[Statedef -3]
type = null
;--------------------------------------------------------
;   ___       _   _             
;  / _ \ _ __| |_(_)___ _ _  ___
; | (_) | '_ \  _| / _ \ ' \(_-<
;  \___/| .__/\__|_\___/_||_/__/
;       |_|                     
;--------------------------------------------------------

;[Red Effect]
trigger1 = var(58):= (0) ; 0- OFF | 1 - ON
ignorehitpause = 1
persistent = 256
;Default: 0
;--------------------------------------------------------


















[State -3, 音を鳴らす]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52 
trigger2 = stateno = 106 
value = 40, 0

[State -3, 一時的強化モード終了]
type = varset
triggerall = var(33) = 2
triggerall = RoundNo >= 4
triggerall = time = 0
trigger1 = palno = 1
trigger2 = palno = 2
trigger3 = palno = 3
trigger4 = palno = 4
trigger5 = palno = 5
trigger6 = palno = 6
v = 33
value = 0

[State -3, 世紀末モード終了]
type = varset
triggerall = var(33) = 1
triggerall = RoundNo >= 3
triggerall = time = 0
trigger1 = palno = 1
trigger2 = palno = 2
trigger3 = palno = 3
trigger4 = palno = 4
trigger5 = palno = 5
trigger6 = palno = 6
v = 33
value = 0

[State -3, 空中ガード（上要素でもガード）]
type = ChangeState
value = 132
triggerall = !IsHelper
triggerall = command = "holdback"
triggerall = InGuardDist
triggerall = StateNo = 50 && StateNo != 132
triggerall = var(59) = 0
trigger1 = ctrl
