;A.I.level򣵶AOǤޤ
;Υƥڤˤ
;;===========================================================================
;var(59)=3;[[[[[A.I.level]]]]][[[[[A.I.level]]]]][[[[[A.I.level]]]]]
;;===========================================================================
;Ȥӛ̽var(59)=Τ15˺äˉƤ
;
;
;٥뤴ȤΥ󥻥ץȤ
;
;Level.1:oʥХå (ץ쥤`򤱡Normal)
;Level.2:ԤХå   (ץ쥤`򤱡Hard)
;Level.3:ԪݤʥХå   (ץ쥤`򤱡VeryHard)
;Level.4:Хå       (AI)
;Level.5:Хå   (AI)
;
;
;ȤФζ
;(ХåȤХåȤϥΉjǤm˥`ƤäƘޤ
;ɤӵĤǴ󱩤줷Ƥ뤫Τ褦֤ʑ餤򤹤뤫顢ȤΤɤǤ)
;
;٥룳¤όץ쥤`򤱤ǤޤmȤʏ{Ƥʤꏊꤹ뤫⤷ޤ
;٥룳ϥܥĤʏˤƤߤĤʤΤǺgˤτ٤Ƥʤ˼ޤ`ɤϸʤǤ
;٥룴όAI򤱤ǤˤAIĤʷٶȤҊޤ
;٥룵ϣλĤʄӤ˼Ӥơ
;ͨļϱؚϥѩ`ܤǤĤǤ⥭󥻥Ǥؚϥϥѩ`ܤǤĤǤ⥭󥻥Ǥ롹
;ȤΥ饯`˘Ӥ⤹褦ˤʤޤ
;ؤ˵ʤɤΥ󥿩`פʼ륭֤ˤ`褯֤뤫⤷ޤ
;ͨϥ٥룵ΤۤꏊϤǤ֤ˤäƤ愿ˤʤϤ⤢ꤨޤ
;٥룴2007.11.11rΥף˽Ǥ
;
;
;ˤ⤷Ƥߤޤ (_ʣ𣼡)
;-------------------------
;A.I.level|1 |2 |3 |4 |5 |
;_________|__|__|__|__|__|
;_____||||||
;`___||||||
;___||||||
;_____||||||
;i_____||||||
;ߤ_____||||||
;-------------------------
;
;
;ХåhxLԤäƤԷ֤eOĤ˽ӽۤ
;פ餤ˤʤȤ顢٥룳ϤǤϷǳ˷eOĤ˽ӽ褦ˤƤޤ
;ŤĤġĤޤ
;ܤΥ٥Ǥеϥ`󥳥ܤäȤѥ``δʤ饨ꥢ륳ܤء
;ޤäƤʤ󤵤ƥߥ`ϥƥ󥰤˿ʤɥ`Єʹޤ
;`ϥƥ󥰤֤Υ`ꉈƤޤɥ˥ʥ֤ˤ
;`MޤǤο֤ȡǤϤʤ`ޤ
;٥룴ϤǤϥ󥿩`ȥ饤ʹޤ(ҥåȤߥ׷Ĥ륳ܤ)
;⤤Ȥ˼˼Ĥ֤Ƥߤޤ
;
;
;
;
;
;
;
;

;---------------------------------------------------------------------------
[Statedef 9741]
anim=9741
ctrl=0

[State 9741, nothitby]
type=nothitby
trigger1= 1
value = sca

[State 9741,g`Ǳ夬]
type=selfstate
trigger1=!ishelper
value=0 

[State 9741]
type = varset
trigger1 = var(1) = 0
trigger1 = enemynear,movetype = H && root,movetype = A
var(1) = root,time

[State 9741]
type = varset
trigger1 = var(1) > 0
trigger1 = enemynear,movetype != H || enemynear,statetype = L
var(1) = 0

[state 9741]
type = varset
triggerall = var(2) = 0
triggerall = root,prevstateno = 5900 || (root,prevstateno = [190,191]) || prevstateno = 19100
trigger1 = root,stateno = 0 && root,ctrl ;ctrl̬ʱʼʱ
trigger2 = root,movetype = H ;͵ܡ
var(2) = gametime

[state -3]
type = varset
triggerall = roundstate = [3,4]
trigger1 = var(2) > 0
var(2) = 0 ;һֽreset


[Statedef 20000]
ctrl=0

[State 10000,g`Ǳ夬]
type=selfstate
trigger1=!ishelper
value=0

[State 10000,ץ쥤`ж]
type=varset
trigger1=command="up"&&root,command="up"
trigger2=command="down"&&root,command="down"
trigger3=command="back"&&root,command="back"
trigger4=command="fwd"&&root,command="fwd"
trigger5=command="a"&&root,command="a"
trigger6=command="b"&&root,command="b"
trigger7=command="c"&&root,command="c"
trigger8=command="x"&&root,command="x"
trigger9=command="y"&&root,command="y"
trigger10=command="z"&&root,command="z"
trigger11=command="start"&&root,command="start"
var(59)=-1

[State 10000,äʧ]
Type = DestroySelf
triggerAll = isHelper
Trigger1 = root,var(59)||var(59)=-1
trigger2=command="up"&&root,command="up"
trigger3=command="down"&&root,command="down"
trigger4=command="back"&&root,command="back"
trigger5=command="fwd"&&root,command="fwd"
trigger6=command="a"&&root,command="a"
trigger7=command="b"&&root,command="b"
trigger8=command="c"&&root,command="c"
trigger9=command="x"&&root,command="x"
trigger10=command="y"&&root,command="y"
trigger11=command="z"&&root,command="z"
trigger12=command="start"&&root,command="start"

[State 10000,????ON]
type=varset
triggerall=var(59)!=-1
trigger1=root,command="up"
trigger2=root,command="down"
trigger3=root,command="back"
trigger4=root,command="fwd"
trigger5=root,command="a"
trigger6=root,command="b"
trigger7=root,command="c"
trigger8=root,command="x"
trigger9=root,command="y"
trigger10=root,command="z"
trigger11=root,command="start"
var(59)=1