[Statedef -3]

[State ];config Ehɐlpǂ
type = varset
var(1)=0
triggerall = !ishelper
trigger1 = roundstate=0
trigger1 = 1
;          ς(0ňpB1ňpȂB)
[State ]
type = varset
var(2)=0
triggerall = !ishelper
trigger1 = roundstate=0
trigger1 = var(1)=0
;--------------------------------------------------------------------
[State ];config Jn̐l
type = varset
triggerall = !ishelper
trigger1 = var(1)<=0
trigger1 = roundstate=0
var(1)=-1+2**(1)
;            ς(͈͂1`28)
[State ];config Jn̐l(ǉKvȏꍇ)
type = null;varset
triggerall = !ishelper
trigger1 = var(2)<=0
trigger1 = roundstate=0
var(2)=-1+2**(1)
;            ς(͈͂1`28)
;--------------------------------------------------------------------

[State ];config fILV{[X̐퓬Jn̒l
type = varset
triggerall = !ishelper
trigger1 = roundstate=0
trigger1 = RoundNo = 1
var(20)=0
[State ];config _̐퓬Jn̒l
type = varset
triggerall = !ishelper
trigger1 = roundstate=0
trigger1 = RoundNo = 1
var(21)=0
[State ];config Afj̐퓬Jn̒l
type = varset
triggerall = !ishelper
trigger1 = roundstate=0
trigger1 = RoundNo = 1
var(22)=0
[State ];config OAj̐퓬Jn̒l
type = varset
triggerall = !ishelper
trigger1 = roundstate=0
trigger1 = RoundNo = 1
var(23)=0
[State ];config VgV̐퓬Jn̒l
type = varset
triggerall = !ishelper
trigger1 = roundstate=0
trigger1 = RoundNo = 1
var(24)=0
[State ];config `~̐퓬Jn̒l
type = varset
triggerall = !ishelper
trigger1 = roundstate=0
trigger1 = RoundNo = 1
var(25)=0

[State ];AI펞Nۂ
type = varset 
trigger1 =  0
;@@@@@1ɏΏ펞N
var(59) = 1




;------------------------------------------------艺͘Mʖ


















[State 1];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(1),var(27)>0
trigger1 = NumHelper(1)=1
var(27)=( var(27) | 1 )
[State 2];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(1),var(27)=0
trigger1 = NumHelper(1)=1
var(27)=( var(27) | 1 )-1
[State 3];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(2),var(27)>0
trigger1 = NumHelper(2)=1
var(27)=( var(27) | 2 )
[State 4];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(2),var(27)=0
trigger1 = NumHelper(2)=1
var(27)=( var(27) | 2 )-2
[State 5];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(3),var(27)>0
trigger1 = NumHelper(3)=1
var(27)=( var(27) | 4 )
[State 6];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(3),var(27)=0
trigger1 = NumHelper(3)=1
var(27)=( var(27) | 4 )-4
[State 7];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(4),var(27)>0
trigger1 = NumHelper(4)=1
var(27)=( var(27) | 8 )
[State 8];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(4),var(27)=0
trigger1 = NumHelper(4)=1
var(27)=( var(27) | 8 )-8
[State 9];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(5),var(27)>0
trigger1 = NumHelper(5)=1
var(27)=( var(27) | 16 )
[State 10];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(5),var(27)=0
trigger1 = NumHelper(5)=1
var(27)=( var(27) | 16 )-16
[State 11];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(6),var(27)>0
trigger1 = NumHelper(6)=1
var(27)=( var(27) | 32 )
[State 12];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(6),var(27)=0
trigger1 = NumHelper(6)=1
var(27)=( var(27) | 32 )-32
[State 13];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(7),var(27)>0
trigger1 = NumHelper(7)=1
var(27)=( var(27) | 64 )
[State 14];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(7),var(27)=0
trigger1 = NumHelper(7)=1
var(27)=( var(27) | 64 )-64
[State 15];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(8),var(27)>0
trigger1 = NumHelper(8)=1
var(27)=( var(27) | 128 )
[State 16];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(8),var(27)=0
trigger1 = NumHelper(8)=1
var(27)=( var(27) | 128 )-128
[State 17];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(9),var(27)>0
trigger1 = NumHelper(9)=1
var(27)=( var(27) | 256 )
[State 18];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(9),var(27)=0
trigger1 = NumHelper(9)=1
var(27)=( var(27) | 256 )-256
[State 19];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(10),var(27)>0
trigger1 = NumHelper(10)=1
var(27)=( var(27) | 512 )
[State 20];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(10),var(27)=0
trigger1 = NumHelper(10)=1
var(27)=( var(27) | 512 )-512
[State 21];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(11),var(27)>0
trigger1 = NumHelper(11)=1
var(27)=( var(27) | 1024 )
[State 22];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(11),var(27)=0
trigger1 = NumHelper(11)=1
var(27)=( var(27) | 1024 )-1024
[State 23];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(12),var(27)>0
trigger1 = NumHelper(12)=1
var(27)=( var(27) | 2048 )
[State 24];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(12),var(27)=0
trigger1 = NumHelper(12)=1
var(27)=( var(27) | 2048 )-2048
[State 25];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(13),var(27)>0
trigger1 = NumHelper(13)=1
var(27)=( var(27) | 4096 )
[State 26];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(13),var(27)=0
trigger1 = NumHelper(13)=1
var(27)=( var(27) | 4096 )-4096
[State 27];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(14),var(27)>0
trigger1 = NumHelper(14)=1
var(27)=( var(27) | 8192 )
[State 28];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(14),var(27)=0
trigger1 = NumHelper(14)=1
var(27)=( var(27) | 8192 )-8192
[State 29];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(15),var(27)>0
trigger1 = NumHelper(15)=1
var(27)=( var(27) | 16384 )
[State 30];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(15),var(27)=0
trigger1 = NumHelper(15)=1
var(27)=( var(27) | 16384 )-16384
[State 31];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(16),var(27)>0
trigger1 = NumHelper(16)=1
var(27)=( var(27) | 32768 )
[State 32];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(16),var(27)=0
trigger1 = NumHelper(16)=1
var(27)=( var(27) | 32768 )-32768
[State 33];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(17),var(27)>0
trigger1 = NumHelper(17)=1
var(27)=( var(27) | 65536 )
[State 34];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(17),var(27)=0
trigger1 = NumHelper(17)=1
var(27)=( var(27) | 65536 )-65536
[State 35];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(18),var(27)>0
trigger1 = NumHelper(18)=1
var(27)=( var(27) | 131072 )
[State 36];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(18),var(27)=0
trigger1 = NumHelper(18)=1
var(27)=( var(27) | 131072 )-131072
[State 37];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(19),var(27)>0
trigger1 = NumHelper(19)=1
var(27)=( var(27) | 262144 )
[State 38];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(19),var(27)=0
trigger1 = NumHelper(19)=1
var(27)=( var(27) | 262144 )-262144
[State 39];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(20),var(27)>0
trigger1 = NumHelper(20)=1
var(27)=( var(27) | 524288 )
[State 40];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(20),var(27)=0
trigger1 = NumHelper(20)=1
var(27)=( var(27) | 524288 )-524288
[State 41];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(21),var(27)>0
trigger1 = NumHelper(21)=1
var(27)=( var(27) | 1048576 )
[State 42];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(21),var(27)=0
trigger1 = NumHelper(21)=1
var(27)=( var(27) | 1048576 )-1048576
[State 43];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(22),var(27)>0
trigger1 = NumHelper(22)=1
var(27)=( var(27) | 2097152 )
[State 44];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(22),var(27)=0
trigger1 = NumHelper(22)=1
var(27)=( var(27) | 2097152 )-2097152
[State 45];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(23),var(27)>0
trigger1 = NumHelper(23)=1
var(27)=( var(27) | 4194304 )
[State 46];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(23),var(27)=0
trigger1 = NumHelper(23)=1
var(27)=( var(27) | 4194304 )-4194304
[State 47];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(24),var(27)>0
trigger1 = NumHelper(24)=1
var(27)=( var(27) | 8388608 )
[State 48];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(24),var(27)=0
trigger1 = NumHelper(24)=1
var(27)=( var(27) | 8388608 )-8388608
[State 49];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(25),var(27)>0
trigger1 = NumHelper(25)=1
var(27)=( var(27) | 16777216 )
[State 50];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(25),var(27)=0
trigger1 = NumHelper(25)=1
var(27)=( var(27) | 16777216 )-16777216
[State 51];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(26),var(27)>0
trigger1 = NumHelper(26)=1
var(27)=( var(27) | 33554432 )
[State 52];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(26),var(27)=0
trigger1 = NumHelper(26)=1
var(27)=( var(27) | 33554432 )-33554432
[State 53];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(27),var(27)>0
trigger1 = NumHelper(27)=1
var(27)=( var(27) | 67108864 )
[State 54];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(27),var(27)=0
trigger1 = NumHelper(27)=1
var(27)=( var(27) | 67108864 )-67108864
[State 55];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(28),var(27)>0
trigger1 = NumHelper(28)=1
var(27)=( var(27) | 134217728 )
[State 56];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(28),var(27)=0
trigger1 = NumHelper(28)=1
var(27)=( var(27) | 134217728 )-134217728
[State 57];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(29),var(27)>0
trigger1 = NumHelper(29)=1
var(33)=( var(27) | 1 )
[State 58];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(29),var(27)=0
trigger1 = NumHelper(29)=1
var(33)=( var(27) | 1 )-1
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(30),var(27)>0
trigger1 = NumHelper(30)=1
var(33)=( var(27) | 2 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(30),var(27)=0
trigger1 = NumHelper(30)=1
var(33)=( var(27) | 2 )-2
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(31),var(27)>0
trigger1 = NumHelper(31)=1
var(33)=( var(27) | 4 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(31),var(27)=0
trigger1 = NumHelper(31)=1
var(33)=( var(27) | 4 )-4
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(32),var(27)>0
trigger1 = NumHelper(32)=1
var(33)=( var(27) | 8 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(32),var(27)=0
trigger1 = NumHelper(32)=1
var(33)=( var(27) | 8 )-8
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(33),var(27)>0
trigger1 = NumHelper(33)=1
var(33)=( var(27) | 16 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(33),var(27)=0
trigger1 = NumHelper(33)=1
var(33)=( var(27) | 16 )-16
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(34),var(27)>0
trigger1 = NumHelper(34)=1
var(33)=( var(27) | 32 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(34),var(27)=0
trigger1 = NumHelper(34)=1
var(33)=( var(27) | 32 )-32
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(35),var(27)>0
trigger1 = NumHelper(35)=1
var(33)=( var(27) | 64 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(35),var(27)=0
trigger1 = NumHelper(35)=1
var(33)=( var(27) | 64 )-64
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(36),var(27)>0
trigger1 = NumHelper(36)=1
var(33)=( var(27) | 128 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(36),var(27)=0
trigger1 = NumHelper(36)=1
var(33)=( var(27) | 128 )-128
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(37),var(27)>0
trigger1 = NumHelper(37)=1
var(33)=( var(27) | 256 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(37),var(27)=0
trigger1 = NumHelper(37)=1
var(33)=( var(27) | 256 )-256
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(38),var(27)>0
trigger1 = NumHelper(38)=1
var(33)=( var(27) | 512 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(38),var(27)=0
trigger1 = NumHelper(38)=1
var(33)=( var(27) | 512 )-512
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(39),var(27)>0
trigger1 = NumHelper(39)=1
var(33)=( var(27) | 1024 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(39),var(27)=0
trigger1 = NumHelper(39)=1
var(33)=( var(27) | 1024 )-1024
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(40),var(27)>0
trigger1 = NumHelper(40)=1
var(33)=( var(27) | 2048 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(40),var(27)=0
trigger1 = NumHelper(40)=1
var(33)=( var(27) | 2048 )-2048
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(41),var(27)>0
trigger1 = NumHelper(41)=1
var(33)=( var(27) | 4096 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(41),var(27)=0
trigger1 = NumHelper(41)=1
var(33)=( var(27) | 4096 )-4096
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(42),var(27)>0
trigger1 = NumHelper(42)=1
var(33)=( var(27) | 8192 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(42),var(27)=0
trigger1 = NumHelper(42)=1
var(33)=( var(27) | 8192 )-8192
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(43),var(27)>0
trigger1 = NumHelper(43)=1
var(33)=( var(27) | 16384 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(43),var(27)=0
trigger1 = NumHelper(43)=1
var(33)=( var(27) | 16384 )-16384
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(44),var(27)>0
trigger1 = NumHelper(44)=1
var(33)=( var(27) | 32768 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(44),var(27)=0
trigger1 = NumHelper(44)=1
var(33)=( var(27) | 32768 )-32768
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(45),var(27)>0
trigger1 = NumHelper(45)=1
var(33)=( var(27) | 65536 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(45),var(27)=0
trigger1 = NumHelper(45)=1
var(33)=( var(27) | 65536 )-65536
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(46),var(27)>0
trigger1 = NumHelper(46)=1
var(33)=( var(27) | 131072 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(46),var(27)=0
trigger1 = NumHelper(46)=1
var(33)=( var(27) | 131072 )-131072
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(47),var(27)>0
trigger1 = NumHelper(47)=1
var(33)=( var(27) | 262144 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(47),var(27)=0
trigger1 = NumHelper(47)=1
var(33)=( var(27) | 262144 )-262144
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(48),var(27)>0
trigger1 = NumHelper(48)=1
var(33)=( var(27) | 524288 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(48),var(27)=0
trigger1 = NumHelper(48)=1
var(33)=( var(27) | 524288 )-524288
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(49),var(27)>0
trigger1 = NumHelper(49)=1
var(33)=( var(27) | 1048576 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(49),var(27)=0
trigger1 = NumHelper(49)=1
var(33)=( var(27) | 1048576 )-1048576
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(50),var(27)>0
trigger1 = NumHelper(50)=1
var(33)=( var(27) | 2097152 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(50),var(27)=0
trigger1 = NumHelper(50)=1
var(33)=( var(27) | 2097152 )-2097152
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(51),var(27)>0
trigger1 = NumHelper(51)=1
var(33)=( var(27) | 4194304 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(51),var(27)=0
trigger1 = NumHelper(51)=1
var(33)=( var(27) | 4194304 )-4194304
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(52),var(27)>0
trigger1 = NumHelper(52)=1
var(33)=( var(27) | 8388608 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(52),var(27)=0
trigger1 = NumHelper(52)=1
var(33)=( var(27) | 8388608 )-8388608
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(53),var(27)>0
trigger1 = NumHelper(53)=1
var(33)=( var(27) | 16777216 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(53),var(27)=0
trigger1 = NumHelper(53)=1
var(33)=( var(27) | 16777216 )-16777216
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(54),var(27)>0
trigger1 = NumHelper(54)=1
var(33)=( var(27) | 33554432 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(54),var(27)=0
trigger1 = NumHelper(54)=1
var(33)=( var(27) | 33554432 )-33554432
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(55),var(27)>0
trigger1 = NumHelper(55)=1
var(33)=( var(27) | 67108864 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(55),var(27)=0
trigger1 = NumHelper(55)=1
var(33)=( var(27) | 67108864 )-67108864
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(56),var(27)>0
trigger1 = NumHelper(56)=1
var(33)=( var(27) | 134217728 )
[State ];CrWuUC
type = varset
triggerall = !ishelper
trigger1 = helper(56),var(27)=0
trigger1 = NumHelper(56)=1
var(33)=( var(27) | 134217728 )-134217728

[State 1];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(1),var(28)>0
trigger1 = NumHelper(1)=1
var(28)=( var(28) | 1 )
[State 2];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(1),var(28)=0
trigger1 = NumHelper(1)=1
var(28)=( var(28) | 1 )-1
[State 3];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(2),var(28)>0
trigger1 = NumHelper(2)=1
var(28)=( var(28) | 2 )
[State 4];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(2),var(28)=0
trigger1 = NumHelper(2)=1
var(28)=( var(28) | 2 )-2
[State 5];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(3),var(28)>0
trigger1 = NumHelper(3)=1
var(28)=( var(28) | 4 )
[State 6];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(3),var(28)=0
trigger1 = NumHelper(3)=1
var(28)=( var(28) | 4 )-4
[State 7];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(4),var(28)>0
trigger1 = NumHelper(4)=1
var(28)=( var(28) | 8 )
[State 8];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(4),var(28)=0
trigger1 = NumHelper(4)=1
var(28)=( var(28) | 8 )-8
[State 9];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(5),var(28)>0
trigger1 = NumHelper(5)=1
var(28)=( var(28) | 16 )
[State 10];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(5),var(28)=0
trigger1 = NumHelper(5)=1
var(28)=( var(28) | 16 )-16
[State 11];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(6),var(28)>0
trigger1 = NumHelper(6)=1
var(28)=( var(28) | 32 )
[State 12];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(6),var(28)=0
trigger1 = NumHelper(6)=1
var(28)=( var(28) | 32 )-32
[State 13];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(7),var(28)>0
trigger1 = NumHelper(7)=1
var(28)=( var(28) | 64 )
[State 14];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(7),var(28)=0
trigger1 = NumHelper(7)=1
var(28)=( var(28) | 64 )-64
[State 15];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(8),var(28)>0
trigger1 = NumHelper(8)=1
var(28)=( var(28) | 128 )
[State 16];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(8),var(28)=0
trigger1 = NumHelper(8)=1
var(28)=( var(28) | 128 )-128
[State 17];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(9),var(28)>0
trigger1 = NumHelper(9)=1
var(28)=( var(28) | 256 )
[State 18];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(9),var(28)=0
trigger1 = NumHelper(9)=1
var(28)=( var(28) | 256 )-256
[State 19];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(10),var(28)>0
trigger1 = NumHelper(10)=1
var(28)=( var(28) | 512 )
[State 20];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(10),var(28)=0
trigger1 = NumHelper(10)=1
var(28)=( var(28) | 512 )-512
[State 21];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(11),var(28)>0
trigger1 = NumHelper(11)=1
var(28)=( var(28) | 1024 )
[State 22];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(11),var(28)=0
trigger1 = NumHelper(11)=1
var(28)=( var(28) | 1024 )-1024
[State 23];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(12),var(28)>0
trigger1 = NumHelper(12)=1
var(28)=( var(28) | 2048 )
[State 24];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(12),var(28)=0
trigger1 = NumHelper(12)=1
var(28)=( var(28) | 2048 )-2048
[State 25];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(13),var(28)>0
trigger1 = NumHelper(13)=1
var(28)=( var(28) | 4096 )
[State 26];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(13),var(28)=0
trigger1 = NumHelper(13)=1
var(28)=( var(28) | 4096 )-4096
[State 27];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(14),var(28)>0
trigger1 = NumHelper(14)=1
var(28)=( var(28) | 8192 )
[State 28];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(14),var(28)=0
trigger1 = NumHelper(14)=1
var(28)=( var(28) | 8192 )-8192
[State 29];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(15),var(28)>0
trigger1 = NumHelper(15)=1
var(28)=( var(28) | 16384 )
[State 30];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(15),var(28)=0
trigger1 = NumHelper(15)=1
var(28)=( var(28) | 16384 )-16384
[State 31];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(16),var(28)>0
trigger1 = NumHelper(16)=1
var(28)=( var(28) | 32768 )
[State 32];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(16),var(28)=0
trigger1 = NumHelper(16)=1
var(28)=( var(28) | 32768 )-32768
[State 33];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(17),var(28)>0
trigger1 = NumHelper(17)=1
var(28)=( var(28) | 65536 )
[State 34];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(17),var(28)=0
trigger1 = NumHelper(17)=1
var(28)=( var(28) | 65536 )-65536
[State 35];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(18),var(28)>0
trigger1 = NumHelper(18)=1
var(28)=( var(28) | 131072 )
[State 36];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(18),var(28)=0
trigger1 = NumHelper(18)=1
var(28)=( var(28) | 131072 )-131072
[State 37];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(19),var(28)>0
trigger1 = NumHelper(19)=1
var(28)=( var(28) | 262144 )
[State 38];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(19),var(28)=0
trigger1 = NumHelper(19)=1
var(28)=( var(28) | 262144 )-262144
[State 39];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(20),var(28)>0
trigger1 = NumHelper(20)=1
var(28)=( var(28) | 524288 )
[State 40];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(20),var(28)=0
trigger1 = NumHelper(20)=1
var(28)=( var(28) | 524288 )-524288
[State 41];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(21),var(28)>0
trigger1 = NumHelper(21)=1
var(28)=( var(28) | 1048576 )
[State 42];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(21),var(28)=0
trigger1 = NumHelper(21)=1
var(28)=( var(28) | 1048576 )-1048576
[State 43];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(22),var(28)>0
trigger1 = NumHelper(22)=1
var(28)=( var(28) | 2097152 )
[State 44];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(22),var(28)=0
trigger1 = NumHelper(22)=1
var(28)=( var(28) | 2097152 )-2097152
[State 45];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(23),var(28)>0
trigger1 = NumHelper(23)=1
var(28)=( var(28) | 4194304 )
[State 46];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(23),var(28)=0
trigger1 = NumHelper(23)=1
var(28)=( var(28) | 4194304 )-4194304
[State 47];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(24),var(28)>0
trigger1 = NumHelper(24)=1
var(28)=( var(28) | 8388608 )
[State 48];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(24),var(28)=0
trigger1 = NumHelper(24)=1
var(28)=( var(28) | 8388608 )-8388608
[State 49];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(25),var(28)>0
trigger1 = NumHelper(25)=1
var(28)=( var(28) | 16777216 )
[State 50];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(25),var(28)=0
trigger1 = NumHelper(25)=1
var(28)=( var(28) | 16777216 )-16777216
[State 51];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(26),var(28)>0
trigger1 = NumHelper(26)=1
var(28)=( var(28) | 33554432 )
[State 52];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(26),var(28)=0
trigger1 = NumHelper(26)=1
var(28)=( var(28) | 33554432 )-33554432
[State 53];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(27),var(28)>0
trigger1 = NumHelper(27)=1
var(28)=( var(28) | 67108864 )
[State 54];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(27),var(28)=0
trigger1 = NumHelper(27)=1
var(28)=( var(28) | 67108864 )-67108864
[State 55];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(28),var(28)>0
trigger1 = NumHelper(28)=1
var(28)=( var(28) | 134217728 )
[State 56];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(28),var(28)=0
trigger1 = NumHelper(28)=1
var(28)=( var(28) | 134217728 )-134217728
[State 57];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(29),var(28)>0
trigger1 = NumHelper(29)=1
var(34)=( var(28) | 1 )
[State 58];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(29),var(28)=0
trigger1 = NumHelper(29)=1
var(34)=( var(28) | 1 )-1
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(30),var(28)>0
trigger1 = NumHelper(30)=1
var(34)=( var(28) | 2 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(30),var(28)=0
trigger1 = NumHelper(30)=1
var(34)=( var(28) | 2 )-2
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(31),var(28)>0
trigger1 = NumHelper(31)=1
var(34)=( var(28) | 4 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(31),var(28)=0
trigger1 = NumHelper(31)=1
var(34)=( var(28) | 4 )-4
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(32),var(28)>0
trigger1 = NumHelper(32)=1
var(34)=( var(28) | 8 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(32),var(28)=0
trigger1 = NumHelper(32)=1
var(34)=( var(28) | 8 )-8
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(33),var(28)>0
trigger1 = NumHelper(33)=1
var(34)=( var(28) | 16 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(33),var(28)=0
trigger1 = NumHelper(33)=1
var(34)=( var(28) | 16 )-16
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(34),var(28)>0
trigger1 = NumHelper(34)=1
var(34)=( var(28) | 32 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(34),var(28)=0
trigger1 = NumHelper(34)=1
var(34)=( var(28) | 32 )-32
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(35),var(28)>0
trigger1 = NumHelper(35)=1
var(34)=( var(28) | 64 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(35),var(28)=0
trigger1 = NumHelper(35)=1
var(34)=( var(28) | 64 )-64
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(36),var(28)>0
trigger1 = NumHelper(36)=1
var(34)=( var(28) | 128 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(36),var(28)=0
trigger1 = NumHelper(36)=1
var(34)=( var(28) | 128 )-128
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(37),var(28)>0
trigger1 = NumHelper(37)=1
var(34)=( var(28) | 256 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(37),var(28)=0
trigger1 = NumHelper(37)=1
var(34)=( var(28) | 256 )-256
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(38),var(28)>0
trigger1 = NumHelper(38)=1
var(34)=( var(28) | 512 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(38),var(28)=0
trigger1 = NumHelper(38)=1
var(34)=( var(28) | 512 )-512
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(39),var(28)>0
trigger1 = NumHelper(39)=1
var(34)=( var(28) | 1024 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(39),var(28)=0
trigger1 = NumHelper(39)=1
var(34)=( var(28) | 1024 )-1024
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(40),var(28)>0
trigger1 = NumHelper(40)=1
var(34)=( var(28) | 2048 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(40),var(28)=0
trigger1 = NumHelper(40)=1
var(34)=( var(28) | 2048 )-2048
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(41),var(28)>0
trigger1 = NumHelper(41)=1
var(34)=( var(28) | 4096 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(41),var(28)=0
trigger1 = NumHelper(41)=1
var(34)=( var(28) | 4096 )-4096
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(42),var(28)>0
trigger1 = NumHelper(42)=1
var(34)=( var(28) | 8192 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(42),var(28)=0
trigger1 = NumHelper(42)=1
var(34)=( var(28) | 8192 )-8192
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(43),var(28)>0
trigger1 = NumHelper(43)=1
var(34)=( var(28) | 16384 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(43),var(28)=0
trigger1 = NumHelper(43)=1
var(34)=( var(28) | 16384 )-16384
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(44),var(28)>0
trigger1 = NumHelper(44)=1
var(34)=( var(28) | 32768 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(44),var(28)=0
trigger1 = NumHelper(44)=1
var(34)=( var(28) | 32768 )-32768
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(45),var(28)>0
trigger1 = NumHelper(45)=1
var(34)=( var(28) | 65536 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(45),var(28)=0
trigger1 = NumHelper(45)=1
var(34)=( var(28) | 65536 )-65536
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(46),var(28)>0
trigger1 = NumHelper(46)=1
var(34)=( var(28) | 131072 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(46),var(28)=0
trigger1 = NumHelper(46)=1
var(34)=( var(28) | 131072 )-131072
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(47),var(28)>0
trigger1 = NumHelper(47)=1
var(34)=( var(28) | 262144 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(47),var(28)=0
trigger1 = NumHelper(47)=1
var(34)=( var(28) | 262144 )-262144
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(48),var(28)>0
trigger1 = NumHelper(48)=1
var(34)=( var(28) | 524288 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(48),var(28)=0
trigger1 = NumHelper(48)=1
var(34)=( var(28) | 524288 )-524288
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(49),var(28)>0
trigger1 = NumHelper(49)=1
var(34)=( var(28) | 1048576 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(49),var(28)=0
trigger1 = NumHelper(49)=1
var(34)=( var(28) | 1048576 )-1048576
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(50),var(28)>0
trigger1 = NumHelper(50)=1
var(34)=( var(28) | 2097152 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(50),var(28)=0
trigger1 = NumHelper(50)=1
var(34)=( var(28) | 2097152 )-2097152
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(51),var(28)>0
trigger1 = NumHelper(51)=1
var(34)=( var(28) | 4194304 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(51),var(28)=0
trigger1 = NumHelper(51)=1
var(34)=( var(28) | 4194304 )-4194304
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(52),var(28)>0
trigger1 = NumHelper(52)=1
var(34)=( var(28) | 8388608 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(52),var(28)=0
trigger1 = NumHelper(52)=1
var(34)=( var(28) | 8388608 )-8388608
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(53),var(28)>0
trigger1 = NumHelper(53)=1
var(34)=( var(28) | 16777216 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(53),var(28)=0
trigger1 = NumHelper(53)=1
var(34)=( var(28) | 16777216 )-16777216
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(54),var(28)>0
trigger1 = NumHelper(54)=1
var(34)=( var(28) | 33554432 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(54),var(28)=0
trigger1 = NumHelper(54)=1
var(34)=( var(28) | 33554432 )-33554432
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(55),var(28)>0
trigger1 = NumHelper(55)=1
var(34)=( var(28) | 67108864 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(55),var(28)=0
trigger1 = NumHelper(55)=1
var(34)=( var(28) | 67108864 )-67108864
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(56),var(28)>0
trigger1 = NumHelper(56)=1
var(34)=( var(28) | 134217728 )
[State ];ɌωS
type = varset
triggerall = !ishelper
trigger1 = helper(56),var(28)=0
trigger1 = NumHelper(56)=1
var(34)=( var(28) | 134217728 )-134217728

[State 1];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(1),var(29)>0
trigger1 = NumHelper(1)=1
var(29)=( var(29) | 1 )
[State 2];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(1),var(29)=0
trigger1 = NumHelper(1)=1
var(29)=( var(29) | 1 )-1
[State 3];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(2),var(29)>0
trigger1 = NumHelper(2)=1
var(29)=( var(29) | 2 )
[State 4];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(2),var(29)=0
trigger1 = NumHelper(2)=1
var(29)=( var(29) | 2 )-2
[State 5];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(3),var(29)>0
trigger1 = NumHelper(3)=1
var(29)=( var(29) | 4 )
[State 6];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(3),var(29)=0
trigger1 = NumHelper(3)=1
var(29)=( var(29) | 4 )-4
[State 7];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(4),var(29)>0
trigger1 = NumHelper(4)=1
var(29)=( var(29) | 8 )
[State 8];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(4),var(29)=0
trigger1 = NumHelper(4)=1
var(29)=( var(29) | 8 )-8
[State 9];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(5),var(29)>0
trigger1 = NumHelper(5)=1
var(29)=( var(29) | 16 )
[State 10];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(5),var(29)=0
trigger1 = NumHelper(5)=1
var(29)=( var(29) | 16 )-16
[State 11];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(6),var(29)>0
trigger1 = NumHelper(6)=1
var(29)=( var(29) | 32 )
[State 12];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(6),var(29)=0
trigger1 = NumHelper(6)=1
var(29)=( var(29) | 32 )-32
[State 13];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(7),var(29)>0
trigger1 = NumHelper(7)=1
var(29)=( var(29) | 64 )
[State 14];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(7),var(29)=0
trigger1 = NumHelper(7)=1
var(29)=( var(29) | 64 )-64
[State 15];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(8),var(29)>0
trigger1 = NumHelper(8)=1
var(29)=( var(29) | 128 )
[State 16];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(8),var(29)=0
trigger1 = NumHelper(8)=1
var(29)=( var(29) | 128 )-128
[State 17];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(9),var(29)>0
trigger1 = NumHelper(9)=1
var(29)=( var(29) | 256 )
[State 18];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(9),var(29)=0
trigger1 = NumHelper(9)=1
var(29)=( var(29) | 256 )-256
[State 19];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(10),var(29)>0
trigger1 = NumHelper(10)=1
var(29)=( var(29) | 512 )
[State 20];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(10),var(29)=0
trigger1 = NumHelper(10)=1
var(29)=( var(29) | 512 )-512
[State 21];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(11),var(29)>0
trigger1 = NumHelper(11)=1
var(29)=( var(29) | 1024 )
[State 22];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(11),var(29)=0
trigger1 = NumHelper(11)=1
var(29)=( var(29) | 1024 )-1024
[State 23];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(12),var(29)>0
trigger1 = NumHelper(12)=1
var(29)=( var(29) | 2048 )
[State 24];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(12),var(29)=0
trigger1 = NumHelper(12)=1
var(29)=( var(29) | 2048 )-2048
[State 25];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(13),var(29)>0
trigger1 = NumHelper(13)=1
var(29)=( var(29) | 4096 )
[State 26];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(13),var(29)=0
trigger1 = NumHelper(13)=1
var(29)=( var(29) | 4096 )-4096
[State 27];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(14),var(29)>0
trigger1 = NumHelper(14)=1
var(29)=( var(29) | 8192 )
[State 28];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(14),var(29)=0
trigger1 = NumHelper(14)=1
var(29)=( var(29) | 8192 )-8192
[State 29];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(15),var(29)>0
trigger1 = NumHelper(15)=1
var(29)=( var(29) | 16384 )
[State 30];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(15),var(29)=0
trigger1 = NumHelper(15)=1
var(29)=( var(29) | 16384 )-16384
[State 31];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(16),var(29)>0
trigger1 = NumHelper(16)=1
var(29)=( var(29) | 32768 )
[State 32];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(16),var(29)=0
trigger1 = NumHelper(16)=1
var(29)=( var(29) | 32768 )-32768
[State 33];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(17),var(29)>0
trigger1 = NumHelper(17)=1
var(29)=( var(29) | 65536 )
[State 34];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(17),var(29)=0
trigger1 = NumHelper(17)=1
var(29)=( var(29) | 65536 )-65536
[State 35];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(18),var(29)>0
trigger1 = NumHelper(18)=1
var(29)=( var(29) | 131072 )
[State 36];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(18),var(29)=0
trigger1 = NumHelper(18)=1
var(29)=( var(29) | 131072 )-131072
[State 37];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(19),var(29)>0
trigger1 = NumHelper(19)=1
var(29)=( var(29) | 262144 )
[State 38];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(19),var(29)=0
trigger1 = NumHelper(19)=1
var(29)=( var(29) | 262144 )-262144
[State 39];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(20),var(29)>0
trigger1 = NumHelper(20)=1
var(29)=( var(29) | 524288 )
[State 40];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(20),var(29)=0
trigger1 = NumHelper(20)=1
var(29)=( var(29) | 524288 )-524288
[State 41];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(21),var(29)>0
trigger1 = NumHelper(21)=1
var(29)=( var(29) | 1048576 )
[State 42];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(21),var(29)=0
trigger1 = NumHelper(21)=1
var(29)=( var(29) | 1048576 )-1048576
[State 43];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(22),var(29)>0
trigger1 = NumHelper(22)=1
var(29)=( var(29) | 2097152 )
[State 44];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(22),var(29)=0
trigger1 = NumHelper(22)=1
var(29)=( var(29) | 2097152 )-2097152
[State 45];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(23),var(29)>0
trigger1 = NumHelper(23)=1
var(29)=( var(29) | 4194304 )
[State 46];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(23),var(29)=0
trigger1 = NumHelper(23)=1
var(29)=( var(29) | 4194304 )-4194304
[State 47];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(24),var(29)>0
trigger1 = NumHelper(24)=1
var(29)=( var(29) | 8388608 )
[State 48];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(24),var(29)=0
trigger1 = NumHelper(24)=1
var(29)=( var(29) | 8388608 )-8388608
[State 49];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(25),var(29)>0
trigger1 = NumHelper(25)=1
var(29)=( var(29) | 16777216 )
[State 50];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(25),var(29)=0
trigger1 = NumHelper(25)=1
var(29)=( var(29) | 16777216 )-16777216
[State 51];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(26),var(29)>0
trigger1 = NumHelper(26)=1
var(29)=( var(29) | 33554432 )
[State 52];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(26),var(29)=0
trigger1 = NumHelper(26)=1
var(29)=( var(29) | 33554432 )-33554432
[State 53];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(27),var(29)>0
trigger1 = NumHelper(27)=1
var(29)=( var(29) | 67108864 )
[State 54];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(27),var(29)=0
trigger1 = NumHelper(27)=1
var(29)=( var(29) | 67108864 )-67108864
[State 55];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(28),var(29)>0
trigger1 = NumHelper(28)=1
var(29)=( var(29) | 134217728 )
[State 56];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(28),var(29)=0
trigger1 = NumHelper(28)=1
var(29)=( var(29) | 134217728 )-134217728
[State 57];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(29),var(29)>0
trigger1 = NumHelper(29)=1
var(35)=( var(29) | 1 )
[State 58];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(29),var(29)=0
trigger1 = NumHelper(29)=1
var(35)=( var(29) | 1 )-1
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(30),var(29)>0
trigger1 = NumHelper(30)=1
var(35)=( var(29) | 2 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(30),var(29)=0
trigger1 = NumHelper(30)=1
var(35)=( var(29) | 2 )-2
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(31),var(29)>0
trigger1 = NumHelper(31)=1
var(35)=( var(29) | 4 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(31),var(29)=0
trigger1 = NumHelper(31)=1
var(35)=( var(29) | 4 )-4
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(32),var(29)>0
trigger1 = NumHelper(32)=1
var(35)=( var(29) | 8 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(32),var(29)=0
trigger1 = NumHelper(32)=1
var(35)=( var(29) | 8 )-8
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(33),var(29)>0
trigger1 = NumHelper(33)=1
var(35)=( var(29) | 16 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(33),var(29)=0
trigger1 = NumHelper(33)=1
var(35)=( var(29) | 16 )-16
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(34),var(29)>0
trigger1 = NumHelper(34)=1
var(35)=( var(29) | 32 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(34),var(29)=0
trigger1 = NumHelper(34)=1
var(35)=( var(29) | 32 )-32
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(35),var(29)>0
trigger1 = NumHelper(35)=1
var(35)=( var(29) | 64 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(35),var(29)=0
trigger1 = NumHelper(35)=1
var(35)=( var(29) | 64 )-64
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(36),var(29)>0
trigger1 = NumHelper(36)=1
var(35)=( var(29) | 128 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(36),var(29)=0
trigger1 = NumHelper(36)=1
var(35)=( var(29) | 128 )-128
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(37),var(29)>0
trigger1 = NumHelper(37)=1
var(35)=( var(29) | 256 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(37),var(29)=0
trigger1 = NumHelper(37)=1
var(35)=( var(29) | 256 )-256
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(38),var(29)>0
trigger1 = NumHelper(38)=1
var(35)=( var(29) | 512 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(38),var(29)=0
trigger1 = NumHelper(38)=1
var(35)=( var(29) | 512 )-512
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(39),var(29)>0
trigger1 = NumHelper(39)=1
var(35)=( var(29) | 1024 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(39),var(29)=0
trigger1 = NumHelper(39)=1
var(35)=( var(29) | 1024 )-1024
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(40),var(29)>0
trigger1 = NumHelper(40)=1
var(35)=( var(29) | 2048 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(40),var(29)=0
trigger1 = NumHelper(40)=1
var(35)=( var(29) | 2048 )-2048
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(41),var(29)>0
trigger1 = NumHelper(41)=1
var(35)=( var(29) | 4096 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(41),var(29)=0
trigger1 = NumHelper(41)=1
var(35)=( var(29) | 4096 )-4096
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(42),var(29)>0
trigger1 = NumHelper(42)=1
var(35)=( var(29) | 8192 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(42),var(29)=0
trigger1 = NumHelper(42)=1
var(35)=( var(29) | 8192 )-8192
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(43),var(29)>0
trigger1 = NumHelper(43)=1
var(35)=( var(29) | 16384 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(43),var(29)=0
trigger1 = NumHelper(43)=1
var(35)=( var(29) | 16384 )-16384
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(44),var(29)>0
trigger1 = NumHelper(44)=1
var(35)=( var(29) | 32768 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(44),var(29)=0
trigger1 = NumHelper(44)=1
var(35)=( var(29) | 32768 )-32768
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(45),var(29)>0
trigger1 = NumHelper(45)=1
var(35)=( var(29) | 65536 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(45),var(29)=0
trigger1 = NumHelper(45)=1
var(35)=( var(29) | 65536 )-65536
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(46),var(29)>0
trigger1 = NumHelper(46)=1
var(35)=( var(29) | 131072 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(46),var(29)=0
trigger1 = NumHelper(46)=1
var(35)=( var(29) | 131072 )-131072
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(47),var(29)>0
trigger1 = NumHelper(47)=1
var(35)=( var(29) | 262144 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(47),var(29)=0
trigger1 = NumHelper(47)=1
var(35)=( var(29) | 262144 )-262144
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(48),var(29)>0
trigger1 = NumHelper(48)=1
var(35)=( var(29) | 524288 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(48),var(29)=0
trigger1 = NumHelper(48)=1
var(35)=( var(29) | 524288 )-524288
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(49),var(29)>0
trigger1 = NumHelper(49)=1
var(35)=( var(29) | 1048576 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(49),var(29)=0
trigger1 = NumHelper(49)=1
var(35)=( var(29) | 1048576 )-1048576
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(50),var(29)>0
trigger1 = NumHelper(50)=1
var(35)=( var(29) | 2097152 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(50),var(29)=0
trigger1 = NumHelper(50)=1
var(35)=( var(29) | 2097152 )-2097152
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(51),var(29)>0
trigger1 = NumHelper(51)=1
var(35)=( var(29) | 4194304 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(51),var(29)=0
trigger1 = NumHelper(51)=1
var(35)=( var(29) | 4194304 )-4194304
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(52),var(29)>0
trigger1 = NumHelper(52)=1
var(35)=( var(29) | 8388608 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(52),var(29)=0
trigger1 = NumHelper(52)=1
var(35)=( var(29) | 8388608 )-8388608
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(53),var(29)>0
trigger1 = NumHelper(53)=1
var(35)=( var(29) | 16777216 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(53),var(29)=0
trigger1 = NumHelper(53)=1
var(35)=( var(29) | 16777216 )-16777216
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(54),var(29)>0
trigger1 = NumHelper(54)=1
var(35)=( var(29) | 33554432 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(54),var(29)=0
trigger1 = NumHelper(54)=1
var(35)=( var(29) | 33554432 )-33554432
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(55),var(29)>0
trigger1 = NumHelper(55)=1
var(35)=( var(29) | 67108864 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(55),var(29)=0
trigger1 = NumHelper(55)=1
var(35)=( var(29) | 67108864 )-67108864
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(56),var(29)>0
trigger1 = NumHelper(56)=1
var(35)=( var(29) | 134217728 )
[State ];xD񕜋S
type = varset
triggerall = !ishelper
trigger1 = helper(56),var(29)=0
trigger1 = NumHelper(56)=1
var(35)=( var(29) | 134217728 )-134217728

[State 1];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(1),var(30)>0
trigger1 = NumHelper(1)=1
var(30)=( var(30) | 1 )
[State 2];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(1),var(30)=0
trigger1 = NumHelper(1)=1
var(30)=( var(30) | 1 )-1
[State 3];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(2),var(30)>0
trigger1 = NumHelper(2)=1
var(30)=( var(30) | 2 )
[State 4];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(2),var(30)=0
trigger1 = NumHelper(2)=1
var(30)=( var(30) | 2 )-2
[State 5];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(3),var(30)>0
trigger1 = NumHelper(3)=1
var(30)=( var(30) | 4 )
[State 6];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(3),var(30)=0
trigger1 = NumHelper(3)=1
var(30)=( var(30) | 4 )-4
[State 7];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(4),var(30)>0
trigger1 = NumHelper(4)=1
var(30)=( var(30) | 8 )
[State 8];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(4),var(30)=0
trigger1 = NumHelper(4)=1
var(30)=( var(30) | 8 )-8
[State 9];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(5),var(30)>0
trigger1 = NumHelper(5)=1
var(30)=( var(30) | 16 )
[State 10];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(5),var(30)=0
trigger1 = NumHelper(5)=1
var(30)=( var(30) | 16 )-16
[State 11];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(6),var(30)>0
trigger1 = NumHelper(6)=1
var(30)=( var(30) | 32 )
[State 12];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(6),var(30)=0
trigger1 = NumHelper(6)=1
var(30)=( var(30) | 32 )-32
[State 13];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(7),var(30)>0
trigger1 = NumHelper(7)=1
var(30)=( var(30) | 64 )
[State 14];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(7),var(30)=0
trigger1 = NumHelper(7)=1
var(30)=( var(30) | 64 )-64
[State 15];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(8),var(30)>0
trigger1 = NumHelper(8)=1
var(30)=( var(30) | 128 )
[State 16];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(8),var(30)=0
trigger1 = NumHelper(8)=1
var(30)=( var(30) | 128 )-128
[State 17];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(9),var(30)>0
trigger1 = NumHelper(9)=1
var(30)=( var(30) | 256 )
[State 18];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(9),var(30)=0
trigger1 = NumHelper(9)=1
var(30)=( var(30) | 256 )-256
[State 19];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(10),var(30)>0
trigger1 = NumHelper(10)=1
var(30)=( var(30) | 512 )
[State 20];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(10),var(30)=0
trigger1 = NumHelper(10)=1
var(30)=( var(30) | 512 )-512
[State 21];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(11),var(30)>0
trigger1 = NumHelper(11)=1
var(30)=( var(30) | 1024 )
[State 22];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(11),var(30)=0
trigger1 = NumHelper(11)=1
var(30)=( var(30) | 1024 )-1024
[State 23];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(12),var(30)>0
trigger1 = NumHelper(12)=1
var(30)=( var(30) | 2048 )
[State 24];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(12),var(30)=0
trigger1 = NumHelper(12)=1
var(30)=( var(30) | 2048 )-2048
[State 25];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(13),var(30)>0
trigger1 = NumHelper(13)=1
var(30)=( var(30) | 4096 )
[State 26];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(13),var(30)=0
trigger1 = NumHelper(13)=1
var(30)=( var(30) | 4096 )-4096
[State 27];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(14),var(30)>0
trigger1 = NumHelper(14)=1
var(30)=( var(30) | 8192 )
[State 28];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(14),var(30)=0
trigger1 = NumHelper(14)=1
var(30)=( var(30) | 8192 )-8192
[State 29];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(15),var(30)>0
trigger1 = NumHelper(15)=1
var(30)=( var(30) | 16384 )
[State 30];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(15),var(30)=0
trigger1 = NumHelper(15)=1
var(30)=( var(30) | 16384 )-16384
[State 31];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(16),var(30)>0
trigger1 = NumHelper(16)=1
var(30)=( var(30) | 32768 )
[State 32];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(16),var(30)=0
trigger1 = NumHelper(16)=1
var(30)=( var(30) | 32768 )-32768
[State 33];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(17),var(30)>0
trigger1 = NumHelper(17)=1
var(30)=( var(30) | 65536 )
[State 34];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(17),var(30)=0
trigger1 = NumHelper(17)=1
var(30)=( var(30) | 65536 )-65536
[State 35];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(18),var(30)>0
trigger1 = NumHelper(18)=1
var(30)=( var(30) | 131072 )
[State 36];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(18),var(30)=0
trigger1 = NumHelper(18)=1
var(30)=( var(30) | 131072 )-131072
[State 37];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(19),var(30)>0
trigger1 = NumHelper(19)=1
var(30)=( var(30) | 262144 )
[State 38];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(19),var(30)=0
trigger1 = NumHelper(19)=1
var(30)=( var(30) | 262144 )-262144
[State 39];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(20),var(30)>0
trigger1 = NumHelper(20)=1
var(30)=( var(30) | 524288 )
[State 40];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(20),var(30)=0
trigger1 = NumHelper(20)=1
var(30)=( var(30) | 524288 )-524288
[State 41];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(21),var(30)>0
trigger1 = NumHelper(21)=1
var(30)=( var(30) | 1048576 )
[State 42];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(21),var(30)=0
trigger1 = NumHelper(21)=1
var(30)=( var(30) | 1048576 )-1048576
[State 43];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(22),var(30)>0
trigger1 = NumHelper(22)=1
var(30)=( var(30) | 2097152 )
[State 44];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(22),var(30)=0
trigger1 = NumHelper(22)=1
var(30)=( var(30) | 2097152 )-2097152
[State 45];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(23),var(30)>0
trigger1 = NumHelper(23)=1
var(30)=( var(30) | 4194304 )
[State 46];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(23),var(30)=0
trigger1 = NumHelper(23)=1
var(30)=( var(30) | 4194304 )-4194304
[State 47];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(24),var(30)>0
trigger1 = NumHelper(24)=1
var(30)=( var(30) | 8388608 )
[State 48];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(24),var(30)=0
trigger1 = NumHelper(24)=1
var(30)=( var(30) | 8388608 )-8388608
[State 49];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(25),var(30)>0
trigger1 = NumHelper(25)=1
var(30)=( var(30) | 16777216 )
[State 50];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(25),var(30)=0
trigger1 = NumHelper(25)=1
var(30)=( var(30) | 16777216 )-16777216
[State 51];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(26),var(30)>0
trigger1 = NumHelper(26)=1
var(30)=( var(30) | 33554432 )
[State 52];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(26),var(30)=0
trigger1 = NumHelper(26)=1
var(30)=( var(30) | 33554432 )-33554432
[State 53];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(27),var(30)>0
trigger1 = NumHelper(27)=1
var(30)=( var(30) | 67108864 )
[State 54];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(27),var(30)=0
trigger1 = NumHelper(27)=1
var(30)=( var(30) | 67108864 )-67108864
[State 55];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(28),var(30)>0
trigger1 = NumHelper(28)=1
var(30)=( var(30) | 134217728 )
[State 56];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(28),var(30)=0
trigger1 = NumHelper(28)=1
var(30)=( var(30) | 134217728 )-134217728
[State 57];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(29),var(30)>0
trigger1 = NumHelper(29)=1
var(36)=( var(30) | 1 )
[State 58];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(29),var(30)=0
trigger1 = NumHelper(29)=1
var(36)=( var(30) | 1 )-1
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(30),var(30)>0
trigger1 = NumHelper(30)=1
var(36)=( var(30) | 2 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(30),var(30)=0
trigger1 = NumHelper(30)=1
var(36)=( var(30) | 2 )-2
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(31),var(30)>0
trigger1 = NumHelper(31)=1
var(36)=( var(30) | 4 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(31),var(30)=0
trigger1 = NumHelper(31)=1
var(36)=( var(30) | 4 )-4
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(32),var(30)>0
trigger1 = NumHelper(32)=1
var(36)=( var(30) | 8 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(32),var(30)=0
trigger1 = NumHelper(32)=1
var(36)=( var(30) | 8 )-8
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(33),var(30)>0
trigger1 = NumHelper(33)=1
var(36)=( var(30) | 16 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(33),var(30)=0
trigger1 = NumHelper(33)=1
var(36)=( var(30) | 16 )-16
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(34),var(30)>0
trigger1 = NumHelper(34)=1
var(36)=( var(30) | 32 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(34),var(30)=0
trigger1 = NumHelper(34)=1
var(36)=( var(30) | 32 )-32
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(35),var(30)>0
trigger1 = NumHelper(35)=1
var(36)=( var(30) | 64 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(35),var(30)=0
trigger1 = NumHelper(35)=1
var(36)=( var(30) | 64 )-64
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(36),var(30)>0
trigger1 = NumHelper(36)=1
var(36)=( var(30) | 128 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(36),var(30)=0
trigger1 = NumHelper(36)=1
var(36)=( var(30) | 128 )-128
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(37),var(30)>0
trigger1 = NumHelper(37)=1
var(36)=( var(30) | 256 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(37),var(30)=0
trigger1 = NumHelper(37)=1
var(36)=( var(30) | 256 )-256
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(38),var(30)>0
trigger1 = NumHelper(38)=1
var(36)=( var(30) | 512 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(38),var(30)=0
trigger1 = NumHelper(38)=1
var(36)=( var(30) | 512 )-512
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(39),var(30)>0
trigger1 = NumHelper(39)=1
var(36)=( var(30) | 1024 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(39),var(30)=0
trigger1 = NumHelper(39)=1
var(36)=( var(30) | 1024 )-1024
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(40),var(30)>0
trigger1 = NumHelper(40)=1
var(36)=( var(30) | 2048 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(40),var(30)=0
trigger1 = NumHelper(40)=1
var(36)=( var(30) | 2048 )-2048
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(41),var(30)>0
trigger1 = NumHelper(41)=1
var(36)=( var(30) | 4096 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(41),var(30)=0
trigger1 = NumHelper(41)=1
var(36)=( var(30) | 4096 )-4096
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(42),var(30)>0
trigger1 = NumHelper(42)=1
var(36)=( var(30) | 8192 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(42),var(30)=0
trigger1 = NumHelper(42)=1
var(36)=( var(30) | 8192 )-8192
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(43),var(30)>0
trigger1 = NumHelper(43)=1
var(36)=( var(30) | 16384 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(43),var(30)=0
trigger1 = NumHelper(43)=1
var(36)=( var(30) | 16384 )-16384
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(44),var(30)>0
trigger1 = NumHelper(44)=1
var(36)=( var(30) | 32768 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(44),var(30)=0
trigger1 = NumHelper(44)=1
var(36)=( var(30) | 32768 )-32768
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(45),var(30)>0
trigger1 = NumHelper(45)=1
var(36)=( var(30) | 65536 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(45),var(30)=0
trigger1 = NumHelper(45)=1
var(36)=( var(30) | 65536 )-65536
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(46),var(30)>0
trigger1 = NumHelper(46)=1
var(36)=( var(30) | 131072 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(46),var(30)=0
trigger1 = NumHelper(46)=1
var(36)=( var(30) | 131072 )-131072
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(47),var(30)>0
trigger1 = NumHelper(47)=1
var(36)=( var(30) | 262144 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(47),var(30)=0
trigger1 = NumHelper(47)=1
var(36)=( var(30) | 262144 )-262144
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(48),var(30)>0
trigger1 = NumHelper(48)=1
var(36)=( var(30) | 524288 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(48),var(30)=0
trigger1 = NumHelper(48)=1
var(36)=( var(30) | 524288 )-524288
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(49),var(30)>0
trigger1 = NumHelper(49)=1
var(36)=( var(30) | 1048576 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(49),var(30)=0
trigger1 = NumHelper(49)=1
var(36)=( var(30) | 1048576 )-1048576
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(50),var(30)>0
trigger1 = NumHelper(50)=1
var(36)=( var(30) | 2097152 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(50),var(30)=0
trigger1 = NumHelper(50)=1
var(36)=( var(30) | 2097152 )-2097152
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(51),var(30)>0
trigger1 = NumHelper(51)=1
var(36)=( var(30) | 4194304 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(51),var(30)=0
trigger1 = NumHelper(51)=1
var(36)=( var(30) | 4194304 )-4194304
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(52),var(30)>0
trigger1 = NumHelper(52)=1
var(36)=( var(30) | 8388608 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(52),var(30)=0
trigger1 = NumHelper(52)=1
var(36)=( var(30) | 8388608 )-8388608
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(53),var(30)>0
trigger1 = NumHelper(53)=1
var(36)=( var(30) | 16777216 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(53),var(30)=0
trigger1 = NumHelper(53)=1
var(36)=( var(30) | 16777216 )-16777216
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(54),var(30)>0
trigger1 = NumHelper(54)=1
var(36)=( var(30) | 33554432 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(54),var(30)=0
trigger1 = NumHelper(54)=1
var(36)=( var(30) | 33554432 )-33554432
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(55),var(30)>0
trigger1 = NumHelper(55)=1
var(36)=( var(30) | 67108864 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(55),var(30)=0
trigger1 = NumHelper(55)=1
var(36)=( var(30) | 67108864 )-67108864
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(56),var(30)>0
trigger1 = NumHelper(56)=1
var(36)=( var(30) | 134217728 )
[State ];xDXe[gDS
type = varset
triggerall = !ishelper
trigger1 = helper(56),var(30)=0
trigger1 = NumHelper(56)=1
var(36)=( var(30) | 134217728 )-134217728

[State 1];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(1),var(31)>0
trigger1 = NumHelper(1)=1
var(31)=( var(31) | 1 )
[State 2];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(1),var(31)=0
trigger1 = NumHelper(1)=1
var(31)=( var(31) | 1 )-1
[State 3];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(2),var(31)>0
trigger1 = NumHelper(2)=1
var(31)=( var(31) | 2 )
[State 4];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(2),var(31)=0
trigger1 = NumHelper(2)=1
var(31)=( var(31) | 2 )-2
[State 5];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(3),var(31)>0
trigger1 = NumHelper(3)=1
var(31)=( var(31) | 4 )
[State 6];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(3),var(31)=0
trigger1 = NumHelper(3)=1
var(31)=( var(31) | 4 )-4
[State 7];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(4),var(31)>0
trigger1 = NumHelper(4)=1
var(31)=( var(31) | 8 )
[State 8];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(4),var(31)=0
trigger1 = NumHelper(4)=1
var(31)=( var(31) | 8 )-8
[State 9];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(5),var(31)>0
trigger1 = NumHelper(5)=1
var(31)=( var(31) | 16 )
[State 10];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(5),var(31)=0
trigger1 = NumHelper(5)=1
var(31)=( var(31) | 16 )-16
[State 11];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(6),var(31)>0
trigger1 = NumHelper(6)=1
var(31)=( var(31) | 32 )
[State 12];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(6),var(31)=0
trigger1 = NumHelper(6)=1
var(31)=( var(31) | 32 )-32
[State 13];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(7),var(31)>0
trigger1 = NumHelper(7)=1
var(31)=( var(31) | 64 )
[State 14];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(7),var(31)=0
trigger1 = NumHelper(7)=1
var(31)=( var(31) | 64 )-64
[State 15];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(8),var(31)>0
trigger1 = NumHelper(8)=1
var(31)=( var(31) | 128 )
[State 16];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(8),var(31)=0
trigger1 = NumHelper(8)=1
var(31)=( var(31) | 128 )-128
[State 17];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(9),var(31)>0
trigger1 = NumHelper(9)=1
var(31)=( var(31) | 256 )
[State 18];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(9),var(31)=0
trigger1 = NumHelper(9)=1
var(31)=( var(31) | 256 )-256
[State 19];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(10),var(31)>0
trigger1 = NumHelper(10)=1
var(31)=( var(31) | 512 )
[State 20];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(10),var(31)=0
trigger1 = NumHelper(10)=1
var(31)=( var(31) | 512 )-512
[State 21];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(11),var(31)>0
trigger1 = NumHelper(11)=1
var(31)=( var(31) | 1024 )
[State 22];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(11),var(31)=0
trigger1 = NumHelper(11)=1
var(31)=( var(31) | 1024 )-1024
[State 23];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(12),var(31)>0
trigger1 = NumHelper(12)=1
var(31)=( var(31) | 2048 )
[State 24];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(12),var(31)=0
trigger1 = NumHelper(12)=1
var(31)=( var(31) | 2048 )-2048
[State 25];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(13),var(31)>0
trigger1 = NumHelper(13)=1
var(31)=( var(31) | 4096 )
[State 26];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(13),var(31)=0
trigger1 = NumHelper(13)=1
var(31)=( var(31) | 4096 )-4096
[State 27];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(14),var(31)>0
trigger1 = NumHelper(14)=1
var(31)=( var(31) | 8192 )
[State 28];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(14),var(31)=0
trigger1 = NumHelper(14)=1
var(31)=( var(31) | 8192 )-8192
[State 29];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(15),var(31)>0
trigger1 = NumHelper(15)=1
var(31)=( var(31) | 16384 )
[State 30];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(15),var(31)=0
trigger1 = NumHelper(15)=1
var(31)=( var(31) | 16384 )-16384
[State 31];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(16),var(31)>0
trigger1 = NumHelper(16)=1
var(31)=( var(31) | 32768 )
[State 32];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(16),var(31)=0
trigger1 = NumHelper(16)=1
var(31)=( var(31) | 32768 )-32768
[State 33];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(17),var(31)>0
trigger1 = NumHelper(17)=1
var(31)=( var(31) | 65536 )
[State 34];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(17),var(31)=0
trigger1 = NumHelper(17)=1
var(31)=( var(31) | 65536 )-65536
[State 35];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(18),var(31)>0
trigger1 = NumHelper(18)=1
var(31)=( var(31) | 131072 )
[State 36];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(18),var(31)=0
trigger1 = NumHelper(18)=1
var(31)=( var(31) | 131072 )-131072
[State 37];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(19),var(31)>0
trigger1 = NumHelper(19)=1
var(31)=( var(31) | 262144 )
[State 38];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(19),var(31)=0
trigger1 = NumHelper(19)=1
var(31)=( var(31) | 262144 )-262144
[State 39];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(20),var(31)>0
trigger1 = NumHelper(20)=1
var(31)=( var(31) | 524288 )
[State 40];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(20),var(31)=0
trigger1 = NumHelper(20)=1
var(31)=( var(31) | 524288 )-524288
[State 41];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(21),var(31)>0
trigger1 = NumHelper(21)=1
var(31)=( var(31) | 1048576 )
[State 42];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(21),var(31)=0
trigger1 = NumHelper(21)=1
var(31)=( var(31) | 1048576 )-1048576
[State 43];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(22),var(31)>0
trigger1 = NumHelper(22)=1
var(31)=( var(31) | 2097152 )
[State 44];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(22),var(31)=0
trigger1 = NumHelper(22)=1
var(31)=( var(31) | 2097152 )-2097152
[State 45];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(23),var(31)>0
trigger1 = NumHelper(23)=1
var(31)=( var(31) | 4194304 )
[State 46];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(23),var(31)=0
trigger1 = NumHelper(23)=1
var(31)=( var(31) | 4194304 )-4194304
[State 47];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(24),var(31)>0
trigger1 = NumHelper(24)=1
var(31)=( var(31) | 8388608 )
[State 48];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(24),var(31)=0
trigger1 = NumHelper(24)=1
var(31)=( var(31) | 8388608 )-8388608
[State 49];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(25),var(31)>0
trigger1 = NumHelper(25)=1
var(31)=( var(31) | 16777216 )
[State 50];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(25),var(31)=0
trigger1 = NumHelper(25)=1
var(31)=( var(31) | 16777216 )-16777216
[State 51];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(26),var(31)>0
trigger1 = NumHelper(26)=1
var(31)=( var(31) | 33554432 )
[State 52];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(26),var(31)=0
trigger1 = NumHelper(26)=1
var(31)=( var(31) | 33554432 )-33554432
[State 53];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(27),var(31)>0
trigger1 = NumHelper(27)=1
var(31)=( var(31) | 67108864 )
[State 54];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(27),var(31)=0
trigger1 = NumHelper(27)=1
var(31)=( var(31) | 67108864 )-67108864
[State 55];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(28),var(31)>0
trigger1 = NumHelper(28)=1
var(31)=( var(31) | 134217728 )
[State 56];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(28),var(31)=0
trigger1 = NumHelper(28)=1
var(31)=( var(31) | 134217728 )-134217728
[State 57];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(29),var(31)>0
trigger1 = NumHelper(29)=1
var(37)=( var(31) | 1 )
[State 58];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(29),var(31)=0
trigger1 = NumHelper(29)=1
var(37)=( var(31) | 1 )-1
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(30),var(31)>0
trigger1 = NumHelper(30)=1
var(37)=( var(31) | 2 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(30),var(31)=0
trigger1 = NumHelper(30)=1
var(37)=( var(31) | 2 )-2
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(31),var(31)>0
trigger1 = NumHelper(31)=1
var(37)=( var(31) | 4 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(31),var(31)=0
trigger1 = NumHelper(31)=1
var(37)=( var(31) | 4 )-4
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(32),var(31)>0
trigger1 = NumHelper(32)=1
var(37)=( var(31) | 8 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(32),var(31)=0
trigger1 = NumHelper(32)=1
var(37)=( var(31) | 8 )-8
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(33),var(31)>0
trigger1 = NumHelper(33)=1
var(37)=( var(31) | 16 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(33),var(31)=0
trigger1 = NumHelper(33)=1
var(37)=( var(31) | 16 )-16
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(34),var(31)>0
trigger1 = NumHelper(34)=1
var(37)=( var(31) | 32 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(34),var(31)=0
trigger1 = NumHelper(34)=1
var(37)=( var(31) | 32 )-32
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(35),var(31)>0
trigger1 = NumHelper(35)=1
var(37)=( var(31) | 64 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(35),var(31)=0
trigger1 = NumHelper(35)=1
var(37)=( var(31) | 64 )-64
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(36),var(31)>0
trigger1 = NumHelper(36)=1
var(37)=( var(31) | 128 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(36),var(31)=0
trigger1 = NumHelper(36)=1
var(37)=( var(31) | 128 )-128
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(37),var(31)>0
trigger1 = NumHelper(37)=1
var(37)=( var(31) | 256 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(37),var(31)=0
trigger1 = NumHelper(37)=1
var(37)=( var(31) | 256 )-256
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(38),var(31)>0
trigger1 = NumHelper(38)=1
var(37)=( var(31) | 512 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(38),var(31)=0
trigger1 = NumHelper(38)=1
var(37)=( var(31) | 512 )-512
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(39),var(31)>0
trigger1 = NumHelper(39)=1
var(37)=( var(31) | 1024 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(39),var(31)=0
trigger1 = NumHelper(39)=1
var(37)=( var(31) | 1024 )-1024
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(40),var(31)>0
trigger1 = NumHelper(40)=1
var(37)=( var(31) | 2048 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(40),var(31)=0
trigger1 = NumHelper(40)=1
var(37)=( var(31) | 2048 )-2048
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(41),var(31)>0
trigger1 = NumHelper(41)=1
var(37)=( var(31) | 4096 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(41),var(31)=0
trigger1 = NumHelper(41)=1
var(37)=( var(31) | 4096 )-4096
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(42),var(31)>0
trigger1 = NumHelper(42)=1
var(37)=( var(31) | 8192 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(42),var(31)=0
trigger1 = NumHelper(42)=1
var(37)=( var(31) | 8192 )-8192
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(43),var(31)>0
trigger1 = NumHelper(43)=1
var(37)=( var(31) | 16384 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(43),var(31)=0
trigger1 = NumHelper(43)=1
var(37)=( var(31) | 16384 )-16384
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(44),var(31)>0
trigger1 = NumHelper(44)=1
var(37)=( var(31) | 32768 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(44),var(31)=0
trigger1 = NumHelper(44)=1
var(37)=( var(31) | 32768 )-32768
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(45),var(31)>0
trigger1 = NumHelper(45)=1
var(37)=( var(31) | 65536 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(45),var(31)=0
trigger1 = NumHelper(45)=1
var(37)=( var(31) | 65536 )-65536
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(46),var(31)>0
trigger1 = NumHelper(46)=1
var(37)=( var(31) | 131072 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(46),var(31)=0
trigger1 = NumHelper(46)=1
var(37)=( var(31) | 131072 )-131072
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(47),var(31)>0
trigger1 = NumHelper(47)=1
var(37)=( var(31) | 262144 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(47),var(31)=0
trigger1 = NumHelper(47)=1
var(37)=( var(31) | 262144 )-262144
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(48),var(31)>0
trigger1 = NumHelper(48)=1
var(37)=( var(31) | 524288 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(48),var(31)=0
trigger1 = NumHelper(48)=1
var(37)=( var(31) | 524288 )-524288
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(49),var(31)>0
trigger1 = NumHelper(49)=1
var(37)=( var(31) | 1048576 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(49),var(31)=0
trigger1 = NumHelper(49)=1
var(37)=( var(31) | 1048576 )-1048576
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(50),var(31)>0
trigger1 = NumHelper(50)=1
var(37)=( var(31) | 2097152 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(50),var(31)=0
trigger1 = NumHelper(50)=1
var(37)=( var(31) | 2097152 )-2097152
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(51),var(31)>0
trigger1 = NumHelper(51)=1
var(37)=( var(31) | 4194304 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(51),var(31)=0
trigger1 = NumHelper(51)=1
var(37)=( var(31) | 4194304 )-4194304
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(52),var(31)>0
trigger1 = NumHelper(52)=1
var(37)=( var(31) | 8388608 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(52),var(31)=0
trigger1 = NumHelper(52)=1
var(37)=( var(31) | 8388608 )-8388608
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(53),var(31)>0
trigger1 = NumHelper(53)=1
var(37)=( var(31) | 16777216 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(53),var(31)=0
trigger1 = NumHelper(53)=1
var(37)=( var(31) | 16777216 )-16777216
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(54),var(31)>0
trigger1 = NumHelper(54)=1
var(37)=( var(31) | 33554432 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(54),var(31)=0
trigger1 = NumHelper(54)=1
var(37)=( var(31) | 33554432 )-33554432
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(55),var(31)>0
trigger1 = NumHelper(55)=1
var(37)=( var(31) | 67108864 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(55),var(31)=0
trigger1 = NumHelper(55)=1
var(37)=( var(31) | 67108864 )-67108864
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(56),var(31)>0
trigger1 = NumHelper(56)=1
var(37)=( var(31) | 134217728 )
[State ];xDUS
type = varset
triggerall = !ishelper
trigger1 = helper(56),var(31)=0
trigger1 = NumHelper(56)=1
var(37)=( var(31) | 134217728 )-134217728

[State 1];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(1),var(32)>0
trigger1 = NumHelper(1)=1
var(32)=( var(32) | 1 )
[State 2];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(1),var(32)=0
trigger1 = NumHelper(1)=1
var(32)=( var(32) | 1 )-1
[State 3];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(2),var(32)>0
trigger1 = NumHelper(2)=1
var(32)=( var(32) | 2 )
[State 4];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(2),var(32)=0
trigger1 = NumHelper(2)=1
var(32)=( var(32) | 2 )-2
[State 5];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(3),var(32)>0
trigger1 = NumHelper(3)=1
var(32)=( var(32) | 4 )
[State 6];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(3),var(32)=0
trigger1 = NumHelper(3)=1
var(32)=( var(32) | 4 )-4
[State 7];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(4),var(32)>0
trigger1 = NumHelper(4)=1
var(32)=( var(32) | 8 )
[State 8];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(4),var(32)=0
trigger1 = NumHelper(4)=1
var(32)=( var(32) | 8 )-8
[State 9];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(5),var(32)>0
trigger1 = NumHelper(5)=1
var(32)=( var(32) | 16 )
[State 10];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(5),var(32)=0
trigger1 = NumHelper(5)=1
var(32)=( var(32) | 16 )-16
[State 11];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(6),var(32)>0
trigger1 = NumHelper(6)=1
var(32)=( var(32) | 32 )
[State 12];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(6),var(32)=0
trigger1 = NumHelper(6)=1
var(32)=( var(32) | 32 )-32
[State 13];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(7),var(32)>0
trigger1 = NumHelper(7)=1
var(32)=( var(32) | 64 )
[State 14];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(7),var(32)=0
trigger1 = NumHelper(7)=1
var(32)=( var(32) | 64 )-64
[State 15];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(8),var(32)>0
trigger1 = NumHelper(8)=1
var(32)=( var(32) | 128 )
[State 16];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(8),var(32)=0
trigger1 = NumHelper(8)=1
var(32)=( var(32) | 128 )-128
[State 17];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(9),var(32)>0
trigger1 = NumHelper(9)=1
var(32)=( var(32) | 256 )
[State 18];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(9),var(32)=0
trigger1 = NumHelper(9)=1
var(32)=( var(32) | 256 )-256
[State 19];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(10),var(32)>0
trigger1 = NumHelper(10)=1
var(32)=( var(32) | 512 )
[State 20];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(10),var(32)=0
trigger1 = NumHelper(10)=1
var(32)=( var(32) | 512 )-512
[State 21];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(11),var(32)>0
trigger1 = NumHelper(11)=1
var(32)=( var(32) | 1024 )
[State 22];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(11),var(32)=0
trigger1 = NumHelper(11)=1
var(32)=( var(32) | 1024 )-1024
[State 23];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(12),var(32)>0
trigger1 = NumHelper(12)=1
var(32)=( var(32) | 2048 )
[State 24];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(12),var(32)=0
trigger1 = NumHelper(12)=1
var(32)=( var(32) | 2048 )-2048
[State 25];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(13),var(32)>0
trigger1 = NumHelper(13)=1
var(32)=( var(32) | 4096 )
[State 26];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(13),var(32)=0
trigger1 = NumHelper(13)=1
var(32)=( var(32) | 4096 )-4096
[State 27];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(14),var(32)>0
trigger1 = NumHelper(14)=1
var(32)=( var(32) | 8192 )
[State 28];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(14),var(32)=0
trigger1 = NumHelper(14)=1
var(32)=( var(32) | 8192 )-8192
[State 29];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(15),var(32)>0
trigger1 = NumHelper(15)=1
var(32)=( var(32) | 16384 )
[State 30];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(15),var(32)=0
trigger1 = NumHelper(15)=1
var(32)=( var(32) | 16384 )-16384
[State 31];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(16),var(32)>0
trigger1 = NumHelper(16)=1
var(32)=( var(32) | 32768 )
[State 32];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(16),var(32)=0
trigger1 = NumHelper(16)=1
var(32)=( var(32) | 32768 )-32768
[State 33];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(17),var(32)>0
trigger1 = NumHelper(17)=1
var(32)=( var(32) | 65536 )
[State 34];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(17),var(32)=0
trigger1 = NumHelper(17)=1
var(32)=( var(32) | 65536 )-65536
[State 35];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(18),var(32)>0
trigger1 = NumHelper(18)=1
var(32)=( var(32) | 131072 )
[State 36];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(18),var(32)=0
trigger1 = NumHelper(18)=1
var(32)=( var(32) | 131072 )-131072
[State 37];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(19),var(32)>0
trigger1 = NumHelper(19)=1
var(32)=( var(32) | 262144 )
[State 38];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(19),var(32)=0
trigger1 = NumHelper(19)=1
var(32)=( var(32) | 262144 )-262144
[State 39];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(20),var(32)>0
trigger1 = NumHelper(20)=1
var(32)=( var(32) | 524288 )
[State 40];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(20),var(32)=0
trigger1 = NumHelper(20)=1
var(32)=( var(32) | 524288 )-524288
[State 41];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(21),var(32)>0
trigger1 = NumHelper(21)=1
var(32)=( var(32) | 1048576 )
[State 42];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(21),var(32)=0
trigger1 = NumHelper(21)=1
var(32)=( var(32) | 1048576 )-1048576
[State 43];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(22),var(32)>0
trigger1 = NumHelper(22)=1
var(32)=( var(32) | 2097152 )
[State 44];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(22),var(32)=0
trigger1 = NumHelper(22)=1
var(32)=( var(32) | 2097152 )-2097152
[State 45];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(23),var(32)>0
trigger1 = NumHelper(23)=1
var(32)=( var(32) | 4194304 )
[State 46];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(23),var(32)=0
trigger1 = NumHelper(23)=1
var(32)=( var(32) | 4194304 )-4194304
[State 47];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(24),var(32)>0
trigger1 = NumHelper(24)=1
var(32)=( var(32) | 8388608 )
[State 48];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(24),var(32)=0
trigger1 = NumHelper(24)=1
var(32)=( var(32) | 8388608 )-8388608
[State 49];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(25),var(32)>0
trigger1 = NumHelper(25)=1
var(32)=( var(32) | 16777216 )
[State 50];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(25),var(32)=0
trigger1 = NumHelper(25)=1
var(32)=( var(32) | 16777216 )-16777216
[State 51];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(26),var(32)>0
trigger1 = NumHelper(26)=1
var(32)=( var(32) | 33554432 )
[State 52];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(26),var(32)=0
trigger1 = NumHelper(26)=1
var(32)=( var(32) | 33554432 )-33554432
[State 53];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(27),var(32)>0
trigger1 = NumHelper(27)=1
var(32)=( var(32) | 67108864 )
[State 54];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(27),var(32)=0
trigger1 = NumHelper(27)=1
var(32)=( var(32) | 67108864 )-67108864
[State 55];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(28),var(32)>0
trigger1 = NumHelper(28)=1
var(32)=( var(32) | 134217728 )
[State 56];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(28),var(32)=0
trigger1 = NumHelper(28)=1
var(32)=( var(32) | 134217728 )-134217728
[State 57];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(29),var(32)>0
trigger1 = NumHelper(29)=1
var(38)=( var(32) | 1 )
[State 58];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(29),var(32)=0
trigger1 = NumHelper(29)=1
var(38)=( var(32) | 1 )-1
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(30),var(32)>0
trigger1 = NumHelper(30)=1
var(38)=( var(32) | 2 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(30),var(32)=0
trigger1 = NumHelper(30)=1
var(38)=( var(32) | 2 )-2
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(31),var(32)>0
trigger1 = NumHelper(31)=1
var(38)=( var(32) | 4 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(31),var(32)=0
trigger1 = NumHelper(31)=1
var(38)=( var(32) | 4 )-4
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(32),var(32)>0
trigger1 = NumHelper(32)=1
var(38)=( var(32) | 8 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(32),var(32)=0
trigger1 = NumHelper(32)=1
var(38)=( var(32) | 8 )-8
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(33),var(32)>0
trigger1 = NumHelper(33)=1
var(38)=( var(32) | 16 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(33),var(32)=0
trigger1 = NumHelper(33)=1
var(38)=( var(32) | 16 )-16
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(34),var(32)>0
trigger1 = NumHelper(34)=1
var(38)=( var(32) | 32 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(34),var(32)=0
trigger1 = NumHelper(34)=1
var(38)=( var(32) | 32 )-32
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(35),var(32)>0
trigger1 = NumHelper(35)=1
var(38)=( var(32) | 64 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(35),var(32)=0
trigger1 = NumHelper(35)=1
var(38)=( var(32) | 64 )-64
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(36),var(32)>0
trigger1 = NumHelper(36)=1
var(38)=( var(32) | 128 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(36),var(32)=0
trigger1 = NumHelper(36)=1
var(38)=( var(32) | 128 )-128
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(37),var(32)>0
trigger1 = NumHelper(37)=1
var(38)=( var(32) | 256 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(37),var(32)=0
trigger1 = NumHelper(37)=1
var(38)=( var(32) | 256 )-256
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(38),var(32)>0
trigger1 = NumHelper(38)=1
var(38)=( var(32) | 512 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(38),var(32)=0
trigger1 = NumHelper(38)=1
var(38)=( var(32) | 512 )-512
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(39),var(32)>0
trigger1 = NumHelper(39)=1
var(38)=( var(32) | 1024 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(39),var(32)=0
trigger1 = NumHelper(39)=1
var(38)=( var(32) | 1024 )-1024
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(40),var(32)>0
trigger1 = NumHelper(40)=1
var(38)=( var(32) | 2048 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(40),var(32)=0
trigger1 = NumHelper(40)=1
var(38)=( var(32) | 2048 )-2048
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(41),var(32)>0
trigger1 = NumHelper(41)=1
var(38)=( var(32) | 4096 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(41),var(32)=0
trigger1 = NumHelper(41)=1
var(38)=( var(32) | 4096 )-4096
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(42),var(32)>0
trigger1 = NumHelper(42)=1
var(38)=( var(32) | 8192 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(42),var(32)=0
trigger1 = NumHelper(42)=1
var(38)=( var(32) | 8192 )-8192
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(43),var(32)>0
trigger1 = NumHelper(43)=1
var(38)=( var(32) | 16384 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(43),var(32)=0
trigger1 = NumHelper(43)=1
var(38)=( var(32) | 16384 )-16384
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(44),var(32)>0
trigger1 = NumHelper(44)=1
var(38)=( var(32) | 32768 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(44),var(32)=0
trigger1 = NumHelper(44)=1
var(38)=( var(32) | 32768 )-32768
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(45),var(32)>0
trigger1 = NumHelper(45)=1
var(38)=( var(32) | 65536 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(45),var(32)=0
trigger1 = NumHelper(45)=1
var(38)=( var(32) | 65536 )-65536
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(46),var(32)>0
trigger1 = NumHelper(46)=1
var(38)=( var(32) | 131072 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(46),var(32)=0
trigger1 = NumHelper(46)=1
var(38)=( var(32) | 131072 )-131072
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(47),var(32)>0
trigger1 = NumHelper(47)=1
var(38)=( var(32) | 262144 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(47),var(32)=0
trigger1 = NumHelper(47)=1
var(38)=( var(32) | 262144 )-262144
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(48),var(32)>0
trigger1 = NumHelper(48)=1
var(38)=( var(32) | 524288 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(48),var(32)=0
trigger1 = NumHelper(48)=1
var(38)=( var(32) | 524288 )-524288
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(49),var(32)>0
trigger1 = NumHelper(49)=1
var(38)=( var(32) | 1048576 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(49),var(32)=0
trigger1 = NumHelper(49)=1
var(38)=( var(32) | 1048576 )-1048576
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(50),var(32)>0
trigger1 = NumHelper(50)=1
var(38)=( var(32) | 2097152 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(50),var(32)=0
trigger1 = NumHelper(50)=1
var(38)=( var(32) | 2097152 )-2097152
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(51),var(32)>0
trigger1 = NumHelper(51)=1
var(38)=( var(32) | 4194304 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(51),var(32)=0
trigger1 = NumHelper(51)=1
var(38)=( var(32) | 4194304 )-4194304
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(52),var(32)>0
trigger1 = NumHelper(52)=1
var(38)=( var(32) | 8388608 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(52),var(32)=0
trigger1 = NumHelper(52)=1
var(38)=( var(32) | 8388608 )-8388608
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(53),var(32)>0
trigger1 = NumHelper(53)=1
var(38)=( var(32) | 16777216 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(53),var(32)=0
trigger1 = NumHelper(53)=1
var(38)=( var(32) | 16777216 )-16777216
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(54),var(32)>0
trigger1 = NumHelper(54)=1
var(38)=( var(32) | 33554432 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(54),var(32)=0
trigger1 = NumHelper(54)=1
var(38)=( var(32) | 33554432 )-33554432
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(55),var(32)>0
trigger1 = NumHelper(55)=1
var(38)=( var(32) | 67108864 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(55),var(32)=0
trigger1 = NumHelper(55)=1
var(38)=( var(32) | 67108864 )-67108864
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(56),var(32)>0
trigger1 = NumHelper(56)=1
var(38)=( var(32) | 134217728 )
[State ];x_[WϐS
type = varset
triggerall = !ishelper
trigger1 = helper(56),var(32)=0
trigger1 = NumHelper(56)=1
var(38)=( var(32) | 134217728 )-134217728


[State -3, Landing Sound]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52 ;Jump land
trigger2 = stateno = 106 ;Run-back land
value = 52, 0

[State -3,ȃXe[g]
type = varset
trigger1 = 1
fv = 39
value = gametime*0.01*ID
ignorehitpause = 1
superpausetime = 9999999
pausemovetime = 9999999



[State ]
type = projectile
trigger1 = var(11)>0
trigger1 = Ishelper
attr = A, SP			;Attribute: Standing, Normal Attack
damage = 10			;Damage that move inflicts, guard damage
animtype = Light			;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA			;Flags on how move is to be guarded against
hitflag = MAF			;Flags of conditions that move can hit
priority = 3, Hit			;Attack priority: 0 (least) to 7 (most), 4 default
pausetime = 1, 10			;Time attacker pauses, time opponent shakes
sparkno = S1
guard.sparkno = S227				;Spark anim no (Def: set above)
sparkxy = 0, -6		;X-offset for the "hit spark" rel. to p2,
;hitsound = S2, 1			;Sound to play on hit
;guardsound = S2, 1			;Sound to play on guard
ground.type = High		;Type: High, Low, Trip (def: Normal)
ground.slidetime = 6		;Time that the opponent slides back
ground.hittime  = 10		;Time opponent is in hit state
ground.velocity = -4,-5		;Velocity at which opponent is pushed
airguard.velocity = 0,0	;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High			;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -4,-5		;X-velocity at which opponent is pushed,
air.hittime = 10
fall = 1			;Time before opponent regains control in air
fall.recover =0
getpower = 0,0
givepower = 1, 1
projID = 11120
projanim = 11120
projremanim =11122
projremove =0
projremovetime = 600
projhits =-4
projmisstime =50
projedgebound =9999
projsprpriority = 11
offset =-20+random%20,-50+random%20
velocity =(random-500)*0.006,-random*0.005-4
accel = 0,0.4
numhits = -999
projscale =0.2,0.2
supermovetime = 0
pausemovetime = 0
palfx.time = 30
palfx.add = 255,100,150
palfx.sinadd = -255,-100,-150,120
ignorehitpause=1

[State ]
type = projectile
trigger1 = var(11)>0
trigger1 = Ishelper
attr = A, SP			;Attribute: Standing, Normal Attack
damage = 10			;Damage that move inflicts, guard damage
animtype = Light			;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA			;Flags on how move is to be guarded against
hitflag = MAF			;Flags of conditions that move can hit
priority = 3, Hit			;Attack priority: 0 (least) to 7 (most), 4 default
pausetime = 1, 10			;Time attacker pauses, time opponent shakes
sparkno = S1
guard.sparkno = S227				;Spark anim no (Def: set above)
sparkxy = 0, -6		;X-offset for the "hit spark" rel. to p2,
;hitsound = S2, 1			;Sound to play on hit
;guardsound = S2, 1			;Sound to play on guard
ground.type = High		;Type: High, Low, Trip (def: Normal)
ground.slidetime = 6		;Time that the opponent slides back
ground.hittime  = 10		;Time opponent is in hit state
ground.velocity = -4,-5		;Velocity at which opponent is pushed
airguard.velocity = 0,0	;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High			;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -4,-5		;X-velocity at which opponent is pushed,
air.hittime = 10
fall = 1			;Time before opponent regains control in air
fall.recover =0
getpower = 0,0
givepower = 1, 1
projID = 11120
projanim = 11120
projremanim =11122
projremove =0
projremovetime = 600
projhits =-4
projmisstime =50
projedgebound =9999
projsprpriority = 11
offset =-20+random%20,-50+random%20
velocity =(random-500)*0.006,-random*0.005-4
accel = 0,0.4
numhits = -999
projscale =0.2,0.2
supermovetime = 0
pausemovetime = 0
palfx.time = 30
palfx.add = 255,100,150
palfx.sinadd = -255,-100,-150,120
ignorehitpause=1

[State ]
type = projectile
trigger1 = var(11)>0
trigger1 = Ishelper
attr = A, SP			;Attribute: Standing, Normal Attack
damage = 10			;Damage that move inflicts, guard damage
animtype = Light			;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA			;Flags on how move is to be guarded against
hitflag = MAF			;Flags of conditions that move can hit
priority = 3, Hit			;Attack priority: 0 (least) to 7 (most), 4 default
pausetime = 1, 10			;Time attacker pauses, time opponent shakes
sparkno = S1
guard.sparkno = S227				;Spark anim no (Def: set above)
sparkxy = 0, -6		;X-offset for the "hit spark" rel. to p2,
;hitsound = S2, 1			;Sound to play on hit
;guardsound = S2, 1			;Sound to play on guard
ground.type = High		;Type: High, Low, Trip (def: Normal)
ground.slidetime = 6		;Time that the opponent slides back
ground.hittime  = 10		;Time opponent is in hit state
ground.velocity = -4,-5		;Velocity at which opponent is pushed
airguard.velocity = 0,0	;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High			;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -4,-5		;X-velocity at which opponent is pushed,
air.hittime = 10
fall = 1			;Time before opponent regains control in air
fall.recover =0
getpower = 0,0
givepower = 1, 1
projID = 11120
projanim = 11120
projremanim =11122
projremove =0
projremovetime = 600
projhits =-4
projmisstime =50
projedgebound =9999
projsprpriority = 11
offset =-20+random%20,-50+random%20
velocity =(random-500)*0.006,-random*0.005-4
accel = 0,0.4
numhits = -999
projscale =0.2,0.2
supermovetime = 0
pausemovetime = 0
palfx.time = 30
palfx.add = 255,100,150
palfx.sinadd = -255,-100,-150,120
ignorehitpause=1

