;---------------------------------------------------------------------------
;{^}bv
;---------------------------------------------------------------------------
;[Remap]
;x = c      ;w{^͔̓ۂɉ{^Ɋ蓖ĂB
;y = z      ;x{^@@@@@@@@@V
;z = a      ;y{^@@@@@@@@@V
;a = x      ;`{^@@@@@@@@@V
;b = y      ;a{^@@@@@@@@@V
;c = b      ;b{^@@@@@@@@@V
;s = s      ;X^[g{^@@@@@@V

;---------------------------------------------------------------------------
;ftHgݒ
;---------------------------------------------------------------------------
[Defaults]
command.time = 1

command.buffer.time = 1

;---------------------------------------------------------------------------
;AIp
;---------------------------------------------------------------------------
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0

;---------------------------------------------------------------------------
;R}h
;---------------------------------------------------------------------------
[Command];˕
name = "236x"
command = ~D, DF, F, x
time = 15

[Command];󕗗
name = "236y"
command = ~D, DF, F, y
time = 15

[Command];񕗗
name = "623x"
command = ~F, D, DF, x
time = 20

[Command];啗
name = "623y"
command = ~F, D, DF, y
time = 20

[Command];G
name = "214x"
command = ~D, DB, B, x
time = 15

[Command];J
name = "214y"
command = ~D, DB, B, y
time = 15

[Command];\
name = "421x"
command = ~B, D, DB, x
time = 15

[Command];
name = "421y"
command = ~B, D, DB, y
time = 15

[Command];ƕ
name = "22x"
command = ~D, D, x
time = 15

[Command];Ȍ
name = "22y"
command = ~D, D, y
time = 15

;---------------------------------------------------------------------------
;̑
;---------------------------------------------------------------------------
[Command]
name = "recovery"	;K{R}h
command = a

[Command]
name = "recovery"
command = b

[Command]
name = "recovery"
command = c

[Command]
name = "recovery"
command = z

[Command]
name = "FF"		;K{R}h
command = F, F
time = 10

[Command]
name = "BB"		;K{R}h
command = B, B
time = 10

[Command]
name = "FF_2"
command = F, F
time = 15

[Command]
name = "BB_2"
command = B, B
time = 15

;---------------------------------------------------------------------------
;{^P
;---------------------------------------------------------------------------
[Command]
name = "a"
command = a

[Command]
name = "b"
command = b

[Command]
name = "c"
command = c

[Command]
name = "x"
command = x

[Command]
name = "y"
command = y

[Command]
name = "z"
command = z

[Command]
name = "start"
command = s

;---------------------------------------------------------------------------
;L[
;---------------------------------------------------------------------------
[Command]
name = "holdfwd"	;K{R}h
command = /$F

