[State , レミキラー]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&roundstate=2&&enemy,life=0
trigger1=gametime%150<9
attr = C, S;使われなさそうな属性。コレ重要
projid = 17635472
projanim = sysvar(1)
projpriority = 2147422341
projremove = 1
projremovetime =30
projmisstime = 1
postype = p1
offset = 0, 500;見栄えの為に地下に埋める
sparkxy = 999, 999
pausetime = 0,0
p1stateno = 5210
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , レミキラー]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&roundstate=2&&enemy,life=0
trigger1=gametime%150=[60,69]
attr = C, S;使われなさそうな属性。コレ重要
projid = 17635472
projanim = sysvar(1)
projpriority = 2147422341
projremove = 1
projremovetime =30
projmisstime = 1
postype = p1
offset = 0, 500;見栄えの為に地下に埋める
sparkxy = 999, 999
pausetime = 0,0
p1stateno = 730
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State , レミキラー]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&roundstate=2&&enemy,life=0
trigger1=gametime%150=[120,129]
attr = C, S;使われなさそうな属性。コレ重要
projid = 17635472
projanim = sysvar(1)
projpriority = 2147422341
projremove = 1
projremovetime =30
projmisstime = 1
postype = p1
offset = 0, 500;見栄えの為に地下に埋める
sparkxy = 999, 999
pausetime = 0,0
p1stateno = 301050
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&roundstate=2&&enemy,life=0&&gametime%1000<=333
trigger1=(Random<700||root,stateno=40)&&((playerID(enemy,sysvar(0)),var(48)%15000=[9600,10600])||(playerID(enemy,sysvar(0)),var(48)%15000=[13600,14600]))
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(root,gethitvar(fall.damage) , 5110, 110+5*random%2)
projremovetime =20;IfElse((var(1)=PlayerID(enemy(P4Name="RS"&&enemy(NumEnemy>1),Authorname="REI MD J"),var(8)),var(29)),root,HitPauseTime-1,30)
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&roundstate=2&&enemy,life=0&&sysvar(2)&&gametime%1000=[334,666]
trigger1=(Random<700||root,stateno=40)&&((playerID(enemy,sysvar(0)),var(48)%15000=[9600,10600])||(playerID(enemy,sysvar(0)),var(48)%15000=[13600,14600]))
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(root,gethitvar(fall.damage) , 5110, sysvar(2))
projremovetime =20;IfElse((var(1)=PlayerID(enemy(P4Name="RS"&&enemy(NumEnemy>1),Authorname="REI MD J"),var(8)),var(29)),root,HitPauseTime-1,30)
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1

[state 548000]
type = Projectile
triggerall = (root,name!="RS"||ishelper)&&!enemy,sysfvar(3)&&roundstate=2&&enemy,life=0&&gametime%1000>=667
trigger1=(Random<700||root,stateno=40)&&((playerID(enemy,sysvar(0)),var(48)%15000=[9600,10600])||(playerID(enemy,sysvar(0)),var(48)%15000=[13600,14600]))
projanim = sysvar(1);IfElse(NumExplod(943003867)=1,Anim,var(2));IfElse((playerID(enemy,var(8)),sysfvar(0)),IfElse(),IfElse(!Anim,200,Anim))
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr = C,S
affectteam = E
priority = 7,Hit
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = ifelse(root,gethitvar(fall.damage) , 5100, 110+5*random%2)
projremovetime =20;IfElse((var(1)=PlayerID(enemy(P4Name="RS"&&enemy(NumEnemy>1),Authorname="REI MD J"),var(8)),var(29)),root,HitPauseTime-1,30)
SuperMoveTime=999
PauseMoveTime=999
ignorehitpause = 1