;---------------------------------------------------------------------------
;Komachi Onoduka config
;---------------------------------------------------------------------------
[Statedef 60007]
type = S
physics = S
anim = 20000

[State DebackCommand]
type = Varset
trigger1 = root,Var(0)
trigger1 = !time
var(35) = -floor(root,Var(0)*0.1)

[State deck]
type = helper
trigger1 = root,Var(0)
trigger1 = !time
trigger1 = !root,Var(55)
pos = 0,0
postype = left
ID=60010+var(35)
pausemovetime = 0
name = "mode"
sprpriority = 100
stateno = 60010
helpertype = normal
keyctrl = 0
ownpal = 0

;ʾж
;`xkʾʤǥ`ɡǥåizޤäӛǤ
;ʹʤˤϱʤ20öޤжԄӵĤˌgФޤ
;20öO줿ǥåiz⤦Ȥϡ
;izߥ`ˤʤǥå0ö״Bǥ`Ȥޤ
[State 1, use]
type = Varset
trigger1 = !time
var(0) = 1		;ʹ = 0ʹʤ = 1

;ʹ
[State 1, use]
type = ChangeState
trigger1 = !Var(0)
trigger1 = time = 1
trigger1 = !root,Var(55)
value = 60000

;ʹʤ
[State 1, reset]
type = Varset
trigger1 = Var(0)
trigger1 = time = 1
var(0) = 0

;ʹʤ=1xϤʹä`ɤxkƤ
[State 1, mode]
type = ParentVarset
trigger1 = !root,Var(0)
trigger1 = time = 1
var(0) = -4		;-2=Arcade-3=Story-4=Survival
;Arcade		RoundĿ˥`֧o+Lvڻ
;Story		Τߥ`ɣö֧o֧oʤ
;Survival	˥`ɣö֧oᣱ饦ɚˣö֧o

;ʹʤ=1xϤʹäǥåxkƤ
[State Var(35)set]
type = varset
trigger1 = !root,Var(0)
trigger1 = Var(0)
trigger1 = !time
var(35) = 1		;ʹǥåNo[0-4]

[State deck]
type = helper
triggerall = !time
trigger1 = !root,Var(0)
trigger1 = Var(0)
trigger2 = root,Var(55)
pos = 0,0
postype = left
ID=60010+var(35)
pausemovetime = 0
name = "mode"
sprpriority = 100
stateno = 60010 + (root,Var(55) > 0)
helpertype = normal
keyctrl = 0
ownpal = 0

[State 370, 3]
type = ChangeState
trigger1 = time = 1
value = 60020
;---------------------------------------------------------------------------
[Statedef 60004]
type = S
physics = S

;ǥåO
;ˤOǥåνMizफOޤ
[State Deck_Count]
type = varset
trigger1 = 1
var(34) = 2		;ǥå(Max:5)
;izޤǥåOޤ
;0ΈϤϥǥåO
;1ΈϤϤΤޤ1MĿΥǥåOiȡǥåO
;2ϤΈϤϥǥåxk


[State Var(34)=1]
type = varset
trigger1 = 1
var(35) = 1

[State deck]
type = helper
trigger1 = var(34) = 1
pos = 0,0
postype = left
ID=60010+var(35)
pausemovetime = 0
name = "mode"
sprpriority = 100
stateno = 60010
helpertype = normal
keyctrl = 0
ownpal = 0

[State 370, 3]
type = ChangeState
trigger1 = 1
value = 60002 + (var(34) = 1) + (var(34) > 1)*3
;---------------------------------------------------------------------------
[Statedef 60010]
type = S
physics = S
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;_/_/_/                     СҰVСǥåO                     _/_/_/
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;
;öO
;_/_/_/_/_/_/_/_/_/_/_/_/
;[State *******]
;type = VarSet
;trigger1 = Parent,Var(35) = *
;var(**) = ? 			;?β֤0-4
;_/_/_/_/_/_/_/_/_/_/_/_/
;ؤ[0-4]Ƥ
;
;ǥå
;Var(35) = 11β֤νMĿָˤˤʤޤ
;
;
;1MĿ	Var(35) = 1
;2MĿ	Var(35) = 2
;3MĿ	Var(35) = 3
;
;ФǤOǤϺӋ20öޤϤޤ󡣂e4öޤΤߤǤ
;
;[State p΄]
;type = VarSet
;trigger1 = Parent,Var(35) = 1
;var(14) = 5
;
;value = 5Ƥޤ4˕Qޤ
;ؓΈϤͬ0˕Qޤ
;
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;_/_/_/       Deck-1       _/_/_/
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;---------------------------------
; System_Card
;---------------------------------
[State 둓]
type = VarSet
trigger1 = ishelper(60011)
var(0) = 1

[State ޥåݩ`]
type = VarSet
trigger1 = ishelper(60011)
var(1) = 0

[State ȥåץå]
type = VarSet
trigger1 = ishelper(60011)
var(2) = 0

[State ¥]
type = VarSet
trigger1 = ishelper(60011)
var(3) = 1

[State Ρ]
type = VarSet
trigger1 = ishelper(60011)
var(4) = 0

[State `롹]
type = VarSet
trigger1 = ishelper(60011)
var(5) = 0

[State עՂ㡹]
type = VarSet
trigger1 = ishelper(60011)
var(6) = 0

[State ˻ơ]
type = VarSet
trigger1 = ishelper(60011)
var(7) = 0

[State ȡ]
type = VarSet
trigger1 = ishelper(60011)
var(8) = 0

[State ư]
type = VarSet
trigger1 = ishelper(60011)
var(9) = 0
;-----------------------
[State 칷ȡ]
type = VarSet
trigger1 = ishelper(60011)
var(10) = 0

[State ga]
type = VarSet
trigger1 = ishelper(60011)
var(11) = 0

[State ԽE]
type = VarSet
trigger1 = ishelper(60011)
var(12) = 0

[State ~¡]
type = VarSet
trigger1 = ishelper(60011)
var(13) = 1

[State p΄]
type = VarSet
trigger1 = ishelper(60011)
var(14) = 0

[State ƽKء]
type = VarSet
trigger1 = ishelper(60011)
var(15) = 0

[State 롹]
type = VarSet
trigger1 = ishelper(60011)
var(16) = 0

[State ǡ]
type = VarSet
trigger1 = ishelper(60011)
var(17) = 0

[State ]
type = VarSet
trigger1 = ishelper(60011)
var(18) = 0

[State Ρ]
type = VarSet
trigger1 = ishelper(60011)
var(19) = 0
;-----------------------
[State ʥޥδ]
type = VarSet
trigger1 = ishelper(60011)
var(20) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = ishelper(60011)
var(21) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = ishelper(60011)
var(22) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = ishelper(60011)
var(23) = 0

;---------------------------------
; Skill_Card
;---------------------------------
[State Ԥ鷺]
type = VarSet
trigger1 = ishelper(60011)
var(24) = 0

[State δ`]
type = VarSet
trigger1 = ishelper(60011)
var(25) = 1

[State ͨꤹ]
type = VarSet
trigger1 = ishelper(60011)
var(26) = 1
;-----------------------
[State Фʤؿ`]
type = VarSet
trigger1 = ishelper(60011)
var(27) = 0

[State L]
type = VarSet
trigger1 = ishelper(60011)
var(28) = 1

[State ;δ]
type = VarSet
trigger1 = ishelper(60011)
var(29) = 1
;-----------------------
[State []
type = VarSet
trigger1 = ishelper(60011)
var(30) = 0

[State Ťݤξo`]
type = VarSet
trigger1 = ishelper(60011)
var(31) = 1

[State x`]
type = VarSet
trigger1 = ishelper(60011)
var(32) = 1
;-----------------------
[State skill_4-1]
type = VarSet
trigger1 = ishelper(60011)
var(33) = 0

[State skill_4-2]
type = VarSet
trigger1 = ishelper(60011)
var(34) = 0

[State skill_4-3]
type = VarSet
trigger1 = ishelper(60011)
var(35) = 0
;-----------------------
[State ѻ΃x]
type = VarSet
trigger1 = ishelper(60011)
var(36) = 0

[State ogε]
type = VarSet
trigger1 = ishelper(60011)
var(37) = 1

[State ӭY]
type = VarSet
trigger1 = ishelper(60011)
var(38) = 1
;-----------------------
[State skill_6-1];׷Ӗ
type = VarSet
trigger1 = ishelper(60011)
var(39) = 0

[State skill_6-2];׷Ӗ
type = VarSet
trigger1 = ishelper(60011)
var(40) = 0

[State skill_6-3];׷Ӗ
type = VarSet
trigger1 = ishelper(60011)
var(41) = 0

;---------------------------------
; Spell_Card
;---------------------------------
[State ۷ӤΤ褦ˡ]
type = VarSet
trigger1 = ishelper(60011)
var(42) = 1

[State 둷΄IˤǤ⤤븡[둡]
type = VarSet
trigger1 = ishelper(60011)
var(43) = 1

[State 衸Fζɤ]
type = VarSet
trigger1 = ishelper(60011)
var(44) = 1

[State ޷δޤo`둡]
type = VarSet
trigger1 = ishelper(60011)
var(45) = 1

[State تzogg]
type = VarSet
trigger1 = ishelper(60011)
var(46) = 1

[State xe`]
type = VarSet
trigger1 = ishelper(60011)
var(47) = 1

[State x`]
type = VarSet
trigger1 = ishelper(60011)
var(48) = 1

[State So]
type = VarSet
trigger1 = ishelper(60011)
var(49) = 1

[State Qɽ]
type = VarSet
trigger1 = ishelper(60011)
var(50) = 1

[State Spell_10]
type = VarSet
trigger1 = ishelper(60011)
var(51) = 0

[State Spell_11]
type = VarSet
trigger1 = ishelper(60011)
var(52) = 0

[State Spell_12]
type = VarSet
trigger1 = ishelper(60011)
var(53) = 0

[State Spell_13]
type = VarSet
trigger1 = ishelper(60011)
var(54) = 0

[State Spell_14]
type = VarSet
trigger1 = ishelper(60011)
var(55) = 0

[State Spell_15]
type = VarSet
trigger1 = ishelper(60011)
var(56) = 0

[State Spell_16]
type = VarSet
trigger1 = ishelper(60011)
var(57) = 0

[State Spell_17]
type = VarSet
trigger1 = ishelper(60011)
var(58) = 0

[State Spell_18]
type = VarSet
trigger1 = ishelper(60011)
var(59) = 0
;[finish]

