[Command]
name="AI0"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI1"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI2"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI3"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI4"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI5"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI6"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI7"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI8"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI9"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI10"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI11"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI12"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI13"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI14"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI15"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI16"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI17"
command=a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time=0
[Command]
name="AI18"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI19"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[Command]
name="AI20"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI21"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI22"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI23"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI24"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI25"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[Command]
name="AI26"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[Command]
name="AI27"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[Command]
name="AI28"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
name="AI29"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[Command]
name="AI30"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[Command]
name="AI31"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[Command]
name="AI32"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[Command]
name="AI33"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI34"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[Command]
name="AI35"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI36"
command=z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI37"
command=z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time=0
[Command]
name="AI38"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time=0
[Command]
name="AI39"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time=0
[Command]
name="AI40"
command=z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time=0
[Command]
name="AI41"
command=z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time=0
[Command]
name="AI42"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI43"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time=0
[Command]
name="AI44"
command=z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time=0
[Command]
name="AI45"
command=z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time=0
[Command]
name="AI46"
command=z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time=0
[Command]
name="AI47"
command=z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[Command]
name="AI48"
command=z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time=0
[Command]
name="AI49"
command=z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time=0
[Command]
name="AI50"
command=z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time=0

[Command]
name="necoarcEx3-1"
command=~D,DF,F,D,DF,F,c
time=30
[Command]
name="necoarcEx2-1"
command=~D,DF,F,D,DF,F,x+y
time=30
[Command]
name="necoarcEx2-2"
command=~D,DF,F,D,DF,F,a+b
time=30
[Command]
name="necoarcEx-1"
command=~D,DF,F,D,DF,F,x
time=30
[Command]
name="necoarcEx-1"
command=~D,DF,F,D,DF,F,y
time=30
[Command]
name="necoarcEx-2"
command=~D,DF,F,D,DF,F,a
time=30
[Command]
name="necoarcEx-2"
command=~D,DF,F,D,DF,F,b
time=30
[Command]
name="necoarcEx-3"
command=~D,DB,B,D,DB,B,x
time=30
[Command]
name="necoarcEx-3"
command=~D,DB,B,D,DB,B,y
time=30
[Command]
name="necoarcEx-4"
command=~D,DB,B,D,DB,B,a
time=30
[Command]
name="necoarcEx-4"
command=~D,DB,B,D,DB,B,b
time=30

[Command]
name="necoarc-1"
command=~D,DF,F,x
time=30
[Command]
name="necoarc-2"
command=~D,DF,F,y
time=30
[Command]
name="necoarc-3"
command=~D,DB,B,x
time=30
[Command]
name="necoarc-4"
command=~D,DB,B,y
time=30
