;ե
;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = U

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0
first = 1
last = 12

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0
first = 15
last = 58

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundsexisted = 0
fvalue = 0
first = 0
last = 1

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundsexisted = 0
fvalue = 0
first = 3
last = 39
;---------------------------------------------------------------------------
;¤β֤Է֤κäߤOǤޤ
;Value = Var(0)()Ф֤򤤤äƤ
;---------------------------------------------------------------------------
;եȱʾO
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)%10 = 0
V = 0
Value = Var(0)+(0)       ;0ͨ(ǥե)1(ҥåȥեȡ
   ;BPA&BBBեȤκ׻һեȤoʾ)

;ƥå`Ȅå`ʾO
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/10%10 = 0
V = 0
Value = Var(0)+(0)*10    ;0ʾ(ǥե)1ʾʤ

;`ʾO
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/100%10 = 0
V = 0
Value = Var(0)+(0)*100   ;0ʾ(ǥե)1ʾʤ

;`YˤO
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/10000%10 = 0
V = 0
Value = Var(0)+(180)*10000 ;0ǥեȡ
 ;Ϸ򡢣·(0)

;`ʾO
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/1000%10 = 0
V = 0
Value = Var(0)+(0)*1000  ;0ʾ(ǥե)1ʾʤ

;Υ饦ɤΥ饤վ@AO
[State 5900, 0]
Type = VarSet
Trigger1 = Var(13) > 0
V = 13
Value = Var(13)-Var(13)*(1);0饤վ@A(ǥե)1饤վ@Ao
     ;(Υ饦ɤǱؤ饤եޥå)
;---------------------------------------------------------------------------
;ޤ
;---------------------------------------------------------------------------
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/100%10 = 0
Trigger1 = NumPartner > 0
Trigger1 = Partner,ID < ID
V = 0
Value = Var(0)+100

[State -1]
Type = VarSet
Trigger1 = RoundNo = 1
Trigger2 = RoundNo > 1
Trigger2 = Var(13) = -1
Trigger3 = TeamMode = Turns
Trigger3 = Var(13) = 0
V = 14
Value = 258
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 5900, 3] ;Intro
type = ChangeState
Trigger1 = RoundNo > 1
Trigger1 = Var(13) = -1
value = 189

[State 5900, 3] ;Intro
type = ChangeState
Trigger1 = RoundNo = 1
Trigger2 = TeamMode = Turns
Trigger2 = RoundsExisted = 0
value = 190

[State 5900, 3] ;Intro
type = ChangeState
Trigger1 = RoundNo > 1
Trigger1 = Var(13) != -1
value = 0
