
;## Data ############################################
[Data]
life              = 1
power             = -1
attack            = 0
defence           = 0
fall.defence_up   = 0
liedown.time      = 0
airjuggle         = 0
sparkno           = -1
guard.sparkno     = -1
KO.echo           = 0
volume            = 255
IntPersistIndex   = 59
FloatPersistIndex = 40

[Size]
xscale           = 1
yscale           = 1
ground.back      = 0
ground.front     = 0
air.back         = 0
air.front        = 0
height           = 0
attack.dist      = 0
proj.attack.dist = 0
proj.doscale     = 0
head.pos         = 0,0
mid.pos          = 0,0
shadowoffset     = 0
draw.offset      = 0,0

[Velocity]
walk.fwd     = 0
walk.back    = 0
run.fwd      = 0,0
run.back     = 0,0
jump.neu     = 0,0
jump.back    = 0
jump.fwd     = 0
runjump.back = 0,0
runjump.fwd  = 0,0
airjump.neu  = 0,0
airjump.back = 0
airjump.fwd  = 0

[Movement]
airjump.num     = 0
airjump.height  = 0
yaccel          = 0
stand.friction  = 0
crouch.friction = 0

[Command]
name    = ""
command = x
time    = 1

;[...]
[Begin Action 0]
0,0,0,0,7,H
0,1,0,0,7,H
0,2,0,0,7,H
0,3,0,0,7,H

;[Petal I]
[Begin Action 1]
Loopstart
1,0,0,0,2
1,1,0,0,2
1,2,0,0,2
1,3,0,0,2
1,4,0,0,2
1,5,0,0,2
1,6,0,0,2
1,7,0,0,2
1,8,0,0,2

;[Petal II]
[Begin Action 2]
Loopstart
1,9,0,0,2,V
1,10,0,0,2,V
1,11,0,0,2,V
1,12,0,0,2,V
1,13,0,0,2,V
1,14,0,0,2,V
1,15,0,0,2,V
1,16,0,0,2,V
1,17,0,0,2,V

;[Petal III]
[Begin Action 3]
Loopstart
1,18,0,0,2
1,19,0,0,2
1,20,0,0,2
1,21,0,0,2
1,22,0,0,2
1,23,0,0,2
1,24,0,0,2
1,25,0,0,2
1,26,0,0,2

;[Petal IV]
[Begin Action 4]
Loopstart
1,27,0,0,2
1,28,0,0,2
1,29,0,0,2
1,30,0,0,2
1,31,0,0,2
1,32,0,0,2
1,33,0,0,2
1,34,0,0,2
1,35,0,0,2

;[Transition]
[Begin Action 5]
3,0,0,0,2
3,1,0,0,2
3,2,0,0,2
3,3,0,0,2
3,4,0,0,2
3,5,0,0,2
3,6,0,0,2
3,7,0,0,2
3,8,0,0,2
3,9,0,0,2
3,10,0,0,2
3,11,0,0,2
3,12,0,0,4,,AS221D256
3,13,0,0,4,,AS221D256
3,14,0,0,4,,AS221D256
3,15,0,0,4,,AS221D256
3,16,0,0,4,,AS221D256
3,17,0,0,4,,AS221D256
3,18,0,0,4,,AS221D256
3,19,0,0,4,,AS221D256
3,20,0,0,4,,AS221D256
3,21,0,0,4,,AS221D256
3,22,0,0,4,,AS221D256
3,23,0,0,4,,AS221D256
3,24,0,0,6,,AS154D256

;[Empty]
[Begin Action 6]
-1,-1,0,0,-1
;2,0,0,0,1
;2,1,0,0,1
;2,2,0,0,1
;2,3,0,0,1
;2,4,0,0,1
;2,5,0,0,1
;2,6,0,0,1
;2,7,0,0,1
;2,8,0,0,1
;2,9,0,0,1
;2,10,0,0,1
;2,11,0,0,1
;2,12,0,0,1

;## States #################################################################
[Statedef 0]
type     = U
movetype = U
physics  = U
anim     = 0

