[Statedef -3]

;----------------------------RtBO-------------------------------
;̂悤ɑϐFXł܂B


;K[hx̐ݒ-------------------------------------------------------
;̍ڂł̓K[h̃_[Wyݒ肷邱Ƃł܂B
;قǌył܂B

[State -3, K[hx]
type = varset
trigger1 = 1
var(3) = 0;̐ςB0`10͈̔͂ŁB

[State -3, t@CAK[hx]
type = varset
trigger1 = 1
var(4) = 0;̐ςB0`10͈̔͂ŁB

[State -3, t[YK[hx]
type = varset
trigger1 = 1
var(5) = 0;̐ςB0`10͈̔͂ŁB

[State -3, VbNK[hx];JKC̑̓d
type = varset
trigger1 = 1
var(6) = 0;̐ςB0`10͈̔͂ŁB


;ɑ΂ϐ̐ݒ---------------------------------------------------
;̍ڂł͑Z󂯂̃_[Wyݒ肷邱Ƃł܂B
;قǌył܂B

[State -3, ϐ]
type = varset
trigger1 = 1
var(7) = 0;̐ςB0`10͈̔͂ŁB

[State -3, Xϐ]
type = varset
trigger1 = 1
var(8) = 0;̐ςB0`10͈̔͂ŁB

[State -3, ϐ];JKC̑̓d
type = varset
trigger1 = 1
var(9) = 0;̐ςB0`10͈̔͂ŁB

;x̐ݒ---------------------------------------------------------
;uvƂ͑̍s𐧌Ԉُ̂ƂłB
;̍ڂł͂̕ݒ肷邱Ƃł܂B
;قǕȂ܂B

[State -3, x]
type = varset
trigger1 = 1
var(14) = 0;̐ςB0`10͈̔͂ŁB

[State -3, rx]
type = varset
trigger1 = 1
var(15) = 0;̐ςB0`10͈̔͂ŁB

[State -3, x]
type = varset
trigger1 = 1
var(16) = 0;̐ςB0`10͈̔͂ŁB


;Ōɑ΂ϐ̐ݒ---------------------------------------------------
;̍ڂł͑ŌZ󂯂̃_[Wyݒ肷邱Ƃł܂B
;قǌył܂B

[State -3, aϐ]
type = varset
trigger1 = 1
var(17) = 0;̐ςB0`10͈̔͂ŁB

[State -3, 󌂑ϐ]
type = varset
trigger1 = 1
var(18) = 0;̐ςB0`10͈̔͂ŁB

[State -3, ˌϐ]
type = varset
trigger1 = 1
var(19) = 0;̐ςB0`10͈̔͂ŁB

;U̐ݒ---------------------------------------------------
;̍ڂł̓vC[̍Ȗݒ肷邱Ƃł܂B
;aƂˌƂAƂƂBƑϐɊ֌WȂ_[W^܂B

[State -3, ]
type = varset
trigger1 = 1
var(20) = 0;̐ςB0`3͈̔͂ŁB
;0ƑtȂB1ƎaA2ƑŌA3ƓˌB

[State -3, OF]
type = varset
trigger1 = 1
var(21) = 0;̐ςB0`3͈̔͂ŁB
;0ƑtȂB1ƉA2ƕXA3ƗB

;FOE!XCb`-------------------------------------------------------------
;FOȄoݒłB
;1^[300FvZB
[State -3, h1]
type = varset
trigger1 = 1
var(22) = 0;̐ςB̐^[oĂΏh؂ĂB0̏ꍇ͏oȂB

[State -3, h2]
type = varset
trigger1 = 1
var(23) = 0;̐ςB̐^[oĂΏh؂ĂB0̏ꍇ͏oȂB
;Cڂ̏h؂oƃwp[đLRɓȂȂ\܂II
;@ƂVXewp[\ߔ񐄏ȃXCb`łB

;AIXCb`---------------------------------------------------------------
;AIŏ邩ǂ
[State -3, AIXCb`]
type = varset
trigger1 = 1
var(59) = 0;̐ς01͈̔͂ŁB

;JŏoĂ邨FB-------------------------------------------------
;̌QꂪꂽI[Čł܂B
;ݒ肵ĂCg΂Ă܂ƖĂ܂̂ŒӁB


[state -3];phGbO
type = Helper
trigger1 = roundstate = 0
trigger1 = Numhelper(1000) < 0;̐̐Eh̎n߂ɃphGbO
trigger1 = !Ishelper
helpertype = player
id = 1000
pos = -50,0
postype = P1
stateno = 1000
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime	= 99999999999876543210
supermovetime	= 99999999999876543210
size.xscale = 0.25
size.yscale = 0.25
ignorehitpause = 1

[state -2];J~LI
type = Helper
trigger1 = roundstate = 0
trigger1 = Numhelper(2000) < 0;̐̐Eh̎n߂ɃJ~LI
trigger1 = !Ishelper
helpertype = player
id = 2000
pos = 50,0
postype = P1
stateno = 2000
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime	= 99999999999876543210
supermovetime	= 99999999999876543210
size.xscale = 0.25
size.yscale = 0.25
ignorehitpause = 1

[state -2];JKC
type = Helper
trigger1 = roundstate = 0
trigger1 = Numhelper(3000) < 0;̐̐Eh̎n߂ɃJKC
trigger1 = !Ishelper
helpertype = player
id = 3000
pos = 75,0
postype = P1
stateno = 3000
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime	= 99999999999876543210
supermovetime	= 99999999999876543210
size.xscale = 0.20
size.yscale = 0.20
ignorehitpause = 1

[state -2];NIlA
type = Helper
trigger1 = roundstate = 0
trigger1 = Numhelper(4000) < 0;̐̐Eh̎n߂ɃNIlA
trigger1 = !Ishelper
helpertype = player
id = 4000
pos = -5,0
postype = P1
stateno = 4000
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime	= 99999999999876543210
supermovetime	= 99999999999876543210
size.xscale = 0.25
size.yscale = 0.25
ignorehitpause = 1