[Command]
name="necoarc-5"
command=~D,DF,F,b
time=30
[Command]
name="necoarc-6"
command=~D,DF,F,a
time=30
[Command]
name="necoarc-7"
command=~D,DB,B,b
time=30
[Command]
name="necoarc-8"
command=~D,DB,B,a
time=30
[Command]
name="necoarc-9"
command=~D,D,a
time=30
[Command]
name="necoarc-9"
command=~D,D,b
time=30
[Command]
name="necoarc-9"
command=~D,D,c
time=30
[Command]
name="necoarc-9"
command=~D,D,x
time=30
[Command]
name="necoarc-9"
command=~D,D,y
time=30
[Command]
name="necoarc-9"
command=~D,D,z
time=30
[Defaults]
command.time=15
command.buffer.time=1

[Command]
name="FF"
command=F,F
time=10
[Command]
name="BB"
command=B,B
time=10
[Command]
name="recovery"
command=x+y
time=1
[Command]
name="down_a"
command=/$D,a
time=1
[Command]
name="down_b"
command=/$D,b
time=1
[Command]
name="a"
command=a
time=1
[Command]
name="b"
command=b
time=1
[Command]
name="c"
command=c
time=1
[Command]
name="x"
command=x
time=1
[Command]
name="y"
command=y
time=1
[Command]
name="z"
command=z
time=1
[Command]
name="start"
command=s
time=1
[Command]
name="holdfwd"
command=/$F
time=1
[Command]
name="holdback"
command=/$B
time=1
[Command]
name="holdup"
command=/$U
time=1
[Command]
name="holddown"
command=/$D
time=1

[Statedef -1]
[State ]
type=varset
triggerall=!var(30)
triggerall=roundstate=[1,2]
trigger1=command="AI0"
trigger2=command="AI1"
trigger3=command="AI2"
trigger4=command="AI3"
trigger5=command="AI4"
trigger6=command="AI5"
trigger7=command="AI6"
trigger8=command="AI7"
trigger9=command="AI8"
trigger10=command="AI9"
trigger11=command="AI10"
trigger12=command="AI11"
trigger13=command="AI12"
trigger14=command="AI13"
trigger15=command="AI14"
trigger16=command="AI15"
trigger17=command="AI16"
trigger18=command="AI17"
trigger19=command="AI18"
trigger20=command="AI19"
trigger21=command="AI20"
trigger22=command="AI21"
trigger23=command="AI22"
trigger24=command="AI23"
trigger25=command="AI24"
trigger26=command="AI25"
trigger27=command="AI26"
trigger28=command="AI27"
trigger29=command="AI28"
trigger30=command="AI29"
trigger31=command="AI30"
trigger32=command="AI31"
trigger33=command="AI32"
trigger34=command="AI33"
trigger35=command="AI34"
trigger36=command="AI35"
trigger37=command="AI36"
trigger38=command="AI37"
trigger39=command="AI38"
trigger40=command="AI39"
trigger41=command="AI40"
trigger42=command="AI41"
trigger43=command="AI42"
trigger44=command="AI43"
trigger45=command="AI44"
trigger46=command="AI45"
trigger47=command="AI46"
trigger48=command="AI47"
trigger49=command="AI48"
trigger50=command="AI49"
trigger51=command="AI50"
trigger52=numhelper(99999)=1
trigger52=helper(99999),var(59)=2
var(30)=1
[State ]
type=ChangeState
value=700
triggerall=!var(2)
triggerall=!Ishelper
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=statetype!=A
triggerall=ctrl
trigger1=life<=lifemax*.3
trigger2=enemy,life<=enemy,lifemax*.3
[State ]
type=ChangeState
value=120
triggerAll=var(30)=1
triggerall=!Ishelper
triggerAll=ctrl||stateno=103||stateno=11
triggerall=movetype!=A
trigger1=!enemy,HitDefAttr=,NT,ST,HT&&!(Enemy,Statetype=C&&StateType=A)
trigger1=InGuardDist
trigger2=InGuardDist
trigger2=Enemy,NumHelper>0&&Enemy,NumProj>0
ignorehitpause=1
[State ]
type=ChangeState
value=103
triggerall=var(30)=1
triggerall=p2movetype!=A
triggerall=p2bodydist x=[80,300]
triggerall=ctrl
triggerall=!Ishelper||Ishelper(10000)
triggerall=statetype!=A
trigger1=random<=80
[State ]
type=ChangeState
value=800
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper||Ishelper(10000)
triggerall=statetype!=A
triggerall=p2statetype!=A&&p2statetype!=L
triggerall=p2movetype!=H||enemynear,ctrl=0
trigger1=ctrl
trigger1=p2bodydist X<15
trigger1=random<=350
[State ]
type=ChangeState
value=6000
triggerall=power>=3000
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper
triggerall=statetype!=A
trigger1=ctrl
trigger1=random>=750
[State ]
type=ChangeState
value=3100
triggerall=!Ishelper
triggerall=power>=2000
triggerall=var(30)=1
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=P2BodyDist X=[10,60]
triggerall=ctrl
TriggerAll=EnemyNear,MoveType=A
triggerall=random<=100
trigger1=enemynear,Time>=10
trigger2=(PrevStateNo=[5000,5270])
trigger3=(PrevStateNo=[120,159])
[State ]
type=ChangeState
value=3000
triggerall=power>=2000
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper
triggerall=statetype!=A
trigger1=ctrl
trigger1=random>=900
[State ]
type=ChangeState
value=2000
triggerall=power>=1000
