

[Data]
life              = 7777
power             = -11000
attack            = 100
defence           = 120
fall.defence_up   = 100
liedown.time      = 60
airjuggle         = 15
sparkno           = 2
guard.sparkno     = 40
KO.echo           = 0
volume            = 0
IntPersistIndex   = 58
FloatPersistIndex = 40

[Size]
xscale           = 1
yscale           = 1
ground.back      = 15
ground.front     = 16
air.back         = 12
air.front        = 12
height           = 60
attack.dist      = 160
proj.attack.dist = 90
proj.doscale     = 0
head.pos         = 0,-65   
mid.pos          = 0,-40   
shadowoffset     = 0       
draw.offset      = 0,0    

[Velocity]
walk.fwd     = 3           
walk.back    = -3          
run.fwd      = 8.5,0       
run.back     = -7,-3.8   
jump.neu     = 0,-8.4      
jump.back    = -2.55       
jump.fwd     = 2.5         
runjump.back = -2.55,-8.1 
runjump.fwd  = 4,-8.1     
airjump.neu  = 0,-7       
airjump.back = -3          
airjump.fwd  = 3          

[Movement]
airjump.num     = 1    
airjump.height  = 10    
yaccel          = .3    
stand.friction  = .85      
crouch.friction = .82     

[Statedef 170]
type = S
ctrl = 0
anim = 170
velset = 0,0

[State 001A]
type = NotHitBy
trigger1 = 1 
value = SCA
time = 1

[Statedef 180]
type = S

[State 001A]
type = ChangeState
trigger1 = Time = 0
value = 181

[Statedef 181]
type = S
physics = N
ctrl = 0
anim = 950
velset = 0,0

[State 001A]
type = Explod
triggerall = var(3)=1&&var(14)=1
trigger1 = sysfvar(4)=110
anim = 12005
ID = 10
pos = 115,210
postype = left
bindtime = -1
removetime=120
supermovetime = 99999999
pausemovetime = 99999999
scale = 0.5,0.5
sprpriority = 999999999
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256

[State 001A]
type = Explod
triggerall = var(3)=2&&var(14)=1
trigger1 = sysfvar(4)=110
anim = 18005
ID = 20
pos = 117,210
postype = left
bindtime = -1
removetime=120
supermovetime = 99999999
pausemovetime = 99999999
scale = 0.5,0.5
sprpriority = 999999999
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256

[State 001A]
type = AssertSpecial
trigger1 = sysfvar(4)<300
flag = RoundNotOver
ignorehitpause = 1
persistent = 256

[State 001A]
type = ChangeState
trigger1 = AnimTime = 0
value = 0

[Statedef 191]
type = S
ctrl = 0
velset = 0,0

[State 001A]
type = VarSet
trigger1 = enemy,name=""&&enemy,authorname="Rin"
var(56) = 1
ignorehitpause = 1
persistent = 256

[State 001A]
type = ChangeState
triggerall = var(56)=0
trigger1 = (NumEnemy)
value = 192

[State 001A]
type = ChangeState
triggerall = var(56)=1
trigger1 = (numenemy)
value = 193

[Statedef 192]
type = S
ctrl = 0
velset = 0,0

[State 001A]
type = Explod
trigger1 = sysfvar(1)=100
anim = 12001
ID = 2
pos = 0,-50
postype = P1
bindtime = 1
supermovetime = 99999999
pausemovetime = 99999999
scale = 0.6,0.6
sprpriority = 99999
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256

[State 001A]
type = Explod
triggerall = var(14)=1
trigger1 = sysfvar(1)=100
anim = 12000
ID = 3
pos = 0,-50
postype = P1  
bindtime = 1
removetime=666
supermovetime = 99999999
pausemovetime = 99999999
scale = 1.2,1.2
sprpriority = 99998
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256