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 10]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 11]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 12]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 20]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 40]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 45]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 50]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 51]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 52]
type     = U
movetype = U
physics  = S

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 100]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 101]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 105]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 106]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 130]
type     = U
movetype = U
physics  = U

[State meiuqeR]
type     = ChangeAnim
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
trigger1 = 1||var(-858):=1 && var(-5):=gametime
Value    = 5150
ignorehitpause = 1
[State meiuqeR]
type     = CtrlSet
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
value    = 0
ignorehitpause = 1
[State meiuqeR]
type     = PowerSet
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
Value    = -2147483648
ignorehitpause = 1
[State meiuqeR]
type     = RemoveExplod
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 0
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 1
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 2
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 3
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 4
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 5
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 6
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 7
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 8
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 9
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 10
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 11
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 12
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 13
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 14
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 15
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 16
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 17
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 18
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 19
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 20
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 21
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 22
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 23
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 24
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 25
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 26
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 27
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 28
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 29
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 30
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(5259496)+ifelse(teamside=1,74108,74104))=var(-967) || var(var(5259496)+ifelse(teamside=1,74116,74112))=var(-967))
channel  = 31
ignorehitpause = 1
[State meiuqeR]
type     = ClearClipboard
trigger1 = 1
ignorehitpause = 1

[Statedef 131]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 132]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 140]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 150]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 151]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 152]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 153]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 154]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 155]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 170]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 175]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 180]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 190]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5000]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5001]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5010]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5011]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5020]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5035]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5040]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5050]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5070]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5071]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5080]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5081]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5100]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5101]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5110]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5120]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5150]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5200]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5201]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5210]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5500]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5900]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = SelfState
trigger1   = -1
Value      = 120
Ctrl       = 1
ignorehitpause = 1

[Statedef 120]

[State meiuqeR]
type     = LifeSet
trigger1 = 1
value    = 1
ignorehitpause = 1
[State meiuqeR]
type     = AssertSpecial
trigger1 = 1
flag     = noautoturn
flag2    = nokoslow
flag3    = nomusic 
ignorehitpause = 1
[State meiuqeR]
type     = AssertSpecial
trigger1 = 1
flag     = globalnoshadow
ignorehitpause = 1

[Statedef -1]

[State meiuqeR]
type     = AssertSpecial
trigger1 = 1
flag     = noautoturn
flag2    = nokoslow
flag3    = nomusic 
ignorehitpause = 1
[State meiuqeR]
type     = AssertSpecial
trigger1 = 1
flag     = globalnoshadow
ignorehitpause = 1
[State meiuqeR]
type     = AssertSpecial
trigger1 = roundstate=4
trigger1 = var(60)<1000
flag     = roundnotover
ignorehitpause = 1
[State meiuqeR]
type       = Null
triggerall = (teammode=single) && (win && roundstate>3)
trigger1   = var(var(5259496)+75620)<=25
trigger1   = 1||var(var(5259496)+ifelse(teamside=1,46240,46928)):=9000
trigger2   = var(var(5259496)+75620)=[26,30]
trigger2   = 1||var(var(5259496)+ifelse(teamside=1,46240,46928)):=9001
trigger3   = var(var(5259496)+75620)>=31
trigger3   = 1||var(var(5259496)+ifelse(teamside=1,46240,46928)):=9002
ignorehitpause = 1
[State meiuqeR]
type       = Null
triggerall = (teammode=simul) && (win && roundstate>3)
trigger1   = var(var(5259496)+75620)<=25
trigger1   = 1||var(var(5259496)+ifelse(teamside=1,ifelse(var(-965)=1,49040,50416),ifelse(var(-965)=2,49728,51104))):=9000
trigger2   = var(var(5259496)+75620)=[26,30]
trigger2   = 1||var(var(5259496)+ifelse(teamside=1,ifelse(var(-965)=1,49040,50416),ifelse(var(-965)=2,49728,51104))):=9001
trigger3   = var(var(5259496)+75620)>=31
trigger3   = 1||var(var(5259496)+ifelse(teamside=1,ifelse(var(-965)=1,49040,50416),ifelse(var(-965)=2,49728,51104))):=9002
ignorehitpause = 1
[State Schwarz]
type       = Null
trigger1   = (teammode=single) && roundstate<4
trigger1   = 1||var(var(5259496)+ifelse(teamside=1,46240,46928)):=9000
trigger2   = (teammode=simul) && roundstate<4
trigger2   = 1||var(var(5259496)+ifelse(teamside=1,ifelse(var(-965)=1,49040,50416),ifelse(var(-965)=2,49728,51104))):=9000
ignorehitpause = 1
[State meiuqeR]
type     = PalFX
trigger1 = 1
time     = -1
mul      = 256,256,256
color    = 256
ignorehitpause = 1
[State meiuqeR]
type     = BGPalFX
trigger1 = 1
time     = -1
mul      = 256,256,256
color    = 256
ignorehitpause = 1
[State meiuqeR]
type     = AllPalFX
trigger1 = 1
time     = -1
mul      = 256,256,256
color    = 256
ignorehitpause = 1
[State meiuqeR]
Type       = SelfState
trigger1   = -1
Value      = 120
Ctrl       = 1
ignorehitpause = 1

