
;Boredom huh...
[Data]
life = 1000
power = 1000
attack = 1
defence = 1
fall.defence_up = 50
liedown.time = 60
airjuggle = 48
sparkno = 0
guard.sparkno = 40
KO.echo = 1
volume = 100
IntPersistIndex = 20
FloatPersistIndex = 40
[Size]
xscale = 1
yscale = 1 
ground.back = 14
ground.front = 12
air.back = 20 
air.front = 20  
z.width = 3 
height = 50
attack.dist = 160
proj.attack.dist = 90 
proj.doscale = 0   
shadowoffset = 0  
draw.offset = 0,0  
[Velocity]
walk.fwd  = 0
walk.back = 0	
run.fwd  = 0, 0	
run.back = 0,0		
jump.neu = 0,0	
jump.back = 0	
jump.fwd = 0		
runjump.back = 0,0	
runjump.fwd = 0,0
airjump.neu = 0,0
airjump.back = 0	
airjump.fwd = 0	
[Movement]
airjump.num = 0	
airjump.height = 35
yaccel = .45	
stand.friction = .85
crouch.friction = .82	

[Statedef 120]

[State DI]
type = Null
trigger1 = 1
ignorehitpause = 1
persistent = 256

[Statedef -2]

[State DI-Var0] 
type = Null
trigger1 = !ishelper
trigger1 = 1||var(0):=0
ignorehitpause = 1
persistent = 256
[State DI-VarTime] 
type = Null
trigger1 = 1||var(604):=ifelse(var(604)<0,0,var(604)+1)
ignorehitpause = 1
persistent = 256
[State DI-VarTime] 
type = Null
triggerall = roundstate=4
trigger1 = 1||var(605):=ifelse(var(605)<0,0,var(605)+1)
ignorehitpause = 1
persistent = 256