;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;_/_/_/       Deck-2       _/_/_/
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;---------------------------------
; System_Card
;---------------------------------
[State 둓]
type = VarSet
trigger1 = ishelper(60012)
var(0) = 1

[State ޥåݩ`]
type = VarSet
trigger1 = ishelper(60012)
var(1) = 1

[State ȥåץå]
type = VarSet
trigger1 = ishelper(60012)
var(2) = 0

[State ¥]
type = VarSet
trigger1 = ishelper(60012)
var(3) = 1

[State Ρ]
type = VarSet
trigger1 = ishelper(60012)
var(4) = 1

[State `롹]
type = VarSet
trigger1 = ishelper(60012)
var(5) = 0

[State עՂ㡹]
type = VarSet
trigger1 = ishelper(60012)
var(6) = 0

[State ˻ơ]
type = VarSet
trigger1 = ishelper(60012)
var(7) = 0

[State ȡ]
type = VarSet
trigger1 = ishelper(60012)
var(8) = 0

[State ư]
type = VarSet
trigger1 = ishelper(60012)
var(9) = 0
;-----------------------
[State 칷ȡ]
type = VarSet
trigger1 = ishelper(60012)
var(10) = 0

[State ga]
type = VarSet
trigger1 = ishelper(60012)
var(11) = 0

[State ԽE]
type = VarSet
trigger1 = ishelper(60012)
var(12) = 0

[State ~¡]
type = VarSet
trigger1 = ishelper(60012)
var(13) = 1

[State p΄]
type = VarSet
trigger1 = ishelper(60012)
var(14) = 1

[State ƽKء]
type = VarSet
trigger1 = ishelper(60012)
var(15) = 0

[State 롹]
type = VarSet
trigger1 = ishelper(60012)
var(16) = 0

[State ǡ]
type = VarSet
trigger1 = ishelper(60012)
var(17) = 0

[State ]
type = VarSet
trigger1 = ishelper(60012)
var(18) = 0

[State Ρ]
type = VarSet
trigger1 = ishelper(60012)
var(19) = 0
;-----------------------
[State ʥޥδ]
type = VarSet
trigger1 = ishelper(60012)
var(20) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = ishelper(60012)
var(21) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = ishelper(60012)
var(22) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = ishelper(60012)
var(23) = 0

;---------------------------------
; Skill_Card
;---------------------------------
[State Ԥ鷺]
type = VarSet
trigger1 = ishelper(60012)
var(24) = 0

[State δ`]
type = VarSet
trigger1 = ishelper(60012)
var(25) = 1

[State ͨꤹ]
type = VarSet
trigger1 = ishelper(60012)
var(26) = 0
;-----------------------
[State Фʤؿ`]
type = VarSet
trigger1 = ishelper(60012)
var(27) = 0

[State L]
type = VarSet
trigger1 = ishelper(60012)
var(28) = 1

[State ;δ]
type = VarSet
trigger1 = ishelper(60012)
var(29) = 1
;-----------------------
[State []
type = VarSet
trigger1 = ishelper(60012)
var(30) = 0

[State Ťݤξo`]
type = VarSet
trigger1 = ishelper(60012)
var(31) = 1

[State x`]
type = VarSet
trigger1 = ishelper(60012)
var(32) = 0
;-----------------------
[State skill_4-1]
type = VarSet
trigger1 = ishelper(60012)
var(33) = 0

[State skill_4-2]
type = VarSet
trigger1 = ishelper(60012)
var(34) = 0

[State skill_4-3]
type = VarSet
trigger1 = ishelper(60012)
var(35) = 0
;-----------------------
[State ѻ΃x]
type = VarSet
trigger1 = ishelper(60012)
var(36) = 0

[State ogε]
type = VarSet
trigger1 = ishelper(60012)
var(37) = 1

[State ӭY]
type = VarSet
trigger1 = ishelper(60012)
var(38) = 1
;-----------------------
[State skill_6-1];׷Ӗ
type = VarSet
trigger1 = ishelper(60012)
var(39) = 0

[State skill_6-2];׷Ӗ
type = VarSet
trigger1 = ishelper(60012)
var(40) = 0

[State skill_6-3];׷Ӗ
type = VarSet
trigger1 = ishelper(60012)
var(41) = 0

;---------------------------------
; Spell_Card
;---------------------------------
[State ۷ӤΤ褦ˡ]
type = VarSet
trigger1 = ishelper(60012)
var(42) = 1

[State 둷΄IˤǤ⤤븡[둡]
type = VarSet
trigger1 = ishelper(60012)
var(43) = 1

[State 衸Fζɤ]
type = VarSet
trigger1 = ishelper(60012)
var(44) = 1

[State ޷δޤo`둡]
type = VarSet
trigger1 = ishelper(60012)
var(45) = 1

[State تzogg]
type = VarSet
trigger1 = ishelper(60012)
var(46) = 1

[State xe`]
type = VarSet
trigger1 = ishelper(60012)
var(47) = 1

[State x`]
type = VarSet
trigger1 = ishelper(60012)
var(48) = 1

[State So]
type = VarSet
trigger1 = ishelper(60012)
var(49) = 0

[State Qɽ]
type = VarSet
trigger1 = ishelper(60012)
var(50) = 1

[State Spell_10]
type = VarSet
trigger1 = ishelper(60012)
var(51) = 2

[State Spell_11]
type = VarSet
trigger1 = ishelper(60012)
var(52) = 0

[State Spell_12]
type = VarSet
trigger1 = ishelper(60012)
var(53) = 0

[State Spell_13]
type = VarSet
trigger1 = ishelper(60012)
var(54) = 0

[State Spell_14]
type = VarSet
trigger1 = ishelper(60012)
var(55) = 0

[State Spell_15]
type = VarSet
trigger1 = ishelper(60012)
var(56) = 0

[State Spell_16]
type = VarSet
trigger1 = ishelper(60012)
var(57) = 0

[State Spell_17]
type = VarSet
trigger1 = ishelper(60012)
var(58) = 0

[State Spell_18]
type = VarSet
trigger1 = ishelper(60012)
var(59) = 0

;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;_/_/_/       Deck-3       _/_/_/
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;---------------------------------
; System_Card
;---------------------------------
[State 둓]
type = VarSet
trigger1 = ishelper(60013)
var(0) = 0

[State ޥåݩ`]
type = VarSet
trigger1 = ishelper(60013)
var(1) = 0

[State ȥåץå]
type = VarSet
trigger1 = ishelper(60013)
var(2) = 0

[State ¥]
type = VarSet
trigger1 = ishelper(60013)
var(3) = 0

[State Ρ]
type = VarSet
trigger1 = ishelper(60013)
var(4) = 0

[State `롹]
type = VarSet
trigger1 = ishelper(60013)
var(5) = 0

[State עՂ㡹]
type = VarSet
trigger1 = ishelper(60013)
var(6) = 0

[State ˻ơ]
type = VarSet
trigger1 = ishelper(60013)
var(7) = 0

[State ȡ]
type = VarSet
trigger1 = ishelper(60013)
var(8) = 0

[State ư]
type = VarSet
trigger1 = ishelper(60013)
var(9) = 0
;-----------------------
[State 칷ȡ]
type = VarSet
trigger1 = ishelper(60013)
var(10) = 0

[State ga]
type = VarSet
trigger1 = ishelper(60013)
var(11) = 0

[State ԽE]
type = VarSet
trigger1 = ishelper(60013)
var(12) = 0

[State ~¡]
type = VarSet
trigger1 = ishelper(60013)
var(13) = 0

[State p΄]
type = VarSet
trigger1 = ishelper(60013)
var(14) = 0

[State ƽKء]
type = VarSet
trigger1 = ishelper(60013)
var(15) = 0

[State 롹]
type = VarSet
trigger1 = ishelper(60013)
var(16) = 0

[State ǡ]
type = VarSet
trigger1 = ishelper(60013)
var(17) = 0

[State ]
type = VarSet
trigger1 = ishelper(60013)
var(18) = 0

[State Ρ]
type = VarSet
trigger1 = ishelper(60013)
var(19) = 0
;-----------------------
[State ʥޥδ]
type = VarSet
trigger1 = ishelper(60013)
var(20) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = ishelper(60013)
var(21) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = ishelper(60013)
var(22) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = ishelper(60013)
var(23) = 0

;---------------------------------
; Skill_Card
;---------------------------------
[State Ԥ鷺]
type = VarSet
trigger1 = ishelper(60013)
var(24) = 0

[State δ`]
type = VarSet
trigger1 = ishelper(60013)
var(25) = 0

[State ͨꤹ]
type = VarSet
trigger1 = ishelper(60013)
var(26) = 0
;-----------------------
[State Фʤؿ`]
type = VarSet
trigger1 = ishelper(60013)
var(27) = 0

[State L]
type = VarSet
trigger1 = ishelper(60013)
var(28) = 0

[State ;δ]
type = VarSet
trigger1 = ishelper(60013)
var(29) = 4
;-----------------------
[State []
type = VarSet
trigger1 = ishelper(60013)
var(30) = 0

[State Ťݤξo`]
type = VarSet
trigger1 = ishelper(60013)
var(31) = 4

[State x`]
type = VarSet
trigger1 = ishelper(60013)
var(32) = 0
;-----------------------
[State skill_4-1]
type = VarSet
trigger1 = ishelper(60013)
var(33) = 0

[State skill_4-2]
type = VarSet
trigger1 = ishelper(60013)
var(34) = 0

[State skill_4-3]
type = VarSet
trigger1 = ishelper(60013)
var(35) = 0
;-----------------------
[State ѻ΃x]
type = VarSet
trigger1 = ishelper(60013)
var(36) = 0

[State ogε]
type = VarSet
trigger1 = ishelper(60013)
var(37) = 0

[State ӭY]
type = VarSet
trigger1 = ishelper(60013)
var(38) = 4
;-----------------------
[State skill_6-1];׷Ӗ
type = VarSet
trigger1 = ishelper(60013)
var(39) = 0

[State skill_6-2];׷Ӗ
type = VarSet
trigger1 = ishelper(60013)
var(40) = 0

[State skill_6-3];׷Ӗ
type = VarSet
trigger1 = ishelper(60013)
var(41) = 0

;---------------------------------
; Spell_Card
;---------------------------------
[State ۷ӤΤ褦ˡ]
type = VarSet
trigger1 = ishelper(60013)
var(42) = 1

