
;## Data ############################################
[Data]
life              = 1
power             = -1
attack            = 0
defence           = 0
fall.defence_up   = 0
liedown.time      = 0
airjuggle         = 0
sparkno           = -1
guard.sparkno     = -1
KO.echo           = 0
volume            = 255
IntPersistIndex   = 59
FloatPersistIndex = 40

[Size]
xscale           = 1
yscale           = 1
ground.back      = 0
ground.front     = 0
air.back         = 0
air.front        = 0
height           = 0
attack.dist      = 0
proj.attack.dist = 0
proj.doscale     = 0
head.pos         = 0,0
mid.pos          = 0,0
shadowoffset     = 0
draw.offset      = 0,0

[Velocity]
walk.fwd     = 0
walk.back    = 0
run.fwd      = 0,0
run.back     = 0,0
jump.neu     = 0,0
jump.back    = 0
jump.fwd     = 0
runjump.back = 0,0
runjump.fwd  = 0,0
airjump.neu  = 0,0
airjump.back = 0
airjump.fwd  = 0

[Movement]
airjump.num     = 0
airjump.height  = 0
yaccel          = 0
stand.friction  = 0
crouch.friction = 0

[Command]
name    = ""
command = x
time    = 1

;[...]
[Begin Action 0]
0,0,0,0,7,H
0,1,0,0,7,H
0,2,0,0,7,H
0,3,0,0,7,H

;[Petal I]
[Begin Action 1]
Loopstart
1,0,0,0,2
1,1,0,0,2
1,2,0,0,2
1,3,0,0,2
1,4,0,0,2
1,5,0,0,2
1,6,0,0,2
1,7,0,0,2
1,8,0,0,2

;[Petal II]
[Begin Action 2]
Loopstart
1,9,0,0,2,V
1,10,0,0,2,V
1,11,0,0,2,V
1,12,0,0,2,V
1,13,0,0,2,V
1,14,0,0,2,V
1,15,0,0,2,V
1,16,0,0,2,V
1,17,0,0,2,V

;[Petal III]
[Begin Action 3]
Loopstart
1,18,0,0,2
1,19,0,0,2
1,20,0,0,2
1,21,0,0,2
1,22,0,0,2
1,23,0,0,2
1,24,0,0,2
1,25,0,0,2
1,26,0,0,2

;[Petal IV]
[Begin Action 4]
Loopstart
1,27,0,0,2
1,28,0,0,2
1,29,0,0,2
1,30,0,0,2
1,31,0,0,2
1,32,0,0,2
1,33,0,0,2
1,34,0,0,2
1,35,0,0,2

;[Transition]
[Begin Action 5]
3,0,0,0,2
3,1,0,0,2
3,2,0,0,2
3,3,0,0,2
3,4,0,0,2
3,5,0,0,2
3,6,0,0,2
3,7,0,0,2
3,8,0,0,2
3,9,0,0,2
3,10,0,0,2
3,11,0,0,2
3,12,0,0,4,,AS221D256
3,13,0,0,4,,AS221D256
3,14,0,0,4,,AS221D256
3,15,0,0,4,,AS221D256
3,16,0,0,4,,AS221D256
3,17,0,0,4,,AS221D256
3,18,0,0,4,,AS221D256
3,19,0,0,4,,AS221D256
3,20,0,0,4,,AS221D256
3,21,0,0,4,,AS221D256
3,22,0,0,4,,AS221D256
3,23,0,0,4,,AS221D256
3,24,0,0,6,,AS154D256

;[Empty]
[Begin Action 6]
-1,-1,0,0,-1
;2,0,0,0,1
;2,1,0,0,1
;2,2,0,0,1
;2,3,0,0,1
;2,4,0,0,1
;2,5,0,0,1
;2,6,0,0,1
;2,7,0,0,1
;2,8,0,0,1
;2,9,0,0,1
;2,10,0,0,1
;2,11,0,0,1
;2,12,0,0,1

;## States #################################################################
[Statedef 0]
type     = U
movetype = U
physics  = U
anim     = 0

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 10]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 11]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 12]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 20]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 40]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 45]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 50]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 51]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 52]
type     = U
movetype = U
physics  = S

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 100]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 101]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 105]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 106]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 130]
type     = U
movetype = U
physics  = U