[State 001A]
type = Explod
triggerall = var(14)=2
trigger1 = sysfvar(1)=100
anim = 12000
ID = 3
pos = 0,-50
postype = P1  
bindtime = 1
removetime=340
supermovetime = 99999999
pausemovetime = 99999999
scale = 1.2,1.2
sprpriority = 99998
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256

[State 001A]
type = Explod
triggerall = var(14)=1
trigger1 = sysfvar(1)=666
anim = 12002
ID = 4
pos = 0,-50
postype = P1  
bindtime = 1
removetime= 20
supermovetime = 99999999
pausemovetime = 99999999
scale = 1.5,1.5
sprpriority = 99999
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256

[State 001A]
type = Explod
triggerall = var(14)=1
trigger1 = sysfvar(1)=667
anim = 12003
ID = 5
pos = 0,0
postype = left
bindtime = -1
removetime= 162
supermovetime = 99999999
pausemovetime = 99999999
scale = 1,1
sprpriority = 99999999
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256

[State 001A]
type = Explod
triggerall = var(14)=2
trigger1 = sysfvar(1)=366
anim = 12002
ID = 4
pos = 0,-50
postype = P1  
bindtime = 1
removetime= 20
supermovetime = 99999999
pausemovetime = 99999999
scale = 1.5,1.5
sprpriority = 99999
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256

[State 001A]
type = Explod
triggerall = var(14)=2
trigger1 = sysfvar(1)=366
anim = 12003
ID = 5
pos = 0,0
postype = left
bindtime = -1
removetime= 162
supermovetime = 99999999
pausemovetime = 99999999
scale = 1,1
sprpriority = 99999999
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256


[State 001A]
type = Explod
triggerall = var(3)=1&&var(14)=1
trigger1 = sysfvar(1)=159
anim = 12004
ID = 6
pos = 31,210
postype = left
bindtime = -1
removetime=494
supermovetime = 99999999
pausemovetime = 99999999
scale = 0.5,0.5
sprpriority = 999999999
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256

[State 001A]
type = Explod
triggerall = var(3)=2&&var(14)=1
trigger1 = sysfvar(1)=159
anim = 18004
ID = 7
pos = 20,210
postype = left
bindtime = -1
removetime=494
supermovetime = 99999999
pausemovetime = 99999999
scale = 0.55,0.55
sprpriority = 999999999
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256


[State 001A]
type = PlaySnd
trigger1 = sysfvar(1)=100
value = S9,0
volume = 999
channel = 31
freqmul = 0.6
ignorehitpause = 1
persistent = 256

[State 001A]
type = PlaySnd
triggerall = var(14)=1
trigger1 = sysfvar(1)=160
value = S9,1
volume = 999
channel = 30
freqmul = 1.0
ignorehitpause = 1
persistent = 256

[State 001A]
type = PlaySnd
triggerall = var(14)=2
trigger1 = sysfvar(1)=160
value = S10,1
volume = 999
channel = 30
freqmul = 1.0
ignorehitpause = 1
persistent = 256

[State 001A]
type = PlaySnd
triggerall = var(14)=1
trigger1 = sysfvar(1)=667
value = S9,3
volume = 999
channel = 30
freqmul = 1.0
ignorehitpause = 1
persistent = 256

[State 001A]
type = PlaySnd
triggerall = var(14)=2
trigger1 = sysfvar(1)=366
value = S9,3
volume = 999
channel = 30
freqmul = 1.0
ignorehitpause = 1
persistent = 256

[State 001A]
type = EnvShake
trigger1 = !ishelper
time = -1
freq = 0
ampl = 0
phase = 0
ignorehitpause = 1
persistent = 256

[State 001A]
type = varset
trigger1 = time = 0
var(55) = 256

[State 001A]
type = varadd
triggerall = var(55)!=0
trigger1 = gametime%2
var(55) = -2

[State 001A]
type = bgpalfx
trigger1 = !ishelper
time = 1
add = 0,0,0
color = var(55)

