[state ]
type = VarSet
trigger1 = (sysvar(2)=[100,800])&&(parent,ishelper(191945))&&var(36)=0
var(36) = 1
IgnoreHitPause = 1
[state ]
type = VarSet
trigger1 = (sysvar(2)=[100,800])&&(parent,ishelper(454519))&&(parent,movehit||parent,movetype=A)
var(23) = var(36)
IgnoreHitPause = 1
[state ]
type = VarSet
trigger1 = (sysvar(2)=[100,800])&&(parent,ishelper(454519))&&(parent,gethitvar(damage)||parent,gethitvar(fall.damage))
var(24) = var(36)
IgnoreHitPause = 1
[state ]
type = VarSet
trigger1 = (sysvar(2)=[200,800])&&(parent,ishelper(454519))&&var(36)=0
var(36) = 1
IgnoreHitPause = 1
[state ]
type = ParentVarSet
trigger1 = var(36)>=1&&(parent,ishelper(191945))
var(36) = var(36)
IgnoreHitPause = 1
[state ]
type = parentVarSet
trigger1 = var(36)>=1&&(parent,ishelper(454519))
var(36) = var(36)
IgnoreHitPause = 1
[state ]
type = VarSet
trigger1 = (parent,ishelper(191945))
trigger1 = var(2)=0&&parent,alive=0
var(2) = var(36)
IgnoreHitPause = 1
[state ]
type = VarSet
trigger1 = (parent,ishelper(191945))
trigger1 = var(6)=0&&parent,palno=1
var(6) = var(36)
IgnoreHitPause = 1
[state ]
type = VarSet
trigger1 = sysvar(2)<800&&!parent,ishelper(454519)
var(7) = parent,var(1)
IgnoreHitPause = 1
[state ]
type = parentVarSet
trigger1 = !parent,ishelper(454519)&&sysvar(2)=[800,13000]
var(1) = var(7)-(gametime%var(7)+1)
IgnoreHitPause = 1
[state ]
type = ParentVarSet
trigger1 = !parent,ishelper(454519)&&sysvar(2)!=[800,13000]
var(1) = var(7)
IgnoreHitPause = 1
[state ]
type = VarSet
trigger1 = (parent,ishelper(454519))
trigger1=var(2)=0&&parent,life=0
var(2) = var(36)
IgnoreHitPause = 1
[state ]
type = VarSet
trigger1 = (parent,ishelper(454519))
trigger1=var(2)>0&&var(6)=0&&parent,life=0
var(6) = var(36)
IgnoreHitPause = 1
[state ]
type = VarSet
trigger1 = (parent,ishelper(454519))
trigger1=var(7)=0&&(parent,movehit||parent,movetype=A)
var(7) = var(23)
IgnoreHitPause = 1
[state ]
type = VarSet
trigger1 = (parent,ishelper(454519))
trigger1=var(7)>0&&var(23)!=var(7)&&(parent,movehit||parent,movetype=A)
var(4) = var(23)
IgnoreHitPause = 1
[state ]
type = VarSet
trigger1 = (parent,ishelper(454519))
trigger1=var(23)!=var(7)&&var(23)!=var(4)&&(parent,movehit||parent,movetype=A)
var(3) = var(23)
IgnoreHitPause = 1
[state ]
type = VarSet
trigger1 = (parent,ishelper(454519))
trigger1=var(10)=0&&(parent,gethitvar(damage)||parent,gethitvar(fall.damage))
var(10) = var(24)
IgnoreHitPause = 1
[state ]
type = VarSet
trigger1 = (parent,ishelper(454519))
trigger1=var(10)!=var(24)&&(parent,gethitvar(damage)||parent,gethitvar(fall.damage))
var(11) = var(34)
IgnoreHitPause = 1
[state ]
type = VarSet
trigger1 = (parent,ishelper(454519))
trigger1=var(10)!=var(24)&&var(24)!=var(11)&&(parent,gethitvar(damage)||parent,gethitvar(fall.damage))
var(12) = var(36)
IgnoreHitPause = 1
[state ]
type = parentVarSet
trigger1 = (parent,ishelper(191945))
trigger1 = var(2)
var(5) = var(2)
IgnoreHitPause = 1
[state ]
type = parentVarSet
trigger1 = (parent,ishelper(191945))
trigger1 = var(6)
var(6) = var(6)
IgnoreHitPause = 1
[state ]
type = parentVarSet
trigger1 = (parent,ishelper(454519))
trigger1=var(2)
var(5) = var(2)
IgnoreHitPause = 1
[state ]
type = parentVarSet
trigger1 = (parent,ishelper(454519))
trigger1=var(6)
var(6) = var(6)
IgnoreHitPause = 1
[state ]
type = parentVarSet
trigger1 = (parent,ishelper(454519))
trigger1=var(7)
var(7) = var(7)
IgnoreHitPause = 1
[state ]
type = parentVarSet
trigger1 = (parent,ishelper(454519))
trigger1=var(4)
var(8) = var(4)
IgnoreHitPause = 1
[state ]
type = parentVarSet
trigger1 = (parent,ishelper(454519))
trigger1=var(3)
var(9) = var(3)
IgnoreHitPause = 1
[state ]
type = parentVarSet
trigger1 = (parent,ishelper(454519))
trigger1=var(10)
var(10) = var(10)
IgnoreHitPause = 1
[state ]
type = parentVarSet
trigger1 = (parent,ishelper(454519))
trigger1=var(11)
var(11) = var(11)
IgnoreHitPause = 1
[state ]
type = parentVarSet
trigger1 = (parent,ishelper(454519))
trigger1=var(12)
var(13) = var(12)
IgnoreHitPause = 1
[state ]
type = TargetState
trigger1=target,ishelper(191945)||target,ishelper(454519)
value = 548010
IgnoreHitPause = 1