[State meiuqeR]
type     = ChangeAnim
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
trigger1 = 1||var(-825):=1 && var(-5):=gametime
Value    = 5150
ignorehitpause = 1
[State meiuqeR]
type     = CtrlSet
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
value    = 0
ignorehitpause = 1
[State meiuqeR]
type     = PowerSet
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
Value    = -2147483648
ignorehitpause = 1
[State meiuqeR]
type     = RemoveExplod
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 0
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 1
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 2
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 3
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 4
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 5
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 6
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 7
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 8
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 9
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 10
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 11
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 12
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 13
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 14
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 15
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 16
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 17
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 18
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 19
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 20
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 21
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 22
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 23
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 24
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 25
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 26
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 27
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 28
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 29
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 30
ignorehitpause = 1
[State meiuqeR]
type     = StopSnd
trigger1 = !(var(var(4938572)+ifelse(teamside=1,46680,46676))=var(-912) || var(var(4938572)+ifelse(teamside=1,46688,46684))=var(-912))
channel  = 31
ignorehitpause = 1
[State meiuqeR]
type     = ClearClipboard
trigger1 = 1
ignorehitpause = 1

[Statedef 131]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 132]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 140]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 150]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 151]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 152]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 153]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 154]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 155]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 170]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 175]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 180]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 190]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5000]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5001]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5010]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5011]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5020]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5035]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5040]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5050]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5070]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5071]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5080]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5081]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5100]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5101]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5110]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5120]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5150]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5200]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5201]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5210]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5500]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = Null
trigger1   = 0
ignorehitpause = 1

[Statedef 5900]
type     = U
movetype = U
physics  = U

[State meiuqeR]
Type       = SelfState
trigger1   = -1
Value      = 120
Ctrl       = 1
ignorehitpause = 1

[Statedef 120]

[State meiuqeR]
type     = LifeSet
trigger1 = 1
value    = 1
ignorehitpause = 1
[State meiuqeR]
type     = AssertSpecial
trigger1 = 1
flag     = noautoturn
flag2    = nokoslow
flag3    = nomusic 
ignorehitpause = 1
[State meiuqeR]
type     = AssertSpecial
trigger1 = 1
flag     = globalnoshadow
ignorehitpause = 1

[Statedef -1]

[State meiuqeR]
type     = AssertSpecial
trigger1 = 1
flag     = noautoturn
flag2    = nokoslow
flag3    = nomusic 
ignorehitpause = 1
[State meiuqeR]
type     = AssertSpecial
trigger1 = 1
flag     = globalnoshadow
ignorehitpause = 1
[State meiuqeR]
type     = AssertSpecial
trigger1 = roundstate=4
trigger1 = var(60)<1000
flag     = roundnotover
ignorehitpause = 1
[State meiuqeR]
type       = Null
triggerall = (teammode=single) && (win && roundstate>3)
trigger1   = var(var(4938572)+48188)<=25
trigger1   = 1||var(var(4938572)+ifelse(teamside=1,31008,31224)):=9000
trigger2   = var(var(4938572)+48188)=[26,30]
trigger2   = 1||var(var(4938572)+ifelse(teamside=1,31008,31224)):=9001
trigger3   = var(var(4938572)+48188)>=31
trigger3   = 1||var(var(4938572)+ifelse(teamside=1,31008,31224)):=9002
ignorehitpause = 1
[State meiuqeR]
type       = Null
triggerall = (teammode=simul) && (win && roundstate>3)
trigger1   = var(var(4938572)+48188)<=25
trigger1   = 1||var(var(4938572)+ifelse(teamside=1,ifelse(var(-910)=1,31920,32352),ifelse(var(-910)=2,32136,32312))):=9000
trigger2   = var(var(4938572)+48188)=[26,30]
trigger2   = 1||var(var(4938572)+ifelse(teamside=1,ifelse(var(-910)=1,31920,32352),ifelse(var(-910)=2,32136,32312))):=9001
trigger3   = var(var(4938572)+48188)>=31
trigger3   = 1||var(var(4938572)+ifelse(teamside=1,ifelse(var(-910)=1,31920,32352),ifelse(var(-910)=2,32136,32312))):=9002
ignorehitpause = 1
[State Schwarz]
type       = Null
trigger1   = (teammode=single) && roundstate<4
trigger1   = 1||var(var(4938572)+ifelse(teamside=1,31008,31224)):=9000
trigger2   = (teammode=simul) && roundstate<4
trigger2   = 1||var(var(4938572)+ifelse(teamside=1,ifelse(var(-910)=1,31920,32352),ifelse(var(-910)=2,32136,32312))):=9000
ignorehitpause = 1
[State meiuqeR]
type     = PalFX
trigger1 = 1
time     = -1
mul      = 256,256,256
color    = 256
ignorehitpause = 1
[State meiuqeR]
type     = BGPalFX
trigger1 = 1
time     = -1
mul      = 256,256,256
color    = 256
ignorehitpause = 1
[State meiuqeR]
type     = AllPalFX
trigger1 = 1
time     = -1
mul      = 256,256,256
color    = 256
ignorehitpause = 1
[State meiuqeR]
Type       = SelfState
trigger1   = -1
Value      = 120
Ctrl       = 1
ignorehitpause = 1

