[Command]
name="AI0"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI1"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI2"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI3"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI4"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI5"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI6"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI7"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI8"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI9"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI10"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI11"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI12"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI13"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI14"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI15"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI16"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI17"
command=a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time=0
[Command]
name="AI18"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI19"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI20"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI21"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI22"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI23"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI24"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI25"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI26"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI27"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI28"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI29"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI30"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI31"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI32"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI33"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI34"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI35"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI36"
command=z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI37"
command=z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time=0
[Command]
name="AI38"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time=0
[Command]
name="AI39"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time=0
[Command]
name="AI40"
command=z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time=0
[Command]
name="AI41"
command=z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time=0
[Command]
name="AI42"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI43"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time=0
[Command]
name="AI44"
command=z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time=0
[Command]
name="AI45"
command=z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time=0
[Command]
name="AI46"
command=z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time=0
[Command]
name="AI47"
command=z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI48"
command=z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time=0
[Command]
name="AI49"
command=z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time=0
[Command]
name="AI50"
command=z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time=0
[Remap]
x=x
y=y
z=z
a=a
b=b
c=c
s=s
[Defaults]
command.time=15
command.buffer.time=1
[Command]
name="Null-1-3power"
command=~D,DF,F,D,DF,F,c
time=30
[Command]
name="Null-1-2power"
command=~D,DF,F,D,DF,F,x+y
time=25
[Command]
name="Null-2-2power"
command=~D,DB,B,D,DB,B,x+y
time=25
[Command]
name="Null-3-2power"
command=~D,DF,F,D,DF,F,a+b
time=25
[Command]
name="Null-4-2power"
command=~D,DB,B,D,DB,B,a+b
time=25
[Command]
name="Null-1-1power"
command=~D,DF,F,D,DF,F,x
time=30
[Command]
name="Null-2-1power"
command=~D,DF,F,D,DF,F,y
time=30
[Command]
name="Null-3-1power"
command=~D,DB,B,D,DB,B,x
time=30
[Command]
name="Null-4-1power"
command=~D,DB,B,D,DB,B,y
time=30
[Command]
name="Null-5-1power"
command=~D,DF,F,D,DF,F,b
time=30
[Command]
name="Null-6-1power"