[State 둷΄IˤǤ⤤븡[둡]
type = VarSet
trigger1 = ishelper(60013)
var(43) = 0

[State 衸Fζɤ]
type = VarSet
trigger1 = ishelper(60013)
var(44) = 0

[State ޷δޤo`둡]
type = VarSet
trigger1 = ishelper(60013)
var(45) = 1

[State تzogg]
type = VarSet
trigger1 = ishelper(60013)
var(46) = 1

[State xe`]
type = VarSet
trigger1 = ishelper(60013)
var(47) = 4

[State x`]
type = VarSet
trigger1 = ishelper(60013)
var(48) = 1

[State So]
type = VarSet
trigger1 = ishelper(60013)
var(49) = 0

[State Qɽ]
type = VarSet
trigger1 = ishelper(60013)
var(50) = 0

[State Spell_10]
type = VarSet
trigger1 = ishelper(60013)
var(51) = 0

[State Spell_11]
type = VarSet
trigger1 = ishelper(60013)
var(52) = 0

[State Spell_12]
type = VarSet
trigger1 = ishelper(60013)
var(53) = 0

[State Spell_13]
type = VarSet
trigger1 = ishelper(60013)
var(54) = 0

[State Spell_14]
type = VarSet
trigger1 = ishelper(60013)
var(55) = 0

[State Spell_15]
type = VarSet
trigger1 = ishelper(60013)
var(56) = 0

[State Spell_16]
type = VarSet
trigger1 = ishelper(60013)
var(57) = 0

[State Spell_17]
type = VarSet
trigger1 = ishelper(60013)
var(58) = 0

[State Spell_18]
type = VarSet
trigger1 = ishelper(60013)
var(59) = 0

;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;_/_/_/       Deck-4       _/_/_/
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;---------------------------------
; System_Card
;---------------------------------
[State 둓]
type = VarSet
trigger1 = ishelper(60014)
var(0) = 0

[State ޥåݩ`]
type = VarSet
trigger1 = ishelper(60014)
var(1) = 0

[State ȥåץå]
type = VarSet
trigger1 = ishelper(60014)
var(2) = 0

[State ¥]
type = VarSet
trigger1 = ishelper(60014)
var(3) = 0

[State Ρ]
type = VarSet
trigger1 = ishelper(60014)
var(4) = 0

[State `롹]
type = VarSet
trigger1 = ishelper(60014)
var(5) = 0

[State עՂ㡹]
type = VarSet
trigger1 = ishelper(60014)
var(6) = 0

[State ˻ơ]
type = VarSet
trigger1 = ishelper(60014)
var(7) = 0

[State ȡ]
type = VarSet
trigger1 = ishelper(60014)
var(8) = 0

[State ư]
type = VarSet
trigger1 = ishelper(60014)
var(9) = 0
;-----------------------
[State 칷ȡ]
type = VarSet
trigger1 = ishelper(60014)
var(10) = 0

[State ga]
type = VarSet
trigger1 = ishelper(60014)
var(11) = 0

[State ԽE]
type = VarSet
trigger1 = ishelper(60014)
var(12) = 0

[State ~¡]
type = VarSet
trigger1 = ishelper(60014)
var(13) = 0

[State p΄]
type = VarSet
trigger1 = ishelper(60014)
var(14) = 0

[State ƽKء]
type = VarSet
trigger1 = ishelper(60014)
var(15) = 0

[State 롹]
type = VarSet
trigger1 = ishelper(60014)
var(16) = 0

[State ǡ]
type = VarSet
trigger1 = ishelper(60014)
var(17) = 0

[State ]
type = VarSet
trigger1 = ishelper(60014)
var(18) = 0

[State Ρ]
type = VarSet
trigger1 = ishelper(60014)
var(19) = 0
;-----------------------
[State ʥޥδ]
type = VarSet
trigger1 = ishelper(60014)
var(20) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = ishelper(60014)
var(21) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = ishelper(60014)
var(22) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = ishelper(60014)
var(23) = 0

;---------------------------------
; Skill_Card
;---------------------------------
[State Ԥ鷺]
type = VarSet
trigger1 = ishelper(60014)
var(24) = 0

[State δ`]
type = VarSet
trigger1 = ishelper(60014)
var(25) = 0

[State ͨꤹ]
type = VarSet
trigger1 = ishelper(60014)
var(26) = 4
;-----------------------
[State Фʤؿ`]
type = VarSet
trigger1 = ishelper(60014)
var(27) = 0

[State L]
type = VarSet
trigger1 = ishelper(60014)
var(28) = 4

[State ;δ]
type = VarSet
trigger1 = ishelper(60014)
var(29) = 0
;-----------------------
[State []
type = VarSet
trigger1 = ishelper(60014)
var(30) = 0

[State Ťݤξo`]
type = VarSet
trigger1 = ishelper(60014)
var(31) = 0

[State x`]
type = VarSet
trigger1 = ishelper(60014)
var(32) = 4
;-----------------------
[State skill_4-1]
type = VarSet
trigger1 = ishelper(60014)
var(33) = 0

[State skill_4-2]
type = VarSet
trigger1 = ishelper(60014)
var(34) = 0

[State skill_4-3]
type = VarSet
trigger1 = ishelper(60014)
var(35) = 0
;-----------------------
[State ѻ΃x]
type = VarSet
trigger1 = ishelper(60014)
var(36) = 0

[State ogε]
type = VarSet
trigger1 = ishelper(60014)
var(37) = 0

[State ӭY]
type = VarSet
trigger1 = ishelper(60014)
var(38) = 4
;-----------------------
[State skill_6-1];׷Ӗ
type = VarSet
trigger1 = ishelper(60014)
var(39) = 0

[State skill_6-2];׷Ӗ
type = VarSet
trigger1 = ishelper(60014)
var(40) = 0

[State skill_6-3];׷Ӗ
type = VarSet
trigger1 = ishelper(60014)
var(41) = 0

;---------------------------------
; Spell_Card
;---------------------------------
[State ۷ӤΤ褦ˡ]
type = VarSet
trigger1 = ishelper(60014)
var(42) = 4

[State 둷΄IˤǤ⤤븡[둡]
type = VarSet
trigger1 = ishelper(60014)
var(43) = 0

[State 衸Fζɤ]
type = VarSet
trigger1 = ishelper(60014)
var(44) = 0

[State ޷δޤo`둡]
type = VarSet
trigger1 = ishelper(60014)
var(45) = 0

[State تzogg]
type = VarSet
trigger1 = ishelper(60014)
var(46) = 0

[State xe`]
type = VarSet
trigger1 = ishelper(60014)
var(47) = 0

[State x`]
type = VarSet
trigger1 = ishelper(60014)
var(48) = 0

[State So]
type = VarSet
trigger1 = ishelper(60014)
var(49) = 0

[State Qɽ]
type = VarSet
trigger1 = ishelper(60014)
var(50) = 0

[State Spell_10]
type = VarSet
trigger1 = ishelper(60014)
var(51) = 0

[State Spell_11]
type = VarSet
trigger1 = ishelper(60014)
var(52) = 0

[State Spell_12]
type = VarSet
trigger1 = ishelper(60014)
var(53) = 0

[State Spell_13]
type = VarSet
trigger1 = ishelper(60014)
var(54) = 0

[State Spell_14]
type = VarSet
trigger1 = ishelper(60014)
var(55) = 0

[State Spell_15]
type = VarSet
trigger1 = ishelper(60014)
var(56) = 0

[State Spell_16]
type = VarSet
trigger1 = ishelper(60014)
var(57) = 0

[State Spell_17]
type = VarSet
trigger1 = ishelper(60014)
var(58) = 0

[State Spell_18]
type = VarSet
trigger1 = ishelper(60014)
var(59) = 0

;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;_/_/_/       Deck-5       _/_/_/
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;---------------------------------
; System_Card
;---------------------------------
[State 둓]
type = VarSet
trigger1 = ishelper(60015)
var(0) = 0

[State ޥåݩ`]
type = VarSet
trigger1 = ishelper(60015)
var(1) = 0

[State ȥåץå]
type = VarSet
trigger1 = ishelper(60015)
var(2) = 0

[State ¥]
type = VarSet
trigger1 = ishelper(60015)
var(3) = 0

[State Ρ]
type = VarSet
trigger1 = ishelper(60015)
var(4) = 0

[State `롹]
type = VarSet
trigger1 = ishelper(60015)
var(5) = 0

[State עՂ㡹]
type = VarSet
trigger1 = ishelper(60015)
var(6) = 0

[State ˻ơ]
type = VarSet
trigger1 = ishelper(60015)
var(7) = 0

[State ȡ]
type = VarSet
trigger1 = ishelper(60015)
var(8) = 0

[State ư]
type = VarSet
trigger1 = ishelper(60015)
var(9) = 0
;-----------------------
[State 칷ȡ]
type = VarSet
trigger1 = ishelper(60015)
var(10) = 0

[State ga]
type = VarSet
trigger1 = ishelper(60015)
var(11) = 0

[State ԽE]
type = VarSet
trigger1 = ishelper(60015)
var(12) = 0

[State ~¡]
type = VarSet
trigger1 = ishelper(60015)
var(13) = 0

[State p΄]
type = VarSet
trigger1 = ishelper(60015)
var(14) = 0

[State ƽKء]
type = VarSet
trigger1 = ishelper(60015)
var(15) = 0

[State 롹]
type = VarSet
trigger1 = ishelper(60015)
var(16) = 0

[State ǡ]
type = VarSet
trigger1 = ishelper(60015)
var(17) = 0

[State ]
type = VarSet
trigger1 = ishelper(60015)
var(18) = 0

[State Ρ]
type = VarSet
trigger1 = ishelper(60015)
var(19) = 0
;-----------------------
[State ʥޥδ]
type = VarSet
trigger1 = ishelper(60015)
var(20) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = ishelper(60015)
var(21) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = ishelper(60015)
var(22) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = ishelper(60015)
var(23) = 0

;---------------------------------
; Skill_Card
;---------------------------------
[State Ԥ鷺]
type = VarSet
trigger1 = ishelper(60015)
var(24) = 0

