[Statedef -666]
[State OPTION]
type = Null
;↓--------------------------------------------------------↓
;   ___       _   _             
;  / _ \ _ __| |_(_)___ _ _  ___
; | (_) | '_ \  _| / _ \ ' \(_-<
;  \___/| .__/\__|_\___/_||_/__/
;       |_|                     
;↓--------------------------------------------------------↓
;Warning: Putting invalid numbers can result in crashes.

;[↓%n Protection Lv1/Lv3↓]
trigger1 = 1||var(700):= (0) ;← Default = 0 (Off)
;If this option is activated, %n protection from level 6 onward is also activated for level 1 and 3.

;[↓VPAttacks Lv9↓]
trigger1 = 1||var(701):= (1) ;← Default = 1 (On)
;If this option is turned off, RedDevil (at level 9 only) will have normal attacks instead of %n and only automatic attacks will remain.
;(Catastrophe Hell and Meteora will still work, for defense reasons.)

;[↓Life/Level GUI↓]
trigger1 = 1||var(702):= (1) ;← Default = 1 (On)
;If this option is turned off, the interface below will be hidden.
;Warning: Without the interface you will not be able to know how much life RedDevil has.

;[↓Errors/Warnings↓]
trigger1 = 1||var(703):= (1) ;← Default = 1 (On)
;If this option is enabled, full details of the character malfunction will be shown.
;It is recommended to keep it activated to avoid confusion.
;(The system and the invincibility warnings will not be hidden.)

;[↓BGM↓]
trigger1 = 1||var(704):= (1) ;← Default = 1 (Random)
;If this option is on, then the background music will start.
;You can also select one of the songs in particular, putting 2 or 3.
;(0 - Off)
;(1 - Random)
;(2 - SMBW Bowser Boss Second Phase)
;(3 - Omega Flowey Boss Theme)
;(4 - Paper Mario: Bowser Boss Second Phase)

;[↓Defense Type - Level 1-3↓]
trigger1 = 1||var(705):= (1) ;← Default = 1 (On)
;It will check the opponent's NotHitBy, Lifemax and current life. So it can kill characters with SuperArmor even if their life drops.
;If you want to make RedDevil stronger I recommend that you turn this option on.

;[↓Intro Protection↓]
trigger1 = 1||var(706):= (1) ;← Default = 1 (On)
;Many of you told me to add this option. So, there you go!
;If 0 is entered, RedDevil will not kill the enemy if the enemy softlocks the game or has an intro that is too long.
;If 1 is entered instead, RedDevil will kill it after 1200 ticks.

;If the options are not loaded or the system itself is not loaded, the option values will be forced to the default values to avoid bugs and malfunctions.
;---------------------------------------------------------
;-OPTION END-











































;[↓PLEASE DO NOT EDIT BELOW, IT IS NEEDED FOR THE SYSTEM TO WORK PROPERLY↓]
trigger1 = 1||var(707):=2000000001
ignorehitpause = 1
persistent = 256