[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&roundstate=2&&enemy,life=0&&sysvar(2)
trigger1=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
projid = 191989891
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = sysvar(2)
projremovetime = IfElse(sysvar(1)=Anim,6,30);IfElse((var(1)=PlayerID(enemy(P4Name="RS"&&enemy(NumEnemy>1),Authorname="REI MD J"),var(8)),var(29)),root,HitPauseTime-1,30)
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1


[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&roundstate=2&&enemy,life=0
trigger1 = 1
trigger1=(Random<100||root,stateno=40)&&(playerID(enemy,sysvar(0)),var(48)%15000=[600,1100])
projid = 54654100
projanim = sysvar(1)
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = sysvar(1)
projremovetime = IfElse(sysvar(1)=Anim,6,30);IfElse(sysvar(1)=Anim,AnimElemTime(1)+1,30);IfElse((var(1)=PlayerID(enemy(P4Name="RS"&&enemy(NumEnemy>1),Authorname="REI MD J"),var(8)),var(29)),root,HitPauseTime-1,30)
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1