command=~D,DF,F,D,DF,F,a
time=30
[Command]
name="Null-7-1power"
command=~D,DB,B,D,DB,B,b
time=30
[Command]
name="Null-8-1power"
command=~D,DB,B,D,DB,B,a
time=30
[Command]
name="Null-1"
command=~D,DF,F,x
[Command]
name="Null-2"
command=~D,DF,F,y
[Command]
name="Null-3"
command=~D,DB,B,x
[Command]
name="Null-4"
command=~D,DB,B,y
[Command]
name="Null-5"
command=~D,DB,B,b
[Command]
name="Null-6"
command=~D,DB,B,a
[Command]
name="Null-7"
command=~D,DF,F,b
[Command]
name="Null-8"
command=~D,DF,F,a
[Command]
name="Null-9"
command=~D,DF,F,c
[Command]
name="݂"
command=D,D,a+b
[Command]
name="longjump"
command=D,/$U
time=13
[Command]
name=""
command=/U
time=1
[Command]
name="2iWv"
command=$U
time=1
[Command]
name="FF"
command=F,F
time=13
[Command]
name="BB"
command=B,B
time=13
[Command]
name="recovery"
command=x+a
time=1
name="recovery"
command=x+y
time=1
[Command]
name="down_a"
command=/$D,a
time=1
[Command]
name="down_b"
command=/$D,b
time=1
[Command]
name="a"
command=a
time=1
[Command]
name="b"
command=b
time=1
[Command]
name="c"
command=c
time=1
[Command]
name="x"
command=x
time=1
[Command]
name="y"
command=y
time=1
[Command]
name="z"
command=z
time=1
[Command]
name="start"
command=s
time=1
[Command]
name="holdfwd"
command=/$F
time=1
[Command]
name="holdback"
command=/$B
time=1
[Command]
name="holdup"
command=/$U
time=1
[Command]
name="holddown"
command=/$D
time=1
[Command]
name="holdfwd_s"
command=/$F
time=1
[Command]
name="hold_x"
command=/x
time=1
[Command]
name="hold_a"
command=/a
time=1
[Command]
name="hold_y"
command=/y
time=1
[Command]
name="hold_b"
command=/b
time=1
[Command]
name="hold_z"
command=/z
time=1
[Command]
name="hold_c"
command=/c
time=1
[Command]
name=""
command=/U
time=1
[Command]
name="hold_xa"
command=/x+a
time=1
[Command]
name="fd"
command=/DF
time=1

[Statedef -1]
[State ]
type=varadd
triggerall=!Ishelper
trigger1=stateno=[120,155]
var(50)=1
ignorehitpause=1
[State ]
type=varset
triggerall=!Ishelper
trigger1=stateno=972
var(50)=0
ignorehitpause=1
[State ]
type=ChangeState
value=40
triggerall=var(59)
triggerall=roundstate=2
triggerall=StateType!=A
triggerall=EnemyNear,StateType!=L
triggerall=EnemyNear,MoveType!=H
triggerall=!inguarddist
triggerall=ctrl
trigger1=Random<=var(59)*7
trigger2=prevstateno=1311&&numtarget&&random>800
[State ]
type=changestate
triggerall=!Ishelper
triggerall=var(59)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X<=30
trigger1=random<=var(59)*150
value=19
[State ]
type=Changestate
triggerall=!Ishelper
triggerall=var(59)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=!inguarddist
triggerall=stateno!=100
triggerall=ctrl||stateno=19||stateno=21
triggerall=random<=var(59)*60
trigger1=p2bodydist X<=30
value=19
[State ]
type=changestate
triggerall=!Ishelper
triggerall=var(59)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X>=121
trigger1=random<=var(59)*60
value=21
[State ]
type=Changestate
triggerall=!Ishelper
triggerall=var(59)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=!inguarddist
triggerall=stateno!=100
triggerall=ctrl||stateno=19||stateno=21
triggerall=random<=var(59)*60
trigger1=p2bodydist X>=90
value=21
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(59)
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
triggerall=p2bodydist X<=30
triggerall=backedgebodydist>40
trigger1=random<=200
value=105
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(59)
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=enemynear,movetype=I
triggerall=stateno!=[105,106]
trigger1=p2bodydist X>=120
trigger1=random<=150
value=100
[State ]
type=Changestate
triggerall=roundstate=2
triggerall=!Ishelper
triggerall=var(59)
triggerall=statetype!=A
triggerall=ctrl||stateno=19||stateno=21||(stateno=52&&time>=3)
triggerall=enemynear,statetype=L
Triggerall=enemynear,movetype!=H
triggerall=p2bodydist X<=140
triggerall=backedgebodydist>40
trigger1=random<=150
trigger2=prevstateno=701
value=105
[State ]
type=ChangeState
value=600
triggerall=var(59)
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=enemynear,movetype=A
triggerall=P2BodyDist X>=120
triggerall=ctrl||stateno=100
