
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0

[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

[Defaults]
command.time = 15
command.buffer.time = 1

[Command]
name = "WF?i?"
command = ~D, DF, F, D, DF, F, c
time = 30

[Command]
name = "teBh["
command = ~D,DF,F,D,DB,B,D,DF,F,D,DB,B,a+b
time = 100

[Command]
name = "uBI[YLv2"
command = D,DF,F,D,DF,F,a+b
time = 25

[Command]
name = "uBI?Y"
command = ~D, DF, F, D, DF, F, a
time = 25

[Command]
name = "uBI?Y"
command = ~D, DF, F, D, DF, F, b
time = 25

[Command]
name = "KOFXIII-Super"
command = a+b+x+y
time = 25

[Command]
name = "e~h["
command = ~D, DF, F, D, DF, F, x
time = 25

[Command]
name = "e~h["
command = ~D, DF, F, D, DF, F, y
time = 25


;------------------------------------------------------------------------------
;-| KEZ |-------------------------------------------------------------------

[Command]
name = "WFj[Lv2"
command = D,DB,B,x+y

[Command]
name = "WFj?X"
command = ~D, DB, B, x

[Command]
name = "WFj?Y"
command = ~D, DB, B, y

[Command]
name = "WFj?A"
command = ~D, DB, B, a

[Command]
name = "WFj?B"
command = ~D, DB, B, b

[Command]
name = "jH[XLv2"
command = D,U, a+b

[Command]
name = "jH?X"
command = D,U,a

[Command]
name = "jH?X"
command = D,U,b

[Command]
name = "@g[YLv2"
command = ~B,F,x+y

[Command]
name = "ピ?g?Y"
command = ~B,F,x

[Command]
name = "?g?Y"
command = ~B,F,y

[Command]
name = "WF~i[EJvXLv2"
command = ~B,F,a+b
time = 20

[Command]
name = "WF~i[EJvX"
command = ~B,F,a
time = 20

[Command]
name = "WF~i[EJvX"
command = ~B,F,b
time = 20

[Command]
name = "jump"    
command = D, $U
time = 12

;------------------------------------------------------------------------------
;-| L?QA |---------------------------------------------------------
[Command]
name = "FF"     ;vς (L?̕ύX͉?łOς薳ɂĂ͂܂)
command = F, F
time = 10

[Command]
name = "BB"     ;vς (L?̕ύX͉?łOς薳ɂĂ͂܂)
command = B, B
time = 10

;------------------------------------------------------------------------------
;-|  |-----------------------------------------------------------------
[Command]
name = "recovery"   ;vς (L?̕ύX͉?łOς薳ɂĂ͂܂)
command = x+a
time = 1

[Command]
name = "recovery"   ;vς (L?̕ύX͉?łOς薳ɂĂ͂܂)
command = z
time = 1

[Command]
name = "ӂƂ΂"
command = y+b
time = 1

[Command]
name = "a+b"
command = a+b
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup"
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

[Command]
name = "holdc"
command = /$c
time = 1

[Command]
name = "hold_x"
command = /x
time = 1

[Command]
name = "hold_y"
command = /y
time = 1

[Statedef -1]

;WF?i?
[State -1, F]
type = ChangeState
value = 3100
triggerall = command = "WF?i?"
triggerall = power >= 1000
triggerall = var(30) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact
trigger8 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger9 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger10 = stateno = 1210 && AnimElemtime(27) >= 2 && AnimElemtime(29) < 0 &&  movecontact
trigger11 = stateno = 2100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger12 = stateno = 2110 && AnimElemtime(2) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger13 = stateno = 2120 && AnimElemtime(2) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger14 = stateno = 1101 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger15 = stateno = 1151 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact

[State ]
type = ChangeState
value = 4100
triggerall = command = "teBh["
triggerall = power >= 3000
triggerall = var(30) = 0
triggerall = P2Bodydist X = [0,60]
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact
trigger8 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger9 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger10 = stateno = 1210 && AnimElemtime(27) >= 2 && AnimElemtime(29) < 0 &&  movecontact
trigger11 = stateno = 2100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger12 = stateno = 2110 && AnimElemtime(2) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger13 = stateno = 2120 && AnimElemtime(2) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger14 = stateno = 1101 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger15 = stateno = 1151 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact

[State ]
type = ChangeState
value = 4000
triggerall = command = "KOFXIII-Super"
triggerall = power >= 1000
triggerall = var(30) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact
trigger8 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger9 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger10 = stateno = 1210 && AnimElemtime(27) >= 2 && AnimElemtime(29) < 0 &&  movecontact
trigger11 = stateno = 2100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger12 = stateno = 2110 && AnimElemtime(2) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger13 = stateno = 2120 && AnimElemtime(2) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger14 = stateno = 1101 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger15 = stateno = 1151 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact

[State ]
type = ChangeState
value = 2000
triggerall = command = "e~h["
triggerall = power >= 1000
triggerall = numprojID(2000) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact
trigger8 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger9 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger10 = stateno = 1210 && AnimElemtime(27) >= 2 && AnimElemtime(29) < 0 &&  movecontact
trigger11 = stateno = 1101 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger12 = stateno = 1151 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact

;------------------------------------------------------------------------------

[State ]
type = ChangeState
value = 2200
triggerall = command = "uBI[YLv2"
triggerall = power >= 2000
triggerall = var(30) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact
trigger8 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger9 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger10 = stateno = 1210 && AnimElemtime(27) >= 2 && AnimElemtime(29) < 0 &&  movecontact
trigger11 = stateno = 2100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger12 = stateno = 2110 && AnimElemtime(2) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger13 = stateno = 2120 && AnimElemtime(2) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger14 = stateno = 1101 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger15 = stateno = 1151 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact

;uBI?Y
[State -1, K]
type = ChangeState
value = 2100
triggerall = command = "uBI?Y"
triggerall = power >= 1000
triggerall = var(30) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact
trigger8 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger9 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger10 = stateno = 1210 && AnimElemtime(27) >= 2 && AnimElemtime(29) < 0 &&  movecontact
trigger11 = stateno = 1101 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger12 = stateno = 1151 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact


;------------------------------------------------------------------------------
;WFj?X

[State -1, JX]
type = ChangeState
value = 1320
triggerall = command = "WFj[Lv2"
triggerall = statetype != A
triggerall = numprojID(1320) = 0
triggerall = power >= 500
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact

[State -1, JX]
type = ChangeState
value = 1300
triggerall = command = "WFj?X"
triggerall = statetype != A
triggerall = numprojID(1300) = 0
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact

;WFj?Y
[State -1, JY]
type = ChangeState
value = 1310
triggerall = command = "WFj?Y"
triggerall = statetype != A
triggerall = numprojID(1310) = 0
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact

;WFj?A
[State -1, JA]
type = ChangeState
value = 1305
triggerall = command = "WFj?A"
triggerall = statetype != A
triggerall = numprojID(1305) = 0
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact

;WFj?B
[State -1, JB]
type = ChangeState
value = 1315
triggerall = command = "WFj?B"
triggerall = statetype != A
triggerall = numprojID(1315) = 0
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact

;------------------------------------------------------------------------------
;jH?X

[State -1, LW]
type = ChangeState
value = 11500
triggerall = command = "jH[XLv2"
triggerall = var(30) = 0
triggerall = statetype != A
triggerall = power >= 500
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 245 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = stateno = 300 && movecontact
trigger8 = stateno = 310 && movecontact
trigger9 = stateno = 315 && movecontact
trigger10 = stateno = 320 && movecontact
trigger11 = stateno = 330 && movecontact

[State -1, LW]
type = ChangeState
value = 1101
triggerall = command = "jH?X"
triggerall = var(30) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 245 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = stateno = 300 && movecontact
trigger8 = stateno = 310 && movecontact
trigger9 = stateno = 315 && movecontact
trigger10 = stateno = 320 && movecontact
trigger11 = stateno = 330 && movecontact
trigger12 = stateno = 1400 && movecontact
trigger13 = stateno = 1450 && movecontact

;jH?X
[State -1, SW]
type = ChangeState
value = 1151
triggerall = command = "jH?X"
triggerall = var(30) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 40
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 245 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = stateno = 300 && movecontact
trigger8 = stateno = 310 && movecontact
trigger9 = stateno = 315 && movecontact
trigger10 = stateno = 320 && movecontact
trigger11 = stateno = 330 && movecontact
trigger12 = stateno = 1400 && movecontact
trigger13 = stateno = 1450 && movecontact

;------------------------------------------------------------------------------
;ピ?g?Y

[State ]
type = ChangeState
value = 10500
triggerall = command = "@g[YLv2"
triggerall = !var(30)
triggerall = power >= 500
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact
trigger8 = stateno = 310 && movecontact
trigger9 = stateno = 315 && movecontact
trigger10 = stateno = 320 && movecontact
trigger11 = stateno = 330 && movecontact
trigger12 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger13 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger14 = stateno = 1400 && movecontact
trigger15 = stateno = 1450 && movecontact

[State -1, LK]
type = ChangeState
value = 1001
triggerall = command = "ピ?g?Y"
triggerall = var(30) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact
trigger8 = stateno = 310 && movecontact
trigger9 = stateno = 315 && movecontact
trigger10 = stateno = 320 && movecontact
trigger11 = stateno = 330 && movecontact
trigger12 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger13 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger14 = stateno = 1400 && movecontact
trigger15 = stateno = 1450 && movecontact

;?g?Y
[State -1, SK]
type = ChangeState
value = 1051
triggerall = command = "?g?Y"
triggerall = statetype != A
triggerall = var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 300 && movecontact
trigger8 = stateno = 310 && movecontact
trigger9 = stateno = 315 && movecontact
trigger10 = stateno = 320 && movecontact
trigger11 = stateno = 330 && movecontact
trigger12 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger13 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger14 = stateno = 1400 && movecontact
trigger15 = stateno = 1450 && movecontact

