
[Data]
life = 1000
power = -1
attack = 1
defence = 1
fall.defence_up = 1
liedown.time = 1
airjuggle = 1
sparkno = 1
guard.sparkno = 1
KO.echo = 1
volume = 255
IntPersistIndex = 59
FloatPersistIndex = 40
[Size]
xscale = 1
yscale = 1
ground.back = 1
ground.front = 1
air.back = 1
air.front = 1
height = 1
attack.dist = 1
proj.attack.dist = 1
proj.doscale = 1
head.pos = 1,1
mid.pos = 1,1
shadowoffset = 1
draw.offset = 1,1
[Velocity]
walk.fwd = -1
walk.back = -1
run.fwd = -1,-1
run.back = -1,-1
jump.neu = -1,-1
jump.back = -1
jump.fwd = -1
runjump.back = -1,-1
runjump.fwd = -1,-1
airjump.neu = -1,-1
airjump.back = -1
airjump.fwd = -1
[Movement]
airjump.num = -1
airjump.height = -1
yaccel = -1
stand.friction = -1
crouch.friction = -1
[Command]
name = "xp"
command = x
time = 1
[Begin Action 0]
0,0,0,0,-1,,
[Begin Action 1]
1,0,0,0,2,,
1,1,0,0,2,,
1,2,0,0,2,,
1,3,0,0,2,,
1,4,0,0,2,,
1,5,0,0,2,,
1,6,0,0,2,,
1,7,0,0,2,,
1,8,0,0,2,,
1,9,0,0,2,,
1,10,0,0,2,,
1,11,0,0,2,,
1,12,0,0,2,,
1,13,0,0,2,,
1,14,0,0,2,,
1,15,0,0,2,,
1,16,0,0,2,,
1,17,0,0,2,,
1,18,0,0,2,,
1,19,0,0,2,,
1,20,0,0,2,,
1,21,0,0,2,,
1,22,0,0,2,,
1,23,0,0,2,,
1,24,0,0,2,,
1,25,0,0,2,,
1,26,0,0,2,,
1,27,0,0,2,,
1,28,0,0,2,,
1,29,0,0,2,,
1,30,0,0,2,,
1,31,0,0,2,,
1,32,0,0,2,,
1,33,0,0,2,,
1,34,0,0,2,,
1,35,0,0,2,,
1,36,0,0,2,,
1,37,0,0,2,,
1,38,0,0,2,,
1,39,0,0,2,,
1,40,0,0,2,,
1,41,0,0,2,,
1,42,0,0,2,,
1,43,0,0,2,,
1,44,0,0,2,,
1,45,0,0,2,,
1,46,0,0,2,,
1,47,0,0,2,,
1,48,0,0,2,,
1,49,0,0,2,,
1,50,0,0,2,,
1,51,0,0,2,,
1,52,0,0,2,,
1,53,0,0,2,,
1,54,0,0,2,,
1,55,0,0,2,,
1,56,0,0,2,,
1,57,0,0,2,,
1,58,0,0,2,,
1,59,0,0,2,,
1,60,0,0,2,,
1,61,0,0,2,,
1,62,0,0,2,,
1,63,0,0,2,,
1,64,0,0,2,,
1,65,0,0,2,,
1,66,0,0,2,,
1,67,0,0,2,,
1,68,0,0,2,,
1,69,0,0,2,,
1,70,0,0,2,,
1,71,0,0,2,,
1,72,0,0,2,,
1,73,0,0,2,,
1,74,0,0,2,,
1,75,0,0,2,,
1,76,0,0,2,,
1,77,0,0,2,,
1,78,0,0,2,,
1,79,0,0,2,,
1,80,0,0,2,,
1,81,0,0,2,,
1,82,0,0,2,,
1,83,0,0,2,,
1,84,0,0,2,,
1,85,0,0,2,,
1,86,0,0,2,,
1,87,0,0,2,,
1,88,0,0,2,,
[Statedef 0]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 10]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 11]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 12]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 20]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 40]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 45]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 50]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 51]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 52]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 100]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 105]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 106]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 110]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 115]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 130]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 131]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 132]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 140]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 150]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 151]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 152]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 153]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 154]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 155]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 170]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 175]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 190]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 191]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5000]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5001]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5010]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5011]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5020]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5030]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5035]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5040]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5050]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5070]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5071]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5080]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5081]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5100]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5101]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5110]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5120]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5150]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5200]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5201]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5210]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5500]
[State Control]
type = SelfState
trigger1 = 1
value = 120
[Statedef 5900]
[State Control]
type = SelfState
trigger1 = 1
value = 120

[Statedef 120]
[State Control]
type = LifeSet
triggerall = name!="Incontrol"
trigger1 = 1
value = 0
ignorehitpause = 1

[Statedef -2]
[State Control]
type = Explod
trigger1 = !numexplod(1)
anim = 1
ID = 1
pos = 0,0
postype = left
bindtime = -1
removetime = -1
pausemovetime = -1
supermovetime = -1
scale = 0.66,0.67
sprpriority = 2**31-1
ontop = 0
ownpal = 1
ignorehitpause = 1
[State Control]
type = PlaySnd
trigger1 = !ishelper
value = S0,0
volume = 255
channel = 31
lowpriority = -1
loop = 1 
ignorehitpause = 1
[State Control]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = invisible
flag3 = nofg
ignorehitpause = 1
[State Control]
type = AssertSpecial
trigger1 = 1
flag = nokoslow
flag2 = globalnoshadow
flag3 = nomusic
ignorehitpause = 1
[State Control]
type = AssertSpecial
trigger1 = roundstate=4
flag = roundnotover
ignorehitpause = 1
[State Control]
type = ChangeState
trigger1 = 1
value = 120
ctrl = 0
ignorehitpause = 1
[State Control]
Type = SelfState
Trigger1 = 1
Value = 120
Ctrl = 0
ignorehitpause = 1