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper||Ishelper(10000)
triggerall=p2statetype!=L
triggerall=statetype!=A
trigger1=ctrl
trigger1=p2BodyDist X=[0,50]
trigger1=random>960
trigger2=stateno=230&&movecontact&&p2movetype=H&&random>=800
[State ]
type=ChangeState
value=2100
triggerall=power>=1000
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper||Ishelper(10000)
triggerall=statetype!=A
triggerall=p2statetype!=A
triggerall=p2bodydist X>=100
triggerall=ctrl
trigger1=random>=960
trigger2=p2stateno=[5100,5120]
[State ]
type=ChangeState
value=2200
triggerall=power>=1000
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper||Ishelper(10000)
triggerall=statetype!=A
triggerall=p2statetype!=A
trigger1=ctrl
trigger1=p2bodydist X<=100
trigger1=random=[840,880]
trigger2=stateno=220&&movehit&&p2movetype=H&&random=[200,210]
trigger3=stateno=230&&movehit&&p2movetype=H&&random=[900,910]
[State ]
type=ChangeState
value=2300
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper||Ishelper(10000)
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=ctrl
trigger1=p2bodydist X>=200
trigger1=random=[260,310]
trigger2=stateno=220&&movehit&&random=[600,620]
trigger3=stateno=230&&movehit&&p2movetype=H&&random=[360,370]
[State ]
type=ChangeState
value=200
triggerall=var(30)=1
triggerall=!Ishelper||Ishelper(10000)
triggerall=Alive
triggerall=roundstate=2
triggerall=random<700
triggerall=p2bodydist X=[-50,10]
triggerall=p2statetype!=L
triggerall=statetype!=A
trigger1=ctrl||stateno=52
trigger2=stateno=200&&movecontact
[State ]
type=ChangeState
value=210
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper||Ishelper(10000)
triggerall=p2statetype!=L
triggerall=statetype!=A
trigger1=ctrl
trigger1=random<=340
trigger1=P2statetype=A
trigger1=P2BodyDist X=[-30,30]
trigger1=p2statetype != A
trigger2=stateno=200&&movecontact&&p2movetype=H
[State ]
type=ChangeState
value=220
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper||Ishelper(10000)
triggerall=p2statetype!=L
triggerall=statetype!=A
trigger1=ctrl
trigger1=random<=320
trigger1=P2BodyDist X=[-20,0]
trigger2=stateno=210&&movecontact&&p2movetype=H&&random<=500
[State ]
type=ChangeState
value=230
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper||Ishelper(10000)
triggerall=p2statetype!=L
triggerall=statetype!=A
trigger1=ctrl
trigger1=random<=150
trigger1=P2BodyDist X=[-5,25]
trigger1=p2BodyDist Y=0
trigger2=stateno=210&&movecontact&&p2movetype=H&&random>=501
[State ]
type=ChangeState
value=1000
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper||Ishelper(10000)
triggerall=statetype!=A
triggerall=p2stateno!=[5100,5120]
triggerall=p2statetype!=L
trigger1=ctrl
trigger1=p2bodydist X>=70
trigger1=random<=200
trigger2=stateno=220&&movecontact&&p2movetype=H&&random>=800
trigger3=stateno=230&&movecontact&&p2movetype=H
trigger4=numhelper(1100)=1&&ctrl
trigger4=helper(1100),movecontact=1
trigger5=numhelper(1110)=1&&ctrl
trigger5=helper(1110),movecontact=1
[State ]
type=ChangeState
value=1010
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper||Ishelper(10000)
triggerall=statetype!=A
triggerall=p2stateno!=[5100,5120]
triggerall=p2statetype!=L
trigger1=ctrl
trigger1=p2bodydist X=[30,60]
trigger1=random=[200,400]
trigger2=stateno=220&&movecontact&&p2movetype=H&&random<=800
trigger3=stateno=230&&movecontact&&p2movetype=H
[State ]
type=ChangeState
value=1100
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper||Ishelper(10000)
triggerall=statetype!=A
triggerall=!numhelper(1100)
triggerall=p2bodydist X>=110
triggerall=ctrl
trigger1=random<=150
trigger2=p2stateno=[5100,5120]
trigger3=numhelper(1110)=1
[State ]
type=ChangeState
value=1110
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper||Ishelper(10000)
triggerall=statetype!=A
triggerall=!numhelper(1110)
triggerall=p2bodydist X>=110
triggerall=ctrl
trigger1=random>=850
trigger2=p2stateno=[5100,5120]
trigger3=numhelper(1110)=1
[State ]
type=ChangeState
value=1200
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper||Ishelper(10000)
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=ctrl
trigger1=p2bodydist X=[40,90]
trigger1=random=[200,400]
trigger2=ctrl
trigger2=p2bodydist X=[30,70]
trigger2=p2movetype=A
trigger2=random=[400,600]
trigger3=stateno=220&&movecontact&&p2movetype=H&&random=[200,400]
trigger4=stateno=230&&movecontact&&p2movetype=H&&random=[600,700]
[State ]
type=ChangeState
value=1210