[Statedef -2]

[State meiuqeR]
type          = Explod
triggerall    = roundstate=4 && win
trigger1      = !var(60)
anim          = 5
ID            = 2
pos           = 0,245
postype       = back
bindtime      = -1
removetime    = -2
pausemovetime = -1
supermovetime = -1
scale         = 1.1,1.1
sprpriority   = 2**31-1
ontop         = 2
ownpal        = 1
ignorehitpause = 1
[State meiuqeR]
type          = Explod
trigger1      = gametime%4=0
anim          = 1+random%4
ID            = 1
pos           = ifelse(random%2=1,-random%320,random%320),0
postype       = left
vel           = .2+(random%4)*0.1,.8
removetime    = -1
pausemovetime = -1
supermovetime = -1
scale         = .8,.8
sprpriority   = 2**31-1
ontop         = 2
ownpal        = 1
ignorehitpause = 1
[State meiuqeR]
type       = ChangeAnim
triggerall = roundstate=4 && win
trigger1   = var(60)=26
value      = 6
ignorehitpause = 1
[State meiuqeR]
type        = PlaySnd
trigger1    = !ishelper
value       = S0,0
volume      = 255
channel     = 31
lowpriority = -1
loop        = 1
freqmul     = 1||var(4942267):=1
ignorehitpause = 1
[State meiuqeR]
type        = PlaySnd
trigger1    = !ishelper
value       = S1,3
volume      = 255
channel     = 30
loop        = 1
lowpriority = -1
ignorehitpause = 1
[State meiuqeR]
type       = PlaySnd
triggerall = roundstate=4 && numexplod(2)
trigger1   = var(60)=23
value      = S1,0
volume     = 255
ignorehitpause = 1
[State meiuqeR]
type     = CtrlSet
trigger1 = 1||var(-817):=var(-818):=63000
value    = 0
ignorehitpause = 1
[State meiuqeR]
type     = Null
trigger1 = !(roundstate>3&&matchover)
trigger1 = 1||var(4938092):=var(4938108):=var(4938112):=var(4938116):=var(4938120):=var(4938124):=var(4938568):=var(4938128):=var(4938132):=var(4938136):=var(4938140):=0
trigger1 = 1||var(4938144):=var(4938148):=var(4938152):=var(4938156):=var(4938160):=var(4938164):=var(4938168):=var(4938172):=var(4938176):=var(4938180):=var(4938184):=0
trigger1 = 1||var(4938188):=var(4938192):=var(4938196):=var(4938200):=var(4938204):=var(4938208):=var(4938212):=var(4938216):=var(4938220):=var(4938224):=var(4938228):=0
trigger1 = 1||var(4938232):=var(4938236):=var(4938240):=var(4938244):=var(4938248):=var(4938252):=var(4938256):=var(4938260):=var(4938264):=var(4938268):=var(4938272):=0
trigger1 = 1||var(4938276):=var(4938280):=var(4938284):=var(4938288):=var(4938292):=var(4938296):=var(4938300):=var(4938304):=var(4938308):=var(4938312):=var(4938316):=0
trigger1 = 1||var(4938320):=var(4938324):=var(4938328):=var(4938332):=var(4938336):=var(4938344):=var(4938348):=var(4938352):=var(4938356):=var(4938360):=var(4938364):=0
trigger1 = 1||var(4938368):=var(4938372):=var(4938376):=var(4938380):=var(4938384):=var(4938388):=var(4938392):=var(4938396):=var(4938400):=var(4938404):=var(4938408):=0
trigger1 = 1||var(4938412):=var(4938416):=var(4938420):=var(4938424):=var(4938428):=var(4938432):=var(4938436):=var(4938440):=var(4938444):=var(4938448):=var(4938452):=0
trigger1 = 1||var(4938456):=var(4938460):=var(4938464):=var(4938468):=var(4938472):=var(4938476):=var(4938480):=var(4938484):=var(4938488):=var(4938492):=var(4938496):=0
trigger1 = 1||var(4938500):=var(4938504):=var(4938508):=var(4938512):=var(4938516):=var(4938520):=var(4938524):=var(4938528):=var(4938532):=var(4938536):=var(4938540):=0
trigger1 = 1||var(4938544):=var(4938548):=var(4938552):=var(4938556):=var(4938560):=var(4938564):=0
ignorehitpause = 1
[State meiuqeR]
type     = Null
trigger1 = (roundstate>3&&matchover)||var(4942209)