[State 001A]
type = AssertSpecial
triggerall = var(14)=1
trigger1 = time<860
flag = Intro
ignorehitpause = 1
persistent = 256

[State 001A]
type = AssertSpecial
triggerall = var(14)=2
trigger1 = time<480
flag = Intro
ignorehitpause = 1
persistent = 256

[State 001A]
type = AssertSpecial
trigger1 = sysfvar(1)<825
flag = invisible
ignorehitpause = 1
persistent = 256

[State 001A]
type = ChangeState
triggerall = var(14)=1
trigger1 = time>800
value = 0

[State 001A]
type = ChangeState
triggerall = var(14)=2
trigger1 = time>480
value = 0

[Statedef 193]
type = S
ctrl = 0
velset = 0,0
anim = 120061

[State 001A]
type = PosSet
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1
persistent = 256

[State 001A]
type = Explod
trigger1 = sysfvar(1)=67
anim = 120062
ID = 65
pos = 0,0
postype = left
bindtime = -1
removetime=30
supermovetime = 99999999
pausemovetime = 99999999
scale = 1,1
sprpriority = 0
ontop = 0
ownpal = 1
ignorehitpause = 1
persistent = 256

[State 001A]
type = PlaySnd
trigger1 = sysfvar(1)=67
value = S9999,9999
volume = 999
channel = 21
ignorehitpause = 1
persistent = 256

[State 001A]
type = PlaySnd
trigger1 = sysfvar(1)=160
value = S9,5
volume = 999
channel = 22
ignorehitpause = 1
persistent = 256

[State 001A]
type = Explod
triggerall = var(3)=1&&var(14)=1
trigger1 = sysfvar(1)=159
anim = 12006
ID = 66
pos = 100,210
postype = left
bindtime = -1
removetime=145
supermovetime = 99999999
pausemovetime = 99999999
scale = 0.5,0.5
sprpriority = 999999999
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256

[State 001A]
type = Explod
triggerall = var(3)=2&&var(14)=1
trigger1 = sysfvar(1)=202
anim = 18006
ID = 67
pos = 120,210
postype = left
bindtime = -1
removetime=133
supermovetime = 99999999
pausemovetime = 99999999
scale = 0.5,0.5
sprpriority = 999999999
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256

[State 001A] 
type = Explod
triggerall = var(3)=1
trigger1 = sysfvar(1)=300
anim = 16009
ID = 16009
pos = 125,35
postype = left
bindtime = -1
removetime = -1
supermovetime = 9999999999
pausemovetime = 9999999999
scale = 0.4,0.4
sprpriority = 99999999999999
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256

[State 001A] 
type = Explod
triggerall = var(3)=2
trigger1 = sysfvar(1)=300
anim = 17009
ID = 17009
pos = 140,35
postype = left
bindtime = -1
removetime = -1
supermovetime = 9999999999
pausemovetime = 9999999999
scale = 0.6,0.6
sprpriority = 99999999999999
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256

[State 001A] 
type = Explod
trigger1 = sysfvar(1)=300
anim = 13020
ID = 13020
pos = 140,85
postype = left
bindtime = -1
removetime = -1
supermovetime = 9999999999
pausemovetime = 9999999999
scale = 0.4,0.4
sprpriority = 99999999999999
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256

[State 001A]
type = PlaySnd
trigger1 = sysfvar(1)=300&&numexplod(16009)=1||sysfvar(1)=300&&numexplod(17009)=1
value = S9,0
volume = 999
lowpriority= -1
freqmul = 0.4
channel = 31
ignorehitpause = 1

[State 001A]
type = AssertSpecial
trigger1 = !ishelper
flag = Intro
ignorehitpause = 1
persistent = 256

[Statedef 9999]

[State 001A]
type = AssertSpecial
trigger1 = (Time >= 0)
flag = Noshadow
Ignorehitpause = 1

[State 001A] 
type = DestroySelf
trigger1 = (Time >= 0)
IgnoreHitPause = 1
Persistent = 1