[State DI-11]
type = Null
triggerall = roundstate>1
triggerall = var(1740440064)>0
trigger1 = var(5262708)=1
trigger1 = 1||var(0):=1
trigger2 = var(5262707)=1
trigger2 = 1||var(0):=1
trigger3 = var(5262706)=1
trigger3 = 1||var(0):=1
trigger4 = var(5262705)=1
trigger4 = 1||var(0):=1
trigger5 = var(5262704)=1
trigger5 = 1||var(0):=1
trigger6 = var(5262703)=1
trigger6 = 1||var(0):=1
trigger7 = var(5262702)=1
trigger7 = 1||var(0):=1
trigger8 = var(5262701)=1
trigger8 = 1||var(0):=1
trigger9 = var(5262700)=1
trigger9 = 1||var(0):=1
trigger10 = var(5262699)=1
trigger10 = 1||var(0):=1
trigger11 = var(5262698)=1
trigger11 = 1||var(0):=1
trigger12 = var(5262697)=1
trigger12 = 1||var(0):=1
trigger13 = var(5262696)=1
trigger13 = 1||var(0):=1
trigger14 = var(5262695)=1
trigger14 = 1||var(0):=1
trigger15 = var(5262694)=1
trigger15 = 1||var(0):=1
trigger16 = var(5262693)=1
trigger16 = 1||var(0):=1
trigger17 = var(5262692)=1
trigger17 = 1||var(0):=1
trigger18 = var(5262691)=1
trigger18 = 1||var(0):=1
trigger19 = var(5262690)=1
trigger19 = 1||var(0):=1
trigger20 = var(5262689)=1
trigger20 = 1||var(0):=1
trigger21 = var(5262688)=1
trigger21 = 1||var(0):=1
trigger22 = var(5262687)=1
trigger22 = 1||var(0):=1
trigger23 = var(5262686)=1
trigger23 = 1||var(0):=1
trigger24 = var(5262685)=1
trigger24 = 1||var(0):=1
trigger25 = var(5262684)=1
trigger25 = 1||var(0):=1
trigger26 = var(5262683)=1
trigger26 = 1||var(0):=1
trigger27 = var(5262682)=1
trigger27 = 1||var(0):=1
trigger28 = var(5262681)=1
trigger28 = 1||var(0):=1
trigger29 = var(5262680)=1
trigger29 = 1||var(0):=1
trigger30 = var(5262677)=1
trigger30 = 1||var(0):=1
trigger31 = var(5262676)=1
trigger31 = 1||var(0):=1
trigger32 = var(5262675)=1
trigger32 = 1||var(0):=1
trigger33 = var(5262674)=1
trigger33 = 1||var(0):=1
trigger34 = var(5262673)=1
trigger34 = 1||var(0):=1
trigger35 = var(5262672)=1
trigger35 = 1||var(0):=1
trigger36 = var(5262671)=1
trigger36 = 1||var(0):=1
trigger37 = var(5262670)=1
trigger37 = 1||var(0):=1
trigger38 = var(5262669)=1
trigger38 = 1||var(0):=1
trigger39 = var(5262668)=1
trigger39 = 1||var(0):=1
trigger40 = var(5262667)=1
trigger40 = 1||var(0):=1
trigger41 = var(5262666)=1
trigger41 = 1||var(0):=1
trigger42 = var(5262665)=1
trigger42 = 1||var(0):=1
trigger43 = var(5262664)=1
trigger43 = 1||var(0):=1
trigger44 = var(5262663)=1
trigger44 = 1||var(0):=1
trigger45 = var(5262534)=1
trigger45 = 1||var(0):=1
trigger46 = var(5262529)=1
trigger46 = 1||var(0):=1
trigger47 = var(5262528)=1
trigger47 = 1||var(0):=1
trigger48 = var(5262527)=1
trigger48 = 1||var(0):=1
trigger49 = var(5262526)=1
trigger49 = 1||var(0):=1
trigger50 = var(5262525)=1
trigger50 = 1||var(0):=1
trigger51 = var(5262524)=1
trigger51 = 1||var(0):=1
trigger52 = var(5262523)=1
trigger52 = 1||var(0):=1
trigger53 = var(5262522)=1
trigger53 = 1||var(0):=1
trigger54 = var(5262521)=1
trigger54 = 1||var(0):=1
trigger55 = var(5262520)=1
trigger55 = 1||var(0):=1
trigger56 = var(5262519)=1
trigger56 = 1||var(0):=1
trigger57 = var(5262518)=1
trigger57 = 1||var(0):=1
trigger58 = var(5262517)=1
trigger58 = 1||var(0):=1
trigger59 = var(5262516)=1
trigger59 = 1||var(0):=1
trigger60 = var(5262515)=1
trigger60 = 1||var(0):=1
trigger61 = var(5262514)=1
trigger61 = 1||var(0):=1
trigger62 = var(5262513)=1
trigger62 = 1||var(0):=1
trigger63 = var(5262512)=1
trigger63 = 1||var(0):=1
trigger64 = var(5262511)=1
trigger64 = 1||var(0):=1
trigger65 = var(5262510)=1
trigger65 = 1||var(0):=1
trigger66 = var(5262509)=1
trigger66 = 1||var(0):=1
trigger67 = var(5262508)=1
trigger67 = 1||var(0):=1
trigger68 = var(5262507)=1
trigger68 = 1||var(0):=1
trigger69 = var(5262506)=1
trigger69 = 1||var(0):=1
trigger70 = var(5262505)=1
trigger70 = 1||var(0):=1
trigger71 = var(5262504)=1
trigger71 = 1||var(0):=1
trigger72 = var(5262503)=1
trigger72 = 1||var(0):=1
trigger73 = var(5262500)=1
trigger73 = 1||var(0):=1
trigger74 = var(5262499)=1
trigger74 = 1||var(0):=1
trigger75 = var(5262498)=1
trigger75 = 1||var(0):=1
trigger76 = var(5262468)=1
trigger76 = 1||var(0):=1
trigger77 = var(5262466)=1
trigger77 = 1||var(0):=1
trigger78 = var(5262464)=1
trigger78 = 1||var(0):=1
trigger79 = var(5262463)=1
trigger79 = 1||var(0):=1
trigger80 = var(5262462)=1
trigger80 = 1||var(0):=1
trigger81 = var(5262461)=1
trigger81 = 1||var(0):=1
trigger82 = var(5262460)=1
trigger82 = 1||var(0):=1
trigger83 = var(5262459)=1
trigger83 = 1||var(0):=1
trigger84 = var(5262458)=1
trigger84 = 1||var(0):=1
trigger85 = var(5262457)=1
trigger85 = 1||var(0):=1
trigger86 = var(5262456)=1
trigger86 = 1||var(0):=1
trigger87 = var(5262455)=1
trigger87 = 1||var(0):=1
trigger88 = var(5262454)=1
trigger88 = 1||var(0):=1
trigger89 = var(5262453)=1
trigger89 = 1||var(0):=1
trigger90 = var(5262452)=1
trigger90 = 1||var(0):=1
trigger91 = var(5262451)=1
trigger91 = 1||var(0):=1
trigger92 = var(5262450)=1
trigger92 = 1||var(0):=1
trigger93 = var(5262449)=1
trigger93 = 1||var(0):=1
trigger94 = var(5262448)=1
trigger94 = 1||var(0):=1
trigger95 = var(5262447)=1
trigger95 = 1||var(0):=1
trigger96 = var(5262446)=1
trigger96 = 1||var(0):=1
trigger97 = var(5262439)=1
trigger97 = 1||var(0):=1
trigger98 = var(5262434)=1
trigger98 = 1||var(0):=1
trigger99 = var(5262432)=1
trigger99 = 1||var(0):=1
trigger100 = var(5262427)=1
trigger100 = 1||var(0):=1
trigger101 = var(5262419)=1
trigger101 = 1||var(0):=1
trigger102 = var(5262413)=1
trigger102 = 1||var(0):=1
trigger103 = var(5262409)=1
trigger103 = 1||var(0):=1
trigger104 = var(5262408)=1
trigger104 = 1||var(0):=1
trigger105 = var(5262444)=1
trigger105 = 1||var(0):=1
trigger106 = var(5262445)=1
trigger106 = 1||var(0):=1
trigger107 = var(5262493)=1
trigger107 = 1||var(0):=1
trigger108 = var(5262492)=1
trigger108 = 1||var(0):=1
trigger109 = var(5262491)=1
trigger109 = 1||var(0):=1
ignorehitpause = 1
persistent = 256