trigger1 = 1||var(4938092):=2   && var(4938108):=30  && var(4938112):=48  && var(4938116):=46  && var(4938120):=32  && var(4938124):=18  && var(4938128):=33  && var(4938132):=34
trigger1 = 1||var(4938136):=35  && var(4938140):=23  && var(4938144):=36  && var(4938148):=37  && var(4938152):=38  && var(4938156):=50  && var(4938160):=49  && var(4938164):=24
trigger1 = 1||var(4938168):=25  && var(4938172):=16  && var(4938176):=19  && var(4938180):=31  && var(4938184):=20  && var(4938188):=22  && var(4938192):=47  && var(4938196):=17
trigger1 = 1||var(4938200):=45  && var(4938204):=21  && var(4938208):=44  && var(4938212):=11  && var(4938216):=2   && var(4938220):=3   && var(4938224):=4   && var(4938228):=5
trigger1 = 1||var(4938232):=6   && var(4938236):=7   && var(4938240):=8   && var(4938244):=9   && var(4938248):=10  && var(4938252):=82  && var(4938256):=79  && var(4938260):=80
trigger1 = 1||var(4938264):=81  && var(4938268):=75  && var(4938272):=76  && var(4938276):=77  && var(4938280):=71  && var(4938284):=72  && var(4938288):=73  && var(4938292):=59
trigger1 = 1||var(4938296):=60  && var(4938300):=61  && var(4938304):=62  && var(4938308):=63  && var(4938312):=64  && var(4938316):=65  && var(4938320):=66  && var(4938324):=67
trigger1 = 1||var(4938328):=68  && var(4938332):=87  && var(4938336):=88  && var(4938340):=1   && var(4938344):=41  && var(4938348):=12  && var(4938352):=13  && var(4938356):=14
trigger1 = 1||var(4938360):=15  && var(4938364):=26  && var(4938368):=27  && var(4938372):=28  && var(4938376):=39  && var(4938380):=40  && var(4938384):=43  && var(4938388):=0
trigger1 = 1||var(4938392):=51  && var(4938396):=52  && var(4938400):=53  && var(4938404):=57  && var(4938408):=210 && var(4938412):=211 && var(4938416):=199 && var(4938420):=207
trigger1 = 1||var(4938424):=201 && var(4938428):=209 && var(4938432):=203 && var(4938436):=205 && var(4938440):=200 && var(4938444):=208 && var(4938448):=181 && var(4938452):=55
trigger1 = 1||var(4938456):=74  && var(4938460):=78  && var(4938464):=83  && var(4938468):=156 && var(4938472):=0   && var(4938476):=222 && var(4938480):=0   && var(4938484):=0
trigger1 = 1||var(4938488):=0   && var(4938492):=0   && var(4938496):=0   && var(4938500):=0   && var(4938504):=0   && var(4938508):=0   && var(4938512):=0   && var(4938516):=42
trigger1 = 1||var(4938520):=54  && var(4938524):=29  && var(4938528):=157 && var(4938532):=56  && var(4938536):=184 && var(4938540):=0   && var(4938544):=0   && var(4938548):=0
trigger1 = 1||var(4938552):=70  && var(4938556):=69  && var(4938560):=58  && var(4938564):=0
ignorehitpause = 1
[State meiuqeR]
type       = Null
;################################################################################################################################################################
trigger1   = 1||var(var(4938572)+48136+(teamside-1)*4):=ifelse(roundstate>=3 && win,10,0)
trigger1   = 1||var(var(4938572)+48184):=1 || var(var(4938572)+48180):=teamside || var(4942267):=1 || var(var(4938572)+47444):=4
;################################################################################################################################################################
trigger1   = 1||var(var(var(var(var(4938572)+ifelse(teamside=1,46936,46932))+3048))+4):=var(var(var(var(var(4938572)+ifelse(teamside=1,46936,46932))+3048))+20):=0
trigger1   = 1||var(var(var(4938572)+ifelse(teamside=1,46936,46932))+3628):=ifelse(var(var(var(var(var(4938572)+ifelse(teamside=1,46936,46932))+5052)+16)+8)=5040,gametime,0)
