;===========================================================================
;config 
;===========================================================================
[Statedef 30000]
ctrl = 0
anim = 20000




;----------------------------------------------------------------------
[State 30000, AIO];AI Settings 
type = ParentVarSet
trigger1 = 1
var(58) = 11
                     ; 0:OFF  1-10:ON11:AI(AI super-reaction)
; AIПoȥ٥OǤޤAIdΤߣ
;          AI and whether to set levels. However, when there is AI.

;----------------------------------------------------------------------
[State 30000, Х`];the air guard
type = VarSet
trigger1 = 1
var(21) = 1
                     ; 0:C`Τ(ԭͨ)
                     ;          C groove only (original) 
                     ; 1:٤ƤΥ`ʹÿ(ǥե)
                     ;          Each groove can be used (default) 
; Х`ɤO򤷤ޤ
;          Setting of the air guard. 

;----------------------------------------------------------------------
[State 30000, S``];Extra gauge reinforced version
type = VarSet
trigger1 = 1
var(22) = 1
                     ; 0:ԭͨ
                     ;          original. 
                     ; 1:åMAXkӡ`ȥå(ǥե)
                     ;          can be quick MAX moved. The gauge can be stocked. (default) 
; S``O򤷤ޤ
;          Setting of the Extra gauge reinforced. 

;----------------------------------------------------------------------
[State 30000, P``];Super combo gauge reinforced version
type = VarSet
trigger1 = 1
var(23) = 1
                     ; 0:ԭͨ
                     ;          original. 
                     ; 1;ؚ򥹩`ѩ`ܤǥ󥻥뤬ܤˤʤޤ
                     ;               Supermoves techniques to cancel SuperAurts. (default) 
; P``O򤷤ޤ
;          Setting of the Super combo gauge reinforced. 

;----------------------------------------------------------------------
[State 30000, `쥯ȤПo];whether groove select
type = VarSet
trigger1 = 1
var(30) =  -1
                     ;-1:`쥯Ф(In groove select)
                     ; 1:C-Groove  2:A-Groove  3:P-Groove
                     ; 4:S-Groove  5:N-Groove  6:K-Groove
; `쥯ȤПo䥰`ι̶򤹤뤳ȤǤޤ
;          groove select whether or groove that you can get fixed.
;EX`ι̶ϳޤ󡣣
;          (EX groove can not be fixed.) 

;----------------------------------------------------------------------
; EX`O
;          EX setting groove 
;`䥷ƥࡢ֥ƥɤ˥ޥ뤳ȤǤޤ
;          Gauge, system or subsystem free to customize it. 
;----------------------------------------------------------------------

;----------------------------------------------------------------------
;EX``쥯

[State 30000, `쥯]
type = VarSet
trigger1 = 1
var(1) =   1
                     ; 1:`ѩ`ܥ٥륲`
                     ;          super combo level gauge 
                     ; 2:ꥸʥ륳ܥ`
                     ;          original combo gauge 
                     ; 3:`ѩ`ܥ`
                     ;          super combo gauge 
                     ; 4:ȥ饲`
                     ;          Extra gauge 
                     ; 5:ɥ󥹥ȥѥ``
                     ;          Advanced gauge 
                     ; 6:ŭꥲ` 
                     ;          anger gauge 
; EX`rΥ`ηNO뤳ȤǤޤ
;               EX gauge the type of groove when you can set. 



;----------------------------------------------------------------------
;EX`ƥॻ쥯
;               EX groove system select.

[State 30000, ֥å];Blocking
type = VarSet
trigger1 = 1
var(2) =   1
                     ;0:OFF     1:ON
; ֥å󥰤ܤˤʤޤ
;               Blocking is possible.

[State 30000, 㥹ȥǥե];just defense
type = VarSet
trigger1 = 1
var(3) =   1
                     ;0:OFF     1:ON
; 㥹ȥǥե󥹤ܤˤʤޤ
;               Defense is just possible. 

[State 30000, `󥳥];chain combo
type = VarSet
trigger1 = 1
var(4) =   1
                     ;0:OFF     1:ON
; `󥳥ܤܤˤʤޤ
;               Chain combo is possible. 

