[Command]
name="AI0"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI1"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI2"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI3"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI4"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI5"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI6"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI7"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI8"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI9"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI10"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI11"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI12"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI13"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI14"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI15"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI16"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI17"
command=a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time=0
[Command]
name="AI18"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI19"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI20"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI21"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI22"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI23"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI24"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI25"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI26"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI27"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI28"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI29"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI30"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI31"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI32"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI33"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI34"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI35"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI36"
command=z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI37"
command=z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time=0
[Command]
name="AI38"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time=0
[Command]
name="AI39"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time=0
[Command]
name="AI40"
command=z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time=0
[Command]
name="AI41"
command=z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time=0
[Command]
name="AI42"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI43"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time=0
[Command]
name="AI44"
command=z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time=0
[Command]
name="AI45"
command=z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time=0
[Command]
name="AI46"
command=z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time=0
[Command]
name="AI47"
command=z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI48"
command=z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time=0
[Command]
name="AI49"
command=z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time=0
[Command]
name="AI50"
command=z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time=0
[Remap]
x=x
y=y
z=z
a=a
b=b
c=c
s=s
[Defaults]
command.time=15
command.buffer.time=1
[Command]
name="ScharlachrotEx3"
command=~D,DF,F,D,DF,F,c
time=30
[Command]
name="ScharlachrotEx2-1"
command=~D,DF,F,D,DF,F,x+y
time=30
[Command]
name="ScharlachrotEx2-2"
command=~D,DF,F,D,DF,F,a+b
time=30
[Command]
name="ScharlachrotEx2-3"
command=~D,DB,B,D,DB,B,x+y
time=30
[Command]
name="ScharlachrotEx2-4"
command=~D,DB,B,D,DB,B,a+b
time=30
[Command]
name="ScharlachrotEx-4"
command=~D,DB,B,D,DB,B,a
time=30
[Command]
name="ScharlachrotEx-4"
command=~D,DB,B,D,DB,B,b
time=30
[Command]
name="ScharlachrotEx-3"
command=~D,DB,B,D,DB,B,x
time=30
[Command]
name="ScharlachrotEx-3"
command=~D,DB,B,D,DB,B,y
time=30
[Command]
name="ScharlachrotEx-2"
command=~D,DF,F,D,DF,F,a
time=30
[Command]
name="ScharlachrotEx-2"
command=~D,DF,F,D,DF,F,b
time=30
[Command]
name="ScharlachrotEx-1"
command=~D,DF,F,D,DF,F,x
time=30
[Command]
name="ScharlachrotEx-1"
command=~D,DF,F,D,DF,F,y
time=30
[Command]
name="Scharlachrot-1"
command=~D,DF,F,x
time=20
[Command]
name="Scharlachrot-2"
command=~D,DF,F,y
time=20
[Command]
name="Scharlachrot-3"
command=~D,DB,B,x
time=20
[Command]
name="Scharlachrot-4"
command=~D,DB,B,y
time=20
[Command]
name="Scharlachrot-5"
command=~D,DF,F,b
time=20
[Command]
name="Scharlachrot-6"
command=~D,DF,F,a
time=20
[Command]
name="Scharlachrot-7"
command=~D,DB,B,b
time=20
[Command]
name="Scharlachrot-7-2"
command=~D,DB,B,a
time=20
[Command]
name="Scharlachrot-8"
command=~B,F,x
time=20
[Command]
name="Scharlachrot-9"
command=~B,F,y
time=20
[Command]
name="Scharlachrot-10"
command=~D,DF,F,c
time=20
[Command]
name="Scharlachrot-11"
command=~D,DB,B,c
time=20
[Command]
name="_bV"
command=F,F
time=10
[Command]