trigger1=enemynear,Numhelper>0
trigger1=enemynear,HitDefAttr=SCA,NP,SP,HP,NA
trigger2=enemynear,NumProj>0
[State ]
type=ChangeState
value=600
triggerall=var(59)
triggerall=statetype!=A
triggerall=RoundState=2
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype=A
trigger1=p2bodydist X=[-5,70]
trigger1=prevstateno=5110
trigger1=Backedgebodydist<=30
[State ]
type=ChangeState
value=600
triggerall=!Ishelper
triggerall=var(59)&&Alive&&Vel Y>0&&Pos Y>=0
trigger1=StateNo=5050
trigger2=StateNo=5071
[State ]
type=ChangeState
value=1275-(Backedgebodydist<=30)*5
triggerall=var(59)
triggerall=StateType!=A
triggerall=Ctrl
trigger1=PrevStateNo=700
[State ]
type=ChangeState
value=700
triggerAll=var(59)
triggerAll=RoundState=2
triggerAll=StateType!=A
triggerAll=EnemyNear,StateType!=L
triggerAll=EnemyNear,StateType!=A
triggerAll=EnemyNear,MoveType!=H
triggerAll=Ctrl
triggerall=p2bodydist X=[-20,20]
trigger1=Random<=var(59)*100
trigger2=(EnemyNear,StateNo=[120,159])
[State ]
type=ChangeState
value=150
triggerall=var(59)
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=p2movetype=A&&p2statetype=A
triggerall=ctrl||stateno=[100,101]
triggerall=Facing=!enemynear,facing
trigger1=p2bodydist x=[-40,90]
[State ]
type=ChangeState
value=130
triggerall=var(59)
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=p2movetype=A
triggerall=p2statetype=A||p2statetype=S
triggerall=ctrl||stateno=[100,101]
triggerall=Facing=!enemynear,facing
trigger1=p2bodydist x=[-40,105]
[State ]
type=ChangeState
value=131
triggerall=var(59)
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=p2movetype=A
triggerall=ctrl||stateno=[100,101]
triggerall=Facing=!enemynear,facing
trigger1=p2statetype=C
trigger1=p2bodydist x=[40,100]
trigger2=p2statetype=C
trigger2=p2bodydist x=[-20,40]
trigger3=p2statetype=C
trigger3=enemy,teammode=simul
trigger3=p2bodydist x=[-50,-20]
trigger4=p2bodydist x=[-20,40]
trigger4=enemy,hitdefattr=SCA,NA,SA,HA,AA
[State ]
type=ChangeState
value=132
triggerall=var(59)
triggerall=RoundState=2
triggerall=statetype=A
triggerall=p2statetype=A&&p2movetype=A
triggerall=ctrl||stateno=[100,101]
trigger1=p2bodydist x=[-40,100]
[State ]
type=ChangeState
value=131
triggerall=!Ishelper
triggerall=var(59)
triggerall=Roundstate=2&&statetype!=A&&ctrl
trigger1=random<850
trigger1=enemynear,statetype!=A
trigger1=enemynear,HitDefAttr=C,AA,AP&&P2BodyDist X=[-30,100]
trigger1=(EnemyNear,MoveType=A||p2movetype=A)
trigger2=random<900
trigger2=enemynear,statetype!=A&&inguarddist
[State ]
type=Changestate
value=130
triggerall=!Ishelper
triggerall=var(59)
triggerall=Roundstate=2&&statetype!=A&&ctrl
trigger1=random<850
trigger1=enemynear,statetype=A
trigger1=enemynear,HitDefAttr=SA,AA,SA,HA,AP,SP,HP&&P2BodyDist X=[-30,80]
trigger1=(EnemyNear,MoveType=A||p2movetype=A)
trigger2=random<990
trigger2=inGuardDist&&Enemy,NumProj>=1
trigger3=random<950
trigger3=enemynear,statetype=A&&inguarddist
[State ]
type=ChangeState
value=120
triggerall=!Ishelper
triggerall=var(59)
triggerall=Roundstate=2
triggerall=stateno!=[120,155]
triggerall=Ctrl
triggerall=statetype!=A
triggerall=inguarddist
trigger1=Random<=60
trigger2=P2BodyDist X>70||EnemyNear,Time>50
trigger2=Random<=150
[State ]
type=ChangeState
value=120
triggerall=var(59)
triggerall=stateno!=[120,155]
triggerall=ctrl
triggerall=inguarddist
trigger1=Random<=var(59)*60
trigger2=P2BodyDist X>90||EnemyNear,Time>50
trigger2=Random<=var(59)*150
[State ]
type=ChangeState
value=972
triggerall=var(59)>=3
triggerall=RoundState=2
triggerall=stateno=[150,153]
trigger1=Random<=var(59)*60
[State ]
type=ChangeState
value=972
triggerall=var(59)<=3
triggerall=RoundState=2
triggerall=stateno=[150,153]
trigger1=var(50)>400
[State ]
type=ChangeState
value=970
triggerall=!Ishelper
triggerall=power<3000
triggerall=roundstate=2
triggerall=Alive
triggerall=var(59)
triggerall=!Ishelper
triggerall=movetype!=A
triggerall=p2movetype=H&&p2stateno!=[120,155]
triggerall=statetype!=A
trigger1=ctrl&&stateno!=970
trigger1=random<=var(59)*150

[State ]
type=ChangeState
value=3000
triggerall=power>=3000
triggerall=Alive