[State 30000, Х`󥳥];air chain combo
type = VarSet
trigger1 = 1
var(5) =   1
                     ;0:OFF     1:ON
; Х`󥳥ܤܤˤʤޤ
;               Air combo chain is possible. 

[State 30000, `ѩ`ܥ󥻥];cancel super combo
type = VarSet
trigger1 = 1
var(6) =   1
                     ;0:OFF     1:ON
; ؚ򥹩`ѩ`ܤǥ󥻥뤬ܤˤʤޤ
;               Supermoves techniques to cancel SuperAurts. 

[State 30000, 󥻥륨˥`];CANCEL ANY MOVE
type = VarSet
trigger1 = 1
var(7) =   1
                     ;0:OFF     1:ON
; ɤؚͨ?`ѩ`ܤǥ󥻥뤬ܤˤʤޤ
;               Techniques which are usually SuperAurts or Supermoves Technical cancel. 

[State 30000, ѥ`];Power accumulation
type = VarSet
trigger1 = 1
var(8) =   1
                     ;0:OFF     1:ON
; ѥ`᤬ܤˤʤޤ
;               Power accumulation is possible. 

;----------------------------------------------------------------------
;EX`֥ƥॻ쥯

[State 30000, ƥåorߤ];Step or Run
type = VarSet
trigger1 = 1
var(11) =  2
                    ;0:o 1:ƥå  2:
                    ;0: not 1: Step     2: Run 
; EX`rΥƥåפߤO򤹤뤳ȤǤޤ
;               EX groove Step when it set up and Run. 

[State 30000, ؤzorܤ];Rolling or Dodge
type = VarSet
trigger1 = 1
var(12) =  3
                    ;0:o 1:ؤz  2:ܤ3:I
                    ;0: not 1: Rolling  2: Dodge
; EX`rλؤzߤȱܤO򤹤뤳ȤǤޤ
;               EX groove Rolling when it set up and Dodge. 

[State 30000, `ɥ󥻥빥];offensive guard cancel
type = VarSet
trigger1 = 1
var(13) =  1
                     ;0:OFF     1:ON
; `ɥ󥻥빥Ĥܤˤʤޤ
;               Guard attack to be cancelled. 


[State 30000, `ɥ󥻥Ƅ];cancel guard Move 
type = VarSet
trigger1 = 1
var(14) =  1
                     ;0:OFF     1:ON
; `ɥ󥻥ƄӤܤˤʤޤ
;               Guard move is to be cancelled. 


[State 30000, С];small jump
type = VarSet
trigger1 = 1
var(15) =  1
                     ;0:OFF     1:ON
; Сפܤˤʤޤ
;               Small jump is possible.

[State 30000, ر];Down Recovery
type = VarSet
trigger1 = 1
var(16) =  1
                     ;0:OFF     1:ON
; رܤܤˤʤޤ
;               Down Recovery is possible.

;===========================================================================
; ¤CNS֪RoЉʤ褦
;               Under the CNS knowledge from here, we will not be changed 
;===========================================================================
[State 5900, 1]
type = ParentVarSet
trigger1 = 1
var(50) = var(8)*10000000+var(7)*1000000+var(6)*100000+var(5)*10000+var(4)*1000+var(3)*100+var(2)*10+var(1)

[State 5900, 1]
type = ParentVarSet
trigger1 = 1
var(51) = var(18)*10000000+var(17)*1000000+var(16)*100000+var(15)*10000+var(14)*1000+var(13)*100+var(12)*10+var(11)

[State 5900, 1]
type = ParentVarSet
trigger1 = 1
var(52) = var(28)*10000000+var(27)*1000000+var(26)*100000+var(25)*10000+var(24)*1000+var(23)*100+var(22)*10+var(21)

[State 5900, 1]
type = ParentVarSet
trigger1 = var(30) != -1
var(30) = var(30)

[State 5900, 3]
type = ChangeState
Trigger1 = Time > 0 && var(30) = -1
Trigger1 = Root,fvar(1) != 1
value = 20001

[State 1150, ChangeState]
type = DestroySelf
Trigger1 = Time > 0 && var(30) != -1
Trigger2 = Time > 0 && Root,fvar(1) = 1
