;ե
;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = U

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0
first = 1
last = 12

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0
first = 15
last = 58

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundsexisted = 0
fvalue = 0
first = 0
last = 8

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundsexisted = 0
fvalue = 0
first = 10
last = 39
;---------------------------------------------------------------------------
;¤β֤Է֤κäߤOǤޤ
;Value = Var(?)()Ф֤򤤤äƤ
;---------------------------------------------------------------------------
;_ĻǰЄӤO
[State 5900, 0]
Type = VarSet
Trigger1 = RoundState = 0
V = 56
Value = Var(56)-(0)       ;0Єӿ(ǥե)1ЄӲ

;եȱʾO
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)%10 = 0
V = 0
Value = Var(0)+(0)        ;0ͨ(ǥե)1(ҥåȥեȡEXե
    ;κ׻һեȤoʾ)

;ƥå`Ȅå`ʾO
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/10%10 = 0
V = 0
Value = Var(0)+(0)*10     ;0ʾ(ǥե)1ʾʤ

;`ʾO
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/1000%10 = 0
V = 0
Value = Var(0)+(0)*1000   ;0ʾ(ǥե)1ʾʤ

;`YˤO
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/1000000%10 = 0
V = 0
Value = Var(0)+(180)*1000000;0ǥեȡ
  ;Ϸ򡢣·(0)

;`եȤηN̶
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/100000%10 = 0
Trigger1 = RoundNo = 1
Trigger2 = TeamMode = Turns
Trigger2 = RoundsExisted = 0
V = 26
Value = Var(26)-(0)       ;0ǥեȤǥ`Nϥࡢ
  ;1Arcade(AC)2ReAct3MeltyBlood4Original

;Ͷ_(`åȥѩ`)ޥɤO
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/100%10 = 0
V = 0
Value = Var(0)+(0)*100    ;0ActCadenza(ǥե)1ReAct
  ;ACǤͶ[ForB, a+z]_Ť[a+b+c]
  ;ReǤͶ[ForB, c]_Ť[D,D,D, z]Ȥʤޤ

;`ʾO
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/10000%10 = 0
V = 0
Value = Var(0)+(0)*10000  ;0ʾ(ǥե)1ʾʤ
;---------------------------------------------------------------------------
;ޤ
;---------------------------------------------------------------------------
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/1000%10 = 0
Trigger1 = NumPartner > 0
Trigger1 = Partner,ID < ID
V = 0
Value = Var(0)+1000

[State 5900, 0]
Type = VarSet
TriggerAll = Var(26) = 0
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = RoundState = 0
TriggerAll = NumHelper(24000) = 0
Trigger1 = RoundNo = 1
Trigger2 = TeamMode = Turns
Trigger2 = RoundsExisted = 0
V = 26
Value = IfElse(Random%4=0,0,IfElse(Random%4=1,1,IfElse(Random%4=2,2,3)))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 5900, 3] ;Intro
type = ChangeState
Trigger1 = RoundNo = 1
Trigger2 = TeamMode = Turns
Trigger2 = RoundsExisted = 0
value = 190

[State 5900, 3] ;Intro
type = ChangeState
Trigger1 = RoundNo > 1
value = 0