name="obN_bV"
command=B,B
time=10
[Command]
name="FF"
command=F,F
time=10
[Command]
name="BB"
command=B,B
time=10
[Command]
name="recovery"
command=x+y
time=1
[Command]
name="down_a"
command=/$D,a
time=1
[Command]
name="down_b"
command=/$D,b
time=1
[Command]
name="ςȂx"
command=/$x
time=1
[Command]
name="ςȂy"
command=/$y
time=1
[Command]
name="ςȂ"
command=/$a
time=1
[Command]
name="ςȂ"
command=/$b
time=1
[Command]
name="ςȂz"
command=/$z
time=1
[Command]
name="ςȂc"
command=/$c
time=1
[Command]
name="F"
command=F
time=1
[Command]
name="B"
command=B
time=1
[Command]
name="U"
command=U
time=1
[Command]
name="D"
command=D
time=1
[Command]
name="a"
command=a
time=1
[Command]
name="b"
command=b
time=1
[Command]
name="c"
command=c
time=1
[Command]
name="x"
command=x
time=1
[Command]
name="y"
command=y
time=1
[Command]
name="z"
command=z
time=1
[Command]
name="start"
command=s
time=1
[Command]
name="holdfwd"
command=/$F
time=1
[Command]
name="holdback"
command=/$B
time=1
[Command]
name="holdup"
command=/$U
time=1
[Command]
name="holddown"
command=/$D
time=1
[Statedef -1]
[State ]
type=varset
triggerall=!var(30)
triggerall=roundstate=[1,2]
trigger1=command="AI0"
trigger2=command="AI1"
trigger3=command="AI2"
trigger4=command="AI3"
trigger5=command="AI4"
trigger6=command="AI5"
trigger7=command="AI6"
trigger8=command="AI7"
trigger9=command="AI8"
trigger10=command="AI9"
trigger11=command="AI10"
trigger12=command="AI11"
trigger13=command="AI12"
trigger14=command="AI13"
trigger15=command="AI14"
trigger16=command="AI15"
trigger17=command="AI16"
trigger18=command="AI17"
trigger19=command="AI18"
trigger20=command="AI19"
trigger21=command="AI20"
trigger22=command="AI21"
trigger23=command="AI22"
trigger24=command="AI23"
trigger25=command="AI24"
trigger26=command="AI25"
trigger27=command="AI26"
trigger28=command="AI27"
trigger29=command="AI28"
trigger30=command="AI29"
trigger31=command="AI30"
trigger32=command="AI31"
trigger33=command="AI32"
trigger34=command="AI33"
trigger35=command="AI34"
trigger36=command="AI35"
trigger37=command="AI36"
trigger38=command="AI37"
trigger39=command="AI38"
trigger40=command="AI39"
trigger41=command="AI40"
trigger42=command="AI41"
trigger43=command="AI42"
trigger44=command="AI43"
trigger45=command="AI44"
trigger46=command="AI45"
trigger47=command="AI46"
trigger48=command="AI47"
trigger49=command="AI48"
trigger50=command="AI49"
trigger51=command="AI50"
trigger52=numhelper(99999)=1
trigger52=helper(99999),var(30)=2
trigger53=palno>=7
var(30)=1
;======================================================
;^bOp
[State ]
Type=VarSet
triggerall=var(30)&&!Ishelper
trigger1=RoundState=2
var(29)=(NumEnemy=2&&EnemyNear(0),life<=0)
IgnoreHitPause=1
;======================================================
;Nオ蓊G
[State ]
Type=VarSet
triggerall=!Ishelper
trigger1=enemynear(var(29)),statetype=L
var(28)=-1
IgnoreHitPause=1
[State ]
Type=VarAdd
triggerall=!Ishelper
triggerall=var(28)>0
trigger1=enemynear(var(29)),statetype!=L
var(28)=-1
IgnoreHitPause=1
[State ]
Type=VarSet
triggerall=!Ishelper
triggerall=var(28)=-1
trigger1=enemynear(var(29)),statetype!=L
var(28)=12
IgnoreHitPause=1
;======================================================
[State ]
type=VarRandom
triggerAll=var(30)
trigger1=time=1
trigger2=time%60=1
trigger2=moveType!=I
trigger3=moveType=I
v=31
range=0,99
IgnoreHitPause=1
[State ]
type=ChangeState
value=195
triggerall=var(30)
triggerall=ctrl
triggerall=StateType!=A
triggerall=prevstateno!=195&&prevstateno!=6115&&stateno!=195
trigger1=RoundState=3
trigger1=!numpartner
trigger1=numenemy!=2
[State ]
type=ChangeState
value=120
triggerall=palno<7
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=ctrl||stateno=103||stateno=11||stateno=21
triggerall=inguarddist
triggerall=stateno!=[120,155]
trigger1=enemynear(var(29)),hitdefattr!=SCA,NT,ST,HT
trigger2=enemynear(var(29)),numproj>0||enemynear(var(29)),numhelper>0
trigger3=P2movetype=A
trigger3=P2Dist X<0
trigger3=enemynear,hitdefattr!=SCA,NT,ST,HT
ignorehitpause=1
[State ]
type=ChangeState
value=105
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
Triggerall=P2Bodydist X=[0,70]
Triggerall=BackEdgeBodydist>=30
triggerall=ctrl||stateno=103||stateno=11||stateno=21
triggerall=var(31)<=20
trigger1=enemynear(var(29)),statetype != A
trigger1=enemynear(var(29)),statetype=L||enemynear(var(29)),Stateno=[5200,5299]
trigger1=p2bodydist x<=25
trigger2=!enemynear(var(29)),numproj
trigger2=enemynear(var(29)),movetype=A
trigger2=!enemynear(var(29)),vel x
trigger2=!enemynear(var(29)),vel y
[State ]
type=ChangeState
value=800
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=enemynear(var(29)),statetype!=A
triggerall=enemynear(var(29)),statetype!=L
triggerall=enemynear(var(29)),movetype!=H
triggerall=!enemynear(var(29)),ctrl
triggerall=enemynear(var(29)),animtime<=-1
trigger1=ctrl||stateno=103||stateno=11||stateno=21
trigger1=P2bodydist X<=20
trigger1=!var(28)
trigger1=var(31)<=20
[State ]
type=ChangeState
value=6100
triggerall=power>=3000
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=enemynear(var(29)),statetype!=L
