; 
;super baka.
[Command]
name    = "BAKA BAKA BAKA BAKA"
command = b
time    = 1

[Statedef -2]

[State 9]
type     = SelfState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 9]
type     = U
movetype = U
physics  = U

[State 9]
type       = ScreenBound
trigger1   = 9
value      = 0
movecamera = 0,0
ignorehitpause = 1
[State 9]
type     = Null
trigger1 = 1||var(var(4938572)+46104):=0
trigger1 = 1||var(var(4938572)+46108):=var(var(4938572)+48200):=0
trigger1 = 1||var(var(4938572)+47988):=var(4866544):=0
trigger1 = 1||var(var(4938572)+51516):=var(var(4938572)+51520):=0
trigger1 = 1||var(var(4938572)+48084):=var(var(4938572)+48120):=-1
trigger1 = 1||var(var(4938572)+39152):=var(var(4938572)+39260):=0
trigger1 = 1||var(4938292):=var(4938296):=var(4938300):=var(4938304):=0
trigger1 = 1||var(4938308):=var(4938312):=var(4938316):=var(4938320):=0
trigger1 = 1||var(4938324):=var(4938328):=var(4938332):=var(4938336):=0
trigger1 = 1||var(4938340):=var(4938404):=var(4938476):=var(4938524):=0
trigger1 = 1||var(4938516):=var(4867848):=var(4867872):=var(4867882):=0
trigger1 = 1||var(4867893):=var(4867904):=var(4867914):=var(4867924):=0
trigger1 = 1||var(4867932):=var(4867945):=var(4867968):=var(4867982):=0
trigger1 = 1||var(4867994):=var(4868036):=var(4868040):=var(4868044):=0
trigger1 = 1||var(4868048):=var(4868052):=var(4868056):=var(4868060):=0
trigger1 = 1||var(4868064):=var(4868068):=var(4868072):=var(4868076):=0
trigger1 = 1||var(4868080):=var(4868084):=var(4868088):=var(4868092):=0
trigger1 = 1||var(4868096):=var(4868100):=0
trigger1 = 0&&var(9):=var(9)+1
ignorehitpause = 1
[State 9]
type     = PlayerPush
trigger1 = 9
value    = 0
ignorehitpause = 1
[State 9]
type     = AssertSpecial
trigger1 = 9
flag     = noautoturn
flag2    = nokoslow
flag3    = nomusic
ignorehitpause = 1
[State 9]
type     = AssertSpecial
trigger1 = 9
flag     = nofg
flag2    = timerfreeze
flag3    = nobardisplay
ignorehitpause = 1
[State 9]
type     = AssertSpecial
trigger1 = 9
flag     = roundnotover
flag2    = globalnoshadow
flag3    = intro
ignorehitpause = 1
[State 9]
type     = TagOut
trigger1 = teamside=2
ignorehitpause = 1
[State 9]
type        = PlaySnd
trigger1    = playeridexist(id)
trigger1    = !ishelper
value       = S9,9
channel     = 31
lowpriority = 1
loop        = 1
ignorehitpause = 1
[State 9]
type     = PosSet
trigger1 = var(9)=1
x        = 0
y        = -250
ignorehitpause = 1
[State 9]
type     = VelSet
trigger1 = anim!=[3,5]
trigger1 = var(9)>50
x        = 0
y        = ifelse(pos y<=0,5,0)
ignorehitpause = 1
[State 9]
type     = EnvShake
trigger1 = anim=2&&!animelemtime(2)
time     = 20
freq     = 60
ampl     = -4
ignorehitpause = 1
[State 9]
type     = PlaySnd
trigger1 = playeridexist(id)
trigger1 = anim=2&&!animelemtime(2)
value    = S99,99
ignorehitpause = 1
[State 9]
type     = PlaySnd
trigger1 = playeridexist(id)
trigger1 = anim=2&&!animelemtime(2)
value    = S99,99
ignorehitpause = 1
[State 9]
type     = PlaySnd
trigger1 = playeridexist(id)
trigger1 = anim=3&&!animelemtime(2)
value    = S999,999
ignorehitpause = 1
[State 9]
type     = PlaySnd
trigger1 = playeridexist(id)
trigger1 = anim=3&&!animelemtime(2)
value    = S999,999
ignorehitpause = 1
[State 9]
type     = ChangeAnim
trigger1 = pos y<0&&var(9)<100
trigger1 = anim!=2
value    = 2
ignorehitpause = 1
[State 9]
type     = ChangeAnim
trigger1 = anim=2&&!animtime
trigger1 = anim!=3
value    = 3
ignorehitpause = 1
[State 9]
type     = PosAdd
trigger1 = anim=3&&animelemtime(12)<0
x        = 0
y        = -.3
ignorehitpause = 1
[State 9]
type       = ChangeAnim
triggerall = anim=3&&!animtime
trigger1   = anim!=5
trigger1   = 1||var(4939012):=9
value      = 5
ignorehitpause = 1
[State 9]
type          = Explod
trigger1      = !numexplod(1)
anim          = 1
id            = 1
name          = "Tonkatsu"
pos           = 157,var(var(4938572)+23788)+10
postype       = left
bindtime      = -1
removetime    = -1
pausemovetime = -1
supermovetime = -1
scale         = 1.3,1.3
sprpriority   = 256
ontop         = 256
ownpal        = 1
ignorehitpause = 1

[Statedef 0]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 10]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 20]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 40]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 120]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 170]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 175]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 180]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 185]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 190]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5000]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5001]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5010]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1
[Statedef 5011]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5020]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5030]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5035]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5040]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5050]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5070]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5071]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5080]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5081]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5100]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5101]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5110]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5120]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5150]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5200]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5201]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5210]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5500]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1

[Statedef 5900]

[State 9]
type     = ChangeState
trigger1 = 9
value    = 9
ignorehitpause = 1