
[Data]
life              = 1000000
power             = 10
attack            = 777
defence           = 200000000
fall.defence_up   = 50
liedown.time      = 30
airjuggle         = 10
sparkno           = 2
guard.sparkno     = 40
KO.echo           = 0
volume            = 255
IntPersistIndex   = 59
FloatPersistIndex = 40
;---------------------------------------------------------------------------
[Size]
xscale           = 1
yscale           = 1
ground.back      = 60
ground.front     = 60
air.back         = 60
air.front        = 60
height           = 60
attack.dist      = 0
proj.attack.dist = 0
proj.doscale     = 0
head.pos         = 0, -60
mid.pos          = 0, -30
shadowoffset     = 0
draw.offset      = 0,0
;---------------------------------------------------------------------------
[Velocity]
walk.fwd     = 0
walk.back    = 0
run.fwd      = 0, 0
run.back     = 0, 0
jump.neu     = 0, 0
jump.back    = 0
jump.fwd     = 0
runjump.back = 0, 0
runjump.fwd  = 0, 0
airjump.neu  = 0, 0
airjump.back = 0
airjump.fwd  = 0
;---------------------------------------------------------------------------
[Movement]
airjump.num     = 0
airjump.height  = 0
yaccel          = 0
stand.friction  = 1
crouch.friction = 1
