;## Data ############################################
[Data]
life              = 1
power             = -1
attack            = 0
defence           = 0
fall.defence_up   = 0
liedown.time      = 0
airjuggle         = 0
sparkno           = -1
guard.sparkno     = -1
KO.echo           = 0
volume            = 255
IntPersistIndex   = 59
FloatPersistIndex = 40

[Size]
xscale           = 0
yscale           = 0
ground.back      = 0
ground.front     = 0
air.back         = 0
air.front        = 0
height           = 0
attack.dist      = 0
proj.attack.dist = 0
proj.doscale     = 0
head.pos         = 0,0
mid.pos          = 0,0
shadowoffset     = 0
draw.offset      = 0,0

[Velocity]
walk.fwd     = 0
walk.back    = 0
run.fwd      = 0,0
run.back     = 0,0
jump.neu     = 0,0
jump.back    = 0
jump.fwd     = 0
runjump.back = 0,0
runjump.fwd  = 0,0
airjump.neu  = 0,0
airjump.back = 0
airjump.fwd  = 0

[Movement]
airjump.num     = 0
airjump.height  = 0
yaccel          = 0
stand.friction  = 0
crouch.friction = 0

[Command]
name    = "IDIOT"
command = x
time    = 1

[Begin Action -7]
-1,-1,0,0,-1,,
[Begin Action 1]
1,0,0,0,30,,
1,1,0,0,30,,

;## States #################################################################
[Statedef 0]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 10]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 11]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 12]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 20]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 40]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 45]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 50]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 51]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 52]
type     = U
movetype = U
physics  = S

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 100]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 101]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 105]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 106]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 120]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 130]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 131]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 132]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 140]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 150]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 151]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 152]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 153]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 154]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 155]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 170]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 175]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 180]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 190]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5000]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5001]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5010]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5011]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5020]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5035]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5040]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5050]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5070]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5071]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5080]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5081]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5100]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5101]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5110]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5120]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5150]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5200]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5201]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5210]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5500]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef 5900]
type     = U
movetype = U
physics  = U

[State Idiot]
type     = AssertSpecial
trigger1 = 1
flag     = intro
flag2    = nobardisplay
flag3    = roundnotover
ignorehitpause = 1
[State Idiot]
type     = AssertSpecial
trigger1 = 1
flag     = nofg
flag2    = nomusic
flag3    = nobg
ignorehitpause = 1

[Statedef -1]

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1

[Statedef -2]

[State Idiot]
type          = Explod
triggerall    = teamside=1
trigger1      = !numexplod(1)
anim          = 1
ID            = 1
pos           = 0,0
postype       = left
bindtime      = -1
removetime    = -1
pausemovetime = -1
supermovetime = -1
scale         = 1,1
sprpriority   = 0
ontop         = 2
ownpal        = 1
ignorehitpause = 1
[State Idiot]
type        = PlaySnd
triggerall  = teamside=1
trigger1    = !ishelper
value       = S0,0
volume      = 255
channel     = 31
lowpriority = -1
loop        = 1 
ignorehitpause = 1
[State Idiot]
type = Null
trigger1 = 1||var(var(4938572)+46076):=!gametime || var(var(var(4938572)+ifelse(teamside=1,46936,46932))+344):=0 || var(var(var(4938572)+ifelse(teamside=1,46944,46940))+344):=0
trigger1 = 1||var(4938056):=var(4938060):=var(4938076):=var(4938084):=var(4938092):=var(4938108):=var(4938112):=var(4938116):=var(4938120):=var(4938124):=var(4938568):=0
trigger1 = 1||var(4938128):=var(4938132):=var(4938136):=var(4938140):=var(4938144):=var(4938148):=var(4938152):=var(4938156):=var(4938160):=var(4938164):=var(4938168):=0
trigger1 = 1||var(4938172):=var(4938176):=var(4938180):=var(4938184):=var(4938188):=var(4938192):=var(4938196):=var(4938200):=var(4938204):=var(4938208):=var(4938212):=0
trigger1 = 1||var(4938216):=var(4938220):=var(4938224):=var(4938228):=var(4938232):=var(4938236):=var(4938240):=var(4938244):=var(4938248):=var(4938252):=var(4938256):=0
trigger1 = 1||var(4938260):=var(4938264):=var(4938268):=var(4938272):=var(4938276):=var(4938280):=var(4938284):=var(4938288):=var(4938292):=var(4938296):=var(4938300):=0
trigger1 = 1||var(4938304):=var(4938308):=var(4938312):=var(4938316):=var(4938320):=var(4938324):=var(4938328):=var(4938332):=var(4938336):=var(4938340):=var(4938344):=0
trigger1 = 1||var(4938348):=var(4938352):=var(4938356):=var(4938360):=var(4938364):=var(4938368):=var(4938372):=var(4938376):=var(4938380):=var(4938384):=var(4938388):=0
trigger1 = 1||var(4938392):=var(4938396):=var(4938400):=var(4938404):=var(4938408):=var(4938412):=var(4938416):=var(4938420):=var(4938424):=var(4938428):=var(4938432):=0
trigger1 = 1||var(4938436):=var(4938440):=var(4938444):=var(4938448):=var(4938452):=var(4938456):=var(4938460):=var(4938464):=var(4938468):=var(4938472):=var(4938476):=0
trigger1 = 1||var(4938480):=var(4938484):=var(4938488):=var(4938492):=var(4938496):=var(4938500):=var(4938504):=var(4938508):=var(4938512):=var(4938516):=var(4938520):=0
trigger1 = 1||var(4938524):=var(4938528):=var(4938532):=var(4938536):=var(4938540):=var(4938544):=var(4938548):=var(4938552):=var(4938556):=var(4938560):=var(4938564):=0
ignorehitpause = 1

[Statedef -3]

[State Idiot]
type     = Null
trigger1 = 0
ignorehitpause = 1