triggerall=var(59)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=numtarget
triggerall=!numhelper(3800)
triggerall=!numhelper(3810)
triggerall=!numhelper(3200)
triggerall=!numhelper(4110)
triggerall=!numhelper(3815)
trigger1=ctrl
trigger1=random<=var(59)*200
[State ]
type=ChangeState
value=4100
triggerall=!Ishelper
triggerall=var(59)
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=2000
triggerall=!numhelper(3800)
triggerall=!numhelper(3810)
triggerall=!numhelper(3200)
triggerall=!numhelper(4110)
triggerall=!numhelper(3815)
triggerall=P2BodyDist X<=100
trigger1=ctrl
trigger1=random=[750,950]
[State ]
type=ChangeState
value=3200
triggerall=power>=2000
triggerall=Alive
triggerall=var(59)>=3
triggerall=roundstate=2
triggerall=p2statetype!=L
triggerall=enemynear(0),movetype!=H
triggerall=p2bodydist x<=60
triggerall=!numhelper(3800)
triggerall=!numhelper(3810)
triggerall=!numhelper(3200)
triggerall=!numhelper(4110)
triggerall=!numhelper(3815)
trigger1=ctrl
trigger1=random=[350,550]
[State ]
type=ChangeState
value=3100
triggerall=power>=2000
triggerAll=var(59)>=3
triggerAll=RoundState=2
triggerAll=StateType!=A
triggerAll=EnemyNear,StateType!=L
triggerAll=EnemyNear,StateType!=A
triggerAll=EnemyNear,MoveType!=H
triggerAll=Ctrl
triggerall=p2bodydist X=[-20,20]
triggerall=!numhelper(3800)
triggerall=!numhelper(3810)
triggerall=!numhelper(3200)
triggerall=!numhelper(4110)
triggerall=!numhelper(3815)
trigger1=Random<=var(59)*35
trigger2=(EnemyNear,StateNo=[120,159])
[State ]
type=ChangeState
value=4000
triggerall=!Ishelper
triggerall=var(59)>=3
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=2000
triggerall=P2BodyDist X>=60
trigger1=ctrl
trigger1=random=[200,450]
[State ]
type=ChangeState
value=3400
triggerall=!Ishelper
triggerall=var(59)
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
triggerall=P2BodyDist X<=140
trigger1=ctrl
trigger1=random=[500,503]
trigger2=prevstateno=1311&&numtarget&&random<100
[State ]
type=ChangeState
value=3420
triggerall=!Ishelper
triggerall=var(59)
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
triggerall=P2BodyDist X<=110
trigger1=ctrl
trigger1=random=[800,803]
trigger2=prevstateno=1311&&numtarget&&random=[100,200]
[State ]
type=ChangeState
value=3600
triggerall=!Ishelper
triggerall=var(59)
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
triggerall=P2BodyDist X>=160
trigger1=ctrl
trigger1=random>=950
[State ]
type=ChangeState
value=3500
triggerall=!Ishelper
triggerall=var(59)
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
triggerall=!numhelper(3500)
triggerall=!numhelper(3501)
triggerall=var(0)!=2
trigger1=ctrl
trigger1=random<=var(59)*100
[State ]
type=ChangeState
value=3700
triggerall=!Ishelper
triggerall=var(59)
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
trigger1=ctrl
trigger1=random=[300,303]
trigger2=P2BodyDist X<=140&&stateno=1251&&!Animtime&&numtarget&&random=[100,200]
[State ]
type=ChangeState
value=3800
triggerall=!Ishelper
triggerall=var(59)
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
triggerall=!numhelper(3800)
triggerall=!numhelper(3810)
triggerall=!numhelper(3200)
triggerall=!numhelper(4110)
triggerall=!numhelper(3815)
triggerall=P2BodyDist X>=60
trigger1=ctrl
trigger1=random=[350,400]
[State ]
type=ChangeState
value=2600
triggerall=!Ishelper
triggerall=var(59)>=3
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
triggerall=P2BodyDist X<=60
trigger1=ctrl
trigger1=random=[500,550]
trigger2=prevstateno=1311&&numtarget&&numtarget&&random=[201,300]
trigger3=stateno=1251&&!Animtime&&numtarget&&random=[700,800]
[State ]
type=ChangeState
value=3900
triggerall=!Ishelper
triggerall=var(59)>=3
triggerall=RoundState=2
triggerall=statetype!=A
triggerall=power>=1000
triggerall=P2BodyDist X>=60
trigger1=ctrl
trigger1=random=[700,750]
[State ]
type=ChangeState
value=1300
triggerall=roundstate=2
triggerall=Alive
triggerall=var(59)>=4
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=ctrl
trigger1=prevstateno=1311&&numtarget
[State ]
type=ChangeState
value=250
triggerall=var(59)
triggerall=RoundState=2
triggerall=StateType!=A
triggerall=EnemyNear,StateType!=L
triggerall=EnemyNear,MoveType!=H