[Command]
name = "holdback"	;K{R}h
command = /$B

[Command]
name = "holdup"		;K{R}h
command = /$U

[Command]
name = "holddown"	;K{R}h
command = /$D

[Command]
name = "fwd"
command = F

[Command]
name = "back"
command = B

[Command]
name = "up"
command = U

[command]
name = "down"
command = D

[Command]
name = "jumpa"
command = /$F, U

[Command]
name = "jumpb"
command = /$B, U

;---------------------------------------------------------------------------
[Statedef -1]
[State -1, ai] 
type = varset
trigger1 = !Ishelper
triggerall = var(59) = 0 
trigger1 = Command = "AI0" 
trigger2 = Command = "AI1" 
trigger3 = Command = "AI2" 
trigger4 = Command = "AI3" 
trigger5 = Command = "AI4" 
trigger6 = Command = "AI5" 
trigger7 = Command = "AI6" 
trigger8 = Command = "AI7" 
trigger9 = Command = "AI8" 
trigger10 = Command = "AI9" 
trigger11 = Command = "AI10" 
trigger12 = Command = "AI11" 
trigger13 = Command = "AI12" 
trigger14 = Command = "AI13" 
trigger15 = Command = "AI14" 
trigger16 = Command = "AI15" 
trigger17 = Command = "AI16" 
trigger18 = Command = "AI17" 
trigger19 = Command = "AI18" 
trigger20 = Command = "AI19" 
trigger21 = Command = "AI20" 
trigger22 = Command = "AI21" 
trigger23 = Command = "AI22" 
trigger24 = Command = "AI23" 
trigger25 = Command = "AI24" 
trigger26 = Command = "AI25" 
trigger27 = Command = "AI26" 
trigger28 = Command = "AI27" 
trigger29 = Command = "AI28" 
trigger30 = Command = "AI29" 
trigger31 = Command = "AI30"  
trigger32 = Command = "AI31" 
trigger33 = Command = "AI32" 
trigger34 = Command = "AI33" 
trigger35 = Command = "AI34" 
trigger36 = Command = "AI35" 
trigger37 = Command = "AI36" 
trigger38 = Command = "AI37" 
trigger39 = Command = "AI38" 
trigger40 = Command = "AI39" 
trigger41 = Command = "AI40"
trigger42 = Command = "AI41" 
trigger43 = Command = "AI42" 
trigger44 = Command = "AI43" 
trigger45 = Command = "AI44"
trigger46 = Command = "AI45" 
trigger47 = Command = "AI46" 
trigger48 = Command = "AI47" 
trigger49 = Command = "AI48" 
trigger50 = Command = "AI49" 
trigger51 = Command = "AI50" 
;trigger52 = 1              
;u;v菜Ώ펞AIN
var(59) = 1

[State -1, ai];@
type = varadd
triggerall = enemynear,statetype=A
trigger1 = enemynear,movetype=A
trigger1 = stateno!=5150
fvar(37) = 0.02
[State -1, ai];@;g
type = varadd
triggerall = helper(215),stateno=800&&helper(215),time=1
trigger1 = stateno!=5150
fvar(37) = 1
[State -1, ai];@;gs
type = varadd
triggerall = helper(215),stateno=801&&helper(215),time=1
trigger1 = stateno!=5150
fvar(37) = -1

[State -1, ai];T@
type = varadd
triggerall = enemynear,statetype=S
trigger1 = enemynear,movetype=A
trigger1 = stateno!=5150
fvar(36) = 0.02
[State -1, ai];T@;g
type = varadd
triggerall = helper(225),stateno=800&&helper(225),time=1
trigger1 = stateno!=5150
fvar(36) = 1
[State -1, ai];T@;gs
type = varadd
triggerall = helper(225),stateno=801&&helper(225),time=1
trigger1 = stateno!=5150
fvar(36) = -1

[State -1, ai];ؖ@
type = varadd
triggerall = enemynear,statetype=C
trigger1 = enemynear,movetype=A
trigger1 = stateno!=5150
fvar(35) = 0.02
[State -1, ai];ؖ@;g
type = varadd
triggerall = helper(315),stateno=800&&helper(315),time=1
trigger1 = stateno!=5150
fvar(35) = 1
[State -1, ai];ؖ@;gs
type = varadd
triggerall = helper(315),stateno=801&&helper(315),time=1
trigger1 = stateno!=5150
fvar(35) = -1

[State -1, ai];˕
type = varadd
triggerall = inguarddist
trigger1 = stateno!=5150
fvar(34) = P2Dist x*0.001
[State -1, ai];˕;g
type = varadd
triggerall = helper(1005),stateno=800&&helper(1005),time=1
trigger1 = stateno!=5150
fvar(34) = 1
[State -1, ai];˕;gs
type = varadd
triggerall = helper(1005),stateno=801&&helper(1005),time=1
trigger1 = stateno!=5150
fvar(34) = -1

[State -1, ai];񕗗
type = varadd
trigger1 = enemynear,hitdefattr=SCA,AT
trigger1 = stateno!=5150
fvar(33) = 0.5
[State -1, ai];񕗗;g
type = varadd
triggerall = helper(1105),stateno=800&&helper(1105),time=1
trigger1 = stateno!=5150
fvar(33) = 1
[State -1, ai];񕗗;gs
type = varadd
triggerall = helper(1105),stateno=801&&helper(1105),time=1
trigger1 = stateno!=5150
fvar(33) = -1

