[Statedef -3]
;============================================================
;config
;============================================================
;AIXCb`
[State -1, ai] 
type = varset
triggerall = !Ishelper
triggerall = var(58) = 0 
trigger1 = Command = "AI0" 
trigger2 = Command = "AI1" 
trigger3 = Command = "AI2" 
trigger4 = Command = "AI3" 
trigger5 = Command = "AI4" 
trigger6 = Command = "AI5" 
trigger7 = Command = "AI6" 
trigger8 = Command = "AI7" 
trigger9 = Command = "AI8" 
trigger10 = Command = "AI9" 
trigger11 = Command = "AI10" 
trigger12 = Command = "AI11" 
trigger13 = Command = "AI12" 
trigger14 = Command = "AI13" 
trigger15 = Command = "AI14" 
trigger16 = Command = "AI15" 
trigger17 = Command = "AI16" 
trigger18 = Command = "AI17" 
trigger19 = Command = "AI18" 
trigger20 = Command = "AI19" 
trigger21 = Command = "AI20" 
trigger22 = Command = "AI21" 
trigger23 = Command = "AI22" 
trigger24 = Command = "AI23" 
trigger25 = Command = "AI24" 
trigger26 = Command = "AI25" 
trigger27 = Command = "AI26" 
trigger28 = Command = "AI27" 
trigger29 = Command = "AI28" 
trigger30 = Command = "AI29" 
trigger31 = Command = "AI30"  
trigger32 = Command = "AI31" 
trigger33 = Command = "AI32" 
trigger34 = Command = "AI33" 
trigger35 = Command = "AI34" 
trigger36 = Command = "AI35" 
trigger37 = Command = "AI36" 
trigger38 = Command = "AI37" 
trigger39 = Command = "AI38" 
trigger40 = Command = "AI39" 
trigger41 = Command = "AI40"
trigger42 = Command = "AI41" 
trigger43 = Command = "AI42" 
trigger44 = Command = "AI43" 
trigger45 = Command = "AI44"
trigger46 = Command = "AI45" 
trigger47 = Command = "AI46" 
trigger48 = Command = "AI47" 
trigger49 = Command = "AI48" 
trigger50 = Command = "AI49" 
trigger51 = Command = "AI50" 
;trigger52 = 1              
;u;v菜Ώ펞AIN
var(58) = 1

;J̑ϋv
[state ]
type = varset
trigger1 = 1
var(59)=100
;@@@@ς邱ƂŐ\ύXł܂(قǋ)
;100̏ꍇA1F̊Ԃ100Xe[g[v܂B












;------------------------------------------------------------
;Ⴞ

[state ]
type = varset
trigger1 = ctrl
var(4)=1

[state ]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 1,0

[State -1]
type = NotHitBy
triggerall = stateno!=[5000,5150]
trigger1 = var(1)>0
value = SCA,AA,AT,AP
time = 1

[State -1]
type = AssertSpecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
Ignorehitpause = 1

[state ]
type = varset
triggerall = palno=[1,4]
triggerall = var(59)>var(1)
triggerall = movetype!=H
trigger1 = ctrl
trigger2 = var(1)<1
trigger2 = movetype!=A
trigger3 = roundstate!=2
var(1)=var(59)

[state ]
type = varset
triggerall = palno=[5,8]
triggerall = var(59)*10>var(1)
triggerall = movetype!=H
trigger1 = ctrl
trigger2 = var(1)<1
trigger2 = movetype!=A
trigger3 = roundstate!=2
var(1)=var(59)*10

[state ]
type = varset
triggerall = palno=[9,12]
triggerall = var(59)*100>var(1)
trigger1 = ctrl
trigger2 = var(1)<1
trigger2 = movetype!=A
trigger3 = roundstate!=2
var(1)=var(59)*100