[State DI-Kill]
type = Null
triggerall = (var(5257332)>1)&&(var(0)!=0)||enemynear,life<=0
trigger1 = 1||enemy(0),cond(0,0,var(-7):=0)
trigger1 = 1||enemy(1),cond(0,0,var(-7):=0)
trigger1 = 1||enemy(2),cond(0,0,var(-7):=0)
trigger1 = 1||enemy(3),cond(0,0,var(-7):=0)
trigger1 = 1||enemy(0),cond(0,0,ifelse(var(1740440064)=0,var(-826):=1,var(-858):=1))
trigger1 = 1||enemy(1),cond(0,0,ifelse(var(1740440064)=0,var(-826):=1,var(-858):=1))
trigger1 = 1||enemy(2),cond(0,0,ifelse(var(1740440064)=0,var(-826):=1,var(-858):=1))
trigger1 = 1||enemy(3),cond(0,0,ifelse(var(1740440064)=0,var(-826):=1,var(-858):=1))
trigger1 = 1||var(var(enemy(0),var(-154))+00):=0
trigger1 = 1||var(var(enemy(0),var(-154))+04):=0
trigger1 = 1||var(var(enemy(0),var(-154))+08):=0
trigger1 = 1||var(var(enemy(0),var(-154))+12):=0
trigger1 = 1||var(var(enemy(0),var(-154))+16):=0
trigger1 = 1||var(var(enemy(0),var(-154))+20):=0
trigger1 = 1||var(var(enemy(0),var(-154))+24):=0
trigger1 = 1||var(var(enemy(0),var(-154))+28):=0
trigger1 = 1||var(var(enemy(0),var(-154))+32):=0
trigger1 = 1||var(var(enemy(0),var(-154))+36):=0
trigger1 = 1||var(var(enemy(0),var(-154))+40):=0
trigger1 = 1||var(var(enemy(1),var(-154))+00):=0
trigger1 = 1||var(var(enemy(1),var(-154))+04):=0
trigger1 = 1||var(var(enemy(1),var(-154))+08):=0
trigger1 = 1||var(var(enemy(1),var(-154))+12):=0
trigger1 = 1||var(var(enemy(1),var(-154))+16):=0
trigger1 = 1||var(var(enemy(1),var(-154))+20):=0
trigger1 = 1||var(var(enemy(1),var(-154))+24):=0
trigger1 = 1||var(var(enemy(1),var(-154))+28):=0
trigger1 = 1||var(var(enemy(1),var(-154))+32):=0
trigger1 = 1||var(var(enemy(1),var(-154))+36):=0
trigger1 = 1||var(var(enemy(1),var(-154))+40):=0
trigger1 = 1||var(var(enemy(2),var(-154))+00):=0
trigger1 = 1||var(var(enemy(2),var(-154))+04):=0
trigger1 = 1||var(var(enemy(2),var(-154))+08):=0
trigger1 = 1||var(var(enemy(2),var(-154))+12):=0
trigger1 = 1||var(var(enemy(2),var(-154))+16):=0
trigger1 = 1||var(var(enemy(2),var(-154))+20):=0
trigger1 = 1||var(var(enemy(2),var(-154))+24):=0
trigger1 = 1||var(var(enemy(2),var(-154))+28):=0
trigger1 = 1||var(var(enemy(2),var(-154))+32):=0
trigger1 = 1||var(var(enemy(2),var(-154))+36):=0
trigger1 = 1||var(var(enemy(2),var(-154))+40):=0
trigger1 = 1||var(var(enemy(3),var(-154))+00):=0
trigger1 = 1||var(var(enemy(3),var(-154))+04):=0
trigger1 = 1||var(var(enemy(3),var(-154))+08):=0
trigger1 = 1||var(var(enemy(3),var(-154))+12):=0
trigger1 = 1||var(var(enemy(3),var(-154))+16):=0
trigger1 = 1||var(var(enemy(3),var(-154))+20):=0
trigger1 = 1||var(var(enemy(3),var(-154))+24):=0
trigger1 = 1||var(var(enemy(3),var(-154))+28):=0
trigger1 = 1||var(var(enemy(3),var(-154))+32):=0
trigger1 = 1||var(var(enemy(3),var(-154))+36):=0
trigger1 = 1||var(var(enemy(3),var(-154))+40):=0
ignorehitpause = 1
persistent = 256

