[state RevDef]
type = ReversalDef
triggerall = root,life = 0&&gametime%50>20
trigger1=ishelper(42702)
reversal.attr = SCA,AA,AT,AP
pausetime = 0,0
sparkno = -1
hitsound = -1
p2StateNo = -1
p2getp1state=1
IgnoreHitPause = 1

[state RevDef]
type = ReversalDef
triggerall=helper(485000),var(48)>=130&&helper(485000),var(48)%200<61
triggerall = root,life = 0
TriggerAll=!root,Sysfvar(3)
trigger1=ishelper(1)&&roundstate=2
reversal.attr = SCA,AA,AT,AP
sparkno = -1
hitsound = -1
p2stateno = -1
p2getp1state=1
IgnoreHitPause = 1

[State ]
type = Reversaldef
triggerall=helper(485000),var(48)>=330
TriggerAll=!root,Sysfvar(3)&&helper(485000),var(48)%100<50
trigger1=ishelper(1)&&roundstate=2
reversal.attr = SCA, AA, AT, AP;S𓖐gł
pausetime = 0,10
priority = 7
p2stateno=abs(helper(485010),var(23))
p2getp1state=1
sparkno = -1
hitsound = -1
ignorehitpause = 1

[State Counter]
type = Reversaldef
triggerall = root,life = 0
triggerall=helper(485000),var(48)>=400&&helper(485000),var(48)%100>50
TriggerAll=!root,Sysfvar(3)
trigger1=ishelper(1)&&roundstate=2
reversal.attr = SCA, AA, AT, AP;S𓖐gł
pausetime = 0,10
priority = 7
p2stateno=abs(helper(485010),var(24))
p2getp1state=0
sparkno = -1
hitsound = -1
ignorehitpause = 1