triggerall=p2BodyDist X<=150
trigger1=ctrl
trigger2=stateno=420&&movehit&&animelemtime(11)>=0&&enemynear(var(29)),movetype=H
trigger3=stateno=1302&&movehit&&enemynear(var(29)),movetype=H
trigger4=stateno=1400&&movehit&&animelemtime(8)>=0&&enemynear(var(29)),movetype=H
[State ]
type=ChangeState
value=6000
triggerall=power>=2000
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=enemynear(var(29)),statetype!=L
triggerall=p2BodyDist X=[10,30]
trigger1=enemynear(var(29)),animtime<=-12
trigger1=enemynear(var(29)),movetype=A
trigger1=ctrl
trigger2=stateno=420&&movehit&&animelemtime(11)>=0&&enemynear(var(29)),movetype=H
trigger2=var(31)=[16,39]
trigger3=stateno=1302&&movehit&&enemynear(var(29)),movetype=H
trigger3=var(31)=[76,99]
trigger4=stateno=1400&&movehit&&animelemtime(8)>=0&&enemynear(var(29)),movetype=H
trigger4=var(31)=[46,69]
[State ]
type=ChangeState
value=3100
triggerall=power>=2000
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=prevstateno!=[150,159]
triggerall=prevstateno!=[5000,5199]
triggerall=enemynear(var(29)),StateType!=L
triggerall=enemynear(var(29)),stateno!=5120
triggerall=enemynear(var(29)),stateno!=5201
triggerall=enemynear(var(29)),movetype!=I
triggerall=ctrl||stateno=103||stateno=11||stateno=21
trigger1=enemynear(var(29)),hitdefattr=SCA,NA,SA
trigger1=enemynear(var(29)),MoveType=A
trigger1=P2bodydist X<=60
trigger1=var(31)<=65
[State ]
type=ChangeState
value=3000
triggerall=power>=2000
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=enemynear(var(29)),statetype!=L
triggerall=var(31)<=50
trigger1=ctrl
trigger2=stateno=210&&movehit&&enemynear(var(29)),movetype=H
trigger3=stateno=410&&movehit&&enemynear(var(29)),movetype=H
trigger4=stateno=420&&movehit&&animelemtime(11)>=0&&enemynear(var(29)),movetype=H
trigger5=stateno=430&&movehit&&enemynear(var(29)),movetype=H
trigger6=stateno=1302&&movehit&&enemynear(var(29)),movetype=H
trigger7=stateno=1400&&movehit&&animelemtime(8)>=0&&enemynear(var(29)),movetype=H
[State ]
type=ChangeState
value=3200
triggerall=power>=2000	
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=enemynear(var(29)),statetype!=L
triggerall=p2bodydist x<=180
trigger1=inguarddist||enemynear(var(29)),statetype=A
trigger1=enemynear(var(29)),movetype=I||enemynear(var(29)),movetype=A
trigger1=P2bodydist Y =[-210,-140]
trigger1=enemynear(var(29)),vel X>=0
trigger1=enemynear(var(29)),vel Y>0
trigger1=ctrl||stateno=103||stateno=11||stateno=21
trigger1=var(31)>=60
trigger2=enemynear(var(29)),statetype=A
trigger2=enemynear(var(29)),MoveType=H
trigger2=enemynear(var(29)),vel Y>0
trigger2=P2bodydist Y<=60
trigger2=ctrl||stateno=103||stateno=11||stateno=21
trigger2=var(31)>=60
trigger3=stateno=210&&movehit&&enemynear(var(29)),movetype=H
trigger3=var(31)=[51,99]
trigger4=stateno=420&&movehit&&enemynear(var(29)),movetype=H
trigger4=var(31)<=80
trigger5=stateno=1100&&movehit&&enemynear(var(29)),movetype=H
trigger5=var(31)>=50
trigger6=stateno=1400&&movehit&&enemynear(var(29)),movetype=H
trigger6=var(31)>=50
trigger7=stateno=1302&&movehit&&enemynear(var(29)),movetype=H


[State ]
type=ChangeState
value=2000
triggerall=power>=1000	
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=enemynear(var(29)),statetype!=L
trigger1=stateno=220&&movehit&&enemynear(var(29)),movetype=H
trigger1=var(31)=[76,99]
trigger2=stateno=230&&movehit&&enemynear(var(29)),movetype=H
trigger2=var(31)>=51
trigger3=stateno=1302&&movehit&&enemynear(var(29)),movetype=H
trigger3=var(31)<=50
trigger3=stateno=1400&&movehit&&animelemtime(9)>=0&&enemynear(var(29)),movetype=H
trigger3=var(31)>=50
[State ]
type=ChangeState
value=2100
triggerall=power>=1000	
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=enemynear(var(29)),statetype!=L
triggerall=p2bodydist x<=180
trigger1=inguarddist||enemynear(var(29)),statetype=A
trigger1=enemynear(var(29)),movetype=I||enemynear(var(29)),movetype=A
trigger1=P2bodydist Y =[-240,-170]
trigger1=enemynear(var(29)),vel X>=0
trigger1=enemynear(var(29)),vel Y>0
trigger1=ctrl||stateno=103||stateno=11||stateno=21
trigger1=var(31)<=10
trigger2=enemynear(var(29)),statetype=A
trigger2=enemynear(var(29)),MoveType=H
trigger2=enemynear(var(29)),vel Y>0
trigger2=P2bodydist Y<=60
trigger2=ctrl||stateno=103||stateno=11||stateno=21
trigger2=var(31)<=10
trigger3=stateno=210&&movehit&&enemynear(var(29)),movetype=H
trigger3=var(31)=[81,99]
trigger4=stateno=420&&movehit&&enemynear(var(29)),movetype=H
trigger4=var(31)>=80
trigger5=stateno=1100&&movehit&&enemynear(var(29)),movetype=H&&P2bodydist Y =[-30,0]
trigger5=var(31)<=20
trigger6=stateno=1400&&movehit&&enemynear(var(29)),movetype=H
trigger6=var(31)<=30
trigger7=stateno=1302&&movehit&&enemynear(var(29)),movetype=H
[State ]
type=ChangeState
value=2200
triggerall=power>=1000
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=enemynear(var(29)),statetype!=L
trigger1=p2bodydist x<=130
trigger1=enemynear(var(29)),animtime>=-4
trigger1=enemynear(var(29)),movetype=A
trigger1=ctrl||stateno=103||stateno=11||stateno=21
trigger1=var(31)<=30
trigger2=p2bodydist x<=90