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper||Ishelper(10000)
triggerall=statetype!=A
triggerall=p2statetype!=L
trigger1=ctrl
trigger1=p2bodydist X>=100
trigger1=random=[600,800]
trigger2=stateno=220&&movecontact&&p2movetype=H&&random=[500,600]
trigger3=stateno=230&&movecontact&&p2movetype=H&&random=[700,800]
[State ]
type=ChangeState
value=1300
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper||Ishelper(10000)
triggerall=statetype!=A
triggerall=!numhelper(1300)
trigger1=ctrl
trigger1=p2bodydist X<=100
trigger1=random<=150
trigger2=stateno=230&&movecontact&&p2movetype=H&&random=[400,600]
trigger3=enemy,NumProj>0&&p2bodydist X<=100&&ctrl
trigger4=enemy,NumProj>0&&p2bodydist X<=100&&stateno=[120,155]
trigger5=p2bodydist X<=100&&ctrl&&p2stateno=[5100,5120]
[State ]
type=ChangeState
value=1310
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=!Ishelper||Ishelper(10000)
triggerall=statetype!=A
triggerall=p2statetype!=L
triggerall=!numhelper(1310)
trigger1=ctrl
trigger1=p2bodydist X>100
trigger1=random<=100
trigger2=stateno=230&&movecontact&&p2movetype=H&&random=[400,600]
trigger3=enemy,NumProj>0&&p2bodydist X<=100&&ctrl
trigger4=enemy,NumProj>0&&p2bodydist X<=100&&stateno=[120,155]
trigger5=p2bodydist X<=100&&ctrl&&p2stateno=[5100,5120]
[State ]
type=ChangeState
value=1400
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=var(1)!=0
triggerall=!Ishelper||Ishelper(10000)
triggerall=StateType!=A
triggerall=p2statetype!=A
triggerall=p2movetype=H
triggerall=P2BodyDist X>=80
trigger1=ctrl
trigger1=random<=360
[State ]
type=ChangeState
value=1400
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=var(1)!=0
triggerall=!Ishelper||Ishelper(10000)
triggerall=StateType!=A
triggerall=p2statetype!=A
triggerall=P2stateno=[150,153]
triggerall=P2BodyDist X>=80
trigger1=ctrl
trigger1=random<=460
[State ]
type=ChangeState
value=1400
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=var(1)!=0
triggerall=!Ishelper||Ishelper(10000)
triggerall=StateType!=A
triggerall=p2movetype=A
triggerall=P2BodyDist X>=80
trigger1=ctrl
trigger1=random<=140
[State ]
type=ChangeState
value=1400
triggerall=roundstate=2
triggerall=Alive
triggerall=var(30)=1
triggerall=var(1)!=0
triggerall=!Ishelper||Ishelper(10000)
triggerall=StateType!=A
triggerall=backEdgeDist<=90
trigger1=ctrl
trigger1=random<=190

[State ]
type=ChangeState
value=6000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="necoarcEx3-1"
triggerall=power>=2000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=230&&movehit
[State ]
type=ChangeState
value=3000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="necoarcEx2-1"
triggerall=power>=2000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=230&&movehit
[State ]
type=ChangeState
value=3100
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="necoarcEx2-2"
triggerall=power>=2000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=230&&movehit
[State ]
type=ChangeState
value=2000
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="necoarcEx-1"
triggerall=power>=1000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=230&&movehit
[State ]
type=ChangeState
value=2100
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="necoarcEx-2"
triggerall=power>=1000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=230&&movehit
[State ]
type=ChangeState
value=2200
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="necoarcEx-3"
triggerall=power>=1000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=230&&movehit
[State ]
type=ChangeState
value=2300
triggerall=!var(30)
triggerall=!Ishelper
triggerall=command="necoarcEx-4"
triggerall=power>=1000
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=230&&movehit
[State ]
type=ChangeState
value=1000
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="necoarc-1"
triggerall=command!="holddown"
trigger1=statetype=S
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=230&&movehit
[State ]
type=ChangeState
value=1010
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="necoarc-2"
triggerall=command!="holddown"
trigger1=statetype=S
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=230&&movehit
[State ]
type=ChangeState
value=1100
triggerall=!Ishelper
triggerall=!var(30)
triggerall=!numhelper(1100)
triggerall=command="necoarc-3"
triggerall=command!="holddown"
trigger1=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=1110
triggerall=!Ishelper
triggerall=!var(30)