[State -1, ai];G
type = varadd
trigger1 = stateno=221||stateno=311||stateno=421||stateno=431
trigger1=time=1
fvar(32) = 0.5
[State -1, ai];G;g
type = varadd
trigger1 = stateno=1200
fvar(32) = -0.1
[State -1, ai];G;gs
type = varadd
triggerall = helper(1205),stateno=801&&helper(1205),time=1
trigger1 = stateno!=5150
fvar(32) = -2

[State -1];@
type = ChangeState
value = 210
triggerall = helper(215),stateno=800&&helper(215),time=1
triggerall = Statetype !=A
trigger1 = movetype!=H
Ignorehitpause = 1
[State -1];@
type = ChangeState
value = 410
triggerall = helper(215),stateno=800&&helper(215),time=1
triggerall = Statetype =A
trigger1 = movetype!=H
Ignorehitpause = 1

[State -1];T@
type = ChangeState
value = 220
triggerall = helper(225),stateno=800&&helper(225),time=1
triggerall = Statetype !=A
trigger1 = movetype!=H
Ignorehitpause = 1
[State -1];T@
type = ChangeState
value = 420
triggerall = helper(225),stateno=800&&helper(225),time=1
triggerall = Statetype =A
trigger1 = movetype!=H
Ignorehitpause = 1

[State -1];ؖ@
type = ChangeState
value = 310
triggerall = helper(315),stateno=800&&helper(315),time=1
triggerall = Statetype !=A
trigger1 = movetype!=H
Ignorehitpause = 1
[State -1];ؖ@
type = ChangeState
value = 430
triggerall = helper(315),stateno=800&&helper(315),time=1
triggerall = Statetype =A
trigger1 = movetype!=H
Ignorehitpause = 1

[State -1];˕
type = ChangeState
value = 1000
triggerall = helper(1005),stateno=800&&helper(1005),time=1
trigger1 = movetype!=H
trigger1 = p2dist y >=-50
Ignorehitpause = 1
[State -1];˕
type = ChangeState
value = 1002
triggerall = helper(1005),stateno=800&&helper(1005),time=1
trigger1 = movetype!=H
trigger1 = p2dist y <-50
Ignorehitpause = 1

[State -1];񕗗
type = ChangeState
value = 1100
triggerall = helper(1105),stateno=800&&helper(1105),time=1
trigger1 = movetype!=H
Ignorehitpause = 1

[State -1];G
type = ChangeState
value = 1200
triggerall = helper(1205),stateno=800&&helper(1205),time=1
trigger1 = movetype!=H
Ignorehitpause = 1

;------------------------------------
;------------------------------------

[State -1];_艝Ȍ
type = ChangeState
value = 3400
triggerall = var(59)=0
triggerall = command = "22y"
triggerall = fvar(6)>=500
trigger1 = ctrl

[State -1];\
type = ChangeState
value = 1300
triggerall = var(59)=0
triggerall = command = "421x"
trigger1 = ctrl

[State -1];ƕ
type = ChangeState
value = 1400
triggerall = var(59)=0
triggerall = command = "22x"
trigger1 = ctrl

[State -1]
type = ChangeState
value = 200
triggerall = var(59)=0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = command != "236x"
triggerall = command != "623x"
triggerall = command != "214x"
triggerall = command != "421x"
triggerall = Statetype !=A
trigger1 = ctrl

[State -1]
type = ChangeState
value = 300
triggerall = var(59)=0
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = command != "236x"
triggerall = command != "623x"
triggerall = command != "214x"
triggerall = command != "421x"
triggerall = Statetype !=A
trigger1 = ctrl

[State -1]
type = ChangeState
value = 400
triggerall = var(59)=0
triggerall = command = "x"
triggerall = command != "236x"
triggerall = command != "623x"
triggerall = command != "214x"
triggerall = command != "421x"
triggerall = Statetype =A
trigger1 = ctrl

