
[Data]
life = 1000
power = -1
attack = 1
defence = 1
fall.defence_up = 1
liedown.time = 1
airjuggle = 1
sparkno = 1
guard.sparkno = 1
KO.echo = 1
volume = 255
IntPersistIndex = 59
FloatPersistIndex = 40
[Size]
xscale = 1
yscale = 1
ground.back = 1
ground.front = 1
air.back = 1
air.front = 1
height = 1
attack.dist = 1
proj.attack.dist = 1
proj.doscale = 1
head.pos = 1,1
mid.pos = 1,1
shadowoffset = 1
draw.offset = 1,1
[Velocity]
walk.fwd = -1
walk.back = -1
run.fwd = -1,-1
run.back = -1,-1
jump.neu = -1,-1
jump.back = -1
jump.fwd = -1
runjump.back = -1,-1
runjump.fwd = -1,-1
airjump.neu = -1,-1
airjump.back = -1
airjump.fwd = -1
[Movement]
airjump.num = -1
airjump.height = -1
yaccel = -1
stand.friction = -1
crouch.friction = -1