[Statedef -2]

[State meiuqeR]
type          = Explod
triggerall    = roundstate=4 && win
trigger1      = !var(60)
anim          = 5
ID            = 2
pos           = 0,245
postype       = back
bindtime      = -1
removetime    = -2
pausemovetime = -1
supermovetime = -1
scale         = 1.1,1.1
sprpriority   = 2**31-1
ontop         = 2
ownpal        = 1
ignorehitpause = 1
[State meiuqeR]
type          = Explod
trigger1      = gametime%4=0
anim          = 1+random%4
ID            = 1
pos           = ifelse(random%2=1,-random%320,random%320),0
postype       = left
vel           = 0.2+(random%4)*0.1,.8
removetime    = -1
pausemovetime = -1
supermovetime = -1
scale         = .8,.8
sprpriority   = 2**31-1
ontop         = 2
ownpal        = 1
ignorehitpause = 1
[State meiuqeR]
type       = ChangeAnim
triggerall = roundstate=4 && win
trigger1   = var(60)=26
value      = 6
ignorehitpause = 1
[State meiuqeR]
type        = PlaySnd
trigger1    = !ishelper
value       = S0,0
volume      = 255
channel     = 31
lowpriority = -1
loop        = 1
freqmul     = 1||var(4942267):=1
ignorehitpause = 1
[State meiuqeR]
type        = PlaySnd
trigger1    = !ishelper
value       = S1,3
volume      = 255
channel     = 30
loop        = 1
lowpriority = -1
ignorehitpause = 1
[State meiuqeR]
type       = PlaySnd
triggerall = roundstate=4 && numexplod(2)
trigger1   = var(60)=23
value      = S1,0
volume     = 255
ignorehitpause = 1
[State meiuqeR]
type     = CtrlSet
trigger1 = 1
value    = 0
ignorehitpause = 1
[State meiuqeR]
type       = Null
trigger1   = numenemy>2||numpartner>1
trigger1   = 1||var(5259496):=0
ignorehitpause = 1
[State meiuqeR]
type       = Null
;################################################################################################################################################################
trigger1   = 1||var(var(5259496)+75564+(teamside-1)*4):=ifelse(roundstate>=3 && win,10,0) || var(var(5259496)+78044):=0
trigger1   = 1||var(var(5259496)+75612):=1 || var(var(5259496)+75608):=teamside || var(var(5259496)+75136):=4 || var(var(5259496)+78028):=0
;################################################################################################################################################################
trigger1   = 1||enemy(0),cond(0,0,var(var(-154)+4):=0) && enemy(0),cond(0,0,var(var(-154)+20):=0)
trigger1   = 1||enemy(0),cond(0,0,var(-5):=ifelse(var(var(var(var(var(5259496)+ifelse(teamside=1,74364,74360))+5428)+16)+8)=5040,gametime,0))
trigger1   = 1||enemy(0),cond(0,0,var(var(var(390)+16)+8):=5040) && enemy(0),cond(0,0,var(var(var(390)+16)+12):=10)
trigger1   = 1||enemy(0),cond(0,0,var(-7):=0) && enemy(0),cond(0,0,var(-857):=0)
trigger1   = 1||enemy(0),cond(0,0,var(-152):=var(-154))
trigger1   = 1||enemy(0),cond(0,0,var(-149):=ID)