triggerall=!numhelper(1110)
triggerall=command="necoarc-4"
triggerall=command!="holddown"
trigger1=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=1200
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="necoarc-5"
triggerall=command!="holddown"
trigger1=statetype=S
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=230&&movehit
[State ]
type=ChangeState
value=1210
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="necoarc-6"
triggerall=command!="holddown"
trigger1=statetype=S
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=230&&movehit
[State ]
type=ChangeState
value=1300
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="necoarc-7"
triggerall=command!="holddown"
trigger1=statetype=S
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=230&&movehit
[State ]
type=ChangeState
value=1310
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="necoarc-8"
triggerall=command!="holddown"
trigger1=statetype=S
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
trigger4=stateno=220&&movehit
trigger5=stateno=230&&movehit
[State ]
type=ChangeState
value=1400
triggerall=!var(30)
triggerall=command="necoarc-9"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=800
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="y"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=p2bodydist X<25
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
[State ]
type=ChangeState
value=800
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="b"
triggerall=command="holdfwd"||command="holdback"
triggerall=statetype=S
triggerall=stateno!=100
trigger1=p2bodydist X<25
trigger1=p2statetype!=A&&p2movetype!=H
trigger1=ctrl
[State ]
type=ChangeState
value=200
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="x"
triggerall=command!="holddown"
trigger1=statetype=S
trigger1=ctrl
trigger2=stateno=200&&movehit
[State ]
type=ChangeState
value=210
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="y"
triggerall=command!="holddown"
trigger1=statetype=S
trigger1=ctrl
trigger2=stateno=200&&movehit
[State ]
type=ChangeState
value=220
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="a"
triggerall=command!="holddown"
trigger1=statetype=S
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
[State ]
type=ChangeState
value=230
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="b"
triggerall=command!="holddown"
trigger1=statetype=S
trigger1=ctrl
trigger2=stateno=200&&movehit
trigger3=stateno=210&&movehit
[State ]
type=ChangeState
value=400
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="x"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
trigger2=stateno=400&&movehit&&animelemtime(6)>=0
[State ]
type=ChangeState
value=410
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="y"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
trigger2=stateno=400&&movehit
[State ]
type=ChangeState
value=420
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="a"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
trigger2=stateno=400&&movehit
trigger3=stateno=410&&movehit
[State ]
type=ChangeState
value=430
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="b"
triggerall=command="holddown"
trigger1=statetype=C
trigger1=ctrl
trigger2=stateno=400&&movehit
trigger3=stateno=410&&movehit
[State ]
type=ChangeState
value=600
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="x"
trigger1=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movehit
[State ]
type=ChangeState
value=610
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="y"
trigger1=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movehit
[State ]
type=ChangeState
value=620
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="a"
trigger1=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movehit
trigger3=stateno=610&&movehit
[State ]
type=ChangeState
value=630
triggerall=!Ishelper
triggerall=!var(30)
triggerall=command="b"
trigger1=statetype=A
trigger1=ctrl
trigger2=stateno=600&&movehit
trigger3=stateno=610&&movehit
trigger4=stateno=620&&movehit
[State ]
type=ChangeState
value=700
triggerall=!Ishelper
triggerall=!var(30)
triggerall=!var(2)
triggerall=command="z"
trigger1=statetype!=A
trigger1=ctrl

[State ]
type=ChangeState
value=100
triggerall=!Ishelper
triggerall=!var(30)
trigger1=command="FF"
trigger1=statetype=S
trigger1=ctrl
[State ]
type=ChangeState
value=105
triggerall=!Ishelper
triggerall=!var(30)
trigger1=command="BB"
trigger1=statetype=S
trigger1=ctrl