[State δ`]
type = VarSet
trigger1 = ishelper(60015)
var(25) = 0

[State ͨꤹ]
type = VarSet
trigger1 = ishelper(60015)
var(26) = 1
;-----------------------
[State Фʤؿ`]
type = VarSet
trigger1 = ishelper(60015)
var(27) = 0

[State L]
type = VarSet
trigger1 = ishelper(60015)
var(28) = 4

[State ;δ]
type = VarSet
trigger1 = ishelper(60015)
var(29) = 0
;-----------------------
[State []
type = VarSet
trigger1 = ishelper(60015)
var(30) = 0

[State Ťݤξo`]
type = VarSet
trigger1 = ishelper(60015)
var(31) = 0

[State x`]
type = VarSet
trigger1 = ishelper(60015)
var(32) = 4
;-----------------------
[State skill_4-1]
type = VarSet
trigger1 = ishelper(60015)
var(33) = 0

[State skill_4-2]
type = VarSet
trigger1 = ishelper(60015)
var(34) = 0

[State skill_4-3]
type = VarSet
trigger1 = ishelper(60015)
var(35) = 0
;-----------------------
[State ѻ΃x]
type = VarSet
trigger1 = ishelper(60015)
var(36) = 0

[State ogε]
type = VarSet
trigger1 = ishelper(60015)
var(37) = 1

[State ӭY]
type = VarSet
trigger1 = ishelper(60015)
var(38) = 0
;-----------------------
[State skill_6-1];׷Ӗ
type = VarSet
trigger1 = ishelper(60015)
var(39) = 0

[State skill_6-2];׷Ӗ
type = VarSet
trigger1 = ishelper(60015)
var(40) = 0

[State skill_6-3];׷Ӗ
type = VarSet
trigger1 = ishelper(60015)
var(41) = 0

;---------------------------------
; Spell_Card
;---------------------------------
[State ۷ӤΤ褦ˡ]
type = VarSet
trigger1 = ishelper(60015)
var(42) = 3

[State 둷΄IˤǤ⤤븡[둡]
type = VarSet
trigger1 = ishelper(60015)
var(43) = 0

[State 衸Fζɤ]
type = VarSet
trigger1 = ishelper(60015)
var(44) = 1

[State ޷δޤo`둡]
type = VarSet
trigger1 = ishelper(60015)
var(45) = 1

[State تzogg]
type = VarSet
trigger1 = ishelper(60015)
var(46) = 1

[State xe`]
type = VarSet
trigger1 = ishelper(60015)
var(47) = 1

[State x`]
type = VarSet
trigger1 = ishelper(60015)
var(48) = 1

[State So]
type = VarSet
trigger1 = ishelper(60015)
var(49) = 1

[State Qɽ]
type = VarSet
trigger1 = ishelper(60015)
var(50) = 1

[State Spell_10]
type = VarSet
trigger1 = ishelper(60015)
var(51) = 0

[State Spell_11]
type = VarSet
trigger1 = ishelper(60015)
var(52) = 0

[State Spell_12]
type = VarSet
trigger1 = ishelper(60015)
var(53) = 0

[State Spell_13]
type = VarSet
trigger1 = ishelper(60015)
var(54) = 0

[State Spell_14]
type = VarSet
trigger1 = ishelper(60015)
var(55) = 0

[State Spell_15]
type = VarSet
trigger1 = ishelper(60015)
var(56) = 0

[State Spell_16]
type = VarSet
trigger1 = ishelper(60015)
var(57) = 0

[State Spell_17]
type = VarSet
trigger1 = ishelper(60015)
var(58) = 0

[State Spell_18]
type = VarSet
trigger1 = ishelper(60015)
var(59) = 0

[State Next]
type = ChangeState
trigger1 = 1
value = 60012
;---------------------------------------------------------------------------
[Statedef 60011]
type = S
physics = S
;=================================================================================
; ¤OΤ˱ҪʄIʤΤ
; ŪʤǤ
;=================================================================================
[State DeckRandom]
type = VarRandom
trigger1 = 1
v = 0
range = 1,5

[State Spell_18]
type = VarSet
trigger1 = 1
fvar(0) = var(0)

;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;_/_/_/     CPU Deck-1     _/_/_/
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;---------------------------------
; System_Card
;---------------------------------
[State 둓]
type = VarSet
trigger1 = fvar(0) = 1
var(0) = 4

[State ޥåݩ`]
type = VarSet
trigger1 = fvar(0) = 1
var(1) = 0

[State ȥåץå]
type = VarSet
trigger1 = fvar(0) = 1
var(2) = 0

[State ¥]
type = VarSet
trigger1 = fvar(0) = 1
var(3) = 0

[State Ρ]
type = VarSet
trigger1 = fvar(0) = 1
var(4) = 0

[State `롹]
type = VarSet
trigger1 = fvar(0) = 1
var(5) = 0

[State עՂ㡹]
type = VarSet
trigger1 = fvar(0) = 1
var(6) = 0

[State ˻ơ]
type = VarSet
trigger1 = fvar(0) = 1
var(7) = 0

[State ȡ]
type = VarSet
trigger1 = fvar(0) = 1
var(8) = 0

[State ư]
type = VarSet
trigger1 = fvar(0) = 1
var(9) = 0
;-----------------------
[State 칷ȡ]
type = VarSet
trigger1 = fvar(0) = 1
var(10) = 0

[State ga]
type = VarSet
trigger1 = fvar(0) = 1
var(11) = 0

[State ԽE]
type = VarSet
trigger1 = fvar(0) = 1
var(12) = 1

[State ~¡]
type = VarSet
trigger1 = fvar(0) = 1
var(13) = 4

[State p΄]
type = VarSet
trigger1 = fvar(0) = 1
var(14) = 0

[State ƽKء]
type = VarSet
trigger1 = fvar(0) = 1
var(15) = 0

[State 롹]
type = VarSet
trigger1 = fvar(0) = 1
var(16) = 0

[State ǡ]
type = VarSet
trigger1 = fvar(0) = 1
var(17) = 0

[State ]
type = VarSet
trigger1 = fvar(0) = 1
var(18) = 0

[State Ρ]
type = VarSet
trigger1 = fvar(0) = 1
var(19) = 0
;-----------------------
[State ʥޥδ]
type = VarSet
trigger1 = fvar(0) = 1
var(20) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = fvar(0) = 1
var(21) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = fvar(0) = 1
var(22) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = fvar(0) = 1
var(23) = 0

;---------------------------------
; Skill_Card
;---------------------------------
[State Ԥ鷺]
type = VarSet
trigger1 = fvar(0) = 1
var(24) = 0

[State δ`]
type = VarSet
trigger1 = fvar(0) = 1
var(25) = 0

[State ͨꤹ]
type = VarSet
trigger1 = fvar(0) = 1
var(26) = 0
;-----------------------
[State Фʤؿ`]
type = VarSet
trigger1 = fvar(0) = 1
var(27) = 0

[State L]
type = VarSet
trigger1 = fvar(0) = 1
var(28) = 0

[State ;δ]
type = VarSet
trigger1 = fvar(0) = 1
var(29) = 0
;-----------------------
[State []
type = VarSet
trigger1 = fvar(0) = 1
var(30) = 0

[State Ťݤξo`]
type = VarSet
trigger1 = fvar(0) = 1
var(31) = 0

[State x`]
type = VarSet
trigger1 = fvar(0) = 1
var(32) = 0
;-----------------------
[State skill_4-1]
type = VarSet
trigger1 = fvar(0) = 1
var(33) = 0

[State skill_4-2]
type = VarSet
trigger1 = fvar(0) = 1
var(34) = 0

[State skill_4-3]
type = VarSet
trigger1 = fvar(0) = 1
var(35) = 0
;-----------------------
[State ѻ΃x]
type = VarSet
trigger1 = fvar(0) = 1
var(36) = 0

[State ogε]
type = VarSet
trigger1 = fvar(0) = 1
var(37) = 0

[State ӭY]
type = VarSet
trigger1 = fvar(0) = 1
var(38) = 0
;-----------------------
[State skill_6-1];׷Ӗ
type = VarSet
trigger1 = fvar(0) = 1
var(39) = 0

[State skill_6-2];׷Ӗ
type = VarSet
trigger1 = fvar(0) = 1
var(40) = 0

[State skill_6-3];׷Ӗ
type = VarSet
trigger1 = fvar(0) = 1
var(41) = 0

;---------------------------------
; Spell_Card
;---------------------------------
[State ۷ӤΤ褦ˡ]
type = VarSet
trigger1 = fvar(0) = 1
var(42) = 1

[State 둷΄IˤǤ⤤븡[둡]
type = VarSet
trigger1 = fvar(0) = 1
var(43) = 1

[State 衸Fζɤ]
type = VarSet
trigger1 = fvar(0) = 1
var(44) = 1

[State ޷δޤo`둡]
type = VarSet
trigger1 = fvar(0) = 1
var(45) = 2

[State تzogg]
type = VarSet
trigger1 = fvar(0) = 1
var(46) = 1

[State xe`]
type = VarSet
trigger1 = fvar(0) = 1
var(47) = 1

[State x`]
type = VarSet
trigger1 = fvar(0) = 1
var(48) = 2

[State So]
type = VarSet
trigger1 = fvar(0) = 1
var(49) = 1

[State Qɽ]
type = VarSet
trigger1 = fvar(0) = 1
var(50) = 1

[State Spell_10]
type = VarSet
trigger1 = fvar(0) = 1
var(51) = 0

[State Spell_11]
type = VarSet
trigger1 = fvar(0) = 1
var(52) = 0

[State Spell_12]
type = VarSet
trigger1 = fvar(0) = 1
var(53) = 0

[State Spell_13]
type = VarSet
trigger1 = fvar(0) = 1
var(54) = 0

[State Spell_14]
type = VarSet
trigger1 = fvar(0) = 1
var(55) = 0

[State Spell_15]
type = VarSet
trigger1 = fvar(0) = 1
var(56) = 0

[State Spell_16]
type = VarSet
trigger1 = fvar(0) = 1
var(57) = 0

[State Spell_17]
type = VarSet
trigger1 = fvar(0) = 1
var(58) = 0

[State Spell_18]
type = VarSet
trigger1 = fvar(0) = 1
var(59) = 0
;[finish]

;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;_/_/_/     CPU Deck-2     _/_/_/
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;---------------------------------
; System_Card
;---------------------------------
[State 둓]
type = VarSet
trigger1 = fvar(0) = 2
var(0) = 0

