[Statedef -3]

[State BGM]
type = VarSet
trigger1 = !ishelper
var(16)= 1 	;0-OFF 1-ON (Default = 1)
[State Debug]
type = VarSet
trigger1 = !ishelper
var(2)= 0 	;0-OFF 1-ON (Default = 0)
[State Language]
type = VarSet
trigger1 = !ishelper
var(3)= 1 	;1=ENGLISH ;2=JAPANESE (Default = 1)
[State Alpha]
type = VarSet
trigger1 = !ishelper
var(4)= 1 	;0-OFF 1-ON (Default = 1)
[State Beta]
type = VarSet
trigger1 = !ishelper
var(5)= 1 	;0-OFF 1-ON (Default = 1)
[State Gamma]
type = VarSet
trigger1 = !ishelper
var(6)= 1 	;0-OFF 1-ON (Default = 1)
[State Delta]
type = VarSet
trigger1 = !ishelper
var(7)= 1 	;0-OFF 1-ON (Default = 1)
[State Epsilon]
type = VarSet
trigger1 = !ishelper
var(8)= 1 	;0-OFF 1-ON (Default = 1)
[State Zeta] 
type = VarSet
trigger1 = !ishelper
var(9)= 1 	;0-OFF 1-ON (Default = 1)
[State Eta]
type = VarSet
trigger1 = !ishelper
var(10)= 1 	;0-OFF 1-ON (Default = 1)
[State Theta]
type = VarSet
trigger1 = !ishelper
var(11)= 1 	;0-OFF 1-ON (Default = 1)
[State Iota]
type = VarSet
trigger1 = !ishelper
var(12)= 1 	;0-OFF 1-ON (Default = 1)
[State Kappa] 
type = VarSet
trigger1 = !ishelper
var(13)= 1 	;0-OFF 1-ON (Default = 1)
[State Voice]
type = VarSet
trigger1 = !ishelper
var(14)= 1 	;1-ORIGINAL 2-INFINITE SOULABYSS (Default = 1)
[State LayerStart]
type = VarSet
trigger1 = !ishelper
var(15)= 1 	;1-10  (Default = 1)


































































;---------------------------------------------------------------------------------------------
;				         DO NOT CHANGE
;---------------------------------------------------------------------------------------------

[State 001A] 
type = NotHitBy
trigger1 = var(42)
trigger1 = stateno != [120,159]
value = SCA
time = 1
 
[State 001A] 
type = LifeAdd
trigger1 = alive = 1
trigger1 = var(42)
trigger1 = Var(43)
time = 1
value = -Var(43)
 
[State 001A] 
type = LifeAdd
trigger1 = alive = 1
trigger1 = movetype = H
trigger1 = stateno != [120,159]
trigger1 = var(42) && !Var(43)
value = -floor(GetHitVar(damage) / GetHitVar(HitCount))
 
[State 001A]
type = SelfState
trigger1 = alive = 1
trigger1 = movetype = H
trigger1 = stateno != [120,159]
trigger1 = statetype != A
trigger1 = var(42)
value = 0
ctrl = 1
 
[State 001A]
type = SelfState
trigger1 = alive = 1
trigger1 = movetype = H
trigger1 = stateno != [120,159]
trigger1 = statetype = A
trigger1 = var(42)
value = 50
ctrl = 1