trigger1   = 1||var(var(var(var(var(4938572)+ifelse(teamside=1,46936,46932))+5052)+16)+8):=5040 && var(var(var(var(var(4938572)+ifelse(teamside=1,46936,46932))+5052)+16)+12):=10
trigger1   = 1||var(var(var(4938572)+ifelse(teamside=1,46936,46932))+3620):=var(var(var(4938572)+ifelse(teamside=1,46936,46932))+352):=0
trigger1   = 1||var(var(var(4938572)+ifelse(teamside=1,46936,46932))+3052):=var(-150)
trigger1   = 1||var(var(var(4938572)+ifelse(teamside=1,46936,46932))+3056):=ID
trigger1   = 1||var(var(var(4938572)+ifelse(teamside=1,46936,46932))+3060):=130
trigger1   = 1||var(var(var(4938572)+ifelse(teamside=1,46936,46932))+3608):=0
;################################################################################################################################################################
trigger1   = 1||var(var(4938572)+39152):=1970365778 && var(var(4938572)+39156):=544040297  && var(var(4938572)+39160):=1936615767
trigger1   = 1||var(var(4938572)+39164):=1701135882 && var(var(4938572)+39168):=1752440940 && var(var(4938572)+39172):=1767972965
trigger1   = 1||var(var(4938572)+39176):=11890      && var(var(4938572)+39180):=0
trigger1   = 1||var(var(4938572)+39260):=1970365778 && var(var(4938572)+39264):=544040297  && var(var(4938572)+39268):=1936615767
trigger1   = 1||var(var(4938572)+39272):=1701135882 && var(var(4938572)+39276):=1752440940 && var(var(4938572)+39280):=1767972965
trigger1   = 1||var(var(4938572)+39284):=11890      && var(var(4938572)+39288):=0
;################################################################################################################################################################
trigger1   = 1||var(-825):=var(111):=var(112):=var(113):=var(114):=var(122):=var(141):=var(353):=var(-904):=0
trigger1   = 1||var(-824):=var(-823):=var(-822):=var(-12):=var(-7):=var(-5):=var(110):=var(-826):=1
trigger1   = 1||var(-793):=var(-792):=2147483647
ignorehitpause = 1
[State meiuqeR]
type     = Null
trigger1 = numenemy>1
trigger1 = 1||var(var(var(var(var(4938572)+ifelse(teamside=1,46944,46940))+3048))+4):=var(var(var(var(var(4938572)+ifelse(teamside=1,46944,46940))+3048))+20):=0
trigger1 = 1||var(var(var(4938572)+ifelse(teamside=1,46944,46940))+3628):=ifelse(var(var(var(var(var(4938572)+ifelse(teamside=1,46944,46940))+5052)+16)+8)=5040,gametime,0)
trigger1 = 1||var(var(var(var(var(4938572)+ifelse(teamside=1,46944,46940))+5052)+16)+8):=5040 && var(var(var(var(var(4938572)+ifelse(teamside=1,46944,46940))+5052)+16)+12):=10
trigger1 = 1||var(var(var(4938572)+ifelse(teamside=1,46944,46940))+3620):=var(var(var(4938572)+ifelse(teamside=1,46944,46940))+352):=0
trigger1 = 1||var(var(var(4938572)+ifelse(teamside=1,46944,46940))+3052):=var(-150)
trigger1 = 1||var(var(var(4938572)+ifelse(teamside=1,46944,46940))+3056):=ID
trigger1 = 1||var(var(var(4938572)+ifelse(teamside=1,46944,46940))+3060):=130
trigger1 = 1||var(var(var(4938572)+ifelse(teamside=1,46944,46940))+3608):=0
ignorehitpause = 1
[State meiuqeR]
type       = Null
triggerall = roundstate=4
trigger1   = 1||var(60):=var(60)+1
ignorehitpause = 1
[State meiuqeR]
type       = HitOverride 
trigger1   = -1
attr       = SCA,AA,AP,AT
stateno    = 120
slot       = 1
time       = 1
ignorehitpause = 1
[State meiuqeR]
Type       = SelfState
trigger1   = -1
Value      = 120
Ctrl       = 1
ignorehitpause = 1

[Statedef -3]

[State meiuqeR]
Type       = SelfState
trigger1   = -1
Value      = 120
Ctrl       = 1
ignorehitpause = 1