[State ޥåݩ`]
type = VarSet
trigger1 = fvar(0) = 2
var(1) = 0

[State ȥåץå]
type = VarSet
trigger1 = fvar(0) = 2
var(2) = 0

[State ¥]
type = VarSet
trigger1 = fvar(0) = 2
var(3) = 0

[State Ρ]
type = VarSet
trigger1 = fvar(0) = 2
var(4) = 0

[State `롹]
type = VarSet
trigger1 = fvar(0) = 2
var(5) = 0

[State עՂ㡹]
type = VarSet
trigger1 = fvar(0) = 2
var(6) = 0

[State ˻ơ]
type = VarSet
trigger1 = fvar(0) = 2
var(7) = 0

[State ȡ]
type = VarSet
trigger1 = fvar(0) = 2
var(8) = 0

[State ư]
type = VarSet
trigger1 = fvar(0) = 2
var(9) = 0
;-----------------------
[State 칷ȡ]
type = VarSet
trigger1 = fvar(0) = 2
var(10) = 0

[State ga]
type = VarSet
trigger1 = fvar(0) = 2
var(11) = 0

[State ԽE]
type = VarSet
trigger1 = fvar(0) = 2
var(12) = 0

[State ~¡]
type = VarSet
trigger1 = fvar(0) = 2
var(13) = 0

[State p΄]
type = VarSet
trigger1 = fvar(0) = 2
var(14) = 0

[State ƽKء]
type = VarSet
trigger1 = fvar(0) = 2
var(15) = 0

[State 롹]
type = VarSet
trigger1 = fvar(0) = 2
var(16) = 0

[State ǡ]
type = VarSet
trigger1 = fvar(0) = 2
var(17) = 0

[State ]
type = VarSet
trigger1 = fvar(0) = 2
var(18) = 0

[State Ρ]
type = VarSet
trigger1 = fvar(0) = 2
var(19) = 0
;-----------------------
[State ʥޥδ]
type = VarSet
trigger1 = fvar(0) = 2
var(20) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = fvar(0) = 2
var(21) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = fvar(0) = 2
var(22) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = fvar(0) = 2
var(23) = 0

;---------------------------------
; Skill_Card
;---------------------------------
[State Ԥ鷺]
type = VarSet
trigger1 = fvar(0) = 2
var(24) = 0

[State δ`]
type = VarSet
trigger1 = fvar(0) = 2
var(25) = 0

[State ͨꤹ]
type = VarSet
trigger1 = fvar(0) = 2
var(26) = 0
;-----------------------
[State Фʤؿ`]
type = VarSet
trigger1 = fvar(0) = 2
var(27) = 0

[State L]
type = VarSet
trigger1 = fvar(0) = 2
var(28) = 0

[State ;δ]
type = VarSet
trigger1 = fvar(0) = 2
var(29) = 0
;-----------------------
[State []
type = VarSet
trigger1 = fvar(0) = 2
var(30) = 0

[State Ťݤξo`]
type = VarSet
trigger1 = fvar(0) = 2
var(31) = 0

[State x`]
type = VarSet
trigger1 = fvar(0) = 2
var(32) = 0
;-----------------------
[State skill_4-1]
type = VarSet
trigger1 = fvar(0) = 2
var(33) = 0

[State skill_4-2]
type = VarSet
trigger1 = fvar(0) = 2
var(34) = 0

[State skill_4-3]
type = VarSet
trigger1 = fvar(0) = 2
var(35) = 0
;-----------------------
[State ѻ΃x]
type = VarSet
trigger1 = fvar(0) = 2
var(36) = 0

[State ogε]
type = VarSet
trigger1 = fvar(0) = 2
var(37) = 0

[State ӭY]
type = VarSet
trigger1 = fvar(0) = 2
var(38) = 0
;-----------------------
[State skill_6-1];׷Ӗ
type = VarSet
trigger1 = fvar(0) = 2
var(39) = 0

[State skill_6-2];׷Ӗ
type = VarSet
trigger1 = fvar(0) = 2
var(40) = 0

[State skill_6-3];׷Ӗ
type = VarSet
trigger1 = fvar(0) = 2
var(41) = 0

;---------------------------------
; Spell_Card
;---------------------------------
[State ۷ӤΤ褦ˡ]
type = VarSet
trigger1 = fvar(0) = 2
var(42) = 3

[State 둷΄IˤǤ⤤븡[둡]
type = VarSet
trigger1 = fvar(0) = 2
var(43) = 2

[State 衸Fζɤ]
type = VarSet
trigger1 = fvar(0) = 2
var(44) = 2

[State ޷δޤo`둡]
type = VarSet
trigger1 = fvar(0) = 2
var(45) = 4

[State تzogg]
type = VarSet
trigger1 = fvar(0) = 2
var(46) = 1

[State xe`]
type = VarSet
trigger1 = fvar(0) = 2
var(47) = 4

[State x`]
type = VarSet
trigger1 = fvar(0) = 2
var(48) = 2

[State So]
type = VarSet
trigger1 = fvar(0) = 2
var(49) = 1

[State Qɽ]
type = VarSet
trigger1 = fvar(0) = 2
var(50) = 1

[State Spell_10]
type = VarSet
trigger1 = fvar(0) = 2
var(51) = 0

[State Spell_11]
type = VarSet
trigger1 = fvar(0) = 2
var(52) = 0

[State Spell_12]
type = VarSet
trigger1 = fvar(0) = 2
var(53) = 0

[State Spell_13]
type = VarSet
trigger1 = fvar(0) = 2
var(54) = 0

[State Spell_14]
type = VarSet
trigger1 = fvar(0) = 2
var(55) = 0

[State Spell_15]
type = VarSet
trigger1 = fvar(0) = 2
var(56) = 0

[State Spell_16]
type = VarSet
trigger1 = fvar(0) = 2
var(57) = 0

[State Spell_17]
type = VarSet
trigger1 = fvar(0) = 2
var(58) = 0

[State Spell_18]
type = VarSet
trigger1 = fvar(0) = 2
var(59) = 0

;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;_/_/_/     CPU Deck-3     _/_/_/
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;---------------------------------
; System_Card
;---------------------------------
[State 둓]
type = VarSet
trigger1 = fvar(0) = 3
var(0) = 0

[State ޥåݩ`]
type = VarSet
trigger1 = fvar(0) = 3
var(1) = 0

[State ȥåץå]
type = VarSet
trigger1 = fvar(0) = 3
var(2) = 0

[State ¥]
type = VarSet
trigger1 = fvar(0) = 3
var(3) = 0

[State Ρ]
type = VarSet
trigger1 = fvar(0) = 3
var(4) = 4

[State `롹]
type = VarSet
trigger1 = fvar(0) = 3
var(5) = 0

[State עՂ㡹]
type = VarSet
trigger1 = fvar(0) = 3
var(6) = 0

[State ˻ơ]
type = VarSet
trigger1 = fvar(0) = 3
var(7) = 0

[State ȡ]
type = VarSet
trigger1 = fvar(0) = 3
var(8) = 0

[State ư]
type = VarSet
trigger1 = fvar(0) = 3
var(9) = 0
;-----------------------
[State 칷ȡ]
type = VarSet
trigger1 = fvar(0) = 3
var(10) = 0

[State ga]
type = VarSet
trigger1 = fvar(0) = 3
var(11) = 0

[State ԽE]
type = VarSet
trigger1 = fvar(0) = 3
var(12) = 0

[State ~¡]
type = VarSet
trigger1 = fvar(0) = 3
var(13) = 0

[State p΄]
type = VarSet
trigger1 = fvar(0) = 3
var(14) = 0

[State ƽKء]
type = VarSet
trigger1 = fvar(0) = 3
var(15) = 0

[State 롹]
type = VarSet
trigger1 = fvar(0) = 3
var(16) = 0

[State ǡ]
type = VarSet
trigger1 = fvar(0) = 3
var(17) = 0

[State ]
type = VarSet
trigger1 = fvar(0) = 3
var(18) = 0

[State Ρ]
type = VarSet
trigger1 = fvar(0) = 3
var(19) = 0
;-----------------------
[State ʥޥδ]
type = VarSet
trigger1 = fvar(0) = 3
var(20) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = fvar(0) = 3
var(21) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = fvar(0) = 3
var(22) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = fvar(0) = 3
var(23) = 0

;---------------------------------
; Skill_Card
;---------------------------------
[State Ԥ鷺]
type = VarSet
trigger1 = fvar(0) = 3
var(24) = 0

[State δ`]
type = VarSet
trigger1 = fvar(0) = 3
var(25) = 0

[State ͨꤹ]
type = VarSet
trigger1 = fvar(0) = 3
var(26) = 0
;-----------------------
[State Фʤؿ`]
type = VarSet
trigger1 = fvar(0) = 3
var(27) = 0

[State L]
type = VarSet
trigger1 = fvar(0) = 3
var(28) = 0

[State ;δ]
type = VarSet
trigger1 = fvar(0) = 3
var(29) = 4
;-----------------------
[State []
type = VarSet
trigger1 = fvar(0) = 3
var(30) = 0

[State Ťݤξo`]
type = VarSet
trigger1 = fvar(0) = 3
var(31) = 4

[State x`]
type = VarSet
trigger1 = fvar(0) = 3
var(32) = 0
;-----------------------
[State skill_4-1]
type = VarSet
trigger1 = fvar(0) = 3
var(33) = 0

[State skill_4-2]
type = VarSet
trigger1 = fvar(0) = 3
var(34) = 0

[State skill_4-3]
type = VarSet
trigger1 = fvar(0) = 3
var(35) = 0
;-----------------------
[State ѻ΃x]
type = VarSet
trigger1 = fvar(0) = 3
var(36) = 0

[State ogε]
type = VarSet
trigger1 = fvar(0) = 3
var(37) = 4

[State ӭY]
type = VarSet
trigger1 = fvar(0) = 3
var(38) = 0
;-----------------------
[State skill_6-1];׷Ӗ
type = VarSet
trigger1 = fvar(0) = 3
var(39) = 0

[State skill_6-2];׷Ӗ
type = VarSet
trigger1 = fvar(0) = 3
var(40) = 0

[State skill_6-3];׷Ӗ
type = VarSet
trigger1 = fvar(0) = 3
var(41) = 0

;---------------------------------
; Spell_Card
;---------------------------------
[State ۷ӤΤ褦ˡ]
type = VarSet
trigger1 = fvar(0) = 3
var(42) = 0