[State ]
type = ChangeState
value = 14000
triggerall = command = "WF~i[EJvXLv2"
triggerall = var(30) = 0
triggerall = power >= 500
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

[State ]
type = ChangeState
value = 1400
triggerall = command = "WF~i[EJvX"
triggerall = var(30) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

[State ]
type = ChangeState
value = 1450
triggerall = command = "WF~i[EJvX"
triggerall = var(30) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 245 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact
trigger7 = stateno = 330 && movecontact

;---------------------------------------------------------------------------
;?
[State -1, T S]
type = ChangeState
value = 710
triggerall = var(30) = 0
triggerall = command = "recovery" && command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = power >= 1000
trigger2 = stateno = [150,151]

;---------------------------------------------------------------------------
;O?
[State -1, T S]
type = ChangeState
value = 700
triggerall = var(30) = 0
triggerall = command = "recovery"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = power >= 1000
trigger2 = stateno = [150,151]
trigger3 = stateno = 100

;---------------------------------------------------------------------------
;g
[State -1, UKEMI]
type = ChangeState
value = 52000
triggerall = var(30) = 0
triggerall = command = "recovery"
triggerall = alive = 1
trigger1 = stateno = 5050
trigger1 = pos y > -30
trigger1 = vel y > 0 && vel y < 9

;------------------------------------------------------------------------------
;ӂƂ΂
[State -1, Throw]
type = ChangeState
value = 300
triggerall = var(30) = 0
triggerall = command = "ӂƂ΂"
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = ctrl
trigger2 = power >= 1000
trigger2 = stateno = [150,151]

;------------------------------------------------------------------------------
;󒆂ӂƂ΂
[State -1, CD]
type = ChangeState
value = 650
triggerall = var(30) = 0
triggerall = command = "ӂƂ΂"
triggerall = statetype = A
trigger1 = ctrl

;------------------------------------------------------------------------------
;P
[State -1, Throw]
type = ChangeState
value = 800
triggerall = var(30) = 0
triggerall = command = "y"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = p2bodydist X < 15
trigger1 = p2statetype != A && p2movetype != H
trigger1 = ctrl

;------------------------------------------------------------------------------
;K
[State -1, Throw]
type = ChangeState
value = 800
triggerall = var(30) = 0
triggerall = command = "b"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = p2bodydist X < 15
trigger1 = p2statetype != A && p2movetype != H
trigger1 = ctrl

;------------------------------------------------------------------------------

;tA?
[State -1, AKZ]
type = ChangeState
value = 320
triggerall = !var(30)
triggerall = command = "a"
triggerall = command = "holdback"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 245 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger9 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger10 = stateno = 1101 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger11 = stateno = 1151 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact

;uA?
[State -1, AKW]
type = ChangeState
value = 330
triggerall = !var(30)
triggerall = command = "b"
triggerall = command = "holdback"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 245 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = stateno = 1100 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger9 = stateno = 1150 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger10 = stateno = 1101 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger11 = stateno = 1151 && AnimElemtime(3) >= 0 && AnimElemtime(4) < 0 &&  movecontact
trigger12 = stateno = 1400 && movecontact

;------------------------------------------------------------------------------
;?bV
[State -1, Dash]
type = ChangeState
value = 100
triggerall = var(30) = 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;obNXebv
[State -1, Back Step]
type = ChangeState
value = 105
triggerall = var(30) = 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

[State ]
type = ChangeState
value = 195
triggerall = !var(30)
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl

;==============================================================================
;ߋp?
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = var(30) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = p2bodydist X < 20
trigger1 = ctrl

;p?
[State -1, Stand Light Punch]
type = ChangeState
value = 1400;200
triggerall = var(30) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;ߋp?
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = var(30) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = p2bodydist X < 20
trigger1 = ctrl

;p?
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = var(30) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;------------------------------------------------------------------------------
;ߋLbN
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall = var(30) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = p2bodydist X < 15
trigger1 = ctrl

;LbN
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = var(30) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;ߋLbN
[State -1, Standing Strong Kick]
type = ChangeState
value = 245
triggerall = var(30) = 0
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = p2bodydist X < 20
trigger1 = ctrl

;LbN
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = var(30) = 0
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;------------------------------------------------------------------------------
;Ⴊݎp?
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = var(30) = 0
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 430 && time >= 4 && movecontact

;Ⴊ݋p?
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = var(30) = 0
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;------------------------------------------------------------------------------
;ႪݎLbN
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = var(30) = 0
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;Ⴊ݋LbN
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = var(30) = 0
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;------------------------------------------------------------------------------
;Wvp?
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = var(30) = 0
triggerall = command = "x"
triggerall = stateno != 105  ;obNXebv͋?
trigger1 = statetype = A
trigger1 = ctrl

;Wvp?
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = var(30) = 0
triggerall = command = "y"
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl

;------------------------------------------------------------------------------
;WvLbN
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = var(30) = 0
triggerall = command = "a"
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl

;WvLbN
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = var(30) = 0
triggerall = command = "b"
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl

