即死返し（playerid(enemy,sysfvar(0)),var(23+5*sysfvar(2))
                                     var(30+5*sysfvar(2)),
                                     var(31+5*sysfvar(2)),
                                     var(33+5*sysfvar(2)),
                                     var(34+5*sysfvar(2))）
                                     
[state ]
type=varset
trigger1=roundstate=2&&(!!enemy,var(41)||!!enemy,life||!root,alive)
sysvar(3)=0
ignorehitpause=1

[state ]
type=varset
trigger1=roundstate=2&&sysvar(3)%10=0
sysfvar(2)=ifelse(sysfvar(2)=1,0,1)
ignorehitpause=1

[state ]
type=varset
trigger1=roundstate=2&&enemy,var(41)=0&&enemy,life=0&&root,alive
sysvar(3)=sysvar(3)+1
ignorehitpause=1

[state ]
type=varset
trigger1=roundstate=2&&sysvar(4)>8
sysvar(4)=0
ignorehitpause=1

[state ]
type=varadd
trigger1=roundstate=2&&sysvar(3)%300=0
sysvar(4)=1
ignorehitpause=1
                                     

[state ]
type=projectile
triggerall=sysvar(4)=1&&root,stateno!=var(1)&&root,numprojid(10101010)=0
trigger1=sysvar(3)%30=0
trigger1=1||var(39):=var(39)+1
trigger2=var(39)=1&&!!(playerid(ceil(enemy,sysfvar(0))),var(23+5*sysfvar(2))
trigger2=1||var(1):=(playerid(ceil(enemy,sysfvar(0))),var(23+5*sysfvar(2))
trigger3=var(39)=2&&!!(playerid(ceil(enemy,sysfvar(0))),var(30+5*sysfvar(2))
trigger3=1||var(1):=(playerid(ceil(enemy,sysfvar(0))),var(30+5*sysfvar(2))
trigger4=var(39)=3&&!!(playerid(ceil(enemy,sysfvar(0))),var(31+5*sysfvar(2))
trigger4=1||var(1):=(playerid(ceil(enemy,sysfvar(0))),var(31+5*sysfvar(2))
trigger5=var(39)=4&&!!(playerid(ceil(enemy,sysfvar(0))),var(33+5*sysfvar(2))
trigger5=1||var(1):=(playerid(ceil(enemy,sysfvar(0))),var(33+5*sysfvar(2))
trigger6=var(39)=5&&!!(playerid(ceil(enemy,sysfvar(0))),var(34+5*sysfvar(2))
trigger6=1||var(1):=(playerid(ceil(enemy,sysfvar(0))),var(34+5*sysfvar(2))
projid = 10101010
projanim = sysvar(1)
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr=SCA,AA,AP
affectteam = E
priority = 7,Hit
numhits=100
hitonce=0
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = var(1)
projremovetime = 1
SuperMoveTime=999999
PauseMoveTime=999999
ignorehitpause = 1

[state ]
type=varadd
triggerall=sysvar(4)=1
trigger1=!(playerid(ceil(enemy,sysfvar(0))),var(23+5*sysfvar(2))
trigger2=!(playerid(ceil(enemy,sysfvar(0))),var(30+5*sysfvar(2))
trigger3=!(playerid(ceil(enemy,sysfvar(0))),var(31+5*sysfvar(2))
trigger4=!(playerid(ceil(enemy,sysfvar(0))),var(33+5*sysfvar(2))
trigger5=!(playerid(ceil(enemy,sysfvar(0))),var(34+5*sysfvar(2))
var(39)=1
ignorehitpause=1

[state ]
type=varset
trigger1=(var(39)=5||var(39)>5)&&sysvar(4)=1&&(sysvar(3)%30=29||var(39)>5)
trigger2=sysvar(4)=1&&sysvar(3)%300=299
var(39)=0
ignorehitpause=1

あゆあゆキラー（786231414、2147483647、150~155、即死ステ、5000~5150、5210、1028）

[state ]
type=projectile
triggerall=sysvar(4)=2&&root,numprojid(10101010)=0
trigger1=sysvar(3)%30=0
trigger1=1||var(39):=var(39)+1
trigger2=var(39)=1
trigger2=1||var(1):=ifelse(gametime%2,ifelse(sysfvar(2),2147483647,786231414),110+5*(random%2))
trigger3=var(39)=2
trigger3=1||var(1):=ifelse(gametime%2,150+random%6,110+5*(random%2))
trigger4=var(39)=3&&!!(playerid(ceil(enemy,sysfvar(0))),var(23+5*sysfvar(2))
trigger4=1||var(1):=ifelse(gametime%2,(playerid(ceil(enemy,sysfvar(0))),var(23+5*sysfvar(2)),110+5*(random%2))
trigger5=var(39)=4&&!!(playerid(ceil(enemy,sysfvar(0))),var(30+5*sysfvar(2))
trigger5=1||var(1):=ifelse(gametime%2,(playerid(ceil(enemy,sysfvar(0))),var(30+5*sysfvar(2)),110+5*(random%2))
trigger6=var(39)=5&&!!(playerid(ceil(enemy,sysfvar(0))),var(33+5*sysfvar(2))
trigger6=1||var(1):=ifelse(gametime%2,(playerid(ceil(enemy,sysfvar(0))),var(33+5*sysfvar(2)),110+5*(random%2))
trigger7=var(39)=6&&!!(playerid(ceil(enemy,sysfvar(0))),var(34+5*sysfvar(2))
trigger7=1||var(1):=ifelse(gametime%2,(playerid(ceil(enemy,sysfvar(0))),var(34+5*sysfvar(2)),110+5*(random%2))
trigger8=var(39)=7
trigger8=1||var(1):=ifelse(gametime%2,5210-60*(random%2),110+5*(random%2))
trigger9=var(39)=8
trigger9=1||var(1):=ifelse(gametime%2,82773722,ifelse(random%2,sysvar(2),110+5*(random%2)))
trigger10=var(39)=9
trigger10=1||var(1):=ifelse(gametime%2,5000+10*(random%16),110+5*(random%2))
trigger11=var(39)=10
trigger11=1||var(1):=ifelse(gametime%2,1028,110+5*(random%2))
projid = 10101010
projanim = sysvar(1)
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr=SCA,AA,AP
affectteam = E
priority = 7,Hit
numhits=100
hitonce=0
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = var(1)
projremovetime = 1
SuperMoveTime=999999
PauseMoveTime=999999
ignorehitpause = 1

[state ]
type=varset
trigger1=sysvar(4)=2&&sysvar(3)%300=299
var(39)=0
ignorehitpause=1

準汎用あゆあゆ（786231414～4700）
                適当な大きいステ～140
                42732、16000、5080~5081、55557、1028、513、30201、666、2636、301050、4700、2101、730、12000、30004

[state ]
type=projectile
triggerall=sysvar(4)=3&&root,numprojid(10101010)=0
trigger1=sysvar(3)%30=0
trigger1=1||var(39):=var(39)+1
trigger2=var(39)=1
trigger2=1||var(1):=ifelse(gametime%2,461327895,4700)
trigger3=var(39)=2
trigger3=1||var(1):=ifelse(gametime%2,16000,110+5*(random%2))
trigger4=var(39)=3
trigger4=1||var(1):=ifelse(gametime%2,5080+random%2,110+5*(random%2))
trigger5=var(39)=4
trigger5=1||var(1):=ifelse(gametime%2,2636,110+5*(random%2))
trigger6=var(39)=5
trigger6=1||var(1):=ifelse(gametime%2,2101,110+5*(random%2))
trigger7=var(39)=6
trigger7=1||var(1):=ifelse(gametime%2,82773276,730)
trigger8=var(39)=7
trigger8=1||var(1):=ifelse(gametime%2,12000,110+5*(random%2))
trigger9=var(39)=8
trigger9=1||var(1):=ifelse(gametime%2,30004+197*(random%2),110+5*(random%2))
trigger10=var(39)=9
trigger10=1||var(1):=ifelse(gametime%2,838338443,513+153*(random%2))
trigger11=var(39)=10
trigger11=1||var(1):=ifelse(gametime%2,1022424,730)
projid = 10101010
projanim = sysvar(1)
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr=SCA,AA,AP
affectteam = E
priority = 7,Hit
numhits=100
hitonce=0
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = var(1)
projremovetime = 1
SuperMoveTime=999999
PauseMoveTime=999999
ignorehitpause = 1

[state ]
type=varset
trigger1=sysvar(4)=3&&sysvar(3)%300=299
var(39)=0
ignorehitpause=1