[State 둷΄IˤǤ⤤븡[둡]
type = VarSet
trigger1 = fvar(0) = 3
var(43) = 0

[State 衸Fζɤ]
type = VarSet
trigger1 = fvar(0) = 3
var(44) = 0

[State ޷δޤo`둡]
type = VarSet
trigger1 = fvar(0) = 3
var(45) = 1

[State تzogg]
type = VarSet
trigger1 = fvar(0) = 3
var(46) = 1

[State xe`]
type = VarSet
trigger1 = fvar(0) = 3
var(47) = 1

[State x`]
type = VarSet
trigger1 = fvar(0) = 3
var(48) = 1

[State So]
type = VarSet
trigger1 = fvar(0) = 3
var(49) = 0

[State Qɽ]
type = VarSet
trigger1 = fvar(0) = 3
var(50) = 0

[State Spell_10]
type = VarSet
trigger1 = fvar(0) = 3
var(51) = 0

[State Spell_11]
type = VarSet
trigger1 = fvar(0) = 3
var(52) = 0

[State Spell_12]
type = VarSet
trigger1 = fvar(0) = 3
var(53) = 0

[State Spell_13]
type = VarSet
trigger1 = fvar(0) = 3
var(54) = 0

[State Spell_14]
type = VarSet
trigger1 = fvar(0) = 3
var(55) = 0

[State Spell_15]
type = VarSet
trigger1 = fvar(0) = 3
var(56) = 0

[State Spell_16]
type = VarSet
trigger1 = fvar(0) = 3
var(57) = 0

[State Spell_17]
type = VarSet
trigger1 = fvar(0) = 3
var(58) = 0

[State Spell_18]
type = VarSet
trigger1 = fvar(0) = 3
var(59) = 0

;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;_/_/_/     CPU Deck-4     _/_/_/
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;---------------------------------
; System_Card
;---------------------------------
[State 둓]
type = VarSet
trigger1 = fvar(0) = 4
var(0) = 0

[State ޥåݩ`]
type = VarSet
trigger1 = fvar(0) = 4
var(1) = 0

[State ȥåץå]
type = VarSet
trigger1 = fvar(0) = 4
var(2) = 0

[State ¥]
type = VarSet
trigger1 = fvar(0) = 4
var(3) = 0

[State Ρ]
type = VarSet
trigger1 = fvar(0) = 4
var(4) = 0

[State `롹]
type = VarSet
trigger1 = fvar(0) = 4
var(5) = 0

[State עՂ㡹]
type = VarSet
trigger1 = fvar(0) = 4
var(6) = 0

[State ˻ơ]
type = VarSet
trigger1 = fvar(0) = 4
var(7) = 0

[State ȡ]
type = VarSet
trigger1 = fvar(0) = 4
var(8) = 0

[State ư]
type = VarSet
trigger1 = fvar(0) = 4
var(9) = 0
;-----------------------
[State 칷ȡ]
type = VarSet
trigger1 = fvar(0) = 4
var(10) = 0

[State ga]
type = VarSet
trigger1 = fvar(0) = 4
var(11) = 0

[State ԽE]
type = VarSet
trigger1 = fvar(0) = 4
var(12) = 0

[State ~¡]
type = VarSet
trigger1 = fvar(0) = 4
var(13) = 0

[State p΄]
type = VarSet
trigger1 = fvar(0) = 4
var(14) = 0

[State ƽKء]
type = VarSet
trigger1 = fvar(0) = 4
var(15) = 0

[State 롹]
type = VarSet
trigger1 = fvar(0) = 4
var(16) = 0

[State ǡ]
type = VarSet
trigger1 = fvar(0) = 4
var(17) = 0

[State ]
type = VarSet
trigger1 = fvar(0) = 4
var(18) = 0

[State Ρ]
type = VarSet
trigger1 = fvar(0) = 4
var(19) = 0
;-----------------------
[State ʥޥδ]
type = VarSet
trigger1 = fvar(0) = 4
var(20) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = fvar(0) = 4
var(21) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = fvar(0) = 4
var(22) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = fvar(0) = 4
var(23) = 0

;---------------------------------
; Skill_Card
;---------------------------------
[State Ԥ鷺]
type = VarSet
trigger1 = fvar(0) = 4
var(24) = 0

[State δ`]
type = VarSet
trigger1 = fvar(0) = 4
var(25) = 0

[State ͨꤹ]
type = VarSet
trigger1 = fvar(0) = 4
var(26) = 4
;-----------------------
[State Фʤؿ`]
type = VarSet
trigger1 = fvar(0) = 4
var(27) = 0

[State L]
type = VarSet
trigger1 = fvar(0) = 4
var(28) = 4

[State ;δ]
type = VarSet
trigger1 = fvar(0) = 4
var(29) = 0
;-----------------------
[State []
type = VarSet
trigger1 = fvar(0) = 4
var(30) = 0

[State Ťݤξo`]
type = VarSet
trigger1 = fvar(0) = 4
var(31) = 0

[State x`]
type = VarSet
trigger1 = fvar(0) = 4
var(32) = 4
;-----------------------
[State skill_4-1]
type = VarSet
trigger1 = fvar(0) = 4
var(33) = 0

[State skill_4-2]
type = VarSet
trigger1 = fvar(0) = 4
var(34) = 0

[State skill_4-3]
type = VarSet
trigger1 = fvar(0) = 4
var(35) = 0
;-----------------------
[State ѻ΃x]
type = VarSet
trigger1 = fvar(0) = 4
var(36) = 0

[State ogε]
type = VarSet
trigger1 = fvar(0) = 4
var(37) = 0

[State ӭY]
type = VarSet
trigger1 = fvar(0) = 4
var(38) = 4
;-----------------------
[State skill_6-1];׷Ӗ
type = VarSet
trigger1 = fvar(0) = 4
var(39) = 0

[State skill_6-2];׷Ӗ
type = VarSet
trigger1 = fvar(0) = 4
var(40) = 0

[State skill_6-3];׷Ӗ
type = VarSet
trigger1 = fvar(0) = 4
var(41) = 0

;---------------------------------
; Spell_Card
;---------------------------------
[State ۷ӤΤ褦ˡ]
type = VarSet
trigger1 = fvar(0) = 4
var(42) = 0

[State 둷΄IˤǤ⤤븡[둡]
type = VarSet
trigger1 = fvar(0) = 4
var(43) = 0

[State 衸Fζɤ]
type = VarSet
trigger1 = fvar(0) = 4
var(44) = 0

[State ޷δޤo`둡]
type = VarSet
trigger1 = fvar(0) = 4
var(45) = 0

[State تzogg]
type = VarSet
trigger1 = fvar(0) = 4
var(46) = 0

[State xe`]
type = VarSet
trigger1 = fvar(0) = 4
var(47) = 4

[State x`]
type = VarSet
trigger1 = fvar(0) = 4
var(48) = 0

[State So]
type = VarSet
trigger1 = fvar(0) = 4
var(49) = 0

[State Qɽ]
type = VarSet
trigger1 = fvar(0) = 4
var(50) = 0

[State Spell_10]
type = VarSet
trigger1 = fvar(0) = 4
var(51) = 0

[State Spell_11]
type = VarSet
trigger1 = fvar(0) = 4
var(52) = 0

[State Spell_12]
type = VarSet
trigger1 = fvar(0) = 4
var(53) = 0

[State Spell_13]
type = VarSet
trigger1 = fvar(0) = 4
var(54) = 0

[State Spell_14]
type = VarSet
trigger1 = fvar(0) = 4
var(55) = 0

[State Spell_15]
type = VarSet
trigger1 = fvar(0) = 4
var(56) = 0

[State Spell_16]
type = VarSet
trigger1 = fvar(0) = 4
var(57) = 0

[State Spell_17]
type = VarSet
trigger1 = fvar(0) = 4
var(58) = 0

[State Spell_18]
type = VarSet
trigger1 = fvar(0) = 4
var(59) = 0

;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;_/_/_/     CPU Deck-5     _/_/_/
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;---------------------------------
; System_Card
;---------------------------------
[State 둓]
type = VarSet
trigger1 = fvar(0) = 5
var(0) = 0

[State ޥåݩ`]
type = VarSet
trigger1 = fvar(0) = 5
var(1) = 0

[State ȥåץå]
type = VarSet
trigger1 = fvar(0) = 5
var(2) = 0

[State ¥]
type = VarSet
trigger1 = fvar(0) = 5
var(3) = 0

[State Ρ]
type = VarSet
trigger1 = fvar(0) = 5
var(4) = 0

[State `롹]
type = VarSet
trigger1 = fvar(0) = 5
var(5) = 0

[State עՂ㡹]
type = VarSet
trigger1 = fvar(0) = 5
var(6) = 0

[State ˻ơ]
type = VarSet
trigger1 = fvar(0) = 5
var(7) = 0

[State ȡ]
type = VarSet
trigger1 = fvar(0) = 5
var(8) = 0

[State ư]
type = VarSet
trigger1 = fvar(0) = 5
var(9) = 0
;-----------------------
[State 칷ȡ]
type = VarSet
trigger1 = fvar(0) = 5
var(10) = 0

[State ga]
type = VarSet
trigger1 = fvar(0) = 5
var(11) = 0

[State ԽE]
type = VarSet
trigger1 = fvar(0) = 5
var(12) = 0

[State ~¡]
type = VarSet
trigger1 = fvar(0) = 5
var(13) = 0

[State p΄]
type = VarSet
trigger1 = fvar(0) = 5
var(14) = 0

[State ƽKء]
type = VarSet
trigger1 = fvar(0) = 5
var(15) = 0

[State 롹]
type = VarSet
trigger1 = fvar(0) = 5
var(16) = 0

[State ǡ]
type = VarSet
trigger1 = fvar(0) = 5
var(17) = 0

[State ]
type = VarSet
trigger1 = fvar(0) = 5
var(18) = 0

[State Ρ]
type = VarSet
trigger1 = fvar(0) = 5
var(19) = 0
;-----------------------
[State ʥޥδ]
type = VarSet
trigger1 = fvar(0) = 5
var(20) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = fvar(0) = 5
var(21) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = fvar(0) = 5
var(22) = 0