trigger2=stateno=220&&movehit&&enemynear(var(29)),movetype=H
trigger2=var(31)=[60,75]
trigger3=stateno=420&&movehit&&enemynear(var(29)),movetype=H
trigger3=var(31)>=80
trigger4=stateno=1302&&movehit&&enemynear(var(29)),movetype=H
trigger4=var(31)>=80
trigger5=stateno=1400&&movehit&&animelemtime(9)>=0&&enemynear(var(29)),movetype=H
trigger5=var(31)<=20
[State ]
type=ChangeState
value=2300
triggerall=power>=1000
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=enemynear(var(29)),statetype!=L
triggerall=enemynear(var(29)),stateno!=5120
triggerall=enemynear(var(29)),stateno!=5201
triggerall=p2bodydist X<=140
triggerall=ctrl
triggerall=var(31)>=90
trigger1=enemynear(var(29)),movetype=A
trigger2=enemynear(var(29)),movetype=H
trigger2=enemynear(var(29)),Pos Y<=-150
[State ]
type=ChangeState
value=2310
triggerall=power>=1000
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=p2bodydist X<=140
triggerall=movehit
triggerall=ctrl
triggerall=var(31)>=50
trigger1=stateno=1200&&movehit&&enemynear(var(29)),movetype=H&&animelemtime(20)>=0
trigger1=var(31)=[0,40]
trigger2=stateno=1250&&movehit&&enemynear(var(29)),movetype=H&&animelemtime(19)>=0
trigger2=var(31)=[40,80]
trigger3=stateno=1350&&movehit&&enemynear(var(29)),movetype=H&&animelemtime(11)>=0
trigger3=var(31)=[60,99]
trigger4=stateno=1501&&movehit&&enemynear(var(29)),movetype=H
trigger4=var(31)=[10,49]
[State ]
type=ChangeState
value=1400
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=p2bodydist x<=140
trigger1=ctrl||stateno=103||stateno=11||stateno=21
trigger1=enemynear(var(29)),statetype!=L
trigger1=var(31)<=30
trigger2=stateno=220&&movecontact&&animelemtime(6)>=0
trigger2=var(31)=[0,30]
trigger3=stateno=230&&movehit&&enemynear(var(29)),MoveType=H
trigger3=var(31)=[0,75]
trigger4=stateno=410&&movecontact
trigger4=p2bodydist x>35||p2bodydist x<-35
trigger4=var(31)=[0,75]
trigger5=stateno=420&&movecontact
trigger5=p2bodydist x>=90 
trigger5=var(31)<=60
trigger6=stateno=420&&movehit&&animelemtime(11)>=0&&enemynear(var(29)),MoveType=H
trigger6=var(31)=[70,89]
trigger7=stateno=1302&&movehit&&enemynear(var(29)),movetype=H&&palno>=7
[State ]
type=ChangeState
value=1300
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=p2bodydist x<=30
trigger1=stateno=220&&movecontact&&animelemtime(6)>=0
trigger1=var(31)=[0,30]
trigger2=stateno=230&&movehit&&enemynear(var(29)),MoveType=H
trigger2=var(31)=[0,75]
trigger3=stateno=410&&movehit&&enemynear(var(29)),MoveType=H
trigger3=enemynear(var(29)),backedgebodydist<30
trigger3=var(31)>=51
trigger4=stateno=1400&&movehit&&animelemtime(9)>=0
trigger4=var(31)>=15
[State ]
type=ChangeState
value=1350
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=p2bodydist x<=50
trigger1=stateno=420&&movehit&&animelemtime(11)>=0&&enemynear(var(29)),movetype=H
trigger1=var(31)=[20,39]
trigger2=stateno=430&&movehit&&enemynear(var(29)),movetype=H
trigger2=var(31)=[20,39]
trigger3=stateno=410&&movehit&&enemynear(var(29)),MoveType=H
trigger3=enemynear(var(29)),backedgebodydist<30
trigger3=var(31)>=81
trigger4=stateno=1302&&movehit
trigger4=var(31)<=65
trigger5=stateno=1400&&movehit&&animelemtime(9)>=0
trigger5=var(31)<15
[State ]
type=ChangeState
value=1500
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=p2bodydist x<=60
trigger1=stateno=220&&movecontact&&animelemtime(6)>=0
trigger1=var(31)=[60,90]
trigger2=stateno=230&&movehit&&enemynear(var(29)),MoveType=H
trigger2=var(31)=[30,99]
trigger3=stateno=410&&movehit&&enemynear(var(29)),MoveType=H
trigger3=enemynear(var(29)),backedgebodydist<30
trigger3=var(31)>=51
trigger4=stateno=1302&&movehit
trigger4=var(31)<=15
trigger5=stateno=1400&&movehit&&animelemtime(9)>=0
trigger5=var(31)>=85
[State ]
type=ChangeState
value=1600
triggerall=palno>=7
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=ctrl
trigger1=enemynear(var(29)),statetype=L
trigger2=enemynear(var(29)),statetype!=L
trigger2=var(31)<=10
[State ]
type=ChangeState
value=1000
triggerall=palno<7
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=!numhelper(1000)
triggerall=ctrl
trigger1=p2bodydist x =[50,170]
trigger1=enemynear(var(29)),statetype=L
trigger2=p2bodydist x=[100,170]
trigger2=enemynear(var(29)),statetype!=L
trigger2=var(31)<=10
[State ]
type=ChangeState
value=1001+random%2*19
triggerall=palno<7
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=numhelper(1000)
triggerall=helper(1000),stateno=1006&&helper(1000),p2dist x=[-70,70]
triggerall=helper(1000),p2dist y=[-60,60]
triggerall=ctrl
trigger1=enemynear(var(29)),movetype=A
trigger1=enemynear(var(29)),animtime<-3
trigger2=enemynear(var(29)),statetype=A
trigger2=enemynear(var(29)),movetype=H
trigger2=enemynear(var(29)),pos Y>=-120
trigger3=enemynear(var(29)),movetype=H
[State ]
type=ChangeState
value=1050
triggerall=palno<7
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=!numhelper(1050)
triggerall=p2bodydist x=[130,220]
triggerall=ctrl
trigger1=enemynear(var(29)),statetype=L
trigger2=p2bodydist x =[171,220]
trigger2=enemynear(var(29)),statetype!=L
trigger2=var(31)<=10
[State ]
type=ChangeState
value=1051+random%2*19