triggerall=!InGuardDist
triggerall=P2BodyDist X=[-24,18]
triggerall=EnemyNear,StateType=S
triggerall=Ctrl
trigger1=Random<=var(59)*50
[State ]
type=ChangeState
value=200
triggerall=!Ishelper
triggerall=Var(59)
triggerall=Roundstate=2
triggerall=random<=800
triggerall=statetype!=A
triggerall=p2BodyDist X=[-5,30]
triggerall=p2movetype!=H
triggerall=p2statetype!=L
triggerall=p2statetype!=A
triggerall=p2stateno!=[5100,5300]
triggerall=ctrl||stateno=19||stateno=100||stateno=[120,150]
trigger1=abs(enemynear,pos X-pos X)<=40
trigger1=p2statetype=S
trigger1=p2stateno!=[120,155]
[State ]
type=ChangeState
value=210
triggerall=!Ishelper
triggerall=Var(59)
triggerall=Roundstate=2
triggerall=statetype!=A
triggerall=p2BodyDist X=[-15,20]
trigger1=stateno=200&&movecontact
[State ]
type=ChangeState
value=300
triggerall=!Ishelper
triggerall=Var(59)
triggerall=Roundstate=2
triggerall=statetype!=A
triggerall=p2BodyDist X=[20,40]
trigger1=stateno=200&&movecontact
[State ]
type=ChangeState
value=520
triggerall=!Ishelper
triggerall=Var(59)
triggerall=Roundstate=2
triggerall=statetype!=A
triggerall=p2BodyDist X=[-10,30]
trigger1=stateno=210&&movecontact
trigger2=stateno=300&&movecontact
[State ]
type=ChangeState
value=1250
triggerall=!Ishelper
triggerall=Var(59)
triggerall=Roundstate=2
triggerall=statetype!=A
triggerall=p2BodyDist X<=120
trigger1=stateno=520&&movehit
trigger2=prevstateno=1311&&numtarget&&random<800
[State ]
type=ChangeState
value=320
triggerall=var(59)
triggerall=RoundState=2
triggerall=StateType!=A
triggerall=EnemyNear,MoveType=H
triggerall=enemynear,stateno=[120,155]
triggerall=P2BodyDist X=[50,100]
triggerall=EnemyNear,StateType=S
trigger1=Random<=var(59)*50&&ctrl
trigger2=stateno=520&&moveguarded
[State ]
type=ChangeState
value=1000
triggerall=!Ishelper
triggerall=var(59)
triggerall=roundstate=2
triggerall=!numhelper(1000)
triggerall=random<=250
triggerall=ctrl&&statetype!=A
triggerall=p2bodydist x>=150
trigger1=ctrl
[State ]
type=ChangeState
value=1050
triggerall=!Ishelper
triggerall=var(59)
triggerall=p2movetype!=A
triggerall=!numhelper(1050)
triggerall=random<=220
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=statetype=S
triggerall=p2statetype!=A
triggerall=p2bodydist x>=150
trigger1=ctrl
[State ]
type=ChangeState
value=1100+random%2*50
triggerall=var(59)
triggerAll=Roundstate=2
triggerall=statetype!=A
triggerall=p2statetype=L
triggerall=!numhelper(1100)
trigger1=ctrl
trigger1=random<100
[State ]
type=ChangeState
value=1300
triggerall=roundstate=2
triggerall=Alive
triggerall=var(59)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=ctrl
trigger1=p2bodydist X<=180
trigger1=random<=var(59)*100
trigger2=stateno=1251&&!Animtime&&numtarget
trigger3=stateno=701&&!Animtime&&numtarget
[State ]
type=ChangeState
value=1275-(p2bodydist x>=80)*5
triggerall=roundstate=2
triggerall=Alive
triggerall=var(59)>=2
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=A&&p2statetype!=L
triggerall=p2movetype!=H||enemynear,ctrl=0
trigger1=ctrl
trigger1=random<=var(59)*140
[State ]
type=ChangeState
value=2200
triggerall=var(59)=2
triggerall=RoundState=2
triggerall=StateType=A
triggerall=EnemyNear,StateType!=L
triggerall=P2BodyDist X=[-15,37]
triggerall=P2BodyDist Y<=110
triggerall=Ctrl
trigger1=Random<=var(59)*50
[State ]
type=ChangeState
value=2220
triggerall=var(59)
triggerall=RoundState=2
triggerall=StateType=A
triggerall=EnemyNear,StateType!=L
triggerall=!InGuardDist
triggerall=P2BodyDist X=[-25,67]
triggerall=P2BodyDist Y>=-10
triggerall=Ctrl
trigger1=Random<=var(59)*80


[State ]
type=ChangeState
value=970
triggerall=!winko
triggerall=!IsHelper
triggerall=!var(59)
triggerall=power<3000
triggerall=command="hold_a"
triggerall=command="hold_y"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=3000
triggerall=!var(59)
triggerall=!Ishelper
triggerall=!numhelper(3810)
triggerall=!numhelper(3200)
triggerall=!numhelper(4110)
triggerall=!numhelper(3815)
triggerall=command="Null-1-3power"
triggerall=power>=3000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=3100
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=!numhelper(3810)