[State ׷Ӗ]
type = VarSet
trigger1 = fvar(0) = 5
var(23) = 0

;---------------------------------
; Skill_Card
;---------------------------------
[State Ԥ鷺]
type = VarSet
trigger1 = fvar(0) = 5
var(24) = 0

[State δ`]
type = VarSet
trigger1 = fvar(0) = 5
var(25) = 0

[State ͨꤹ]
type = VarSet
trigger1 = fvar(0) = 5
var(26) = 1
;-----------------------
[State Фʤؿ`]
type = VarSet
trigger1 = fvar(0) = 5
var(27) = 0

[State L]
type = VarSet
trigger1 = fvar(0) = 5
var(28) = 2

[State ;δ]
type = VarSet
trigger1 = fvar(0) = 5
var(29) = 0
;-----------------------
[State []
type = VarSet
trigger1 = fvar(0) = 5
var(30) = 0

[State Ťݤξo`]
type = VarSet
trigger1 = fvar(0) = 5
var(31) = 0

[State x`]
type = VarSet
trigger1 = fvar(0) = 5
var(32) = 1
;-----------------------
[State skill_4-1]
type = VarSet
trigger1 = fvar(0) = 5
var(33) = 0

[State skill_4-2]
type = VarSet
trigger1 = fvar(0) = 5
var(34) = 0

[State skill_4-3]
type = VarSet
trigger1 = fvar(0) = 5
var(35) = 0
;-----------------------
[State ѻ΃x]
type = VarSet
trigger1 = fvar(0) = 5
var(36) = 0

[State ogε]
type = VarSet
trigger1 = fvar(0) = 5
var(37) = 0

[State ӭY]
type = VarSet
trigger1 = fvar(0) = 5
var(38) = 2
;-----------------------
[State skill_6-1];׷Ӗ
type = VarSet
trigger1 = fvar(0) = 5
var(39) = 0

[State skill_6-2];׷Ӗ
type = VarSet
trigger1 = fvar(0) = 5
var(40) = 0

[State skill_6-3];׷Ӗ
type = VarSet
trigger1 = fvar(0) = 5
var(41) = 0

;---------------------------------
; Spell_Card
;---------------------------------
[State ۷ӤΤ褦ˡ]
type = VarSet
trigger1 = fvar(0) = 5
var(42) = 4

[State 둷΄IˤǤ⤤븡[둡]
type = VarSet
trigger1 = fvar(0) = 5
var(43) = 1

[State 衸Fζɤ]
type = VarSet
trigger1 = fvar(0) = 5
var(44) = 1

[State ޷δޤo`둡]
type = VarSet
trigger1 = fvar(0) = 5
var(45) = 3

[State تzogg]
type = VarSet
trigger1 = fvar(0) = 5
var(46) = 1

[State xe`]
type = VarSet
trigger1 = fvar(0) = 5
var(47) = 1

[State x`]
type = VarSet
trigger1 = fvar(0) = 5
var(48) = 1

[State So]
type = VarSet
trigger1 = fvar(0) = 5
var(49) = 1

[State Qɽ]
type = VarSet
trigger1 = fvar(0) = 5
var(50) = 1

[State Spell_10]
type = VarSet
trigger1 = fvar(0) = 5
var(51) = 0

[State Spell_11]
type = VarSet
trigger1 = fvar(0) = 5
var(52) = 0

[State Spell_12]
type = VarSet
trigger1 = fvar(0) = 5
var(53) = 0

[State Spell_13]
type = VarSet
trigger1 = fvar(0) = 5
var(54) = 0

[State Spell_14]
type = VarSet
trigger1 = fvar(0) = 5
var(55) = 0

[State Spell_15]
type = VarSet
trigger1 = fvar(0) = 5
var(56) = 0

[State Spell_16]
type = VarSet
trigger1 = fvar(0) = 5
var(57) = 0

[State Spell_17]
type = VarSet
trigger1 = fvar(0) = 5
var(58) = 0

[State Spell_18]
type = VarSet
trigger1 = fvar(0) = 5
var(59) = 0

[State Next]
type = ChangeState
trigger1 = 1
value = stateno + 1
;---------------------------------------------------------------------------
[Statedef 60012]
type = S
physics = S
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;_/_/_/    `öI    _/_/_/
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;---------------------------------
; System_Card
;---------------------------------
[State 둓]
type = VarSet
trigger1 = Var(0) != [0,4]
var(0) = (Var(0)<0)*0 + (Var(0)>4)*4

[State ޥåݩ`]
type = VarSet
trigger1 = Var(1) != [0,4]
var(1) = (Var(1)<0)*0 + (Var(1)>4)*4

[State ȥåץå]
type = VarSet
trigger1 = Var(2) != [0,4]
var(2) = (Var(2)<0)*0 + (Var(2)>4)*4

[State ¥]
type = VarSet
trigger1 = Var(3) != [0,4]
var(3) = (Var(3)<0)*0 + (Var(3)>4)*4

[State Ρ]
type = VarSet
trigger1 = Var(4) != [0,4]
var(4) = (Var(4)<0)*0 + (Var(4)>4)*4

[State `롹]
type = VarSet
trigger1 = Var(5) != [0,4]
var(5) = (Var(5)<0)*0 + (Var(5)>4)*4

[State עՂ㡹]
type = VarSet
trigger1 = Var(6) != [0,4]
var(6) = (Var(6)<0)*0 + (Var(6)>4)*4

[State ˻ơ]
type = VarSet
trigger1 = Var(7) != [0,4]
var(7) = (Var(7)<0)*0 + (Var(7)>4)*4

[State ȡ]
type = VarSet
trigger1 = Var(8) != [0,4]
var(8) = (Var(8)<0)*0 + (Var(8)>4)*4

[State ư]
type = VarSet
trigger1 = Var(9) != [0,4]
var(9) = (Var(9)<0)*0 + (Var(9)>4)*4
;-----------------------
[State 칷ȡ]
type = VarSet
trigger1 = Var(10) != [0,4]
var(10) = (Var(10)<0)*0 + (Var(10)>4)*4

[State ga]
type = VarSet
trigger1 = Var(11) != [0,4]
var(11) = (Var(11)<0)*0 + (Var(11)>4)*4

[State ԽE]
type = VarSet
trigger1 = Var(12) != [0,4]
var(12) = (Var(12)<0)*0 + (Var(12)>4)*4

[State ~¡]
type = VarSet
trigger1 = Var(13) != [0,4]
var(13) = (Var(13)<0)*0 + (Var(13)>4)*4

[State p΄]
type = VarSet
trigger1 = Var(14) != [0,4]
var(14) = (Var(14)<0)*0 + (Var(14)>4)*4

[State ƽKء]
type = VarSet
trigger1 = Var(15) != [0,4]
var(15) = (Var(15)<0)*0 + (Var(15)>4)*4

[State 롹]
type = VarSet
trigger1 = Var(16) != [0,4]
var(16) = (Var(16)<0)*0 + (Var(16)>4)*4

[State ǡ]
type = VarSet
trigger1 = Var(17) != [0,4]
var(17) = (Var(17)<0)*0 + (Var(17)>4)*4

[State ]
type = VarSet
trigger1 = Var(18) != [0,4]
var(18) = (Var(18)<0)*0 + (Var(18)>4)*4

[State Ρ]
type = VarSet
trigger1 = Var(19) != [0,4]
var(19) = (Var(19)<0)*0 + (Var(19)>4)*4
;-----------------------
[State ʥޥδ]
type = VarSet
trigger1 = Var(20) != [0,4]
var(20) = (Var(20)<0)*0 + (Var(20)>4)*4

[State ׷Ӗ]
type = VarSet
trigger1 = Var(21) != [0,4]
var(21) = (Var(21)<0)*0 + (Var(21)>4)*4

[State ׷Ӗ]
type = VarSet
trigger1 = Var(22) != [0,4]
var(22) = (Var(22)<0)*0 + (Var(22)>4)*4

[State ׷Ӗ]
type = VarSet
trigger1 = Var(23) != [0,4]
var(23) = (Var(23)<0)*0 + (Var(23)>4)*4

;---------------------------------
; Skill_Card
;---------------------------------
[State skill_1-1]
type = VarSet
trigger1 = Var(24) != [0,4]
var(24) = (Var(24)<0)*0 + (Var(24)>4)*4

[State skill_1-2]
type = VarSet
trigger1 = Var(25) != [0,4]
var(25) = (Var(25)<0)*0 + (Var(25)>4)*4

[State skill_1-3]
type = VarSet
trigger1 = Var(26) != [0,4]
var(26) = (Var(26)<0)*0 + (Var(26)>4)*4

[State skill_2-1]
type = VarSet
trigger1 = Var(27) != [0,4]
var(27) = (Var(27)<0)*0 + (Var(27)>4)*4

[State skill_2-2]
type = VarSet
trigger1 = Var(28) != [0,4]
var(28) = (Var(28)<0)*0 + (Var(28)>4)*4

[State skill_2-3]
type = VarSet
trigger1 = Var(29) != [0,4]
var(29) = (Var(29)<0)*0 + (Var(29)>4)*4

[State skill_3-1]
type = VarSet
trigger1 = Var(30) != [0,4]
var(30) = (Var(30)<0)*0 + (Var(30)>4)*4

[State skill_3-2]
type = VarSet
trigger1 = Var(31) != [0,4]
var(31) = (Var(31)<0)*0 + (Var(31)>4)*4

[State skill_3-3]
type = VarSet
trigger1 = Var(32) != [0,4]
var(32) = (Var(32)<0)*0 + (Var(32)>4)*4

[State skill_4-1]
type = VarSet
trigger1 = Var(33) != [0,4]
var(33) = (Var(33)<0)*0 + (Var(33)>4)*4

[State skill_4-2]
type = VarSet
trigger1 = Var(34) != [0,4]
var(34) = (Var(34)<0)*0 + (Var(34)>4)*4

[State skill_4-3]
type = VarSet
trigger1 = Var(35) != [0,4]
var(35) = (Var(35)<0)*0 + (Var(35)>4)*4

[State skill_5-1]
type = VarSet
trigger1 = Var(36) != [0,4]
var(36) = (Var(36)<0)*0 + (Var(36)>4)*4

[State skill_5-2]
type = VarSet
trigger1 = Var(37) != [0,4]
var(37) = (Var(37)<0)*0 + (Var(37)>4)*4

