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After 3 years RedDevil is back with some new features.
Since many people liked this edit I thought it was necessary 
to do a remake and this time I tried to do it well compared to the old version.
The new version is much fairer since the old version only contained %f/DtCO attacks.
RedDevil this time has the following levels:
Lv1/1p - Normal
Lv3/3p - Normal + Invicibility frames + Stronger attacks
Lv6/6p - Invincible + Dangerous %n attacks (VirtualProtect)
Lv9/9p - %n + Automatic Attacks (Similar to ISA)
Lv11/11p - %f attacks
Lv12/12p - Instakill
Lv13/13p - Supernull
In this edit, RedDevil also has new attacks whose effects (written in parentheses) are activated only at level 6 onwards:
SuperFlame (Lifemax Tampering + Direct Death) = [↓ + → + ↓ + → + C]
SuperHammer (Forced Freeze Death) = [↓ + → + ↓ + → + B]
Lazer (Forced Damage + Forced Fall) = [↓ + → + ↓ + → + A]
[LV6+] Catastrophe Hell (%x Attack + Statedef -1 Obliteration + Forced Freeze) = [↓ + → + ↓ + → + Z]
[LV6+] Meteora (Direct Death + Forced Name Change) = [↓ + → + ↓ + → + Y]
[LV6+] Wheel Of Death (.cns Obliteration) = [↓ + → + ↓ + → + X]
The effects deactivate at level 11 onwards, as they will be replaced with %f/DtCO.
To activate level 13, you have to go to the .def file of RedDevil and then remove the semicolon before st7,
to deactivate it again instead, put the semicolon back.
RedDevil also has a new defense, in which it too is activated in level 6 onwards.
(%n Protection), level 1 and 3 do not have this protection.
It is also likely that levels such as 9 or 11 may be weaker than 6, but this depends on the opponent.
RedDevil can be defeated with characters using %f/DtCO attacks.
I recommend that you check the file "OPTION.txt" since there are some options that may affect gameplay 
or options that you may find useful.
Well, that's all I have to say, I hope you enjoy it.

Credits:

PE Header Modification | @YoaijitsuR
Explod Expansion by Choon | @Choon_2i
Some sprites by CPUGreenSister | @CPUGreenSister

- Nomi | 05/29/2023