triggerall=palno<7
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=numhelper(1050)=1
triggerall=helper(1050),stateno=1006&&helper(1050),p2dist x=[-70,70]
triggerall=helper(1050),p2dist y=[-60,60]
triggerall=ctrl
trigger1=enemynear(var(29)),movetype=A
trigger1=enemynear(var(29)),animtime<-3
trigger2=enemynear(var(29)),statetype=A
trigger2=enemynear(var(29)),movetype=H
trigger2=enemynear(var(29)),pos Y>=-120
trigger3=enemynear(var(29)),movetype=H
[State ]
type=ChangeState
value=1150+(palno>=7)*550
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
trigger1=ctrl||stateno=103||stateno=11||stateno=21
trigger1=p2bodydist x=[100,170]
trigger1=var(31)<=30
trigger2=stateno=220&&movecontact&&animelemtime(6)>=0
trigger2=var(31)=[31,60]
trigger3=stateno=230&&movehit&&enemynear(var(29)),MoveType=H
trigger3=var(31)=[26,50]
trigger4=stateno=410&&movecontact
trigger4=p2bodydist x>35||p2bodydist x<-35
trigger4=var(31)=[76,99]
trigger5=stateno=420&&movecontact
trigger5=p2bodydist x>=50 
trigger5=var(31)>50
trigger6=stateno=420&&movehit&&animelemtime(11)>=0&&enemynear(var(29)),MoveType=H
trigger6=var(31)=[60,79]
trigger7=stateno=430&&movehit&&enemynear(var(29)),MoveType=H
trigger7=var(31)=[60,79]
[State ]
type=ChangeState
value=1100
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
trigger1=ctrl||stateno=103||stateno=11||stateno=21
trigger1=p2bodydist x=[100,170]
trigger1=var(31)>=45
trigger2=stateno=220&&movecontact&&animelemtime(6)>=0
trigger2=var(31)=[0,30]
trigger3=stateno=230&&movehit&&enemynear(var(29)),MoveType=H
trigger3=var(31)=[0,75]
trigger4=stateno=410&&movecontact
trigger4=p2bodydist x>35||p2bodydist x<-35
trigger4=var(31)=[0,75]
trigger5=stateno=420&&movecontact
trigger5=p2bodydist x>=50 
trigger5=var(31)<=50
trigger6=stateno=420&&movehit&&animelemtime(11)>=0&&enemynear(var(29)),MoveType=H
trigger6=var(31)=[40,59]
trigger7=stateno=430&&movehit&&enemynear(var(29)),MoveType=H
trigger7=var(31)=[40,59]
trigger8=stateno=1302&&movehit
trigger8=var(31)>=65
trigger9=stateno=1400&&movehit&&animelemtime(9)>=0
trigger9=var(31)>=65
[State ]
type=ChangeState
value=1200
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=enemynear(var(29)),statetype!=L
triggerall=enemynear(var(29)),movetype!=A
triggerall=P2bodydist X=[-35,35]
trigger1=inguarddist||enemynear(var(29)),statetype=A
trigger1=enemynear(var(29)),movetype=I||enemynear(var(29)),movetype=A
trigger1=P2bodydist Y>0
trigger1=enemynear(var(29)),vel X>=0
trigger1=enemynear(var(29)),vel Y>0
trigger1=ctrl||stateno=103||stateno=11||stateno=21
trigger1=var(31)<=60
trigger2=enemynear(var(29)),statetype=A
trigger2=enemynear(var(29)),MoveType=H
trigger2=enemynear(var(29)),vel Y>0
trigger2=P2bodydist X=[-35,35]
trigger2=P2bodydist Y=[-145,0]
trigger2=ctrl||stateno=103||stateno=11||stateno=21
trigger2=var(31)<=60
trigger3=stateno=210&&movehit&&enemynear(var(29)),MoveType=H
trigger3=var(31)=[51,80]
trigger4=stateno=430&&movehit&&enemynear(var(29)),MoveType=H
trigger4=var(31)=[20,39]
trigger5=stateno=420&&movehit&&animelemtime(11)>=0&&enemynear(var(29)),MoveType=H
trigger5=var(31)=[20,39]
trigger6=stateno=410&&movecontact
trigger6=P2bodydist Y=[-145,0]
trigger7=stateno=1302&&movehit
trigger7=var(31)=[50,89]
trigger8=stateno=1400&&movehit&&animelemtime(9)>=0
trigger8=var(31)=[50,89]
[State ]
type=ChangeState
value=1250
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=enemynear(var(29)),statetype!=L
triggerall=enemynear(var(29)),movetype!=A
triggerall=P2bodydist X=[-35,35]
trigger1=inguarddist||enemynear(var(29)),statetype=A
trigger1=enemynear(var(29)),movetype=I||enemynear(var(29)),movetype=A
trigger1=P2bodydist Y<0
trigger1=enemynear(var(29)),vel X>=0
trigger1=enemynear(var(29)),vel Y>0
trigger1=ctrl||stateno=103||stateno=11||stateno=21
trigger1=var(31)<=60
trigger2=enemynear(var(29)),statetype=A
trigger2=enemynear(var(29)),MoveType=H
trigger2=enemynear(var(29)),vel Y>0
trigger2=P2bodydist X=[-35,35]
trigger2=P2bodydist Y=[-210,0]
trigger2=ctrl||stateno=103||stateno=11||stateno=21
trigger2=var(31)<=60
trigger3=stateno=210&&movehit&&enemynear(var(29)),MoveType=H
trigger3=var(31)=[51,80]
trigger4=stateno=430&&movehit&&enemynear(var(29)),MoveType=H
trigger4=var(31)=[0,19]
trigger5=stateno=420&&movehit&&animelemtime(11)>=0&&enemynear(var(29)),MoveType=H
trigger5=var(31)=[0,19]
trigger6=stateno=410&&movecontact
trigger6=P2bodydist Y=[-210,0]
trigger7=stateno=1302&&movehit
trigger7=var(31)=[30,69]
trigger8=stateno=1400&&movehit&&animelemtime(9)>=0
trigger8=var(31)=[30,69]
[State ]
type=ChangeState
value=230
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=enemynear(var(29)),statetype!=L
triggerall=p2bodydist x <=30
trigger1=stateno=220&&movecontact
trigger1=enemynear(var(29)),movetype=H
[State ]
type=ChangeState
value=220
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=enemynear(var(29)),statetype!=L
trigger1=P2BodyDist X=[-25,170]
trigger1=p2bodydist Y>-75
trigger1=ctrl||stateno=103||stateno=11||stateno=21
trigger1=var(31)=[51,75]
trigger2=stateno=210&&movecontact
[State ]
type=ChangeState
value=210