[State ]
type = projectile
trigger1 = var(11)>0
trigger1 = Ishelper
attr = A, SP			;Attribute: Standing, Normal Attack
damage = 10			;Damage that move inflicts, guard damage
animtype = Light			;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA			;Flags on how move is to be guarded against
hitflag = MAF			;Flags of conditions that move can hit
priority = 3, Hit			;Attack priority: 0 (least) to 7 (most), 4 default
pausetime = 1, 10			;Time attacker pauses, time opponent shakes
sparkno = S1
guard.sparkno = S227				;Spark anim no (Def: set above)
sparkxy = 0, -6		;X-offset for the "hit spark" rel. to p2,
;hitsound = S2, 1			;Sound to play on hit
;guardsound = S2, 1			;Sound to play on guard
ground.type = High		;Type: High, Low, Trip (def: Normal)
ground.slidetime = 6		;Time that the opponent slides back
ground.hittime  = 10		;Time opponent is in hit state
ground.velocity = -4,-5		;Velocity at which opponent is pushed
airguard.velocity = 0,0	;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High			;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -4,-5		;X-velocity at which opponent is pushed,
air.hittime = 10
fall = 1			;Time before opponent regains control in air
fall.recover =0
getpower = 0,0
givepower = 1, 1
projID = 11120
projanim = 11120
projremanim =11122
projremove =0
projremovetime = 600
projhits =-4
projmisstime =50
projedgebound =9999
projsprpriority = 11
offset =-20+random%20,-50+random%20
velocity =(random-500)*0.006,-random*0.005-4
accel = 0,0.4
numhits = -999
projscale =0.2,0.2
supermovetime = 0
pausemovetime = 0
palfx.time = 30
palfx.add = 255,100,150
palfx.sinadd = -255,-100,-150,120
ignorehitpause=1

[State ]
type = projectile
trigger1 = var(11)>0
trigger1 = Ishelper
attr = A, SP			;Attribute: Standing, Normal Attack
damage = 10			;Damage that move inflicts, guard damage
animtype = Light			;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA			;Flags on how move is to be guarded against
hitflag = MAF			;Flags of conditions that move can hit
priority = 3, Hit			;Attack priority: 0 (least) to 7 (most), 4 default
pausetime = 1, 10			;Time attacker pauses, time opponent shakes
sparkno = S1
guard.sparkno = S227				;Spark anim no (Def: set above)
sparkxy = 0, -6		;X-offset for the "hit spark" rel. to p2,
;hitsound = S2, 1			;Sound to play on hit
;guardsound = S2, 1			;Sound to play on guard
ground.type = High		;Type: High, Low, Trip (def: Normal)
ground.slidetime = 6		;Time that the opponent slides back
ground.hittime  = 10		;Time opponent is in hit state
ground.velocity = -4,-5		;Velocity at which opponent is pushed
airguard.velocity = 0,0	;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High			;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -4,-5		;X-velocity at which opponent is pushed,
air.hittime = 10
fall = 1			;Time before opponent regains control in air
fall.recover =0
getpower = 0,0
givepower = 1, 1
projID = 11120
projanim = 11120
projremanim =11122
projremove =0
projremovetime = 600
projhits =-4
projmisstime =50
projedgebound =9999
projsprpriority = 11
offset =-20+random%20,-50+random%20
velocity =(random-500)*0.006,-random*0.005-4
accel = 0,0.4
numhits = -999
projscale =0.2,0.2
supermovetime = 0
pausemovetime = 0
palfx.time = 30
palfx.add = 255,100,150
palfx.sinadd = -255,-100,-150,120
ignorehitpause=1

[State ]
type = projectile
trigger1 = var(11)>0
trigger1 = Ishelper
attr = A, SP			;Attribute: Standing, Normal Attack
damage = 10			;Damage that move inflicts, guard damage
animtype = Light			;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA			;Flags on how move is to be guarded against
hitflag = MAF			;Flags of conditions that move can hit
priority = 3, Hit			;Attack priority: 0 (least) to 7 (most), 4 default
pausetime = 1, 10			;Time attacker pauses, time opponent shakes
sparkno = S1
guard.sparkno = S227				;Spark anim no (Def: set above)
sparkxy = 0, -6		;X-offset for the "hit spark" rel. to p2,
;hitsound = S2, 1			;Sound to play on hit
;guardsound = S2, 1			;Sound to play on guard
ground.type = High		;Type: High, Low, Trip (def: Normal)
ground.slidetime = 6		;Time that the opponent slides back
ground.hittime  = 10		;Time opponent is in hit state
ground.velocity = -4,-5		;Velocity at which opponent is pushed
airguard.velocity = 0,0	;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High			;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -4,-5		;X-velocity at which opponent is pushed,
air.hittime = 10
fall = 1			;Time before opponent regains control in air
fall.recover =0
getpower = 0,0
givepower = 1, 1
projID = 11120
projanim = 11120
projremanim =11122
projremove =0
projremovetime = 600
projhits =-4
projmisstime =50
projedgebound =9999
projsprpriority = 11
offset =-20+random%20,-50+random%20
velocity =(random-500)*0.006,-random*0.005-4
accel = 0,0.4
numhits = -999
projscale =0.2,0.2
supermovetime = 0
pausemovetime = 0
palfx.time = 30
palfx.add = 255,100,150
palfx.sinadd = -255,-100,-150,120
ignorehitpause=1

[State ]
type = projectile
trigger1 = var(11)>0
trigger1 = Ishelper
attr = A, SP			;Attribute: Standing, Normal Attack
damage = 10			;Damage that move inflicts, guard damage
animtype = Light			;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA			;Flags on how move is to be guarded against
hitflag = MAF			;Flags of conditions that move can hit
priority = 3, Hit			;Attack priority: 0 (least) to 7 (most), 4 default
pausetime = 1, 10			;Time attacker pauses, time opponent shakes
sparkno = S1
guard.sparkno = S227				;Spark anim no (Def: set above)
sparkxy = 0, -6		;X-offset for the "hit spark" rel. to p2,
;hitsound = S2, 1			;Sound to play on hit
;guardsound = S2, 1			;Sound to play on guard
ground.type = High		;Type: High, Low, Trip (def: Normal)
ground.slidetime = 6		;Time that the opponent slides back
ground.hittime  = 10		;Time opponent is in hit state
ground.velocity = -4,-5		;Velocity at which opponent is pushed
airguard.velocity = 0,0	;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High			;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -4,-5		;X-velocity at which opponent is pushed,
air.hittime = 10
fall = 1			;Time before opponent regains control in air
fall.recover =0
getpower = 0,0
givepower = 1, 1
projID = 11120
projanim = 11120
projremanim =11122
projremove =0
projremovetime = 600
projhits =-4
projmisstime =50
projedgebound =9999
projsprpriority = 11
offset =-20+random%20,-50+random%20
velocity =(random-500)*0.006,-random*0.005-4
accel = 0,0.4
numhits = -999
projscale =0.2,0.2
supermovetime = 0
pausemovetime = 0
palfx.time = 30
palfx.add = 255,100,150
palfx.sinadd = -255,-100,-150,120
ignorehitpause=1

[State ]
type = projectile
trigger1 = var(11)>0
trigger1 = Ishelper
attr = A, SP			;Attribute: Standing, Normal Attack
damage = 10			;Damage that move inflicts, guard damage
animtype = Light			;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA			;Flags on how move is to be guarded against
hitflag = MAF			;Flags of conditions that move can hit
priority = 3, Hit			;Attack priority: 0 (least) to 7 (most), 4 default
pausetime = 1, 10			;Time attacker pauses, time opponent shakes
sparkno = S1
guard.sparkno = S227				;Spark anim no (Def: set above)
sparkxy = 0, -6		;X-offset for the "hit spark" rel. to p2,
;hitsound = S2, 1			;Sound to play on hit
;guardsound = S2, 1			;Sound to play on guard
ground.type = High		;Type: High, Low, Trip (def: Normal)
ground.slidetime = 6		;Time that the opponent slides back
ground.hittime  = 10		;Time opponent is in hit state
ground.velocity = -4,-5		;Velocity at which opponent is pushed
airguard.velocity = 0,0	;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High			;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -4,-5		;X-velocity at which opponent is pushed,
air.hittime = 10
fall = 1			;Time before opponent regains control in air
fall.recover =0
getpower = 0,0
givepower = 1, 1
projID = 11120
projanim = 11120
projremanim =11122
projremove =0
projremovetime = 600
projhits =-4
projmisstime =50
projedgebound =9999
projsprpriority = 11
offset =-20+random%20,-50+random%20
velocity =(random-500)*0.006,-random*0.005-4
accel = 0,0.4
numhits = -999
projscale =0.2,0.2
supermovetime = 0
pausemovetime = 0
palfx.time = 30
palfx.add = 255,100,150
palfx.sinadd = -255,-100,-150,120
ignorehitpause=1

[State ]
type = projectile
trigger1 = var(11)>0
trigger1 = Ishelper
attr = A, SP			;Attribute: Standing, Normal Attack
damage = 10			;Damage that move inflicts, guard damage
animtype = Light			;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA			;Flags on how move is to be guarded against
hitflag = MAF			;Flags of conditions that move can hit
priority = 3, Hit			;Attack priority: 0 (least) to 7 (most), 4 default
pausetime = 1, 10			;Time attacker pauses, time opponent shakes
sparkno = S1
guard.sparkno = S227				;Spark anim no (Def: set above)
sparkxy = 0, -6		;X-offset for the "hit spark" rel. to p2,
;hitsound = S2, 1			;Sound to play on hit
;guardsound = S2, 1			;Sound to play on guard
ground.type = High		;Type: High, Low, Trip (def: Normal)
ground.slidetime = 6		;Time that the opponent slides back
ground.hittime  = 10		;Time opponent is in hit state
ground.velocity = -4,-5		;Velocity at which opponent is pushed
airguard.velocity = 0,0	;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High			;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -4,-5		;X-velocity at which opponent is pushed,
air.hittime = 10
fall = 1			;Time before opponent regains control in air
fall.recover =0
getpower = 0,0
givepower = 1, 1
projID = 11120
projanim = 11120
projremanim =11122
projremove =0
projremovetime = 600
projhits =-4
projmisstime =50
projedgebound =9999
projsprpriority = 11
offset =-20+random%20,-50+random%20
velocity =(random-500)*0.006,-random*0.005-4
accel = 0,0.4
numhits = -999
projscale =0.2,0.2
supermovetime = 0
pausemovetime = 0
palfx.time = 30
palfx.add = 255,100,150
palfx.sinadd = -255,-100,-150,120
ignorehitpause=1

[State ]
type = projectile
trigger1 = var(11)>0
trigger1 = Ishelper
attr = A, SP			;Attribute: Standing, Normal Attack
damage = 10			;Damage that move inflicts, guard damage
animtype = Light			;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA			;Flags on how move is to be guarded against
hitflag = MAF			;Flags of conditions that move can hit
priority = 3, Hit			;Attack priority: 0 (least) to 7 (most), 4 default
pausetime = 1, 10			;Time attacker pauses, time opponent shakes
sparkno = S1
guard.sparkno = S227				;Spark anim no (Def: set above)
sparkxy = 0, -6		;X-offset for the "hit spark" rel. to p2,
;hitsound = S2, 1			;Sound to play on hit
;guardsound = S2, 1			;Sound to play on guard
ground.type = High		;Type: High, Low, Trip (def: Normal)
ground.slidetime = 6		;Time that the opponent slides back
ground.hittime  = 10		;Time opponent is in hit state
ground.velocity = -4,-5		;Velocity at which opponent is pushed
airguard.velocity = 0,0	;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High			;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -4,-5		;X-velocity at which opponent is pushed,
air.hittime = 10
fall = 1			;Time before opponent regains control in air
fall.recover =0
getpower = 0,0
givepower = 1, 1
projID = 11120
projanim = 11120
projremanim =11122
projremove =0
projremovetime = 600
projhits =-4
projmisstime =50
projedgebound =9999
projsprpriority = 11
offset =-20+random%20,-50+random%20
velocity =(random-500)*0.006,-random*0.005-4
accel = 0,0.4
numhits = -999
projscale =0.2,0.2
supermovetime = 0
pausemovetime = 0
palfx.time = 30
palfx.add = 255,100,150
palfx.sinadd = -255,-100,-150,120
ignorehitpause=1