;---------------------------------------------------------------------------------------
[Statedef -3]
[State -3];AIݒ 
type = varset
triggerall = !Ishelper
triggerall = var(59) = 0 
trigger1 = 0;1ɂƁA펞AIN
var(59) = 1

[State -3];ůvEhԂňpݒ
type = varset
trigger1 = !Ishelper
fvar(3) = 0;1ɂƈpBftHg0B1Ƃ߂ႭይȂ̂ŒӁB
ignorehitpause = 1
superpausetime = 9999999
pausemovetime = 9999999

[State -3];uMvh́A㏸ݒ
type = varset
trigger1 = !Ishelper
fvar(4) = 0.03;ftHg0.03BlA1x̔eŏオh͂B
ignorehitpause = 1
superpausetime = 9999999
pausemovetime = 9999999

[State -3];ݒB 
type = varset
trigger1 = !Ishelper
fvar(6) = 350;ftHg350B̐lȏ̃_[W󂯂Ɩh{{1{B
ignorehitpause = 1
superpausetime = 9999999
pausemovetime = 9999999

[State -3];J@̋Ԃn܂ݒB
type = varset
trigger1 = !Ishelper
fvar(5) = 0;ftHg0B1ɂƍŏ@ԂɂȂB
ignorehitpause = 1
superpausetime = 9999999
pausemovetime = 9999999









;-----------------------------------------------------
;Ⴞ

[State -3,ȃXe[g]
type = varset
trigger1 = 1
fv = 39
value = gametime
ignorehitpause = 1
superpausetime = 9999999
pausemovetime = 9999999

[State -3,ȃXe[g]
type = varset
trigger1 = !Ishelper
trigger1 = ctrl=1
fv = 56
value = 1
ignorehitpause = 1
superpausetime = 9999999
pausemovetime = 9999999

[State -3];ph~
type = varset
trigger1 = !Ctrl
var(53) = var(1)
ignorehitpause = 1
superpausetime = 9999999
pausemovetime = 9999999

[State -3];KE
type = varadd
trigger1 = var(1) = 3000
trigger1 = sysvar(4)=1
var(49) = 1
ignorehitpause = 1
superpausetime = 9999999
pausemovetime = 9999999

[State -3];KE
type = varadd
trigger1 = var(1) = 7600
trigger1 = sysvar(4)=1
var(50) = 1
ignorehitpause = 1
superpausetime = 9999999
pausemovetime = 9999999

[State -3];KE
type = varadd
trigger1 = var(1) = 3100
trigger1 = sysvar(4)=1
var(51) = 1
ignorehitpause = 1
superpausetime = 9999999
pausemovetime = 9999999

[State -3];KE
type = varadd
trigger1 = var(1) = 3200
trigger1 = sysvar(4)=1
var(52) = 1
ignorehitpause = 1
superpausetime = 9999999
pausemovetime = 9999999

[State -3];KE ߂ȂUoɖ߂
type = null
trigger1 = var(52) >= 3
trigger1 = var(52):=0 || 1
trigger1 = var(51):=0 || 1
trigger1 = var(50):=0 || 1
trigger1 = var(49):=0 || 1
ignorehitpause = 1
superpausetime = 9999999
pausemovetime = 9999999

[State ]
type = NotHitBy
trigger1 = var(58)=0
trigger1 = GetHitVar(HitShakeTime)
value = SCA
time = GetHitVar(HitShakeTime)
ignorehitpause=1

[State ];䖝Zbg
Type = varadd
trigger1=var(7)>0
trigger1 = var(58)=0
trigger1 = GetHitVar(HitShakeTime)
var(7)=-Ceil(GetHitVar(HitShakeTime))
ignorehitpause=1

[State ]
type = PlaySnd
trigger1 = var(58)=0
trigger1 = GetHitVar(HitShakeTime)
value = 300, 1
freqmul = 1
IgnoreHitPause=1
persistent=0

[State ]
type = Explod
trigger1 = var(58)=0
trigger1 = GetHitVar(HitShakeTime)
anim = 14002
ID = 14002
pos = 0, -100*Const(Size.YScale)
postype = p1
facing = 1
vfacing = 1
bindtime = 1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -2
supermovetime = 0
pausemovetime = 0
scale = 0.5, 0.5
sprpriority = -3
ontop = 0
shadow = 0, 0, 0
ownpal = 0
removeongethit = 0
IgnoreHitPause=1
persistent=0