
trigger12=stateno=1980&&movecontact
[State ]
type=ChangeState
value=1600
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Sakuya-12"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1201&&movecontact
trigger10=stateno=1980&&movecontact
[State ]
type=ChangeState
value=1650
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Sakuya-13"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1201&&movecontact
[State ]
type=ChangeState
value=1700
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Sakuya-5"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1110&&movecontact
trigger6=stateno=1511&&animelemtime(44)>=0&&movecontact
trigger7=stateno=1910&&Time>=85&&movecontact
[State ]
type=ChangeState
value=1750
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Sakuya-6"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1110&&movecontact
trigger6=stateno=1551&&movecontact&&animelemtime(44)>=0
trigger7=stateno=1800&&movecontact
[State ]
type=ChangeState
value=1800
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Sakuya-7"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1110&&movecontact
trigger6=stateno=1511&&animelemtime(44)>=0&&movecontact
trigger7=stateno=1910&&Time>=85&&movecontact
[State ]
type=ChangeState
value=1850
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Sakuya-8"
triggerall=statetype=A
triggerall=(numhelper+enemy,numhelper)<56
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact
trigger5=stateno=1110&&movecontact
trigger6=stateno=1511&&animelemtime(44)>=0&&movecontact
trigger7=stateno=1910&&Time>=85&&movecontact
[State ]
type=ChangeState
value=1900
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Sakuya-14"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1201&&movecontact
trigger10=stateno=1611&&animelemtime(7)>=15
trigger11=stateno=1955&&movecontact
trigger12=stateno=1980&&movecontact
[State ]
type=ChangeState
value=1910
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Sakuya-15"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1201&&movecontact
trigger10=stateno=1611&&animelemtime(7)>=15
trigger11=stateno=1955&&movecontact
trigger12=stateno=1980&&movecontact
[State ]
type=ChangeState
value=1950
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Sakuya-16"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1611&&animelemtime(7)>=15
trigger10=stateno=1980&&movecontact
[State ]
type=ChangeState
value=1960
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Sakuya-17"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact&&animelemtime(8)>=0
trigger8=stateno=420&&movecontact
trigger9=stateno=1201&&movecontact
trigger10=stateno=1611&&animelemtime(7)>=15
trigger11=stateno=1900&&Time>=85&&movecontact
trigger12=stateno=1955&&movecontact
[State ]
type=ChangeState
value=800
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="y"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=p2bodydist X<25
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
[State ]
type=ChangeState
value=800
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="b"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=p2bodydist X<25
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
[State ]
type=Changestate
value=900
triggerall=!var(1)
triggerall=!var(7)
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="z"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=Changestate
value=195
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="start"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=Changestate
value=100
triggerall=!var(30)
triggerall=!Ishelper
trigger1=command="FF"
trigger1=statetype=S
trigger1=ctrl
[State ]
type=Changestate
value=105
triggerall=!var(30)
triggerall=!Ishelper
trigger1=command="BB"
trigger1=statetype=S
trigger1=ctrl
[State ]
type=Changestate
value=110
triggerall=!var(30)
triggerall=!Ishelper
triggerall=stateno!=110
trigger1=command="FF"
trigger1=statetype=A
trigger1=ctrl
[State ]
type=Changestate
value=115
triggerall=!var(30)
triggerall=!Ishelper
triggerall=stateno!=115
trigger1=command="BB"
trigger1=statetype=A
trigger1=ctrl
[State ]
type=Changestate
value=200
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="x"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
[State ]
type=Changestate
value=215
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="y"&&command="holdfwd"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=210&&movecontact
[State ]
type=Changestate
value=210
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="y"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
[State ]
type=Changestate
value=220
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="a"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=410&&movecontact&&animelemtime(8)>=0
[State ]
type=Changestate
value=230
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="b"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=215&&movecontact
trigger5=stateno=220&&movecontact&&animelemtime(12)>=0
[State ]
type=Changestate
value=400
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="x"
triggerall=command="holddown"
triggerall=statetype=C
trigger1=ctrl
trigger2=stateno=400&&movecontact
[State ]
type=Changestate
value=410
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="y"
triggerall=command="holddown"
triggerall=statetype=C
trigger1=ctrl
trigger2=stateno=400&&movecontact
trigger3=stateno=420&&movecontact
[State ]
type=Changestate
value=420
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="a"
triggerall=command="holddown"
triggerall=statetype=C
trigger1=ctrl
trigger2=stateno=400&&movecontact
trigger3=stateno=420&&movecontact
[State ]
type=Changestate
value=430
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="b"
triggerall=command="holddown"
triggerall=statetype=C
trigger1=ctrl
trigger2=stateno=400&&movecontact
trigger3=stateno=420&&movecontact
[State ]
type=Changestate
value=600
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="x"
trigger1=statetype=A
trigger1=stateno!=106
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=1100&&movecontact&&animelemtime(5)>=0
[State ]
type=Changestate
value=610
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="y"
trigger1=statetype=A
trigger1=stateno!=106
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=1100&&movecontact&&animelemtime(5)>=0
[State ]
type=Changestate
value=620
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="a"
trigger1=statetype=A
trigger1=stateno!=106
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact&&animelemtime(5)>=0
trigger4=stateno=1100&&movecontact&&animelemtime(5)>=0
[State ]
type=Changestate
value=630
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="b"
trigger1=statetype=A
trigger1=stateno!=106
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact&&animelemtime(5)>=0
trigger4=stateno=620&&movecontact
trigger5=stateno=1100&&movecontact&&animelemtime(5)>=0