[State DI-Sys]
type = Null
trigger1 = 1||var(-965):=4
trigger1 = 1||var(-806):=var(-807):=2147483647
trigger1 = 1||var(-854):=var(-855):=var(-856):=var(-857):=1000
trigger1 = 1||var(-147):=120
trigger1 = 1||var(-148):=120
trigger1 = 1||var(-858):=0
trigger1 = 1||var(-7):=-1
trigger1 = 1||var(-966):=-1
trigger1 = 1||var(-14):=0
ignorehitpause = 1
persistent = 256
[State DI-Sys]
type = Null
triggerall = var(1740440064)>0
trigger1 = gametime%100<50
trigger1 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+48):=1952539972
trigger1 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+52):=1886275944
trigger1 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+56):=757101685
trigger1 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+60):=1852785696
trigger1 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+64):=1881175079
trigger1 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+68):=1936942450
trigger1 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+72):=2037276960
trigger1 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+76):=2036689696
trigger1 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+80):=2228257
trigger1 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+84):=0
trigger1 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+88):=0
trigger1 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+92):=0
trigger2 = gametime%100>=50
trigger2 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+48):=1952539972
trigger2 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+52):=1886275944
trigger2 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+56):=29813
trigger2 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+60):=0
trigger2 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+64):=0
trigger2 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+68):=0
trigger2 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+72):=0
trigger2 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+76):=0
trigger2 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+80):=0
trigger2 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+84):=0
trigger2 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+88):=0
trigger2 = 1||var(var(var(5259496)+ifelse(teamside=1,74104,74108))+92):=0
ignorehitpause = 1
persistent = 256