[State skill_5-3]
type = VarSet
trigger1 = Var(38) != [0,4]
var(38) = (Var(38)<0)*0 + (Var(38)>4)*4

[State skill_6-1]
type = VarSet
trigger1 = Var(39) != [0,4]
var(39) = (Var(39)<0)*0 + (Var(39)>4)*4

[State skill_6-2]
type = VarSet
trigger1 = Var(40) != [0,4]
var(40) = (Var(40)<0)*0 + (Var(40)>4)*4

[State skill_6-3]
type = VarSet
trigger1 = Var(41) != [0,4]
var(41) = (Var(41)<0)*0 + (Var(41)>4)*4

;---------------------------------
; Spell_Card
;---------------------------------
[State Spell_01]
type = VarSet
trigger1 = Var(42) != [0,4]
var(42) = (Var(42)<0)*0 + (Var(42)>4)*4

[State Spell_02]
type = VarSet
trigger1 = Var(43) != [0,4]
var(43) = (Var(43)<0)*0 + (Var(43)>4)*4

[State Spell_03]
type = VarSet
trigger1 = Var(38) != [0,4]
var(44) = (Var(44)<0)*0 + (Var(44)>4)*4

[State Spell_04]
type = VarSet
trigger1 = Var(45) != [0,4]
var(45) = (Var(45)<0)*0 + (Var(45)>4)*4

[State Spell_05]
type = VarSet
trigger1 = Var(46) != [0,4]
var(46) = (Var(46)<0)*0 + (Var(46)>4)*4

[State Spell_06]
type = VarSet
trigger1 = Var(47) != [0,4]
var(47) = (Var(47)<0)*0 + (Var(47)>4)*4

[State Spell_07]
type = VarSet
trigger1 = Var(48) != [0,4]
var(48) = (Var(48)<0)*0 + (Var(48)>4)*4

[State Spell_08]
type = VarSet
trigger1 = Var(49) != [0,4]
var(49) = (Var(49)<0)*0 + (Var(49)>4)*4

[State Spell_09]
type = VarSet
trigger1 = Var(50) != [0,4]
var(50) = (Var(50)<0)*0 + (Var(50)>4)*4

[State Spell_10]
type = VarSet
trigger1 = Var(51) != [0,4]
var(51) = (Var(51)<0)*0 + (Var(51)>4)*4

[State Spell_11]
type = VarSet
trigger1 = Var(52) != [0,4]
var(52) = (Var(52)<0)*0 + (Var(52)>4)*4

[State Spell_12]
type = VarSet
trigger1 = Var(53) != [0,4]
var(53) = (Var(53)<0)*0 + (Var(53)>4)*4

[State Spell_13]
type = VarSet
trigger1 = Var(54) != [0,4]
var(54) = (Var(54)<0)*0 + (Var(54)>4)*4

[State Spell_14]
type = VarSet
trigger1 = Var(55) != [0,4]
var(55) = (Var(55)<0)*0 + (Var(55)>4)*4

[State Spell_15]
type = VarSet
trigger1 = Var(56) != [0,4]
var(56) = (Var(56)<0)*0 + (Var(56)>4)*4

[State Spell_16]
type = VarSet
trigger1 = Var(57) != [0,4]
var(57) = (Var(57)<0)*0 + (Var(57)>4)*4

[State Spell_17]
type = VarSet
trigger1 = Var(58) != [0,4]
var(58) = (Var(58)<0)*0 + (Var(58)>4)*4

[State Spell_18]
type = VarSet
trigger1 = Var(59) != [0,4]
var(59) = (Var(59)<0)*0 + (Var(59)>4)*4

;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;_/_/_/      SI      _/_/_/
;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
;---------------------------------
; System_Card
;---------------------------------
[State 둓]
type = ParentVarAdd
trigger1 = 1
var(50) = var(0)

[State ޥåݩ`]
type = ParentVarAdd
trigger1 = 1
var(50) = var(1) * 10

[State ȥåץå]
type = ParentVarAdd
trigger1 = 1
var(50) = var(2) * 100

[State ¥]
type = ParentVarAdd
trigger1 = 1
var(50) = var(3) * 1000

[State Ρ]
type = ParentVarAdd
trigger1 = 1
var(50) = var(4) * 10000

[State `롹]
type = ParentVarAdd
trigger1 = 1
var(50) = var(5) * 100000
;-----------------------
[State עՂ㡹]
type = ParentVarAdd
trigger1 = 1
var(51) = var(6)

[State ˻ơ]
type = ParentVarAdd
trigger1 = 1
var(51) = var(7) * 10

[State ȡ]
type = ParentVarAdd
trigger1 = 1
var(51) = var(8) * 100

[State ư]
type = ParentVarAdd
trigger1 = 1
var(51) = var(9) * 1000

[State 칷ȡ]
type = ParentVarAdd
trigger1 = 1
var(51) = var(10) * 10000

[State ga]
type = ParentVarAdd
trigger1 = 1
var(51) = var(11) * 100000
;-----------------------
[State ԽE]
type = ParentVarAdd
trigger1 = 1
var(52) = var(12)

[State ~¡]
type = ParentVarAdd
trigger1 = 1
var(52) = var(13) * 10

[State p΄]
type = ParentVarAdd
trigger1 = 1
var(52) = var(14) * 100

[State ƽKء]
type = ParentVarAdd
trigger1 = 1
var(52) = var(15) * 1000

[State 롹]
type = ParentVarAdd
trigger1 = 1
var(52) = var(16) * 10000

[State ǡ]
type = ParentVarAdd
trigger1 = 1
var(52) = var(17) * 100000
;-----------------------
[State ]
type = ParentVarAdd
trigger1 = 1
var(53) = var(18)

[State Ρ]
type = ParentVarAdd
trigger1 = 1
var(53) = var(19) * 10

[State ʥޥδ]
type = ParentVarAdd
trigger1 = 1
var(53) = var(20) * 100

[State ׷Ӗ]
type = ParentVarAdd
trigger1 = 1
var(53) = var(21) * 1000

[State ׷Ӗ]
type = ParentVarAdd
trigger1 = 1
var(53) = var(22) * 10000

[State ׷Ӗ]
type = ParentVarAdd
trigger1 = 1
var(53) = var(23) * 100000

;---------------------------------
; Skill_Card
;---------------------------------
[State Skill_1-1]
type = ParentVarAdd
trigger1 = 1
var(54) = Var(24)

[State Skill_1-2]
type = ParentVarAdd
trigger1 = 1
var(54) = Var(25) * 10

[State Skill_1-3]
type = ParentVarAdd
trigger1 = 1
var(54) = Var(26) * 100

[State Skill_2-1]
type = ParentVarAdd
trigger1 = 1
var(54) = Var(27) * 1000

[State Skill_2-2]
type = ParentVarAdd
trigger1 = 1
var(54) = Var(28) * 10000

[State Skill_2-3]
type = ParentVarAdd
trigger1 = 1
var(54) = Var(29) * 100000
;-----------------------
[State Skill_3-1]
type = ParentVarAdd
trigger1 = 1
var(55) = Var(30)

[State Skill_3-2]
type = ParentVarAdd
trigger1 = 1
var(55) = Var(31) * 10

[State Skill_3-3]
type = ParentVarAdd
trigger1 = 1
var(55) = Var(32) * 100

[State Skill_4-1]
type = ParentVarAdd
trigger1 = 1
var(55) = Var(33) * 1000

[State Skill_4-2]
type = ParentVarAdd
trigger1 = 1
var(55) = Var(34) * 10000

[State Skill_4-3]
type = ParentVarAdd
trigger1 = 1
var(55) = Var(35) * 100000
;-----------------------
[State Skill_5-1]
type = ParentVarAdd
trigger1 = 1
var(56) = Var(36)

[State Skill_5-2]
type = ParentVarAdd
trigger1 = 1
var(56) = Var(37) * 10

[State Skill_5-3]
type = ParentVarAdd
trigger1 = 1
var(56) = Var(38) * 100

[State Skill_6-1]
type = ParentVarAdd
trigger1 = 1
var(56) = Var(39) * 1000

[State Skill_6-2]
type = ParentVarAdd
trigger1 = 1
var(56) = Var(40) * 10000

[State Skill_6-3]
type = ParentVarAdd
trigger1 = 1
var(56) = Var(41) * 100000
;---------------------------------
; Spell_Card
;---------------------------------
[State Spell_01]
type = ParentVarAdd
trigger1 = 1
var(57) = Var(42)

[State Spell_02]
type = ParentVarAdd
trigger1 = 1
var(57) = Var(43) * 10

[State Spell_03]
type = ParentVarAdd
trigger1 = 1
var(57) = Var(44) * 100

[State Spell_04]
type = ParentVarAdd
trigger1 = 1
var(57) = Var(45) * 1000

[State Spell_05]
type = ParentVarAdd
trigger1 = 1
var(57) = Var(46) * 10000

[State Spell_06]
type = ParentVarAdd
trigger1 = 1
var(57) = Var(47) * 100000

[State Spell_07]
type = ParentVarAdd
trigger1 = 1
var(58) = Var(48)

[State Spell_08]
type = ParentVarAdd
trigger1 = 1
var(58) = Var(49) * 10

[State Spell_09]
type = ParentVarAdd
trigger1 = 1
var(58) = Var(50) * 100

[State Spell_10]
type = ParentVarAdd
trigger1 = 1
var(58) = Var(51) * 1000

[State Spell_11]
type = ParentVarAdd
trigger1 = 1
var(58) = Var(52) * 10000

[State Spell_12]
type = ParentVarAdd
trigger1 = 1
var(58) = Var(53) * 100000
;-----------------------
[State Spell_13]
type = ParentVarAdd
trigger1 = 1
var(59) = Var(54)

[State Spell_14]
type = ParentVarAdd
trigger1 = 1
var(59) = Var(55) * 10

[State Spell_15]
type = ParentVarAdd
trigger1 = 1
var(59) = Var(56) * 100

[State Spell_16]
type = ParentVarAdd
trigger1 = 1
var(59) = Var(57) * 1000

[State Spell_17]
type = ParentVarAdd
trigger1 = 1
var(59) = Var(58) * 10000

[State Spell_18]
type = ParentVarAdd
trigger1 = 1
var(59) = Var(59) * 100000

;_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
[State finish]
type = Destroyself
trigger1 = 1