[state 548000]
type = Projectile
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate<2&&Abs(PlayerID(floor(enemy,sysfvar(0))),var(23+5*(random%2)))>0
trigger1 = 1
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
trigger1 = !root,numprojid(54654256)|| root,StateNo=40 || random<100
projid = 54654256
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = Abs(PlayerID(floor(enemy,sysfvar(0))),var(23+5*(random%2)))
projremovetime = 20;IfElse(sysvar(1)=Anim,20,30)
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate<2
trigger1 = 1
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
trigger1 = !root,numprojid(54654250)|| root,StateNo=40 || random<100
projid = 54654250
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(root,gethitvar(damage) , 150, 110+5*random%2)
projremovetime = 30
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate=2
trigger1 = 1
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
trigger1 = !root,numprojid(54682811)|| root,StateNo=40 || random<100
projid = 54682811
projanim = root,anim;IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(root,gethitvar(damage) , 786231414, 110+5*random%2)
projremovetime = 30
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate=2
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
trigger1 = 1
trigger1 = !root,numprojid(54682822)|| root,StateNo=40 || random<100
projid = 54682822
projanim = root,anim;IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(root,gethitvar(fall.damage) , 5110, 110+5*random%2)
projremovetime = 30
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate<2
trigger1 = 1
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
trigger1 = !root,numprojid(54654245)|| root,StateNo=40 || random<100
projid = 54654245
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(root,gethitvar(damage) , 786231414, 110+5*random%2)
projremovetime = 30
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1



[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate<2
trigger1 = 1
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
trigger1 = !root,numprojid(9382832)|| root,StateNo=40 || random<100
projid = 9382832
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(gametime%6 , 786231414, 110+5*random%2)
projremovetime = 30
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422
trigger1 = gametime%70<30
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
trigger1 = !root,numprojid(8372823)|| root,StateNo=40 || random<100
projid = 8372823
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 0;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(gametime%10 , 730, 110+5*random%2)
projremovetime = 30
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1


[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate<2
trigger1 = 1
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
trigger1 = !root,numprojid(93728332)|| root,StateNo=40 || random<100
projid = 93728332
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(root,gethitvar(damage) , 5150, 110+5*random%2)
projremovetime = 30
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate<2
trigger1 = 1
trigger1 = !root,numprojid(54654248)|| root,StateNo=40 || random<100
projid = 54654248
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = var(1)
projremovetime = 20;IfElse((var(1)=PlayerID(enemy(P4Name="RS"&&enemy(NumEnemy>1),Authorname="REI MD J"),var(8)),var(29)),root,HitPauseTime-1,30)
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1


[state 548000]
type = Projectile
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate<=2&&Abs(PlayerID(floor(enemy,sysfvar(0))),var(22+5*(root,ID=[58,59])))!=0
trigger1 = 1
trigger1 = !root,numprojid(1837224)|| root,StateNo=40 || random<100
projid = 1837224
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = Abs(PlayerID(floor(enemy,sysfvar(0))),var(22+5*(root,ID=[58,59])))
projremovetime = 20;IfElse(sysvar(1)=Anim,20,30)
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1