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=enemynear(var(29)),statetype!=L
triggerall=P2BodyDist X=[-25,85]
trigger1=enemynear(var(29)),statetype!= A
trigger1=var(31)=[51,99]
trigger1=ctrl||stateno=103||stateno=11||stateno=21
trigger2=enemynear(var(29)),statetype=A
trigger2=p2bodydist Y>-50
trigger2=ctrl
trigger2=var(31)<=50
trigger3=enemynear(var(29)),movetype=H
trigger3=stateno=200&&movecontact
[State ]
type=ChangeState
value=200
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=enemynear(var(29)),StateType!=L
triggerall=enemynear(var(29)),stateno!=5120
triggerall=enemynear(var(29)),stateno!=5201
triggerall=p2bodydist X=[-20,40]
triggerall=p2bodydist Y>-80
trigger1=ctrl||stateno=103||stateno=11||stateno=21
trigger1=var(31)<=50
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
[State a]
type=ChangeState
value=430
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=enemynear(var(29)),statetype!=L
trigger1=enemynear(var(29)),movetype=H
trigger1=stateno=420&&movehit
[State ]
type=ChangeState
value=420
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=enemynear(var(29)),statetype!=L
trigger1=enemynear(var(29)),statetype=S
trigger1=P2BodyDist X=[-10,190]
trigger1=ctrl||stateno=103||stateno=11||stateno=21
trigger1=var(31)=[60,80]
trigger2=enemynear(var(29)),movetype=H
trigger2=stateno=400&&movehit
[State ]
type=ChangeState
value=410
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=enemynear(var(29)),statetype!=L
trigger1=enemynear(var(29)),statetype=A
trigger1=P2BodyDist X=[0,25]
trigger1=P2bodydist Y<0
trigger1=ctrl||stateno=103||stateno=11||stateno=21
trigger1=var(31)=[80,99]
[State ]
type=ChangeState
value=400
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=P2bodydist X=[-20,50]
triggerall=enemynear(var(29)),StateType!=L
triggerall=enemynear(var(29)),StateType!=A
triggerall=enemynear(var(29)),stateno!=5120
triggerall=enemynear(var(29)),stateno!=5201
trigger1=ctrl||stateno=103||stateno=11||stateno=21
trigger1=var(31)<=60
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
[State ]
type=ChangeState
value=630
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype=A
triggerall=enemynear(var(29)),statetype!=L
trigger1=ctrl||stateno=103||stateno=11||stateno=21
trigger1=P2bodydist X=[61,180]
trigger1=var(31)<=50
trigger2=enemynear(var(29)),movetype=H
trigger2=stateno=620&&movehit&&animelemtime(6)>=0
[State ]
type=ChangeState
value=620
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype=A
triggerall=enemynear(var(29)),statetype!=L
trigger1=enemynear(var(29)),movetype=H
trigger1=stateno=610&&movehit
trigger2=ctrl
trigger2=P2bodydist X=[30,60]
trigger2=P2bodydist Y<=0
trigger2=var(31)<=50
[State ]
type=ChangeState
value=610
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype=A
triggerall=enemynear(var(29)),statetype!=L
trigger1=enemynear(var(29)),movetype=H
trigger1=stateno=600&&movehit
trigger2=ctrl
trigger2=P2bodydist X<=45
trigger2=P2bodydist Y>=0
trigger2=var(31)<=50
[State ]
type=ChangeState
value=600
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype=A
triggerall=enemynear(var(29)),statetype!=L
triggerall=enemynear(var(29)),statetype=A
trigger1=P2bodydist X=[0,30]
trigger1=ctrl||stateno=103||stateno=11||stateno=21
trigger1=var(31)<=50
trigger2=stateno=600&&movecontact
[State ]
type=ChangeState
value=103
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=statetype!=A
triggerall=!inguarddist
triggerall=stateno != 103
triggerall=p2bodydist x=[80,300]
triggerall=ctrl||stateno=11||stateno=21
triggerall=var(31)<=8
trigger1=enemynear(var(29)),movetype!=A
trigger1=enemynear(var(29)),statetype!=L
trigger2=P2bodydist X>150
trigger2=backedgebodydist<30
[State ]
type=ChangeState
value=41
triggerall=roundstate=2&&Alive
triggerall=var(30)&&!Ishelper
triggerall=!ishelper
triggerall=statetype!=A
triggerall=Ctrl||stateno=21
triggerall=!inguarddist
triggerall=enemynear(var(29)),statetype!=L
triggerall=enemynear(var(29)),stateno!=5120
triggerall=enemynear(var(29)),stateno!=5201
trigger1=enemynear(var(29)),movetype=H
trigger1=enemynear(var(29)),statetype=A
trigger2=enemynear(var(29)),statetype=A
trigger2=P2movetype!=A
trigger2=p2bodydist x!=[-50,50]
trigger2=P2bodydist X>150
trigger2=random=[7,12]

[State ]
type=ChangeState
value=6100
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="ScharlachrotEx3"
triggerall=power>=3000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=420&&movecontact
trigger7=stateno=1100&&movehit
trigger8=stateno=1150&&movehit
trigger9=stateno=1302&&movecontact
trigger10=stateno=1400&&movehit&&animelemtime(11)>=0
[State ]
type=ChangeState
value=6000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="ScharlachrotEx2-1"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=410&&movecontact
trigger6=stateno=220&&movecontact
trigger7=stateno=420&&movecontact
trigger8=stateno=1302&&movecontact
trigger9=stateno=1400&&movehit&&animelemtime(11)>=0
[State ]
type=ChangeState
value=3100