triggerall=!numhelper(3200)
triggerall=!numhelper(4110)
triggerall=!numhelper(3815)
triggerall=command="Null-1-2power" 
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=3200
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="Null-2-2power"
triggerall=power>=2000
triggerall=!numhelper(3810)
triggerall=!numhelper(3200)
triggerall=!numhelper(4110)
triggerall=!numhelper(3815)
trigger1=ctrl
[State ]
type=ChangeState
value=4000
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="Null-3-2power"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=4100
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="Null-4-2power"
triggerall=power>=2000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=2600
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="Null-4-1power"
trigger1=ctrl
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=3400
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="Null-1-1power"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=3410
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="Null-1-1power"
triggerall=power>=1000
triggerall=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=3420
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="Null-2-1power"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=3500
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="Null-3-1power"
triggerall=power>=1000
triggerall=statetype!=A
triggerall=var(0)!=2
triggerall=!numhelper(3500)
triggerall=!numhelper(3501)
trigger1=ctrl
[State ]
type=ChangeState
value=3600
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="Null-5-1power"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=3700
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="Null-6-1power"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=3800
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="Null-7-1power"
triggerall=power>=1000
triggerall=statetype!=A
triggerall=!numhelper(3810)
triggerall=!numhelper(3200)
triggerall=!numhelper(4110)
triggerall=!numhelper(3815)
trigger1=ctrl
[State ]
type=ChangeState
value=3900
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="Null-8-1power"
triggerall=power>=1000
triggerall=statetype!=A
trigger1=ctrl

[State ]
type=ChangeState
value=1000
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="Null-1"
triggerall=statetype!=A
triggerall=!numhelper(1000)
trigger1=ctrl
[State ]
type=ChangeState
value=1050
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="Null-2"
triggerall=statetype!=A
triggerall=!numhelper(1050)
trigger1=ctrl
[State ]
type=ChangeState
value=1100
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="Null-3"
triggerall=statetype!=A
triggerall=!numhelper(1100)
trigger1=ctrl
[State ]
type=ChangeState
value=1150
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="Null-4"
triggerall=statetype!=A
triggerall=!numhelper(1100)
trigger1=ctrl
[State ]
type=ChangeState
value=1270
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="Null-5"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1275
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="Null-6"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1250
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="Null-7"||command="Null-8"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1300
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="Null-9"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1900
triggerall=!winko
triggerall=!IsHelper
triggerall=!var(59)
triggerall=command="Null-8" 
triggerall=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=2200
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=statetype=A
triggerall=command="Null-3"||command="Null-4"
trigger1=ctrl
[State ]
type=ChangeState
value=2210
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=statetype=A
triggerall=command="Null-6"
trigger1=ctrl
[State ]
type=ChangeState
value=2220
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=statetype=A
triggerall=command="Null-5"
trigger1=ctrl
[State ]
type=ChangeState
value=900
triggerall=!winko
triggerall=!IsHelper
triggerall=!var(59)
triggerall=statetype!=A