trigger1   = 1||enemy(0),cond(0,0,var(-148):=130)
trigger1   = 1||enemy(0),cond(0,0,var(-11):=0)
;################################################################################################################################################################
trigger1   = 1||var(var(5259496)+64268):=1970365778 && var(var(5259496)+64272):=544040297  && var(var(5259496)+64276):=1936615767
trigger1   = 1||var(var(5259496)+64280):=1701135882 && var(var(5259496)+64284):=1752440940 && var(var(5259496)+64288):=1767972965
trigger1   = 1||var(var(5259496)+64292):=11890      && var(var(5259496)+64296):=0
trigger1   = 1||var(var(5259496)+64440):=1970365778 && var(var(5259496)+64444):=544040297  && var(var(5259496)+64448):=1936615767
trigger1   = 1||var(var(5259496)+64452):=1701135882 && var(var(5259496)+64456):=1752440940 && var(var(5259496)+64460):=1767972965
trigger1   = 1||var(var(5259496)+64464):=11890      && var(var(5259496)+64468):=0
;################################################################################################################################################################
trigger1   = 1||var(-858):=var(111):=var(112):=var(113):=var(114):=var(122):=var(141):=var(392):=var(-959):=0
trigger1   = 1||var(-857):=var(-857):=var(-856):=var(-12):=var(-7):=var(-5):=var(110):=var(-859):=1
trigger1   = 1||var(-829):=var(-828):=2147483647
ignorehitpause = 1
[State meiuqeR]
type     = Null
trigger1 = numenemy>1
trigger1 = 1||enemy(1),cond(0,0,var(var(-154)+4):=0) && enemy(1),cond(0,0,var(var(-154)+20):=0)
trigger1 = 1||enemy(1),cond(0,0,var(-5):=ifelse(var(var(var(var(var(5259496)+ifelse(teamside=1,74372,74368))+5428)+16)+8)=5040,gametime,0))
trigger1 = 1||enemy(1),cond(0,0,var(var(var(390)+16)+8):=5040) && enemy(1),cond(0,0,var(var(var(390)+16)+12):=10)
trigger1 = 1||enemy(1),cond(0,0,var(-7):=0) && enemy(1),cond(0,0,var(-857):=0)
trigger1 = 1||enemy(1),cond(0,0,var(-152):=var(-154))
trigger1 = 1||enemy(1),cond(0,0,var(-153):=ID)
trigger1 = 1||enemy(1),cond(0,0,var(-149):=ID)
trigger1 = 1||enemy(1),cond(0,0,var(-148):=130)
trigger1 = 1||enemy(1),cond(0,0,var(-11):=0)
ignorehitpause = 1
[State meiuqeR]
type = Null
triggerall = roundstate=4
trigger1  = 1||var(60):=var(60)+1
ignorehitpause = 1
[State meiuqeR]
type       = HitOverride 
trigger1   = -1
attr       = SCA,AA,AP,AT
stateno    = 120
slot       = 1
time       = 1
ignorehitpause = 1
[State meiuqeR]
Type       = SelfState
trigger1   = -1
Value      = 120
Ctrl       = 1
ignorehitpause = 1

[Statedef -3]

[State meiuqeR]
type       = HitOverride 
trigger1   = -1
attr       = SCA,AA,AP,AT
stateno    = 120
slot       = 1
time       = 1
ignorehitpause = 1
[State meiuqeR]
Type       = SelfState
trigger1   = -1
Value      = 120
Ctrl       = 1
ignorehitpause = 1