[state 548000]
type = Projectile
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate<2
trigger1 = 1
trigger1 = !root,numprojid(54654250)|| root,StateNo=40 || Random<600
projid = 54654250
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(root,gethitvar(damage) , 150, 110+5*random%2)
projremovetime = 30
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate<2
trigger1 = 1
trigger1 = !root,numprojid(11837123)|| root,StateNo=40 || Random<600
projid = 11837123
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(root,gethitvar(damage) , 5030, 110+5*random%2)
projremovetime = 30
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate<2
trigger1 = 1
trigger1=!root,numprojid(54659271)||root,StateNo=40 || random<100
projid = 54659271
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(gametime%8 , 16000, 110+5*random%2)
projremovetime = 30
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate<2
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
trigger1 = 1
trigger1 = !root,numprojid(8173799)|| root,StateNo=40 || random<100
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projid=8173799
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(root,gethitvar(fall.damage) , 5100, 110+5*random%2)
projremovetime =IfElse(sysvar(1)=Anim,20,30);IfElse((var(1)=PlayerID(enemy(P4Name="RS"&&enemy(NumEnemy>1),Authorname="REI MD J"),var(8)),var(29)),root,HitPauseTime-1,30)
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
trigger1 = 1
trigger1 = !root,numprojid(54654250)|| root,StateNo=40 || random<100
projid = 54654250
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(root,gethitvar(damage) ,Abs(PlayerID(floor(enemy,sysfvar(0))),var(23+5*(random%2))), 110+5*random%2)
projremovetime = IfElse(sysvar(1)=Anim,20,30)
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
trigger1 = 1
trigger1 = !root,numprojid(54654250)|| root,StateNo=40 || random<100
projid = 54654250
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(!root,gethitvar(damage),Abs(PlayerID(floor(enemy,sysfvar(0))),var(23+5*(random%2))), 847627341)
projremovetime = IfElse(sysvar(1)=Anim,20,30)
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate<2
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
trigger1 = 1
trigger1 = !root,numprojid(54654247)|| root,StateNo=40 || random<100
projid = 54654247
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(root,gethitvar(fall.damage) , 5110, 110+5*random%2)
projremovetime =IfElse(sysvar(1)=Anim,20,30);IfElse((var(1)=PlayerID(enemy(P4Name="RS"&&enemy(NumEnemy>1),Authorname="REI MD J"),var(8)),var(29)),root,HitPauseTime-1,30)
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[State , ~L[]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate<2
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
trigger1 = 1
trigger1 = !root,numprojid(17635472)|| root,StateNo=40 || random<100
attr = C, S;gȂȑBRdv
projid = 17635472
projanim = sysvar(1)
projpriority = 2147422341
projremove = 1
projremovetime =30
projmisstime = 1
postype = p1
offset = 0, 500;ḧׂɒnɖ߂
sparkxy = 999, 999
pausetime = 0,0
p1stateno = ifelse(gametime%9>1,5210,ifelse(random%2,110,115))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate<2
trigger1 = 1
trigger1 = !root,numprojid(19738382)|| root,StateNo=40 || random<100
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
projid = 19738382
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(root,gethitvar(damage) , 786231414, 110+5*random%2)
projremovetime = 30
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate<2
trigger1 = 1
trigger1 = !root,numprojid(19738382)|| root,StateNo=40 || random<50
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
projid = 19738382
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(root,gethitvar(damage) , 786231414, 4700)
projremovetime = 30
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&roundstate=2&&enemy,life=0&&Abs(PlayerID(floor(enemy,sysfvar(0))),var(23+5*(random%2)))>0
trigger1 = 1
trigger1 = !root,numprojid(5461216)|| root,StateNo=40 || random<100
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
projid = 5461216
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = Abs(PlayerID(floor(enemy,sysfvar(0))),var(23+5*(random%2)))
projremovetime = 20;IfElse(sysvar(1)=Anim,15,30)
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate<2
trigger1 = !root,numprojid(8372813)|| root,StateNo=40 || random<100
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
projid = 8372813
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 0;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(gametime%8 , 2101, 110+5*random%2)
projremovetime = 30
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate<2
trigger1 = !root,numprojid(832223)|| root,StateNo=40 || random<100
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
projid = 832223
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 0;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(gametime%8 , 4700, 110+5*random%2)
projremovetime = 30
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate<2
trigger1 = !root,numprojid(832223)|| root,StateNo=40 || random<100
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
projid = 832223
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 0;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(gametime%8 , 730, 110+5*random%2)
projremovetime = 30
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
trigger1 = !root,numprojid(191989891)|| root,StateNo=40 || random<100
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&enemy,life=0&&playerID(enemy,sysvar(0)),var(48)>=422&&roundstate<2&&sysvar(2)
trigger2=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
projid = 191989891
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = sysvar(2)
projremovetime = IfElse(sysvar(1)=Anim,6,30);IfElse((var(1)=PlayerID(enemy(P4Name="RS"&&enemy(NumEnemy>1),Authorname="REI MD J"),var(8)),var(29)),root,HitPauseTime-1,30)
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1