[State DI-Win]
type = Null
triggerall = roundstate>=3&&win
trigger1 = 1||var(var(5259496)+64268):=1600006236
trigger1 = 1||var(var(5259496)+64272):=3090782
trigger1 = 1||var(var(5259496)+64276):=0
trigger1 = 1||var(var(5259496)+64280):=0
trigger1 = 1||var(var(5259496)+64284):=0
trigger1 = 1||var(var(5259496)+64288):=0
trigger1 = 1||var(var(5259496)+64292):=0
trigger1 = 1||var(var(5259496)+64296):=0
trigger1 = 1||var(var(5259496)+64440):=1600006236
trigger1 = 1||var(var(5259496)+64444):=3090782
trigger1 = 1||var(var(5259496)+64448):=0
trigger1 = 1||var(var(5259496)+64452):=0
trigger1 = 1||var(var(5259496)+64456):=0
trigger1 = 1||var(var(5259496)+64460):=0
trigger1 = 1||var(var(5259496)+64464):=0
trigger1 = 1||var(var(5259496)+64468):=0
trigger1 = 1||var(var(5259496)+ifelse(teamside=1,75564,75568)):=ifelse(gametime%60<30,666,999)
trigger1 = 1||var(var(5259496)+ifelse(teamside=1,75568,75564)):=0
ignorehitpause = 1
persistent = 256
[State DI-Win]
type = PlaySnd
triggerall = win
trigger1 = var(605)=50
value = S0,3
volumescale = 255
lowpriority = -1
ignorehitpause = 1
persistent = 256
[State DI-Win]
type = PlaySnd
triggerall = win
trigger1 = var(605)=50
value = S0,3
volumescale = 255
lowpriority = -1
ignorehitpause = 1
persistent = 256
[State DI-Win]
type = PlaySnd
triggerall = win
trigger1 = var(605)=50
value = S0,3
volumescale = 255
lowpriority = -1
ignorehitpause = 1
persistent = 256

[State DI-EAI?]
type = Null
trigger1 = (enemy(0),var(463)>0||enemy(1),var(463)>0||enemy(2),var(463)>0||enemy(3),var(463)>0)
trigger1 = 1||enemy(0),cond(0,0,var(-148):=170)
trigger1 = 1||enemy(1),cond(0,0,var(-148):=170)
trigger1 = 1||enemy(2),cond(0,0,var(-148):=170)
trigger1 = 1||enemy(3),cond(0,0,var(-148):=170)
trigger1 = 1||enemy(0),cond(0,0,var(-14):=0)
trigger1 = 1||enemy(1),cond(0,0,var(-14):=0)
trigger1 = 1||enemy(2),cond(0,0,var(-14):=0)
trigger1 = 1||enemy(3),cond(0,0,var(-14):=0)
ignorehitpause = 1
persistent = 256
[State DI-EAI]
type = Null
triggerall = roundstate=2
trigger1 = (enemy(0),var(463)>0||enemy(1),var(463)>0||enemy(2),var(463)>0||enemy(3),var(463)>0)
trigger1 = 1||enemy(0),cond(0,0,var(-857):=(enemy(0),life)-((var(var(5259496)+75616))*((enemy(0),lifemax)/1000)))
trigger1 = 1||enemy(1),cond(0,0,var(-857):=(enemy(1),life)-((var(var(5259496)+75616))*((enemy(1),lifemax)/1000)))
trigger1 = 1||enemy(2),cond(0,0,var(-857):=(enemy(2),life)-((var(var(5259496)+75616))*((enemy(2),lifemax)/1000)))
trigger1 = 1||enemy(3),cond(0,0,var(-857):=(enemy(3),life)-((var(var(5259496)+75616))*((enemy(3),lifemax)/1000)))
ignorehitpause = 1
persistent = 256

[State DI-Effect]
type = BGPalFX
trigger1= 1
time = 1
mul = 192,128+ceil(cos(gametime/16.0)*128),128+ceil(sin(gametime/16.0)*128)
color = 0
ignorehitpause = 1
persistent = 256

[State DI-Explod]
type = Explod
trigger1 = !numexplod(1)
anim = 1
ID = 1
pos = 0,0
postype = p1
bindtime = -1
removetime = -1
pausemovetime = -1
supermovetime = -1
scale = 0.9,0.9
sprpriority = 5
ontop = 0
ownpal = 1
ignorehitpause = 1
persistent = 256
[State DI-SprPriority]
type = SprPriority
trigger1 = 1
value = 10
ignorehitpause = 1
persistent = 256

[State DI-AS]
type = AssertSpecial
trigger1 = 1
flag = noautoturn
flag2 = nokoslow
flag3 = nomusic
ignorehitpause = 1
persistent = 256
[State DI-AS]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause = 1
persistent = 256

[State DI-BGM]
type = PlaySnd
triggerall = roundstate=0
trigger1 = var(604)=2
value = 0,ifelse(random%3=1,0,ifelse(random%3=2,1,2))
lowpriority = -1
loop = 1
volume = 255
ignorehitpause = 1
persistent = 256