[State -1]
type = ChangeState
value = 205
triggerall = var(59)=0
triggerall = command != "holdup"
triggerall = command != "holdfwd"
triggerall = command != "holddown"
triggerall = command = "y"
trigger1 = ctrl
trigger2 = movecontact && stateno=201
trigger3 = movecontact && stateno=211
trigger4 = movecontact && stateno=301

[State -2];񕗗
type = Helper
triggerall = var(59)=0
trigger1 = command = "623x"
trigger1 = numhelper(1105)=0
trigger1 = ctrl
name = "1105"
ID = 1105
pos = 0,0
postype = p1
stateno = 1105
keyctrl = 0
ownpal = 1
facing = 0
supermovetime = 0
size.xscale=1
size.yscale=1
[State -2];˕
type = Helper
triggerall = var(59)=0
trigger1 = command = "236x"
trigger1 = numhelper(1005)=0
trigger1 = ctrl
name = "1005"
ID = 1005
pos = 0,0
postype = p1
stateno = 1005
keyctrl = 0
ownpal = 1
facing = 0
supermovetime = 0
size.xscale=1
size.yscale=1
[State -2];G
type = Helper
triggerall = var(59)=0
trigger1 = command = "214x"
trigger1 = numhelper(1205)=0
trigger1 = ctrl
name = "1205"
ID = 1205
pos = 0,0
postype = p1
stateno = 1205
keyctrl = 0
ownpal = 1
facing = 0
supermovetime = 0
size.xscale=1
size.yscale=1

[State -2];@
type = Helper
triggerall = var(59)=0
trigger1 = command = "y"
trigger1 = command = "holdup"
trigger1 = numhelper(215)=0
trigger1 = ctrl
name = "215"
ID = 215
pos = 0,0
postype = p1
stateno = 215
keyctrl = 0
ownpal = 1
facing = 0
supermovetime = 0
size.xscale=1
size.yscale=1
[State -2];T@
type = Helper
triggerall = var(59)=0
trigger1 = command = "y"
trigger1 = command = "holdfwd"
trigger1 = numhelper(225)=0
trigger1 = ctrl
name = "225"
ID = 225
pos = 0,0
postype = p1
stateno = 225
keyctrl = 0
ownpal = 1
facing = 0
supermovetime = 0
size.xscale=1
size.yscale=1
[State -2];ؖ@
type = Helper
triggerall = var(59)=0
trigger1 = command = "y"
trigger1 = command = "holddown"
trigger1 = numhelper(315)=0
trigger1 = ctrl
name = "315"
ID = 315
pos = 0,0
postype = p1
stateno = 315
keyctrl = 0
ownpal = 1
facing = 0
supermovetime = 0
size.xscale=1
size.yscale=1


;-------------------------------------------------------------------------------------------------------------------------------------

[State -1];_艝Ȍ
type = ChangeState
value = 3400
triggerall = roundstate=2
triggerall = var(59)!=0
triggerall = helper(1),var(1)=1||helper(2),var(1)=1
triggerall = fvar(6)>=500
trigger1 = enemynear,stateno!=5300
trigger1 = ctrl

[State -2];@
type = Helper
triggerall = roundstate=2
triggerall = var(59)!=0
triggerall = fvar(37)>=0
trigger1 = enemynear,statetype=A
trigger1 = numhelper(215)=0
trigger1 = ctrl
name = "215"
ID = 215
pos = 0,0
postype = p1
stateno = 215
keyctrl = 0
ownpal = 1
facing = 0
supermovetime = 0
size.xscale=1
size.yscale=1
[State -2];T@
type = Helper
triggerall = roundstate=2
triggerall = var(59)!=0
triggerall = fvar(36)>=0
trigger1 = enemynear,statetype=S
trigger1 = numhelper(225)=0
trigger1 = ctrl
name = "225"
ID = 225
pos = 0,0
postype = p1
stateno = 225
keyctrl = 0
ownpal = 1
facing = 0
supermovetime = 0
size.xscale=1
size.yscale=1
[State -2];ؖ@
type = Helper
triggerall = roundstate=2
triggerall = var(59)!=0
triggerall = fvar(35)>=0
trigger1 = enemynear,statetype=C
trigger1 = numhelper(315)=0
trigger1 = ctrl
name = "315"
ID = 315
pos = 0,0
postype = p1
stateno = 315
keyctrl = 0
ownpal = 1
facing = 0
supermovetime = 0
size.xscale=1
size.yscale=1

