[Statedef 7180]
type = S
anim = 99999

[State 7180]
type = ParentVarSet
trigger1 = 1
v = 4              ;r˱ʾǰOǤޤ
value = 0          ;0ձZ(ǩ`)
                   ;1ӢZ(DEVO)
                   ;˘ϡӛˤձZˤʤޤ

[State 7180]
type = DestroySelf
trigger1 = time = 1






;-----------------------------------------------------------------------------
;ȤŪʤǤ
;-----------------------------------------------------------------------------
[Statedef 7181,name]
type = A
movetype = U
physics = U
ctrl = 0
anim = 99999
sprpriority = 100
velset = 0,0

[State 6180]
type = AssertSpecial
trigger1 = 1
flag = noautoturn
flag2 = noshadow

[State 6000]
type = ChangeAnim
trigger1 = time = 0
value = ifelse(root,var(4)=1,ifelse(root,facing=1,7181,7184),ifelse(root,facing=1,7180,7183))

[State 6000]
type = PosSet
trigger1 = time = 0
x = ifelse(root,facing=1,-250,150)

[State 6000]
type = VelSet
trigger1 = time <= 10
x = 15

[State 6000]
type = VelSet
trigger1 = time = 90
x = -50

[State 6180]
type = VelSet
trigger1 = time = 10
x = 0

;-----------------------------------------------------------------------------
[Statedef 7182,win]
type = A
movetype = U
physics = U
ctrl = 0
anim = 99999
sprpriority = 100
velset = 0,0

[State 6180]
type = AssertSpecial
trigger1 = 1
flag = noautoturn
flag2 = noshadow

[State 6000]
type = ChangeAnim
trigger1 = time = 0
value = ifelse(root,facing=1,7182,7185)

[State 6000]
type = PosSet
trigger1 = time = 0
x = ifelse(root,facing=1,-250,180)

[State 6000]
type = VelSet
trigger1 = time <= 10
x = 15

[State 6000]
type = VelSet
trigger1 = time = 80
x = -50

[state 6180]
type = PlaySnd
trigger1 = time = 10
value = 1000,2

[State 6180]
type = VelSet
trigger1 = time = 10
x = 0

;-----------------------------------------------------------------------------
[Statedef 7185,to_be_continued...]
type = A
movetype = U
physics = U
ctrl = 0
anim = 99999
sprpriority = 100
velset = 0,0

[State 6180]
type = AssertSpecial
trigger1 = 1
flag = noautoturn
flag2 = noshadow

[State 6000]
type = ChangeAnim
trigger1 = time = 0
value = ifelse(root,facing=1,7186,7187)

[State 6000]
type = PosSet
trigger1 = time = 0
x = ifelse(root,facing=1,240,-410)

[State 6000]
type = VelSet
trigger1 = time <= 8
x = -40

[State 6000]
type = VelSet
trigger1 = time = 10
x = 4

[State 6180]
type = VelSet
trigger1 = time = 15
x = 0