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="ScharlachrotEx2-2"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=3000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="ScharlachrotEx2-3"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=420&&movecontact
trigger7=stateno=1100&&movehit&&animelemtime(8)>=0
trigger8=stateno=1302&&movecontact
trigger9=stateno=1400&&movehit&&animelemtime(11)>=0
[State ]
type=ChangeState
value=3200
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="ScharlachrotEx2-4"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=420&&movecontact
trigger7=stateno=1302&&movecontact
trigger8=stateno=1400&&movehit&&animelemtime(11)>=0
[State ]
type=ChangeState
value=2000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="ScharlachrotEx-1"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=420&&movecontact
trigger7=stateno=1302&&movecontact
trigger8=stateno=1400&&movehit&&animelemtime(11)>=0
[State ]
type=ChangeState
value=2100
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="ScharlachrotEx-2"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=420&&movecontact
trigger7=stateno=1302&&movecontact
trigger8=stateno=1400&&movehit&&animelemtime(11)>=0
[State ]
type=ChangeState
value=2200
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="ScharlachrotEx-3"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=420&&movecontact
trigger7=stateno=1302&&movecontact
trigger8=stateno=1400&&movehit&&animelemtime(11)>=0
[State ]
type=ChangeState
value=2300
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="ScharlachrotEx-4"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=220&&movecontact
trigger6=stateno=420&&movecontact
[State ]
type=ChangeState
value=2310
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="ScharlachrotEx-4"
triggerall=power>=1000
triggerall=statetype=A
trigger1=stateno=1200&&movecontact
trigger2=stateno=1250&&movecontact
trigger3=stateno=1350&&movecontact&&animelemtime(9)>=0
trigger4=stateno=1501&&movecontact
[State ]
type=ChangeState
value=1600
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Scharlachrot-1"||command="Scharlachrot-2"
triggerall=statetype!=A
triggerall=palno>=7
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=420&&movecontact
[State ]
type=ChangeState
value=1000
triggerall=!var(30)
triggerall=!numhelper(1000)
triggerall=!Ishelper
triggerall=command="Scharlachrot-1"
triggerall=statetype!=A
triggerall=palno<7
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=420&&movecontact
[State ]
type=ChangeState
value=1001
triggerall=!var(30)
triggerall=numhelper(1000)
triggerall=helper(1000),stateno=1006
triggerall=!Ishelper
triggerall=command="Scharlachrot-1"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=420&&movecontact
[State ]
type=ChangeState
value=1020
triggerall=!var(30)
triggerall=numhelper(1000)
triggerall=helper(1000),stateno=1006
triggerall=!Ishelper
triggerall=command="Scharlachrot-8"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=420&&movecontact
[State ]
type=ChangeState
value=1050
triggerall=!var(30)
triggerall=!numhelper(1050)
triggerall=!Ishelper
triggerall=command="Scharlachrot-2"
triggerall=statetype!=A
triggerall=palno<7
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=420&&movecontact
[State ]
type=ChangeState
value=1051
triggerall=!var(30)
triggerall=numhelper(1050)
triggerall=helper(1050),stateno=1006
triggerall=!Ishelper
triggerall=command="Scharlachrot-2"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=420&&movecontact
[State ]
type=ChangeState
value=1070
triggerall=!var(30)
triggerall=numhelper(1050)
triggerall=helper(1050),stateno=1006
triggerall=!Ishelper
triggerall=command="Scharlachrot-9"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=420&&movecontact
[State ]
type=ChangeState
value=1100
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Scharlachrot-3"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=230&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=420&&movecontact
trigger9=stateno=430&&movecontact
trigger10=stateno=1302&&movehit
trigger11=stateno=1400&&movehit&&animelemtime(11)>=0
[State ]
type=ChangeState
value=1700
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Scharlachrot-4"
triggerall=statetype!=A
triggerall=palno>=7
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=230&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=420&&movecontact
trigger9=stateno=430&&movecontact
trigger10=stateno=1302&&movehit
trigger11=stateno=1400&&movehit&&animelemtime(11)>=0
[State ]
type=ChangeState
value=1150
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Scharlachrot-4"
triggerall=statetype!=A
triggerall=palno<7
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=230&&movecontact
trigger6=stateno=400&&movecontact
trigger7=stateno=410&&movecontact
trigger8=stateno=420&&movecontact
trigger9=stateno=430&&movecontact
trigger10=stateno=1302&&movehit
trigger11=stateno=1400&&movehit&&animelemtime(11)>=0
[State ]
type=ChangeState
value=1200
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Scharlachrot-5"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=420&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=1302&&movehit