[State -2];˕
type = Helper
triggerall = roundstate=2
triggerall = var(59)!=0
triggerall = fvar(34)>=0
trigger1 = P2Dist x =[0,150]
trigger1 = numhelper(1005)=0
trigger1 = ctrl
name = "1005"
ID = 1005
pos = 0,0
postype = p1
stateno = 1005
keyctrl = 0
ownpal = 1
facing = 0
supermovetime = 0
size.xscale=1
size.yscale=1

[State -2];񕗗
type = Helper
triggerall = roundstate=2
triggerall = var(59)!=0
triggerall = fvar(33)>=0
trigger1 = enemynear,hitdefattr=SCA,AT
trigger1 = numhelper(1105)=0
trigger1 = ctrl
name = "1105"
ID = 1105
pos = 0,0
postype = p1
stateno = 1105
keyctrl = 0
ownpal = 1
facing = 0
supermovetime = 0
size.xscale=1
size.yscale=1

[State -2];G
type = Helper
triggerall = roundstate=2
triggerall = var(59)!=0
triggerall = fvar(32)>=0
triggerall = helper(1),var(1)=1||helper(2),var(1)=1
trigger1 = enemynear,statetype!=A
trigger1 = numhelper(1205)=0
trigger1 = ctrl
name = "1205"
ID = 1205
pos = 0,0
postype = p1
stateno = 1205
keyctrl = 0
ownpal = 1
facing = 0
supermovetime = 0
size.xscale=1
size.yscale=1

[State -1];\
type = ChangeState
value = 1300
triggerall = roundstate=2
triggerall = var(59)!=0
triggerall = enemynear,Pos Y=0
triggerall = helper(1),var(1)=1||helper(2),var(1)=1
trigger1 = random<5||enemynear,stateno=[5300,5310]
trigger1 = ctrl

[State -1];ƕ
type = ChangeState
value = 1400
triggerall = roundstate=2
triggerall = var(59)!=0
triggerall = random<(1000-fvar(6))*0.1
triggerall = random<var(9)*0.1
trigger1 = statetype=A
trigger1 = ctrl

[State -1]
type = ChangeState
value = 200
triggerall = fvar(37)+fvar(36)+fvar(35)+fvar(34)+fvar(33)<0
triggerall = roundstate=2
triggerall = var(59)!=0
triggerall = p2dist x =[0,60]
triggerall = p2dist y =[-60,10]
triggerall = Statetype !=A
trigger1 = random<10
trigger1 = ctrl

[State -1]
type = ChangeState
value = 300
triggerall = fvar(37)+fvar(36)+fvar(35)+fvar(34)+fvar(33)<0
triggerall = roundstate=2
triggerall = var(59)!=0
triggerall = p2dist x =[0,80]
triggerall = p2dist y =[-30,10]
triggerall = Statetype !=A
trigger1 = random<10
trigger1 = ctrl

[State -1]
type = ChangeState
value = 400
triggerall = fvar(37)+fvar(36)+fvar(35)+fvar(34)+fvar(33)<0
triggerall = roundstate=2
triggerall = var(59)!=0
triggerall = p2dist x =[0,60]
triggerall = p2dist y =[-60,10]
triggerall = Statetype =A
trigger1 = random<10
trigger1 = ctrl

[State -1]
type = ChangeState
value = 205
triggerall = fvar(37)+fvar(36)+fvar(35)+fvar(34)+fvar(33)<0
triggerall = roundstate=2
triggerall = var(59)!=0
triggerall = p2dist x =[0,80]
triggerall = p2dist y =[-50,10]
trigger1 = ctrl
trigger1 = random<5

[State -1]
type = ChangeState
value = 20
triggerall = roundstate=2
triggerall = var(59)!=0
triggerall = p2dist x >130||p2dist x <90
triggerall = Statetype !=A
trigger1 = stateno=0
trigger1 = ctrl