triggerall=p2stateno!=5120
triggerall=command="݂"
trigger1=ctrl
[State ]
type=ChangeState
value=100
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="FF"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=105
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="BB"
triggerall=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=105
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="BB"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=600
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="x"
triggerall=command="a"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=700
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=statetype!=A
triggerall=command="b"&&command="y"
trigger1=ctrl
[State ]
type=ChangeState
value=800
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=statetype=A
triggerall=command="b"&&command="y"
trigger1=ctrl
[State ]
type=ChangeState
value=320
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="b"
triggerall=command="fd"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=560
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="y"
triggerall=command="fd"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=200
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="x"
triggerall=command!="holddown"
triggerall=statetype!=A
triggerall=stateno!=100
trigger1=ctrl
[State ]
type=ChangeState
value=201
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="x"
triggerall=command!="holddown"
triggerall=statetype!=A
triggerall=stateno=100
trigger1=ctrl
[State ]
type=ChangeState
value=210
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=p2bodydist X<56
triggerall=command="a"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=220
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=p2bodydist X>=56
triggerall=command="a"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=240
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=p2bodydist X>=65
triggerall=command="y"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=520
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=p2bodydist X<65
triggerall=command="y"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=250
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="x"
triggerall=command="holddown"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=260
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="a"
triggerall=command="holddown"
triggerall=statetype != A
trigger1=ctrl
[State ]
type=ChangeState
value=270
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="y"
triggerall=command="holddown"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=310
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="b"
triggerall=command="holddown"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=300
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="b"
triggerall=command!="holddown"
triggerall=statetype!=A
triggerall=stateno!=100
trigger1=ctrl
[State ]
type=ChangeState
value=301
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="b"
triggerall=command!="holddown"
triggerall=statetype!=A
triggerall=stateno=100
trigger1=ctrl
[State ]
type=ChangeState
value=350
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="c"
triggerall=command!="holddown"
triggerall=statetype!=A
triggerall=stateno!=100
trigger1=ctrl
[State ]
type=ChangeState
value=400
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="a"&&command="y"
triggerall=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=360
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="x"
triggerall=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=550
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="a"
triggerall=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=380
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="y"
triggerall=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=390
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="b"
triggerall=statetype=A
trigger1=ctrl
[State ]
type=ChangeState
value=195
triggerall=!winko
triggerall=!Ishelper
triggerall=!var(59)
triggerall=command="start"
triggerall=statetype!=A
trigger1=ctrl