アマ貫（5110、5100(timeを3以上維持するように)、5071(間接)、5030（間接））

[state ]
type=projectile
triggerall=sysvar(4)=4&&root,numprojid(10101010)=0
trigger1=sysvar(3)%60=0
trigger1=1||var(39):=var(39)+1
trigger2=var(39)=1
trigger2=1||var(1):=ifelse(root,gethitvar(fall.damage),5110,110+5*(random%2))
trigger3=var(39)=2&&(root,stateno=5100&&root,time>5||root,stateno!=[5100,5110])
trigger3=1||var(1):=ifelse(root,gethitvar(fall.damage),5100,110+5*(random%2))
trigger4=var(39)=3&&(root,stateno=5071&&root,time>5||root,stateno!=[5071,5110])
trigger4=1||var(1):=ifelse(root,gethitvar(fall.damage),5071,110+5*(random%2))
trigger5=var(39)=4&&(root,stateno=5030&&root,time>5||root,stateno!=[5030,5110])
trigger5=1||var(1):=ifelse(root,gethitvar(fall.damage),5030,110+5*(random%2))
projid = 10101010
projanim = sysvar(1)
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr=SCA,AA,AP
affectteam = E
priority = 7,Hit
numhits=100
hitonce=0
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = var(1)
projremovetime = 1
SuperMoveTime=999999
PauseMoveTime=999999
ignorehitpause = 1

[state ]
type=varset
trigger1=var(39)=4&&sysvar(4)=4&&sysvar(3)%60=59
trigger2=sysvar(4)=4&&sysvar(3)%300=299
var(39)=0
ignorehitpause=1

hitdef返し（enemy,sysfvar(0)),var(22+5*sysfvar(2)）
                              var(54+5*sysfvar(2)
                              210
                              200
                              1500
                              
[state ]
type=projectile
triggerall=sysvar(4)=5&&root,numprojid(10101010)=0
trigger1=sysvar(3)%30=0
trigger1=1||var(39):=var(39)+1
trigger2=var(39)=1&&!!(playerid(ceil(enemy,sysfvar(0))),var(22+5*sysfvar(2))
trigger2=1||var(1):=(playerid(ceil(enemy,sysfvar(0))),var(22+5*sysfvar(2))
trigger3=var(39)=2&&!!(playerid(ceil(enemy,sysfvar(0))),var(54+5*sysfvar(2))
trigger3=1||var(1):=(playerid(ceil(enemy,sysfvar(0))),var(54+5*sysfvar(2))
trigger4=var(39)=3&&root,stateno!=var(1)&&gametime%5=0
trigger4=1||var(1):=200+10*(random%6)
trigger5=var(39)=4&&root,stateno!=var(1)&&gametime%3=0
trigger5=1||var(1):=100*(random%18)
trigger6=var(39)=5&&root,stateno!=var(1)
trigger6=1||var(1):=12000
projid = 10101010
projanim = sysvar(1)
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr=SCA,AA,AP
affectteam = E
priority = 7,Hit
numhits=100
hitonce=0
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = var(1)
projremovetime = 1
SuperMoveTime=999999
PauseMoveTime=999999
ignorehitpause = 1

[state ]
type=varset
trigger1=var(39)=5&&sysvar(4)=5&&sysvar(3)%60=59
trigger2=sysvar(4)=5&&sysvar(3)%300=299
var(39)=0
ignorehitpause=1

以前のステート（var(19)、hitfall）

[state ]
type=projectile
triggerall=sysvar(4)=6&&root,numprojid(10101010)=0
trigger1=(enemy,var(11)&3840)/256>5
trigger1=1||var(1):=var(19)
trigger2=!((enemy,var(11)&3840)/256>5)&&hitfall
trigger2=1||var(1):=hitfall
projid = 10101010
projanim = sysvar(1)
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr=SCA,AA,AP
affectteam = E
priority = 7,Hit
numhits=100
hitonce=0
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = var(1)
projremovetime = 1
SuperMoveTime=999999
PauseMoveTime=999999
ignorehitpause = 1

[state ]
type=varset
trigger1=sysvar(4)=6&&sysvar(3)%300=299
var(39)=0
ignorehitpause=1