trigger10=stateno=1400&&movehit&&animelemtime(10)>=0
[State ]
type=ChangeState
value=1250
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Scharlachrot-6"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=420&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=1302&&movehit
trigger10=stateno=1400&&movehit&&animelemtime(10)>=0
[State ]
type=ChangeState
value=1300
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Scharlachrot-7"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=420&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=1400&&movehit&&animelemtime(11)>=0
[State ]
type=ChangeState
value=1350
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Scharlachrot-7-2"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=420&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=1302&&movecontact
trigger10=stateno=1400&&movehit&&animelemtime(11)>=0
[State ]
type=ChangeState
value=1400
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Scharlachrot-10"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=420&&movecontact
trigger8=stateno=430&&movecontact
[State ]
type=ChangeState
value=1500
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="Scharlachrot-11"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=210&&movecontact
trigger4=stateno=220&&movecontact
trigger5=stateno=400&&movecontact
trigger6=stateno=410&&movecontact
trigger7=stateno=420&&movecontact
trigger8=stateno=430&&movecontact
trigger9=stateno=1302&&movecontact
trigger10=stateno=1400&&movehit&&animelemtime(11)>=0
[State ]
type=ChangeState
value=100
triggerall=!var(30)
triggerall=!Ishelper
triggerall=stateno!=[100,101]
trigger1=command="FF"
trigger1=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=105
triggerall=!var(30)
triggerall=!Ishelper
trigger1=command="BB"
trigger1=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=800
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="y"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=p2bodydist X<25
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
[State ]
type=ChangeState
value=800
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="b"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=p2bodydist X<25
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
[State ]
type=ChangeState
value=400
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="x"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
trigger2=stateno=400&&animelemtime(6)>=0
trigger3=stateno=200&&movecontact
[State ]
type=ChangeState
value=410
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="y"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
trigger2=stateno=430&&movecontact
[State ]
type=ChangeState
value=420
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="a"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=410&&movecontact
[State ]
type=ChangeState
value=430
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="b"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=410&&movecontact
trigger6=stateno=420&&movecontact
[State ]
type=ChangeState
value=200
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="x"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&animelemtime(7)>=0
trigger3=stateno=400&&movecontact
[State ]
type=ChangeState
value=210
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="y"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
[State ]
type=ChangeState
value=220
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="a"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=410&&movecontact
[State ]
type=ChangeState
value=230
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="b"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movecontact
trigger3=stateno=400&&movecontact
trigger4=stateno=210&&movecontact
trigger5=stateno=410&&movecontact
trigger6=stateno=220&&movecontact
[State ]
type=ChangeState
value=600
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="x"
trigger1=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger2=animelemtime(5)>=0
trigger3=stateno=1350&&movecontact&&animelemtime(9)>=0
trigger4=stateno=1501&&movecontact
[State ]
type=ChangeState
value=610
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="y"
trigger1=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=1350&&movecontact&&animelemtime(9)>=0
trigger4=stateno=1501&&movecontact
[State ]
type=ChangeState
value=620
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="a"
trigger1=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=1350&&movecontact&&animelemtime(9)>=0
trigger5=stateno=1501&&movecontact
[State ]
type=ChangeState
value=630
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="b"
trigger1=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movecontact
trigger3=stateno=610&&movecontact
trigger4=stateno=620&&movecontact&&animelemtime(6)>=0
trigger5=stateno=1350&&movecontact&&animelemtime(9)>=0
trigger6=stateno=1501&&movecontact
[State ]
type=Changestate
value=195
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="start"
triggerall=statetype!=A
trigger1=ctrl