アニメ返し（sysvar(1)、sysvar(2)）

[state ]
type=projectile
triggerall=sysvar(4)=7&&root,numprojid(10101010)=0
trigger1=!sysfvar(2)
trigger1=1||var(1):=sysvar(1)
trigger2=!!sysfvar(2)
trigger2=1||var(1):=sysvar(2)
projid = 10101010
projanim = sysvar(1)
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr=SCA,AA,AP
affectteam = E
priority = 7,Hit
numhits=100
hitonce=0
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = var(1)
projremovetime = 1
SuperMoveTime=999999
PauseMoveTime=999999
ignorehitpause = 1

超即死返し（var(24+5*(sysfvar(2))）
          （var(43+5*(sysfvar(2))）
          （var(53+5*(sysfvar(2))）
          121
          1000044
          1000043
          
凍結返し  2636
          101
          999997
          1000043
          120
          
[state ]
type=projectile
triggerall=sysvar(4)=8&&root,numprojid(10101010)=0
trigger1=sysvar(3)%30=0
trigger1=1||var(39):=var(39)+1
trigger2=var(39)=1&&!!(playerid(ceil(enemy,sysfvar(0))),var(24+5*sysfvar(2))
trigger2=1||var(1):=ifelse(hitpausetime,(playerid(ceil(enemy,sysfvar(0))),var(24+5*sysfvar(2)),ifelse(gametme%6<3,101,2636))
trigger3=var(39)=2&&!!(playerid(ceil(enemy,sysfvar(0))),var(43+5*sysfvar(2))
trigger3=1||var(1):=ifelse(hitpausetime,(playerid(ceil(enemy,sysfvar(0))),var(43+5*sysfvar(2)),ifelse(gametime%6<3,999997,1000043))
trigger4=var(39)=3&&!!(playerid(ceil(enemy,sysfvar(0))),var(53+5*sysfvar(2))
trigger4=1||var(1):=ifelse(gametime%2,(playerid(ceil(enemy,sysfvar(0))),var(33+5*sysfvar(2)),110+5*(random%2))
trigger5=!root,hitpausetime&&gametime%16<4
trigger5=1||var(1):=2636
trigger6=!root,hitpausetime&&gametime%16=[4,8)
trigger6=1||var(1):=101
trigger7=!root,hitpausetime&&gametime%16=[8,12)
trigger7=1||var(1):=999997
trigger8=!root,hitpausetime&&gametime%16>=12
trigger8=1||var(1):=10000043
projid = 10101010
projanim = sysvar(1)
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr=SCA,AA,AP
affectteam = E
priority = 7,Hit
hitonce=0
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = var(1)
projremovetime = 1
SuperMoveTime=999999
PauseMoveTime=999999
ignorehitpause = 1

[state ]
type=varadd
triggerall=sysvar(4)=8
trigger1=!(playerid(ceil(enemy,sysfvar(0))),var(24+5*sysfvar(2))
trigger2=!(playerid(ceil(enemy,sysfvar(0))),var(43+5*sysfvar(2))
trigger3=!(playerid(ceil(enemy,sysfvar(0))),var(53+5*sysfvar(2))
var(39)=1
ignorehitpause=1

[state ]
type=varset
trigger1=(var(39)=3||var(39)>3)&&sysvar(4)=8&&(sysvar(3)%30=29||var(39)>3)
trigger2=sysvar(4)=8&&sysvar(3)%300=299
var(39)=0
ignorehitpause=1
         
多分被弾返し（90000）
5412
270
1310

[state ]
type=projectile
triggerall=sysvar(4)=9&&root,numprojid(10101010)=0
trigger1=sysvar(3)%30=0
trigger1=1||var(39):=var(39)+1
trigger2=var(39)=1
trigger2=1||var(1):=ifelse(gametime%2,461327895,90000)
trigger3=var(39)=2
trigger3=1||var(1):=ifelse(gametime%2,150,5412)
trigger4=var(39)=3
trigger4=1||var(1):=ifelse(gametime%2,8383832,270)
trigger5=var(39)=4
trigger5=1||var(1):=ifelse(gametime%2,26327386,1310)
projid = 10101010
projanim = sysvar(1)
projremove = 1;Random<200;1
projpriority = 2147483637
;projremanim = 5480
hitflag = HLMAFD
attr=SCA,AA,AP
affectteam = E
priority = 7,Hit
numhits=100
hitonce=0
;id = 5480
pausetime = 0,0
postype = p1
offset = 0,(-pos y)+500
p1stateno = var(1)
projremovetime = 1
SuperMoveTime=999999
PauseMoveTime=999999
ignorehitpause = 1